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DrengoGert 127310617

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0% found this document useful (0 votes)
29 views5 pages

DrengoGert 127310617

Uploaded by

eloy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Barbarian 5 / Bard 3 DrengoGert

CLASS & LEVEL PLAYER NAME


Korga the Squasher
Variant Human Soldier 36,750
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +2 12 63 --
17 +0 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
+3
+3 Charisma
Total
5d12 + 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
12 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
+1 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
13 H

H
+0

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+1 P +6 Athletics STR Dice Set, Flute, Vehicles (Land)
ABILITY SAVE DC
P +6 Deception CHA
=== LANGUAGES ===
H +1 History INT Common, Draconic
INTELLIGENCE
H +0 Insight WIS
40 ft. (Walking)
10 E +9 Intimidation CHA
H +1 Investigation INT
+0 H +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING


H

WISDOM E +5 Perception WIS


P +6 Performance CHA === ACTIONS === Frenzy Attack
8 P +6 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
While in a frenzy, you can make a single melee
weapon attack as a bonus action on each of your
Hide, Ready, Search, Utilize, Opportunity Attack, turns after this one.
H +1 Religion INT
-1 Grapple, Shove, Improvise, Two-Weapon Fighting,
H +2 Sleight of Hand DEX Interact with an Object, Study, Influence Rage • 3 / Long Rest
As a bonus action enter a rage for up to 1 minute
P +4 Stealth DEX === BONUS ACTIONS === (10 rounds).
CHARISMA Bardic Inspiration • 3 / Long Rest
P +2 Survival WIS
As a bonus action, a creature (other than yourself) You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
16 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on
added after seeing the roll, but before knowing the spells while raging.
+3 outcome.
Your rage ends early if you are knocked unconscious
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Warhammer +6 1d8+3 Bludgeoning Martial, Versatile, Push

Unarmed Strike +6 4 Bludgeoning


10 PASSIVE INSIGHT

11 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 5 / Bard 3 DrengoGert
CLASS & LEVEL PLAYER NAME
Korga the Squasher
Variant Human Soldier 36,750
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === * Jack of All Trades • PHB 54


* Frenzy • PHB You can add half your proficiency bonus, rounded
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make down ( +1 ), to any ability check you make that doesn’t
a single melee weapon attack as a bonus action on already include it.
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion. * Song of Rest • PHB 54
* Rage • PHB 48 If you or any friendly creatures who can hear your
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action performance regain hit points at the end of the short
rounds). rest by spending one or more Hit Dice, each of those
* Ability Score Improvement • PHB 49 creatures regains an extra 1d6 hit points.
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Extra Attack • PHB 49 * Bard College • PHB 54
resistance to bludgeoning, piercing, slashing damage. You can attack twice, instead of once, whenever you
You can't cast or concentrate on spells while raging. take the Attack action on your turn. | College of Lore

Your rage ends early if you are knocked unconscious * Fast Movement • PHB 49 * Expertise • PHB 54
or if your turn ends and you haven’t attacked a hostile Your speed increases by 10 ft. while you aren't Your proficiency bonus is doubled for any ability check
creature since your last turn or taken damage since wearing heavy armor. you make with chosen proficiencies (2 at 3rd and 10th
then. You can also end your rage as a bonus action. level).
=== BARD FEATURES ===
| 3 / Long Rest • 1 Bonus Action * Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your
* Unarmored Defense • PHB 48 choice.
While not wearing armor, your AC equals 10 + DEX * Proficiencies • PHB 52
modifier + CON modifier + any shield bonus. * Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
* Reckless Attack • PHB 48 You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
When you make your first attack on your turn, you can spellcasting modifier (Spell DC 14, Spell Attack +6) attack roll, ability check, or damage roll, you can
decide to attack recklessly, giving you advantage on and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
melee weapon attack rolls using STR during this turn, tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
but attack rolls against you have advantage until your spellcasting focus. do so after the roll but before knowing the result.
next turn.
* Bardic Inspiration • PHB 53 | 1 Reaction
* Danger Sense • PHB 48 As a bonus action, a creature (other than you) within
You have advantage on DEX saving throws against 60 ft. that can hear you gains an inspiration die (1d6).
effects that you can see while not blinded, deafened, For 10 minutes, the creature can add it to one ability === VARIANT HUMAN SPECIES TRAITS ===
or incapacitated. check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Languages • BR 31
* Primal Path • PHB 48 You can speak, read, and write Common and one
| 3 / Long Rest • 1 Bonus Action extra language.
| Path of the Berserker

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Javelin 4 8 lb.

Warhammer 1 2 lb.

SP 0 Acid (vial) 1 1 lb.

Backpack 1 5 lb.
EP 0 Bell 1 --

Blanket 1 3 lb.
GP 2,410 Clothes, Common 1 3 lb.

Playing Card Set 1 --


PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

76 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

510 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 5 / Bard 3 DrengoGert
CLASS & LEVEL PLAYER NAME
Korga the Squasher
Variant Human Soldier 36,750
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Grappler • BR 167
You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.

| Grappling Pin: 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female Medium 7feet
GENDER AGE SIZE HEIGHT WEIGHT
Korga the Squasher Chaotic Good Peach Purple Blonde(dirty)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I enjoy being strong and like


breaking things.
I can stare down a hell hound
without flinching.
PERSONALITY TRAITS

Greater Good. Our lot is to lay down


our lives in defense of others. (Good)
Independence. When people follow
IDEALS

I fight for those who cannot fight for themselves.


Those who fight beside me are those worth dying
for.
Those who fight beside me are those worth dying
BONDS

I’d rather eat my armor than admit when I’m wrong.


I made a terrible mistake in battle that cost many
lives—and I would do anything to keep that mistake secret.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Earth Tremor Bard DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

=== 2nd LEVEL === 2 Slots OO

O Hold Person Bard WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Detect Thoughts Bard WIS 14 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Calm Emotions Bard CHA 14 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

SPELLS

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