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Week 9

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0% found this document useful (0 votes)
25 views12 pages

Week 9

Uploaded by

tixwing2048
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Finally

✘ Agenda

GE2134 ✘


Creative Whacks and Thinkertoys
Thinking about Design, Innovation, Technology &
🧛Creative and Critical Thinking in Teams🧛 Information
✘ Team Work
✘ Summing up
Week 9 ✘ Group Project
SemA 2024 ✘ Week 10 – no class but in-class consultation

Overview 1
✘ A variety of strategies and techniques to
generate fresh thinking, new thinking, and
out-of-rut thinking Creative Whacks and Thinkertoys
✘ Individual or in team/group

3 4
Creative Whacks The Right Answer
✘ Get “a whack on the side of the head” ✘ Turn the Roman numeral 6 (VI) into a s 7
✘ Our minds are locked; 10 mental locks by adding a single line
The right answer Limiting our territory ✘ Turn it into a 4 by moving a single line
Being logical Being afraid of foolishness

✘ Now turn the Roman numeral 9 (IX) into a


Following rules Avoiding ambiguity
Being practical Being afraid of error
Not being playful Thinking we’re not creative 6 by adding a single line
✘ A good whack jolts us into thinking along fresh
pathways

5 6

Be practical Thinkertoys
✘ Practicality is the bane of creative thinking ✘ Three requirements for the development of
✗ Be realistic (replaced by “why not?”)
✗ You can’t do it that way (replaced by “Who says?”
✗ That won’t work (replaced by “what if?”)
a creative frame of mind:
1. Intending to be creative
✘ Certainly a value in being practical 2. Cultivating creativity consciously in speech and
✘ What if questions are an easy and effective way to thoughts
3. Acting alike a creative thinker every day

get your creative juices flowing

What if men also had babies?


What if politicians were elected by lottery?


What if pigs had wings?


What if people didn’t need to sleep?


What if we had eyes in the back of our heads as well as the front?
What if we aged we became younger, living our lives backward?

7 8
10 Thinking tools (thinkertoys) Break habit
1. Set an idea quota 1. Take a different route to work
2. Get tone (ability to pay attention, to notice things, to see better) 2. Change your sleeping hours
3. Don’t be a duke of habit 3. Change your music
4. Feed your head (nourishing our minds with new information and ideas; reading; traveling, …) 4. Read a different newspaper
5. Do a content analysis 5. Make a new friend
6. Create a brain bank 6. Cook a different recipe
7. Be a travel junkie 7. Change the season of your vacation
8. Capture your thoughts 8. Change your reading
9. Think right 9. Watch a different TV channel or show
10. Keep an idea log 10. Go to play or concert instead of a movie, or vice versa

9 10

Using Paradox 2
✘ A paradox is an apparent contradiction that upon closer
security

inspection turns out to reveal an interesting truth
In suspending logic, we create new ideas, which the
Thinking about D
Design, Innovation,
“swirling of opposites” stimulates
Technology & Information

11 12
Innovation Technology
✘ Defined as “significant positive change” ✘ The engine to drive the train of progress
✘ Requires talent ✘ What we want to do with it? How we want to use it?
✘ The change typically involves something new being brought ✘ How it limits us? How it shapes our behaviours?
into being (novum)

✘ ✗
Technology is ambiguous


What is new, however, is almost always built upon what Trade-off


already exists

Consequences are


both good or bad
Productive changes

Constructive and destructive
Benefit or harm


Technology education – a branch of humanities
Being both perceptual and conceptual ✗ To better understand the personal and social, individual and


Innovative idea needs to be clear, simple, and focused public consequences of the technologies we use
Acceptance of technology – a bargain made with the devil

13 14

Technology and Information 3


✘ Technology has created a number of challenges
✘ The “Information Age” – Amount of information received
✘ Unstable – problems of fact and accuracy Team Work
✘ To sort through vast quantities of meaningless “noise”
✘ Another danger is that people tend to value and gravitate
toward easily obtainable information whether that
information is accurate, adequate, or necessary

✘ Our education continues to be a source of information

15 16
Things Researchers and Other Smart People Know
about Working in Teams
✘ The Ability to work in Teams is one of the Top Five
Teams bring a diversity of skills Skills that Employers look for in hiring and

and perspectives to bear on any promoting


✘ Companies that utilize teams in development of
given problem. products, etc. benefit greatly because…

17 18

Things Researchers and Other Smart People Know


Working with Others
about Creativity
✘ People who critically and creatively think are more ✘ Task Processes: Specific interactions that focus on
likely to be successful in school the job at hand
✘ People who critically and creatively think are more ✘ Transactional Processes: interactions that carry

likely to be successful in work settings communication about:
✘ People who think creatively are more likely to ✗
individuals


the team
describe their lives as fulfilling and satisfying the task processes
✘ Without transactional processes, we can’t do the task
processes

19 20
What makes a team? Definition
✘ Work group: Relies primarily on the
individual contribution of its members for A team is a diverse group of people who share
group performance leadership responsibility for creating a
✘ Team: Strives for a magnified impact that group identity in an interconnected effort
is incremental to what its members could to achieve a mutually defined goal within
achieve in their individual roles the context of other groups and systems.

21 22

Mutually defined goal The Different Types of Creative Thinking


Your GE2134 group project ✘ Explorer
✘ Artist
✘ Judge
Communicate intensely to ✘ Warrior
develop goals and ways to
achieve them

23 24
Explorer Explorer
✘ Searches for information and resources ✘ Dares to go where no one has gone before
✘ Provides the Raw Materials from which new ✗ Using only safe routes is not exploration
ideas are made ✘ Need to look in uncharted territory
 facts ✘ Need to wander how it all fits in


concepts
✘ Need to feel a little lost
✘ Need to pay attention to unusual patterns
experiences
 knowledge
 feelings ✘ Need to Use different senses
 etc.

25 26

Artist Judge
✘ Evaluates these ideas and decides what can be done
Converts and transforms these resources into
with them
ideas
✘ Takes the raw material and makes something new ✘ Ideas are great, but decisions have to be made!
from it  Is this idea good?
 experiment with variety of approaches
 Is it worth pursuing
 Will it give me the return I want?
 Ask “what if” questions
 Do I have the resources to make it happen?
 Break the rules or create new ones

27 28
Judge Warrior
✘ Evaluate and critically weigh the evidence
✘ Look for drawbacks ✘ Implement your Idea!
✘ Wonder if it will work ✘ Take the Idea into Action!
✘ Question your assumptions ✘ Be offensive!
✘ Listen to your gut
✘ Make a Decision!

29 30

Warrior Warrior
✘ Overcome
✘ Need to develop a strategy  excuses
✘ Be flexible enough to change it  idea killers
✘ Commit yourself to reaching your objective  temporary setbacks
 other obstacles
✘ Need to have the courage to do what is
necessary

31 32
Review Creative Process
✘ Your Explorer is your role for searching for new ✘ Linear Progression??
information and resources; ✗ Likely you will use Explorer role in
✘ Your Artist is your role for turning those resources earlier stages,
✗ Artist and Judge in the middle stage
into new ideas;
✘ Your Judge is your role for evaluating the merits of
an idea and deciding what to do with it; and
✗ Warrior in the later stages
✘ Your Warrior is your role for carrying your idea into ✘ But, there should be a fair amount of
action. shifting around

33 34

Two Main Reasons for Failure Use It or Lose It


✘ Weak Roles
You have to make a deliberate
✘ Bad Timing
effort to get and keep all of your

11 3
creative roles

35 36
Timing is Everything Getting Stuck in a Role
✘ Explorer: Never get around to making sense of ideas
Knowing when to use your roles
✘ Artist: Spend all your time working and re-working
is vitally important to your your creation & not letting go
success. For example: ✘ Judge: Inhibit your artist and spend so much time
evaluating that you never make a decision
✘ Using your judge when you need to explore ✘ Warrior: Rush into action whether you are ready or
✘ Using your artist to implement your idea not
Need to Shift to Roles when it is Necessary

37 38

Team Work and Creativity Questions….


✘ Describe the Role(s) in the Creative Process
that you Feel Most Comfortable With
✘ Describe the Role(s) that is Most Unfamiliar
and Uncomfortable for you
✘ How could Utilizing a Team be Useful in
the Creative Process?

39 40
4 We are done!
✘ Finally
✘ All lectures done
Summing up ✘ You still have
1. Proposal (tonight by 11:59pm)
2. Final Quiz (next Sat: 09 Nov 2024 @G7510)
3. Group Presentation (Week 11 – 13)
4. Group Report (Week 12 – 14)

41 42

5 Presentation
✘ All members have to take part in preparing
Group Project the PowerPoint and oral presentation
✘ It is 15 minutes instead of 20 minutes
✗ So roughly, it is 3 minutes/member

44
Report 6
✘ 2,000 words  your ultimate goal
✘ As stated previously in class that if you
have a problem in achieving 2,000 words
Next Week is Week 10
then your word counts could be between NO class
1,800 and 2,200 words
but in-class consultation

45 46

As stated in the

Final Quiz (C01)


GE2134 course
outline

09 Nov 2024, Sat


G7510 (YEUNG, AC1); 12:20pm – 14:20pm
Reporting time: 12:00pm (noon)

47

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