Fighter 4 Soldier
CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR
Toruta Kavara
Human (Variant) LN
RAÇA ALINHAMENTO PONTOS DE EXPERIÊNCIA
NOME DO PERSONAGEM
INSPIRAÇÃO
FORÇA 16 3 30 ft. I'm haunted by memories of war. I can't get
2
the images of violence out of my mind. I've
2 BÔNUS DE PROFICIÊNCIA
lost too many friends, and I'm slow to make
new ones.
15
Pontos de Vida Máximo 32
4 Força TRAÇOS DE PERSONALIDADE
DESTREZA 3 Destreza
PONTOS DE VIDA ATUAIS
3
3 Constituição
Responsibility. I do what I must and obey
0 Inteligência
just authority. (Lawful)
1
16 Sabedoria
-1 Carisma
PONTOS DE VIDA TEMPORÁRIOS
IDEAIS
CONSTITUIÇÃO SALVAGUARDAS
1 3 Acrobacia (Des)
4
Someone saved my life on the battlefield.
13 1 Adestrar Animais …
To this day, I will never leave a friend
behind.
0 Arcanismo (Int)
INTELIGÊNCIA 4 Atletismo (For) VÍNCULOS
0
-1 NOME ATQ DANO/TIPO
Enganação (Car)
2 História (Int)
Scimitar +5 1d6+5 slashing
1 I made a terrible mistake in battle that cost
10 Intuição (Sab)
many lives—and I would do anything to
1 Intimidação (Car) Handaxe +4 1d6+2 slashing
keep that mistake secret.
0 Investigação (Int)
SABEDORIA
1 Medicina (Sab) Wakasashi +5 1d4+5 piercing
1
DEFEITOS
0 Natureza (Int)
1 Longbow +5 1d8+3 Piercing
Percepção (Sab)
12 -1 Atuação (Car) Military Rank
ATAQUES & CONJURAÇÃO
-1 Persuasão (Car) Age
CARISMA
0 Religião (Int)
Size
-1
10
3 Prestidigitação (D…
CP SP EP GP PP Languages
3 Furtividade (Des)
Skills
8 3 Sobrevivência (Sab) 1 Insignia of Rank
Feat
PERÍCIAS 1 Trophy Taken from a Fallen Enemy (A
Dagger, Broken Blade, or Piece of a Banner) Fighting Initiate
1 Common Clothes Dueling PHB p72[–]
11 SABEDORIA PASSIVA (PERCEPÇÃO)
1 Pouch
Second Wind
1 Playing Card Set
Fighting Style
1 Chain Mail
FERRAMENTA: Gaming Set, Vehicles (Land) Superior Technique TCE p41[–]
1 Handaxe
Action Surge
OUTRAS PROFICIÊNCIAS & IDIOMAS EQUIPAMENTO
CARACTERÍSTICAS & TRAÇOS
NOME ATQ DANO/TIPO Total: Total:
CP SP EP GP PP
1 Longbow
1 Scimitar
1 Backpack Total: Total:
1 Crowbar
1 Hammer
ATAQUES & CONJURAÇÃO
10 Piton
10 Torch
Total: Total:
1 Tinderbox
10 Rations (1 day)
1 Waterskin
1 Hempen Rope (50 feet)
1 Wakasashi
1 Longbow
EQUIPAMENTO
NENHUM 0 0
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 TRUQUES 3 0 6 0
4 0 7 0
1 0
5 0 8 0
2 0
9 0
CARACTERÍSTICAS & TRAÇOS
Military Rank Fighting Style
You have a military rank from your career as a You adopt a particular style of fighting as your Superior Technique TCE p41[–]
soldier. Soldiers loyal to your former military specialty. Choose one of the following options. You You learn one maneuver of your choice from
organization still recognize your authority and can't take the same Fighting Style option more than among those available to the Battle Master
influence, and they defer to you if they are of a once, even if you get to choose again. Archery PHB archetype. If a maneuver you use requires your
lower rank. You can invoke your rank to exert p72[–] You gain a +2 bonus to attack rolls you target to make a saving throw to resist the
influence over other soldiers and requisition simple make with ranged weapons. Blind Fighting TCE maneuver's effects, the saving throw DC equals 8 +
equipment or horses for temporary use. You can p41[–] You have blindsight with a range of 10 feet. your proficiency bonus + your Strength or
also usually gain access to friendly military Within that range, you can effectively see anything Dexterity modifier (your choice). You gain one
encampments and fortresses where your rank is that isn't behind total cover, even if you're blinded superiority die, which is a d6 (this die is added to
recognized. or in darkness. Moreover, you can see an invisible any superiority dice you have from another source).
creature within that range, unless the creature This die is used to fuel your maneuvers. A
Age successfully hides from you. Defense PHB p72[–] superiority die is expended when you use it. You
Humans reach adulthood in their late teens and live While you are wearing armor, you gain a +1 bonus regain your expended superiority dice when you
less than a century. to AC. Dueling PHB p72[–] When you are finish a short or long rest.
wielding a melee weapon in one hand and no other
Size Action Surge
weapons, you gain a +2 bonus to damage rolls with
Humans vary widely in height and build, from Starting at 2nd level, you can push yourself beyond
that weapon. Great Weapon Fighting PHB p72[–]
barely 5 feet to well over 6 feet tall. Regardless of your normal limits for a moment. On your turn, you
When you roll a 1 or 2 on a damage die for an
your position in that range, your size is Medium. can take one additional action. Once you use this
attack you make with a melee weapon that you are
feature, you must finish a short or long rest before
Languages wielding with two hands, you can reroll the die and
you can use it again. Starting at 17th level, you can
You can speak, read, and write Common and one must use the new roll, even if the new roll is a 1 or
use it twice before a rest, but only once on the same
extra language of your choice. Humans typically a 2. The weapon must have the two-handed or
turn.
learn the languages of other peoples they deal with, versatile property for you to gain this benefit.
including obscure dialects. They are fond of Interception TCE p41[–] When a creature you can
sprinkling their speech with words borrowed from see hits a target, other than you, within 5 feet of
other tongues: Orc curses, Elvish musical you with an attack, you can use your reaction to
expressions, Dwarvish military phrases, and so on. reduce the damage the target takes by 1d10 + your
proficiency bonus (to a minimum of 0 damage).
Skills You must be wielding a shield or a simple or
You gain proficiency in one skill of your choice. martial weapon to use this reaction. Protection
PHB p72[–] When a creature you can see attacks a
Feat target other than you that is within 5 feet of you,
You gain one feat of your choice. you can use your reaction to impose disadvantage
on the attack roll. You must be wielding a shield.
Fighting Initiate
Superior Technique TCE p41[–] You learn one
Prerequisite: Prerequisite: Proficiency with a
maneuver of your choice from among those
martial weapon. Your martial training has helped
available to the Battle Master archetype. If a
you develop a particular style of fighting. As a
maneuver you use requires your target to make a
result, you learn one Fighting Style option of your
saving throw to resist the maneuver's effects, the
choice from the fighter class. If you already have a
saving throw DC equals 8 + your proficiency bonus
style, the one you choose must be different.
+ your Strength or Dexterity modifier (your
Whenever you reach a level that grants the Ability
choice). You gain one superiority die, which is a d6
Score Improvement feature, you can replace this
(this die is added to any superiority dice you have
feat's fighting style with another one from the
from another source). This die is used to fuel your
fighter class that you don't have.
maneuvers. A superiority die is expended when you
Dueling PHB p72[–] use it. You regain your expended superiority dice
When you are wielding a melee weapon in one when you finish a short or long rest. Thrown
hand and no other weapons, you gain a +2 bonus to Weapon Fighting TCE p42[–] You can draw a
damage rolls with that weapon. weapon that has the thrown property as part of the
attack you make with the weapon. In addition,
Second Wind when you hit with a ranged attack using a thrown
You have a limited well of stamina that you can weapon, you gain a +2 bonus to the damage roll.
draw on to protect yourself from harm. On your Two-Weapon Fighting PHB p72[–] When you
turn, you can use a bonus action to regain hit points engage in two-weapon fighting, you can add your
equal to 1d10 + your fighter level. Once you use ability modifier to the damage of the second attack.
this feature, you must finish a short or long rest Unarmed Fighting TCE p42[–] Your unarmed
before you can use it again. strikes can deal bludgeoning damage equal to 1d6
+ your Strength modifier on a hit. If you aren't
wielding any weapons or a shield when you make
the attack roll, the d6 becomes a d8. At the start of
each of your turns, you can deal 1d4 bludgeoning
damage to one creature grappled by you.
MAGIAS