Finally
✘ Agenda
                       GE2134                      ✘
                                                   ✘
                                                       Creative Whacks and Thinkertoys
                                                       Thinking about Design, Innovation, Technology &
🧛Creative   and Critical Thinking in Teams🧛            Information
                                                   ✘   Team Work
                                                   ✘   Summing up
                         Week 9                    ✘   Group Project
                       SemA 2024                   ✘   Week 10 – no class but in-class consultation
                       Overview                                              1
    ✘ A variety of strategies and techniques to
      generate fresh thinking, new thinking, and
      out-of-rut thinking                              Creative Whacks and Thinkertoys
    ✘ Individual or in team/group
                           3                                                  4
                         Creative Whacks                                                        The Right Answer
✘ Get “a whack on the side of the head”                                       ✘ Turn the Roman numeral 6 (VI) into a s 7
✘ Our minds are locked; 10 mental locks                                         by adding a single line
     The right answer                 Limiting our territory                  ✘ Turn it into a 4 by moving a single line
     Being logical                    Being afraid of foolishness
                                                                              ✘ Now turn the Roman numeral 9 (IX) into a
     Following rules                  Avoiding ambiguity
     Being practical                  Being afraid of error
     Not being playful                Thinking we’re not creative               6 by adding a single line
✘ A good whack jolts us into thinking along fresh
   pathways
                                       5                                                                 6
                             Be practical                                                         Thinkertoys
✘ Practicality is the bane of creative thinking                               ✘ Three requirements for the development of
   ✗ Be realistic (replaced by “why not?”)
   ✗ You can’t do it that way (replaced by “Who says?”
   ✗ That won’t work (replaced by “what if?”)
                                                                                a creative frame of mind:
                                                                                 1. Intending to be creative
✘ Certainly a value in being practical                                           2. Cultivating creativity consciously in speech and
✘ What if questions are an easy and effective way to                                 thoughts
                                                                                  3. Acting alike a creative thinker every day
    ✗
   get your creative juices flowing
    ✗
         What if men also had babies?
    ✗
         What if politicians were elected by lottery?
    ✗
         What if pigs had wings?
    ✗
         What if people didn’t need to sleep?
    ✗
         What if we had eyes in the back of our heads as well as the front?
         What if we aged we became younger, living our lives backward?
                                       7                                                                 8
                10 Thinking tools (thinkertoys)                                                                                  Break habit
1.    Set an idea quota                                                                              1. Take a different route to work
2.    Get tone (ability to pay attention, to notice things, to see better)                           2. Change your sleeping hours
3.    Don’t be a duke of habit                                                                       3. Change your music
4.    Feed your head (nourishing our minds with new information and ideas; reading; traveling, …)    4. Read a different newspaper
5.    Do a content analysis                                                                          5. Make a new friend
6.    Create a brain bank                                                                            6. Cook a different recipe
7.    Be a travel junkie                                                                             7. Change the season of your vacation
8.    Capture your thoughts                                                                          8. Change your reading
9.    Think right                                                                                    9. Watch a different TV channel or show
10.   Keep an idea log                                                                               10. Go to play or concert instead of a movie, or vice versa
                                                 9                                                                                       10
                                  Using Paradox                                                                                         2
✘     A paradox is an apparent contradiction that upon closer
                                                                                                                                                   security
✘
      inspection turns out to reveal an interesting truth
      In suspending logic, we create new ideas, which the
                                                                                                    Thinking about D
                                                                                                                   Design, Innovation,
      “swirling of opposites” stimulates
                                                                                                        Technology & Information
                                                 11                                                                                      12
                         Innovation                                                       Technology
✘   Defined as “significant positive change”                    ✘   The engine to drive the train of progress
✘   Requires talent                                             ✘   What we want to do with it? How we want to use it?
✘   The change typically involves something new being brought   ✘   How it limits us? How it shapes our behaviours?
    into being (novum)
                                                                ✘
✘                                                                   ✗
                                                                    Technology is ambiguous
                                                                    ✗
    What is new, however, is almost always built upon what              Trade-off
                                                                         ✗
    already exists
✘
                                                                        Consequences are
                                                                         ✗
                                                                             both good or bad
    Productive changes
✘
                                                                             Constructive and destructive
    Benefit or harm
                                                                ✘
✘
                                                                    Technology education – a branch of humanities
    Being both perceptual and conceptual                            ✗   To better understand the personal and social, individual and
✘
                                                                    ✗
    Innovative idea needs to be clear, simple, and focused              public consequences of the technologies we use
                                                                        Acceptance of technology – a bargain made with the devil
                                13                                                                 14
             Technology and Information                                                           3
✘   Technology has created a number of challenges
✘   The “Information Age” – Amount of information received
✘   Unstable – problems of fact and accuracy                                          Team Work
✘   To sort through vast quantities of meaningless “noise”
✘   Another danger is that people tend to value and gravitate
    toward easily obtainable information whether that
    information is accurate, adequate, or necessary
✘   Our education continues to be a source of information
                                15                                                                 16
                                                        Things Researchers and Other Smart People Know
                                                                    about Working in Teams
                                                        ✘ The Ability to work in Teams is one of the Top Five
  Teams bring a diversity of skills                        Skills that Employers look for in hiring and
  and perspectives to bear on any                          promoting
                                                        ✘ Companies that utilize teams in development of
          given problem.                                   products, etc. benefit greatly because…
                            17                                                       18
Things Researchers and Other Smart People Know
                                                                         Working with Others
                about Creativity
✘ People who critically and creatively think are more   ✘ Task Processes: Specific interactions that focus on
   likely to be successful in school                       the job at hand
✘ People who critically and creatively think are more   ✘ Transactional Processes: interactions that carry
                                                            ✗
   likely to be successful in work settings                communication about:
✘ People who think creatively are more likely to            ✗
                                                                individuals
                                                            ✗
                                                                the team
   describe their lives as fulfilling and satisfying            the task processes
                                                        ✘ Without transactional processes, we can’t do the task
                                                           processes
                            19                                                       20
            What makes a team?                                  Definition
✘ Work group: Relies primarily on the
  individual contribution of its members for   A team is a diverse group of people who share
  group performance                                  leadership responsibility for creating a
✘ Team: Strives for a magnified impact that        group identity in an interconnected effort
  is incremental to what its members could         to achieve a mutually defined goal within
  achieve in their individual roles                 the context of other groups and systems.
                      21                                             22
            Mutually defined goal               The Different Types of Creative Thinking
     Your GE2134 group project                 ✘   Explorer
                                               ✘   Artist
                                               ✘   Judge
     Communicate intensely to                  ✘   Warrior
      develop goals and ways to
            achieve them
                     23                                              24
                       Explorer                                                      Explorer
✘ Searches for information and resources                        ✘ Dares to go where no one has gone before
✘ Provides the Raw Materials from which new                        ✗ Using only safe routes is not exploration
  ideas are made                                                ✘ Need to look in uncharted territory
      facts                                                    ✘ Need to wander how it all fits in
   
   
       concepts
                                                                ✘ Need to feel a little lost
                                                                ✘ Need to pay attention to unusual patterns
       experiences
      knowledge
      feelings                                                 ✘ Need to Use different senses
      etc.
                             25                                                           26
                           Artist                                                      Judge
                                                                ✘ Evaluates these ideas and decides what can be done
             Converts and transforms these resources into
                                                                  with them
             ideas
             ✘ Takes the raw material and makes something new   ✘ Ideas are great, but decisions have to be made!
                 from it                                            Is this idea good?
                experiment with variety of approaches
                                                                    Is it worth pursuing
                                                                    Will it give me the return I want?
                Ask “what if” questions
                                                                    Do I have the resources to make it happen?
                Break the rules or create new ones
                             27                                                           28
           Judge                                          Warrior
✘   Evaluate and critically weigh the evidence
✘   Look for drawbacks                             ✘ Implement your Idea!
✘   Wonder if it will work                         ✘ Take the Idea into Action!
✘   Question your assumptions                      ✘ Be offensive!
✘   Listen to your gut
✘   Make a Decision!
             29                                              30
          Warrior                                         Warrior
                                                   ✘   Overcome
    ✘ Need to develop a strategy                      excuses
    ✘ Be flexible enough to change it                 idea killers
    ✘ Commit yourself to reaching your objective      temporary setbacks
                                                      other obstacles
                                                   ✘   Need to have the courage to do what is
                                                       necessary
             31                                              32
                       Review                                           Creative Process
✘ Your Explorer is your role for searching for new        ✘ Linear Progression??
   information and resources;                                ✗ Likely you will use Explorer role in
✘ Your Artist is your role for turning those resources          earlier stages,
                                                             ✗ Artist and Judge in the middle stage
   into new ideas;
✘ Your Judge is your role for evaluating the merits of
   an idea and deciding what to do with it; and
                                                             ✗ Warrior in the later stages
✘ Your Warrior is your role for carrying your idea into   ✘ But, there should be a fair amount of
   action.                                                  shifting around
                           33                                                  34
          Two Main Reasons for Failure                                  Use It or Lose It
✘ Weak Roles
                                                            You have to make a deliberate
✘ Bad Timing
                                                            effort to get and keep all of your
11 3
                                                                       creative roles
                           35                                                  36
           Timing is Everything                             Getting Stuck in a Role
                                              ✘ Explorer: Never get around to making sense of ideas
Knowing when to use your roles
                                              ✘ Artist: Spend all your time working and re-working
   is vitally important to your                  your creation & not letting go
      success. For example:                   ✘ Judge: Inhibit your artist and spend so much time
                                                 evaluating that you never make a decision
✘ Using your judge when you need to explore   ✘ Warrior: Rush into action whether you are ready or
✘ Using your artist to implement your idea       not
Need to Shift to Roles when it is Necessary
                    37                                                   38
         Team Work and Creativity                                  Questions….
                                              ✘ Describe the Role(s) in the Creative Process
                                                that you Feel Most Comfortable With
                                              ✘ Describe the Role(s) that is Most Unfamiliar
                                                and Uncomfortable for you
                                              ✘ How could Utilizing a Team be Useful in
                                                the Creative Process?
                    39                                                   40
     4                             We are done!
                ✘ Finally
                ✘ All lectures done
Summing up      ✘ You still have
                   1. Proposal (tonight by 11:59pm)
                   2. Final Quiz (next Sat: 09 Nov 2024 @G7510)
                   3. Group Presentation (Week 11 – 13)
                   4. Group Report (Week 12 – 14)
     41                                  42
     5                             Presentation
                ✘ All members have to take part in preparing
Group Project     the PowerPoint and oral presentation
                ✘ It is 15 minutes instead of 20 minutes
                   ✗ So roughly, it is 3 minutes/member
                                         44
                            Report                                6
         ✘ 2,000 words  your ultimate goal
         ✘ As stated previously in class that if you
           have a problem in achieving 2,000 words
                                                        Next Week is Week 10
           then your word counts could be between              NO class
           1,800 and 2,200 words
                                                       but in-class consultation
                              45                                   46
As stated in the
                   Final Quiz (C01)
GE2134 course
    outline
            09 Nov 2024, Sat
 G7510 (YEUNG, AC1); 12:20pm – 14:20pm
     Reporting time: 12:00pm (noon)
                              47