Monk 8 Brian
CLASS & LEVEL PLAYER NAME
Ronnie Yen
Dark Elf (Drow) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +3 16 51 --
+2 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
14
+1 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES
17 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Hand, Rapier, Shortsword, Simple
CONSTITUTION P +6 Acrobatics DEX Weapons
+3 PROFICIENCY BONUS
+1 +3
+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Lute
13 P +5 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Common, Elvish
+1 Deception CHA
+1 History INT
INTELLIGENCE
+3 Insight WIS
+1 +1 Intimidation CHA
45 ft. (Walking)
+1 Investigation INT
13 +3 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +6 Perception WIS
+1 Performance CHA === ACTIONS ===
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Shadow Step
When you are in dim light or darkness, as a bonus
Help, Hide, Ready, Search, Use an Object, action you can teleport up to 60 ft. to an unoccupied
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, space you can see that is also in dim light or
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object darkness. You then have advantage on the first melee
attack you make before the end of the turn.
+3 Stealth DEX === BONUS ACTIONS ===
CHARISMA Flurry of Blows Step of the Wind
+3 Survival WIS
After you take the Attack action on your turn, you You can spend 1 ki point to take the Disengage or
+1 can spend 1 ki point to make two unarmed strikes as a
bonus action.
Dash action as a bonus action on your turn, and your
jump distance is doubled for the turn.
Patient Defense Unarmed Strike
13 You can spend 1 ki point to take the Dodge action When you use the Attack action with an unarmed
as a bonus action on your turn. strike or a monk weapon on your turn, you can make
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
16 PASSIVE WISDOM (PERCEPTION)
Armblade (Shortsword) +6 1d6+3 Piercing Martial, Finesse, Light
Unarmed Strike +6 1d6+3 Bludgeoning
13 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +6 1d6+3 Bludgeoning
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Flurry of Blows +6 1d6+3 Bludgeoning
Darkvision 120 ft. Deflect Missiles Attack +6 1d6+3
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 8 Brian
CLASS & LEVEL PLAYER NAME
Ronnie Yen
Dark Elf (Drow) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === You can attack twice, instead of once, whenever you
| Step of the Wind: 1 Bonus Action take the Attack action on your turn.
* Hit Points • PHB 77
* Unarmored Movement • PHB 78 * Stunning Strike • PHB 79
* Proficiencies • PHB 77 Your speed increases by 15 feet while you are not When you hit with a melee weapon attack, you can
wearing armor or wielding a shield. spend 1 ki point to make the target stunned until the
* Unarmored Defense • PHB 78 end of your next turn if it fails a CON saving throw (DC
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 14).
AC equals 10 + DEX modifier + WIS modifier.
| Way of Shadow | Special
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 * Ki-Empowered Strikes • PHB 79
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the Your unarmed strikes count as magical for the purpose
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. of overcoming resistance and immunity.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 +11. If you reduce damage to 0 * Shadow Step • PHB 80
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to When you are in dim light or darkness, as a bonus
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with action you can teleport up to 60 ft. to an unoccupied
range 20/60. space you can see that is also in dim light or darkness.
| Unarmed Strike: 1 Bonus Action You then have advantage on the first melee attack you
| 1 Reaction make before the end of the turn.
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction | 1 Bonus Action
8 points per short rest and your Ki save DC is 14.
* Shadow Arts • PHB 80 * Evasion • PHB 79
Flurry of Blows - After you take the Attack action on You gain the minor illusion cantrip if you don’t already When you are subjected to an effect that allows you to
your turn, you can spend 1 ki point to make two know it. As an action, you can spend 2 ki points to cast make a DEX saving throw to take only half damage,
unarmed strikes as a bonus action. darkness, darkvision, pass without trace, or silence, you instead take no damage if you succeed on the
without providing material components. saving throw, and only half damage if you fail.
Patient Defense - You can spend 1 ki point to take the
Dodge action as a bonus action on your turn. | 1 Action * Stillness of Mind • PHB 79
You can use an action to end one effect on yourself
Step of the Wind - You can spend 1 ki point to take the * Ability Score Improvement • PHB 78 that is causing you to be charmed or frightened.
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. * Slow Fall • PHB 78 | 1 Action
You can use your reaction when you fall to reduce any
| Ki Points: 8 / Short Rest • Special falling damage you take by 40.
=== DARK ELF (DROW) RACIAL TRAITS ===
| Flurry of Blows: 1 Bonus Action | 1 Reaction
* Keen Senses • BR 23
| Patient Defense: 1 Bonus Action * Extra Attack • PHB 79 You have proficiency in the Perception skill.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Armblade (Shortsword) 1 2 lb.
SP 0
EP 0
GP 20
PP 0
WEIGHT CARRIED
2.4 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb.
PUSH/DRAG/LIFT
420 lb.
EQUIPMENT
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Monk 8 Brian
CLASS & LEVEL PLAYER NAME
Ronnie Yen
Dark Elf (Drow) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Superior Darkvision • PHB 24
You can see in darkness (shades of gray) up to 120 ft.
* Sunlight Sensitivity • PHB 24
You have disadvantage on attack rolls and on
Perception checks that rely on sight when you, your
target, or whatever you are trying to perceive is in
direct sunlight.
* Drow Magic • PHB 24
You know the dancing lights cantrip. [3rd] You can cast
faerie fire once per long rest. [5th] You can cast the
darkness spell once per long rest. CHA is your
spellcasting ability.
* Drow Weapon Training • PHB 24
You have proficiency with rapiers, shortswords, and
hand crossbows.
ADDITI NAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITI NAL EQUIPMENT
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP PE A E R E A EA E RA GE P RA PAGE REF E
=== CANTRIPS === (At Will)
O Dancing Lights <C> Drow Magic -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
O Minor Illusion Shadow Arts -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
=== 1st LEVEL ===
O Faerie Fire <C> Drow Magic DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V
=== 2nd LEVEL ===
O Darkness <C> Drow Magic -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M
O Darkness <C> Shadow Arts -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M
O Darkvision Shadow Arts -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M
O Pass without Trace <C> Shadow Arts -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Silence <C> Shadow Arts -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
SPELLS
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