VPM’s POLYTECHNIC, THANE
Department of Computer Engineering
Presents
“TechnoQuest”
Join us for an exciting day filled with innovation, creativity, and fun! Showcase your
engineering knowledge, teamwork, and problem-solving skills in these engaging
competitions. Open to all students!
Competitions Line-up:
1. Engineering Bingo
Test your knowledge of engineering terms! Play a thrilling game of bingo and learn
new words or facts as you go. Will you be the first to shout "Bingo"?
2. Engineering Pictionary
Form exciting business ideas in this fast-paced game, and let your imagination
shape the next big entrepreneurial breakthrough. Ready to sketch your way to
success?
3. Binary Relay Race
Decode binary numbers in a fast-paced relay race! Work in teams to translate decimal
numbers into binary code and perform binary operations, then solve related
challenges. Speed and accuracy are key!
4. Technical Quiz
Dive into a high-octane competition where engineering minds clash in the ultimate
test of knowledge and skill. Will your team rise as the Tech Titans?
Registration Rules:
1. Individual participation is not allowed.
2. Each group can contain only 5 members.
3. Each group can participate in only one game.
4. Quiz competition is compulsory for all.
Date: Monday, 23rd September, 2024
Time: 10 am
Venue: AV Room
Bring your passion for engineering and be part of this thrilling day! Exciting prizes await the
winners!
Registration Link: https://forms.gle/HPsLFiLtyE8euVtr7
For more details, contact: 1. Ms. Pallavi Deokar
2. Mrs. Smita Dashpute
Rules for Engineering Bingo:
1. Before starting the game, a caller/dealer/host should be decided.
2. Players should be aware of the winning pattern before the game starts.
3. Each group should buy bingo tickets to play the game. The cost of each ticket is ₹10/-
per player.
4. Groups can buy more than one Bingo ticket to increase their chances of winning.
5. The caller should pick the keywords from a container without seeing it.
6. Each Bingo ticket should have 15 keywords present on it.
7. The caller should call out the keywords clearly. It should be audible to the groups.
8. The groups should strike off the keywords as and when called out by the caller.
9. The first one to complete any winning patterns should announce “Bingo.”
10. The caller should cross-check the ticket and declare the winner.
11. A group can claim a winning combo only before the caller announces the following
number. For example – Say ‘compiler’ was announced, and a group matched a
winning combination on compiler. If the group fails to claim the winnings before the
next number is announced, they cannot claim their winnings.
12. If multiple groups make a winning combination simultaneously, then the prize should
be shared among all of them.
13. If the caller observes that the claimed ticket is false or wrong, it will be a foul. This
foul or mistake is called BOOGY; from then on, the group cannot play with that ticket
further.
14. The game ends when all the keywords are called out, or a winner is declared for all
the bingo winning patterns, whichever comes first.
15. Winning Patterns/ Rules:
Full House Bingo Rule: When you strike off all the 15 keywords of your bingo ticket, you
can claim a Full House. This pattern is also applicable while paying the bingo.
Top Line Rule: In the Top line winning pattern, you need to strike off all the first-line
keywords, i.e., the top row of your bingo ticket.
Middle line Winning Pattern Rule: A middle-line winning combo can be achieved when you
strike off all the keywords of the middle row, i.e., the 2nd row in a bingo ticket.
Bottom line Winning combination Rule: You can claim a Bottom Line if all the keywords in
the bottom row, i.e., 3rd row, are marked/cut in your bingo ticket.
Rules for Pictionary:
1. A group has to pick 4 chits from the bowl. Each chit will have a unique image.
2. The group will then get 10 minutes to discuss amongst themselves and come up with
an innovative business idea that makes the use of all the four objects in the images.
3. Use of any electronic devices is prohibited for this competition.
Sample Idea:
Objects: Umbrella, Notebook, Potted Plant, Scarf
Business Idea: "Eco-Green Inspiration Kits"
Concept: Create a subscription box service that combines elements of nature with personal
productivity. Each month, subscribers receive a curated kit that includes:
1. A stylish, eco-friendly umbrella that features unique designs or inspirational quotes.
Each umbrella is made from sustainable materials and comes with a matching cover
made from recycled fabrics.
2. A high-quality notebook with recycled paper and a customizable cover. The notebook
can include prompts or exercises designed to help users set and achieve their goals,
inspired by themes related to nature and growth.
3. A small, easy-to-care-for plant that fits perfectly on a desk or windowsill.
Accompanied by a care guide, the plant serves as a living reminder of personal
growth and well-being.
4. A cozy, multifunctional scarf made from eco-friendly materials. The scarf can be used
in various ways, such as a wrap for a chilly office or a stylish accessory, and features
a hidden pocket for storing small items like pens or notes.
How It Works: Subscribers receive their Eco-Green Inspiration Kit each month, tailored to
the season or a specific theme. The combination of these items promotes a harmonious blend
of productivity and environmental consciousness, encouraging users to stay organized,
inspired, and connected to nature. Additionally, a portion of the proceeds from each
subscription is donated to environmental conservation efforts, making the service both a
personal and a planetary benefit.
Rules for Binary Relay Race:
Race Structure:
1. Preparation Phase:
a. Each team receives an envelope containing the two numbers in decimal form
and decoding tools (e.g., binary-to-decimal conversion charts, decoding
instructions, etc.).
b. Teams will have 5 minutes to review the materials and prepare their strategy.
2. Relay Stages:
a. The relay consists of 5 stages, with each team member responsible for one
stage. The stages are:
i. Binary Addition: Add the given decimal numbers using their binary
equivalent.
ii. Binary Subtraction: Add the given decimal numbers using their binary
equivalent.
iii. Binary Multiplication: Add the given decimal numbers using their
binary equivalent.
iv. Binary Division: Add the given decimal numbers using their binary
equivalent.
v. Conversion of result into BCD: Convert all the final binary results into
Binary-Coded Decimal (BCD) as well as Decimal.
3. Rules for Each Stage:
a. The team member must write down the decimal result on a provided sheet and
hand it to the next team member.
b. Teams must correct errors and submit both the original and corrected binary
messages.
c. Teams must submit the final result of the binary calculation for verification.
d. The final BCD results must be correctly received and verified by a judge at the
end of the relay.
4. Transition Rules:
a. Each stage must be completed before moving to the next. Team members must
pass their results to the next person in line.
b. A team member may not start their stage until the previous stage’s results have
been verified by a judge.
5. Judging and Verification:
a. Each stage's results will be verified by a judge to ensure correctness.
b. Any errors or discrepancies will result in a penalty (e.g., time added or a redo
of the stage).
6. Time Penalties:
a. A penalty of 1 minute will be added for each incorrect result or missed step.
b. Teams may be given one opportunity to redo a stage if their initial attempt
fails, but this will also incur a time penalty.
7. Team Conduct:
a. Teams must adhere to good sportsmanship and cooperate respectfully with
other teams and judges.
b. Any form of cheating, including unauthorized use of electronic devices or
outside help, will result in disqualification.
8. Winning Criteria:
a. The team that correctly completes all stages and transmits the final message in
the shortest total time wins.
b. In case of a tie, the team with the fewest penalties will be declared the winner.
Rules for Technical Quiz Competition:
Format:
1. Preliminary Round:
o Format: Written or online test consisting of multiple-choice questions.
o Duration: 15 minutes.
o Scoring: 2 Points are awarded for each correct answer. 0.5 negative marking
for incorrect answers.
2. Final Round:
o Format: Teams will be selected based on their preliminary round scores.
Mix of MCQs, true/false, and problem-solving questions. Some questions
may be direct, while others may be case studies or scenario-based. The top
two teams will be declared as winners.
o Duration: 30 minutes.
o Scoring: 5 Points are awarded for each correct answer, with bonus rounds
for higher points. 2 negative marking for incorrect answers.
Rules for Each Round:
1. Preliminary Round:
o Answer Submission: Teams must submit their answers on provided answer
sheets or online forms.
o Team Collaboration: Team members can discuss and collaborate to answer
questions.
2. Final Round (Live Quiz):
o Answering Questions: Each team has 10 seconds to answer after being
recognized by the host. If the team fails to answer within the time limit, the
question may be passed to other teams.
o Time Management: Each question has a fixed time limit. Once time is up, the
team must move to the next question.
o Scoring: Correct answers earn points. Incorrect answers may result in a
deduction of points or allow other teams to answer.
o Bonus Rounds: Additional points can be earned through special rounds such
as "Quick Fire" or "Double or Nothing."
General Rules:
1. Team Conduct:
o Respect: Teams must show respect to the quizmaster, judges, and other teams.
Any form of cheating, verbal abuse, or misconduct will result in
disqualification.
o Participation: Only the registered team members are allowed to participate.
Alternates can only replace a member if necessary and before the competition
starts.
2. Question Handling:
o Clarification: Teams can ask for clarification on questions if they find them
ambiguous. The quizmaster’s decision on question interpretation is final.
o Disputes: Any disputes regarding answers or scoring must be raised with the
quizmaster or judges immediately after the question or round.
3. Time Limits:
o Round Duration: Each round has a strict time limit. The quizmaster will
announce when the time is up.
o Question Time: Answers must be given within the specified time limit. Late
answers may not be accepted.
4. Scoring and Tie-breakers:
o Scoring: Scores are based on the number of correct answers and the time taken
to answer. The team with the highest score wins.
o Tie-breakers: In case of a tie, additional questions or a tie-breaker round will
be used to determine the winner.
5. Equipment and Materials:
o Use of Devices: Only authorized devices (e.g., calculators) are allowed. Use of
mobile phones or other external aids is prohibited.
6. Judging and Results:
o Judges: Decisions made by the judges and quizmaster are final.
o Results: Results will be announced at the end of the competition, and
certificates will be given to the top-performing teams.