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Stunt Racer 64 (USA)

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0% found this document useful (0 votes)
120 views18 pages

Stunt Racer 64 (USA)

Uploaded by

Tarak O.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 18

WAHNINO PL A CAf~EI UU.

V READ THE CONSUMER INFORMATION


ANI I PHI CAU rlON lOOKI EI INCLUDED WITH THIS PRODUCT BEFORE
USING VOUl·I NINH ND O HAl~DWARE SYSTEM, GAME PAK OR
ACCES ORV r 111 BOOKLE ! CONTAINS IMPORTANT SAFETY
INFORMATION

THE OFFICIAL tiCAL I' YOUR ASSURANCE THAT NINTENDO


HAS APPROVED 1I II" QUALITY OF THIS PRODUCT. ALWAYS
LOOK FOR I HIS Sl:.Al. WHEN BUYING GAMES AND ........ . ............. 5-7
ACCESSORIES TO r.NSlJRE COMPLETE COMPATIBILITY. ALL
NINTENDO PROl)UCTS AHE LICENSED BY SALE FOR USE
ONLY WITH OTHER AUTHORIZED PRODUCTS BEARING THE ...... .. ............... . ..... 8

OPTIONS MENU ... ....... . .. . .......... 9-10

THIS PRODUCT HAS BEEN RATED BY THE QUICK RACE MOD£ ... . ........... . .... 11- 12
ENTERTAINMENT SOFTWARE RATING BOARD. FOR
INFORMATION ABOUT THE ESRB RATING, OR TO
COMMENT ABOUT THE APPROPRIATENESS OF THE PLAYING THE GAME .. •• ................. 13-17
RATING, PLEASE CONTACTTHE ESABAT 1-800-771-3772.
GARAGE CONTROLS . . . . . . . . . . . . . . . . . . 18-20
COMIC MIS CHIU
SUGGESTIVE fHEMES (:ONTEST .MODI; ... ~ .................... 21 -25

MAIN CHARACTERS .... , . •........... . ... 26


WARNING: N64 Expansion Pak™ Required for
3 or 4-Player Game Play MAIN ·~HARACTER COMICS •.............. 27-30

NOTES . . . . . . . . ► • • • • • • • •• • .. • • .. •• • • • • • • ••.. • • .. 31
MIDWAY CUSTOMER SUPPORT CREDITS .... • "........................... Jl-33
(903) 874-5092
10:00 am - 6:30 pm Central Time
MONDAY • FRIDAY
Automated Help Line Open 24 Hours A Day

LICENSEOB'/

(Nintendoj
NINTENDO. THE OFFICIAL SEAL, NINTE"NOO 64 ANO
THE "N" LOGO A'IE TRADEMARKS OF NINTENDO OF AMER1CA INC.
018'lfl. 189\l NINTENDO OF MIERICA INC,
GETTING STARTED I GETTING STARTED
The Nintendo 64 Control Stick uses ai analog s~tem to reAd the
Tum the power OFF on ~ur N64. .angles and direc:tions of its movement.This allows precision c:ontrol that
b not possible using the conventional Control Pad.
lnw:rt the Game Pak into the slot DII the N64. Press firmly to
lock the Game Pak in place. When tu ming the Control Deck power ON, do not rem<WI! the Control
Stick from its neutral position on the Controller.
Tum the POWER switch ON. After the legal screen1 appear, ~u
m.ay I<> rirltt to the 1.ame by pressina START.

If the Control Stick is held at 1111 anrled position


WARNING: NEVERTRYTO INSERT OR REMOVE (as shown in the picture on tht!. left) when the
A GAME PAK WHEN THE POWER IS ON! power I• turned ON, this position will be stot ;u
neuiral.Thls will ca.use games u1in1 the Control
Stick to operat~ incorrectly.

Power ON/OFF

To r-es.et the neutral position once the aame


has started, let go of the Control Stick so it can
return to its center position {as shown in the
pic:ture on the left) then press Sl'ART while
holdln1 down the L and R Suttons.

The Control Stick i1 ■ precision inst,.ument, make wrw not to spill liquids
Press and hold START upon powering up or reset to access the Controfl or place any foreign objects into it. II you need assistance, contact Nintendo
Pak Menu. Thi, will allow you lD view and delete uved lnformatiora from Consumer Assistance at 1-B00-255-]700 or your nearest Nintendo
Nintendo 64 Controller Pak. At.ithori:r.ed Repair Center.
BASIC CONTROLS ,. BASIC CONTROLS

START • Pause
R Button
A Button • Accelerate
/c-Left8ut1ull B Button• Brab
C-Up Button Z Button • Turbo 800Jt
D. C-Up Button • Chan1e View (Toi,les between Out•car, in-car)
<I C C•RlgMBllflan
V
C•Down Button - Reverse
C·Oown Button Control Stick - Steering
L Button • 111:e,et cu
Control Stick-- - - -e C-Left Button• Change HUD (Heads Up Dilf>(ay on •<reen) features

A Button

/
Z Button I Button
(\blemllltrl)

Left nn the Control Pad - F~eze/Unfreeze the replay


Ri1ht on the Control Pad • Advance the replay by one frame whi"' froxen
Up on the Contral Pad - Increase the replay SJM>ed up t o n ~
o Press Up or Down 1111 d,e Control Pad or Control Stick to hiJhti1ht Down on the Control P.-d - Decrease the rep~y speed
menu items.
When a replay is frozen, you can •iew • different replay camera with the
a Press Left or Ri11ht on the Control Pad or Control Stick to toaJ!e C-Up Button.
options.
A Button • Ret11rn repl.sy to normal speed and brin1 up the l"ieplay menu
o Press the A Button to select ;;m opticm,

o Priess the B Burton to go back to the previous menu.


. BASIC CONTROLS MAIN MENU

At the Title Su-een, pre$1 START to access Stunt Racer 64's l'tain Menu.
Stunt Racer 64 supports both the Controller Pak and the Rumble Pak.
~
When the game is powered up, it will look for a Stunt Racer 64 s.tve g.11me The Main Menu allows
in Controller I only. If a valid save game is found, Stunt Racer 64 will load you to enter different
the records and game settingi; from it. If you are unable to do th11 and you game modei; and adjust
wish to use a Rumble Pak, pleuc ensure it is in the appropriate controller some of the game's
before starting a race. Remember to swap your Controller Paks and option•. There are three
Rumble Paks ONLY when prompted to! sub-menus that you can
chooi;e from. To select
one, highlight it by
pre!.sing Up or Down on
the Control Stick or
Control Pad, then p~sli
the A Button to access
the sub-menu.

In Contest Mode, your go.al is to become the ct,ampion of Stunt Racer 64


by entering and winning different racing leagues. Each le.-.gue contains
several different tracks and competing driven. You must successfully
complete all of the rounds in a league and defeat the league boss in order
to adv.a.nee to the next league. Information on League Racing begins on
Page 21.

Up to four players can compete in a Quick Race game. Each player can
select thek own car and go against their competition on a variety of tni.dcs.
More Information on Multi-Player G•mes begins on Page I I.
SR'4G-.:I- Pt cor,t110LU:a ....,_
i'lUSS ~.• W,,0,,,l(t ~t\AIHll.t CTla ■Jl.t:.
Jl'tl'.:5$ ".&~ IIVJ"TOH 'tOVQT

Yo11 c.n adjust me 1ame's options in this sub-menu.

\
OPTIONS MENU ; OPTIONS MENU

At the Hain Menu, highlight OPTIONS and press the A Button to display
the Options Menu. Here you cm choose an option c.itegory by highlightin1 After you complete D race, you have the option to save your replay. In order
it and pressing the A Button. Each option can be adjusted by pressin1 to save ■ replay, you must select a Controller Pak to UTD to. At the Save
Up or Down aa the Control Stiel< or Control Pad to highlight it, then press Screen, press Left or Ria:ht to select ii Controller ( 1-4). You mu,t have •
Left and Right to tozgle the configurations. When you are ready to go Controller Pak inserted into ■ Controller in order to save your information.
b;a.cl< to the Options Menu, press the ■ Button. YolJf' adjustments will b,i
saved automatically. Once you have accessed the Controller Pak that cont&in1 your saved replay,
press the A Button to view the replay.

There are five options you can adjust in


this sub-menu. You can view the records of each tn.ck
using this sub-menu. The best Lap Time, '
• Adjusts the volume of best Race Time ;a.ndTop Speed are displayed
the. backsround music. for each track in the game along with the
name of the pl;iyer who set the record.
Adjusts the 't'olume Pre\5 Up and Down on the Control Stick
of the game's MM.and effects. or Control Pad to view the. times for each
track. Press the B ISutton to return to the
.A Select from Kilometen previous menu.
Per HOIW (KPH) or MIies Per Hour (MPH).
For the Stuntbowl and Halfpipe tr'llcks, omy the Hi&h Score records and the
: If the picture on your television is too dark. ye, player na.me are diiplayed.
can adjust the pme's brist,tneu here .

. Select from STANDARD (full-screen 1amepli1f) or HI-RE'


Do you want to show off one or your but times? Use the Save Records
LETTERBOX (the game is displayed with black ban on the top an,· function to do so. Select the Controller Pak you want to save to and J>"'H
bottom of the screen),
the A Button. This will also save your curre11t Game Settinp.
Once you have made your adjustments, press the 8 Button to return to ttM!
Options Menu.The configurations you milde will be saved until you tum t~
Power OFF. Hen you can view the names or everyone who worked on the game and
what part they played in its creiltion.
QUICK RACE MODE QUICK RACE MODE
In Quick Race Mode, y0t.1 can jump In a car and take on the competition as
well as allow up to Four Players to compete in a single race. Hake sure each
pl~r•s Controlle.- is plugged in before turning the Power Switch ON. Here you au, select how many l;aps you will run nn each t~ck. You can
Select Quick Race from the Milin Menu and pren the A Button. select from II I Lap shootout to ■ rruelina IO Lap:r,

NOTE:AN N6-4 EXPANSION PAKr• IS REQUIRED FORA J or -4-PLAYER


GAME. Select a track to rac:e on. You can choose rrom I 3 in a.II. There ara I I
Standard ( 1-Pla.yer) tracks and :J Bonus Multi-Player tracks. Initially only
After you pno,ss the A Button, you will see some of the tracks will be available to you, As you play throua;h Contest
the following Quick Race Options: Mode, you will unlock tracks for Quick R;ace,

llltce Type no,fen td what kind or race you This option allows yau fl.I compete asainst
will be participatin1 in. SINGLE is a sirgle other drivers. RANDOM will select one of
race to determine 1111 winner. PRACTICE the 5 Leagues in the gamf'. NONE will let
allows you to try out a track before you you race a.lone (this is II great way of iolng
race on it. MULTI-Vl/4 is n Multi-Player for ■ record). The remaining Opponent
race Involving 2. l w 4 Pla~n. choices are memben of the S racing
leagues in the game.

Grid Order determines the ,;urtina positions for each player (computer or When you select CONTINUE and press the A Button, you will b,i; taken to
human).Ther-e. are four settings to choose from. RANDOM chooses a randon, the Car Select Menu. Information on selectina; your car i:r available on Pap
starting position for e:ach player. REVERSE simply revenes the starting 18. When a plilyer selects their r.i• a.nd presses the A Button, the next
order. For exampie, Pb.yer I is the last player in the Grid Order. CON TROLLER player (in order of Controller) will be able to select. To exit back 1.0 the
positions each playf'r in the order of their Controller ( 1-4). LAST RAC E previous pl!llyer's s~lection, the current player (who is currently selecting
places ea.ch player in the order they finished In thei.- last race together, F Df" their c.-r) must preu the B Button. For example, lT Pb.yer I wants to c~ange
example, if Play.er l finished in First Place in the last race, Player l will have their Cf.r and Player 1 is c11rrently looking over the can in the Garage,
the Pole (fil'5t) fl'osition in the next race. Races must be played back-to-back Player 1 must press the B Button. Next, Pla;-er I must press the B Button
in order for the la.st Race Grid Order to runction. in order to go back to Player l's car. Then, each player rnust select 11: car
a,ain. When all plilyen have selected, PlaYf<r 4 must pre» the A Button to
continue to the Grid Order (Race Line Up) screen.
PLAYING THE GAME PLAYING THE GAME

In the Stuntbowt and Hatfpipe tracks, the object is to earn ti m.1ny points There •~ two ways to r.am cash lrt the game. The first is to a:ather coins
as you c;an by doina: stunts in the .air within the l minute time limit. The scattered along the tracks. If you are running behind III group of opponent
multiplier (Xl) icons can help you eam even more points by multiplying can;, they i:..n ;also collect the coins. When they do, the coins will disappear
any points you ;acquire for a ,et amount of time. This is indicated by a color (fur ;a limited amount of time). The money you make is used for bu yin& r:ian
change of the coins in the game. When the coins a.rt> red you will earn l and upgrading cars you own. More information on that is available cm Pages
times the normal amount of points, and when they :ll'e gold you will ea.m 18-20.Also lon.ted on each track .-re Multiplier Icons. The.IE' icons are either
the default amount. Xl (two times the coin vah.ue) or Xl (three times the coin value). Try to
collect these Multiplier Icons whenever ponible. Once collected, they will
For success lu the H.alfpipe, it is very importan,t that you master the 180 multiply the cash value for a limited tlme only. Don't worry if you missed ■
degrll!'e spin maneuver. This will allow you lCJ drive straight up the pipe and sroup of coins though, you an always ~ rn money by doing stunts.
then tum around in the air 180 degrees, ensuring that you land pointin11 in
the right direction. To execute the 180 degree spin, hold the B Button and Also scattered around some tracks are Nitro boosts that boos.t your car
tum the Control Stick counter dockwise from Down, to Down-Right, to upon touching them, Turbo pick-ups to replenish your Turbo Heter, and
Right on tne Control Stick when you are in the air. mystery pick-ups. While it will not be immediately obvious what h;appens
when you collect the mystery pick-ups, something somewhere has changed.
While the object of any race in this g.ne is to place First, there are a , _ If you hit the rij:ht sequence, you may even earn a Lbrt of extra cash!
morll!' feats you must accomplish to be is great drh,er.

The best time to pull oft' stunts is right after you drive QYQr a jump ramp,
while you are in the air. The fll.llter you drive over • jump ramp, the greater
the height and distance you will travel. Be careful not to J'!'O too fast nmn: •
corner nr other sharp turn or you may find yourself flying out of the track!
While you an in the air, yoY have a brief period where you can ;attempt ■
stunt (or two II you're good). While every car handles differently than the
other, the ~ r-; for each stunt are the same. Jun make sure you 1lve
yourself enouch time to pull them off.

Some stunts ;sne easier llll pull otr than othert, and each one will e:arn you
money, but only if you land ari the road successfully after perform.ing a
stunt. Try to master a few stunts befoi-e you take os, any of the League
races. The. movement1 for some of the stunts are on the next page, so
start pr:acti.cing!
PLAYING THE GAME PLAYING THE GAME
All mO¥ements are made by pressing the Control Stick In the astlgned
direction. You must press the Control Stick when you ate in the .-ir.
The inlor~tion below will show you what to look for while you are racing.

FLAR~·tOCHT- Right, Left


FLARE LEFT - left, AiJht
BACK DIP- Down, Up
FRONT DIP- Up, Dowr1
ROLL RIGHT - Right, Risht
ROLL LEFT - Left, Left
FRONT FLIP· Up, Up
I BACK FLIP - Down, Down
SPIN LEFT. Right, Down, Left
t SPIN RIGHT - Left, Down, Right

180 SPIN RIGHT - P~, and hold the B Button,


then turn the Control Stick counter clockwise
from Down, to Down-Right, to Right.
I 80 SPIN LEFT - Pre.,s and hold the B Button,
then turn the Control Stick clockwise from
Down, to Down-Left, to Left.
180 ROLL RIGHT - Pr~~ ilnd hold the B
Button, then turn the Control Stidc clockwise
from Up, to Up-Risht, to Right.
180 ROLL LEFT - Pren ;and hold the B Button,
then turn the Control Stick counttt clockwise
from Up, to Up-Left, to Left. (I) Current Position and Remaining Turbo Boost
MULTI-AXIS STUNTS • Try using different (1) Overhead Map
mow;>ment combin.1tions with the Control Stick (l) Current Cash Total
while simultaneou.,ly holding the R Button to (◄) Current Lap and Total Race Time
perform m.1ny different special multi•,1.11i5
stunts. These stunts will give you more money
(5) Current Speed .,
than regulilr stunh, but are mare difficult to
exe<:ute and last looger i11 the ilir.
PLAYING THE GAME GARAGE CONTROLS

To Pau54! the came while you lll"'I" playing, press START. This wilt acceH the Selecting the right car to ~tch your style of drivin1 is important. Every
Pause Menu.The Pause Menu contains ;1 few in-game options you can adjust car in this game is unique not only in looks, but the overall pt!rformance a
as well u. the game controls.To adjust the options, press Up w- Down on the
Control Stick to highlight the option. Press Right and Left to toggle the
t well. When you enter the Garage (before a Quick Race ID' be~en League
Races), press Left and Right on the Control
different adjustments you an make. When you ID"a re,1,dy to return to the
game, press START (if you are playing a QUICK RACE game you -;m o1.lso
l Stick or Control Pad to view the an that
,ara available. Each car has statistics such as
Weight, Power ;;i,nd Thrust. To view these
select RESUME and pre.,s the A Button). To qurt out of the current race,
statistics, press Up and Down no the
HJlect EXIT (or EXIT QUICK RACE if you are playing ■ Quick Race game)
Control Stick or Control Pad; All st;;i,tistics
and press the A Button, A confirmation i;creen .will appear asking if you
111"'1!' measured by a red meter. This meter
want td exit or not. Select YES or NO and press the A Button.The followin&
items appear on the Pause Menu: determines (by how far to the right it
stretches) the levl!I of the sta.tistic.
• 0 IA. the lowHt (no
sound) vid 8 is the hi;t,est volume. Remember that when you race in a Leaguf'!, the character you select will
determine what starting car you wlll drive. As you progress in Contest
- 0 is the lowe5t (no sound) Mode games, you will eam enough money to buy cars and upgrade cars as,
and I Is the highest Sound Effects volume. well. If you do well enough, you c.ao even eam a new car by beating ■ League
Boss in a r.ac el
--Ai-•-~oHtf"TU...
• NORM (full-screen) and • • ....,Jfl:I[ • - (NA.il!CfYIN'
ll-,:!JQ60 •tiA~ · ·••AU
HI-RES (lettll!rbox) mode.s.

• OFF (no hri1htnH1 When you exit out of ■ Contest Hode 1~e (after Quitting ■ League), if
adjustment) .and ON (adjusted). you have earned enough money, you can buy new c;:ir,- at the Garage. A1.
the Home Menu (your departure point for all things Leajue Racing}, select
- Leave cur'!"ent ·race.You will haVt! to confirm (YES or N 0) before you CARS :uid press the A Button. There are two chokes, BUY and GARAGE.
can l!1tit. When racing· in ■ Quick Race Mode game, the· item will be listed BUY allows you to purchase new cu, with your hard-eo1.med money and
ill EXIT QUICK RACE. When racing in a Contest Mode (!,.eague) race, GARAGE lets you buy new parts for your ride, which will up1rade the
the item will be listed .u QUIT. When exiting a Replay, it will be listed u statistics on your c.u. You Cllll also 4'""'D the CARS menu between
EXIT REPLAY. Leagues from the Home Hienu.

- This option is available In Contest Mode only. Sll!lecting To buy ■ new car, select BUY and press the A Button.At d,e Gara,e screen,
this will allow you to restart the current race rrom the beginning. Beware, press Left and Right to cycle through the o1.vailable cars. You will see in tl,e
you only have a limited number of restarts per league. The number top-left of the screen your total credits (cash). The middle-right of the
depends on the difficulty selection. You cannot restart a race If you have screen displays thll! cost of the current vehicle. To buy the car you want,
selected HARD mode. press the A Button.JI. confirmation window.will appear asking II you want
to buy the car ar not. Select YES and pno,ss the A Button. Selecting NO will
take you back to the previous screen with no purchue made.

I
GARAGE CONTROLS GARAGE CONTROLS

This determines the weight of the car. 0Yerall, • lighter car will
• ../:,.\_;j.:
perl'onn better than ■ heavy one. The c.ar will get lighter as body upzrades
To modify or up1r-ade a car, select GARAGE and press the Button. If you - purchased.
a.re ' upgrade your c.ar, the word UPGRADE will fluh in the bottom-
of the ~creen. If you ~ ,.ma.hie to up1rade your c.,_ .any rurther, the - Power! The nronzer the engine, the faster the car.
word will not flash.
- Handling of the .car. Better tires allow for tl1hter tums a.nd more
Most - wlll allow you II.I upgrade thefr .attributes (Wel1ht, Power, control.
Handling, Boost and Thrust) three times. Other cars that are unlocked or
won cannot be upgr:i.ded at all. When the word UPGRADE is flashing, press - Up1rade your Turbo for ,tronrer a.nd longer turbo boosts.
the A Button. A small confirmation window will appear asking you if you
want to upsr.ade the current car. Select YES or NO a.nd press the A Button. • Upgradinc the thrust of your Stunt Jet allows you to perform
stunts faster.
The .attributes you can upgrade will appear in the center of the sc:reen. The
price for the upgrade It displayed on the right side of the sc:reen. You r:::::a Select the attribute to upgrade and p~s the A Button.After you upgrade,
upgrade the following: you will be able to continue, Wheo an .attribute i1 fully upgraded, you
press Left and Right on the Control Stick to view the other .attributes.

When .a car be~rnes fully upgn.ded


In • catei:ories, an enhanced ven.ion
of die same c.ar is unlocked .and
becomes a¥ailable for purchase. Thi$
is indicated after the final upgrade
for ■ car i:s purchued. At this point,
If yoo retur-n to the Cars Menu and
select the BUY ~ptlon you Ciln find
th"' new i:= by pressing Left and
Rrght. These nel<t-generation cars
cost a lot of money, though, so you
may need to s.ave up for ■ while
befor-e you - afford -
CONTEST MODE CONTEST MODE

Want to proo,e you'rt! the best driver around? Do you think you have what
The Name Entry screen allows you to
it takes to beat Or. Death at his _.,. game? Enter Contest Mode and prove
create a custom for your character.
it. At the Main Menu, highlight CONTEST HOOE and press the A Button.
By default, a name is already provided for
From here you un CONTINUE ■ same in progress, start a NEW GAME or
your character, but you can customize the
LOAD GAME (if you have previously saved game data stored - your
name with ■ new one of your own creation.
Controller Pak). To do so, a . the Control Stick to highlight
the different letters, numben, and symbols
And press the A Button to enter ;a character.
(Y}}:"\ • When have entered a name you are happy
Highlight NEW GAME from the Contest
Menu and press the A Button to load the
,....., .--- .. with, press the Start Button or highlight
DONE (at the bottom-ria;ht of the screen)
Character Select Menu. You can cho·ose ;and press the A Button.
a character from this menu by pressing
Up and Down to toggle between the After you exit the. Name Entry screen,
four different choices. The background you will be greeted by Strawberry Shakes.
Information displayed under the character's Stl"'awberry is your guide for the Stunt
name provides a brief description or each Racer 6'4 conte,t, and she wiU appear from
selectable ch.anacter. time to time to let you in on some v.tluable
..-iformatlon. When you first encounter
Strawberry, she will ask you to choose •
difficulty level for the contest. Select from
EASY, NORMAL or HARD and press the
Each character awns a unique car, and A Button.
when you choose a character you wm
automatically be choosing the car you will Be aware that if you select EASY mode you witt onty .be .tbie to particlp-tte
start the game with. When you have ln the fint four leagues. Di' Death does not allow players competing io the
decided which character and car you EASY contest to enter his league. He is the champion of the Stunt Race 6◄
would liloe to use, press the A Button • contest, so he makeli the rules!
continue to the Name Entry K~en.
CONTEST MODE CONTEST MODE
Before you can entel" the first league, Str-awberry will inform you that you
At t+ie Rounds Menu, highlight START ROUND and press the ■ Button.
must qualify first in order to enter.To qualify, you must perform a n.riety of
Strawberry Shakei. will appear to tell you how to position younelf for the
t.uks within a 40-90 second time limit (depending on the difficulty of the
upcoming round. This is also the time to insert your Rumble Pak if you are
le;ague). These tasks include doin1 two unique stunts, collecting money,
using one. Pren the A Button to advance to d,e Race Entry ureen.
collecting ;a Xl multiplier icon, and reachint • specific hi1h speed.
The Race Entry screen wlll display the
Luckily, Strawberry is kind enough to show tracks that you will race on in this
you how to qualify. Choose VIEW DEMO and round. Pre1.s Left and Right on the
press the A Button to - how she does it. If Control Stick or Control P;ad to choose
you are ready to try for yourself, choo~ the track you want to race on. If you
QUALIFY and press the A Button and iO for
hesitate too long, the other drivers will
it. If you've decided that you just aren't ready
for ,my of this, choose QUIT and press the A
Button to return to the Hain Menu.
',.,.,.
0

1
enter the race. This determines the
Grid Order for the TIii! faster
you are in entering ■ track • this
screen, the better your starting posi-
Check out the stunt moves list Page I 5 if you need help lea.mini how to
tion will h4l when the race begins.
do the _ . Right and Back Flip stu11ts. Both of the~ stunts are requiried to Press the A Button to lock in your entry.
pass the quatifiu.tlon round.
The !bee Entry screen also shows the qualifications you'll need in order to
•dvance to the 001<.t round. This infol"mation is located,_ the top-right of
all ~ce Entry Kreens. Only a few dl"ivers Will advance to the next round.
Each lu.Jue ~atures at least four rounds th;at you must succenfully
complete in order to advance.After you qualify fo; League Racing, you will
L introduced to the boss of the league. After reading what the boss ~ to
say, pres, the A Button to 10 to the Rounds Menu.

The ltounds Menu allows you to be&fn playinJ (START ROUND), view th4, After you press the A Button, you will see Race Line Up tcreen.Thit will
opposition (OPPONENTS), - your progress (SAVE GAME) and quit show uch driver's starting position (along with their car and how many
(QUIT LEA.GU£). Select one ,1nd pren the A Button. points they've accumul;ated). At the bottom-left of the sc.-een, you have the
choic:e to START RACE QUIT. Select - and press the A Button.
■ you want to see .a of the diftitrent driven in the pme,5elect OPPONENTS
and press the A Button. Press Left and Right on the Control Stick to view
the drivers and their bias. E.ii,;h d~r•s fa110rite car and track also listlld
in the top-right
CONTEST MODE MAIN CHARACTERS

·"(,
A~er you successfully ;11.dvance through each round of a league, you will have ~
tJD . . .
to face off against the league boss. It's you against them • you compete on j
a track you've never 5een before. The objective is simple. Beat the boss to
win their ciar and ildviance to the next league.

After you win, you will be ihown the car you've just eamed and three
options. SAVE REPLAY allowi you to save your replay to ■ Controller Pak.
SAVE GAME wilt - your progress (Including the c:ar you just won).
CONTINUE will take you to the player Home Menu.

THE LEAGUE BOSSES

KID COLA BUNNY

There five drft'erent leagul!!s in the game, each more difficult than
the others. How far can you go? Do you think yo11 - ma.ke it to Dr. Death7
He's w:aiting for you!
DR.DEATH

LEROY TUBBS JOHNNY MEAN


VX-.-.7>11:11,
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NOTES CREDITS
Here's some space to write down ;any notes you may find :.ibout the pme.
P1a1a,:;ines and the intemet are great sources W rind secret codes, ge"eral I\JIJ[!),WAY PRICDDUC1ilGJN ifE~M
tips on how to play and much more!

Kevin Potter

Sun Wilson

Ed Duran

Hans Lo

Seth HcNew

Kevin Plmenter & Ajamu Sh-

Jon 8. Malone, John F. Kaiser Ill, Ray VHrkamp, Steve D:avl,,


Matt Jenkins, Lee Fletcher, We$ton Boucher I, Malcolm Scott

Derryf OePrei1t

Deborah Fulton, N•ncy Rillffl~y, Erwin Gumin & Boss Game Studios
CREDITS WARRANTY

BOSS GAME STUDIOS STA~F MIDWAY HOME ENTERTAINMENT INC. warrant$ to the ori1inal purchaser of
this Midway Home entertainment Inc. software product that the medium on
which this computer pn:>gr.am i, recorded Is free from defecb in materials and
Chris Pink worl<maJ1ship for a period of ninety (90) days from the date of purchase. This
Midway Home entertainment inc. software progr.o.m is sold "as is,'' without
Brian Fehdrau
express or implied watranty damages of any klnd, and Midway Home entertain-
Oen!k RhYl- Creech ment inc. is r,01 liable for -.ny losses m damages of '"ny kind resulting from the
111.e of this program. Hidw;ay Home entertainment inc. agrees for a period of
Richard Lt' ninety (90) days to either repair or replace, lit it, option, free of charge, any
Pat Clark Midway Home entertainment inc. software product, postage paid, with proof of
purchase,'" its Factory Service Center.
John Buffler This warranty is not applicable to norm;al we.., .and tear. This warranty shalt not
be applicable llnd shllll be void tf the defect in the Midway Home entertainment
David Beetlesto11e,A1len Freeman, Inc. software product hu arisen through abuse, unre,nonable use, mistreatment
Gabriel Garcia, Greg lpp, Colin Kawakami, or ne1lect.THISWARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND
NO OTHER REPRESENTATIONS DB CLAIMS OF ANY NATURE SHALL BE
Tareh Kryge.-, Lynwoc,d Hontgome.-y
BINDING ON DB OBLIGATE Midway Home entertainment inc.ANY IMPLIED

' . & Shane White


Gabriel Garcia
John Carlton, Colin Kawakami
WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FORJl PARTICULAR
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
ABOVE. IN NO EVENT WILL MIDWAY HOME ENTERTAINMENT INC, BE
LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAM-
Kaari Kinr AGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS
David Beetlti$tone, Lynwood Montromery f"!idway Home entertainment inc. SOFTWARE PRODUCT.
Some states do not allow limitatio""' a to how lon1 an implied w:UTanty Juts
Rob "l: 16" Stevens and/or exdusions or limitations or incidental u• consequential damages so the
above limit.;,.tio"s and/or exclusions of liability may not apply to you. This war-
Devin Hurd
ranty gives you specific rights, and you may also have other ri1hts which vary
Rob Po..-ey from d:ate to state.

Hartin Sawldns
Brian McNeely MIDWAY HOME ENTERTAINMENT INC.
Colin Go.-don P.O. BOX 2097
Martin Rae CORSICANA, TX 75151-2097
John McCaw Jr, Stlln McCammon, our friends 903 874-5092
at On::a Biry, Dave Sheffels, Hillary Sich,

Karen Sea.rd,Amber Devine Ii Randy Hardy \'VWW,MIDWAY.COM

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