Samurai Fighter 4 Soldier
CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR
Takashi Yurei
Human (Variant) L/B
RAÇA ALINHAMENTO PONTOS DE EXPERIÊNCIA
NOME DO PERSONAGEM
INSPIRAÇÃO
Sou assombrado por memórias de guerra.
FORÇA 17 1.12 30 ft.
Não consigo tirar as imagens de violência da
3 2 BÔNUS DE PROFICIÊNCIA minha mente.
16 TRAÇOS DE PERSONALIDADE
Pontos de Vida Máximo 36
5 Força
DESTREZA 1 Destreza Honra - A verdadeira força vem da disciplina
1 4 Constituição PONTOS DE VIDA ATUAIS
e da retidão.
0 Inteligência
2 Sabedoria
12 IDEAIS
-1 Carisma
PONTOS DE VIDA TEMPORÁRIOS
CONSTITUIÇÃO SALVAGUARDAS
O legado de seu pai e o nome de sua família
2 1 Acrobacia (Des)
4
devem ser protegidos a qualquer custo.
14 2 Adestrar Animais (…
VÍNCULOS
0 Arcanismo (Int)
INTELIGÊNCIA 3 Atletismo (For)
0
-1 Enganação (Car) NOME ATQ DANO/TIPO Reluta em confiar em outros que não sigam
2 História (Int) um código de honra
Wakizashi +5 1d6+3 piercing
2 Intuição (Sab)
10
-1 Intimidação (Car)
Katana (One-… +5 1d8+3 slashing DEFEITOS
0 Investigação (Int)
SABEDORIA
2 Medicina (Sab) Katana (Two-… +5 1d10+3 slashi…
2 0 Natureza (Int)
ATAQUES & CONJURAÇÃO
Age
4 Percepção (Sab)
Size
14 -1 Atuação (Car)
Languages
1 Persuasão (Car)
10
CARISMA CP SP EP GP PP Skills
0 Religião (Int)
-1
Feat
1 Prestidigitação (Des)
1 Insignia of Rank
ADEPTO MARCIAL
1 Furtividade (Des)
1 Trophy Taken from a Fallen Enemy (A Dagger,
8 2 Sobrevivência (Sab) Broken Blade, or Piece of a Banner) Ataque Desarmônico
1 Common Clothes Aparar
PERÍCIAS
1 Pouch Fighting Style
1 Dice Set Defesa
14 SABEDORIA PASSIVA (PERCEPÇÃO)
1 Quiver
Second Wind
20 Arrow
Action Surge
EQUIPAMENTO
FERRAMENTA: Gaming Set, Vehicles (Land) Military Rank
OUTRAS PROFICIÊNCIAS & IDIOMAS Samurai
Espirito de luta
CARACTERÍSTICAS & TRAÇOS
NOME ATQ DANO/TIPO Total: Total:
CP SP EP GP PP
1 20
DADOS DE ARROW
1 Shield
SUPERIORIDADE
1 Wakizashi
1 Katana
Total: Total:
1 Chain Mail
1 Longbow
ATAQUES & CONJURAÇÃO
Total: Total:
EQUIPAMENTO
NENHUM 0 0
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 TRUQUES 3 0 6 0
4 0 7 0
1 0
5 0 8 0
2 0
9 0
CARACTERÍSTICAS & TRAÇOS
Age Fighting Style
Humans reach adulthood in their late teens and live You adopt a particular style of fighting as your Defesa
less than a century. specialty. Choose one of the following options. You +1 na CA enquanto estiver usando armadura
can't take the same Fighting Style option more than
Second Wind
Size once, even if you get to choose again. Archery PHB
You have a limited well of stamina that you can
Humans vary widely in height and build, from p72[–] You gain a +2 bonus to attack rolls you make
draw on to protect yourself from harm. On your
barely 5 feet to well over 6 feet tall. Regardless of with ranged weapons. Blind Fighting TCE p41[–]
turn, you can use a bonus action to regain hit points
your position in that range, your size is Medium. You have blindsight with a range of 10 feet. Within
equal to 1d10 + your fighter level. Once you use this
that range, you can effectively see anything that isn't
Languages feature, you must finish a short or long rest before
behind total cover, even if you're blinded or in
You can speak, read, and write Common and one you can use it again.
darkness. Moreover, you can see an invisible
extra language of your choice. Humans typically
creature within that range, unless the creature Action Surge
learn the languages of other peoples they deal with,
successfully hides from you. Defense PHB p72[–] Starting at 2nd level, you can push yourself beyond
including obscure dialects. They are fond of
While you are wearing armor, you gain a +1 bonus your normal limits for a moment. On your turn, you
sprinkling their speech with words borrowed from
to AC. Dueling PHB p72[–] When you are wielding can take one additional action. Once you use this
other tongues: Orc curses, Elvish musical
a melee weapon in one hand and no other weapons, feature, you must finish a short or long rest before
expressions, Dwarvish military phrases, and so on.
you gain a +2 bonus to damage rolls with that you can use it again. Starting at 17th level, you can
Skills weapon. Great Weapon Fighting PHB p72[–] When use it twice before a rest, but only once on the same
You gain proficiency in one skill of your choice. you roll a 1 or 2 on a damage die for an attack you turn.
make with a melee weapon that you are wielding
Feat with two hands, you can reroll the die and must use Military Rank
You gain one feat of your choice. the new roll, even if the new roll is a 1 or a 2. The You have a military rank from your career as a
weapon must have the two-handed or versatile soldier. Soldiers loyal to your former military
ADEPTO MARCIAL property for you to gain this benefit. Interception organization still recognize your authority and
Você tem treinamento marcial que permite a você TCE p41[–] When a creature you can see hits a influence, and they defer to you if they are of a
realizar manobras de combate especiais. Você ganha target, other than you, within 5 feet of you with an lower rank. You can invoke your rank to exert
os seguintes benefícios: Você aprende duas attack, you can use your reaction to reduce the influence over other soldiers and requisition simple
manobras, à sua escolha, das que estão disponíveis damage the target takes by 1d10 + your proficiency equipment or horses for temporary use. You can also
ao arquétipo Mestre de Batalha naclasse guerreiro. bonus (to a minimum of 0 damage). You must be usually gain access to friendly military
Se a manobra que você usar obrigar um alvo a wielding a shield or a simple or martial weapon to encampments and fortresses where your rank is
realizar um teste de resistência, a CD do teste de use this reaction. Protection PHB p72[–] When a recognized.
resistência será igual a 8 + seu bônus de proficiência creature you can see attacks a target other than you
+ seu modificador de Força ou Destreza (à sua Samurai
that is within 5 feet of you, you can use your
escolha). Se você já tiver dados de superioridade, The Samurai is a fighter who draws on an
reaction to impose disadvantage on the attack roll.
você ganha um adicional; do contrário, você terá um implacable fighting spirit to overcome enemies. A
You must be wielding a shield. Superior Technique
dado de superioridade, que é um d6. Esse dado é Samurai's resolve is nearly unbreakable, and the
TCE p41[–] You learn one maneuver of your choice
usado para abastecer suas manobras. Um dado de enemies in a Samurai's path have two choices: yield
from among those available to the Battle Master
superioridade é gasto quando você o usa. Você or die fighting. Bonus Proficiency XGE p31[–]
archetype. If a maneuver you use requires your
recupera seus dados de superioridade gastos quando When you choose this archetype at 3rd level, you
target to make a saving throw to resist the
termina um descanso curto ou longo. gain proficiency in one of the following skills of
maneuver's effects, the saving throw DC equals 8 +
your choice: History, Insight, Performance, or
your proficiency bonus + your Strength or Dexterity
Ataque Desarmônico Persuasion. Alternatively, you learn one language of
modifier (your choice). You gain one superiority die,
Gaste um dado de superioridade para causar dano your choice. Fighting Spirit XGE p31[–] Starting at
which is a d6 (this die is added to any superiority
adicional e impedir que o alvo use Reações até o 3rd level, your intensity in battle can shield you and
dice you have from another source). This die is used
próximo turno. help you strike true. As a bonus action on your turn,
to fuel your maneuvers. A superiority die is
you can give yourself advantage on weapon attack
Aparar expended when you use it. You regain your
rolls until the end of the current turn. When you do
Quando outra criatura causa dano a você com um expended superiority dice when you finish a short or
so, you also gain 5 temporary hit points. The
ataque corpo a corpo, você pode usar sua reação e long rest. Thrown Weapon Fighting TCE p42[–] You
number of temporary hit points increases when you
gastar um dado de superioridade para reduzir o dano can draw a weapon that has the thrown property as
reach certain levels in this class, increasing to 10 at
pelo número que você rolar no seu dado de part of the attack you make with the weapon. In
10th level and 15 at 15th level. You can use this
superioridade + seu modificador de Destreza. Fonte: addition, when you hit with a ranged attack using a
feature three times, and you regain all expended
PHB , página 74 thrown weapon, you gain a +2 bonus to the damage
uses of it when you finish a long rest.
roll. Two-Weapon Fighting PHB p72[–] When you
engage in two-weapon fighting, you can add your
ability modifier to the damage of the second attack.
Unarmed Fighting TCE p42[–] Your unarmed
strikes can deal bludgeoning damage equal to 1d6 +
your Strength modifier on a hit. If you aren't
wielding any weapons or a shield when you make
the attack roll, the d6 becomes a d8. At the start of
each of your turns, you can deal 1d4 bludgeoning
damage to one creature grappled by you.
Espirito de luta
Começando no 3º nível, sua intensidade na batalha
pode protegê-lo e ajudá-lo a acertar em cheio. Como
uma ação bônus no seu turno, você pode se dar
vantagem em jogadas de ataque com arma até o fim
do turno atual. Ao fazer isso, você também ganha 5
pontos de vida temporários. O número de pontos de
vida temporários aumenta quando você alcança
certos níveis nesta classe, aumentando para 10 no
10º nível e 15 no 15º nível. Você pode usar esse
recurso três vezes e recupera todos os usos gastos
dele quando termina um descanso longo.
MAGIAS