Codename - Prime
Real name - ¿¿¿¿¿¿¿¿¿¿
Race - Reconstructed
Alignment - ¿¿¿¿¿¿
Fighter Lvl.5 - Crazed Killer Figther
HP: 49
AC: 18
Str - 18 (+4)
Con - 16 (+3)
Dex - 15 (+2)
Wis - 12 (+1)
Cha - 12 (+1)
Int - 8 (-1)
Speed: 30ft
Size: Medium (Huge for Carrying and Grappling)
Languages: You can speak, read, and write Common, Dasnan, Giant and Elvish.
Creature Type: Construct
- Proficiencies (+3):
Armor: Light Armor, Medium Armor and Shields
Weapons: Simple weapons.
Tools: : Leatherworker’s tools
Saving Throws: Strength & Constitution
Skills: E-Athletics(Str), Sleight Of Hand(Dex), Acrobatics(Dex), Survival(Wis),
Insight(Wis), History(Int) & Perception(Wis)
- Race Traits:
- Powerful Build - You count as one size larger when determining your carrying
capacity and the weight you can push, drag, or lift.
- Lightning Absorption - You have resistance to lightning damage.
Additionally, when you take lightning damage, you can use your reaction to instead
regain a number of hit points equal to the lightning damage you would have taken.
You can use this trait a number of times equal to your proficiency bonus, and you
regain all expended uses when you finish a long rest.
- Living Machine - Your creator designed you to benefit from several spells that
preserve life but that normally don't affect Constructs: cure wounds, healing word,
mass cure wounds, mass healing word, and spare the dying.
- Reconstructed Nature - You were created from a hodgepodge of different body
parts, represented by the following benefits:
- You have advantage on saving throws against poison, and you have
resistance against poison damage.
- You have advantage on death saving throws.
- You don't need to eat, drink, or breathe.
- You are immune to magical ageing effects.
- Feats
- Brawny (UA)
You become stronger, gaining the following benefits:
- Increase your Strength score by 1, to a maximum of 20.
- You gain proficiency in the Athletics skill.
If you are already proficient in the skill, you add double your
proficiency bonus to checks you make with it.
- You count as if you were one size larger for the purpose of
determining your carrying capacity.
- Luctator (Gladiator)
Prerequisite: Strength 13 or higher
You are a skilled and powerful wrestler, able to control your foes with
your mighty techniques
- When you successfully grapple or push an opponent, they must
make a strength saving throw (DC = 15).
On a failure they are knocked prone and take 1d10 + your Strength
modifier damage.
- When you win an ability contest to shove a creature prone or to
avoid being shoved by a creature, you can choose to push that creature up to 5 feet
away from you.
- When you push a creature, instead of directly away from you,
you can choose to push them to any space you are adjacent to
- Talents
- Improved Initiative
You are quicker to react than normal.
Benefit: You have advantage on initiative rolls.
- Extra Fighting Style
You have knowledge of more fighting styles than normal.
Prerequisite: Fighter level 3, Paladin level 3, or Ranger level 3.
Benefit: You can choose a new option from the Fighting Style class
feature.
- Martial Spheres Apprentice
You gain a *bonus martial talent.
If you don’t possess it already, you gain the ability to achieve
martial focus.
- Class Traits / Fighter
- Fighting Style:
- Interposing.
Whenever you could make an Attack of Opportunity, you can choose to make a
special Shove or Grapple attack instead.
- Great Leader (Replaces Second Wind)
Once during your turn, you can give an order to your squad (no action required)
When you do so, choose one of the following orders
- Charge!
Until the start of your next turn, each ally that can hear and understand you
makes its first melee attack or shove attack with advantage if it moves at least 10
feet
- Retreat!
Until the start of your next turn, each ally that can hear and understand you
can take the disengage action as a bonus action
- Hold the line!
Until the start of your next turn, each ally that can hear and understand you
can roll saving throws against being frightened or against forced movements with
advantage, and gais temporary hit points equal to your proficiency bonus
- Fire!
Until the start of your next turn, each ally that can hear and understand you
deals an extra 1d6 damage when it deals damage to a creature that is more than 10
feet away from it
You can use this feature twice, and regain all expended uses when you finish a
short rest or long rest
- Weapon Mastery (Replaces action surge)
When you reach 2nd level in this class, you become a master of one weapon property
listed below
When you use a weapon that has that property, you gain the respective benefits as
described in that list
- 0 = Whenever you hit a prone, restrained or grappled creature with a weapon
that has no weapon property except its damage type, you deal an extra 1d8
- Combat Superiority: At 3rd level, you learn maneuvers that are fueled by special
dice called superiority dice.
- Maneuvers: You learn four maneuvers of your choice.
If a maneuver has prerequisites, you must meet the requirements to choose or
use it.
Many maneuvers enhance an attack in some way.
You can use only one maneuver per attack.
Other maneuvers replace an attack or action.
If such a maneuver requires an attack roll, you can add any magical bonuses
from your weapon to the damage roll.
You learn two additional maneuvers of your choice at 7th, 10th, and 15th
level.
Each time you learn new maneuvers, you can also replace one maneuver you know
with a different one.
- Superiority Dice: You have four superiority dice, which are d8s.
A superiority die is expended when you use a maneuver.
You regain all of your expended superiority dice when you finish a short or
long rest.
You gain another superiority die at 7th level and one more at 10th 15th
level.
- Saving Throws: Some of your maneuvers require your target to make a saving
throw to resist the maneuver's effects.
The saving throw DC is calculated as follows:
Maneuver save DC = 15
- Knock Away
When you attempt to shove a creature, you can expend one superiority
die and add it to your Strength (Athletics) check.
You can then attempt to push another creature within 5 feet of the
original target as part of the same motion.
If your original check beats the creature's contested check, you
successfully shove the second creature as well.
- Inspiring Cry
As a reaction to a creature within 30ft of you making an attack, you
can choose another maneuver you know that is triggered by your attack or hit and
apply it to their attack or hit.
If the maneuver rolls a superiority die, roll a die one size smaller
(d8 > d6)
- Menacing Attack
When you hit a creature with a weapon attack, you can expend one
superiority die to attempt to frighten the target.
You add the superiority die to the attack's damage roll, and the target
must make a Wisdom saving throw.
On a failed save, it is frightened of you until the end of your next
turn.
- Trip Attack
When you hit a creature with a weapon attack, you can expend one
superiority die to attempt to knock the target down.
You add the superiority die to the attack's damage roll, and if the
target is Large or smaller, it must make a Strength saving throw.
On a failed save, you knock the target prone.
- Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take
the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class
and to four when you reach 20th level in this class.
- Show of Skill
5th-level fighter optional feature
You blend your martial talent with the softer skills needed to navigate the world.
If you are holding a weapon when you make a check using the Acrobatics, Athletics,
Intimidation, or Performance skill, you gain a bonus to the roll equal to half your
proficiency bonus.
You use your weapon to assist in your check, such as pole vaulting with a staff,
using your sword to aid your balance, or menacing an enemy with your bloodied
flail.
- Subclass Traits / Crazed Killer
- Dreadful Presence (DC = 15)
As a bonus action on your turn, you can activate your Dreadful Presence for 1
minute.
You can end your Dreadful Presence early using another bonus action, it also ends
early if you fall unconscious.
You determine how this Presence visually manifests on you.
While this feature is active, whenever a hostile creature that can see you starts
its turn within 30 feet of you, it must succeed on a Wisdom saving throw (DC = 8 +
PB + Str Mod) or become frightened of you for 1 minute.
This condition ends early if the creature ends its turn out of line of sight, its
more than 60 feet away from you or if your Dreadful Presence ends.
A frightened creature can also repeat this save at the end of each of its turns,
ending this effect on a success.
Once a creature succeeds on its saving throw against this feature, it is immune to
your Dreadful Presence util the next time you activate it.
You can activate your Dreadful Presence twice, and regain expended uses of this
feature when you finish a short or long rest.
- Killer Skills (3d6)
You have a number of killer dice equal to your proficiency bonus, which are d6s.
You regain all of your expended killer dice when you finish a short or long rest.
Your killer dice improve as you gain fighter levels, becoming d8s at 10th level and
d10s at 18th level.
You can spend your killer dice in the following ways:
- Killer's Stalk: When you make a Stealth (Dexterity) check or a Survival
(Wisdom) check, you can expend one killer die and add it to the ability check.
- Killing Blow: When you hit a creature with a weapon attack, you can expend
one killer die and add it to the attack's damage roll.
- Killer's Glare: When a creature makes a saving throw against your Dreadful
Presence, you can use your reaction to expend one killer die and substract it from
its saving throw.
- Martial Tradition - Constructed Weapon, Wisdom (DC = 12)
- Equipment
Armor Training
You become proficient with medium armor and shields.
You may take this talent multiple times.
- Brute
All practitioners of the Brute sphere gain the following ability:
Brutal Shove
Whenever you shove a creature, you can move the target an additional 5
feet per 5 points they fail the contested check by, even if you chose to knock them
prone instead of moving them.
Additionally, if the shove is successful, the target suffers
bludgeoning damage equal to your Strength modifier.
As a special attack, you may perform a shove and apply the effects of
one (manhandle) talent you know to that creature.
- Takedown (manhandle)
You may make a grapple check against the target at the end of
your shove if they are still in range.
- Lvl 3 Talent - *Dominoes
When you use shove to push a creature into another creature, you
may immediately make a free shove attempt to knock the second creature prone even
if that creature is not within your reach.
You cannot add a (manhandle) talent to this second shove.
- Wrestling
Any time you initiate a grapple or begin your turn grappling a
creature, you may apply 1 (slam) talent as a bonus action.
If you succeed on a contested check to prevent a creature from escaping
your grapple, you may apply a (slam) to the target as a reaction.
Note that some talents from other spheres, such as Athletics or Brute,
directly augment who you can or cannot grapple.
- Living Weapon (slam)
If the target of your grapple is no larger than you are
(including effects that increase your effective size for grappling such as the
Muscular Surge talent from the Brute sphere), you may wield the creature as if they
were a melee weapon you are proficient with until the end of your next turn or
until you are no longer grappling them, whichever comes first.
Creatures wielded in this manner deal bludgeoning damage and
suffer just as much damage as is dealt to the target you are attacking with them.
Creatures at least two sizes smaller than you are considered one-
handed light weapons, while creatures one size smaller than you are considered one-
handed weapons.
Creatures your same size are two-handed weapons.
Creature Size Damage Die
Tiny 1d4
Small 1d6
Medium 1d8
Large 1d10
Huge 2d6
Gargantuan 3d6
- Gladiator V (Humble Combatant) - Uncowed, Cowards Bane
When you gain the Gladiator sphere, you gain the following
ability:
- Demoralize
As an action, you may force one creature within 30 feet that can
see or hear you to make a Charisma saving throw; if they fail, they are frightened
of you until the end of your next turn.
You may expend your martial focus to use demoralize as a bonus
action.
Talents with the (demoralize) descriptor modify when and how you
can use demoralize, while (fear) talents grant you additional benefits against
those who are frightened.
- Humble Combatant
You do not gain the boast ability and cannot select (boast)
talents.
You gain Uncowed as a bonus talent.
You may not possess this variant and Braggart.
- Uncowed (demoralize)
You are proficient in any saving throw to prevent the frightened
condition, and creatures have disadvantage on Intimidate checks against you.
When a creature attempts an Intimidate check against you and
fails, or when you succeed on a saving throw against an effect that imposes the
frightened condition, you may expend martial focus to demoralize the creature who
initiated the effect as a reaction.
- Cowards Bane (fear)
You have advantage on attack rolls against creatures that are
frightened of you.
Background - Battle Born (Fighter Folio)
Feature: Combat Sense
You grew up on the field of battle, and as a result you possess the
exceptional ability to assess the surrounding terrain in the blink of an eye.
Before combat begins, if you have a round to study the local landscape you
instinctively understand the best places to locate cover, you identify difficult
terrain, and you can make a Wisdom (Perception) check to spot difficult-to-see
potential hazards, such as quicksand, thin ice, and camouflaged pits.
You also notice the best, most tactically appropriate ambush sites.
- Quirks
Afraid of Boars
Not moved by money at all
His eyes glow when he lies (Se lo coloco el Stitcher)
- Personality Trait: Death and I are old friends.
Its approach brings me no fear, but it makes me reckless.
Profesion: Tanner (El que hace que la piel sea cuero, antes de morirse)
Instructor: Military organization (La milicia, esto es del Xanatars)
Fighting Style: Brutal (Esto tambien es del Xanatars, refleja la forma
en que pelea)
- Ideal: Loyalty.
You dedicate your life to your shieldmates, and you never abandon them.
(Lawful)
- Further Up: Freedom. My days of following orders blindly are over.
I’ll never accept servitude again. (Chaotic)
- Bond: (I seek to live a simple life)
Those who imprison and enslave others must be punished, regardless of the
cost.
- Flaw:
Violence and conflict are how I solve challenges.
I am the hammer, and every problem I see is a nail (Not combat wise every
time, intimidation wise most of the time).
Lista de personaje - Crazy Killer Fighter Prime
- Infancia: Yamiyo - E ve
Nacido en este mundo donde no hay salvacion, un pequeño y distorsionado
corazon late valientemente
Seguramente tu que no desconfias de nada, seras capaz de amar este
maldito mundo
Prime, antes de ser Prime, aprendio que aunque el mundo era
triste y malo, era el unico en el que podria vivir
De esa forma, crecio con la mentalidad de que, cuando fuese
grande, entenderia a los adultos y al fin aprenderia a amar el mundo
- Pov of Life: Just Dissapear - Takayan
Solo desaparece, reir o llorar? No importa, vive con esas
contradicciones misteriosas y desconocidas
Hasta que no puedas sentir nada mas
Riqueza y lujuria cambian a las personas
No quiero pensar mas, solo quiero olvidar y decir adios
Gente, todos vienen del mismo tipo. Pero porque tratan de trascender a
los demas?
Estoy harto de no ser importante
En ese momento soy todo el ejercito, no hay esperanza ni apoyo en mi
corazon
z
Enseñame el significado de morir
Incluso si el reloj retrocede, naci sin ninguna razon
Aun no puedo encontrar mi lugar, no tiene sentido buscar no?
No viviras a tu propio ritmo
El odio y el resentimiento cambian a las personas
Confundido pero aun viviendo desesperadamente
La libertad es lo mejor, grito en mi corazon
Durante su tiempo de servidumbre a las manos de su primer
resurrector, Prime realmente no entendia porque no desaparecia, porque no reia o
porque no sentia nada positivo en general
Pelea como si estuviese peleando solo, una y otra ves hasta que
lo unico que conoce y recuerda de si mismo es la batalla y la guerra, soñando
conque algun dia se detenga y pueda vivir en paz
Pero como se daria cuenta de esto¿ Su consciencia ha sido tan
mancillada que es como si el realmente no fuese mas que un objeto
Cuando Prime recupera su consciencia a manos del Stitcher, no
sabe donde esta ni quien es, o que paso con su vida
"Confundido pero aun viviendo desesperadamente"
"La libertad es lo mejor, grito en mi corazon"
- Morning Montage: Voice - Hatena
- No puedo ver la salida, no puedo oir esa voz, ni siquiera se quien soy
Seguire luchando y me levantare
Sin importar lo que suceda, Prime seguira luchando una y otra vez
para recuperar la vida que se le arrebato
Incluso si es una historia que nunca cambiara
Incluso si se que tengo poco poder contra el enemigo
Cambiemos el futuro
Vivire!
- Aunque Prime sigue siendo un titere a manos de su
controlador, hara todo a su disposicion para vivir una vida digna de si mismo
Vagando en busca de los pasos que me ayuden a ir a ese destino que aun no he
podido ver
(Si en algun momento me llegas a necesitar, estare ahi por siempre)
Dias interminables con un sin fin de respuestas
Construiremos el futuro
(Porque escondes tus verdaderos sentimientos?)
Que es correcto? Nadie sabe
Ve como quieras
- Happiest Moment: Yoruwahonoka
- Incluso hoy despues de muchos anos, sigo con vida
Son miles de mentiras las que he soltado
- His undead nature
"A donde vas con esos zapatos machacados?"
- A pelear, una y otra vez
Espero por una estrella
"Como un chico que realmente quiere ser amado"
Hay un secreto que no puedo decirle a nadie, de la sombra detras de mi
sonrisa
- Las cosas que ha hecho, todo el trauma que ha vivido y que cree que
hara que lo rechazen de nuevo
no permitira que su pasado afecte su futuro, de modo que solo sonreira
y tratara de ocultarlo de los demas
Incluso hoy despues de muchos anos, sigo con vida
Sin embargo, hoy se siente bien
- Pues ahora tiene una limitada libertad
- Para Darse animos: House of Gold
Ella me pregunto "Cuando crezca hijo, me comprarias una casa de oro? Y cuando
tu padre se convierta en piedra, cuidarias de mi?"
Voy a hacerte reina de todo lo que ves
Te pondre en el mapa
Te cuidare de la enfermedad
Pretenderemos que tu y yo vivimos felices para siempre
""""Planeare ser un tipo regular, a ver si asi puedo CONVERTIRME EN
ALGUIEN"""
- A Difficulty in life: Gurenge - Natewantstobattle
Toma algo de tiempo darme cuenta el porque necesito ser fuerte
Toma mi alma y corazon y luego iremos
- The Lich
Las memorias se repiten en mi cabeza, una y otra vez
Corazones se aceleran y las manos tiemblan
Sufriendo para mantener el agarre, me estoy quedando sin maneras de sujetarte
Te estas resbalando
- The lich and the comrades he lead to death
Caminare este sendero por lo que es correcto! (Pasare por todas las duras
noches)
He gastado tantas noches mirando al cielo
- Soñando su libertad
Pero solo se una cosa muy bien, solo podemos cambiarnos a nosotros mismos
Your pain is making you impossibly strong
You can thank your pain for your strength
- La guerra y todos los años de caminar como un soldado sin muerte lo
ha vuelto impresionantemente fuerte
Asi que ayudame, si nos damos cuenta de que estamos cansados y fuera de
combate
Ensangrentados, golpeados y maltratados
A traves de estas heridas carmesi, te vere
Caeremos, juntos
El sonido retumbante del rayo y el trueno perforo mis oidos
Debemos seguir adelante, no queda nada puro aqui
- Porque un rayo lo trajo a la vida y un rayo podria salvarlo
Amor y odio, oscuridad y luz, es muy confuso para mi
Pena y castigo, es hipocresia
Me pondre de pie y lo hare a mi manera
"Es un esfuerzo, pero se que eres un diamante en bruto"
Mi corazon se rompe y grita del miedo
Tenemos nuestro dolor, tenemos que darnos cuenta, que tenemos nuestra fuerza
- To Dedicate: Let me Hear - FaLiLV
- Ustedes no se dan cuenta que estamos dotados solo por ser humanos
"Lo que lei en un libro"
- Short Term Goal / Want: Ultimately - Khai Dreams
Ultimamente no entiendo nada
Trato de hacer lo mejor que puedo
Es solo que estamos tan atados a cometer errores que podrias llamarlo una
disposicion
Desearia poder ser diferente, pero aun estoy convirtiendome en la persona que
podras llamar tu amor
No se si jamas sere suficiente, pero estoy tratando de empujar mi suerte
Ultimamente creo que estaremos bien, suena tan cliche, pero la repeticion es
la clave
Creo que tengo que aprender a amarme a mi mismo, debo aprender a ser fuerte
Asi que por ahora diremos adios, aunque me duele en el corazon
No tardare mucho en regresar, pronto hare mi llegada
- Long Term Goal / Want: 99.9
Preparate, aumenta tu psique!
Preparate, desentierra tu ira!
Tu satisfaccion podras llenar?
No puedes sentir tu frustracion?
Tu que quieres ser?
Si te inundas de emociones, destruyelas
Si vas mas alla de tus limites, que es lo que veras?
99.9%!
Mi vida llora!
Mi psique llora!
Mi corazon llora en los lugares mas comunes
+Ese es tu ideal?
+"" "" "" Mente?
Si llegas a 100 todo comenzara!
Estas vivo!
Estas en lo alto!
SIGUES FRUSTRADO NO ES ASI!?
Ahora mismo, tu vida te pertenece
Yo soy el protagonista de este espectaculo!
+
+
La respuesta aun estoy buscando
Voy a romper a traves de "ESO"
- Relacion Amorosa Pasada: Sick of U
- Seeing Red: Kick Back - Kenzhi Yonezu
Me esforzare por el futuro como una hermosa estrella
La lavanderia esta sola hoy, mi dia de suerte
Podre decirle adios a todas las manchas de sangre y aceite
- Su ira lo lleva a ser extremadamente sanguinario
Escucho una voz gritando en mi cabeza
"Quiero esto y aquello" dice
Quiero tener felicidad
No quiero perder la vida
Llenemoslo de felicidad
Sigamos hasta descansar en paz
El infierno que alguna vez sone, se veia como un lugar agradable
- El infierno de morir sin una vida placentera ahora parece agradable
porque no lo dejan morir en paz
Siento que me olvide de algo...
- Su vida antes de la resurrecion fue nublada por su sed de sangre en
los anos de servidumbre
La lluvia parece no tener fin, pasame el paraguas
- no esperara a que los problemas se resuelvan solos
QUIERO ESTO Y AQUELLO
QUIERO TODO
ME SIENTO TAN VACIO POR DENTRO
Quiero arruinarlo todo
Desaparecerlo todo
No puedo vivir en un cielo donde solo reciben a los chicos buenos
- DJ Plz: La Casa
-
- Saddest Moment: Time Left - Zuto Mayo
No puedo cambiar no es asi? (Lich servitude)
Sigo gritando y sufriendo dia tras miserable dia
No se que pasara el resto de mi vida y no puedo decir nada mas al respecto
Quiero sentirlo
Una noche calida
Sueño con una vida normal
Solo quiero vivir en paz
Tambien sueño que no molesto a nadie
Pero si no peleo, no sere recompensado, tan sencillo como eso
- Training montage: Memosepia
-
- Punto de Inflexion: Clattanoia (Overlord)
-
- To sing in the Shower: Mary on a Cross
-
- Lvl 3 - 3 Turn setup (Or 2 if you dont care about
Dreadful Presence)
- Dreadful Presence plus Demoralise
1 T - Shove - (Hopefully) Dominoes to shove into another
creature - Grapple first creature - BA (SLAM)
2 T - Following Turn - Deal 1d4 damage to grappled creature
- Attack with grappled creature then Trip attack if the second creature stood up -
Killing Blow
This deals to the grappled creature (Hopefully) = 1d4 plus
1d8 (Medium creature) plus 1d8 (0 Weapon Mastery bc grappled) plus 1d8 (0 Weapon
Mastery because prone) plus 1d8 (Maneuver) plus 1d6 plus Str x2
- 4d8 plus 1d6 plus 1d4 plus 8 = 32 average if always
hit
Prone creature = 1d8 (Medium creature) plus 1d8 (Prone)
plus 1d8 (Maneuver) plus 1d6 (Killing blow) plus Str x2
- To the shoved creature (If still prone) = 3d8 plus
1d6 plus Str x2 = 25 average if always hit