Manual
Manual
1- System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
3- Default Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
4- Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
5- Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
                5.1- Sound Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
                5.2- Controllers Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
8- Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
A) Basic Configurations
General Settings
5. Particles
   Activates / Deactivates
   particles such as water, fire, smoke, etc.
6. Animated Textures
   Activates / Deactivates
   animated textures throughout the game.
7. Reflection
   Activates / Deactivates
   the sky’s reflection on track surfaces.
Player’s Car Effects
12.Smoke
   Activates / Deactivates smoke effects.
13.Sparks
   Activates / Deactivates sparks effects.
14.Chrome mapping
   Activates / Deactivates reflection effects on the car.
15. Transparency
    Activates / Deactivates the transparency of the car windows.
16.Skid marks
   Activates / Deactivates skid marks on the road.
17.Nitro effects
   Activates / Deactivates the Nitro flame effects.
18.Lighting
   Activates / Deactivates car headlights.
19.Reflection
   Activates / Deactivates car reflection on the ground.
20.Sparks
   Activates / Deactivates sparks effects.
21.Chrome mapping
   Activates / Deactivates reflection effects on the car.
22. Transparency
    Activates / Deactivates the transparency of the car windows.
23.Nitro effects
   Activates / Deactivates the Nitro flame effects.
24.Lighting
   Activates / Deactivates opponents car headlights.
25.Reflection
   Activates / Deactivates car reflection on the ground.
3- DEFAULT CONTROLS
These are the default controls which are used in a race. To customize your controls, click on the
"OPTIONS" button in the main menu.
2. "ARCADE" Button
   Click to go to the Arcade Main Page.
3. "CHAMPIONSHIP" Button.
   Click to start a new championship.
5. "OPTIONS" Button
   Click to access the Options
   (Sound, Controllers) Window.
6. "LINK" Button
   Click to play a linked (Null Modem) game.
8. "NETWORK" Button
   Click to play a Network
   (LAN or TCP/IP) game.
9. "MODEM" Button
   Click to play a modem game.
10."QUIT" Button
    Click to exit the game.
5- OPTIONS
5.1- SOUND CONFIGURATION
2D Sound Cards
3D Sound Cards
A) Basic Configuration
B) Advanced Configuration
2. "SETTINGS" Button
   Click to access the wheel settings window.
3. "TRANSMISSION" Buttons
   Click on a button to select the transmission
   (Manual/Automatic) to be used in the game.
Congratulations! You have been given the opportunity to race across seven
different famous American landscapes. Discover the hidden shortcuts, avoid
the traps and learn to master the roads! Are you up for the challenge?
California: Long stretches, wide turns, intense sun, beaches, money and
success… not a bad place to begin! So you think you can become a star…
here’s looking at you, kid! But be careful, the streets are full of mysteries!
Mexico: Tight turns, deep cliffs and massive volcanoes await you in Mexico.
The hard-packed surface makes handling difficult. Pay attention to skidding
too deeply into those turns, or you may find yourself plunging off the
deep end!
Nevada: From the great desert spaces to the bright lights of the city, Nevada
is a land full of contrasts. In the city, you must master the handbrake to take
the 90 degree turns. In the desert, do not wander off the road or you’ll waste
time in the sand. If you are a seeker of the Truth, some locals say it's "out
there...". But can you handle it?
Louisiana: Listen to the rhythm of Jazz as you speed through the colorful
bayou landscape of Louisiana in this hard-to-master track! It’s a great place
to practice to become a stunt-man, with cliffs, boats and even a train ride
awaiting brave drivers! Beware! The road is never the same; one minute
you’re driving on asphalt and suddenly the road may turn to hard-packed dirt.
Bel Ray: A nice classic ‘50s model. Easily upgradable because of its
low cost. She has a decent top speed, but poor acceleration and brakes.
The handling is adequate, allowing controlled skids although the frame
is a little heavy.
Orion: Another older model, the Orion has an intermediate top speed with
good acceleration. The handling is decent and enables controlled skids.
But if the driver is not careful, its light weight can cause over-skidding.
Pirate: The second fastest car of the First Car Block. The Pirate has
excellent handling and a powerful engine, but her main weaknesses are
poor acceleration and heavy weight.
Atlantis: This prototype model has tremendous top speed for a car in its
category. This car has excellent brakes but lacks handling and steering.
Lighter and faster than the Pirate, its large frame can be an asset when it’s
time to block other players.
Virtuose: This is the fastest car overall with incredible acceleration, but it
has very poor handling. Unstable, steering is very difficult at high speed. With
its medium quality brakes, it is a car made for the good driver, and can be an
excellent asset for the aspiring champion, when "tamed".
Solaris: A pretty fast car, with excellent acceleration and braking. Very
stable, the Solaris will never skid too much, but this makes steering hard.
Use a good handbrake technique, and the Solaris can be a powerful
weapon on the road.
LA_2000: Probably the best car overall, with excellent acceleration, top
speed, braking and handling. It is harder to make controlled skids with this
car, but with a little practice, this car can get any pilot to the top. Only for
those who can afford it, though.
Your Goal: Beat your opponents and put your foot to the floor when crossing radar zones! To "bust" a
radar, you will have to drive by it at the fastest speed possible. Radar zones are portrayed as police
cars, motorcycles or helicopters.
Track order: The game features six regular tracks: California, Mexico, Louisiana, Canada, Colorado
and Nevada, divided into two different Blocks. To gain access into the Second Block Tracks, you
must be ranked within the first three positions (time-wise) in the First Block Tracks.
Note: It is only possible to save your game in between Blocks.
Busting the Radar and Earning Big Money: Each radar in each track has a minimum speed
requirement. When you pass the radar and beat the indicated minimum speed, you will have
successfully "busted" the radar. Players are rewarded for their time scores with cash prizes,
determined by their race ranking. The chart below indicates the percentage of cash awarded
for each ranking.
4. "RACE INFO"
   Information about the last and the next race.
5. "BACK" Button
   Click to return to the Main Menu.
9. "MIRROR" Button
   Toggles the Mirror mode ON/OFF (only at
   the beginning of the championship mode).
13.Assistance Panel
   When you own a Road Assistance item,
   the icon will be highlighted.
B) The Shop Menu
3. "SCROLL ARROW" Buttons (left and right)           14. "CAR TUNING" Button
   Click to browse through the items.                    Click to see the enhancements
                                                         you can do to your car. (see below)
4. "BUY ITEM" Button
   Click to buy the displayed item.                  15."OK" Button
                                                         Click to go back to the Garage.
5. Item Name
6. Item Cost
7. Item Stats
8. Viewport
   This is where the selected item
   will be displayed.
9. "CARS" Button
   Click to see the available cars
   (they will appear in the viewport).
i) UPGRADES
When you wanna be the king o' the road, you gotta have some class, don't you think?
Blower: Makes any car look like a high powered dragster. All worthy cars should have them
on their hoods.
Spoiler: Makes your car look like it can fly. And with a little burst of nitro, why not?
Side Exhausts: You like the pleasure of nitro fire spewing out of your tiny exhaust pipe? What
about two more to add to the party? Fire it up!
Fender's Flares: Wanna hide those huge tires of yours? No problemo, but why not hide them
with class. And the paint job? Let us handle that -- we'll make it look like the wings have always
been there.
Spoiler Kit: What about giving your car a real sporty look? This could make a nice radar photo,
don’t you think?
Need a little help to get to the top? Well, you came to the RIGHT place...
The ultimate radar detector! You’ll never miss a radar, whether it’s hidden after a tunnel exit or in a
helicopter. And if you know where they are, you’ll get rich!
How annoying when you can’t see what’s coming at you. Imagine scratching your new paint job on
a wall after a sharp 90 degree turn because you misjudged the angle. Ouch!
It never happens when you have FEELIX. You think you’re fine without it? Guaranteed, you will be
better with it!
BOLDS & BONDS CAR INSURANCE
Have repairs cost you so much that you can't afford the big nitro tank you’d been dreaming of?
Get insurance for the next race. With Bolds & Bonds, your car damage will be repaired at no cost.
Valid for one race only. You're in for the money? We are too!
Preparations
Nitro Tanks
Always useful for busting those tricky radars and "outspeeding" your fellow racers. The worst thing
in this championship is when you run out of nitro and others don't!
Offered in 4 sizes:
Tires
How would you like to stick to the road when making a turn at 150 miles an hour?
2 sizes available.
C) On The Road
8. Laps completed
9. Mirror
11.Speedometer
12.RPM meter
13.Nitro gauge
7.2- ARCADE MODE
The Arcade Mode is indirectly linked to the Championship Mode. Initially, you will have access to
the tracks and cars of the First Championship Block. To access the tracks and cars of the Second
Block you must unlock them in Championship Mode. In this Mode there are no radars, therefore
there is no money to be won. This mode is where you race in the basic arcade-racing style. You
have the option of racing in Single Race and Time Attack Modes.
Racing Modes:
                      • Single Race
                        Race against a total of five AI opponents and checkpoints.
                      • Time Attack
                        Free Run: Use this option as an opportunity to practice and improve
                        your driving skills.
                        Ghost: Race against a ghost car from your previous races.
In Arcade Mode you can select the ambience (Day, Dusk, Rain/Snow) for each track and have the
opportunity to race the tracks in Normal, Reverse or Mirror options. Playing the track in "Mirror"
means that every turn has been inverted. For example, the "big Hollywood right curve up the hill" will
be a "big Hollywood left curve" instead.
ARCADE MENU
13.Scrolling Arrows
   Click to browse through the tracks
   or ambience choices displayed
   in the track viewport.
8- HINTS
Driving Hints
The Cars: Each car behaves uniquely. Some take turns more easily but they may skid more, and
vice-versa. The same applies to braking, handling and acceleration.
Tires: Always check the damage status of your tires. Damaged tires will make you skid more than
newer ones.
Nitro: Use Nitro to get bursts of speed, but note that the car becomes very difficult to handle!
Avoid using nitro when entering a turn.
Handbrake: Allows you to take controlled skids without losing a lot of speed when turning.
Skidding is directly related to the speed at which the car enters a turn.
• Know your car’s behavior! Practice in Time Attack Mode every time you change to a new car or
  buy a new upgrade. Be careful about tire damage AND car damage, which will affect the car's
  performance. Repair your car whenever possible to maintain the lowest possible damage rate.
• Use the Nitro strategically. Avoid being at the end of a race without Nitro, or it could cost
  you victory.
• Combine the use of Nitro with the use of the handbrake. When entering a turn preceding a straight
  line, steer a little, synchronize by pressing on the handbrake, then accelerate into the stretch
  while using Nitro. Note that this technique is extremely useful when passing through difficult
  radar zones at high speed.
• It is possible to achieve impressive skids on large and medium turns by simply pressing the Nitro
  approaching the turn, then releasing it when entering the turn.
9- MULTIPLAYER GAMING
Speed Busters: American Highways allows up
to six human players to compete against each
other. It is possible to play the game by Modem,
Link (Null Modem), Local Area Network,
Internet (TCP/IP) and on the Ubi Soft GAME
SERVICE. There are two modes of multiplayer
gaming: Arcade and Championship.
A) Network Game
(Local Network or TCP/IP)
2. "IPX/SPX" Button
   Click to select the IPX/SPX protocol.
3. "TCP/IP" Button
   Click to select the TCP/IP protocol.
6. "BACK" Button
   Click to go back to the Main Menu.
B) Modem Game
3. Address Book
   Click on the number you wish to dial
   (automatically dials the number).
4. "BACK" Button
   Click to go back to the Main Menu.
4. "BACK" Button
   Click to go back to the Main Menu.
9.2- MULTIPLAYER GAME MAIN MENU
Only the host player has access to this page,         11.Starting Credits Settings
once the connection mode has been set. The               Click on "+" or "-".
only difference between this and the Single
Player Mode is that the Championship Mode is          12."DAMAGE" Buttons
not linear. It is possible to race on any track and       Click on "ON" or "OFF"
make as many races as desired.                            to activate / deactivate damage.
7. "REVERSE" Button
   Click to toggle the Reverse mode ON/OFF.
8. "TRACK" Button
   Click to display the tracks in the viewport.
9. "AMBIENCE" Button
   Click to display the track
   ambience choices in the viewport.
10.Session Name
   Displays the session name. You can change
   the session name from here if you wish to.
B- Championship multiplayer menu
GARAGE
9. Assistance items
   All items you own are highlighted.
10.Chat Box
   To chat in real-time with the other players.
13."READY" Box.
    When a player clicks on the "Ready" button,
    the "READY" box will be highlighted.
SHOP
11."PAINTS" Button
    Click to see the available
    plain color paint job for your car.
12."UPGRADES" Button
    Click to see the available parts for your car.
14."ASSISTANCE" Button
    Click to see the road assistance items.
C- Arcade Multiplayer Menu
1. Player Name
                                                    13."READY" Box
2. Car Viewport                                         When a player clicks on the "READY" button,
                                                        the "READY" box will be highlighted.
3. Scrolling Arrows
   Click to browse through the cars, skins or       14."GAME SETTINGS" Button
   paint jobs displayed in the car viewport.            Allows any player to see the game
                                                        parameters from the Host player.
4. "CARS" Button                                        Only the Host can make modifications
   Click to display the cars                            by clicking on this button.
   in the viewport.
                                                    15."READY" Button
5. "SKINS" Button                                       Click to race.
   Click to display the skins
   for the currently selected car.                  16."BACK" Button
                                                        Click to exit the session.
6. "PAINTS" Button
   Click to display the plain color paint jobs
   for the currently selected car.
8. Car Stats
9. Race Settings
   Displays the race settings as set by the host.
10.Chat Box
   To chat in real-time with the other players.
The Game Service (GS) lets you play Speed Busters: American Highways with other people via the
Internet. It connects you to virtual arenas where other players come to chat and play. Players are
given their own account to identify themselves. Players must have the game on their PC to play on
the Game Service.
Here is a brief description of how to use the Game Service. First, click on the "GAME SERVICE"
button in Speed Busters’ Main Menu and follow these steps:
1. Login
Once you've clicked on the GS button, the GS interface window will open. If it's your first time,
you need to create a new account. When this is done, just login by entering your nickname
and password.
This is where you will choose the server and arena you want to enter. A small colored icon
describes the quality of the connection within the arena. This screen also contains information and
access to other Game Service functions.
To connect to an arena, select your server and your arena. Once you've selected these,
press "CONNECT".
This window provides a graphical representation (icons) of all current sessions, including game and
chat sessions. Once you’ve created a session, its icon will be displayed.
This is the area to create or join existing sessions of Speed Busters. If you want to create a new
game, press "CREATE SESSION". At this point a pop-up window will appear to select your session
type, in this case Speed Busters, and the page with all the game settings information will appear. If
you want to join an existing game, select the session’s icon, click on the "JOIN SESSION" button and
you will enter the game.
Once you've chosen to play Speed Busters, you will enter the "CREATE SESSION" page.
You will:
In the Championship GS mode, the Bel Ray model is the default car when you initially start playing.
It is also possible to save up to 5 cars in your garage. So if you become rich playing Speed Busters,
you can own multiple cars on the Game Service!!
Once you've selected all the parameters, you will go back to Speed Busters’ Network interface.
There, you will also be able to make changes to the game settings.
CREDITS                                         Daniel Perron
                                                Éric Poulin
Producer and Original Concept                   Jean-Sébastien Morin
           Pierre Szalowski                     Mario Guitar
                                                Mona-Lisa Chanda
Project Manager                                 Yannick Jacques
           Stéphanie Poulin
                                    Animation
Lead Game Designer                              Guillaume Lafrance
          Marc Benoit                           James Humphrey
Lead 3D
               Rémi Turcotte
2D/3D Art
               Aline Desruisseaux
               Adrian Chang
               Bruno Serre
               Carol Bertrand
               Christian Bédard
               Christian Sirois
Programmers                                 Engineering
         Anthony David Brien                              Dominique C. Grant
         Éric Bégin                                       Mario Brillon
         Jean-François Boily
         Jean-François Cyr                  Sound Effects
         Jean-François Dubé                            Antoine Morin
         Jocelyn Legault                               Josué Beaucage
         Luc Dion
         Martin Guillemette                 Ubi Music publishing
         Stéphane Pelletier                            Joëlle Caroline
         Stephen Mulrooney
                                            QA Team
Menu Programming Team
          Andra Gheorghiu                   Team leader
          Aura Mistodie                                Alexandre Boutin
          Carmen Grigorescu
          Marius Vilcu                      Testers
          Mircea Dunka                                    Alexandre Raymond
          Razvan Jurca                                    Charles Doiron
          Silviu Dragomir                                 Daniel Jacques
                                                          Eric Martineau
Canadian Studio Manager                                   Eric Millaire
           Bertrand Helias                                Eric Visconti
                                                          Jean Francois Boismenu
Worlwide Manager                                          Jean Francois Lanier
          Eric Huynh                                      Martin Marcoux
                                                          Micheal Mustillo
Sound                                                     Michel Bastien
                                                          Patrice Larouche
Production Manager                                        Philippe Samson
           Didier Lord                                    Sebastien Robillard
                                                          Stephan Leary
Sound Designer:                                           Xavier Ovando
           Nicholas Duveau                                Yannick Sochodolsky
Executive Producer
            Martin Klein
Original Score
            L'Onde de Choc : Dominique et
            Sylvain C.Grant
Introduction Movie                   Machinists
                                                   Chris Spears
Director:                                          Ivan Hawkes
             Jean-François Pothier                 Leonard Schmidt
Stylist                              SoundProducer
             Dominique Desrochers             Didier Lord
Editing                              Assistant-Engineering
             Éric Drouin                         Bernard Strobl
Artists                              Development
              Charles Beirnaert                  Ubi Studios, Ubi R&D,
              Gervais Deschênes                  Michel Guillemot
              Guillaume Marcel
              Patrick Sirois         Publisher
              Xavier Le Dantec                   Ubi Soft, Yves Guillemot
Translation
              Coralie Martin