0% found this document useful (0 votes)
39 views3 pages

The Monk

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
39 views3 pages

The Monk

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

The Monk

A Martial-Artist Class for


Basic Era Roleplaying
Monk Fade Out
At 12th level, once a day, a monk can cause
Requirements: Minimum DEX 9, their presence to “disappear”, rendering
minimum WIS 9 them unseen even by magical detection.
Prime requisite: STR �e effect lasts for 1 round per level or
Hit Dice: 1d6 until the monk attacks.
Maximum Level: 14
Armour: None Meditate
Weapons: Any At 2nd level, once per day, a monk can
Languages: Alignment, Common concentrate for a round and heal
Monks are monastic humans who follow themselves 1 hit point per level.
a strict discipline of meditation, denial, Mind Blank
seclusion, exercise and philosophy to
obtain a mastery of body and spirit. At 10th level, a monk is immune to ESP,
hold and slow spells, magical charms,
Awareness quests and geas spells.
Monks are only surprised on a roll of 1. Monk Skills
�is may mean a monk can act in the
surprise round while their companions Monks can use the following skills with
are surprised. the chance of success shown opposite:
▶ Climb sheer surfaces (CS): A roll is
Combat required for each 100’ to be climbed. If
Monks can use any weapon, but are the roll fails, the monk falls at the halfway
unable to use shields or wear any kind of point, suffering falling damage.
armour. �ey can also never use magical ▶ Hide in shadows (HS): Requires the
protective devices (such as rings or monk to be motionless—attacking or
bracers) that act as armor. moving while hiding isn’t possible.
Unarmed Combat: Due to their mastery ▶ Move silently (MS): A monk may
of unarmed combat, monks gain extra attempt to sneak past enemies unnoticed.
unarmed attacks, increased movement, ▶ Find or remove treasure traps (TR): A
better unarmored AC and increased roll is required to �nd a treasure trap and
unarmed damage based on level. then another to remove it. �is may be
attempted only once per trap.
Dim Mak
Mystic Palm
At 14th level, once per day, a monk may
use the Dim Mak on any touched living At 2nd level, a monk’s unarmed attacks can
creature. No save is allowed, but a victim damage creatures only harmed by silver
with more HD than the monk can’t be weapons. At 5th level, they can damage
affected. �e touch can have one of the creatures only harmed by magic.
following effects (chosen by player when Mystic Resistance
used): Charm Person (per spell), Cure
Serious Wounds (per spell), Death, Quest At 6th level, a monk only takes ½ damage
(per spell), Paralysis. All non-instant from all damaging spells and breath
effects last 24 hours. weapons, or ¼ on a successful save.
Monk Level Progression
Saving �rows Unarmed Bonuses
Lvl XP HD THCA0 D W P B S AC Mv Atk Dmg
1 0 1d6 19[0] 11 12 14 16 15 9 [10] 120’ 1 1d4
2 2,500 2d6 19[0] 11 12 14 16 15 8 [11] 120’ 1 1d4+1
3 5,000 3d6 19[0] 11 12 14 16 15 7 [12] 150’ 1 1d6
4 10,000 4d6 19[0] 11 12 14 16 15 6 [13] 150’ 1 1d8
5 20,000 5d6 17 [+2] 9 10 12 14 12 5 [14] 180’ 2 1d10
6 40,000 6d6 17 [+2] 9 10 12 14 12 4 [15] 180’ 2 1d12
7 80,000 7d6 17 [+2] 9 10 12 14 12 3 [16] 210’ 2 2d8
8 160,000 8d6 17 [+2] 9 10 12 14 12 2 [17] 210’ 2 3d6
9 320,000 9d6 14 [+5] 6 7 9 11 9 2 [17] 240’ 3 2d10
10 480,000 9d6+2* 14 [+5] 6 7 9 11 9 1 [18] 240’ 3 2d12
11 640,000 9d6+4* 14 [+5] 6 7 9 11 9 1 [18] 270’ 3 3d8
12 800,000 9d6+6* 14 [+5] 6 7 9 11 9 0 [19] 270’ 3 3d10
13 960,000 9d6+8* 12 [+7] 3 5 7 8 7 0 [19] 300’ 4 5d6
14 1,040,000 9d6+10* 12 [+7] 3 5 7 8 7 -1 [20] 300’ 4 4d8
*Modi�ers from CON bonuses no longer apply D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
Level Titles: Novice, Initiate, Brother, Disciple, S: Spells / rods / staves
Immaculate, Master, Superior Master, Master of
Dragons, Grand Master AC: Armor Class bonus; Mv: Movement rate;
Atk: # of attacks; Dmg: Unarmed damage

Oaths of Faith A�er Reaching 9th Level


Monks must never lie, break a vow or If the grand master of the monk’s cloister
promise, and can only have as much agrees, a monk may build a new branch
wealth as they can personally carry. If of his old cloister, attracting 1d6
they break any of these oaths, they could apprentices of levels 1-3 to train under
be kicked from their cloister - preventing them. At 13th level, a monk is able to
them from gaining levels until they atone. declare their cloister as independent and
remove themselves from the oversight of
Speak in Tongues their former grand master.
At 4th level, a monk can speak with any Monk Skills Chance of Success
animal. At 8th level, they may speak with
Level CS HS MS TR
any living creature that has a language.
1 87 10 20 10
Rolling Skill Checks 2 88 15 25 15
3 89 20 30 20
All skills are rolled on d%, with a result of 4 90 25 35 25
less than or equal to the listed percentage 5 91 30 40 30
indicating success. 6 92 33 43 35
Player Knowledge 7 93 36 46 40
�e referee should roll for hiding and 8 94 40 50 45
moving silently on the player’s behalf, as 9 95 43 53 50
the monk does not immediately know if 10 96 46 56 54
the attempt was successful. If either of 11 97 50 60 58
these rolls fail, the referee knows that the 12 98 53 63 62
monk has been noticed and should 13 99 56 66 66
determine enemies’ actions appropriately. 14 99 60 70 70

You might also like