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HyperDBZ - Printable Movelist

The document provides a detailed move list for characters in the Hyper DBZ fighting game. It includes move inputs, attack buttons, special techniques, and each character's special normals, special moves, super moves, and power modes. The list contains this information for the base forms of Goku, Vegeta, and their Super Saiyan and transformed variants.

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Anderson Thelles
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0% found this document useful (0 votes)
7K views11 pages

HyperDBZ - Printable Movelist

The document provides a detailed move list for characters in the Hyper DBZ fighting game. It includes move inputs, attack buttons, special techniques, and each character's special normals, special moves, super moves, and power modes. The list contains this information for the base forms of Goku, Vegeta, and their Super Saiyan and transformed variants.

Uploaded by

Anderson Thelles
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as ODT, PDF, TXT or read online on Scribd
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Hyper DBZ print-friendly move list

Key Legend:

Directions
f = forward
F = HOLD forward
f,f = double tap forward
f,F = tap forward, tap forward again and HOLD
df = down-forward
d = down
D = HOLD down
db = down-back
b = backward
B = HOLD backward
ub = up-backward
u = up
U = HOLD up
uf = up-forward

Attacks
P = any Punch button
2P = any two Punch buttons
3P = all three Punch buttons
LP = Light Punch / A key on keyboard by default
MP = Medium Punch / S key on keyboard by default
SP = Strong Punch / D key on keyboard by default
K = any Kick button
2K = any two Kick buttons
3K = all three Kick buttons
LK = Light Kick / Z key on keyboard by default
MK = Medium Kick / X key on keyboard by default
SK = Strong Kick / C key on keyboard by default
START = Taunt
(in air) = move must be performed when you're in mid-air
(air OK) = move can be performed both when standing and when in mid-air
(hold) = hold the attack button to delay or charge the attack, usually release to
perform it
(rapidly) = mash that button repeatedly
[EX] = special move has an EX version by inputting the same command with 2
buttons
[EX only] = special move that only has an EX version
[Lvl1] = costs 1 stock of the Power Bar
[Lvl2] = costs 2 stocks of the Power Bar
[Lvl3] = costs 3 stocks of the Power Bar / a full Power Bar

1
Motions
QCF = quarter circle forward / down, down-forward, forward
QCB = quarter circle backward / down, down-backward, back
HCF = half circle forward / backward to down to forward
HCB = half circle backward / forward to down to backward
DP = dragon punch motion / forward, down, down-forward
RDP = reverse dragon punch motion / backward, down, down-backward

Universal Techniques
f,F = Run
b,B = Back Dash
d, U = Super Jump
f/b+LP+LK = Grab Attempt / Throw
MP+MK = Power Charge
SP+SK = Focus Attack / Projectile Reflector
(block attack) f+2P (air OK) = Zetto Counter 1 (air OK)
(block attack) f+2K (air OK) = Zetto Counter 2 (air OK)

Characters:

1 - Base Goku
2 - SSJ Goku
3 - Base Vegeta
4 - Majin Vegeta
5 - Gohan
6 - Piccolo
7 - Mr. Satan
8 - Freeza
9 - Babidi

1 - Base Goku

2
Special Normals
b,b, then B = Flik Flaks / Back Handsprings
b,b, then any attack = Back Dash Attack
MP, MP or MK (close), MP = Standing Combo Extender
d+SP = Launcher
SK (in air) = Boomerang Kick
SK (in air, after passing over player 2) = Reverse Boomerang Kick
f,f+SK = Cartwheel Kick

Special Moves
QCF+P (can repeat twice) = Ki Blast
QCB+P [EX] = Dragon Fist phase 1 Circle Punch
*QCB+P = Dragon Fist phase 2 Turn Elbow
*QCB+K [EX] = Dragon Fist ender Snap Kick
**(after Turn Elbow only) QCB+P = Dragon Fist phase 3 Dragon Upper
**QCB+K [EX] = Dragon Fist ender Snap Kick
***(after Dragon Upper only) QCB+K [EX} = Dragon Fist ender - Dragon Kick
QCB+K (air OK) [EX] = Hurricane Kick
QCF (in air) [EX] = Slash-down Kick

Super Moves
QCFx2+P (air OK) [Lvl1] = Kamehameha
QCFx2+P, U [Lvl1] = Kamehameha, aimed diagonally up
QCFx2+K (air OK) [Lvl1] = Bicycle Kick
QCFx2+2P [Lvl2] = Super Kamehameha
QCFx2+2P, U [Lvl2] = Super Kamehameha, aimed diagonally up
QCFx2+2K (air OK) [Lvl2] = Meteor Kick
QCFx2+3K (air OK) [Lvl3] = Final Meteor Kick
QCF, HCB+K [Lvl3] = Kaioken

Power Mode - 'Hope Mode'


d,d+MP+MK [Lvl2] = activate Hope Mode
MP+MK (air OK) = charge Hope Gauge (replaces Power
Charge)
d,d+MP+MK = Spirit Bomb (cancels Hope Mode)
QCF, HCB+K [Lvl2] = 'Hopeful' Kaioken (cancels Hope Mode)

2 - SSJ Goku

Special Normals

3
b,b, then any attack = Back Dash Attack
SP = Flurry Punch
SPx2 = Flurry Punch, Fury Uppercut
SKx3 = Blur Max Kick Combo
d+SP = Launcher
d+SK = 360 Splits Kick
SK (in air) = Boomerang Kick
SK (in air, after passing over player 2) = Reverse Boomerang Kick
f,f+SK = Wing Kick

Special Moves
QCF+P (can repeat twice) [EX] = Ki Blast
DP+P [EX] = Blast Fist
QCF (in air) [EX] = Slash-down Kick
d,d+2P or 2K (air OK) [EX-only] = Teleport
(alternate command: QCB+P or K)

Super Moves
QCFx2+P (air OK) [Lvl1] = Kamehameha
QCFx2+P, U [Lvl1] = Kamehameha, aimed diagonally up
QCFx2+K [Lvl1] = Sonic Rush
QCFx2+K, F [Lvl1] = Sonic Rush Forward
QCFx2+2P (air OK) [Lvl2] = Super Kamehameha
QCFx2+2P, U [Lvl2] = Super Kamehameha, aimed diagonally up
QCFx2+2K [Lvl2] = Super Sonic Rush
QCFx2+2K, F [Lvl2] = Super Sonic Rush Forward
QCF, HCB+K [Lvl3] = Hyper Rush

Power Mode - 'Justice Mode'


d,d+MP+MK [Lvl2] = activate Justice Mode
F or U or B or D + MP+MK (air OK) = Teleport / Pursuit Attacks
QCF, HCBx2+K [Lvl2] = 'Justice' Hyper Rush (cancels Justice Mode)

3 - Base Vegeta

Special Normals
LK (hold) = Extended Jumping Weak Kick
MP, MK or MK (close), MK = Standing Combo Extender

4
MP, MP or MK, MP (in air) = Jumping Combo Extender
d+SP = Launcher
d+SK = Wolverine Sweep
SK (in air) = Piston Kick
b,b+SP = Back Dash Elbow
f,f+SK = Dashing Slide Kick

Special Moves
QCF+P (hold) (can repeat twice) [EX] = Ki Blast
QCB+P (air OK) [EX] = Machine Gun Temper
*note: EX version not available in air unless in Rage
Mode
QCF / QCB+K = Wolverine Flip
*P = Wolverine Dashing Elbow
*K = Wolverine Sweep
*LP+LK = Wolverine Dashing Close Explosion
DP+K [EX] = Rising Knee Arrow
*QCF+K = Follow up - Bomber Kick

Super Moves
QCFx2+P (air OK) [Lvl1] = Galick Gun
QCB,f+P (air OK) [Lvl1] = Explosion Wave
QCFx2+2P (air OK) [Lvl2] = Super Galick Gun
QCB,f+2P (air OK) [Lvl2] = Double Explosion Wave
QCB,f+3P (air OK) [Lvl3] = Triple Explosion Wave
QCBx2+P [Lvl3] = Final Flash
QCFx2+K [Lvl3] = Galactic Gunfire

Power Mode - 'Rage Mode'


d,d+MP+MK [Lvl2] = activate Rage Mode
QCB+P (in air) [EX] = Aerial EX Machine Gun Temper
QCFx2+K [Lvl2] = 'Raging' Galactic Gunfire (cancels Rage Mode)

4 - Majin Vegeta

Special Normals
LK (hold) = Extended Jumping Weak Kick
MP, MP or MK, MP (in air) = Jumping Combo Extender
SK = Hyper Dimension Kick

5
f+SK = Double Axe Kick
d+SP = Launcher
d+SKx2 = Smash Kick Combo
SP (in air) = Big Smash
SK (in air) = Piston Kick
d+SK (in air) = Stomp Kick
b,b+SP = Back Dash Elbow
f,f+SK = Dashing Slide Kick
f,f+SK, SKc2 = Dashing Slide Kick Combo

Special Moves
QCF+P [EX] = Explosion Wave
DP+P = Royal Fist
QCB+P [EX] = Surprise Elbow
DP+K [EX] = Double Slash Kick

Super Moves
QCFx2+P [Lvl1] = Photon Bomb
QCB,f+P (air OK) [Lvl1] = Machine Gun Tantrum
QCFx2+K [Lvl1] = Royal Edict
QCB,f+K [Lvl1] = Atomic Wave
QCFx2+2P (hold) [Lvl2] = Big Bang Attack
QCBx2+K [Lvl3] = Saiyan Pride Beat Down

Power Mode - 'Sanity Mode'


d,d+MP+MK [Lvl2] = activate Sanity Mode
d,d+MP+MK = Aura Burst (cancels Sanity Mode)
QCBx2+K [Lvl2] = 'Insane' Saiyan Pride Beat Down (cancels
Sanity Mode)

5 - Gohan

Special Normals
b,b = Striker Back Dash
f,f or b,b or d,d or u,u (in air) = Double Air Dashes
MP, MK or MK, MK = Standing Combo Extender
MP, MP or MK, MP (in air) = Jumping Combo Extender

6
MP, MK or MK, MK (in air) = Jumping Combo Extender
SKx2 = Wing Kick Combo
d+SK = Launcher
d+MP (in air) = Elbow Drop
SP (in air) = Butterfly Smash
any direction + SK (in air) = Omni Kicks
f,f+MK = Slashing Kick
f,f+SK = Running Launcher Kick

Special Moves
QCF+P [EX] = Ki Blast
QCB+K [EX] = Hurricane Kick
DP+K [EX] = Rising Hurricane Kick
QCF+K (in air) [EX] = Diving Kick Flurry

Super Moves
QCBx2+P [Lvl1] = Masenko
QCBx2+P, U [Lvl1] = Masenko aimed diagonally up
QCB,f+P [Lvl1] = Soaring Dragon Strike
QCBx2+K (in air) [Lvl1] = Super Hurricane Kick
QCBx2+2P [Lvl2] = Super Masenko
QCBx2+2P, U [Lvl2] = Super Masenko aimed diagonally up
QCFx2+2P (hold) (air OK) [Lvl2] = Super Kamehameha
QCB,HCF+K [Lvl3] = Gekiretsu Ranbu

Power Mode - 'Unleashed Mode'


d,d+MP+MK [Lvl2] = activate Unleashed Mode
QCB,HCF+K [Lvl2] = 'Unleashed' Gekiretsu Ranbu (cancels
Unleashed Mode)

6 - Piccolo

Special Normals
SPx2 = Double Claw
b+SP = Knuckle Smash
SK (close) / b+SK = Knee Smash
SK (close), SK / b+SKx2 = Jumping Knee Smash
MK rapidly (in air) = Rapid-Fire Kick

7
d+MK (in air) = Kick Fang
d+SP (in air) = Elbow Smash
df+SP = Eye Laser
d+SK = Launcher
f+SK (in air) = Solar Kick
f,f+SK = Sonic Kick
(block) up+2K = Zetto Jumpo

Special Moves
QCF+P (air OK) [EX] = Destructive Wave
QCB+P [EX] = Mystic Harpoon
DP+P [EX] = Carnage Blitz
RDP+P = Mental Shock
QCF+K (in air) = Halo Stomp

Super Moves
QCB,f+P [Lvl1-Lvl2] = Special Beam Cannon
QCF,b+P [Lvl1] = Dead End
QCFx2+K [Lvl1] = Dark Lord's Army
QCFx2+2P [Lvl2] = Seeking Bullet
QCFx2+K [Lvl2] = Great Dark Lord's Army
*note: A Lvl1 Clone already needs to be present
QCBx2+P [Lvl3] = Hellzone Grenade
*d,d+MP+MK = Launch Hellzone Grenade

Power Mode - 'Demon Mode'


d,d+MP+MK [Lvl2] = activate Demon Mode
QCF or QCB+K = Trap Blast
DP or RDP+K = Detonate Trap Blast
QCBx2+P [Lvl2] = 'Demonic' Hellzone Grenade
*d,d+MP+MK = Launch 'Demonic' Hellzone Grenade(cancels Demon
Mode)

7 - Mr. Satan

Special Normals
f,f = Satan Dash (instead of the common run)
f,f (in air) = Satan Flight
LP (rapidly) = Wonderful Multi-Punches
MK (rapidly) = Wonderful Multi-Kicks
SK, then SK, up+SK or down+SK = Satan Seconds
d+SK = Sliding Tackle

8
SK (in air) = Satan Shoot
d+SK (in air) = Woodchopper Kick
f,f+SP = Satan Smash

Special Moves
QCF+P = Capsule Surprise
QCF+K (air OK) = Dynamite Kick
QCB+K = Nimbly Nimbly
*QCF+K = Dismount Dynamite Kick
*QCF+LP = Dodge Rolling
*QCF+MP = Rolling Punch
*QCF+SP = Rolling Tackle
QCB+P = Rolling Mine
RPD+P = Satan Stance

Super Moves
QCFx2+P [Lvl1] = Golden Capsule Surprise
QCB,f+P [Lvl1] = Megaton Punch
QCFx2+K [Lvl1] = Bat Out Of Hell
QCFx2+2K [Lvl2] = Bat Out Of Hell Times Two!
QCBx2+P or LP,LP,f,LK,SP [Lvl3] = Present For You

Power Mode - 'Champ Mode'


d,d+MP+MK [Lvl2] = Activate 'Champ Mode'
START = Hype!
d,d+MP+MK = The Crowed Goes Wild! (cancels Champ Mode)
QCBx2+P or LP,LP,f,LK,SP [Lvl2] = 'The Champ's' Present For You (cancels Champ
Mode)

8 - Freeza

Special Normals
f+SK = Axe Kick
LP (hold) (in air) = Extended Elbow
MK (hold) (in air) = Saucer Kick
d+MK (in air) = Dive Kick
SK (in air) = Tail Flip
d+SP = Tail Lance
d+SK = Launcher

9
f,f+SK = Superior Flip

Special Moves
QCF+P (air OK) [EX] = Head Charge
QCB+P (air OK) [EX] = Death Wave
QCB+K [EX] = Dancing Elbow
RDP+K = After You

Super Moves
QCFx2+P [Lvl1] = Death Beam
QCB,f+P [Lvl1] = Dead Saw
QCBx2+P (air OK) (hold) [Lvl1] = Death Ball
QCFx2+2P [Lvl2] = Death Beam Barrage
QCBx2+2P (air OK) (hold) [Lvl2] = Great Death Ball
QCBx2+P (air OK) (hold) [Lvl3] = Superior Death Ball
QCFx2+K [Lvl3] = Tail Press Nightmare

Power Mode - 'Sadism Mode'


d,d+MP+MK [Lvl2] = activate Sadism Mode
f,f or b,b = Teleport Dash
QCF+P rapidly = Torture Gun
B, f,b,f+P = Death Charge (cancels Sadism Mode)
QCFx2+K [Lvl2] = 'Sadistic' Tail Press Nightmare

9 - Babidi

Special Normals
f+LP = Orb Launcher
f+MP = Tornado Whirl
f+SP = Rock Throw
f+LK = Magma Bulb
f+MK = Lightning Strike
f+SK = Ice Bullet

Special Moves
d,d+P = Gravity Trap

10
QCF+P (in air) = Curse Skull
QCB+P [EX] = Pui Pui Puncher
QCF+K = Sticky Bomb
QCB+K (air OK) [EX] = Floating Bomb
DP or RDP+P = Wizard's Teleport

Super Moves
QCFx2+P [Lvl1] = Yakon Slasher
QCBx2+P [Lvl1] = Pui Pui Blaster
QCBx2+K [Lvl1] = Dabura Blaster
QCBx2+2K [Lvl2] = Dabura Hellfire
QCB,f+P [Lvl3] = Super Enchanter

11

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