Be A Better Faction Master
Be A Better Faction Master
Be a Better Faction Master gives the Game Master the tools and inspiration they
need to introduce fun and realistic factions into their stories and settings. This
supplement is suitable for use with your favorite roleplaying game.
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Companion Video:
youtu.be/OaVFqgxXQB0
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How are you? Doing well? Nice weather where you are? Want me to
get to the point? Perfect.
Michael Barker
BeABetterGameMaster
4
Sebastien Nazaire (Order #23057532)
LET'S BUILD A FACTION
Let’s make an awesome faction in five simple • The Church of New Light attempts to spread
steps. After these five steps, you should have its faith at any cost.
a fully fleshed-out faction that contains the • The Bank of Durakis has profit margins on the
following qualities: brain.
• The Green Hands, a tribe of regressive
• Your faction will be memorable. druids, concerns themselves solely with the
• Your faction will drive the story forward. cultivation and spread of the natural world.
• Your faction will contain a unique leader that • The Brass Shields, an adventurer’s guild,
represents the faction’s goals. ensures that the wilderness remains wild
• Your faction will have a lush history, ripe with and unconquered, so as to attract new
plot hooks and lore. adventurers.
• Your faction will have a fitting symbol
associated with it. Already we see how these factions would affect
• Your faction will have a descriptive name that the world and each other. The Green Hands and
the players will remember. the Brass Shields might broker a shaky alliance,
for example, in order to preserve the forest; while
Alright, let’s do this... the Church of New Light’s ideals might clash
with the money-minded Bank of Durakis. So
I. MOTIVATION how do you go about emphasizing the faction’s
motivation to the players at your table?
Why does your faction exist? How did it become
a “thing?” What drives its members and leaders Through your faction leader.
to do what they do? Where does it conflict with
other people and factions? Likewise, where does II. LEADER
it align with other entities in your world? All of
these questions can be answered by narrowing When it’s time for the characters to encounter
down the faction’s motivation. There are many your faction, there is no better way to drive its
different examples of motivations within this motivation home than through its leader.
book for you to choose from, or you could create
your own! There’s a lot you can do with a faction leader,
but first and foremost, use them to further show
Either way, the faction should completely the players what the faction’s motivation is. For
encompass this motivation. Whether driven example:
by religious beliefs, a militaristic revolution-of-
the-people, unabated pacifism, or the seizure of
• Deacon Becker, leader of the Church of New
long-buried relics, the players should never have
Light, starts every conversation by asking if
any doubt when it comes to what the faction is
you’ve had your daily blessing.
after, or how they might react to the characters’
decisions in the game: • Mason Quinterdinkle, the leader of the Bank
of Durakis, constantly counts his money and
inquires about interest rates.
Don’t have an idea for a faction yet? Roll on the name table for inspiration. Words like “ravaging,” “sacred,”
and “young” can really get the creative juices flowing!
5
How about a faction that has sworn off all personal names? Instead, maybe the members of this
6 organization go by issued numbers or silent hand signals.
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Some faction names sound better when two words are combined into one. For example,
“Blackwinds” or “Umbercloaks.”
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How about a faction of former adventurers who have retired, sheathed their swords, and dedicated their
8 lives to sharing the joys of games with the local population? A gaming guild!
Some factions maintain their secrecy through the use of passwords or secret codes. For example, the
barkeep knows you’re inquiring about the local thieves guild when you ask him a rhetorical question
such as “How many pints can an ogre drink?”
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SECRETIVE
1 Umber Cloaks
2 Shadow Blades
3 Hidden Edge
4 Unknown Strike
5 Dark Cowls
6 Ebon Cunning
PIOUS
1 White Order
2 Angelic Winds
3 Faithful Blessing
4 Sacred Servants
5 Prayerful Monastery
6 Lifted Sanctimony
How about a faction of elves, led by a half-elf leader named Arctor? Do his followers know he’s not
10 true-blooded? What would happen if they found out?
MALEVOLENT
1 Black Serpent
2 The Ninth Choppers
3 Necrotic Inquisition
4 Vile Tongue
5 Iron Brotherhood
6 Cursed Grip
COMPASSIONATE
1 Crystal Wish
2 Young Gathering
3 Summer Gulls
4 Gentle Circlet
5 Kindly Bridge
6 Tender Crossing
Don’t fear the cliché! The Secret Sails, Azure Aeronauts, or other alliterations are perfect for memorable
faction names.
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BARBARIC
1 The Lost Horde
2 Ravaging Jackals
3 Berserking Horns
4 Feral Swarm
5 Pagan Roar
6 Barren Wolves
REGAL
1 Golden Crown
2 Resplendent Monarchy
3 Magnificent Lions
4 Sovereign Command
5 Honorable Lordship
6 Reigning Kingdom
How about a faction of thieves who operate under a code that disallows them from hurting innocents?
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NATURE-ORIENTED
1 Green Seed
2 Nature’s Thickets
3 Overland Rangers
4 Barbed Oak
5 Petrified Briar
6 Leaves of the Root
TRIBAL
1 Nomadic Wolfpack
2 Burnt Hex
3 Bone Splinter
4 Blood Shamans
5 Kindred Talons
6 Fang Totem
How do people learn about your world’s factions? What if they find a book on the subject?
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FINANCIAL
1 Copper Bank
2 Merchant’s Fortune
3 Shrewd Shilling
4 Offshore Estate
5 Mutual Partnership
6 Goldflake Ledger
PACIFISTIC
1 Comforting Peace
2 Sheathed Restraint
3 Tranquil Repose
4 Calm Renewal
5 Halcyon Serenity
6 Quiet Restoration
PROTECTIVE
1 Stone Shield
2 Stalwart Defenders
3 Unshakable Guardians
4 Partisan Watchers
5 Immovable Ramparts
6 Impervious Gauntlet
HEDONISTIC
1 Fermented Circus
2 Cacophonous Party
3 Mirthful Carnival
4 Uproarious Revelers
5 Feasting Merrymakers
6 Decadent Jesters
Try picking words from two different charts to name your faction. For example, if you’re building an as-
sassins’ guild that operates at sea, try “The Shadow Anchor” or “The Starboard Blades.”
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EXTRAPLANAR
1 Great Transit
2 Fey Wild
3 Astral Celestials
4 Psychic Cyclones
5 Domain of the – Timepiece
6 Elemental Curtain
SCIENCE FICTION
1 Chrome Corporation
2 Interplanetary / Intergalactic Conglomerate
3 Cryo Star
4 Neutron Tek
5 Ion Station
6 Solar Fleet
How about a faction of exiled half-bloods, all of whom have been ostracized from society and forced to band
16 together to survive?
“Wait. Did they just tell me not to use the roll table in Using a Name Generator is a Good Idea:
their own supplement?” If you’re not careful, your faction names can sound so
varied and complex that no one (including yourself )
No, please use it! But we are challenging you to use it will be able to keep them straight. Using a tool like the
in a way that takes some elbow grease. We love using random roll table in this book will keep you on the rails,
random roll tables, but their results shouldn’t be treated and give you guidelines for the sake of simplicity. Are
as finished products. Instead, look at the results as ripe we saying that you should keep your faction names
starting points that you can use to really get to work. basic? Absolutely, in some cases. Sometimes being
Let us show you a specific example using the roll table direct and simple is the best way to go. Also, sticking
from this book. to pre-defined parameters is a great way to exercise
your creativity in different areas – perhaps this faction’s
We rolled on the Secretive table, and got Hidden Blades. name itself isn’t overly unique, but the reason they have
Is that a bad name? We don’t love it, because it seems that name is.
a little on-the-nose for a guild of thieves or assassins.
So let’s change it up, using what we rolled on the table Finally, we’re all human beings, and our thoughts
as our starting point and developing it further from are inherently given to certain patterns, tastes, and
there. tendencies. While this defines our creative style, it can
also make things seem to similar or unrealistic if they
Method One: follow too closely to the same patterns. By using a
Tweak the word combination until you get to something randomized roll table, you’re going to force yourself to
that inspires you. Firstly, let’s take “hidden.” We’re name things from an outside perspective, giving a touch
going to change that slightly, using the word “Unseen” of verisimilitude to your world.
instead – a synonym that effectively means the same
thing, but has a bit more flavor to it. Next, let’s take Giving yourself boundaries when being creative forces
the word “blades.” We could use a synonym, like we did you to think in ways that challenge your creative norms,
with “hidden,” but instead we’re going to do something and also allows for some variety that otherwise may
wildly different to go somewhere new creatively. Let’s not be present.
change the word entirely. You could use “Song,” “Noose,”
“Scar,” “Martyr,” “Cure,” “Decay” – whatever springs to How to Balance the Two:
mind, and whatever sounds cool. So in that example, Frankly, there are no rules to this sort of thing, and you
we started as the Hidden Blades and ended up as the shouldn’t be afraid to use a mixture of everything at
Unseen Noose. Much more interesting, and much more your disposal to discover faction names that inspire you.
unique. Don’t be afraid to try a variation of both of these ideas
– and anything else that you can. You can even forsake
Method Two: the roll table completely, and use the Motivations Table
Explore the principles of the words in the name to get as inspiration instead (The Dragon’s Jaw sound like a fine
somewhere similar, but more powerful. First what sort group of monster hunters to me).
of thoughts does Hidden Blades evoke? Let’s write
those down. We ended up with “assassins,” “those you The options and permutations on the table in this
never see coming,” and “those who don’t draw their book, as they’re written, can either be the tinder to
blades except to kill.” We liked that last one. It goes get your imagination started, or fully-formed, roaring
against the trope of murderous assassin groups, and fires themselves – just remember to have fun and stay
reminded us of a merciful group who only kill when inspired as you name the factions in your world.
necessary. Merciful is an interesting quality to have in
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Consider props – check online for some awesome wax seals at low-cost. They come in many different vari-
eties and can easily spice up the game for your players!
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2. Serena Fledge (Tycoon): Serena is wealthy and charismatic. She is excellent with money,
understanding the value of the resources in her region and leveraging them in advantageous deals.
She is able to spend her resources freely to get things done more quickly and efficiently, or buy
her way out of situations that others might suffer through.
3. Tylor Ilman (Warden): Tylor is very regimented and focused on order and regulations, but this
allows him to be extremely efficient and effective as a result. Tylor can execute faction-wide
strategies very quickly and without error, and his clear-cut moral code allows him to parse out
justice and react to internal threats without pause.
4. Rikonius of the Red Robes (Magister): Rikonius is highly learned in arcane knowledge and
advanced academics. He is one of the most educated people in the region, and can often explain
the unexplained. He is sought out by others as a source of elusive answers, and as such, is owed
many favors.
5. Constable Denryl Halt (Marshal): Halt is in a formal position to enforce the laws and edicts of
the region. It is his formal duty to uphold the region’s law. Within his jurisdiction, Halt is able to
command patrols and exploit his position as a lawkeeper to the advantage of his faction.
6. Ginny the Cat (Assassin): When you want someone gone in the worst way, you call Ginny.
She is known to most as a stable girl, yet only those attuned to the city’s underbelly know her
true trade. She is an assassin and guild leader with contacts in both the highest and lowest
socioeconomic places and, ironically, knows absolutely nothing about horses or how to stable
them.
7. Elial Sweetwater (Peacekeeper): Elial acts as a liaison between various factions, keeping
the peace and negotiating treaties and deals between organizations. She controls situations
that would normally erupt into conflict because of her ability to communicate in empathetic
and understandable ways. Elial’s faction is rarely attacked, and conversely is often protected
peripherally by other factions.
How about a faction of cartographers putting their brains and maps together in order to prove the
18 existence of a lost island city.
9. Senator Cara Leer (The Diplomat): Senator Leer is a leader with a strong knack for international
and interracial relations. She is well known amongst the envoys, ambassadors, and viziers of
other factions and kingdoms. Leer has contacts within dark horse political organizations and even
tribes of intelligent monsters.
10. Deacon Wilhelm (High Priest): Deacon Wilhelm is a leader who prioritizes religious practices,
serving as a figurehead for the Silver Chalice. Strangely, his faction has no official religion, but
Wilhelm encourages the practice of any good faith. To him, it is simply
important that one has faith. Though not leading an overtly divine
faction, the Deacon still provides healing and morale to his grateful
followers.
Try including a physical representation of the faction’s sigil in their headquarters. If the sigil is two crossed
blades, mount similar weapons over the hearth in the faction’s common room.
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As you go down the list on the left, decide whether the two factions always disagree, sometimes disagree,
or never disagree on various important topics (there’s even a blank spot to include your own topic). Total the
results using the red table, then compare the total number with the blue table.
Now you know where faction conflicts might arise in your game!
Vs.
Politics
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What about a faction of magic-users, sworn to protect a long-guarded secret? Perhaps someone (or
something) is taking them out one by one, searching for the truth behind the secret...
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There are few things worse than having to continuously remind the players what a faction, or its leader, is
called. If this is happening regularly, you might want to come up with more simple names.
How about a faction of good-natured necromancers who have been holding their meetings in secret in order
to avoid trouble with the more conservative local government?
Many faction members wear certain clothes or wield particular weapons. Have a little fun with this – it
will help ensure your factions are immediately recognized by the players.
Thank you again for giving this supplement a look, and I really
hope it helped you create some great factions!
If you liked what you read, you can find more Game Master tips on
my website, www.BeABetterGameMaster.com.
www.BeABetterGameMaster.com
Thank you for supporting Absolute Tabletop!
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Sebastien Nazaire (Order #23057532)