SUPER STREET FIGHTER 2 TURBO for C64
USER MANUAL
Table of contents
1. Plot............................................................................................................................................................. 3
2. Fighters move table ................................................................................................................................... 3
2.1 Legend ..................................................................................................................................................... 3
2.2 Ground moves ......................................................................................................................................... 4
2.3 Flying moves ............................................................................................................................................ 4
2.4 Complete move table .............................................................................................................................. 4
1. Plot
The leader of the Shadaloo organization, M. Bison, in his global domination plan sets
up a world fighting tournament, to select the best fighters to work in his Shadaloo
organization through brainwashing.
2. Fighters move table
Following is the list of moves for all selectable fighters in all selectable game
controller’s modes.
2.1 Legend
=standard fire button
=punch button (standard fire button)
=kick button (fire 2/POTX button)
=Quarter circle forward (i.e. )
=Quarter circle backward (i.e. )
=Half circle forward (i.e. )
=Half circle backward (i.e. )
=Dragon punch (or Z-motion) (i.e. )
=Inverse Dragon punch (or inverse Z-motion) (i.e. )
=Charge back then forward (i.e. hold for a sec., then )
=Charge down then up (i.e. hold for a sec., then )
, , , …etc = Stick left, right, down, etc.
2.2 Ground moves
ONE BUTTON CONFIGURATION TWO BUTTONS CONFIGURATION
Standing weak punch Standing weak punch
Standing strong punch Standing strong punch
or
Standing strong kick Standing weak kick
Crouching weak kick Standing strong kick
or
Crouching strong punch Crouching weak punch
Crouching strong kick Crouching strong punch
or
Crouching weak kick
Crouching strong kick
or
2.3 Flying moves
ONE BUTTON CONFIGURATION TWO BUTTONS CONFIGURATION
for strong punch any dir. + for strong punch
any other dir. + for strong kick any dir. + for strong kick
2.4 Complete move table
Fighter Move One button config Two button config
RYU Hadoken
+ +
Shoryuken
+ +
Tatsumaki-Senpuu-Kiaku
+ +
Shakunetsu-Hadoken
+ +
Jumping Uppercut
+ +
Collarbone Breaker
+ +
Backroll (throw)
+ + + +
Shinkuu-Hadoken
(supermove) + +
E.HONDA Hundred Hand Slap
Head Butt
+ +
Sumo Smash
+ +
Sumo Press (jumping)
+ +
Sumo Stomp (jumping)
+ +
Sumo Toss (throw)
+ +
Bear Hug (throw)
+ +
Oicho Throw (throw)
+ +
Oni Musou (supermove)
+ +
BLANKA Electric Thunder
Rolling Attack
+ +
Backstep Beast Roll
+ +
Amazon River Run
+ +
Vertical Rolling
+ +
Surprise
+ +
Head Bite Grab (hold)
+ , then press + , then press
repeatedly
repeatedly
Ground Shave Roll
(supermove) + +
GUILE Sonic Boom
+ +
Flash Kick
+ +
Far Standing Roundhouse
+ +
Suplex (throw)
+ + + +
Double Somersault
(supermove) + +
KEN Hadoken
+ +
Shoryuken
+ +
Tatsumaki-Senpuu-Kiaku
+ +
Inazuma Kick
+ +
Spinning Back Roll (throw)
+ +
Machine Gun (throw)
+ +
Shoryu-Reppa (supermove)
+ +
CHUN-LI Hyaku-Retsu-Kyaku
Kikoken
+ +
Spinning Bird Kick
+ +
Tensho-Kyaku
+ +
Neck Breaker
+ +
Body Toss (throw)
+ + + +
Senretsu-Kyaku (supermove)
+ +
ZANGIEF Double Lariat
and together
Suplex (throw)
+ +
Bite Grab (throw)
+ +
Atomic Drop (throw)
+ +
Double Suplex (throw)
+ then press + then press
after first suplex
after first suplex
Banishing Flat
+ +
Spinning Pile Driver (throw)
+ +
Siberian Slash (jumping)
+ +
Knee Drop (jumping)
+ +
Final Atomic Buster
(supermove) + +
DHALSIM Yoga Fire
+ +
Yoga Flame
+ +
Yoga Mummy (jumping)
+ +
Yoga Spear (jumping)
+ +
Yoga Teleport
+ +
Yoga Blast
+ +
Body Toss (throw)
+ +
Yoga Head Bash (throw)
+ +
Yoga Inferno (supermove)
+ +
FEI-LONG Rekka-ken
+ then press + then press
repeatedly
repeatedly
Shien-Kyaku
+ +
Rekku-Kyaku
+ +
Head Throw (throw)
+ + + +
Rekka-Shin-Ken (supermove)
+ +
CAMMY Cannon Drill
+ +
Thrust Kick
+ +
Spinning Knuckle
+ +
Cross Scissor Pressure (throw)
+ +
Frankensteiner (throw)
+ + + +
Spin Drive Smasher
(supermove) + +
DEE-JAY Max Out
+ +
Dread Kick
+ +
Machine Gun Upper
+ +
Jackknife Maximum
+ +
Shouder Toss (throw)
+ + + +
Sobat Carnival (supermove)
+ +
T.HAWK Rising Hawk
+ +
Condor Dive (jumping)
+ when jumping and together
when jumping
Mexican Typhoon (throw)
+ +
Elbow Smasher (hold)
+ +
Double Typhoon (supermove)
+ +
BALROG Dashing Punch
+ +
Dashing Uppercut
+
+
Shoulder Butt
+ +
Turn Around Rush
+ , then press and together,
anytime to issue final then press or
blow anytime to issue final
blow
Head Butt (hold)
+ +
Crazy Buffalo (supermove)
+ +
VEGA Rolling Crystal Flash
+ +
Scarlet Terror
+ +
Flying Barcellona
+ , then press + , then press
anytime to issue final
or anytime to
blow or grab when near
issue final blow or grab
to opponent
when near to opponent
Claw Thrust
+
+
Backflip
+ +
Suplex (throw)
+ + + +
Rolling Izuna Drop
(supermove) + , then press + , then
anytime to hold press or to
opponent and issue final hold opponent and
throw issue final throw
SAGAT High Tiger Shot
+ +
Low Tiger Shot
+ +
Tiger Uppercut
+ +
Tiger Knee
+ +
Body Toss (throw)
+ + + +
Tiger Genocide (supermove)
M.BISON Double Knee Press
+ +
Psycho Crusher
+ +
Head Stomp
+ +
Flying Psycho Fist
+ , then press + , then press
when flying to issue
psycho fist or when flying
to issue psycho fist
Body Throw (throw)
+ + + +
Knee Press Nightmare
(supermove) + +