Hyper DBZ print-friendly move list
Key Legend:
Directions
f            =   forward
F            =   HOLD forward
f,f          =   double tap forward
f,F          =   tap forward, tap forward again and HOLD
df           =   down-forward
d            =   down
D            =   HOLD down
db           =   down-back
b            =   backward
B            =   HOLD backward
ub           =   up-backward
u            =   up
U            =   HOLD up
uf           =   up-forward
Attacks
P            = any Punch button
2P           = any two Punch buttons
3P           = all three Punch buttons
LP           = Light Punch / A key on keyboard by default
MP           = Medium Punch / S key on keyboard by default
SP           = Strong Punch / D key on keyboard by default
K            = any Kick button
2K           = any two Kick buttons
3K           = all three Kick buttons
LK           = Light Kick / Z key on keyboard by default
MK           = Medium Kick / X key on keyboard by default
SK           = Strong Kick / C key on keyboard by default
START        = Taunt
(in air)     = move must be performed when you're in mid-air
(air OK)             = move can be performed both when standing and when in mid-air
(hold)       = hold the attack button to delay or charge the attack, usually release to
perform it
(rapidly)          = mash that button repeatedly
[EX]         = special move has an EX version by inputting the same command with 2
buttons
[EX only]           = special move that only has an EX version
[Lvl1]       = costs 1 stock of the Power Bar
[Lvl2]       = costs 2 stocks of the Power Bar
[Lvl3]       = costs 3 stocks of the Power Bar / a full Power Bar
                                                                                          1
Motions
QCF           =   quarter circle forward / down, down-forward, forward
QCB           =   quarter circle backward / down, down-backward, back
HCF           =   half circle forward / backward to down to forward
HCB           =   half circle backward / forward to down to backward
DP            =   dragon punch motion / forward, down, down-forward
RDP           =   reverse dragon punch motion / backward, down, down-backward
Universal Techniques
f,F                            = Run
b,B                            = Back Dash
d, U                           = Super Jump
f/b+LP+LK                      = Grab Attempt / Throw
MP+MK                                 = Power Charge
SP+SK                          = Focus Attack / Projectile Reflector
(block attack) f+2P (air OK)   = Zetto Counter 1 (air OK)
(block attack) f+2K (air OK)   = Zetto Counter 2 (air OK)
Characters:
1   -   Base Goku
2   -   SSJ Goku
3   -   Base Vegeta
4   -   Majin Vegeta
5   -   Gohan
6   -   Piccolo
7   -   Mr. Satan
8   -   Freeza
9   -   Babidi
1 - Base Goku
                                                                                2
Special Normals
b,b, then B                           = Flik Flaks / Back Handsprings
b,b, then any attack                  = Back Dash Attack
MP, MP or MK (close), MP                      = Standing Combo Extender
d+SP                                  = Launcher
SK (in air)                           = Boomerang Kick
SK (in air, after passing over player 2)      = Reverse Boomerang Kick
f,f+SK                                = Cartwheel Kick
Special Moves
QCF+P (can repeat twice)                = Ki Blast
QCB+P [EX]                       = Dragon Fist phase 1  Circle Punch
*QCB+P                                  = Dragon Fist phase 2  Turn Elbow
*QCB+K         [EX]                     = Dragon Fist ender  Snap Kick
**(after Turn Elbow only) QCB+P         = Dragon Fist phase 3  Dragon Upper
**QCB+K [EX]                     = Dragon Fist ender  Snap Kick
***(after Dragon Upper only) QCB+K [EX} = Dragon Fist ender - Dragon Kick
QCB+K (air OK) [EX]              = Hurricane Kick
QCF (in air) [EX]                       = Slash-down Kick
Super Moves
QCFx2+P (air OK) [Lvl1]                  = Kamehameha
QCFx2+P, U [Lvl1]                        = Kamehameha, aimed diagonally up
QCFx2+K (air OK) [Lvl1]                  = Bicycle Kick
QCFx2+2P [Lvl2]                          = Super Kamehameha
QCFx2+2P, U [Lvl2]                 = Super Kamehameha, aimed diagonally up
QCFx2+2K (air OK) [Lvl2]                 = Meteor Kick
QCFx2+3K (air OK) [Lvl3]                 = Final Meteor Kick
QCF, HCB+K [Lvl3]                        = Kaioken
Power Mode - 'Hope Mode'
d,d+MP+MK [Lvl2]                   = activate Hope Mode
MP+MK        (air OK)                            = charge Hope Gauge (replaces Power
Charge)
d,d+MP+MK                          = Spirit Bomb (cancels Hope Mode)
QCF, HCB+K [Lvl2]                          = 'Hopeful' Kaioken (cancels Hope Mode)
2 - SSJ Goku
Special Normals
                                                                                       3
b,b, then any attack                  = Back Dash Attack
SP                                    = Flurry Punch
SPx2                                  = Flurry Punch, Fury Uppercut
SKx3                                  = Blur Max Kick Combo
d+SP                                  = Launcher
d+SK                                  = 360 Splits Kick
SK (in air)                           = Boomerang Kick
SK (in air, after passing over player 2)     = Reverse Boomerang Kick
f,f+SK                                = Wing Kick
Special Moves
QCF+P (can repeat twice) [EX]          = Ki Blast
DP+P [EX]                       = Blast Fist
QCF (in air) [EX]                      = Slash-down Kick
d,d+2P or 2K (air OK) [EX-only]        = Teleport
(alternate command: QCB+P or K)
Super Moves
QCFx2+P (air OK) [Lvl1]                  = Kamehameha
QCFx2+P, U [Lvl1]                        = Kamehameha, aimed diagonally up
QCFx2+K [Lvl1]                           = Sonic Rush
QCFx2+K, F [Lvl1]                        = Sonic Rush Forward
QCFx2+2P (air OK) [Lvl2]                 = Super Kamehameha
QCFx2+2P, U [Lvl2]                 = Super Kamehameha, aimed diagonally up
QCFx2+2K [Lvl2]                          = Super Sonic Rush
QCFx2+2K, F [Lvl2]                 = Super Sonic Rush Forward
QCF, HCB+K [Lvl3]                        = Hyper Rush
Power Mode - 'Justice Mode'
d,d+MP+MK [Lvl2]                  = activate Justice Mode
F or U or B or D + MP+MK (air OK)         = Teleport / Pursuit Attacks
QCF, HCBx2+K [Lvl2]               = 'Justice' Hyper Rush (cancels Justice Mode)
3 - Base Vegeta
Special Normals
LK (hold)                                 = Extended Jumping Weak Kick
MP, MK or MK (close), MK                  = Standing Combo Extender
                                                                                  4
MP, MP or MK, MP (in air)                  = Jumping Combo Extender
d+SP                                = Launcher
d+SK                                = Wolverine Sweep
SK (in air)                         = Piston Kick
b,b+SP                                     = Back Dash Elbow
f,f+SK                              = Dashing Slide Kick
Special Moves
QCF+P (hold) (can repeat twice) [EX]      = Ki Blast
QCB+P (air OK) [EX]                = Machine Gun Temper
                                   *note: EX version not available in air unless in Rage
Mode
QCF / QCB+K                        = Wolverine Flip
*P                                 = Wolverine Dashing Elbow
*K                                 = Wolverine Sweep
*LP+LK                                    = Wolverine Dashing Close Explosion
DP+K [EX]                          = Rising Knee Arrow
*QCF+K                                    = Follow up - Bomber Kick
Super Moves
QCFx2+P (air OK) [Lvl1]                    =   Galick Gun
QCB,f+P (air OK) [Lvl1]                    =   Explosion Wave
QCFx2+2P (air OK) [Lvl2]                   =   Super Galick Gun
QCB,f+2P (air OK) [Lvl2]                   =   Double Explosion Wave
QCB,f+3P (air OK) [Lvl3]                   =   Triple Explosion Wave
QCBx2+P [Lvl3]                             =   Final Flash
QCFx2+K [Lvl3]                             =   Galactic Gunfire
Power Mode - 'Rage Mode'
d,d+MP+MK [Lvl2]                    = activate Rage Mode
QCB+P (in air) [EX]                 = Aerial EX Machine Gun Temper
QCFx2+K [Lvl2]                             = 'Raging' Galactic Gunfire (cancels Rage Mode)
4 - Majin Vegeta
Special Normals
LK (hold)                                 = Extended Jumping Weak Kick
MP, MP or MK, MP (in air)                 = Jumping Combo Extender
SK                                  = Hyper Dimension Kick
                                                                                             5
f+SK                                = Double Axe Kick
d+SP                                = Launcher
d+SKx2                                     = Smash Kick Combo
SP (in air)                         = Big Smash
SK (in air)                         = Piston Kick
d+SK (in air)                       = Stomp Kick
b,b+SP                                     = Back Dash Elbow
f,f+SK                              = Dashing Slide Kick
f,f+SK, SKc2                        = Dashing Slide Kick Combo
Special Moves
QCF+P [EX]                          =   Explosion Wave
DP+P                                =   Royal Fist
QCB+P [EX]                          =   Surprise Elbow
DP+K [EX]                           =   Double Slash Kick
Super Moves
QCFx2+P [Lvl1]                              =   Photon Bomb
QCB,f+P (air OK) [Lvl1]                     =   Machine Gun Tantrum
QCFx2+K [Lvl1]                              =   Royal Edict
QCB,f+K [Lvl1]                              =   Atomic Wave
QCFx2+2P (hold) [Lvl2]                      =   Big Bang Attack
QCBx2+K [Lvl3]                              =   Saiyan Pride Beat Down
Power Mode - 'Sanity Mode'
d,d+MP+MK [Lvl2]                    = activate Sanity Mode
d,d+MP+MK                           = Aura Burst (cancels Sanity Mode)
QCBx2+K [Lvl2]                             = 'Insane' Saiyan Pride Beat Down (cancels
Sanity Mode)
5 - Gohan
Special Normals
b,b                                 = Striker Back Dash
f,f or b,b or d,d or u,u (in air)   = Double Air Dashes
MP, MK or MK, MK                    = Standing Combo Extender
MP, MP or MK, MP (in air)                  = Jumping Combo Extender
                                                                                        6
MP, MK or MK, MK (in air)                = Jumping Combo Extender
SKx2                              = Wing Kick Combo
d+SK                              = Launcher
d+MP (in air)                     = Elbow Drop
SP (in air)                       = Butterfly Smash
any direction + SK (in air)              = Omni Kicks
f,f+MK                            = Slashing Kick
f,f+SK                            = Running Launcher Kick
Special Moves
QCF+P [EX]                        =   Ki Blast
QCB+K [EX]                        =   Hurricane Kick
DP+K [EX]                         =   Rising Hurricane Kick
QCF+K (in air) [EX]               =   Diving Kick Flurry
Super Moves
QCBx2+P [Lvl1]                          = Masenko
QCBx2+P, U [Lvl1]                 = Masenko aimed diagonally up
QCB,f+P [Lvl1]                          = Soaring Dragon Strike
QCBx2+K (in air) [Lvl1]                 = Super Hurricane Kick
QCBx2+2P [Lvl2]                         = Super Masenko
QCBx2+2P, U [Lvl2]                = Super Masenko aimed diagonally up
QCFx2+2P (hold) (air OK) [Lvl2]         = Super Kamehameha
QCB,HCF+K [Lvl3]                        = Gekiretsu Ranbu
Power Mode - 'Unleashed Mode'
d,d+MP+MK [Lvl2]                  = activate Unleashed Mode
QCB,HCF+K [Lvl2]                         = 'Unleashed' Gekiretsu Ranbu (cancels
Unleashed Mode)
6 - Piccolo
Special Normals
SPx2                              = Double Claw
b+SP                              = Knuckle Smash
SK (close) / b+SK                       = Knee Smash
SK (close), SK / b+SKx2                 = Jumping Knee Smash
MK rapidly (in air)               = Rapid-Fire Kick
                                                                                  7
d+MK (in air)                   =   Kick Fang
d+SP (in air)                   =   Elbow Smash
df+SP                           =   Eye Laser
d+SK                            =   Launcher
f+SK (in air)                   =   Solar Kick
f,f+SK                          =   Sonic Kick
(block) up+2K                   =   Zetto Jumpo
Special Moves
QCF+P (air OK) [EX]             =   Destructive Wave
QCB+P [EX]                      =   Mystic Harpoon
DP+P [EX]                       =   Carnage Blitz
RDP+P                           =   Mental Shock
QCF+K (in air)                          = Halo Stomp
Super Moves
QCB,f+P [Lvl1-Lvl2]             = Special Beam Cannon
QCF,b+P [Lvl1]                         = Dead End
QCFx2+K [Lvl1]                         = Dark Lord's Army
QCFx2+2P [Lvl2]                        = Seeking Bullet
QCFx2+K [Lvl2]                         = Great Dark Lord's Army
                                *note: A Lvl1 Clone already needs to be present
QCBx2+P [Lvl3]                         = Hellzone Grenade
*d,d+MP+MK                      = Launch Hellzone Grenade
Power Mode - 'Demon Mode'
d,d+MP+MK [Lvl2]                = activate Demon Mode
QCF or QCB+K                           = Trap Blast
DP or RDP+K                     = Detonate Trap Blast
QCBx2+P [Lvl2]                         = 'Demonic' Hellzone Grenade
*d,d+MP+MK                      = Launch 'Demonic' Hellzone Grenade(cancels Demon
Mode)
7 - Mr. Satan
Special Normals
f,f                             = Satan Dash (instead of the common run)
f,f (in air)                    = Satan Flight
LP (rapidly)                    = Wonderful Multi-Punches
MK (rapidly)                    = Wonderful Multi-Kicks
SK, then SK, up+SK or down+SK           = Satan Seconds
d+SK                            = Sliding Tackle
                                                                                    8
SK (in air)                       = Satan Shoot
d+SK (in air)                     = Woodchopper Kick
f,f+SP                            = Satan Smash
Special Moves
QCF+P                             = Capsule Surprise
QCF+K (air OK)                            = Dynamite Kick
QCB+K                                     = Nimbly Nimbly
*QCF+K                                    = Dismount Dynamite Kick
*QCF+LP                           = Dodge Rolling
*QCF+MP                           = Rolling Punch
*QCF+SP                           = Rolling Tackle
QCB+P                                     = Rolling Mine
RPD+P                             = Satan Stance
Super Moves
QCFx2+P [Lvl1]                          =   Golden Capsule Surprise
QCB,f+P      [Lvl1]                     =   Megaton Punch
QCFx2+K [Lvl1]                          =   Bat Out Of Hell
QCFx2+2K [Lvl2]                         =   Bat Out Of Hell Times Two!
QCBx2+P or LP,LP,f,LK,SP [Lvl3]         =   Present For You
Power Mode - 'Champ Mode'
d,d+MP+MK [Lvl2]                  = Activate 'Champ Mode'
START                             = Hype!
d,d+MP+MK                         = The Crowed Goes Wild! (cancels Champ Mode)
QCBx2+P or LP,LP,f,LK,SP [Lvl2]          = 'The Champ's' Present For You (cancels Champ
Mode)
8 - Freeza
Special Normals
f+SK                              = Axe Kick
LP (hold) (in air)                        = Extended Elbow
MK (hold) (in air)                        = Saucer Kick
d+MK (in air)                     = Dive Kick
SK (in air)                       = Tail Flip
d+SP                              = Tail Lance
d+SK                              = Launcher
                                                                                      9
f,f+SK                            = Superior Flip
Special Moves
QCF+P (air OK) [EX]               =   Head Charge
QCB+P (air OK) [EX]               =   Death Wave
QCB+K [EX]                        =   Dancing Elbow
RDP+K                             =   After You
Super Moves
QCFx2+P [Lvl1]                            =   Death Beam
QCB,f+P [Lvl1]                            =   Dead Saw
QCBx2+P (air OK) (hold) [Lvl1]            =   Death Ball
QCFx2+2P [Lvl2]                           =   Death Beam Barrage
QCBx2+2P (air OK) (hold) [Lvl2]           =   Great Death Ball
QCBx2+P (air OK) (hold) [Lvl3]            =   Superior Death Ball
QCFx2+K [Lvl3]                            =   Tail Press Nightmare
Power Mode - 'Sadism Mode'
d,d+MP+MK [Lvl2]                  = activate Sadism Mode
f,f or b,b                               = Teleport Dash
QCF+P rapidly                            = Torture Gun
B, f,b,f+P                               = Death Charge (cancels Sadism Mode)
QCFx2+K [Lvl2]                           = 'Sadistic' Tail Press Nightmare
9 - Babidi
Special Normals
f+LP                              =   Orb Launcher
f+MP                              =   Tornado Whirl
f+SP                              =   Rock Throw
f+LK                              =   Magma Bulb
f+MK                              =   Lightning Strike
f+SK                              =   Ice Bullet
Special Moves
d,d+P                             = Gravity Trap
                                                                                10
QCF+P (in air)                 = Curse Skull
QCB+P [EX]            =   Pui Pui Puncher
QCF+K                 =   Sticky Bomb
QCB+K (air OK) [EX]   =   Floating Bomb
DP or RDP+P           =   Wizard's Teleport
Super Moves
QCFx2+P [Lvl1]                =   Yakon Slasher
QCBx2+P [Lvl1]                =   Pui Pui Blaster
QCBx2+K [Lvl1]                =   Dabura Blaster
QCBx2+2K [Lvl2]               =   Dabura Hellfire
QCB,f+P [Lvl3]                =   Super Enchanter
                                                    11