ARMOR HIT POINTS HIT DICE DEATH
CLASS SAVES
character name 11 109
Sailor (custom)
background
bard 5 / fighter 6
class
level 18 temp
109
spent
5d8/6d10
successes
Human Swords / battlemaster shield
xp current max max failures
species subclass
PROFICIENCY BONUS INTELLIGENCE INITIATIVE SPEED SIZE PASSIVE PERCEPTION
1 4 30 Med. 11
+4 12
score
modifier
WEAPONS & DAMAGE CANTRIPS
1 Saving Throw
Name Atk Bonus / DC Damage & Type Notes
STRENGTH
3 Arcana Scimitar +8 1d6+4 slash Light, finesse (Nick)
0 10
score
3
3
History
Investigation
Scimitar +8 1d6+4 slash Light, finesse (Nick)
modifier 3 Max of 6 attacks in one turn (action surge)
Nature
0 Saving Throw 3 Religion 4 attacks each turn normally
4 Athletics (2 with exctra atk)
WISDOM
(1 with Dual wielder, 1 with Nick)
DEXTERITY
1 12
4 18
score
modifier
1
score
Bardic Inspiration 5/5, d8s
CLASS FEATURES
Fighting style: defense
modifier Saving Throw Spellcasting Second wind 2/2
Expertise (Acrobatics, Performance) 1d10+6 heals
8 Saving Throw 3 Animal Handling Jack of all trades (+2 to all non-proficient skills) +1 use on short rest
3 Font of Inspiration (regain Bardic Inspiration on Weapon Master (Scimitar)
Insight short rest), also, turn spells slots into Bardic Action surge
12 Acrobatics
3 Medicine Tactical mind (+ second wind on ability check)
6 Sleight of Hand Subclass
7 Perception prof. w Scimitars, and medium armor Extra attack
6 Stealth
3 Survival +fighting style Tactical Shift (move 1/2 speed when use Second
Blade Flourishes Wind without opp atks)
+10 ft walking speed on atk.
CONSTITUTION choose one option per turn Manuvers 4/4 per short rest, d8
CHARISMA Pushing atk: Add d8 to dmg, str save or be
Defensive: + bardic on dmg, also on AC till next pushed 15 ft back
2 14
score
5 20
turn
Slashing: + bardic to dmg, deal bardic to every
Manuvering atl: add d8 to dmg, ally can move 1/2
spd without opp atks as reaction
modifier score
modifier creature in 5 ft
2 Trip atk: add d8 to dmg, str save or be prone
Saving Throw
9 Saving Throw Mobile: + bardic to dmg, push 5 +bardic rolled ft
reaction to move 1/2 speed up to target DC 17
9 Deception
HEROIC
INSPIRATION 9 Intimidation
13 SPECIES TRAITS FEATS
Performance
9 Persuasion Gain heroic inspiration Musician
whenever you finish a long rest
Magic initiate (Druid)
EQUIPMENT TRAINING & PROFICIENCIES +Longstrider, Spare the dying
+1 skill proficiency
armor Light Medium Heavy Shields
training Dual Wielder
weapons +1 origin feat (+extra attack with light weapon as BA,
Simple, Scimitars (Musician) +Heroic inspiration on top of Nick Mastery)
to 4 allies on short/long rest Defensive Duelist
(+4 AC as reaction till start of turn)
tools
Two-weapon fighting style
Lute, Drum, Flute, Violin, Clarinet,
Bass. Also, painters tools Defense fighting style
APPEARANCE
Charisma
spellcasting ability Large feater hat, patchwork leather
SPELLCASTING
clothes
+5 MODIFIER SPELL SLOTS Tall heeled leather boots, striking cape.
A true troubador, and a robin hood of
Total Expended Total Expended Total Expended
18 SPELL SAVE DC
Level 1 4 Level 4 Level 7
the seas
Level 2 3 Level 5 Level 8
SPELL ATTACK
+9 BONUS Level 3 2 Level 6 Level 9
BACKSTORY & PERSONALITY
Tall, lanky, flamboyant
CANTRIPS & PREPARED SPELLS Jovial and outspoken
A total people person and an extrovert, and a
Casting Concentration, Ritual
Level Name Time Range & Required Material Notes people-pleaser to boot.
Excellent mediator.
1 Longstrider action touch C R M 1/long rest free This is all a mask.
0 spare the dying action touch C R M stabalizes He is deeply broken, and caught in a downward
spiral, as his performance mask slowly
0 Mending action touch C R M consumes him leaving nothing behind his eyes
but an empty shell.
0 Blade Ward action self C R M -1d4 on all atk rolls against He gives everything up for his art.
Everything.
0 Minor Illusion action 30 C R M
3 Bestow Curse action touch C R M Wis save, or +1d8 dmg Alignment
neutral good
3 Hypnotic Pattern action 120, 30 ft R C R M
2 Enlarge/reduce action 30 C R M
LANGUAGES
2 Hold Person action 60 C R M
2 Suggestion action 30 C R M
2 Lesser restoration B. action touch C R M
1 Command action 60 C R M EQUIPMENT
1 Healing Word B. action 60 C R M 2d4+5 HP 1/2 plate
C
2 Scimitars
1 Silent Image action 60 R M
C R M
C R M
C R M
C R M
C R M
C R M
C R M
C R M Magic Item Attunement
C R M
C R M
C R M
C R M
COINS
C R M
CP SP EP GP PP
C R M
C R M
C R M
TM & © 2024 Wizards of the Coast LLC. Illustrations by Richard Whitters.
670D3898000001 EN