Sample
Sample
DECK
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                                    WHAT IS THIS?!
    This manual will show you how to adapt the cards in The Adventure
 Crafter Deck to use instead of dice and the full Adventure Crafter
 book. The Adventure Crafter Deck is based on the DriveThruRPG.com
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 Platinum selling The Adventure Crafter. The Deck encompasses all of
 the rules in the The Adventure Crafter, including determining Theme
 priority, random Plotlines and Characters Lists, Theme determination,
 Plot Points, Turning Points, and Character Crafting.
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    This PDF contains rules for how to use The Adventure Crafter Deck.
 Printable pages for making your own cards is included in separate PDF
 files in a variety of formats to choose from.
    For full rules on how to use The Adventure Crafter system, please refer
 to the main rulebook, available at DriveThruRPG.com.
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                                                                               Player Support
                                                For more role-playing fun, go online to www.wordmillgames.com
 The Adventure Crafter Deck © Copyright 2020 by Tana Pigeon and Word Mill Publishing. The Adventure Crafter Deck is published by Pigeon & Pigeon, dba Word Mill Publishing.
 All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews, is expressly prohibited.
                          WHAT DO THE CARDS DO?
    Everything. Well, the cards do everything that The Adventure Crafter book does, in terms of playing the system. With the deck, you
 can set aside the book. For easy reference, this manual also contains the full descriptions of each Plot Point.
PREPARING TO PLAY
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   There are two types of cards in The Adventure Crafter Deck. The green-backed Adventure Crafter Cards and the purple-backed
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 Theme Cards. There is also a special Adventure Crafter Shuffle Card. To get started, separate the purple Theme Cards from the green
 Adventure Crafter Cards. There are 101 Adventure Crafter Cards (including the Shuffle Card), and 5 Theme Cards.
         SEPARATE
    1    THE DECKS
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                                                                                                           SHUFFLE CARD
                                ADVENTURE CRAFTER                      THEME CARDS
                                     CARDS
    Get your Plotlines and Characters Lists sheets ready. You’ll see
 that the Lists used with The Adventure Crafter Deck are different
 from the original book: instead of percentile numbers along the side,
 they are numbered 1 through 25. Also, there’s no printed text on
 them for New Plotlines, Characters, or Choosing; those elements are
 determined by the cards.
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    You can print out the Lists from this PDF manual to use, or use
 a piece of lined paper. You’re going to need a pen, too (or whatever
 your scribbling device of choice is).
    You can find the Plotlines and Characters Lists on the next page.
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    Also on the next few pages you can find copies of the Adventure
 Sheet, slightly modified to suit the Deck.
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                           ANATOMY OF AN ADVENTURE CRAFTER CARD
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          Adventure Crafter Cards contain a lot of information and are used to resolve all the rules mechanics in the core book.
                                                       Let’s break the cards down.
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 ALREADY ESTABLISHED ON THE                            NEW                                 CHOOSE MOST         REFERS TO CHARACTERS
 PLOTLINES LIST.                                     PLOTLINE                           LOGICAL CHARACTER      ALREADY ESTABLISHED ON
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 CHARACTER CRAFTING
                                                                                                                      ACTION
                                                  SPECIAL TRAIT                IDENTITY          DESCRIPTOR
 ELEMENTS FOR FASHIONING
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                                                    CHARACTER
                                                       NEW
                                                                            1               LOGICAL PLOTLINE
                                                                                              CHOOSE MOST
                                                                                                                      META
                                                 CHARACTERS - 5           THEME             PLOTLINES - 5
 Plotlines List     Characters List
1 1
2 2
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 3                  3
4 4
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 5                  5
6 6
7 7
8 8
9 9
10
11
 12
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                    10
11
                    12
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 13                 13
14 14
 15                 15
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16 16
17 17
18 18
 19                 19
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20 20
21 21
22 22
23 23
24 24
 25                 25
 ADVENTURE SHEET
Adventure Date
Notes Themes
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                                             4
                              New Plotline
 TURNING POINT     PLOTLINE   Development
                              Conclusion
 PLOT POINTS						CHARACTERS INVOKED
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  4
  Notes
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                              New Plotline
 TURNING POINT     PLOTLINE   Development
                              Conclusion
 PLOT POINTS						CHARACTERS INVOKED
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  Notes
                            New Plotline
 TURNING POINT   PLOTLINE   Development
                            Conclusion
 PLOT POINTS						CHARACTERS INVOKED
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  Notes
                            New Plotline
 TURNING POINT   PLOTLINE   Development
                            Conclusion
 PLOT POINTS						CHARACTERS INVOKED
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  4
  Notes
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                            New Plotline
 TURNING POINT   PLOTLINE   Development
                            Conclusion
 PLOT POINTS						CHARACTERS INVOKED
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  Notes
                                      USING THE CARDS
    The Adventure Crafter Deck is used to resolve all of the elements included in The Adventure Crafter book. This includes
 determining the priority of Adventure Themes at the beginning of an Adventure, determining the Plotline for a Turning Point, coming
 up with the five Plot Points per Turning Point, determining Characters when they are Invoked by a Plot Point, and crafting new
 Characters when necessary.
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                    THEME PRIORITY
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    To determine the priority of Themes for your Adventure, use the purple-backed Theme
 cards. Make sure they’ve had a good shuffle, then draw all of them, one at a time, laying them
 down in the order drawn. The first card reveals the Priority One Theme, the second card
 Priority Two, and so on. You can leave the cards on the table to indicate Theme Priority, or
 record it on your Adventure Crafter Adventure Sheet.
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                                                                 THE PURPLE THEME
                                                                 CARDS ARE USED TO
                                                                 RANDOMLY DETERMINE
                                                                 THEME PRIORITY FOR
                                                                 THE ADVENTURE.
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                                                                                      PLOTLINES - 20           THEME           CHARACTERS - 20
                                                                                        CHOOSE MOST
                                                                                      LOGICAL PLOTLINE           2                CHOOSE MOST
                                                                                                                               LOGICAL CHARACTER
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       THIS TELLS YOU WHICH NUMBERED PLOTLINE                                           USED AGAINST THEM                  HUNKER DOWN
       IS INVOKED FOR A TURNING POINT AND, IF
       THERE IS NO EXISTING PLOTLINE FOR THAT                                           CONSPIRACY THEORY                  PREPARATION
       NUMBER, IF THE PLOTLINE IS A NEW PLOTLINE
       OR CHOOSE MOST LOGICAL PLOTLINE.                                                 NONE                               CHARACTER UPGRADE
                                                                                                                                 FOR A PRICE
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                                                                                       CHARACTER STEPS UP
     2
                                                                                                                                 HELP IS OFFERED,
     5
                                                                                      CHARACTERS - 7            THEME              PLOTLINES - 7
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   CHECK THE PLOTLINES LIST AGAINST THE NUMBER VALUE THE
   CARD GIVES YOU TO SEE IF THAT PLOTLINE EXISTS YET. IN
     10EXAMPLE ABOVE, THE CARD SHOWS A VALUE OF 20. THE
   THE
   PLOTLINES LIST HAS ENTRIES UP TO 6, BUT NOT 20. THIS MEANS
   THE RESULT IS “CHOOSE MOST LOGICAL PLOTLINE”.
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15
16
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                                                              PLOT POINTS
    Every Turning Point requires five Plot Points. To determine each Plot Point, draw two cards and lay them down, the second on
 top of the first just under the Theme portion of the card. The first card will tell you which priority Theme this Plot Point is, or if it’s a
 Meta Plot Point. Use the second card to determine the specific Plot Point based on that Theme.
    Each Theme is represented on the cards by an icon. The Plot Point’s title will be given. For more information about specific Plot
 Points, look at the back of this manual or in the core Adventure Crafter book. While each Plot Point title tries to be self-explanatory,
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 sometimes getting some clarification helps when interpreting the results.
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                                                                                   TWO CARDS. THE FIRST TELLS YOU WHICH
          CHOOSE MOST
        LOGICAL PLOTLINE             1                CHOOSE MOST
                                                   LOGICAL CHARACTER
                                                                                   PRIORITY THEME THIS PLOT POINT IS FROM.
         SPECIALHIDDEN
                 TRAITAGENDA          IDENTITY        NONE
                                                         DESCRIPT   OR
          THE CHARACTER
       DIFFICULT
                  RUN AWAY!
         IS AN INDIVIDUAL
                   SPECIAL TRAIT
                           FIGHTER
                   THE CHARACTER
                                      DRAW TWO
                                      IDENTITIES
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                                              IDENTITY
                                                          DRAWRTWO
                                                      CHARACTE
                                                      DOWNGRAD
                                               THE CHARACTER IS
                                              CREATOR
                                                                E RS
                                                         DESCRIPTO
                                                                DESCRIPTOR
                                           CONNECTED TO THIS PLOTLINE
                                                                   PRIMITIVE                                                 ACTION
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      DESCRIPTOR           IDENTITY                SPECIAL TRAIT
                    IS AN OBJECT
             DOWNGRAD  E RS
               DESCRIPTO           IS AN INDIVIDUAL         IDENTITIES
                                                 R FOR HELP DRAW TWO
                                             ASKING
                                    THE CHARACTE
                                                                                                                             TENSION
                DRAW RTWO
             CHARACTE
             IT’SDESCRIPT
                  BUSINESSOR       IDENTITY                SPECIAL TRAIT
                                                      CONCLUSION
                                                HIDDEN THREAT
       BETRAYAL!DEFEND OR NOT TO DEFENDTHE ADVENTURE
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                                       CHARACTER EXITS
                                                                                                                             MYSTERY
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                     CHARACTER
                        NEW
                                              4                PLOTLINE
                                                                 NEW
                   CHARACTERS - 2          THEME            PLOTLINES - 2
                                                                                                                             PERSONAL
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                                                                                                                             META
                                                               CHARACTERS
    Some Plot Points require one or more Characters to be associated with them. To invoke a Character for a Plot Point, draw a single
 Adventure Crafter card and check the upper right Characters portion of the card. It will indicate a number between 1 and 25, and
 results of New Character or Choose Most Logical Character. If the number indicated shows an existing Character on your Characters
 List, then that is the Character Invoked. If that numbered Character is blank on your List, then go with the shown result of New
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 Character or Choose The Most Logical Character.
                                 2
                                                                                      NO EXISTING CHARACTER FOR THAT NUMBER,
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        CHOOSE MOST                               CHOOSE MOST                         IF THE CHARACTER IS A NEW CHARACTER OR
      LOGICAL PLOTLINE                         LOGICAL CHARACTER                      CHOOSE MOST LOGICAL CHARACTER.
    INTELLIGENT
   DESCRIPTOR
                         IDENTITIES
                         DRAW TWO
                         IDENTITY
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                                                 IS AN INDIVIDUAL
                                                  THE CHARACTER
                                                  SPECIAL TRAIT
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       CHARACTER STEPS UP                        FOR A PRICE
                                                 HELP IS OFFERED,
      A GROUP IS IN TROUBLE              A CRIME IS COMMITTED
    If you’re introducing a New Character, then you need to craft one. This is done by drawing descriptive cards to determine the
 Character’s Special Trait, Identity, and Descriptor then interpreting their meaning to decide who this Character is.
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    Draw a card for the Special Trait. Draw a card for Identity, and lay it next to the first card. If the card says “Draw Two Identities”,
 then continue drawing until you have two Identities drawn (ignore any further results of “Draw Two Identities”). The same is done for
 Descriptor next, drawing a card and additional cards if you draw “Draw Two Descriptors”. Your final result will look something like this ...
           PLOTLINES - 18           THEME         CHARACTERS - 18          PLOTLINES - 7            THEME              CHARACTERS - 7
                 NEW
               PLOTLINE              2               CHOOSE MOST
                                                  LOGICAL CHARACTER
                                                                            CHOOSE MOST
                                                                          LOGICAL PLOTLINE              1                   NEW
                                                                                                                         CHARACTER
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           THE CHARACTER IS              EXECUTIVE            ERRATIC       THE CHARACTER                 DRAW TWO           INTELLIGENT
       CONNECTED TO THIS PLOTLINE                                          IS AN INDIVIDUAL               IDENTITIES
         DESCRIPTORS        IDENTITIES               IS AN INDIVIDUAL                                          CONNECTED TO THIS PLOTLINE
          DRAW TWO          DRAW TWO                  THE CHARACTER         WEAK                SCOUT            THE CHARACTER IS NOT
        DESCRIPTOR          IDENTITY                 SPECIAL TRAIT       DESCRIPTOR            IDENTITY                SPECIAL TRAIT
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            CHARACTER RETURNS            A CHARACTER IS DIMINISHED         CHARACTER UPGRADE                                    NONE
             SOCIAL GATHERING              A RESOURCE DISAPPEARS                   PREPARATION                  CONSPIRACY THEORY
             A COMMON
             RUNS OUT                                          NONE                HUNKER DOWN                   USED AGAINST THEM
             A NEEDED RESOURCE
              CHARACTER
                 NEW
                                      1               LOGICAL PLOTLINE
                                                        CHOOSE MOST
                                                                          LOGICAL CHARACTER
                                                                             CHOOSE MOST
                                                                                                        2              LOGICAL PLOTLINE
                                                                                                                         CHOOSE MOST
           CHARACTERS - 5           THEME             PLOTLINES - 5       CHARACTERS - 20           THEME              PLOTLINES - 20
  1                                                                                                                                                           3
THE SPECIAL TRAIT IS DETERMINED FIRST.
THIS TELLS YOU SOMETHING IMPORTANT
ABOUT THE CHARACTER, SUCH AS HOW
THEY RELATE TO THE ADVENTURE.
                                                                  e                                                                         FINALLY, A DESCRIPTOR IS DRAWN. IN THIS
                                                                                                                                            CASE, “BEAUTIFUL”. THERE’S NO NEED TO
                                                                                                                                            DRAW ANY MORE CARDS.
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      If this were a New Character Invoked for a space-faring Adventure where the Player Characters are meeting a smuggler in a seedy
   bar, they might describe the smuggler as important to the Plotline, as the smuggler’s skills and ship are crucial to completing this
   Plotline. Also, the smuggler is considered elite among smugglers, and is incredibly gifted physically as well. Finally, the smuggler is
   personally beautiful, which no doubt helps him charm his way through gaining better deals. The Player names this New Character
   Halon Sonlo, writes him onto the Characters List, and continues with the Adventure.
   USING THE ADVENTURE CRAFTER DECK
    WITH THE MYTHIC EMULATOR DECK
    The Adventure Crafter Deck plays well with the Mythic Game Master Emulator Deck, if you also use that deck in your games. Both
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 decks are meant to take the place of their respective books. As such, the decks work together in the same way that the books can.
    You can have both decks handy on your table when you are ready to play or to generate an Adventure. The Adventure Crafter Deck
 can be used to create an opening Scene in a Mythic Adventure. Treat the Scene like a Turning Point and see what The Adventure
 Crafter Deck generates for you.
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    The Adventure Crafter Deck can also be used to generate Interrupt Scenes from Mythic. Again, create a Turning Point and interpret
 that into the Interrupt Scene.
    The core Adventure Crafter rule book gives suggestions on how to mix the two systems. This usually means requiring you to adjust
 how you keep track of Threads/Plotlines and Characters.
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