MARVEL VS.
CAPCOM X - COMMAND LIST
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AKUMA
* Health Value - 900 HP
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SYSTEM MOVES
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* Throw - F+HP/B+HP
* Snapback (1 BAR) - D, DF, F + LP + LK
* Alpha Counter (1 BAR) - B, D, DB + K
* X-Counter (1 BAR) - B, D, DB + P
* Tag - HP + HK
* Active Switch - HP + HK (During Non-Hyper Moves)
* Counter Switch (2 BAR) - HP + HK (During Non-Hyper Moves)
* Assist - MP + MK
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UNIQUE NORMALS
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* Zugaihasatsu - FWD + MP
NOTE ~ Hits Overhead
* Tenha - B + MP
NOTE ~ Can chain into Senpukyaku
* Senpukyaku - FWD + MK
NOTE ~ It is + on block and is special cancelable
with certain moves
* Tenmakujinkyaku - D + MK (AIR ONLY)
NOTE ~ Special cancelable
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SPECIAL MOVES
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* Gohadoken - D, DF, F + Punch
* Zanku Hadoken (AIR ONLY) - D, DF, F + Punch
* Goshoryuken - F, D, DF + Punch
* Tatsumaki Zankukyaku (AIR OK) - D, DB, B + Kick
NOTE ~ Heavy Version destroys non-hyper projectiles
* Ashura Senku - F, D, DB + Punch
* Hyakkishu - D, DF, F + Kick
|> Hyakki Goushou - LP
|> Hyakki Gouzan - LK
|> Hyakki Goho - MP
|> Hyakki Gojin - MK
|> Hyakki Goussai - HP
NOTE ~ Cannot grab airborne opponents who are
not in hitstun.
|> Hyakki Gorasen - HK
* Adamant Flame - D, DB, B + Punch
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HYPER MOVES
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* Messatsu Goshoryu (LV.1) - D, DF, F + 2 Punches
* Messatsu Gohado Agyo (LV.1) - D, DB, B + 2 Punches
|> Messatsu Gohado Ungyo - Hold HP
* Messatsu Gohado Agyo (LV.1) - D, DF, F + 2 Punches
(AIR ONLY)
* Tenshou Kaireki Jin (LV.3) - D, DB, B + 2 Kicks
* Shun Goku Satsu (LV.3) - LP, LP, F+LK, HP
NOTE ~ Only available at 30% health or lower.