1.
Healing Potion: Restores 1d8 + 2 HP
2. Mana Crystal: Restores 1d6 + 1 MP
3. Golden Apple: Grants +1 Charisma for 1 hour
4. Dragon's Breath Chili: Grants +1 Strength for 1 hour
5. Unicorn's Tear: Heals 1d4 + 1 HP and cures poison
6. Phoenix Feather: Grants +1 Dexterity for 1 hour
7. Mermaid's Kiss: Grants +1 Intelligence for 1 hour
8. Goblin's Gold: 10 gold pieces
9. Enchanted Arrows (5): +1 to hit and damage
10. Shield Potion: Grants +1 AC for 1 hour
11. Invisibility Dust: Turns invisible for 1 minute
12. Wolf's Bane: Repels wolves and other canines
13. Troll's Regeneration: Regenerates 1d4 + 1 HP per round
14. Wyvern's Scale: Grants +1 AC for 1 hour
15. Basilisk's Gaze: Petrifies enemies for 1 round
16. Chimera's Breath: Deals 1d6 fire damage to enemies
17. Harpy's Song: Charms enemies for 1 round
18. Minotaur's Labyrinth: Creates a maze that lasts for 1 hour
19. Centaur's Wisdom: Grants +1 Wisdom for 1 hour
20. Faun's Pipes: Charms enemies for 1 round
21. Nymph's Beauty: Grants +1 Charisma for 1 hour
22. Satyr's Wine: Grants +1 Intelligence for 1 hour
23. Dryad's Acorn: Heals 1d4 + 1 HP
24. Treant's Bark: Grants +1 AC for 1 hour
25. Elemental Resistance: Grants resistance to one element (fire, ice, lightning) for 1 hour
26. Magic Missile Arrows (5): Automatically hit and deal 1d4 + 1 force damage
27. Holy Symbol: Grants +1 to hit and damage against undead
28. Vampiric Fangs: Drain 1d4 + 1 HP from enemies
29. Werewolf's Claw: Deals 1d6 slashing damage and has a 10% chance to infect with
lycanthropy
30. Ghostly Visage: Turns invisible and intangible for 1 minute
31. Mummy's Wrappings: Grants +1 AC and immunity to poison for 1 hour
32. Zombie's Flesh: Regenerates 1d4 + 1 HP per round
33. Skeleton's Bones: Grants +1 AC and immunity to cold damage for 1 hour
34. Ghoul's Fangs: Drain 1d4 + 1 HP from enemies
35. Wight's Touch: Deals 1d6 cold damage and has a 10% chance to drain life force
36. Vampire's Bite: Drain 1d4 + 1 HP from enemies and has a 10% chance to infect with
vampirism
37. Lich's Spellbook: Grants +1 to spellcasting for 1 hour
38. Dragon's Hoard: 100 gold pieces
39. Unicorn's Horn: Heals 1d8 + 2 HP and cures poison
40. Phoenix's Ashes: Revives a fallen ally with 1d8 + 2 HP
41. Mermaid's Tail: Grants +1 Swimming speed and immunity to drowning for 1 hour
42. Goblin's Trap: Deals 1d6 piercing damage and has a 10% chance to immobilize
43. Troll's Club: Deals 1d8 + 2 bludgeoning damage
44. Wyvern's Stinger: Deals 1d6 piercing damage and has a 10% chance to poison
45. Basilisk's Gaze: Petrifies enemies for 1 round
46. Chimera's Breath: Deals 1d6 fire damage to enemies
47. Harpy's Song: Charms enemies for 1 round
48. Minotaur's Labyrinth: Creates a maze that lasts for 1 hour
49. Centaur's Wisdom: Grants +1 Wisdom for 1 hour
50. Faun's Pipes: Charms enemies for 1 round
51. Nymph's Beauty: Grants +1 Charisma for 1 hour
52. Satyr's Wine: Grants +1 Intelligence for 1 hour
53. Dryad's Acorn: Heals 1d4 + 1 HP
54. Treant's Bark: Grants +1 AC for 1 hour
55. Elemental Resistance: Grants resistance to one element (fire, ice, lightning) for 1 hour
56. Magic Missile Arrows (5): Automatically
1. Golden Coin: 10 gold pieces
2. Rare Spice: +1 to Cooking checks for 1 hour
3. Fine Wine: +1 to Charisma checks for 1 hour
4. Hearty Stew: Restores 1d8 + 2 HP
5. Fresh Fruit: Restores 1d4 + 1 HP
6. Roasted Meats: Restores 1d6 + 1 HP
7. Herbal Tea: Cures poison and restores 1d4 + 1 HP
8. Exotic Fabric: +1 to Fashion checks for 1 hour
9. Rare Book: +1 to Knowledge checks for 1 hour
10. Musical Instrument: +1 to Performance checks for 1 hour
11. Gourmet Cheese: +1 to Persuasion checks for 1 hour
12. Fine Silk: +1 to Deception checks for 1 hour
13. Rare Gemstone: 50 gold pieces
14. Luxury Candle: +1 to Ambiance checks for 1 hour
15. Handmade Jewelry: +1 to Intimidation checks for 1 hour
16. Exotic Perfume: +1 to Seduction checks for 1 hour
17. Rare Metal Ore: 20 gold pieces
18. Fine Artwork: +1 to Appraisal checks for 1 hour
19. Gourmet Chocolate: Restores 1d4 + 1 HP
20. Luxury Bedding: Restores 1d8 + 2 HP
21. Rare Spice Blend: +1 to Cooking checks for 1 hour
22. Fine Leather Goods: +1 to Persuasion checks for 1 hour
23. Exotic Musical Instrument: +1 to Performance checks for 1 hour
24. Luxury Soap: +1 to Grooming checks for 1 hour
25. Rare Tea Leaves: Restores 1d4 + 1 HP
26. Handmade Furniture: +1 to Crafting checks for 1 hour
27. Fine Crystal: 30 gold pieces
28. Luxury Carpet: +1 to Ambiance checks for 1 hour
29. Exotic Incense: +1 to Meditation checks for 1 hour
30. Rare Seashells: 25 gold pieces
31. Fine Silverware: +1 to Etiquette checks for 1 hour
32. Luxury Featherbed: Restores 1d8 + 2 HP
33. Handmade Pottery: +1 to Crafting checks for 1 hour
34. Rare Furs: 40 gold pieces
35. Fine Jewelry Box: +1 to Appraisal checks for 1 hour
36. Luxury Candles: +1 to Ambiance checks for 1 hour
37. Exotic Spices: +1 to Cooking checks for 1 hour
38. Rare Minerals: 35 gold pieces
39. Fine Glassware: +1 to Crafting checks for 1 hour
40. Luxury Rugs: +1 to Ambiance checks for 1 hour
41. Handmade Baskets: +1 to Crafting checks for 1 hour
42. Rare Sealskins: 45 gold pieces
43. Fine Metalwork: +1 to Crafting checks for 1 hour
44. Luxury Linens: Restores 1d8 + 2 HP
45. Exotic Feathers: +1 to Fashion checks for 1 hour
46. Rare Pearls: 50 gold pieces
47. Fine Ceramics: +1 to Crafting checks for 1 hour
48. Luxury Furs: +1 to Intimidation checks for 1 hour
49. Handmade Instruments: +1 to Performance checks for 1 hour
50. Rare Corals: 55 gold pieces
51-100:
1. Fine Horses: +1 to Riding checks for 1 hour
2. Luxury Carriages: +1 to Persuasion checks for 1 hour
3. Rare Dogs: +1 to Animal Handling checks for 1 hour
4. Fine Cats: +1 to Stealth checks for 1 hour
5. Luxury Birds: +1 to Performance checks for 1 hour
6. Rare Fish: +1 to Fishing checks for 1 hour
7. Fine Livestock: +1 to Animal Handling checks for 1 hour
8. Luxury Poultry: +1 to Cooking checks for 1 hour
9. Rare Insects: +1 to Survival checks for 1 hour
10. Fine Bees: +1 to Nature checks for 1 hour
11. Luxury Honey: Restores 1d4 + 1 HP
12. Rare Pollen: +1 to Medicine checks for 1 hour
13. Fine Fungi: +1 to Survival checks for 1 hour
14. Luxury Mushrooms: Restores 1d4 + 1
1. Hidden Compartment: Contains 10 gold pieces
2. Secret Door: Leads to a hidden area
3. Pressure Plate: Triggers a trap or puzzle
4. Mural: Provides a cryptic clue
5. Ancient Scroll: Contains a forgotten spell
6. Poison Dart Trap: Deals 1d6 damage
7. Spinning Blades: Deals 1d8 damage
8. Falling Block: Deals 1d10 damage
9. Illusionary Wall: Conceals a hidden area
10. Mirror of Truth: Reveals hidden secrets
11. Whispering Gallery: Provides a cryptic message
12. Shifting Tiles: Requires a puzzle to be solved
13. Alchemist's Lab: Contains various potions and elixirs
14. Treasure Chest: Contains 100 gold pieces
15. Enchanted Spring: Restores 1d8 + 2 HP
16. Ancient Tome: Contains forgotten knowledge
17. Cursed Idol: Deals 1d6 damage to those nearby
18. Haunted Portrait: Provides a cryptic clue
19. Magical Fountain: Grants a random benefit
20. Wizard's Tower: Contains various magical items
21-30:
1. Abandoned Campsite: Provides a clue to a hidden area
2. Ancient Ruins: Contains a hidden compartment
3. Arcane Circle: Provides a bonus to spellcasting
4. Armory: Contains various weapons and armor
5. Barracks: Contains various military supplies
6. Blacksmith's Forge: Contains various metalworking tools
7. Burial Chamber: Contains a hidden treasure
8. Cryptic Message: Provides a clue to a puzzle
9. Dead End: Requires a puzzle to be solved to progress
10. Deserted Village: Contains various abandoned items
31-40:
1. Dungeon Entrance: Leads to a new area
2. Echoing Chamber: Provides a cryptic message
3. Empty Room: Contains a hidden compartment
4. Endless Corridor: Requires a puzzle to be solved to progress
5. Escape Route: Provides a way to escape the dungeon
6. False Treasure: Contains a fake treasure
7. Forgotten Library: Contains various ancient texts
8. Fountain of Youth: Restores 1d8 + 2 HP
9. Ghostly Apparition: Provides a cryptic clue
10. Hidden Passage: Leads to a hidden area
41-50:
1. Illusionary Treasure: Contains a fake treasure
2. Infinite Loop: Requires a puzzle to be solved to progress
3. Insane Scribbles: Provides a cryptic clue
4. Invisible Bridge: Requires a puzzle to be solved to cross
5. Laboratory: Contains various experiments and equipment
6. Lava Pit: Deals 1d10 damage to those who fall in
7. Maze: Requires a puzzle to be solved to navigate
8. Mechanical Trap: Deals 1d8 damage to those who trigger it
9. Mirror Maze: Requires a puzzle to be solved to navigate
10. Mysterious Energy: Provides a random benefit
51-60:
1. Narrow Bridge: Requires a Balance check to cross
2. Old Diary: Provides a cryptic clue
3. Oracle's Chamber: Provides a cryptic message
4. Pit Trap: Deals 1d10 damage to those who fall in
5. Poison Gas: Deals 1d6 damage to those who breathe it in
6. Pressure Plate Trap: Deals 1d8 damage to those who trigger it
7. Puzzle Box: Requires a puzzle to be solved to open
8. Riddle: Provides a cryptic clue
9. Room of Illusions: Requires a Wisdom check to navigate
10. Secret Compartment: Contains a hidden item
61-70:
1. Shifting Floor: Requires a Balance check to navigate
2. Skeleton Key: Unlocks a locked door
3. Spike Trap: Deals 1d10 damage to those who trigger it
4. Spinning Wheel: Requires a puzzle to be solved to navigate
5. Spring-Loaded Trap: Deals 1d8 damage to those who trigger it
6. Stairway to Nowhere: Requires a puzzle to be solved to progress
7. Statue of a Long-Forgotten King: Provides a cryptic clue
8. Sticky Floor: Requires a Strength check to navigate
9. Swinging Pendulum: Requires a Dexterity check to navigate
10. Tapestry of Forgotten Lore: Provides a cryptic clue
71-80:
1. Temple of the Ancients: Contains a hidden treasure
2. The Endless Stair: Requires a puzzle to be solved to progress
3. Time Loop: Requires a puzzle to be solved to escape
4. Treasure Chest: Contains 100 gold pieces
5. Trick Door: Requires a puzzle to be solved to open
6.
Enter