Thug2 PC Manual
Thug2 PC Manual
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Starting Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Launcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Controlling the Skater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Focus Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Projectiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tantrums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Walking and Climbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tagging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Control Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Scoring Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Special Meter and Special Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . .
Camera Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Control Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Story Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Multiplayer Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create-A-Skater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Face Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create-A-Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create-A-Park . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Create-A-Park Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create-A-Goal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create-A-Trick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Online Play and LAN Network Play . . . . . . . . . . . . . . . . . . . . . . . . . .
Game Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Installation
Please make sure your computer system uses one of the following
Windows Operating Systems: 98/98SE/ME/2K/XP. Tony Hawks
Underground 2 is not compatible with Windows operating systems earlier
than Windows 98, and is not compatible with any other non-Windows
operating systems. Tony Hawks Underground 2 requires the latest
DirectX 9.0c compatible drivers for your CD-ROM drive, sound card and
video card, as well as any other peripherals.
CD KEYS
To install and run the game, you must have a valid CD Key. Your CD Key is
located inside the jewel case that came with your game. During
installation, please enter the CD Key exactly as it appears.
Keep your CD Key safe and private in case you need to reinstall the game.
Your CD Key is unique and without it, you wont be able to play the game.
Starting Up
To select menu options, use the arrow keys and to navigate the
menu options. Highlight the desired option and press the Spacebar or the
Enter key to accept. To select a menu option, follow the on-screen
command prompts and press the Spacebar or the Enter key to accept
and the Esc key to go back to navigate through the menu options.
Tony Hawks Underground 2 supports standard game pad devices. Please
view the Tony Hawks Underground 2 Readme file for more information on
supported game pad devices.
Launcher
After launching Tony Hawks Underground 2 youll see four tabs in the
Launcher window for setting up various options and preferences.
This Launcher appears after you double click on the Tony Hawks
Underground 2 executable (.exe file).
LAUNCHER TAB
Screen Resolution Settings
To play Tony Hawks Underground 2 in a specific screen resolution,
select the most appropriate screen resolution. If game performance
is poor, try setting your screen resolution to a lower value.
Miscellaneous Options
Full Screen Anti-Aliasingotherwise known as FSAAreduces the
amount of jagged edges on all model surfaces, thus increasing visual
quality. Please note that this option can cause performance issues on
low-end systems.
GRAB TRICKS
To perform a grab trick, you must first be in the air. Once in the air, press
Key Pad 6 in combination with one of the directional keys; W, S, A or D
(please see the Skater Control section in the Control Chart for the
directional keys on page 13). Each direction on the directional keys
performs a different grab trick. The longer you hold Key Pad 6 down
during a grab trick, the longer youll tweak that grab trick. The score for
the trick increases over the length of the grab.
FLIP TRICKS
To perform a flip trick, you must first be in the air. Once in the air, press
Key Pad 4 in combination with one of the directional keys. Each direction
on the directional keys performs a different flip trick.
GRIND TRICKS
To perform a grind trick, you must be near a rail or a grindable surface in
the level.
First ollie (press and release Key Pad 2), and then press Key Pad 8 when
near the rail/grindable surface to perform a grind trick.
50-50 = When parallel to a rail, press and hold Key Pad 8.
Nosegrind = Press on the directional keys and Key Pad 8.
5-0 = Press on the directional keys and Key Pad 8.
Boardslide/Lipslide = Rotate the board perpendicular to a rail and
press Key Pad 8.
Noseslide/Tailslide = Press or on the directional keys and Key
Pad 8. Rotate the part of the board you want to slide on into a rail.
Smith/Feeble = Press , or , on the directional keys and
Key Pad 8.
Crooked/Overcrook = Press , or, on the directional keys
and Key Pad 8.
LIP TRICKS
To perform a lip trick, skate straight up a ramp or quarterpipe and press
Key Pad 8 with a directional key at the lip (or top edge) of the ramp. Press
and on the directional keys to balance.
MANUALS
To perform a manual, quickly press then on the directional keys.
You can also nose manual by quickly pressing then on the
directional keys. Press and on the directional keys during a manual
to balance.
REVERTS
To revert when landing back onto a ramp, press Key Pad 7 or Key Pad 9
when you hit the ramp surface coming out of an aerial maneuver.
NO COMPLY
To perform a no comply, quickly tap on the directional keys just before
tapping or releasing Key Pad 2.
BONELESS/FASTPLANTS/BEANPLANTS
To perform a boneless, fastplant or beanplant (varies depending on the
pro skater), quickly tap on the directional keys and release
Key Pad 2. These tricks will allow you to jump farther and higher than
a regular ollie.
ADVANCED CONTROLS
PRESSURE FLIPS
Tap Key Pad 7 once to move your feet into pressure flip position. Press
Key Pad 2 to jump and Key Pad 4 plus either , , or to
execute a pressure flip.
NOLLIE
A nollie is an ollie (or jump) performed on the front of the board instead of
the rear. To perform a nollie, first press Key Pad 7 twice to get into
position, then press Key Pad 2. Nollie flip tricks follow from nollie stance.
You can also toggle between regular, pressure and nollie positions by
pressing Key Pad 7 while grinding or in a manual.
Note: Pressure and nollie tricks give you more scoring options.
SWITCH STANCE
Youll score more points when performing tricks in switch stance, which is
the opposite of the skaters normal stance. To get into switch stance, press
Key Pad 9. Your stats will be decreased when switched unless your Switch
stat is maxed at 10.
WALLRIDES
To perform a wallride, approach a wall at a 45 angle and ollie into the wall
while holding Key Pad 8. Then press Key Pad 2 to wallie. Press the
directional key and Key Pad 2 to walljump.
STICKER SLAP
Jump straight into a wall and press and Key Pad 2 to plant your foot
on the wall and kick off in the opposite direction.
WALLPUSH
Skate or manual straight into a wall and hold Key Pad 8 to push off
the wall.
SPINE TRANSFERS
To transfer over a spine (two quarterpipe ramps placed back-to-back),
press Key Pad 7 and/or Key Pad 9 when launching off of one side of
the spine.
SKITCHING
To skitch (get pulled behind a vehicle), press on the directional keys
when directly behind a vehicle. Press and on the directional keys
during a skitch to balance the skater.
FLATLAND TRICKS
All flatland tricks stem from the manual ( or ). Once in a
manual, tapping twice on Key Pad 6, Key Pad 8, Key Pad 4 or any
combination of those keys will produce a variety of flatland tricks. You
must balance during the string of flatland combos using and on the
directional keys.
GRIND/LIP BRANCHING
In the middle of a grind or lip trick, tap twice on Key Pad 6, Key Pad 8,
Key Pad 4 or any combination to change your trick.
POWERSLIDE
Press in quick succession on the directional keys then tap Key Pad
9 to do a quick 180.
ACID DROPS
Press Key Pad 7 and Key Pad 9 while jumping over a quarterpipe ramp to
acid drop into the ramp. You can do this while skating or walking. (See the
Walking section on the following page.)
Focus Mode
When your special meter is filled, press Key Pad 0 to go into slow-mo
focus control. Now you can view every trick and land it clean. Just keep
your special meter up and your combo going to stay in Focus Mode. Focus
Mode is limited in two ways:
You can only use it for 15 seconds at a time.
You may not execute Focus Mode in the same combo more than
three times.
Projectiles
As you skate around, you may find projectiles (like apples, for example).
Press Key Pad 6 to pick them up and Key Pad 4 to throw. Find a
pedestrian and try to nail em.
Tantrums
When you bail, a meter comes up showing your level of frustration. Try to
fill up the meter by tapping Key Pad 8 as fast as you can, releasing your
frustrations in a tantrum. If you throw a tantrum, youll also earn a small
Freak Out bonus score that you can use to start your next combo. The
higher your meter, the crazier your tantrum will be and the bigger your
Freak Out bonus. It pays to go nuts!
CLIMBING/HANGING
To climb and/or hang, you must first be in Walk Mode, then jump (using
Key Pad 2) near a wall or hanging wire and press Key Pad 9 to grab the
ledge. While hanging, press and to move your position on the ledge,
and press to climb up onto the ledge surface.
Note: Not all ledges allow climbing or hanging.
Tagging
Walk over to a wall and lay down your very own graffiti tag by pressing
Key Pad 8 while youre facing a flat surface. You can also use the new
Create-A-Graphic mode (see page 23) to customize your tag and make it
your own.
Control Tips
When you bail, tap the keys on the Key Pad repeatedly to get
up faster.
Each skater has a different trick setup. You can configure your tricks
any way you like using the in-game Edit Skater/Tricks menu.
Special tricks have high point values. Expand your available special
tricks by playing through Story Mode.
You can jump off your board and continue your combo run for a
limited time. Use this move to get your speed back up and keep
tricking (just before you think your combo is over).
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Scoring Tips
Combine grab and flip tricks while catching air for higher scores.
You can continue your combo moves using reverts and manuals.
Manuals keep your combo going across flatland ground sections.
Reverts keep your combo going from big air tricks off ramps.
During a run (unless in a free skate session), every time you repeat
a trick, the tricks point value decreases. To get a high score, youre
going to have to think about your line and mix up the tricks
you perform.
Switch tricks are worth more and devalue separately from
regular tricks.
Try to trick into and out of every grind.
Use special tricks for huge scores.
Spinning (540, 720) while in the air performing tricks nets bigger
scores. Press Key Pad 7 or Key Pad 9 to spin around faster.
Every trick in a combo adds to your score multiplier.
Nollie tricks score more points than regular ollie tricks.
Trick across gaps (the blue text transfers) to maximize your combos.
When landing from a quarterpipe, revert then manual to continue
your combo.
You can combo every type of tricklip tricks, manuals, vert tricks,
grinds, etc.and use revert to link them together. There are also
spine transfers and skitchingand you can link those in your
combos, too!
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Camera Control
You can use the camera control directional keys to move the camera and
check out whats around you when youre skating. To find an angle you
like, press Z, X, C or V on the camera control directional keys. Alternately,
press Tab to switch between different camera positions. Continue pressing
Tab to return to the default camera position. When walking, tap Key Pad 7
to re-center the camera behind the skater.
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Control Chart
Menu Controls
Accept:
Back / Cancel:
Menu Selection:
Enter or Spacebar
Esc
Arrow Keys
Skater Controls
Forward:
Backward:
Turn Left:
Turn Right:
W
S
A
D
Actions
Ollie / Jump:
Grab Tricks:
Flip Tricks:
Grind Tricks:
Get Off Board:
Alt. Get Off Board:
Nollie / Rotate Left:
Switch / Rotate Right:
Focus Mode:
KP 2
KP 6
KP 4
KP 8
KP 1
KP 3
KP 7
KP 9
KP 0
Camera Controls
Camera Up:
Camera Down:
Camera Left:
Camera Right:
Camera POV:
Z
X
C
V
Tab
Multiplayer
Open Chat Window:
Enter
Home
End
Delete
Page Down
KP 2
KP 4 / KP 6
KP 8
KP 1 / KP 3
KP 7 / KP 9
Z/X/C/V
Main Menu
The Main Menu of Tony
Hawks Underground 2
allows you to select from all
the different game modes.
Press and on the
directional keys to move the
cursor to the desired menu
option. Press Enter to select
the highlighted menu option.
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Story Mode
Ripped from the streets of
your hometown, Tony Hawk
takes you on an
unprecedented around-theglobe skating blitzkrieg
called The World Destruction
Tour. Its half competition,
half all-out monster party for
hardcore skating veterans and up-and-coming pros like you. This one-ofa-kind underground competition pits Tonys team against Bam Margeras
team in a skating fiesta that leaves a worldwide wake of chaos from the
hundreds of insane and ridiculous stunts and challenges that await you!
CLASSIC MODE
Ready to go old school? Complete all the old favorite goals like SKATE
letters, high scores and more in the Tony Hawks Underground 2 levels,
plus 6 other re-released levels with 10 new goals per level and a 2-minute
time limit. The branching level progression allows you to decide where you
want to go next.
ONLINE PLAY
Take your game skills to the Internet or to a Local Area Network (LAN)!
Get ready to battle players all over the world in up to 8-player games!
Please read the Online Play section to learn more about how to connect
Tony Hawks Underground 2 to the Internet.
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2-PLAYER
When you and a friend are ready to go head-to-head, this mode offers many
different 2-player games.
Note: 2-Player Mode can be played with two players using one keyboard,
or can be played with one player using the keyboard and the other using
a game pad.
CREATE-A-MODES
CREATE-A-SKATER
Want to make the ultimate skater? Create-A-Skater allows you to start from
scratch and create your own skater to play with in any mode of
Tony Hawks Underground 2.
CREATE-A-PARK
Create the skate park or skate city of your dreams! Specify the size and
name of your park and start building. You can choose from a variety of
pieces, and use the new Rail Tool for customized grind rails. Then add your
own goals and challenges to the level.
CREATE-A-GRAPHIC
Want to really leave your mark? Make your own unique graffiti design by
layering and customizing tons of images and then use it to tag up the levels.
You can also place your created graphic on your Create-A-Skater, applicable
clothing items and even your skateboard deck.
CREATE-A-GOAL
Choose a level and start creating goals you can trade with friends or share
online. Pick from Skate, Combo, High Score and many other types of goals!
Or you can download new goals online and play in this mode.
CREATE-A-TRICK
Not satisfied with the tricks that we put in the game? Design your own!
Create your tricks, and then go online and show offor even trade tricks
with other players around the world.
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GAME OPTIONS
This is your one-stop shop for setting your preferences and saving or loading
your game. You can change the controller configuration, adjust sound
settings, check out level records, enter cheat codes or watch movies.
Story Mode
THE STORY
Youre an up-and-coming pro with serious skills when skating legend Tony
Hawk invites you to join his team of skaters in an unprecedented around-theworld competitionan all-out skating blitzkrieg where youll rack up points
for your team through serious hard-core skating and ridiculous stunts. Its
Tonys team versus Bams team in an underground skating competition.
Two teams, international cities and hundreds of funny and insane
challenges await.
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Multiplayer Modes
ONLINE PLAY AND
NETWORK PLAY
Connect your computer system
to the Internet or a Local Area
Network (LAN) and play up to
8-player games. If you have
Internet access and either a
dial-up or broadband modem,
you can challenge skaters
around the world.
Note: If you dont have Internet access or a LAN, you can always play in
2-player split-screen.
2-PLAYER
Play against a friend in split-screen action using the keyboard or the
keyboard and a game pad.
MULTIPLAYER GAMES
TRICK ATTACK
The player with the highest score at the end of the time limit wins!
SCORE CHALLENGE
Similar to trick attack, except the match ends when the first skater
reaches the target score.
COMBO MAMBO
The player who busts the biggest combo during the time limit wins! Make
your combos count, because your highest scoring combo will be your
score for the match.
SLAP!
This ones easy to explain: The player who slaps the most wins! When two
skaters collide, the faster player stays standing. So bust some tricks to get
your Special Meter full, and then start slapping the other skaters around!
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GRAFFITI
The player with the most tagged objects wins! Obstacles are tagged with
your color by tricking off them. Try to steal your friends tags by pulling
higher scores and bigger combos off the same object.
FIREFIGHT
Suspend disbelief for a moment You can shoot fireballs from the bottom
of your skateboard! The higher your combo, the bigger your fireballs
become. Your objective is to knock out the other players. Shoot fireballs
with the directional key and Key Pad 4 or the directional key and
Key Pad 4.
You can keep tapping Key Pad 4 for double, triple and even
quadruple fireballs!
The skill level determines how much of a combo score it takes to launch
a massive fireball (1 is easy, 5 is hard).
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SCAVENGER HUNT
New to Tony Hawks Underground 2 ! Each player places 5 coins
throughout the level. Be the first one to pick up all the coins, including your
own 5, or at least be the one to pick up the most coins before the time
limit runs out, and you win!
FREE SKATE
Keep it real with a no-time, no-score and no-rules session. Skate just like
you do on the street, minus the ever-present cops and security guards. By
default, all online games start out in free skate mode.
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Create-A-Skater
Note: Activision Customer
Support cannot troubleshoot
user-made skaters.
In Tony Hawks Underground 2,
you can create nearly any kind
of skater. Create your own
skaterthen go online to
show off your look!
Note: You cannot change or customize certain items with other items.
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CREATE OPTIONS
From the main Create-A-Skater menu you can choose to create a new
skater or edit your current skater. You can also load a previously saved
skater, or save the skater you just created.
PIECE CATEGORIES
The available Piece Categories when creating a new skater or editing your
current skater are:
Information = Name, Hometown, Age, Sex, Stance, Push, Tricks
Head Options = Skin color, Face type, Hair style, Hair color, Facial hair,
Facial hair color, Hat style, Hat color, Hat logo, Glasses, Glasses color
Torso Options = Shirt style, Shirt main color, Shirt second color, Front
logo, Adjust front logo, Back logo, Adjust back logo, Backpack,
Backpack color, Accessories, Accessories color
Leg Options = Pants, Pants color, Socks, Socks color, Shoes,
Shoe color
Tattoo Options = Head tattoo, Chest tattoo, Back tattoo, Left Bicep
tattoo, Left Forearm tattoo, Right Bicep tattoo, Right Forearm tattoo,
Left Leg tattoo, Right Leg tattoo
Scale Options = Body, Head top, Head, Nose, Jaw, Chest, Waist,
Biceps, Forearms, Hands, Thighs, Calves, Feet
Pad Options = Helmet, Helmet color, Helmet logo, Elbowpads,
Elbowpad color, Kneepads, Kneepad color
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Face Mapping
You can take a digital photograph of your face and apply it to your CreateA-Skater! By following a few simple steps, youll be in
the game!
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3. Adjust or recolor your skin color by selecting Color Your Skin from the
menu. Again, there are three bars that represent Hue, Saturation and
Value of the color of your skin.
4. You are now done editing your Custom Face.
Create-A-Graphic
Put your creativity to the test!
Use this new tool to layer and
combine all kinds of different
graphic elements, shapes and
text to create your own
personal logo. Then, use that
graphic as your graffiti tag,
deck graphic or even on your
skater clothes!
OPTIONS
From the Main Menu, select Create-A-Modes then Create-A-Graphic. You
can choose to create a brand new graphic, edit the current graphic, load a
previous graphic or save your graphic. You can also select from a list of
premade graphics that you can use or customize and make your own.
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Once youve entered the editor, there are 10 layers for you to choose from.
Pick a layer and then hit Select Graphic to choose from a wide variety of
graphics, illustrations, logo shapes, backgrounds, odd shapes, sponsor
logos or even enter your own text! Once youve chosen a graphic element
for that layer, press the Esc key to go back to the Graphics Editor and see
how it looks on your canvas. Then you can:
Modify Graphic/Text Go ahead and change your mind. This allows
you to go back and pick a new graphic from that layer.
Erase Layer Wipe that layer clean and start over.
Transform Layer Press the or arrow keys to rotate the layer.
Press the and arrow keys to scale the layer and make
it larger or smaller. The movement keys to move the layer within
the canvas.
Flip Horizontally Flip the layer left to right to see its mirror image.
Flip Vertically Flip the layer top to bottom to see its mirror image.
Swap Backwards When you have more than one layer, you can
move the selected layer behind the other layers to get the desired
visual effect.
Swap Forward Move the selected layer in front of each of the other
layers to bring it to the front of the graphic.
Copy to Open Layer Create a new layer by making a copy of your
current layer.
Color Palette Choose a color from one of the 16 boxes to change
the color of the graphic element on that layer. Also use the Hue,
Saturation, Value and Fade sliders below to customize your
color selections.
When youre satisfied with each layer, press the Esc key to return to the
list of layers on the left. Use up to 10 layers to create your own
masterpiece! When youre satisfied with your graphic, select Done at the
bottom of the layer list to return to the Create-A-Graphic menu. Now you
can save your graphic and use it in-game!
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Create-A-Park
CONTROLS
Tony Hawks Underground 2 has
one of the most advanced level
editors created, allowing you to
design your own level and place
different kinds of created goals
within the level.
Note: Activision Customer
Support cannot troubleshoot
user-made editor parks.
BASIC CONTROLS
The currently selected piece acts as your cursor as you use the selection
keys to move the piece around your park. Key Pad 4 and Key Pad 6 rotate
the piece and Key Pad 2 places it down. Key Pad 8 will erase any pieces
intersecting with the current piece.
CHANGING PIECES
Use the directional keys to select pieces. The Delete and Page Down keys
allow you to scroll through the different categories of pieces to choose
from. The current category is shown in the upper left-hand corner of the
screen. Once youve selected a category, use the Home and End keys to
scroll through the pieces available in that category. The name of the
selected piece is listed above the piece.
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area. Press Key Pad 2 to start the selection, use the selection keys to
make your selection (shaded in red), and then press Key Pad 2 to
complete your selection. The selection menu will appear:
Continue Go back to the park editor.
Copy Make a copy of the selected area thats stored in the
Clipboard category for later use.
Note: If your park is low on memory, you may not be allowed to copy
large sections.
Cut Remove the selected area and store it in the Clipboard for use
in a different area.
Delete Pieces Clear the selected area.
After making a selection and using the Copy or Cut function, use the
selection keys to select the Clipboard category. Scroll to the left or right to
view all your saved selections. You can then move the saved item around
the park and use Key Pad 2 to place it.
CREATING GAPS
Gaps always link two objects together. In the editor, use the Gap Tool to
select the first piece involved in the gap. Then select the second piece to
complete the gap. Each piece of the gap will now have a gap poly
attached to it. The gap poly looks like a white, wireframe wall attached
to the piece. In order to achieve a gap in the game, the player must jump
through one gap poly and pass through the other side of the gap poly
before landing. Put the Gap Tool over a piece with a gap attached to it to
modify that pieces gap poly. Key Pad 4 and Key Pad 6 rotate the gap poly
to a different side of the piece. Key Pad 7 and Key Pad 9 modify the
dimensions of the currently selected gap. Press Key Pad 2 to access that
gaps Gap menu.
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You can erase a gap by placing the Gap Tool over a piece involved in the
gap and pressing Key Pad 8. This will remove both sides of the gap.
Note: Gaps cannot be attached directly to rails created with the Rail
Tool. Instead, they should be attached to pieces underneath the rails.
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nearest rail point. Once grabbed, the rail point can be dragged in any
direction, raised or lowered. Press Key Pad 2 to place the rail in the new
position and return to free movement.
Note: You can only grind around corners that are 45 or less. As you
make rails, links that CANNOT be continuously skated will appear as
red. A green link indicates that the rail transition will work.
OTHER CONTROLS
Press the Esc key to bring up the Park Editor Menu. Key Pad 1 and Key
Pad 3 zoom the camera in and out.
28
delete pieces and lower ground until you make enough room for the
desired number of players.
Save Park Save your park to the hard disk. The name you save
under will become the name of your park.
Load Park Load a previously created park from the hard disk.
Load Premade Park Allows you to load a pre-built park included
with Tony Hawks Underground 2. You can learn a lot about park layout
by looking at the included parks, and you can erase, rebuild and resave
them.
Quit This will take you back to the Main Menu.
29
Create-A-Goal
Ready to design your
own game?
You can take one of the parks
youve created yourself or one
of the levels in the game and
make your own goals and
challenges. Trade your creations
online with your friends or play
your goals in a multiplayer online game of Goal Attack. Trickspots, sick
lines, combo goalsall it takes is little time and a whole lot of creativity.
From the Main Menu, select the Create-A-Modes option and then CreateA-Goal. If you want to play someone elses goals, select Load Goals and
load them up. When you get to the Level Select Menu, youll see a set of
numbers below each levels name the number on the far right is the
maximum number of goals that can be created per level. The number
preceding it is the number of goals that youve created for that level.
Select a level and youll enter it in free skate mode. Skate up to a
pedestrian to initiate a goal, or pause and select View Goals to jump to a
particular goal.
30
CONTROLS
Whenever you create a new goal, the first two steps will be the same: first,
place the pedestrian that will give out this goal. Second, place the restart
piece where you want the player to be placed when he or she starts this
goal. Use the selection keys to move the pedestrian or cursor around the
level. The camera keys move the camera so you can more accurately
place items in the level. Key Pad 7 and Key Pad 9 lower or raise an item.
Key Pad 1 and Key Pad 3 zoom in and out. Press Enter to place the item
in the level. Next, select from the following list of goal types:
SKATE Letters The player must collect all 5 letters in the allotted time to
win. Place the goal pedestrian (person who gives out the goal in-game) in
the level using the previous controls. Next, select the starting point of the
player who will be completing the goal (indicated by the green 1P text and
yellow arrow). Then place the letters S-K-A-T-E around the level at your
desired locations. Players can collect SKATE letters while skating, walking
or driving one of Tony Hawks Underground 2s many vehicles.
COMBO Letters Place the goal pedestrian, player start point and the
letters C-O-M-B-O around the level at your desired locations. The player
will be required to collect all letters in a single combo.
High Score Place the goal pedestrian and player start point, then
proceed to the Edit Goal Menu. A high score goal challenges the player to
reach a target score you set.
High Combo Place the goal pedestrian and player start point, then
proceed to the Edit Goal Menu. This goal challenges the player to complete
a single combo at a set score.
Skate Tricks Place the goal pedestrian and player start point, then
proceed to the Edit Goal Menu. In this goal, tricks will appear on the right
hand side of the screen and the player must complete them before the
screen fills up.
Combo Skate Tricks Place the goal pedestrian and player start point,
then proceed to the Edit Goal Menu. Combo Skate Tricks are the same
as Skate-Tricks, only the player must do combinations of tricks to clear
each block.
31
Tricktris Place the goal pedestrian and player start point, then proceed
to the Edit Goal Menu. Tricktris is like Skate-Trick only the tricks appear in
preset blocks.
Gap Place the goal pedestrian and player start point, then select a gap
or gaps that this goal will involve. Gap goals are some of the most useful
and modifiable goals in Tony Hawks Underground 2.
A gap goal challenges the player to get a gap (or gaps) and can also ask
them to do a specific trick across that gap. Gap goals can be completed
when skating, walking or driving a vehicleso gap goals can be used to
set up everything from complex trick spots (e.g., Do a 900 across this
channel) to crazy car jumps.
32
Edit Win Message You can type a message that your pedestrian will
say when a player beats your goal.
Delete Goal Wipe out this goal.
Test Goal (regular levels only) Select this option to get dropped into
the game and automatically start the current goal.
Note: This option will not appear when making goals in Create-A-Park.
To test goals in Create-A-Park Mode, return to the Create-A-Park Pause
Menu and select Test Play.
Control Determine how the player will start out when they try this goal.
You can always choose between skating, walking and walking only (the
player will not be able to switch back to skating for the duration of the
goal). In addition, SKATE, High Score and Gap goals also allow you to start
the goal in a vehicle specific to the level its in. Create you own races or
destruction derbies if you like!
Pick Gaps (Gap Goals only) Select the gaps that the player will need to
skate in this goaland dont forget to tell them which ones you chose in
your goal text!
Note: You can only choose gaps that youve created yourself or that
youve already found in the levels.
Required Trick (Gaps only) Type in the name of the trick the player
must do over this gap (or gaps). Make sure to spell the trick exactly as it
appears in the trick string at the bottom of the screen when the trick is
done in the game, or your gap goal may not work.
Edit Skate-Tricks/Tricktris A whole variety.
33
Tricks
EDIT TRICKS
Note: Activision Customer Support cannot troubleshoot user-made tricks.
While youre hanging in the skateshop or skating in the game, you can
always edit your tricks. Swap tricks until you find a perfect set to your
liking. To change a trick assignment, select the trick category that you
want to edit: Grab Tricks, Flip Tricks, Lip Tricks and Special Tricks. Select
the trick you want to assign to a trick slot, then select the key combination
you want to assign to that trick.
SPECIAL TRICKS
Special tricks always require at least three key presses. All skaters start
out with only four special trick slots, but as you complete goals in Story
Mode, you can earn up to seven more slots.
34
Create-A-Trick
Combine animations to make
your own custom tricks! You can
select Create-A-Trick from the
Main Menu to start making a
trick in the New Jersey level.
Once in the gameor in Story
Mode or Free Skate Modeyou
can always create new tricks by
selecting Create-A-Trick from
the Pause Menu.
CREATE-A-TRICK MENU
If this is your first time, choose Create New Trick to enter the trick lab or
choose from a variety of premade tricks to see how they were created. In
either case, youll next be presented with the main timeline interface.
In the upper right youll see your skater and across the bottom a timeline
of the current trick. Build up your own trick by adding components to the
timeline. As you edit, the skater in the upper left will perform your trick
over and over. The trick starts on the timeline at the far left (0 seconds)
and will continue through to the end of the last component youve placed.
Start by pressing Enter to add a new trick, animation, body rotation or
sound to the timeline. From within each component, you can define the
type of animation youd like to perform, duration of the animation and
other trick-specific details. When navigating the timeline, use the
and directional keys to move each specific component to a
different portion of the timeline. By layering different animations and
rotations, you can start to build up complex tricks. Highlight a component
youve placed on the timeline and press Enter to modify options
associated with it. Some of the options you may see:
Duration How long this trick component will last, in seconds.
Start/Stop For a trick with an animation, you can use these parameters
to effectively chop off the first or last part of the animation. For example,
if you want to put a kickflip in your trick that only flips halfway, set the
Start to 0% (the natural beginning of the trick) and the Stop to 50%
(halfway through the kickflip). By using only parts of existing tricks, you
can make entirely new tricks.
35
Hold Time (grabs only) You can force a grab trick to hold itself for this
amount of time.
Holdable (grabs only) Change this to Yes if you want the player to hold
or tweak this grab by holding either Key Pad 4 or Key Pad 6 during the
trick. You are limited to 1 holdable grab per created trick.
Backwards (some tricks only) Set this to On if you want the trick
animation to play backwards instead of forwards.
Points The length and complexity of your created trick determines the
score of the trick.
Rotation You can use Key Pad 9 to toggle player-controlled rotation on
or off for the duration of the trick. Turning rotation Off means the player
cannot spin this trick when in the air, but the score for the trick will be
increased to compensate.
When youre finished adding and modifying components and you want to
test the trick, press Key Pad 8 to return to the Create-A-Trick Menu.
Back To Editor Head back to the timeline to change your created trick.
Preview Trick Try your new trick in a level to see how it performs. The
trick will be temporarily assigned to the directional key plus Key Pad 4
to make testing easy.
Name Trick Name the trick whatever you like.
Save Trick Save the trick to your computers hard disk so that it can be
traded online.
Done Return to the current game mode. Youll be asked if you want to
keep your created trick when you exit. At any one time you can keep up to
10 created tricks active. All 10 tricks will be saved with your skater if you
save to your computers hard disk. Additional tricks can also be saved
individually to the hard disk. See Save Trick above for more info.
Note: After you make a trick and decide to keep it, youll need to
permanently assign your trick to your skater in the Edit Tricks Menu.
Just select the key combo you want to assign the trick to and when
you see the list of tricks, scroll all the way to the bottom to see your
created tricks.
36
Next, if youre playing online, youll see a message asking you if you wish to
establish a GameSpy Profile. Tony Hawks Underground 2 uses GameSpy
(www.Gamespy.com) for its online matchmaking. (The GameSpy Arcade
installer is provided on the Tony Hawks Underground 2 install disc in the
Extras section.) By establishing a profile and providing GameSpy with
your e-mail address, youll be able to track friends online via Tony Hawks
Underground 2s Homie List and post your stats online. Visit
www.gamespy.com for details on GameSpy Profiles. Next, select Play
Online from the Internet Options menu if you wish to immediately play a
game. The GameSpy Region List (not shown in LAN mode) shows the
37
Once you enter a region, youll see a list of servers on your right. To the
left is the user list, and at the bottom is the chat window. In the middle is
the Action menu:
Host Game Start a server of your own.
Join Game Join one of the servers shown on the right.
Observe Game Join a server as an observer.
Refresh Update the server list on the right of the screen.
User List Change focus to the User List where you can scroll
through the list of players in the lobby. If youve logged in with a
GameSpy Profile, you can select a user to add him or her to your
Homie List. The skateboard icons next to the users names indicate
their online ranking. If the skateboard icons are empty, they have
not posted their stats online. The more red the icon, the higher the
online ranking.
Homie List Select this option to see the status of your friends
already added to your Homie List. The Homie List shows you if your
friends are online and where theyre playing. Play in their current
game by selecting Join or select Observe to watch.
Enter Message Select this option to enter a chat message that will
appear in the chat window in the lower left.
Quick Chat To quickly chat while in the game, press the Enter key.
38
JOINING A GAME
If you select Join in the Action Menu, the highlight cursor will move to the
Server List.
As you highlight each server, pertinent information about that server
is shown:
Ping Time The time it takes to send data from your computer
system to the server. A low ping time means you have a fast
connection to the server.
Mode The game that is being played or will be played.
Skill Skill level gives you a rough idea how skilled the players are
in a particular server. If set to 1, youll be playing newbies; 5 is for
hardcore Tony Hawks Underground 2 players only!
Level The level on which the game is being played.
Ranked YES means that games played in this servers game modes
(2 Minute Trick Attack or Graffiti) will be reported to Tony Hawks
Underground 2s online stats system.
Players The number of players currently in the game is listed at the
top left. 8 is the maximum. Underneath, the names of the players in
the game appear.
The top of the screen also displays whether a game is currently in process
or other important info about that specific server. Highlight a server and
press Key Pad 2 to attempt to join that server. If the server has room, the
level will load, and away you go!
39
HOSTING A GAME
If you choose to host a game, youll be presented with the Server
Options menu.
Once your server is up, other players will see this information in the Server
List and can attempt to join it. When starting a server, youll get the
following options:
Name Set the name of your game as it will appear in the server list
to other players.
Level The level you plan to host in (can be changed at any time
once youre in the game).
Players The highest number of players youll allow on your server.
The maximum for broadband hosted games is 8, for modem users 3.
Depending on your connection, select the number of players that
works best for you.
Observers Choose whether or not to allow an observer to watch
the game. Only 1 observer can watch a game at any given time.
Teams How many teams you want to play with. You can change
this once youre in the game.
Skill Level Rate your skill level: 1 is for beginners; 5 is for highscoring vets.
Rank Restriction Every player who logs in to GameSpy and then
plays either a 2-minute Trick Attack or a 2-minute Combo Mambo
game is given a rating. Depending on your skills, your rating will
increase (with a rating of 10 being the sickest). Every player starts
with a rating of 0.
As the host, you can decide what rating levels you will allow inside
your server. By default, Rank Restriction is set to NONE.
>> Less Than: Set this option if you want to require clients to have a
rating that is BELOW the rating you selected. For instance, if you
selected Less Than 3, all clients with a rating of 3 or above will
not be able to join.
40
>> Greater Than: Set this option if you want to allow only clients
with a rating ABOVE the selected rank. For instance, if you
selected Greater Than 5, all clients must have a rating of 6 or
above to join the server.
Password You can password-protect your server if you only want
people who know the password to be able to join. Leave it empty if
you want everyone to be able to join.
Ready Select this when youre ready to start hosting a game.
Firewall Note: In order to host, or serve, a Tony Hawks Underground 2
game from behind some brands of routers with NAT (Network Address
Translation), or firewalls, you may need to enable Port Forwarding. Youll
need to route, or forward, all data on port 5150 UDP (User Datagram
Protocol) to the IP address assigned to your computer system.
41
>> Sound Options Just like an offline game, you can change music
tracks, adjust volume levels and modify other sound options from
this menu.
>> Display Options Toggle what info you want to appear on your
screen while playing.
>> Score Display Mode (teams only) Toggle the scoring display to
show individual scores or just team totals.
>> Auto Brake By default, when you pause the game or type a
message, your skater will stop skatingthis is auto braking. You
can turn this off to maintain control of your skater when menus
are up. For example, if youre playing and a friend
is typing.
>> Set Restart/Go To Restart Set a point to return to and then warp
back to that point. Only available during free skate.
Edit Tricks Change your trick setup or load your own created tricks.
You can only view your tricksnot edit themif a game has started.
Player List See whos in the game and add them to your Homie List
(requires a GameSpy Profile).
Chat Message Select this option to enter chat messages.
Observe This option will drop you into Observer Mode.
Note: You wont be able to return to the game without first quitting and
playing again.
Quit You can exit your game at any time by selecting Quit.
Tip: To send a quick chat message, press the Enter key on the keyboard
and start typing. Press Enter again to send your message.
42
ADVANCED OPTIONS
Here you can set gamewide preferences such as No Manuals or No
Walking. Any option you choose applies to every player in your server.
Some cheats from Story Mode even appear here when you unlock them.
Change Level Change to a different level. All players in the game
will move with you to the new level.
Player List Select a player to add to your Homie List. Or, if theyre
acting up, select Kick to boot them from your game or Ban to boot
them and not allow them to ever rejoin.
Tip: You can only serve on levels that youve already unlocked. Unlock
additional levels by playing offline in Story Mode. As a client, you can
join a game being played in any type of leveleven secret ones!
TEAM PLAY
If the server has Teams turned on, you can team up and combine scores.
There can be up to 4 teams. You can have any number of players on any
number of teamsplay 2-on-2 or 7-on-1you decide.
When teams are created on the server, youll see up to 4 team flags in the
level. Skate into a flag to join that team or skate into a different flag to
change teams. You cant change teams once a game has started.
43
Game Options
SAVE GAME/LOAD GAME
Please refer to the Saving and Loading section for more information.
Game Settings Allows you to set up controllers, sound options, screen
mode, etc.
Control Setup Allows customization of control settings:
Vibration Turn vibration On or Off (always defaults to On).
Autokick Select On for automatic acceleration of your skater.
Select Off for manual acceleration. If turned Off, use Key Pad 4 to
kick (always defaults to On).
180 Spin Taps Selecting On will change the way Key Pad 7 and
Key Pad 9 work in the game. When Spin Taps are active, you only
need to tap Key Pad 7 and Key Pad 9 to rotate your skater in fixed
180 increments (always defaults to Off).
Sound Options Allows customization of sound settings:
Songs Toggle the soundtrack to play Random or In Order.
Skip Track Allows you to skip the current track thats playing.
Playlist Displays all the music tracks. You decide which tracks you
want to hear.
Music Level Adjusts the volume of the music tracks.
Sound Level Adjusts the volume of the game sound effects.
Special Sounds Turn the sound effect for completion of a Special
Trick On or Off.
Music Zones Some music only plays based on your characters
location within a level. Turn these special location-based music
sounds On or Off.
44
TAUNT OPTIONS
This option allows the user to customize the skaters taunts. There are
four taunts that can be edited. (Keyboard controls are displayed with
the taunts.)
BLOOD
This option allows the user to turn the blood effects On or Off (always
defaults to On).
Game Progress See how far youve come and how far you have to
go! Get an update on how many points you have in Story Mode or how
many goals youve completed in Classic Mode. You can also check your
status on gaps.
HIGH SCORES
You can view all the highest scores in the game on this screen. Toggle left
and right to see all of the levels. Each level has 5 Best High Scores and 5
Best Combos as well as Longest Grind, Longest Manual, Longest Lip and
Longest Combo for each level.
CHEAT CODES
This is where you enter secret codes from magazines and online fan sites.
Go ahead and cheatwe gave you the option to do so!
MOVIES
View all the movies from the game. Some movies need to be unlocked by
playing through Story Mode.
45
Credits
PC Development By
BEENOX STUDIOS
Executive Producer
Dee Brown
Producer
Nabil Yared
Lead Programmer
Sylvain Morel
Programmer
Simon Hatch
Additional Programming
Sbastien Poirier
Designed, Developed and
Destroyed By
NEVERSOFT
ENTERTAINMENT
THUG2 Development Team
Jon Bailey
Ted Barber
Brad Bulkley
Clive Burdon
Rob Burns
Matt Canale
Ralph DAmato
Peter Day
Zac Drake
Andy Firth
Alan Flores
Mike Friedrich
Jake Geiger
Andy Gentile
Jason Greenberg
Rock Gropper
Kurt Gutierrez
Gary Jesdanun
Joel Jewett
Henry Ji
46
Mike Kennedy
Adam Lippmann
Greg Lopez
Andy Marchal
Dana MacKenzie
Jeff Morgan
Kevin Mulhall
Nolan Nelson
David Nilsen
Josh OBrien
Johnny Ow
Chris Peacock
Joe Pease
Scott Pease
Cody Pierson
David Powers
Jeremiah Roa
David Rowe
Matt Russell
John Sahas
Stuart Scandrett
Aaron Skillman
Chauwa Steel
Carlo Surla
Jason Uyeda
Todd Wahoske
Chris Ward
Sam Ware
Tao Zheng
THUG2 Engine and Tools
Dave Cowling
Kendall Harrison
Garrett Jost
Rulon Raymond
Damian Stones
Fred Wang
Additional Programming,
Artwork and Level Design
by
SuperVillain Studios
Neversoft Thanks
Jon Menzies
Dave Stohl
Mike Degler
Ken Schmidt
Doug Walsh
Ken Murphy
Connor Jewett
Activision
Creative Domain
GameSpy
Infinity Ward
Shaba Games
SN Systems
Skatelab
PlanetTonyHawk.com
and
thugXonline.com
Published By
ACTIVISION
PUBLISHING, INC.
Producers
Kragen Lum
Stacey Drellishak
Executive Producer
Brian Bright
Production Coordinators
Doug Heder
Mike Hall
Worldwide Executive
of Music
Tim Riley
Music Supervisor &
Licensing Coordinator
Brandon Young
Intro Movie
Creative Domain
World Destruction Tour
Movie Editing & Production
900 Films
Bails Videos
411 Video Magazine
V.O. Actors
Larry Cedar
Ben Diskin
Melissa Disney
Jeffrey Todd Fischer
Bartley P. Flynn
Peter A. Hulne
Arif S. Kinchen
Phil LaMarr
Lani Minella
Joshua Seth
Larc Spies
Jason Spisak
Wally Wingert
Dave Wittenberg
Skaters
Tony Hawk
Bob Burnquist
Eric Koston
Bam Margera
Rodney Mullen
Chad Muska
Ryan Sheckler
Mike Vallely
Cameos
Cut Chemist
Steve Steve-O Glover
Jesse James
Natas Kaupus
Phil Margera
Wee Man
ACTIVISION STUDIOS
President, Activision
Publishing
Kathy Vrabeck
V.P., North American Studio
Dave Stohl
V.P., Global Brand Mgmt.
Will Kassoy
Director, Global Brand
Management
Jeff Kaltreider
CREATIVE SERVICES
V.P., Creative Services
Denise Walsh
Director of Creative Services
Matthew Stainner
Manager, Creative Services
Jill Barry
Creative Agency
Creative Domain
Manual Design & Layout
Ignited Minds LLC
Activision Legal
George Rose
Greg Deutsch
Phil Terzian
Jay Komas
Michael Larson
Danielle Kim
Erika Denton
Central Technology
Ed Clune
Anthony Lu
Installer Programming
Mike Restifo
47
ACTIVISION
SPECIAL THANKS
Mom & Dad
Justin Berenbaum
Nicole Willick
Mike Ward
Simon Ebejer
Jeff Poffenbarger
Jim Desmond
Wade Pottinger
Dave Anderson
Paula Cuneo
Stacy Rivas
Tiffany Everett
Irene Navarro
Matt Haring
Jared Prindle
Nathan Lum
QUALITY ASSURANCE/
CUSTOMER SUPPORT
Project Lead
Stephen Peterson
Senior Project Lead
John Rosser
QA Manager
Joe Favazza
Floor Lead
Brian Morrison
Network Lead
Aldo Sarellano
Database Manager
Wayne Williams
Test Team
Adam Hirst
Craig Schmidt
Eric Rodgers
Anthony Gordon
Stephen Whilden
Josh Gill
Josh Black
Leonard Williams
Mike Sutherland
48
Byron Brazil
Dan Ludwig
Jade Crespo
Brian Douglas
David Bunting
Clint Baptiste
Manager,
Code Release Group
Tim Vanlaw
Lead,
Code Release Group
Jef Sedivy
Code Release Group
James Call
Anastasia Popova
Diego Lozano
Matt Mahler
Kristina Magpusao
Senior Lead,
Compatibility Group
Neil Barizo
Senior Tester,
Compatibility Group
Francis Jimenez
Compatibility Group
Pratheep Eamranond
Chris Dolan
Chris Neal
Carlos Ramirez
Senior Lead, Network Lab
Chris Keim
Sr. Manager,
Customer Support
Bob McPherson
Customer Support Leads
Gary Bolduc
Phone Support
Michael Hill
E-mail Support
CS/QA Special Thanks
Jim Summers
Jason Wong
Marilena Rixford
Adam Hartsfield
Jason Levine
Nadine Theuzillot
Ed Clune
Matt McClure
Glenn Vistante
Jason Potter
Anthony Korotko
Jeffry Moxley
Sin Rodriguez y Gibson
Chad Siedhoff
Ian Moreno
Indra Yee
Todd Komesu
Joule Middleton
Vyente Ruffin
Nicholas Westfield
Willie Bolton
Jennifer Vitiello
Jeremy Shortell
Mike Rixford
Tyler Rivers
Nick Favazza
Elizabeth Peterson
Sponsors
4 Star
Adio
Almost
Element
eS
Etnies
Girl
Globe
Hawk Clothing
Hawk Shoes
Hurley
Matix
Nixon
Quiksilver
Shortys
Volcom
Von Zipper
Birdhouse
Circa
DVS
Electric
Independent
RDS
The Firm
Vision Streetwear
Old Star Skates
Balzout
Random
1999-2003 GameSpy
Industries, Inc. GameSpy
and the Powered by
GameSpy design
are trademarks of
GameSpy Industries, Inc.
All rights reserved.
Video Footage
900 Films
Steve Chalme
Brett Hardy
Mark Jeremias - Build
Wordwide Inc
Bam Margera
Jamie Mosberg
Chad Muska
Laban Pheidias
Wee Man
Graffiti Artists
Amaze
Bigfoot
Craola
Dalek
Jazi
Epik
Kasl
Kero
Kiam
Kiaz
Krixl
Leo
Nels
Obey Giant
Riot
Seks
Shaba
WAI Crue
Yoshi
BUTTERFINGER is a
registered trademark of
Socit des Produits,
Nestl S.A.,
Vevey Switzerland
Jeep is a registered
trademark of
DaimlerChrysler
Corporation.
Trail Rated is a trademark
of DaimlerChrysler
Corporation.
Graffiti optional.
The McDonalds
trademarks and logos,
including the Golden
Arches logo, and all other
related intellectual property
are owned and licensed by
McDonalds Corporation.
MUSIC
Deadly Sinners
Performed by 3 Inches of Blood
Written by 3 Inches of Blood
Courtesy of Idol Management
No Jumper Cables
(DJ paWL Remix)
Performed by Aesop Rock
Courtesy of
Definitive Jux Recordings
Written and Produced by Aesop
Rock / I. Bavitz for 21 Bazooka
Salute (SESAC)
Remixed by DJ paWL / P.
Iannacchino for paWL made this
Recorded and mixed by NASA at
Definitive Jux studios.
Assisted by Spence Boogie.
Mastered by Tippy at
The Hit Factory
From the Definitive Jux full length
Bazooka Tooth.
49
Cheesecake
Performed by Atmosphere
Written by Slug and Ant
Published by Upside Down Heart
50% / Turn That Snare
Down 50%
Courtesy of Rhymesayers Ent. /
Epitaph
Written by Camaros
(Torben Jolma,
Christian Sandaker,
Karianne Stenbock)
From the album Romantique
Black Balloon Records 2002
Produced and mixed by
Sven Olsen
Recorded at Athletic Sound
Studios, Halden, Norway.
P & C 2002 Black
Balloon Records
Top Billin
Performed by Audio Two
Written by Kirk Robinson
Produced Under License From
Atlantic Recording Corp
By Arrangement with
Warner Strategic Marketing
1988 Atlantic Recording Corp
Hot Buttermilk Music Inc.
(ASCAP). All rights for North and
South America controlled and
administered by Rykomusic, Inc.
(ASCAP). All rights for the rest of
the World controlled and
administered by Rykomusic, Inc.
(PRS).
1988 Songs of Universal, Inc.
obo itself and First Priority
Music Publ.
All Rights Reserved.
Used by Permission.
Unknown Soldier
Performed by The Casualties
Written by The Casualties
Song appears courtesy of
SideOneDummy Records
Awesome R***
Performed by Das Oath
Published by Das Oath
Copyright by Dim Mak Inc.
Sonic Reducer
Performed by Dead Boys
Written by Cheetah Crome,
Stiv Bator, Johnny Blitz,
Jeff Magnum, David Thomas,
and Jimmy Zero.
Produced Under License From
Warner Bros. Records Inc.
By Arrangement with
Warner Strategic Marketing
1977 Sire Records Company
1978. CBGBs Music Corp. c/o
Larry Spier, Inc. (ASCAP),
50
Sin City
Performed by Dead End Road
Written by Jimmy Ingram,
Russell DAmato, Rob Davey
and Ralph DAmato
Featuring Steph Maffei of Have
Another Monkey on Lead
Recorded at Sound Matrix
Studios, Fountain Valley, CA
Ring of Fire
Performed by Johnny Cash
Courtesy of Columbia Records
By arrangement with
Sony Music Licensing
Written by June Carter
and Merle Kilgore
Used by Permission of Painted
Desert Music Corp.
Drums of Fire
Punks Jump Up
To Get Beat Down
Liberate
Performed by Disturbed
(Dan Donegan, David Draiman,
Steve Fuzz Kmak,
Mike Wengren)
Produced Under License From
Warner Bros. Records Inc.
By arrangement with
Warner Strategic Marketing
2002 Warner Bros.
Records Inc.
2002 WB Music Corp. (ASCAP)
and Mother Culture Publishing
(ASCAP)
All rights on behalf of itself and
Mother Culture Publishing
administered by WB Music Corp.
All rights reserved.
Used by permission.
Certified
Performed by Diverse
Written by Jon Krohn,
Kenny Jenkins
Courtesy of Chocolate Industries
Published by RJD2
Whirlwind Pyramid
Performed by
Handsome Boy Modeling School
Written by Josh Davis,
Paul Huston, Dan Nakamura
Produced under license from
Tommy Boy Music
By Arrangement with
Warner Strategic Marketing
Performed by Fear
Written and published by
Lee Ving
Produced Under License From
London-Sire Records Ltd.
By Arrangement with
Warner Strategic Marketing
Break on Through
Lexicon Devil
1995 Elektra
Entertainment Group
Published by
The Doors Music Company
Here I Am
Performed by The Explosion
Written by David Walsh
(Bostondazmusic),
Damian Genuardi (Contra
Contra), Matt Hock (Radicle X),
Sam Cave (Blue Alarm),
Andrew Black (Born In May)
From the album Black Tape
Courtesy of
Virgin Records and Tarantulas
Under license from EMI Film
& Television Music
Holy Calamity
(Bear Witness II)
I Like It
Performed by Grand Puba
Produced Under License From
Elektra Entertainment Group
By Arrangement with
Warner Strategic Marketing
1995 Elektra
Entertainment Group
Written by Grand Puba, El De
Barge, Randy De Barge
Publishing administered by
The Game Entertainment
Pain
Performed by Jimmy Eat World
Written by James Adkins,
Thomas J. Linton, Richard Burch
and Zachary Lind
Courtesy of Universal
Music Enterprises
Published by DreamWorks
Songs (ASCAP) and
Turkey On Rye Music (ASCAP)
administered by Cherry Lane
Music Publishing Company, Inc.
(ASCAP)
Warsaw
Performed by Joy Division
Produced Under License From
London-Sire Records Ltd.
By Arrangement with
Warner Strategic Marketing
1978 London Records, Ltd.
Published by Zomba Enterprises,
Inc. (ASCAP) o/b/o Zomba
Music Publishers, Ltd., Fractured
Music. Under license from
BMG Film & TV Music.
51
Grind On
Night Prowler
No W
Performed by
Kool Savas & Melbeatz
Produced by Melbeatz
Written by S.Yurderi (Premium
Blend Music Productions GmbH
/ BMG UFA)
Music by Melbeatz (Edition
Optik/Sony/ATV)
Kool Savas & Melbeatz appear
with the courtesy of Optik
Records Under License to
Subword / BMG Ariola
Mnchen GmbH
Performed by
The Living Legends
Courtesy of Legendary Music
Published by Legendary Music
Performed by Ministry
Written by Alien Jourgensen
Black Label
Performed by Lamb of God
Courtesy of Prosthetic Records
Published by Sony/
ATV Songs LLC
Volume
Performed by Libretto
Published by Libretto
Copyright by Dim Mak Inc.
Whiplash
Performed by Metallica
Written by James Hetfield
Published by
Creeping Death Music (ASCAP)
Produced Under License From
Elektra Entertainment Group
By Arrangement with
Warner Strategic Marketing
1983 Elektra
Entertainment Group
Never Give Up
End of the World
Performed by The Living End
Written by Chris Cheney
Produced Under License From
Warner Bros. Records Inc.
By Arrangement with Warner
Strategic Marketing
2003 Warner Bros.
Records Inc
2003 Fret Sounds (ASCAP)
52
Performed by
Mike V and the Rats
Written by Mike Vallely,
Jason Hampton
Used courtesy of Mike V
and the Rats
So It Goes
Performed by Nebula
Written by Nebula (Ruben
Romano, Eddie Glass)
2003 Volcanic Pineapple
Music (ASCAP)
Nebula appears courtesy of
Liquor and Poker Music.
Interested In Madness
Performed by Operatic
Written by Jesse Fritsch
Power of Equality
Born Fe Rebel
High Anxiety
Performed by
Red Hot Chili Peppers
Written by Kiedis, Flea,
Frusciante and Smith
Produced Under License From
Warner Bros. Records Inc.
By Arrangement with
Warner Strategic Marketing
1991 Warner Bros.
Records Inc.
Published by Moebetoblame
Music (ASCAP)
Performed by
The Suicide Machines
Written by The Suicide Machines
(ASCAP)
Song appears courtesy of
SideOneDummy Records
Soul Brother #1
Performed by
Pete Rock & CL Smooth
Written by Peter O. Phillips,
Parker Lawrence, William Griffin,
Eric Barrier, Carlton Ridenhour,
Hank Shocklee, Joseph Ward,
Simons Darryl Matthews
McDaniels, Marcel Theo Hall
& Marlon Williams
Produced Under License From
Elektra Entertainment Group
By Arrangement with
Warner Strategic Marketing
1992 Elektra
Entertainment Group
Published by Reach Global, Inc.
(ASCAP) obo itself and Pete
Rock Publishing & Reach Global
Songs (BMI), WB Music Corp.
Thats Life
Performed by Frank Sinatra
Written by Kelly Gordon,
Dean Kay
Produced Under License From
Warner Bros. Records Inc.
By Arrangement with
Warner Strategic Marketing
1960 Reprise Records Inc.
1964 renewed 1992
Universal-PolyGram International
Publishing, Inc.
All Rights Reserved.
Used by Permission.
1970
Performed by The Stooges
(James Osterberg,
David Alexander, Ron Aheton,
Scott Asheton)
Produced Under License From
Elektra Entertainment Group
By Arrangement with
Warner Strategic Marketing
1970 Elektra
Entertainment Group
1970 Warner-Tamerlane
Publishing Corp. (BMI),
Stooge Staffel Music (BMI),
& Bug Music Inc. (BMI),
Warner-Tamerlane Publishing
Corp. administers o/b/o
Stooge Staffel Music
All Rights Reserved on behalf of
itself and Stooge-Staffel Music
All Rights Reserved.
Used by Permission.
Rappers Delight
Performed by Sugarhill Gang
Courtesy of
Sanctuary Records Group
Produced under license from
Rhino Entertainment Co.
By Arrangement with
Warner Strategic Marketing
Ego Trippin
Performed by
The Ultramagnetic MCs
Written by Keith Thornton,
Cedric Miller, Maurice Smith,
Trevor Randolph
Courtesy of Roadrunner Records
Published by Warner/Chappell
Music, Superstar International
Music, and Maurice Smith Music
All Rights Reserved.
Used by Permission.
Add It Up
Performed by
The Violent Femmes
Written by Gordon Gano
Produced Under License From
London-Sire Records Ltd.
By Arrangement with
Warner Strategic Marketing
1983 Slash Records
1980 Gorno Music
Courtesy of Gorno Music
Its Gonna Be
A Long Night
Performed by Ween
Courtesy of
Sanctuary Records Group
Published by Browndog Music
53
Los Angeles
Performed by X
Written by John Doe
and Exene Cervenka
Published by Verelia Music (BMI)
and Plaything Music
Produced Under License From
London-Sire Records Ltd.
By Arrangement with
Warner Strategic Marketing
1980 Slash Records
Performed by Zeke
Written by Donald Hales,
Jefferey Matz, Richard Yalowitz
Zeke appears courtesy of
Relapse Records, Inc.
From the album Til The Livin
End which was recorded Sound
House Studios by Jack Endino.
Relapse Release Publishing
(ASCAP). All rights for North and
South America controlled and
administered by Rykomusic, Inc.
(ASCAP). All rights for the rest of
the World controlled and
administered by Rykomusic, Inc.
(PRS).
Special thanks to
Mack Hill at
Warner Strategic Marketing
54
ADDITIONAL
MUSIC
Original Score cues written by
Fortus/Pittinsky (fungusamungus
music/ compound songs) BMI
Performed and recorded
by Compound
Special thanks to
Richard Fortus
Customer Support
You should read through the manual and the readme file on the CD
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55
If you cannot find an answer to your issue, you can e-mail us using the
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Or visit: www.tonyhawk.com.
ONLINE GAMEPLAY
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56
57
New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable
Product files.
New Game Materials may be created only if such New Game Materials can be used exclusively in combination with
the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product.
New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of
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purpose) any trademarks, copyright-protected works or other properties of third parties.
All New Game Materials must contain prominent identification at least in any on-line description and with
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In the U.S. send to:
Warranty Replacements
Activision, Inc.
P.O. Box 67713
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WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., Parliament
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58
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59
NOTES
60
NOTES
61
NOTES
62