0% found this document useful (0 votes)
18 views2 pages

Sword Drops

Oii
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views2 pages

Sword Drops

Oii
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

/ === PROJECTILES ===

/ arrows
type=entity,ID=arrow,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),
Color=-1
),amount=50,delay=#rand(0.0,4.0)@luck=2

/ eggs
type=entity,ID=egg,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10), 1.0)
),amount=25,delay=#rand(0.0,2.0)@luck=2

/ tnt
type=entity,ID=tnt,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Fuse=40b,
Motion=#motionFromDirection(#pYaw,#pPitch,0.8)
)@luck=2

/ cobweb
type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Motion=#motionFromDirection(#pYaw,#pPitch,1.5),
item=(id=cobweb,Count=1),impact=["type=fill,ID=cobweb,size=(2,2,2)"]
)@luck=2@chance=0.5

/ flames
type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),
item=(id=blaze_powder,Count=1),
impact=["type=effect,ID=special_fire,target=hitEntity,duration=5"],
damage=0.0
),amount=50,delay=#rand(0.0,2.0)@luck=2

/ === EFFECTS ===

/ poison
group(
type=effect,ID=poison,target=hitEntity,amplifier=2,duration=5;
type=particle,ID=splashpotion,potion=poison
)@luck=2

/ instant health + regeneration


group(
type=effect,ID=instant_health,amplifier=#rand(2,6),duration=0;
type=effect,ID=regeneration,amplifier=#rand(1,2),duration=#rand(5,10);
type=particle,ID=heart,size=(0.5,0.5,0.5),particleAmount=50,pos=#pExactPos
)@luck=2

/ blindness + slowness
group(
type=effect,ID=blindness,target=hitEntity,duration=3;
type=effect,ID=slowness,target=hitEntity,duration=3;

type=particle,ID=large_smoke,size=(0.5,0.8,0.5),particleAmount=100,pos=#eExactPos,a
mount=20,delay=#rand(0.0,3.0)
)@chance=0.75@luck=2

/ knockback
group(

type=effect,ID=special_knockback,range=6,excludePlayer=true,power=1.8,pos=#pPos,del
ay=0.1;
type=particle,ID=poof,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos
)@luck=2

/ upwards knockback
group(
type=effect,ID=special_knockback,target=hitEntity,directionPitch=-
90,power=1.3,delay=0.1;
type=particle,ID=poof,size=(0.5,0.5,0.5),particleAmount=500
)@luck=2

/ fire
group(
type=effect,ID=special_fire,range=4,excludePlayer=true,duration=#rand(5,10);
type=particle,ID=flame,pos=#pExactPos,size=(1.0,0.3,1.0),particleAmount=2000
)@luck=2

/ lightning
type=entity,ID=lightning_bolt@luck=2

/ === NOTHING ===


type=nothing@luck=0@chance=24

You might also like