Bridge Declarer Play Guide 2017
Bridge Declarer Play Guide 2017
• Establishing a Suit
• The Finesse
• Playing in NT
• Using Trumps
• Counting Losers
Name ……………………….…………………………………………….………………………………..
Date Started……………..………………………………………………………………………………
It’s easy to win tricks with Aces – the skill in bridge is developing extra tricks
There are four main ways to do this:
1) By force
2) Establishing a long suit
3) The finesse
4) Using trumps
Sequences
A sequence of cards is a run in one suit like ♥KQJ, or even just ♥KQ
These cards all have the same value to the person who has them
With a sequence like ♥KQJ you can play the ♥K to deliberately lose a trick
Now your ♥Q and ♥J are masters (highest left in that suit) and can win the next two rounds
Use partner
The two defenders can combine to make a trick, or declarer and dummy can
With ♠Kx in one hand and ♠Qx in the other you can make one trick
With ♠Qxx in one hand and ♠JTx in the other you can eventually make one trick
Once you have developed tricks, you can cash them (win them)
You must be careful to cash them in the correct order
In the Spade suit above although you have ♠AKQ you can win only two tricks
In the Heart suit you can win three tricks, but you must start with the ♥K
In general, you should start with the short hand (fewer cards), else the suit gets blocked
(What happens if you win the first trick with the ♥A? or ♥Q?)
Diamonds has four winners, but you must unblock the ♦A first, then get to dummy in another suit
Score
♥JT9 ♥JT9 ♥JT9 ♥JT9
♥xxx ♥xxx ♥xxx ♥xxx
/25
The key thing to remember is that there are 13 cards in every suit
Long suit
Example
A finesse is when you try and win a trick with a card that is not the highest card left in that suit
This will sometimes lose, but normally leads to more tricks in total
♥54 ♠Kx
In this example your only high card is the King
If you lead a low card towards the King you will make a trick whenever West has theYou
Acewin five tricks (♠?)
(♠A?)
(if you start from the North hand you will never make a trick) ♠xx
♥AKQ32
Other finesses
♥JT9 ♥xxx ♥AKJ
♥JT9 ♥xxx
The general principle is to lead towards your high cards ♥54(♥Q?) (♥?)
♥54
You win five tricks
♥xxx
• Here if West has the Queen, starting from South hand you make three tricks You win five tricks
• Here if West has the King, starting from the South hand you make three tricks ♦Axx
You have enough high cards to start with the ♦Q (and repeat with ♦J if it works) ♥AKQ32
♥JT9 ♥xxx
(♦K?) (♦?)
♥JT9♥54
♥xxx
Two way-finesse ♦QJT
♥54
You win five tricks
♥AJx ♥JT9 ♥xxx
If you think West has the Queen, lead low to the Jack You win five tricks
If you think East has the Queen, lead low to the Ten (♥?) (♥?) ♥54
♥AKQ32
♥KTx You win five tricks
♥JT9 ♥xxx
Playing for the drop
♥JT9 ♥xxx ♥54
If you have enough cards in the suit it’s best not to finesse ♥AKQ32
♥54 You win five tricks
Instead you cash your high cards and hope the missing high card drops
♥JT9 ♥xxx
You win five tricks
Missing the King Missing the Queen ♥54
With 10 or fewer cards finesse With 8 or fewer cards finesse
With 11 or more play for the drop ♥AKQ32
With 9 or more play for the drop
You win five tricks
♥JT9 ♥xxx
♣AQJ943 ♣AQJ943 ♥AJ962 ♥AJ962
♣8765 ♣87652 ♥K85 ♥54♥K854
2. You are declarer. How many tricks could you win in each suit?
♥AJT
On the first trick you play low to the ♥T, which loses to the ♥Q
(a) ♥xxx How should you play Trick 2? ______________________________________
♥AK On the first trick you play low to the ♥9, which loses to the ♥K
♥AJ9
Q32 How should you play Trick 2? ______________________________________
(b) ♥xxx
♥JT9
♥xxx How many tricks could you win in total? ___________________
4. ♥AJxx (a) You are missing the ♥Q. Should you finesse or play for the drop? __________
♥AK
♥54
♥Kxx
Q32
You (b) How about if East opened the bidding with 1♥? ___________________
♥JT9
win Score
. ♥xxx
five
♥AKQ3
trick /25
2 s
♥54 Declarer Play – DKH 2017 – Page 7
♥JT9 /153
You
♥xxx
win
Playing in NT
In a NT contract the first thing to do when you see dummy is count your sure winners
Then find a work suit to develop extra winners in
Sure winners
Have a look at each suit, and see how many extra tricks you can get out of it
In the example above the suit to play for extra tricks is Diamonds
In the deal above the danger suit is Clubs, as you only have the Ace
If you cash the ♣A, once you lose the ♦A you could lose lots of Club tricks
You should just concentrate on your work suit – don’t be tempted to cash any other winners!
Another 3NT
Dummy: ♠AKJ ♥AJ ♦AQxxx ♣QJx
Your hand: ♠xxx ♥xxx ♦xxxx ♣Axx
In No Trumps the defence will also be trying to establish their long suit (which is your short suit)
The defence have the opening lead, so can beat declarer if they can find their best suit quickly
(b) How many tricks could you win in each suit? ______ ______ ______ ______
(c) Which is your work suit and how should you play it?
________________________________________________________________
(e) How many tricks do you expect to lose in the danger suit? ___________________
(b) How many tricks could you win in each suit? ______ ______ ______ ______
(c) Which is your work suit and how should you play it?
________________________________________________________________
(d) Which is the danger suit, and how many tricks could you lose in it? _____________________
(b) How many tricks could you win in each suit? ______ ______ ______ ______
(c) Which is your work suit and how should you play it?
___________________________________________________________
Score
/25
Drawing trumps
Drawing trumps is when declarer plays trumps until the defence have none left
He can then win his tricks in other suits
♥5432
In this example you have eight trumps, so the defence have exactly five
If they are divided 3-2, as shown, you can draw them in three rounds (♥JT9) (♥87)
♥ AKQ6
Only draw trumps until the opposition have run out, then stop
This means you have to watch what cards they play and count the trumps
Sometimes you want to delay drawing trumps so you can ruff some losers and get extra tricks
In the example below you are declarer in 7♠ (you need all the tricks)
You have nine trumps in total, so are missing four. But this time, don’t draw trumps!
Note, ruffing a Club in your hand gains you nothing, as it just takes away from your 6 spade tricks
In general, you don’t gain a trick from ruffing in your hand
(a) If the missing trumps split 3-2, how many rounds do you need to draw? _________________
(c) What could go wrong if you play Diamonds before drawing trumps? ___________________
(d) Assuming you get a Spade lead, how should you play the hand?
___________________________________________________________________________
(a) If the missing trumps split 3-2, how many rounds do you need to draw? _________________
(b) If you draw trumps, how many tricks do you lose in Diamonds?__________In total? _______
(c) Assuming you get a Heart lead, how should you play the hand?
___________________________________________________________________________
Assume trumps split 4-1. How many tricks can you win if you:
(a) Draw trumps? (b) Draw no trumps? (c) Get a trump opening lead?
/25
- Spades: 0 losers (you win the ♠A and ♠K then can ruff the last Spade in dummy)
- Hearts: 1 loser (you must lose the ♥A, but nothing after that)
- Diamonds: 0 losers (you have the ♦AKQ and can ruff the fourth round)
- Clubs: 1 loser (after ♣AK you lose one trick, but expect to win the fourth round)
You need to have plenty of trumps to be able to count losers like this, as you are assuming that you
have enough spare trumps to ruff any losers
You want at least eight trumps between the two hands
. a b c d . e f . g h . i j . k l m
Dummy ♥xxx ♥Axx ♥Axx ♥AKx ♥x ♥Axx ♥Axxxx ♥Axxx ♥AQ ♥AQx ♥Kx ♥Axxx ♥KQJ
You ♥xxx ♥xxx ♥Kxx ♥Qxx ♥xxx ♥x ♥Kxxxx ♥xxxx ♥xx ♥xxx ♥Qx ♥Kx ♥xxx
Losers 3 2 1 0 1 0 0 2 ½ 1½ 1 0 1
a/b/c/d – With three cards in your hand and in dummy you need all of the ♥AKQ to have no losers
e/f – With only one card in a hand you only need the ♥A – any extra rounds can be ruffed
g/h – With lots of cards you expect your small cards to win tricks once the defenders are out
i/j – With a finesse position you have ½ losers, as there are tricks you expect to lose half the time
In a trump contract, when you see dummy the first thing to do is to count your losers
Here the contract is 5♣ – so you can only afford two losers
You have three losers in Diamonds, so if the defence start with Diamonds you’ll fail
(a) How many losers in each suit? ______ ______ ______ ______ Total __________
(b) How many winners in each suit? ______ ______ ______ ______ Total ________
(c) Assume you get a trump lead. How should you play the hand?
________________________________________________________________________
(a) How many losers in each suit? ______ ______ ______ ______ Total __________
(b) How many winners in each suit? ______ ______ ______ ______ Total ________
(c) Assume you get a Spade lead. How should you play the hand?
________________________________________________________________________
(a) How many losers in each suit? ______ ______ ______ ______ Total __________
(b) How many winners in each suit? ______ ______ ______ ______ Total ________
(c) Assume you get a Heart lead. How should you play the hand?
Score
_______________________________________________________
/25
Blocked – a suit where it’s impossible to cash all the winners, such as ♦Q32 opposite ♦AK
Cash – win your top tricks, for example taking the Ace and King from ♠AK2 for two tricks
Established – a suit is established if you are the last one with any left
Finesse – an attempt to win a trick with a lower card, for example the ♥Q from ♥AQ2
Losers – tricks you expect to lose, for example in ♠A32 opposite ♠K54 you have one loser
Playing for the drop – for example cashing Ace and King from ♣AKJ2 and hoping the ♣Q drops
Sure winner – certain winners, for example ♠AK52 ♥A7 ♦KQ54 ♣KJT has 2+1+0+0 = 3 sure winners
Unblock – cash winners in one hand to free up the other, for example cashing ♥A opposite ♥KQ2
Work suit – your chosen suit to play on, where you hope to develop extra tricks