King's Gambit Chess Guide
King's Gambit Chess Guide
• A classic opening which has come right back into vogue thanks to the efforts of
   (amongst others) top English players Nigel Short and Michael Adams
   Part of the Batsford Chess Opening Guides series, which provide a rapid
                                understanding of fashionable openings through the use of model
                                games and clear explanations
Neil McDonald
Distributed in the United States and Canada by Sterling Publishing Co., 387 Park
Avenue South, New York, NY10016, USA
Bibliography                                          8
Introduction                                          9
Books
Winning with the King's Gambit, Joe Gallagher ^atsford 1992)
Encyclopaedia of Chess Openings (ECO), 2nd edition (Chess Informator 1981)
King’s Gambit, Korchnoi and Zak (Batsford 1986)
Play the King’s Gambit, Estrin and Glaskov (Pergamon 1982)
The Romantic King’s Gambit in Games and Analysis, Santasiere and Smith
(Chess Digest 1992)
Das angenommene Konigsgambit, Bangiev (Schach-Profi-Verlag 1996)
Developments in the King’s Gambit 1980-88, Bangiev (Quadrant Marketing Ltd,
London 1989)
Modem Chess Openings Encyclopaedia, edited by Kalinichenko (Andreyevski
Flag, Moscow 1994)
The Gambit, M.Yudovich (Planeta Publishers, Moscow 1989)
Periodicals
Informator
New In Chess Yearbook
British Chess Magazine (BCM)
Chess Monthly
Magazine Articles
The King’s Bishop Gambit, Stephen Berry, Chess Monthly, November/
December 1981
Play the King’s Bishop Gambit!, Tim Wall, British Chess Magazine, May 1997
Video
An Aggressive Repertoire for White in the King’s Gambit, Andrew Martin,
Grandmaster Video 1995
   imOVUCTION
                                                           fiifKi ■Iri
                                                           Hasil^Aga
In the 19th century the art of defence        does in other openings. As often as
was little understood. Hence, enter¬          not, his strategy consists of stifling
prising but unsound gambits often             Black’s activity and then winning in
enjoyed great success. In those halcyon       an endgame thanks to his superior
days for the King’s Gambit, boldness          pawn struaure. Here is an example of
and attacking flair were more impor¬          this in action.
tant than rigorous analytical exacti¬
tude. The King’s Gambit proved the
perfect   weapon    for   the      romantic
player: White would push aside the
black e-pawn with 2 f4! and then over¬
run the centre, aiming to launch a
rapid attack and slay the black pieces
in their beds.
  Nowadays, after a century of im¬
provements in technique and the ac¬
cumulation of theory by trial and er¬
ror, things are somewhat different.
Black players have learnt how to de¬             This position is taken from the
fend and any impetuous lunge by the           game Illescas-Nunn, which is given in
white pieces will be beaten off with          the notes to Game 45 in Chapter 7.
terrible losses to the attacker.              White has the better pawn structure
  Even in the King’s Gambit, there¬           (four against two on the queenside)
fore, White is no longer trying to at¬        and any en(%ame should be very good
tack at all costs. He has had to adapt        for him. On the other hand. Black has
his approach and look for moves with          dynamic middlegame chances, as all
a solid positional foundation, just as he     his pieces are very active. White found
The King’s Gambit
a way to force an endgame here with          ity and White’s better structure is cen¬
13 'Bfel! SeS 14 'lifh4! 'Iifxh4 (more or    tral to the modern approach to the
less forced) 15 <5lxh4. There followed       King’s Gambit.
15...^e3 16 .^xe3 Slxe3 17 Sael Sxel
18 Sxel and White’s queenside pawns
were much more valuable than Black’s
ineffectual   clump   on   the   kingside.
Furthermore, Black has not the slight¬
est covmterplay. It is no surprise that
White won after another 22 moves.
  There was no brilliant sacrificial at¬
tack in this game, yet White succeeded
in defeating a top-class grandmaster.
Here is another example, taken from
Game 15 in Chapter 2.
                                               This position was reached in Short-
                                             Shirov, Madrid 1997, after White’s
                                             ninth move (see Chapter 2, Game 8).
                                             White has established the ideal pawn
                                             centre, while Black has doubled f-
                                             pawns. Therefore, statically speaking.
                                             White is better. However, Shirov has
                                             correctly jutted that his active pieces
                                             are more important than White’s su¬
                                             perior pawn struaure. Black has a lead
                                             in development and can use this to
                                             demolish the white centre. The game
  Despite the fact that he is a pawn         continued 9...'life7! 10 ^c3 Ad7 11
down. White’s chances would be no            .^f3 0-0-0 12 a3?! ^xe4! and White’s
worse in an endgame. After all, he has       proud centre was ruined, as 13 Axe4
control of the excellent f4-square and       f5 regains the piece with advantage.
could aim to exploit the holes in the        Shirov quickly followed up this posi¬
black kingside, which is looking dis¬        tional breakthrough with a decisive
jointed. However, as Tartakower re¬          attack. The time faaor was of crucial
marked ‘before the endgame the gods          importance here: in the ‘arms race’ to
have placed the middlegame’. White is        bring up the reserves White lagged too
behind in development and in the             far behind.
game Black exploited this to launch an         So what is Black’s best defence to
attack on the white king after 10 4ld2       the King’s Gambit? Three general ap¬
SeS 11 ^xe4 Slxe4+ 12 '^f2 c5! etc.,         proaches are possible:
when White was soon overwhelmed.               a) take the pawn and hold on to it,
  This conflict between Black’s activ¬       at least temporarily, with ...g7-g5.
10
                                                                            Introduction
                                                                                         11
     CHAPTER ONE \
12
                                                    Fischer Defence (3 fhf3 d6)
                                                                                  13
The King's Gambit
Morgado, Correspondence 1995, con¬           #d3 a6! 9 .^d2 ^c6, which looked
tinued 9 e5?! ^h5 10 g3 ^c6 11 ±g2           good for Black in the game, Gallagher
^e7 12 ^xf4 ^xf4 13 ^xf4 ^xf4 14             suggests 8 4ige2, when 8...#f6 9 g3
gxf4 c6 15 'lle2 h5 and Black had a          hcg3 10 ^g3 Axel 11 Sxcl #f4 is
small advantage in view of his control       not too different from the position
of the important f5-square. Gallagher        reached in Games 1 and 2.
suggests that White’s play can be im¬
proved with the       more dynamic      9
^xf4!? ^xf4 10 ^xf4 dxe4 11 ^c4!,
looking for an attack down the weak¬
ened f-file. After ll...^c6! (Black must
attack d4, not just to win a pawn but
also to exchange queens) 12 0-0 'lifxd4+
13 'lifxd4 ‘5ixd4 14 <5ifd5 4ixd5      15
^xd5 ^e6 16 ^f6+ <^e7 17 Sael Gal¬
lagher concludes that White has more
than enough for his pawns. Indeed, he
should regain them both over the next
couple of moves whilst retaining a           8 ^ge2 #f6 9 g3 fxg3 10 ^g3 Axel
positional advant^e.                         11 axel #h6?
     b) 7...^c6 is Black’s second option.      After this White achieves easy de¬
Now 8 .^b5 a6 9 .^xc6+ bxc6 10 'lld3         velopment.     The     correct     ll...#f4,
#16 11 .^d2 <5ie7 12 0-0-0 was tmclear       which prevents White’s smooth build¬
in Bangiev-Pashaian, Correspondence          up by attacking the knight on g3, is
1987. The critical move is 8 ‘5ige2,         examined in the next game.
which leads to the sharp variation    8...   12 Ad3! #63-1- 13 ^ee2 ^e7               14
f3 9 4if4 f2+! 10 '^xf2 g3-i- 11 '^xg3       #d2!
‘5if6. Black has sacrificed his f- and g-      This game demonstrates that the
pawns to expose the white king in            King’s   Gambit      often    offers   White
similar fashion to the 5...d6 variation      good enc^ame chances, even when he
of the Kieseritzky        (see Chapter 2,    is a pawn down.
Games 8-10). This position has been          14...#xd2-i- 15*xd2 d5?
analysed    extensively    by   Gall^her,      It is never a good idea to open the
whose main line runs 12 .^e2 Slg8-i- 13      centre when you are underdeveloped.
'^f2 ^g4+ 14 .^xg4 .^xg4 15 #d3              White now regains his pawn while
±g7 16 ±e3 #d7 17 ^cd5 0-0-0 18 b4           maintaining his positional advant^es.
Slde8 19 b5 ^d8 20 c4 4ie6, and now          It was better to dig in with 15...Ae6,
21 c5 dxc5 22 dxc5 .^xal 23 Sxal             e.g. 16 c4 4ia6 or 16...c5.
^xf4 24 .^xf4 gives White compensa¬          16ace1 Ae6
tion for the exchange.                         If 16...dxe4 17 ^xe4 the threat of 18
     c) 7....^e6 was tried in Gallagher-     ^d6+ is very disruptive.
Hiibner, Biel 1991. Now instead of 8         17^14 0-0
14
                                                         Fischer Defence (3 ^f3 d6)
                                                                                                  15
The King’s Gambit
endgame worse for White than in            dxc5 18 Sd3 ^bc6 19 Sd6 WahM} Of
Short-Akopian above? The point is          course,     the   position   remains   very
that White has played c2-c4 here,          complicated and there         could be    a
which means that Black’s counterblow       knockout blow concealed among the
...c6-c5! cannot be met with c2-c3,        thickets of variations.
maintaining   control   of the   central   17Sf6
dark squares. The white centre is thus       Now, in view of the threat h4-h5.
spht after the inevitable d4xc5 and the    White wins the important d6-pawn,
e5-square becomes a strong outpost for     after which he can always claim posi¬
a black knight. White is correa to         tional     compensation for the        pawn
seek a middlegame attack in the game.      deficit.
                                           17.. .1'xh4 18Sxd6 c5
                                             Too late!
                                           19 ^f5 WgS 20 SdS
                                             After 20 Sg31?, 20...h5 looks okay
                                           for Black, but not 20...4ic6 21 nxg4l
                                           nor 20...1.xf5? 21 exf5 «xf5 22 l.xb7
                                           ^d7 23 Sd51 lfe6 24 l.xa8 axa8 25
                                           4if4ll 4kf4? 26 ’B^xg4+ and White will
                                           be the exchange up in the endgame.
                                           20.. .cxd4 21 Sg3 WfG 22 Sxg4
                                           23 ^f4 i.xd5 24 ^xdS WeS 25 Sg5
                                           ^h8 26 Sh5 ^d7
15.. .0-0                                     There was a draw by repetition af¬
  Here 15...c5 is the natural positional   ter 26...Se8 27 ^fe7 %7 28 ^f5 Mtb.
move, imdermining White’s centre.          27«f3
But the crucial question is: can White        A last winning try. White could
overwhelm his opponent before he           have forced a draw with 27 Hxh7+
can develop his pieces? It seems that      ^7 28 ’th5+ *g8 29 4ih6+ ^h7 30
the answer is yes after 16 Sd3! 4ibc6      ^f5+ ^g8 31 ^6+.
17 dxc5 dxc5 18 Sd6. For example,          27.. .5fe8 28 ^h6 l'g7 29 ^xf7+
18.. .1.e6 (18...1fe3 19 4ifl! wins the    *g8 30 ^h6+ *h8 31 ^f7+           'A-'A
queen, while 18...’B^g7 19 4ih5 ’B^xb2       White has to force the draw in view
20 4if6+ 'i’f8 21 0-0 gives White a big    of the material situation.
attack) 19 ^f5! 1^16 20 Sxe6! fxe6 21
^d6+ ^d7 22 e5! %6 23 ^f4 WgS 24                              Game 3
^xb7+ ^c8 25 ^xc5 ’td8 26 m                           Gallagher-G.Flear
with a very strong attack.                                   Lenk 1992
16 0-0<ag6?
  Here 16...c5! was the most challeng¬     1 e4 e5 2 f4 exf4 3 ^f3 d6 4 d4 g5
ing move. As far as I can see Black        5 h4 g4 6 ^g1 WfO 7 ^c3 ^e7
then has good chances, e.g. 17 dxc5           After 7...c6 8 4ige2 J.h6 play will
16
                                                       Fischer Defence (3 ^f3 d6)
transpose to the two games above.            This idea received a practical test in
Gallagher points out that the attempt      the     game   Russell-Beaton,     Scotland
to refute 7...c6 with 8 e5 falters after   1994 (through a different move order
8...clxe5 9 4ie4 We? 10 dxeS ’i^xeS 11     beginning 8 ’i^dS!?).       Unfortunately,
"Wei J.e7 12 J.d2 4if6! Meanwhile,         White blundered immediately with 12
Bangiev recommends 7...c6 8 4ige2          4id5?, when he had nothing for his
4ih6, but this is either a brainstorm or   pawn after 12...4kd5 13 exd5 ^e7 14
a misprint.                                4ic3 0-0-0 etc. The key variation is the
                                           calm 12 'i’bl 0-0-0 13 J.cl, when John
                                           Shaw gives 13...f3 as unclear, while
                                           13.. .5.e8 14 g3 f3 15 4if4 is Bangiev’s
                                           choice. But doesn’t Black have an ex¬
                                           cellent position after, say,       15...Wh8
                                           and 16...f5 here?
                                           9.. .<abc6 10 <5365!
                                             The only way to exploit the queen’s
                                           absence from d8 is to attack c7. After
                                           10 g3 J.g7!       11    d5 fxg3!   12 ^g3
                                           (White cannot allow \2..M{2+ and
                                           13.. .g2)    12...^d4    13 l.g2 ^f3-(-   14
8^ge2i.h6 9«d2!?                           J.xf3 ’i^xf3 15 4ice2 .^e5 Black was
   Note this idea only works after         winning in Bangiev-Figer, Correspon¬
...^e7. If you put the knight back on      dence 1987.
g8 and play...c7-c6      instead, then 9   10.. .<^d8 11 d5
Wd2.^? loses a piece after 9...f3.               This looks horribly anti-positional,
   Gall^er actually prefers 9 ’i^dS        as it gives up the e5-square to the black
here. Play could go 9...a6 (to play        knight. Bangiev reconimends 11 e5!,
...4ibc6   without   allowing 4ib5)   10   which leads to a highly contentious
J.d2 4ibc6 11 0-0-0 J.d7 when a criti¬     position after ll...''B^f5 12 exd6 ^d5 13
cal position is reached:                   dxc7+ ^d7.
                                                                                     17
The King’s Gambit
     The    Russian     Master      claims    that    Black’s king faces an attack from all
White is better in the complications.                 White’s pieces)    19 Shi   l.xd2-(- 20
However,         according     to     Gallagher       Wx62 Wgb      21 Sh6! Sd8 22 Sxg6 hxg6
‘Bangiev didn’t suggest a way to beat                 23 ^c7 l.e6 24 <53xa8 Sxa8 25 l^xdb-i-
off the black attack. I can’t see any¬                ^e8 26 l.b5 Sc8 27 ’txe5 1-0 Gal-
thing resembling a White advant^e.’                   l^her-Fontaine, Bern Open 1994.
Who is right? In a book published af¬
ter    Gallagher’s      comments,          Bangiev
comes up with the goods: 14 4ig3!?
Somewhat         surprisingly,      this     seems
good for White! For example:
     a) 14...1fe6-(- 15 l.e2 Se8 (15...^e3
16 d5l l^xdS          17 ’txd5+ ^xd5            18
i.xg4+) 16 0-0 fxg3 17 lfxh6 Wxh6 18
.^xg4-(- Web 19 Sxf7-(- Se7 20 J.xe6-(-
^xeb 21 Sxe7-(- 4idxe7 22 J.g5 'i’d7
23 Sel when White has three pawns
for the piece and a dangerous initiative
since the black queenside is buried.                    This seems very convincing, but
     b) 14...Se8-(-15 ^dl Web (15...^e3-(-            14.. .a6!? would have been a much
16 Wxe3!) 16 l.d3 ^e3+ 17 Wxe2>\ fxe3                 tougher defence. Then Black would
18 l.f5 e2+ 19 ^el l.xcl 20 Sxcl a6                   win after 15 ^xd6 l^xdb 16 0-0-0 l.d7
21    J.xe6-(-   fxe6   22    ^c3     4ixd4 23        17 J.xf4 J.xf4-(- 18 ^xf4   WhA   etc., so
^cxe2 4ixe2 24 ^xe2 ^xc7. Here the                    White has to try 15 4ibd4. With the
weak black pawns on e6 and g4 give                    knight chased from b5, 15...f3! is now
White a positional advantage (analysis                safe, e.g. 16 J.xh6 (after 16 0-0-0 fxe2
by Bangiev).                                          17 Axe2 J.d7 White has little to show
     Judging from this, 11 e5 seems to be             for his piece ) lb...{2+ 17 'i’dl ’B^xh6
a much better try than 11 d5.                         and Black is much better.
11.. .<ae5 12 <53x14                                  12.. .a6 13^d4g3!
     In a later game Gall^her improved                  White has regained his pawn but is
with       12 Wei     c6   (forced)    13    dxc6     in serious trouble due to the pin on f4.
^7xc6 14 l.d2.                                        Flear’s excellent move prevents White
                                                      from supporting the pinned knight
see following diagram_
                                                      with g2-g3.
     Black now tried         14...f3 and was          14 ^de2 Sg8 15 #d4 i.g4 16 i.e3
soon overwhelmed: 15 0-0-0! fxe2 16                   i.xe2 17 ^xe2     ^f3+\   18 gxf3 «xf3
±xe2 ^e7 (if 16...a6 17 Shfl Web 18                   19 i.xh6 Wxhl 20 i.g5 g2 21 ^2
^xd6 and White has an enduring at¬                    SxgS
tack for his piece; maybe 16...J.d7 is                  Instead of giving back the exchange,
best) 17 Shfl       Wgb      18 h5!   Wxh5      (if   the computer program Fritz prefers to
15.. Web 19 ^c7 Wxa2 20 i.xh6 and                     win another one with 21...h6. Now a
18
                                                     Fischer Defence (3 ^f3 d6)
bishop retreat from g5 allows 22...glW     two squares. This hardly accords with
with a winning attack, so 22 Axg2 (22      the precepts of classical chess, which
±{6 Wh2\ 23 ^e3 Sg3+ 24 <^d2 gl^t          require rapid and harmonious devel¬
wins) 22...1fxal 23 M6 HUxal 24 e5         opment of the pieces.
Wa5 and the white attack will fail,        7-5^c3
with huge losses.                            Here 7 .^xf4 fxe4 8 ‘?3c3 ^f6 trans¬
22 hxg5 gxf1«+ 23 Sxfl «h4+ 24             poses to the main game.
^g3 ^d7 25 «f6 Sg8 26 Shi «xg5               An important tactical point is the
27 «xg5 Bxg5 28 Bxh7 ^e8                   fact that 7 exf5? fails to 7..Me7+. For
  White seems to be a little better        example, 8 l.e2 i.xf5 9 ^c3 (if 9 i.xf4
here after 29 4ih5.                        We4!) 9...i.h6 10 ^d5 We4 11 ^xc7+
                                           'i’d7 and Black wins (Raetsky). Or if 8
                Game 4                     ’B^e2 J.xf5 9 J.xf4 Axc2! and White
            Hector-Leko                    has hardly any compensation for the
          Copenhagen 1995                  pawn. It is a pity that 8 ‘?3e2 doesn’t
                                           seem to work after 8...f3, e.g. 9 .^g5
1 e4 e5 2 f4 exf4 3 ^f3 d6 4 d4 g5         fxe2 10 kxe2 ^ 11 0-0 i.g7 12
5 h4 g4 6 -^gl f5                          J.b5-(- ‘^d8! or 9 gxf3 gxf3 10 flh3 fxe2
                                           11 J.xe2 J.h6!? In neither case does
                                           White have enough play for a piece.
                                           7...-ate 8 i.xf4
                                             The critical move. In Shevchenko-
                                           Raetsky, Russia 1992, White played
                                           the careless 8 We.2} and after 8....^h6 9
                                           exf5-(- 'i’f7! Black suddenly had an
                                           overwhelming lead in development.
                                           White was swept away in impressive
                                           style: 10 W{2 Se8+ 11 <^dl g3 12 Wf3
                                           i.xf5 13 ±c4+ ^g7 14 ^ge2 i.g4 15
                                           Wxh7 d5! 16 i.d3 (if 16 WxaS dxc4 17
  An imaginative idea. White hasn’t        ‘WxaJ     ^c6   followed   by    18...^xd4
yet got any pieces in play, so Black       crashes through) 16...‘?3e4! (completing
feels that he has time to strike at his    the strategy began with 6...f5; Black
opponent’s centre and dispose of the       has absolute control of e4) 17 WxaS (if
strong e-pawn. It looks risky to re¬       17 l.xe4 dxe4 18 WxuS 'Wxd4+ 19 i.d2
move the remaining pawn cover from         f3!   -   Raetsky)   I7...^i2+    18   <^el
Black’s king, but hasn’t White done        ^xhll9 Wxd5 lfxh4 20 i.c4 <^h8 21
the same thing with 2 f4? Further¬         m7 l.h5 22 mxc7 ^f2 23 <^fl Whl+
more, White’s play is hardly above         24 ^gl 4ig4 0-1, as 25 ^ce2 ^h2-(- 26
criticism. In the first six moves he has   'i’el ’B^xgl-i- is more than flesh can
developed and then undeveloped his         stand. White played the whole game
knight, and moved his rook’s pawn          without his queen’s rook or bishop.
                                                                                    19
The King’s Gambit
                                                                  Garnet
                                                      Morozevich-Kasparov
                                                        Paris (rapidplay) 1995
                                                1 e4 e5 2 f4 exf4 3 <53f3 d6 4 d4 g5
                                                5 h4 g4 6 ^g5
20
                                                       Fischer Defence (3                   d6)
                                                                                             21
The King’s Gambit
defends      the   bishop   and   threatens   sound    bizarre       but   all   is   soon   re¬
13...Axd4! 14 flxhZ? Axe3+ and mate           vealed!). After the alternative 5 d4,
on f2.                                        play could transpose to a Hanstein
13 e5 <aa5                                    with 5...g5 etc. (see Chapter 3, Game
  This beats off the attack with fright¬      20). Since the Hanstein looks suspect
ful losses. It is no wonder that the at¬      for White, this is another reason to
tack fails: not only has White sacri¬         consider 5 d3. However, the analysis
ficed a piece, but the queenside rook         below also gives 5 d3 a thumbs down,
and knight may as well be any place           so the conclusion seems to be that 4
but on the board.                             J.c4 is inaccurate: 4 d4 is the only de¬
14    i.d3    <S?xf7   15 Wfl-t- <S?e7   16   cent try.
i.xh7 Ae6 17 ^d2 Sf8 18 exd6+                 5.. .g5 6 g3 g4
cxd6 19 «e2 <S?d8 20 c3 ^7 21                   Four other moves are possible:
Sel .^c4!                                       a) 6...fxg3 7 hxg3 .^gZ looks dan¬
  Of course capturing twice on c4             gerous for Black after the sacrifice 8
now leaves el en prise. The game              ^xg5 hxg5 9 Sxh8 l.xh8 10 Wh5 ^{6
move allows a mercifully quick finish.        11 ^c3. However, White has still has
22 i.f2 Sxf2 23 «xf2 g3 0-1                   to prove the win after, say, ll...'i’f81?
  Mate on h2 or loss of the queen fol¬        12 ^d5 We5l? or 12 J.xg5 Wg61
lows.                                           b) 6...J.h3 was played in Gallagher-
                                              Lane, Hastings 1990, when 7 4id4?!
                   Game 6                     d5! 8 exd5 J.g7 led to obscure play.
          Gallagher-Kuzmin                    Gallagher suggests that 7 ’B^dZ was bet¬
                   Biel 1995                  ter, preventing ....^g2 and intending to
                                              capture on f4 (the immediate 7 gxf4 is
1 e4 e5 2 f4 exf4 3 <^f3 d6 4 i.c4            less good, as 7...g4 8 4id4 ’B^h4-(- looks
h6 5 d3                                       annoying; whereas after 7 Wd2 Black’s
                                              check on h4 can be answered by Wf2).
                                                c) 6...^c6 7 gxf4 g4 (if 7...J.g4 Gal¬
                                              lagher      suggests    8    c3,   hoping      for
                                              8.. .gxf4 9 J.xf4 4ie5? 10 .^xe5 and 11
                                              J.xf7-(- winning) 8 ^gl ’B^h4-f 9 “^fl
                                              f51 (much more dynamic than 9...4if6
                                              10 ^g2 ^h5 11 ^c3 g3 12 Wei Sg8 13
                                              h3 with advantage to White, as given
                                              by Gallagher; note that 12...^xf4-(- 13
                                              J.xf4 Wxf4 14 ^d5 is bad for Black, as
                                              is 13...4ixf4-(- for the same reason)
22
                                                          Fischer Defence (3           d6)
lined in the last bracket, but here it is      bishop on g7 rather than the knight
inappropriate; 13 J.e3, intending 14           on c6. Perhaps Black should try 9...f5,
Wei, looks better, when White may              as 9...^f6 10 ^g2 ^h5 11 ^c3 g3 12
have the advantage) 13...^h5! 14 hxg4          Wei Sg8 13 h3 is good for White (if
Wg3+ 15 'i’fl 4ixf4 16 Wf3 (the queen          13...^xf4+       14 l.xf4 Wxf4    15 ^d5
exchange saves White from immediate            etc.).
collapse, but he has two weak pawns            7 <ad4 f3 8 c3
on e4 and g4 and a hole on e5, whereas            Gallagher suggests the alternative
Black only has one weakness on h6;             plan of 8 l.e3, ^c3, Wd2 and 0-0-0 in
nevertheless, he uses his slight lead in       his book.
development      to    avoid   the   worst)
16.. .Wxf3+     17    ^xf3     ^g6   18   g5
(liquidating one of his weak pawns)
18.. ..^g4 19 J.e2 0-0-0!? (on this move
or the last Black could have played
...h6xg5, but Beliavsky chooses a dy¬
namic pawn sacrifice) 20 gxh6 J.e7
with unclear play which eventually
led to a draw in Belotti-Beliavsky,
Reggio Emilia 1995/96.
                                               8...^c6!
                                                  This     is   Kuzmin’s   improvement.
                                               Rather than prevent the white knight
                                               going to d4 with 6....^g7 or 6...^c6,
                                               Black attacks it when it reaches this
                                               square.     Black   has   tried two    other
                                               moves:
                                                  a) 8....^g7?! (actually the move or¬
                                               der was 7...J.g7 8 c3 f3) 9 Wb3 Wd7
                                               (forced because if 9...We7        10 ^f5!
     d) 6...J.g7 7 c3? 4ic6! (ruling out 8     J.xf5 11 Wxb7 wins) 10 .^f4 ^c6 (too
«3d4) 8 ^a3 l.e6 9 Wb3 Wd7 10 gxf4             late) 11 ^f5 .^e5 12 ^d2 and White
Axc4 11 Wxc4 (if 11 ^xc4 d5l) 0-0-0            had good play for the pawn in Gal-
12    .^d2    (McDonald-Morris,      Douai     lagher-G.Flear, Paris 1990.
1992)    and now Black should have                b) 8...4id7!? is an improvement on
played 12...Wh3! 13 Sfl d51 with a big         Flear’s 8....^g7, played by ... his wife!
advantage as 14 exd5? Se8-(- 15           g4   The knight heads for e5, which is a
wins for Black. Critical was 7 gxf4l g4        more efficient way of defending f7
8   ^gl Wh4-(- 9 'i’fl and we have op¬         from attack by Wb3 than 9...Wd7 in
tion c)      above but   with the     black    the      previous   variation.   The   game
                                                                                         23
The King’s Gambit
24
                                                              Fischer Defence (3 fhf3 d6)
  Attacking the ghost of the pawn on                   The sacrifice 8 ^e5 doesn’t look
                                                     particularly brilliant after 8...dxe5 9
g5.
5...ate                                              WxhS g6 and 10...^xd4. I also didn’t
   Instead Black could go hunting for                like the look of 8 ^e2 Wf6 or 8 ^d5
more pawns with 5...^e7 6 ?^c3 (a                    ^g3 9 Sgl g5 etc. Therefore, I tried
more solid approach is 6 d4 ^g4 7                    the unusual looking move 8 d5!? ^e7
i.xf4   i.xh4+       8   g3)   6...i.g4   7    d4    9 ^d4 ^g3 10 Sh2, when I was hap¬
^xh4+ 8 '^fl g5. However, according                  pily    contemplating     11   .^xf4   next
to an article in Chess Monthly, January              move, or if 10...^g6 then 11 h5 ^e5
1976, 9 l'd3 then gives White suffi¬                 12 .^b5-i- followed by .^xf4. However,
cient play, e.g. 9...^xf3 (more or less              Flear found a brilliant move which
forcecC as 9...i.g3 10 ?3xg5 WxgS 11                 shows up all the weaknesses created
l'xg3 fxg3 12 ^xg5 is best avoided) 10               by 8 d5: 10...g5!! 11 hxg5 ?3g6. Black
#xf3. White has chances in view of                   has returned the extra pawn to keep
his lead in development, his two bish¬               hold of f4. 10...g5 has also cleared the
ops and the awkward position of the                  diagonal al-h8 for the dark-squared
After 7 d4 ‘^ihS Black was ready to side. In the game Black tried the pre¬
                                                                                               25
The King's Gambit
26
                                                   Fischer Defence (3 ^f3 d6)
Summary
Although it is difficult to agree with Fischer that 3...d6 refutes the King’s Gam¬
bit, it is certainly one of the best defences. At the time of writing, White can
only hope for an ‘vmclear’ verdict after best play in the main line, with 6...f5!?
(Game 4) looking particularly challenging. The divergences from the main line
with 4 .^c4 (Games 6 and 7) don’t seem very promising for White either.
1 e4 e5 2 f4 exf4 3 d6
4d4
      4 i.c4 h6 (D)
             5 di-Game 6
             5 h4 - Game 7
4.. .g5 5 h4 g4 6 4ig1 (D)
      6 ^g5 - Game 5
6.. ..^h6
      6...#f6 - Games
      6.J5-Game4
8 ^ge2 «f6 9 g3 fxg3 10 4ixg3 i.xc1 11 fixcl (D) «f4
       n...Whe - Game 1
12 fhce2 - Game 2
      CHAPTER TWO \                                          mtmmmt]
28
                                Kieseritsky Gambit (3 ^f3 g5 4 h4 g4 5               ^e5j
                                                                                       29
The King’s Gambit
 30
                                       Kieseritsky Gambit (3 ^f3 g5 4 h4 g4 5 ^e5)
                                                                                                31
The King’s Gambit
32
                                    Kieseritsky Gambit (3 ^f3 g5 4 h4 g4 5 ^e5)
Wxf4 and the g-pawn drops.                       Black develops and protects the d5-
19.. ..^xg2 20 <4>xg2 Sg4 21 <4>h3             square. For 8...c6 see the previous
  In order to defend g3 next move              game.
with a rook.                                   9Wf3
21 ...SfgS 22 Sgl ^f6                            An important moment. The main
  The knight joins in the attack and           alternative is 9 #e2, as recommended
threatens e4. Black’s onslaught now            by Gallagher in his book. This threat¬
increases in intensity until the fragile       ens 10 Wb5-i- and rules out 9...?3c6
white kingside collapses.                      because of 10 ?3d5. Then a critical po¬
23 #f3 #e7 24 fig2 .^xf4 25 .^xf4              sition is reached after 9...?3d7 10 b3
We6 26 *h2      27 See2                        (this is virtually the only way to de¬
  No better is 27 .^g5 h6.                     velop the bishop) 10...Sg8 11 Ab2.
27.. .5f8! 28 Sef2 ‘Sixf4 29 gxf4
Bxh4+ 30 4?g1 «xa2!
  Unexpectedly       the    final     break¬
through    occurs   on     the   queenside.
Now White’s only chance was 31 Sg4,
but in any case the game was not to be
saved.
31 «g3 WbU- 32 Sfl fihU- 33
*xh1 WxfH- 34 Sgl «xf4 35 «h3-i-
*b8 36 «xh7 a6 37 5g8 WcU- 0-1
                 Game 10
          Gallagher-Btyson                        Does White have the advantage or is
               Hastings 1994                   Black’s counterplay sufficient? There
                                               are two variations to analyse:
 1 e4 e5 2 f4 exf4 3 ‘Sif3 g5 4 h4 g4             a) 11...0-0-0 12 0-0-0 i.g4 13
 5 iSieS d6 6 ‘Sixg4 4^16 7 4ixf6-i-           i.xdl 14 #xa7 i.g4 15 i.a6 ^c5 16
 Vxf6 8 ^c3 ^e6                                J.b5 ?3d7? 17 ?3d5          18 J.c6! and
                                               White wins. This pretty variation is
                                                given   by   Gallagher.   However,   he
                                                mentions, but doesn’t analyse, 16...c6!
                                                This looks no better than unclear for
                                                White, e.g. 17 ^d5 Wxb2-i-! 18 '^xb2
                                                .^g7-i- 19 '^bl cxd5 20 exd5 with an
                                                unusual material balance. Neverthe¬
                                                less, White can get the advantage after
                                                11...0-0-0. Simply 12 #12!, attacking a7
                                                and planning 0-0-0 next move, gives
                                                him a good game.
                                                  b) ll...i.g4! 12 W{2 d5 13 i.e2 J.c5
                                                                                      33
The King’s Gambit
34
                                       Kieseritsky Gambit (3 i^f3 g5 4 h4 g4 5 5^e5j
                                                                                               35
The King's Gambit
12 5^xg3 fxg3 13 5^h3 5^c6 14 «c3            tage. White had to eliminate the g-
     Clearing the way for the c 1-bishop.    pawn with 24 .^xg3!, when Bangiev
14...Hg8     15 ±f4 «xc3+        16 bxc3     gives the variation 24...Sxg3 25 Sxh2
5^h5                                         ^g4 26 Shhl f5 (26...Sxg2-i-? 27 <^f3)
                                             27 '53f4 fxe4 28 Sxh7 as unclear.
                                             24.. .hS 25 d4h4!
                                               The black kingside now looks com¬
                                             pact. Of course 26 dxe5 dxe5+ would
                                             be very bad for White. There now
                                             follows a gritty positional battle in
                                             which Black eventually proves the
                                             value of the kingside pawns.
                                             26 libel f6 27 lle2 €ieg4 28 llbl a6
                                             29 c4 ade8 30 ^d3 SgfO 31 Sbel
                                             ^d7 32 c3 ae7 33 a4 b6 34 a5 bxa5
                                             35 Sal ab8 36 axa5 Sbl 37 c5 Sfl
     The endgame is difficult to assess.     38 cxd6 cxd6 39 axa6 5if2+ 40
Black still has the gambit pawn but          ihxfl   gxf2 41 Hxf2?
White      has   a   strong   dark-squared     White       could     still   have   defended
bishop. The key question is whether          with    41    Sxd6-i-     <^e8    42    Sd2!   -
Black can convert his kingside pawns         Bangiev.
from a defensive liability into a dy¬        41.. .Hxf2 42    Jixhl      h3!
namic, game-winning unit. Since at             The triumph of the black kingside
the moment the pawns are dislocated          pawns is complete. The f-pawn costs
and unable to support each other, this       White the exchange and soon the h-
seems unlikely. However, in the com¬         pawn will cost him a piece.
ing struggle Almasi plays with great         43 Hxd6+ *e8 44 e5 Hxg2 45 ±f4
determination and exploits some er¬          h2 46 ±xh2 Hxh2 47 Hxf6 Hh3+ 48
rors by his opponent. Probably Black         ^e4 axc3 49 aa6 ah7 50 aa8+ ^d7
is slightly better in this position, since   51 ^d5 ah5 52           Rg8 U.a3       53 ag7+
it is easier to imagine Black winning        ^e8 54 ag4 aa5+ 55 ^e4 ^f7 56
than White. This casts doubt on the          Hf4+ *e7 57 Hg4 Hhl 58 Hg7+ ^8
idea of 9 Wdl - Bangiev’s 9 Iiff3 looks      59 ad7 ^e8 60 SdO ^e7 61 ^d3
like a better try.                           ah4 62 ^c3 aa3+ 63 ^c4 SaO 64
17 ±e3 ±g4 18 ±e2 5ie5 19 *d2                ^c5 ad8 65 axd8 ^xd8 66 d5 ^d7
i.xe2 20 ^xe2 €if6 21 fiafl €ifg4            0-1
22 ±f4
     Here 22 .^gl!.^ seems like a better                      Game 12
try, e.g. 22...<^e7 23        h6 24 Sh3            Winants-Van der Sterren
with unclear play - Bangiev.                              Wijk aan Zee 1995
22...5ih2 23 Sbl 0-0-0 24 *d2?
     Now Black gains a serious advan¬        1 e4 e5 2 f4 exf4 3 5if3 g5 4 h4 g4
36
                                      Kieseritsky Gambit (3 ^f3 g5 4 h4 g4 5 g^eSj
7...Jk.g7
   The alternative 7....^d6 is the sub¬
ject of the next game. Which of these
bishop moves is the stronger? The fi-
anchetto is of great value, since the
 bishop     will    exert    strong   pressure
 against the d4-pawn in the future. It
 also strengthens the black kingside,                The consistent move, attacking the
 which means that the king will be se¬             defender of e5. However, theory sug¬
 cure     there.   The   drawback is      that,    gests that there is a problem with this
 compared to 7....±d6, Black leaves the            move, viz. the variation 14 ^c7 Sb8
 c7- and f4-pawns undefended. As we                15 d6! cxd4 16 <53x17! and White wins,
 shall see. White can try to exploit this          e.g. 16...Sxf7 17 Se7 <53e5 18 Se8+
 with a later '53b5.                               ±f8 19 Sxe5 etc. Since White avoided
    It should be mentioned that this po¬           this variation in the game and as far as
 sition can also be reached via an alter¬          I know the players have never re¬
 native move order beginning 5....^g7.             vealed their thoughts in annotations.
                                                                                          37
The King’s Gambit
38
                                     Kieseritsky Gambit (3 t^^f3 g5 4 h4 g4 5
                                                                                              39
The King’s Gambit
40
                                                Kieseritsky Gambit (3 ihf3 g5 4 h4 g4 5 i^e5)
fact, he would have winning chances                        a fatal blow before White succeeds in
due to his extra pawn. However, the                        freeing his queenside?
endgame is a long way off. Mean¬                           19.. .«d7
while, White’s king is in a very odd                         It turns out that Black also has
position.      The       question         is    whether    problems with his king, since there is
White        can    mobilise        his        queenside   no good way to dodge the coming
pieces while at the same time fending                      discovered check, e.g.    19...‘^h8? 20
off an attack, which will be abetted by                    m6+ <^g8 21 d(>+ or 19...<^g7 20
Black’s queenside pawns and bishop                         Wxc7+. Also 20 lfh6!?, intending 21
pair.                                                      e6+, looks unpleasant. So Black forces
14.. .b5                                                   White’s hand by preparing 20...‘^g7 or
  If 14...h5 15 #f3 is similar.                            20.. .1.b7.
ISWfS!                                                     20 d6+?!
  Sometimes attack is the best form of                          After 20 lfh6! Black has nothing
defence. Now Black cannot avoid the                        better than 20...1fd6 to block the dis¬
exchange           of    his   important           dark-   covered check. White then has the
squared bishop, as 15....^d6 16 '53xf6+                    luxury of a choice between forcing
is disastrous. However, he finds an                        perpetual with 21 Wg6+ or playing to
excellent riposte.                                         win with 21 “^cl, preparing 22 '53d2 or
15.. .h5! 16«xf4hxg4                                       22        If this analysis holds up, then
   Black has sold his prize bishop at a                    9 .^xf4 revives White’s chances in the
high price, as now the g-file is closed                    8.. .0.0 variation.
and his king is much safer than his                        20.. .*g7 21 dxc7 5la6 22 h5 5lxc7
opponent’s. The g-pawn could also                          23 h6+ <^h8 24 <^c1      25 ±xe6
become        valuable         in   the        endgame.    Wxee 26 €ld2 ae8?!
However, Black is still hoping to win                           This threatens a back-rank mate,
by a middlegame attack on the ex¬                          but according to Grasso 26....^b7 was
posed white king.                                          stronger. Then 27 Sgl Sg8 looks un¬
17±b3 aS                                                   clear, but not 27...Sac8 28 Iifxg4! Sg8
   Threatening 18...a4.                                    29 Wxe6 Sxgl-i- 30 ^fl Sxfl-i- 31 <^d2
18 a4                                                      Sf2+ 32 <^el Scxc2 33 Scl! and White
   The check 18 d6+ would merely                           wins.
open up the c6-square for the black                        27 €lb3 aa6 28 ^b1
queen.                                                          Of course, if 28 '53c5 Wd5 attacks
18.. .b4+                                                  hi.
   If    18...bxa4        19 Sxa4!         brings the      28.. .1.d5 29 <^a2
white rook into the game.                                       White has a clear advantage due to
19 ^d2                                                     his ascendancy over the dark squares
   Now the knight on bl and the rook                       and his safer king.
on      al    are       temporarily        stalemated.     29.. .±d7 30 Sael ±xa4 31 axe8+
There now follows an arms race: can                        ±xe8 32 Wxg4 mi 33 <^b1 ±d7 34
Black develop his queenside and strike                     Wf4 SaS 35 Sgl SgS 36 axg8+ ^xg8
                                                                                                  41
The King's Gambit
42
                                      Kieseritsky Gambit (3 ^f3 g5 4 h4 g4 5 4^e5j
                                                                                          43
The King's Gambit
squares together. That is why White                This had been thought dubious, but
often plays g2-g3, allowing the f-pawn          in view of Black’s improvement at
to advance to f3 and become a pro¬              move 12, it may in fact be the best
tected passed pawn. In return, the              move. It avoids the unpleasantness of
bishop on cl gains access to some               9...We7    10   Ae2   (which transposes to
strong dark squares such as g5 or even          the next game).
h6.                                             10 <53d2   Re8   11 <53xe4 Hxe4+ 12 *f2
   The King’s Gambit often revolves             c5!
around the f4-pawn. Can White dis¬
lodge it, or, better still, destroy it? If
he can do so at no great loss elsewhere,
then he usually has a pleasant game; if
the pawn remains firm then it can of¬
ten choke the life out of White’s posi¬
tion.
   In     the    present   variation.   White
solves the problem of the f4-pawn by
destroying        it   immediately.       The
queen’s bishop feels the benefit and is
excellently posted on f4. On the other
hand, the loss of the e-pawn is an                 Shades of Fischer! This looks much
enormous positional concession.                 better than 12...1ff6 13 g3 ±h6 14
   The other move 8              is examined    Wd2!, when White is ready to play 15
in the notes to Game 16 below.                  .^g2 with an advantage. It is always
8.. .±g7!                                       good to get pawns involved in an at¬
  As usual, this bishop proves very             tack!
strong when it can be fianchettoed.             13 dxcS dxcS
9 c3                                              Black has negated White’s space ad¬
  White’s main aims are to drive the            vantage in the centre, activated his
knight away from e4 and defend d4. In           queen without even moving having to
the famous game Spassky-Fischer, Mar            move it, and opened up the white king
Del Plata 1960, he tried to combine             to threats along the diagonal a7-gl
both ideas with 9 '53c3?! However,              (after ...c5-c4 etc.).
after 9...<53x03 10 bxc3 c5! (the the¬          14 g3 WbO 15±g2
matic move, striking at White’s cen¬              This leads to defeat after some fine
tre) 11    Ae2   cxd4 12 0-0 <53c6 13 .^xg4     play by Black. White had to try 16
0-0 14 i.xc8 Sxc8 15 %4 Black could             <^g2    (16...C4?!    17   ^f2   Wxb2??   18
have played 15...‘ifeh8 with a good po¬         Wd8+), although after 16...<53c6 it is
sition (Fischer).                               clear everything has gone wrong for
  Therefore,       White     safeguards   his   White.
centre.                                         15...C4+ 16 *f1 He8 17 53b4 53a6!
9.. .0-0                                        18 53xa6.^f5!
                                  Kieseritsky Gambit (3 ^f3 g5 4 h4 g4 5
  Now there is no good answer to the        17 .^xd3 ^b4-(- (the point) 18 '^b3
threat of 19...^d3+.                        C^xd3 and White resigned.
19 <^b4 Sad8 20 <^d5                          b) The game Holmes-Hebden, Ply¬
  If 20 #a4 simply 20...a5 eliminates       mouth 1989, continued 13 Sel? #e6!
the knight, followed by....^d3+.            and White was already in trouble as 14
20.. .5xd5! 21 i.xd5 i.d3+ 0-1              ■^bl   loses to    14...^xd2-i-    15 ±xd2
  If 22 '^g2 Wxh2+ 23 '^gl ±xc3 and         «xe2 16 ±xe2 Sxe2! And if 14 ^xe4
there is no answer to   24...^d4+ or        then   14...#xa2       anyway.     Therefore,
24.. .«xal.                                 White had no good way to defend a2.
                                            He tried 14 a3 but, was quickly over¬
                Game 16                     whelmed after 14...«a2 15 «dl h5 16
        Henris-Goossens                     g3 ±g7 17 Sh2 ^xc3! 18 bxc3 #xa3+
              Charleroi 1994                19 '^c2 ±xd4 20 #al               ^b4+      and
                                            White resigned.
1 e4 e5 2 f4 exf4 3 4^13 g5 4 h4 g4           c) Another try is 13 d5, which Gal¬
5 -SieB     6 d4 d6 7 ‘Sid3 <5^X64 8        lagher refutes as follows: 13...^xc3! 14
i.xf4                                       «xe7 ^xa2+ 15 -^bl ^xe7 16 '^xa2
  In view of Black’s convincing play        ^xd5. White loses a piece and remains
in the game above, White should con¬        three pawns behind.
sider 8 #e2, which forces the reply           Gallagher       therefore      suggests    13
8...#e7. However, White is also strug¬      ^xe4 as best, when after 13...#xe4 14
gling in this variation. The critical po¬   Wxe4   ±xe4 15 ^f2 f5 White’s posi¬
sition is reached after 9 .^xf4 ^c6 10      tion will be very hard to break down.
c3 ±f5 11 ^d2 0-0-0 12 0-0-0 Se8            Nevertheless, this isn’t what White
(12....^g7 deserves attention).             wants when he plays the King’s Gam¬
                                            bit. We can only conclude that the
                                            variation 6 d4 is under a cloud for
                                            White.
                                            8.. Me77\
                                              Since the previous game proves that
                                            8.. ..^g7 is playable, this move, which
                                            aims for ...0-0-0, seems inappropriate.
                                            9 i.e2!?
                                            see following diagram_
                                                                                         45
The King’s Gambit
                                                                 Game 17
                                                            Spassky-Xie Jun
                                                                Monaco 1994
10 4ic3! i.xd4?
     This loses. It seems that Black has          1 e4 e5 2 f4 exf4 3 ‘Slf3 g5 4 h4 g4
nothing better than 10...^xc3 11 bxc3.            5 -SleB    6 d4 d6 7 ‘Sld3 f3
Then ll...c5?! (Il...^c6! is safer) fol¬
lows Fischer above          (see   Game     15,
move 9). However, Black has wasted a
tempo in playing 9...#e7. Not surpris¬
ingly, this changes the theoretical ver¬
dict: 12 0-0 cxd4 13 .^xg4 0-0 14 .^xc8
Sxc8 15 #g4 and White has a danger¬
ous initiative.
11 4ld5! I'dS
     Henris gives ll...#d7 12 c3 Ag7 13
h5! h6 14 ^f2! ^xf2 15 '^xf2 as ‘good
for White’, but this was certainly a
better try for Black.                               Xie Jun is well prepared in the
12 c3 i.e6 13 #34-^!                              openings and comes up with a new
     This   unexpected      move    is   much     idea in this familiar setting. But I don’t
stronger than 13 cxd4.                            like it! Instead of capturing a pawn - a
13.. .-Sice 14 cxd4 i.xd5 15 4154!                healthy centre pawn - Black gives up a
     The    point.   If   now   15....^e6   16    pawn and makes any future ...^xe4
^xc6! #d7 (16...bxc6 17 #xc6-(- wins              liquidation    problematical.      White
the knight on e4) 17 d5 ^c5 18 #d4                maintains a strong centre: indeed, it is
wins material.                                    made stronger by 7...f3. Certainly, the
15.. .-Slf6 16i.g5                                kingside becomes inhospitable for his
     The pin on f6 will prove fatal.              king, but there is always the queen-
16.. .1.xg2 17 Sh2 h6!? 18 i.xf6                  side, either through 0-0-0 or ‘^d2 and
Wxie 19 Sxg2 'txh4+ 20 *d2 l^gB-l-                '^c2 (after preparation of course).
46
                                     Kieseritsky Gambit (3 thf3 g5 4 h4 g4 5 ^eS)
                                                                                          47
The King’s Gambit
48
                                       Kieseritsky Gambit (3 thf3 gS 4 h4 g4 5 ^eS)
Summary
The Kieseritzky is an enterprising variation that sets Black some difficult prob¬
lems. However, theoretically speaking, Black seems to have at least equal
chances in almost every variation.
1 e4 e5 2 f4 exf4 3 g5 4 h4 g4 5 4^5
5.. .d6
          5.. .^f6
                 6 Ac4 d5 7 exd5      (D)
                         7.. .Ag7 -   Game 12
                         7.. .1.d6 8 d4
                                 8.. .0.0 -   Game 13
                                 8.. .^h5 -    Game 14
                 6 d4 d6 7 ^d3       (D)
                         7.. .^xe4 8 .^xf4
                                 8.. ..^g7 - Game 15
                                 8.. .#e7 - Game 16
                         7.. .f3 -   Game 17
6 ‘Sixg4
          6.. .Ae7 -   Game 11
7 ^f2
          7 ^xf6+ «xf6       8 ^c3 (D)
                 8.. .c6 -   Game 9
                 8.. .Ae6 -    Game 10
7.. .1hc6 - Game 8
                                                                                  49
     CHAPTER THREE
50
                                    other Gambits after 3 ^fS g5 and 3...^c6
                                                                                      51
The King’s Gambit
52
                                           other Gambits after 3 fhf3 g5 and 3...fhc6
chess, Bronstein has a calm head in a              Hanstein Gambits, so why enter dan¬
crisis. He understands that instead of             gerous sacrificial variations?
trying to rush his queenside pieces                5h4
over to the king, he must weather the                This     move      distinguishes     the
coming storm by breaking White’s                   Philidor from the Hanstein 5 0-0 (see
hold on the centre.                                the next game).
19 Safi       Sxf4 20 4ixf4 cxd5             21    5...h66d4d6
‘Sih5+ *g8 22 i.g6 -Side 23 Sf6 fheA-                I have changed the move order here
24Sf7                                              for the sake of clarity. In fact the game
  According         to    analysis    by   Nigel   began as a Fischer Variation: 3...d6
Davies, this is a mistake. He claims               and after 4 l.c4(?) h6 5 d4 g5 6 h4 l.g7
that White should play 24 Sf4, plan¬               transposed to the Philidor.          White
ning 25              and 26 .^xd5, when            could (and objectively should) avoid
White has three pawns and an attack                this line. This is easily done: after the
for the piece. So Black’s best reply               Fischer 3...d6 play 4 d4 g5 5 h4!, not
would be 24...^d6, when 25 Sf6 ^e4                 giving Black time to solidify his king-
draws by repetition.                               side with ...h7-h6 and ....^g7. And af¬
24...-Sice    25 Sc7 ‘Sixd4 26 Sg7-H               ter 3...g5, play 4 h4 g4 5 ^e5 with a
*f8 27 Sf7-H *g8 28 Sg7-H *f8 29                   Kieseritzky. The point is to oblige
Sf7+ *g8                                           Black to play ...g5-g4 immediately. If
  Bronstein is happy to take the draw.             you fail to force Black to weaken him¬
Instead he would have had winning                  self with ...g5-g4 then there is no hope
chances by running to the queenside                for an advantage. In fact, as we shall
with 29...'i’e8! White has no good way             see, it is Black who normally gets a
to exploit the discovered check. Nev¬              stronger attack.
ertheless, Davies believes that White              7 0-0!?
would        have        reasonable    practical
chances after 30 ^f4 ^d6 31 Hh7-(-
■^fg 32 h5 etc.
30 Sg7+ 34-72
  A highly interesting game.
                    Game 19
             Yoos-Hjartarson
              Reykjavik 1996
                                                                                            53
The King’s Gambit
54
                                              other Gambits after 3 fhf3 g5 and 3...fhc6
                                                      11 ihh27\
                                                        Hjartarson gives 11 <53bd2 as un¬
                                                      clear. However, Black has a sound
                                                      extra pawn, a wedge on f4 and argua¬
   Yoos       had        planned      to     answer   bly   the   safer    king.    And    what    is
9.. .<2ixe4    with           10   .^d5!?,    when    White’s plan? An attempted break¬
10.. ‘2ixg5 11 .^xf4 is unclear, rather               through with e4-e5 would lead, after
than follow the           ECO       recommenda¬       the exchange ...d6xe5; d4xe5, to the
tion of 10 Sel d5 11 .^d3 hxg5 12                     weakening       of   the     a7-gl   diagonal,
.^xe4    dxe4       13    Sxe4-i- '^fS,      which    which would put White’s king in
looks bad for White. Unfortunately                    peril. White’s compensation rests in
for him Black got his novelty in first!               the possibility of gaining space on the
10 g6l?                                               queenside with b2-b4 etc., and the fact
   An interesting sacrifice. White gives              that he can respond to the develop¬
up the pawn in such a way that the h-                 ment of the bishop on c8 with ®b3,
file remains blocked and his king is                  hitting both b7 and threatening .if7-i-.
therefore safe from attack by the rook                However, the plan of b2-b4 can be
on h8. After Black’s reply the scope of               met in similar fashion to the game,
the bishop on c4 is increased and                     while Black can prepare the develop¬
Black can no longer spirit his king                   ment of his bishop with ll...'#e7. In
away to safety on the kingside. How¬                  all. Black’s chances must be preferred.
ever, 10 g6 also straightens out Black’s              11.. .Ef8 12 b4
wrecked kingside pawn structure, so it                  Switching play to the queenside. In
is not a natural move. Nevertheless, it               his   earlier   calculations.    White      had
is difficult to suggest an alternative as             probably thought that he could play
after 10 gxh6 Sxh6 11 Wb3 ®d7 12                      12 .^e2 here, missing the combination
•^igS? ^xd4! 13 cxd4 .^xd4-i- 14 Sf2                  11.. .^g3   13 Exf4 ^xd4!            14 Sxf8-i-
^g3 Black’s attack wins (variation by                 '^xf8 15 cxd4 .^xd4-i- and wins by
Hjart arson).                                         forking on e2.
                                                                                                   55
The King’s Gambit
^2...a6 13 a4 i.d7 14 i.a3 ihg3 15            open the e-file to force the win. How¬
Sel «h4                                       ever, this proves none too easy.
  Now Black’s attack on the kingside          18.. .'i'h5!
begins to look dangerous, so White              Hjartarson is an excellent defender.
gambles on a quick breakthrough in            Of course, the exchange of queens is
the centre.                                   anathema to White so Black gains
16 e5! dxe5 17 b5                             time to bolster e5.
                                              19 «b3 Ef5! 20 <23df3?
                                                White is nonplussed by his oppo¬
                                              nent’s defence. Flexible thinking was
                                              required. Since the e5-square is heavily
                                              fortified. White should have looked to
                                              an easier target. There are few black
                                              defenders on the queenside, so 20 bxa6
                                              bxa6 21 Wb7 was correct, when after
                                              21.. .Ec8 22 .^xa6 the passed pawn be¬
                                              comes the most important feature of
                                              the position.
                                              20.. .e4! 21 i.e6?
17.. .<2^e7?                                    It still wasn’t too late for 21 bxa6
  Black misses 17...f3!, e.g. 18 <53x13       bxa6 22 Wb7.
Wh\+    19 ^12 <53e4+! 20 ^e3 l'xg2 21        21.. .axb5! 22 i.xe7 *xe7 23 i.xf5
±xf8 (21 <i>xe4 #12!) 2l...l'f2+ 22           «xf5
‘i’d3 <53g3! and in view of the threat of       Now         the   mobile    black    centre
23.. ..^f5+ White is in deep trouble -        pawns, two bishops and the ridiculous
Hjartarson. However, it was by no             white knight on h2 give Black a strong
means easy to see this variation during       initiative.
the game, and even at the end White           24 <23d2 e3 25 <23df1 <23e4 26 <23f3 g5
can still complicate with 23 .^e6!?           27 <53xe3 fxe3        28 Sxe3     i.e6    29
(clearing c4 as an escape route for the       *54+ *d8 30 Eael Exa4 31 *b2?
king) 23....^xe6 24 .^xg7. Hjartarson’s         The last chance was 31 Wbl, but
blunder reminds us that the King’s            31.. .1.d5 32 Exe4 i.xe4 33 Exe4 Sal
Gambit experience is an unpleasant            34 *xal *xe4 35 *a8+          ^c7     36 *g8
one    even    for   strong   grandmasters.   .^f6 wins for Black (Hjartarson).
Even if a line is theoretically bad it can    31.. .Ea2 32*b1 Exg2+ 0-1
still work wonders in practice against
a surprised, bewildered or complacent                             Game 20
opponent.                                            Jonkman-L.B.Hansen
18 <23d2                                                    Wijk aan Zee 1994
     Suddenly White has an excellent
position: the enemy king is trapped in        1 e4 e5 2 f4 exf4 3 ^f3 g5 4 Jic4
the centre and he only has to break           i.g7 5 0-0
56
                                     other Gambits after 3 thf3 gS and 3...fhc6
                                               __                                    —
The King's Gambit
58
                                         other Gambits after 3 fhf3 gS and 3...fi^c6
                                                                                           59
The King’s Gambit
7...irxe5 8 d3
     This doesn’t seem sufficient even            Now White has two ways to pursue
for equality. 8 .^xf7-i- is considered in       his attack:
60
                                                other Gambits after       3 fhf3   gS and   3...fi)c6
                                                                                                   61
 The King’s Gambit
second to find this move: a computer         22 #f3-h and White wins) 14 J.xf6
has no human prejudices!                     .^xf6 15 ‘53d5 #xg4-i- 16 #xg4 .^xg4
23...*b8 24 ^d7+ *c8 25 <2^c5+               17 ^xf6 (or 17 Sxf6-i- s£g7 18 Sf4 [18
‘£>58 26 ^a6+! bxa6 27 #54 mate              Safi Sg8! 19 <53xc7 <53d7 is very good
 1-0                                         for Black] 18...1.h5 with a small ad¬
                                             vantage to Black - Korchnoi) 17....^h3
                 Game 22                     (Korchnoi gives 17...<53c6 as equal) 18
             Leisebein-Baer                  Sf3 ^6 19 ^d5-i- i.f5! 20 Sxf5-i- s£e6
           Correspondence 1996               21 Sh5 Sag8-i- 22 s£hl Sg7 23 ^xc7-i-
                                             Sxc7 24       65+   with equality according
 1 e4 e5 2 f4 exf4 3 ^f3 g5 4 i.c4           to Sapi and Schneider. Perhaps White
g4 5 0-0 gxf3 6 #xf3 #f6 7 e5                can even claim a small advantage in
#xe5 8 i.xf7-h ^xf7 9 d4 #xd4+               the endgame?
                                                b) 12...d6! (this looks best; Black
                                             immediately returns the knight on f6
                                             to gain counterplay along the g-file) 13
                                             .^xf6 .^xg4 14 #g2 Sg8 (threatening
                                             15.. .1.f3!, but not 14...i.g7? 15   ^g5+
                                             S£g8 16 #xg4) 15 s£hl i.f5 16        Wd5+
                                             (Estrin stops his analysis here and
                                             claims that White is slightly better)
                                             16.. .s£xf6 17 ^3.
62
                                          other Gambits after 3 ti^f3 gS and 3...^c6
                                                   11...4le7
                                                        The     alternative        ll....^g7?    seems
     a) 13...<^e8 14   Ae5 We6   15 Sf6 Wg8        wholly bad. Two examples are:
16    Wh5+ ^d8         (or 16...<5^g6 17 Sel            a) 12   Wh5+    %6 13 i.xc7-i- ^f6
                                                                                                    63
The King’s Gambit
64
                                            other Gambits after 3 thfS g5 and 3...^c6
^d5+ ‘4>f7 21 Sfl+ and mates quickly)                Black has a rook and three pieces for
15     ^xh8        (possibly    not   the   best)    the queen - none of which are devel¬
15...Wc6      (this looks ridiculous, but            oped, unlike the king! It is inconceiv¬
what else?) 16 ^xd5 ^a6 17 Sael ^g8                  able that the black king will survive
18 ^c3 and wins.                                     the attack of the queen and rook, e.g.
14 ^5+ *g8                                           17...<^g6 18 Sfl and 19 «f7 or 19
     An important moment. The king                   #f5-t- will be decisive next move.
can advance forwards and defend the                    The only other move for the black
knight, but a massacre seems inevita¬                king is 14...'^g7, but this loses at once
ble:                                                 after 15 Wg5-h 'if7 16 Sxf5-h. It there¬
     a) 14...<^e6 15 Sael ^e3 16 «f7-t-              fore appears that Black is lost after 13
^d6 17 Sf6-h ^c5 18            h4+ ^d4               ^e5.
     19 Sd6-i-!!
     A real problem-like move, discov¬
ered by Fritz. The point is to clear the
f-file for the queen to check on f3.
Black is mated in one move after                     17Sxf8-h!
19.. .'^xc3 20 Wb3 or in two moves                        This final sacrifice forces an imme¬
after I9...i.xd6 20 ^e2-t- ^e4 21 «f3                diate win.
or in three moves after the alternative              17.. .'1^x18 18 Sf1-h';^g8
19.. .«xd6 20 ^b5-t- ^e4 21 «f3-t- ^e5                    If 18...'^e8 19   We5+   wins. More re¬
22 Sxe3.                                             sistant was 18...'^g7, but 19    We5+ '^h6
     Actually, Fritz tells me that Black             (19...<^g8 20   WeT)    20 «xh8, intending
can struggle on to a mate in six by giv¬             21 Sf6 or the crude 21        WxcS,   is deci¬
ing up all his pieces with 19...^d5 20               sive.
Sxd5-t- «xd5 21 «xd5-t- etc.                         I9'te7! 1-0
     b) 14...‘^f6 15 Sxf5-t-! (this is much               If 19...«g7 20 «e8-t- mates next
better than 15 Sael, when 15...#d4-h                 move. A pretty game which could be
16     '^hl    d5!      is   none     too   clear)   the     death   knell   for   Black   in   the
15.. .«xf5 16         ^d5+     «xd5 17 «xd5.         9.. .#xd4-t- Muzio.
                                                                                                 65
The King’s Gambit
66
                                      other Gambits after 3 fhf3 g5 and 3...^c6
                                                                                         67
The King’s Gambit
5.. .*xf7 6 ^e5+ *e8 7 'txg4 ^f6 8                 seems to be sufficient for equality,
lfxf4 d6 9 ^f3                                     though probably no more: 8 #xh4
  The knight has to retreat, demon¬                gxhlW 9 ^c3 and now:
strating    that    White’s     sacrifice    has
failed. The consistent 9 0-0 simply
leads to a lost position, e.g. 9...dxe5 10
Wxe5+ ^{7      11   Wc3      ^c6 12 e5 «d4+
13 #xd4 ^xd4 14 Sxf6-t- '^gS and
Black wins.
9.. .«e7
     The simple move 9...Sg8, threaten¬
ing 10...Sg4, was a very strong alterna¬
tive.
10 ^c3 <S^c6 11 0-0 ag8 12 <S^d5
<^xd5 13 exdS Sg4 14 #xg4
     Here 14   We3      #xe3-t- leaves White          a)    9...^c6     10    Wh5    ^d8      (Black
with a lost endgame, but the rest is a             should try 10...^xe5, though after 11
massacre.                                          «xe5-t- ^e7 12 «xh8 «xh2 13                  ±e3
14.. ..^xg4    15 Sel         <S^e5   16 <S^xe5    White is better - Schmid) 11 .^gSi? (11
dxe5 17 d4 <;^d7 18 dxeS WcS-h 19                  ^f2 ^f6 12 Wh4 ag8 13 «xf6                Wxh2+
.^e3 WxdS          20   h3    .^c5    21    hxg4   14 ^el i.g7 15 «f4 «xf4 16 i.xf4 d6
i.xe3+ 22 Sxe3 WcS 23 Sael Se8                     is clearly good for Black) 11....^e7 12
24 <;^h2 1^X02 25 e6+ <;^c8 26 Sle2                0-0-0 and White has a dangerous initia¬
^6 27 e7 '»xg4 28 af3 Sxe7 29                      tive.
axe7 '»h4-t- 0-1                                     b)      9...i.b4        10    ^f7       i.xc3+
                                                   (10...<&£f7 11 «h5-t- ^f8 12 Wf5-t- ^g7
                   Game 25                         13 «g5-t- ^f8 14 «f5-t- ^e8 15 «e5+
            Fedorov-Adams                          with a draw) 11 bxc3 '^xf7 12 #h5-i-
     European Team Ch., Pula 1997                  and White has at least a draw.
                                                     c) 9...d6! 10 ^xf7 and:
1 e4 e5 2 f4 exf4 3 <^f3 g5 4 d4                     cl)     10...<^xf7      11   «h5-t-    <^g7   12
     The Rosentreter Gambit.                       #g5-t- (12 '^f2, threatening to trap the
4...g4 5 .^xf4!?                                   queen with 13 .^g2, also deserves at¬
     This leads to play similar to that of         tention. Then 12...h6!! 13 .^g2? ^f6 is
Game 26 below. In fact the transposi¬              the     incredible     suggestion       of Fritz)
tional possibilities are pretty bewilder¬          12.. .'^f7 13 Wh5-t- '^g7 with a draw, as
ing!                                               13.. .'^e7 14 .^g5-t- is highly dangerous
     The alternative was 5 ^e5 Wh4-t- 6            for Black.
g3 fxg3 7 #xg4                                       c2) 10...i.e7 11        Wh5   ^f6 12 ^xd6-t-
                                                   '^d8 (12...‘^d7? allows mate in six: 13
see    following diagram
                                                   Wf5-t- ^c6 14 d5-t- ^xd6 15 ^b5-t- ^c5
  Now after 7...g2-l-? White’s initiative          16 «f2-t- ^b4 17 i.d2-t- ^a4 18 b3
68
                                       other Gambits after 3 fhf3 gS and 3...‘^c6
                                                                                                69
The King’s Gambit
70
                                         other Gambits after 3 fhf3 gS and 3...‘^c6
  For    the   sake   of   clarity   I   have         The difference is that the queen’s
changed the order of moves in this              knights are out. Now 8...f3!? is critical
game. It actually began via the Vienna           (also possible is 8...d5, but this seems
                                                                                         71
The King's Gambit
72
                                      Other Gambits after 3 /i^f3 g5 and 3...4ic6
                                                                                        73
The King’s Gambit
13 Wd3 ^e7 14 SxfS l^eS 15 ^dS                See the last note. Now the white
c6!                                         queen is forced to a passive square as
  This drives the knight from its cen¬      24 WdA Hfl-t- mates.
tral post and prepares a hole on c7 for     24 #51 Sc8
the king.                                     Black completes development and is
16^f6-t-*d8 17^xd7!?                        now ready to assume the initiative.
  The alternative 17 Sdl sets some          25 Sb3 #62 26 Sel #12 27 Sxb7
nasty traps, for example 17...d5? 18        Sc2 28 Sgl Sg8 29 Wfl Sf8?
exd5 .^f5 (winning a second piece but         So far Karolyi has played excel¬
...) 19 «d2! «xf6 20 dxc6-t- ^c7 21         lently, but here he misses an immedi¬
«f4-t-! ^c8 22 cxb7-t- ^xb7 23 fid7-t-!     ate win with 29...#xfl 30 Sxfl figxg2
and Black has to give up his queen          31 fif7 (or 31 Sf8+ <^e7) 31...figd2! 32
with 23....^xd7 24 #xf6 or be mated.        fibxd7-i- '^c8 and White has no de¬
Also bad for Black is       17...#e6   18   fence against a back-rank mate that
^xd7 «xd7 (18...<^c7 19 ^f8! threat¬        doesn’t cost a rook. As played. Black
ens mate on d8, while 18....^xd7 19         should still be winning easily enough,
Sf6! drives the queen from the defence      but he makes it an excruciating expe¬
of d7, e.g. 19...«g4 20 h3! «xdl-t- 21      rience for both players by allowing
Wxdl and White has a dangerous at¬          the game to drift into a laborious
tack) 19 Wfl ^d5 20 exd5 cxd5 21            technical   endgame.   The   remaining
Sfd3! and White threatens 22 fixdS or       moves were:
22 ®f6-t-. However, Black has a simple      30 Wxf2 Sfxf2 31 Sxa7 Sxb2 32 a4
reply to 17 fidl: 17...d6! and, since       .^f5 33 Sg7 Sa2 34 h4 Sxa4 35
capturing on d6 gives a lost endgame,       *h2 Sxh4+ 36 *g3 aff4 37 Sal
the white attack is at an end.              Shg4-h 38 Sxg4 Sxg4-h 39 <^3 Sd4
17.. .1.xd7 ISSdl ^d5!                      40 Sa5 ^d7 41 <;^e3 Se4+ 42 ^3
  Black avoids 18...#e6 19 fif6! ®g4        ^d6 43 Sa2 ^xd5 44 <;^g3 <;^e5 45
20 h3. A less straightforward path is       Sb2 <;^f6 46 Sa2 <;^g5 47 Sb2 ad4
18.. .«c7 19 «c3 fig8 20 fifd3 ^e8 21       48 ^h2 Sd3 49 Sa2 Sc3 50 Sb2
Sxd7 #xd7 22 fixd7 '^xd7, though            .^e4 51 Se2 ^f4 52 Sf2-l- ^e3 53
Black should win ‘on points’.               Sf7 Sc2 54 Sg7 Sc6 55 Sa7 Sc2 56
19exd5 cxd5                                 Sg7 .^g6 57 Sa7 <1^2 58 Sa4 Sb2
  Avoiding the pitfall 19...#xd5? 20        59 Sf4-h <;^e1 60 <;^g1 Se2 61 Sg4
c4! mc5+ (20...«xd3 21 Sfxd3) 21 312!       Se4 62 Sg3 <;^e2 63 Sa3 Sc4 64
We? 22   Sfd2.                              Sa2+ Sc2 65 Sa4 Sd2 66 Sf4 <;^e3
20 Se3 Wde 21 c4 HKcS'.                     67 Sf3+ <;^d4 68 Sg3 .^e4 69 Sg5
  This threatens a pin with 22...Se8,       *e3 70 ag3+ *e2 71 ag7 ac2 72
and so forces White to move his king,       Se7 *e3 73 ag7 ScH- 74 *h2 Sal
when back-rank mate themes emerge.          75 ag3+ ^2 76 ag7 aa2 77 ad7
22 <;^h1 Sf8 23 cxd5 #55!                   Se2 78 Sdl .^xg2 79 Sd2 .^f3 0-1
74
                                            other Gambits after 3 fhf3 g5 and 3...^c6
Summary
After 1 e4 e5 2 f4 exf4 3 ^f3 g5 4 ^c4 ^g7 neither the Philidor Gambit 5 h4 h6
6 d4 d6 7 0-0 ^c6 8 c3 ^f6 (Game 19) nor the Hanstein Gambit 5 0-0 d6 6 d4 h6
7 c3 ^c6 (Game 20) is satisfactory for White. By omitting 4 h4 (to force 4...g4)
White allows his opponent to set up a solid wall of pawns on the kingside,
which frustrates all his attacking aspirations. The Muzio Gambit 4 .lc4 g4 5 0-0
is a lot of fun, but this may also be imsoimd for White (see the notes to Game
22). White’s other alternatives after 3...g5, such as the Allgaier, Lolli and Pierce
Gambits are also unsoimd, so White should prefer the Kieseritzky (Chapter 2).
1 e4 e5 2 f4 exf4 3
3.. .g5
          3.. .^c6 - Game 26
          4 h4 g4 5 ^g5 - Game 18
          4 d4 - Game 25
          4.. .g4
                    5 0-0 gxf3 6 #xf3 m 7 e5 #xe5 (D)
                          8 d3 - Game 21
                          8 i.xf7+ ^xf7 9 d4 #xd4+ 10 i.e3 #f6 11 ^c3 ^e7
                                 12 i.xf4 (D)
                                           12.. .‘^g8 - Game 22
                                           12.. .^f5 - Game 23
                    5 .^xf7-i- - Game 24
5h4(E>;
          5 0-0 - Game 20
5.. .h6-Gdwe 19
                                                                                   75
     CHAPTER FOUR |                                       ±±^±K±±±
76
                                                   Cunningham Defence (3 fhf3 Jie7)
                                                                                              77
The King’s Gambit
78
                                                   Cunningham Defence (3 fhf3 ±e7j
                                                                   Game 28
                                                           Gallagher-Klovans
                                                                Oberwart 1993
                                                                                          79
The King's Gambit
                                                           Game 29
                                                    Gallagher-Neussner
                                                        Loosdorf 1993
                                               9...4^h5!?
5.. .d5                                           An important moment. By delaying
  The only good move. Black wants              ....&xf3 for a move Black avoids the
to develop his king’s knight to f6             variation 9....&xf3     10 gxf3 ^h5         11
without dropping the bishop on h4              Wg2! ^c6 12 Wg4 Wg5 13 Igl «xg4
and 5...Ae7 wastes too much time af¬           14 fxg4!, which is good for White ac¬
ter 6 d4.                                      cording to Gallagher. The question is,
6 .ixdS                                        can White exploit this delay by play¬
  Almost universally played, but 6             ing 10 ^xh4 to avoid ...Axf3 next
exdS is an interesting alternative, after      move? The answer seems to be ‘No’:
which Black has to retreat his bishop.         10 ^xh4 #xh4 11 1^12 ^g3+ 12 ^el
Perhaps best play is 6...±f6 7 d4 g5           (12 '4'gl ^e2-l- 13 '4'fl W6! is very
(7...^e7 8 ^c3 ^g6 9 ^e2 Wd6 10                good for Black) 12...m5 13 Igl ^e2
Wdl looks better for White) 8 ^c3              14 h3 and Black has the choice be¬
±f5 9 h4 h6 etc. with unclear play.            tween 14...^xgl 15 hxg4 'B^hl 16 Wl
6.. .<53f6                                     m4+ (not 16...f3 17 ^f2!) 17 W{2
  This is the point of Black’s last            Whl 18 Wfl #h4-(- with a draw by
move. He can now develop his knight            repetition    and   14...<?:\xcl!?   15   hxg4
immediately,     as   7    <53xh4     ^xd5     #a5-i- 16 <53c3 <?i\xb3 17 cxb3, which
shouldn’t trouble him.                         looks better for Black.
7 .ib3                                         10 M -?^c6?
   This retreat is possible as 7...<53xe4?        Now Black goes wrong. He had to
8 We2 wins a piece. The alternative 7          play 10....^xf3! 11 gxf3 ^c6 12 'i^g2
.^c4 is examined in the next game.             (no better is 12 ^d5, e.g. 12...^d4 13
                                                                                           81
The King’s Gambit
                 Game 30
           McDonald-Hector                              a) If now     12...Sg8.>   13 e5! ^d7
               Oviedo 1992                         (Black loses his queen after 13...#xe5
                                                   14 .^xc6-i- or a piece after 13...^xe5 14
1 e4 e5 2 f4 exf4 3 -?^f3               4 .ic4     ^b5 #c5 15 d4) 14 g3 fxg3 15 hxg3
kh4+ 5 *f1 d5 6 .ixd5                  7 .ic4!?    .^xg3 16 e6 and Black’s king seems to
     An alternative to 7 .^b3 in the pre¬          be in the most danger.
vious game.                                             b) Instead 12...<53e5 is better here (or
7..Ag4 8 -?^c3 <53c6 9 ±e2                         one move earlier with ll...^e5, when
                                                   12 d3 g5 transposes). Then 13 g3! gives
see following diagram
                                                   Black the choice of 13...fxg3 or 13...g4:
     This is White’s idea. He breaks the                bl) 13...fxg3 14 hxg3 g4 (14....1xg3
pin on the knight and thereby threat¬              15 .^xg5 is excellent for White in view
82
                                              Cunningham Defence (3 ^f3 Ae7)
of his strong centre and the freedom          18 Wxd4 g2+           19 *g1       Sxd4    20
his queen’s bishop now enjoys)          15    ±xh5 f3
^xg4 (not 15 ^g2 ^h5!) 15...<5lfxg4             White has a rook trapped but two
16 Sxh4. White has a big positional           pieces is a lot of consolation.
advantage     in addition to his extra        21    .if4 «^g4 22 .ixg4+ Sxg4 23
pawn.                                         .ig3    &b4    24     b3     Sb6   25     ^d5
  b2) 13...g4 14 i.g2 (14 i.xg4? ^fxg4        gxhlW+ 26 <i’xh1 &e6 27 ^e3 Sg8
15 gxh4 f3 would be bad for White)            28 Sfl b5 29 Sxf3 Sf8 30 Sf5 Sa6
14.. .f3. Now a strange situation has         31 Sxb5 &xa2 32 &c5 1-0
arisen in which both players have a                A bizarre game.
bishop trapped. Play could continue
15 W{2 fxg2+ (of course this bishop                            Game 31
couldn’t run away, but it is difficult to                  Belotti-Loncar
see what else Black can do) 16 ‘^xg2                       Mitropa Cup 1995
#xf2+ 17 ‘^xf2 and White picks up
the bishop with a good game, unless           1 e4 e5 2 f4 exf4 3 -?^f3 ^e7 4
Black plays 17...<53xe4+ 18 ^xe4 Ae7.
However,      White   then   has   a   very
pleasant position after 19         in view
of Black’s weak kingside pawn struc¬
ture.
12d3g5 13 g3!             14Wg2!
  Black’s strategy is refuted by this
quiet move, which creates a retreat
square for the bishop on f3 and de¬
fends g3 a second time.
14.. .g4 15.id1
  This isn’t normally a square that the
bishop hopes to end up on in the
King’s Gambit. Nonetheless, White is               Black   spurns    the   check   on    h4,
glad that this retreat is available as he     which is probably sensible in view of
now wins a piece.                             the analysis in Games 29 and 30. In¬
15.. .<53h5                                   stead he develops and looks to equalise
  Black has to stake everything on an         with an immediate 5...d5. White there¬
attack as 15...f3 loses a piece after 16      fore kicks the knight away.
Wi2. Also inadequate is 15...^xd3 af¬         5 e5 -?^g4
ter 16 cxd3 #xd3-i- 17 ^e2 f3 18 .^xd3             Less good is 5...^h5 after which
fxg2-i- 19 <^xg2 Sxd3 20 gxh4.                Estrin suggests that 6 <Si\c3 d6 7 exd6
16gxh4 ShgS 17 Wf2 g3                         #xd6 8 d4 ^c6 9 0-0 0-0 10 i.e2! i.g4
   The last gamble, but White now             11 ^e4, planning 12 <53f2, is awkward
also picks up the knight on h5 and            for Black.
Black is hopelessly outgunned.                6 0-0
                                                                                          83
The King’s Gambit
     White’s other moves are 6            and   ^e7 13 d5 gives White the superior
6 d4, which usually transpose into 6            chances) 11 <53h4!, hitting the bishop
0-0 lines. For example, 6 <53c3 d6! 7           and planning an attack along the f-file
exd6 Wxd6\ 8 d4 0-0 9 0-0 Wh6 trans¬            after 12 .^xf4 etc. Black tried ll...#g5,
poses to the game. Or 6 d4 d5 and               but the endgame was miserable for
again we reach the game after 7 exd6            him after 12 <53xf5 #xf5 13 #e4! #xe4
fcdh 8 ^c3 0-0 9 0-0 m6. Note that              14 ^xe4.
Black’s correct response to 6 ^c3 is              Nevertheless, it may be that 9 #el-i-
6.. .d6: if Black plays 6...d5 (the stan¬       is not White’s strongest move.
dard move against 6 0-0 and 6 d4) then            b) In Hebden-Malaniuk, Vrnjacka
he will get a rude shock when White             Banja 1991, White preferred 9 ^c3 0-0
replies 7 .&xd5!                                10 ^e4! This improves on 10 ^e2
6.. .d5                                         <53e3 11 A.xe3 fxe3, when Black was
     The main alternative was 6...^c6 7         slightly    better in   Keres-Alatortstev,
d4 d5 8 exd6 A.xd6 and now:                     USSR 1950. Hebden’s move attacks
                                                the bishop on d6 and thereby under¬
                                                mines the f4-pawn. Black could find
                                                nothing better than to liquidate to a
                                                slightly worse enc^ame: 10...^f6 11
                                                ^xd6 #xd6 12 c3 i.g4 13 #d2! (this
                                                move is a Hebden speciality) 13...4ld5
                                                14 i.xd5 #xd5 15 #xf4 i.xf3 16 #xf3
                                                Wxf3 17 Sxf3. The bishop is much
                                                superior to a knight in this type of
                                                position,    but   Malaniuk’s     Russian
                                                technique succeeded in holding the
                                                balance after 17...Sad8 18 .lf4 Sd7 19
     a) The check 9 #el-(-!? is awkward         Sel ^d8! 19 b3 ^e6 etc.
for Black. If 9..Me7 then 10 Wxe7-i-
'4'xe7 11 ^c3 .&f5 12 ^d5-l-, planning
13 c3, is slightly better for White in
the endgame. Or if 9...^e7 10 h3 ^h6
11 ^e5 g5 12 h4 f6 13 hxgS fxgS 14
^f3 gives White the better chances
according to Estrin and Glaskov. In¬
deed,     Black’s kingside     looks pretty
flimsy     here.    Finally,   9...‘^f8   was
played in Illescas-Fernandez, Las Pal¬
mas     1987, when White obtained a
clear advantage after 10 ^c3 .^fS?! (it
was     better to    play   10...g5,   though   7 exd6 Wxd6!
Bhend suggests that 11 h3 <53h6 12 <53e4          This is much better than 7....^xd6,
84
                                                Cunningham Defence (3 ^f3 Ae?)
                                                                                                85
The King’s Gambit
 86
                                                 Cunningham Defence (3 fhf3 ^e7)
Summary
After 1 e4 e5 2 f4 exf4 3        k.t7 White has an interesting choice between 4 4ic3
and 4 ^c4.
  The assessment of the line 4 4^c3 J.h4+ depends on Black’s piece sacrifice in
the variation 5 '4’e2 d5 6 4ixd5 4if6 7 4^xf6+ Wxf6 8 d4 ^g4 9 Wd2! 4^c6 10 c3
g5 11 '4’dl 0-0-0 12 '4’c2 She8!? 13 ^d3 J.xf3 14 gxf3 <53xd4+ 15 cxd4 Sxd4 in
Game 28. If 16 a4 is good for White then it is difficult to see where Black’s play
can be improved earlier. If Black plays 4...4lf6 White has at least 5 d4 d5 6 J.d3
dxe4 7 <53xe4 with a slight advantage.
  After 4 .^c4 .^h4+ 5 '4’fl d5 6 .^xd5 4lf6 (Games 29 and 30) 7 J.c4!? J.g4 8
4lc3 <53c6 9 .^e2 .^xf3 10 .^xf3 Wd4 11 #e2 looks very good for White, so Black
should prefer 4...<53f6 (Game 31).
I e4 e5 2 f4 exf4 3 i.e7
4<53c3
         4 ±c4 (D)
               4.. ...^h4+ 5 '4’fl d5 6 ..^xdS 4^16 (D)
                      7 l.b3 - Game 29
                      7 J.c4 - Game 30
               4.. .<53f6 - Game 31
4...i.h4-l- 5 ^e2 d5 6 ^xdS               1 ^xi6+ WxfB 8 d4 i.g4 9 '»d2 lhc6
10 c3 (D)g5
         10...0-0-0 - Game 27
II 'txf4 - Game 28
                                  £K£X«H S                    Em mm. m
  mtmtmimt                        illii Biriii                illii PlPl
     B       ®           ®            1           ^
                9f Wf
   ■ 5 B1    •                        ■ ■i* ii
  P ''9 ®
  itflill "Bill                     t Kit SI Bill
4 k.c4 10 c3
                                                                                  87
   CHAPTER FIVE |                                         m±m. mtmt'
1 e4 e5 2 f4 exf4 3         d5
  The Modern Defence is a very solid            This is much better than 4...Wxd5,
approach by Black, based on Reuben            which loses time after 5 ^c3. The
Fine’s maxim that the antidote to all         knight will be well centralised on d5.
gambits is ...d7-d5. After 2...exf4 3 <53f3     Black    has   experimented      with
d5 4 exd5           Black hopes to ex¬        4.. ..^d6 here, but then the vigorous 5
change White’s d5-pawn for the f4-            d4 and 6 c4, seizing space in the cen¬
pawn. Then he should achieve a fluid          tre, should give White a good game.
and rapid development of his pieces, as         It should be mentioned that Black
White is deprived of disruptive pawn          also has the option of transposing into
thrusts such as e4-e5. White has two          other variations here. The Cunning¬
distinct   responses   to   Black’s   plan.   ham is reached after 4....^e7 5 .^c4
First, he can play 5 .^c4 (Games 32-          .^h4+ 6 'i’fl (see Chapter 4) while
33), allowing 5...<53xd5, when a quick        4.. .c6 5 d4 .^d6 6 <53c3 is the Nimzow-
..^.xdS should give him a very small          itsch Counter-Gambit (see Chapter 7).
positional advantage as he can seize
some space with d2-d4. Second, White
can gamble with 5 .^b5+ (Game 34).
This crosses Black’s plans and prom¬
ises more winning chances, though at
much greater risk. It’s your choice!
                Game 32
   Gallagher-Van der Sterren
           San Bernardino 1992
90
                                                              Modern Defence (3 fhf3 d5)
                                                                                          91
The King’s Gambit
92
                                                       Modern Defence (3 fhf3 d5)
                                                                                  93
The King’s Gambit
Axc6 bxc6 would not solve White’s                 side pawns are slightly weak.
problems: it strengthens Black on the               b) 10....fi.c7 11 c3 ^7 12 .fi.a4 b5!?
light squares by increasing his hold on           13 ^xh5 Wd5 14 ^a3 ^5 and Black
d5 and concedes the bishop pair.                  had attacking chances for the pawn in
  Instead of 9 We2+, Gallagher gives 9            Kinlay-Nunn, New Malden 1977.
0-0 ^xc3 (maybe 9...0-0 is okay) 10               8.. .1.e6 9 ^g5
We2+ Ae6 11 bxc3 as clearly better for              The consistent move. The other ag¬
White. However, after ll...Wxc3 12                gressive try is 9 ^5, but this worked
.^xf4 0-0 matters are far from clear:             out badly in Hartston-Spassky, Hast¬
White has the initiative and the two              ings 1965/66, after 9...0-0 10 ^xc6
bishops, but on the other hand his                bxc6 11 .^xf4 ^d5 12 .^g3 f6 13 ^f3
queenside is weak and the d-pawn is               Jixg3+ 14 hxg3 Se8 15 sfef2 (this looks
hanging. Black, meanwhile, has every              horrible, but    15 0-0 Wb8!?, hitting
piece well entrenched.                            both b2 and g3, would have been very
                                                  unpleasant) 14....^f5 16 Wc4 ‘^?h8 17
                                                  ^c3 ^e3 18 Wc5 ^g4+ 19 sfegl Wd7
                                                  and Black’s build-up quickly became
                                                  overpowering.
                                                  9.. .0-0 10 5lxe6 fxe6 11 .^xc6 bxc6
                                                  12 0-0
                                                    Not 12 lfxe6-i-?! <^h8 13 0-0 f3! with
                                                  an all-out attack on White’s king,
                                                  while White’s queenside is asleep.
                                                  12.. .51d5!?
                                                    Instead 12...Wc7 leads to a critical
                                                  position after 13 4ld2 e5! 14 dxe5 (14
8ire2-i-                                          ^c4   e4   15   4lxd6   Wxd6    16   .^^4
     This is the most ambitious move. A           Wxd4-i- is good for Black, as the pawn
less risky alternative is 8 0-0, when             on b2 drops) 14....fi.xe5 15 4lc4 .^d4-i-
play    normally        continues   8...0-0   9   16*hl^d5 17We4.
^bd2 (instead of this, Gallagher sug¬
gests   that   9   c4    deserves   attention)
9...Ag4 10 41c4 and now:
     a) 10....^xf3 was played in Renet-
Van der Sterren, Budel 1987, when
White avoided some complications to
emerge with the better enc^ame after
11 Sxf3 Ac5 12 ^xc6 (12 c3 ^xd4!?
13 cxd4 Wxd4-i- 14 Wxd4 .fi.xd4-i- 15
‘^?fl a6 16 .^a4 b5 17 Sxf4 looks un¬
clear) 12...Wxd4-i- 13 Wxd4 .^xd4-i- 14
‘^?hl bxc6 15 .^xf4 and Black’s queen-
94
                                                               Modern Defence (3 fhf3 d5)
  Glaskov claims that White is better                 15.. .Wxf8 16 Wxe3 e5! 17 ^c3 (not 17
here in view of the structural weak¬                  dxe5? .^c5) 17...exd4 18 We6-i- 'i?h8 19
nesses in Black’s position. However,                  ^4 .^f4 20 Wxc6 Se8 and Black has
Gallagher continues 17....^c5 and sug¬                dangerous play for the pawn.
gests that Black has enough aaivity to                  Therefore,       it   seems   that   White
compensate for the weaknesses. I must                 made the corrert choice in the game.
admit that I would prefer to be Black                 13.. .*h8 14 ^c3 ^xc3 15 bxc3 f3
here. The f-pawn has a strong cramp¬                    This is the only way to maintain
ing     influence    on        White’s position.      the initiative.
Black will be the first to get a rook to              16 fixf3 fixf3 17 gxf3 Wf8 18 Wei
the open e-file, and the e3-square could              fie8 19 Wf2 h6
become a strong outpost for a knight
or bishop.
                                                                                                 95
The King's Gambit
96
                                                   Modern Defence (3 ^f3 d5)
Summary
After 1 e4 e5 2 f4 exf4 3 <53f3 d5 4 exd5 <53f6 White has to make a choice between
5 ±c4 and 5 ±b5+. If White opts for 5 J.c4 <53xd5 he should now play 6 ±xd5!
(see the notes to move seven, Game 32) with chances for a very slight edge after
6.. .«xd5 7 0-0 ±e7 8 d4 0-0 9 i.xf4 c6 (but not 9...c5?) 10 ^c3 «d8 11 «d2 etc.
On the other hand, 5 ±b5-(- c6 6 dxc6 <53x06 7 d4 is completely unclear (Game
34).
5^c4(D)
       5 k.h5+ - Game 34
5.. .^xd5 6 0-0i.e7
       6... J.e6 - Game 33
7dA(D) - Game 32
                                                                                97
      CHAPTER SIX                      I
      Bishop and Mason Gambits
      (3 ±c4 and 3 ^c3)
98
                                  Bishop and Mason Gambits (3 ^c4 and 3 ^c3)
kov, though 11...g4 looks strong for               tioned that after 4 '53f3 g5 5 d4 J.g7
Black.                                             White can also try 6 ‘53c3 (rather than
   c) 3...‘5lc6!? is annoying for White,           6 c3) when 6...d6 7 ^d5, as in the
as the natural response 4 ‘53f3 trans¬             game       Pillsbury-Schlechter,    Vienna
poses to the Hanstein Variation of the             1903, is interesting.
King’s (Knight) Gambit after 4...g5 5                 Assuming that White has no wish
d4 (bad is 5 h4 g4 6 ^g5 “^leS! 7 J.b3             to transpose to the Hanstein, then 4
h6 8 d4 hxg5 9 dxe5 J.g7, as in Mieses-            d4 should be investigated. Korchnoi
Chigorin, Vienna 1903) 5...J.g7 6 c3               gives the sharp variation 4...<5316 5 e5
d6 7 0-0 h6. As was seen in Chapter 3,             d5 6 i.b3 ^e4 7 i.xf4 lfh4+ 8 g3
this seems favourable for Black. Berry,            ^xg3 9 i.xg3 'te4+ 10 ^f2 Wxhl 11
in an article in Chess Monthly, has sug¬           <53c3. Now he believes that the black
gested 7 Wb3 as an interesting way to              queen is doomed, e.g. Il...<53e7 12 We2
avoid the transposition. He then gives             h5 13 flel h4 14 i.f4 ^g6 (14...h3 15
the sacrificial continuation 7...We7 8             <53x113 Wxel-(- 16 '^xel Sxh3 17 ‘53xd5
^xg5 «xg5 9 i.xf7+ <^f8? 10 0-0 ^a5                looks good for White) 15 ‘^e3 <53xf4 16
11 «a4 ^xf7 12 i.xf4 «h5 13 i.xd6+                 '^xf4 and after 16...g6 17 ^f3 Ah6-(-18
        14 J.xc7. White will recover a             ^g5 i.xg5+ 19 <^xg5 Sh5+ 20 ^f4
piece with 15 e5 or 15 J.xa5, after                White wins. However, Berry (quoted
which he will have a couple of pawns               from an article by Tim Wall in the
and attacking chances for one piece.               British    Chess Magazine)   claims   that
Even the Fritz computer, which is                  Black is better after the improvement
usually    contemptuous        of    sacrifices,   16.. .g5-(-! 17 '^e3 (not 17 '^xg5 J.h6-i-
thinks that White is better here.                  18 <^16 Sg8) 17...g4. This seems cor¬
  However, it seems that Black’s play              rect, e.g. if White tries to trap the
in the above variation can be greatly              queen with 18 Axd5 then there fol¬
improved      with      9...'^d8!   Then     10    lows 18...i.h6-h 19 <^d3 i.f5-i- 20 <^c4
J.xg8     loses after    10...Wxg2     11   flfl   i.e6! 21 lfxg4 i.xg4 22 i.xhl 0-0-0
Wxe4-(-, when going to the d-file leads            and although White has a nice pawn
to mate, e.g. 12 <^d2                 13 <^dl      centre. Black’s extra exchange and the
          14 ^c2 We4+! 15 ^d2 We2,                 two       bishops   give   him     winning
while if 12 '^f2 then 12...<53xd4! is              chances. Perhaps 18 ‘53xd5 is best, e.g.
crushing. The consistent reply is 10               18.. .1.h6+ 19 ^d3 i.f5+ 20 <^c3 and if
0-0, planning 11 J.xf4. This also seems            Black castles either way he loses the
bad, as after 10...Ah3 11 Sf2 <53xd4! 12           bishop on f5 to a fork. Nevertheless,
cxd4?! (White has to try 12 Wxb7, but              Black would be undoubtedly better.
then 12...Sc8 looks better for Black as            Therefore 3...^c6 seems a good try.
13 cxd4 Axd4 is still very bad for                   As Wall remarks, some practical
White and 13 Axf4 fails to 13...‘53f3-(-!)         tests are required before a final verdict
12...i.xd4 13 «xh3 i.xf2+ 14 ^xf2                  can be reached on the obscure varia¬
Wc5+\ Black picks up the bishop on cl              tions examined above.
and wins. Finally, it should be men¬               4^c3
WO
                               Bishop and Mason Gambits (3 ^c4 and 3 ^c3)
                                                                                           101
The King’s Gambit
sound position, though White would                 fixes the weak pawn on b3.
have some advantage in view of the                 19«g6«e7
two bishops after 11 <5^xe6.                            Necessary to prevent 20 Sf7.
11 ^xe6 fxe6 12 i.xf4 i.xf4 13                     20 Wh5
Sxf4 0-0
   The immediate 13...''ii^d6 was better,
interfering with the smooth develop¬
ment of White’s game. Then after 14
®d2 0-0        15 flafl the white queen
would be on a less threatening square
than in the game. The sacrifice 14
flxf6 would be unsound.
MWdSWde 15 Safi
  White completes the mobilisation
of his pieces. He has the advantage in
view     of the weaknesses          in   Black’s
pawn      structure,     in     particular   the        If the black knight were on d7 in
backward pawn on e6 and the hole on                this position (see move 15) Black could
e5. Furthermore, if he can bring his               now play 20...b5, restraining any c3-c4
bishop on b3 into active play then it              breakthrough by White and gaining
will prove the best minor piece.                   play on the queenside. However, as
15.. .'S3h7?                                       things stand in the game the e5-square
  Black wants to lessen White’s pres¬              is    undefended,    which    means    that
sure on the kingside and therefore cor¬            White could respond 21 We5!, plan¬
rectly offers the exchange of rooks.               ning 22 Sxf8-(- followed by <53f4 etc.,
However, the move chosen decentral¬                with a clear advantage.
ises the knight and, as will be seen, is           20.. .^g5
the prelude to an incorrect plan. He                    The knight heads for the outpost
should    play    15...‘53d7,     keeping    the   square on e4, but, as the last note indi¬
knight    in    the    centre    and     keeping   cates, the correct role for this piece
watch over the e5-square.                          would have been the defence of the e5-
16 ^e2!                                            square. An interesting alternative was
  White defends his rook and clears                20.. .Wd6, keeping up the fight for e5,
the way for 17 c3 and 18 ±c2, with a               since after 21 Sf7?! ^g5! 22 axb7? (22
winning attack. Black’s reply is there¬            flxf8+) 22...Sxfl+ 23 ^xfl «c6 24
fore forced.                                       Se7 ‘^f8! Black would win a rook.
16.. .«3a5                                         21 h4 ^e4 22 «e5
  He must eliminate the white bishop                    White’s queen dominates the centre
at the first opportunity.                          and pressurises the e6-pawn. Its power
17 c3 ^xb3 18axb3 a5!                              far outweighs the knight on e4 and it
  A    good      move      which       prevents    cannot    be   challenged    as   22...Wd6?
White gaining space with 19 b4 and                 loses to 23 fixe4.
102
                               Bishop and Mason Gambits (3 ^c4 and 3 ^c3)
                                                                                    103
The King’s Gambit
                                                 "                                          1^
The King’s Gambit
then he gets a bad game after ll...bxc4                 enough counterplay to force a draw.
12 ^xb8 d5! 13 exd6(?) ^g4! etc. So he                           ihe2 i.xd4 15 ^xd4
                                                        13...#66 14
has to continue in enterprising style                   '»xd4^6Wg^m^+ M *f2 «xc2-(-
with 11 .^b3 .^xal 12 <^f3. Now if                      i8*fi
Black tries to save his bishop then he                     White    cannot    evade    perpetual
falls     under   a    decisive    attack,   e.g.       check, e.g. 18 ^f3 'td3-(-19 ^g4 'tf5-(-
12.. .1.c3 13 M b4 14 WfS Sf8 15                        20 ■^h4?? (20 <^f3) 20...'»h5 mate. A
^g5 .^a6+ 16 ‘4’f2 .^xd4+ 17 ‘4’f3 wins                 most unusual game.
for White. But Black has a better de¬
fence     which       involves    bringing
knight to e6 to paralyse White’s at¬
                                             the    I                    Game 37
                                                               Westerinen-Pakkanen
tack: 12...^a6! 13 ®d3.> ^c7 14 WfS                                 Helsinki 1992
^e6 and the knight on e6 blocks the
attack. So                is best answered by           1 e4 e5 2 f4 exf4 3    ^cA-   ^f6 4 ^c3
13 Wxal, when 13...<2^c7 14 ‘4’f2                       c6 5 d4 i.b4 6 e5 ^e4 7 «h5
is not at all clear.
11 #94 g6
  Virtually the only move, as ll...Sg8
12 ^3 i.xal 13 '»xh7 218 14 '»xg7
wins. Also, ll...g5 fails to 12 <2^h3!,
planning 13 'S3xf4 gxf4 (else 14 <2^h5
and 15            destroys Black) 14 Wg7.
The game Rut-Connors, Correspon¬
dence 1989-91 (did it really take them
three years?), continued 12....^d2 13
^f2 c3 14 ^e4 i.a6-(- 15 ‘4’f2 l.e3+ 16
^el ^6 17 '»xg5 l.d2+ 18 ?3xd2
cxd2-i-    19 ‘4’dl     and Black resigned.                A clever idea: White rules out one
These variations reveal the theme of                    nasty check (7...Wh4-t) and threatens
White’s onslaught. He wants to attack                   one of his own on f7. If Black re¬
the black rook from g7, when it will                    sponds with 7...0-0 then 8 ‘5lge2, in¬
have nowhere safe to go. Then Black                     tending 9 0-0, looks good for White.
will not only lose his rook but will                    Black’s reply in the game is therefore
also be mated, since his king has no                    critical.
way to escape from the back rank.                       7.. .g6! 8 #13
                                                          Here 8 Wh6?! looks a little too far¬
  This seems better than 12 Wxf4,                       fetched even for Westerinen. If Black
with the same idea of Wh6 and Wg7,                      accepts the offer immediately with
since the bishop on c3 is attacked.                     8.. .<2^xc3 then there are wild complica¬
12.. .1.xa1 lal^he                                      tions, e.g. 9 bxc3 .^xc3-i- 10 '^dl ixal
  Now White to move would win                           11 ^7 nf8 12 i.a3 d6! 13 ±xd6 ^d7
with 14 Wg7. However, Black has just                    14 i.xf8 ^xe5! 15 i.c5! l.g4-(- 16 ±e2
106
                                  Bishop and Mason Gambits (3 Ac4 and 3 ^c3)
±xe2+ 17 ^xe2 ^g4 18 '»f8+                 19    this is the best White can do.
Wxf7+ ^c8 20 We6+ Wd7 21 '»g8+                   10 hxg3!
'ifd8 22 Wfe6+ with a draw! However,               Now everything goes smoothly for
the usual antidote in such positions             White.
seems very good for Black: 8...d5! ru¬           10...'txh1 11 i.xf4i.xc3
ins White’s plans.
8.. .«h4-t-
  If Black now plays 8...d5 then we
are following Keres’s analysis to 7 Wf3
in Game 36, the sole difference being
that the black pawn is on g6 rather
than g7. Can White exploit this? The
answer seems to be ‘Yes’, as after 9
exd6 0-0 10 ^ge2 'th4-(- 11 g3 fxg3 12
hxg3 Wg4 White has the strong move
13 'i!e3! with the possible variations:
   a) 13...^f6 14 ±62 i.xd6 15 0-0-0
with attacking chances.                             Black is defenceless. If 11...0-0 12
   b)   13...Se8?!   14   axh7!    ‘^xh7   15    <2^e4, planning 13 <2^f6-(- etc., when
±xf7 (threatening mate on h6 and at¬             both the black king and queen will be
tacking the rook on e8) 15...'i!h5 16            in danger of being trapped.
i.xe8 WhU          17 ^gl   i.f5    18 i.d2      12 i.xf7-(-! *xf7 13     e6+\
±xd6 19 0-0-0 with a clear advantage                Played in Morphy style.
to White. Both of these variations               13...<4>xe6
would be impossible if the black g-                 If 13...dxe6 14 i.d6+ ‘^g7 (14...‘^e8
pawn were still on g7.                           15 Wfb) 15 i.e5-(- ■^g8 16 ^6 Wh6 17
9 4>f1!                                          Wxh8-i- ‘4’f7 18 Wxc8 destroys Black.
  This is better than 9 g3?, when after           14 .i.e5!    «h5   15    «f6-(- 4>d5   16
9.. .fxg3     10 .^xf7-(- (no better is     10   «d6-(-^e4 17 bxc3! Sf8-(-
Wxf7+ ‘^d8) 10...-^e7 11 hxg3 Wxg3-(-               There is no answer to 18 flel-l-.
12 Wxg3 ^xg3 13 ah3 ‘^xf7 14 axg3                 18 i.f4 Sxf4-(- 19 '»xf4-(- ^d5 20 g4!
d5 Black achieved a winning endgame               1-0
in Westerinen-Ernst, Helsinki 1991.                 A nice finishing touch to a very
9.. .^g3-(-?                                      pretty game. If the black queen moves
   A serious mistake. In his analysis of          to safety, it is mate in two.
the Westerinen-Ernst game mentioned
 in the previous note, Ernst recom¬                               Game 38                      ^
 mends 9...d5! 10 exd6 <2^xc3 11 bxc3                          Ivanchuk-Piket
 i.xd6 12 '»e4-t We7 13 Wxe7-(- ■^xe7                           Linares 1997
 14 ^e2, which he assesses as equal. I
 think that Black has an edge. Anyway,            1 e4 e5 2 f4 exf4 3 ±c4 c6 4 <2lc3
 it is clearly a waste of the first move if       d5
                                                                                         107
 The King’s Gambit
108
                                Bishop and Mason Gambits (3 Ac4 and 3 ^c3)
                                                                                           109
 The King's Gambit
tro
                                     Bishop and Mason Gambits (3 Ac4 and 3 ^c3)
                                                                                              111
The King’s Gambit
l'f2+ 25            i.a4+ 26 <^b2 l'h4 27       i.xh6 She8 14 ^d3 WhS 15 '»f4 i.f5-t
i.xg7 ^b8 28 g3 l'g4 29 i.f6 Sc8                16 ^d2 Se4 17 ^3 'txh6-(- 18 ^dl
30 Sc1 Se8 31 b5 1-0                            ^xd4    19   cxd4     Sdxd4-(-   20   <5lxd4
                                                Sxd4-(- etc.) 8...f5 9 '^e3 .^xf3 10 gxf3
                    Game 40                     ^f6 11 <5lxf6 2xd4 12 Wei Wxf6 with
       C.Horvath-J.Horvath                      a clear advantage to Black.
                  Budapest 1995                   b) However, 7 c3 is an interesting
                                                attempt for advantage, when the best
1 e4 e5 2 f4 exf4 3 ^c3 '»h4+ 4                 reply is 7...0-0-0 (7...f5 is also worth
'S>e2 d5 5 ^xd5 i.g4+ 6 ^f3 ^c6!?               investigating, e.g.    8 ^xc7-(- ‘4’d7 9
                                                <2^xa8 fice4. Note that after 7...<5le5 8
                                                d4! Black cannot win the white queen
                                                by capturing twice on f3 followed by
                                                ...Wh5-(- and ...Wxdl, as there is a
                                                bishop check on b5 followed by Sxdl,
                                                regaining the queen) 8 Wei Wxel-i-
                                                (8...Wh5 9 <5lxf4 We5 10 d3 f5 is un¬
                                                clear) 9 ‘4’xel Se8 (or 9...f5 10 d3 fxe4
                                                11 dxe4) 10 d4 Sxe4-(- 11 '^f2 with
                                                level chances - variation by Glaskov.
                                                7...<4>d8 8 ?3xa8 ^e5
                                                  Here 8...^d4-(- 9              Wf6!? is a
  Black’s     most     aggressive   response,   tricky alternative which was intro¬
gambiting the rook on a8 for an at¬             duced in the game Jago-J.Littlewood,
tack. The drawback to this idea is that         Correspondence 1964-65. That game
the line has been more or less worked           went 10 c3 (what about the calm 10
out to a forced draw, when in fact              i.e2!?, e.g. 10...i.c5 11 c3 Wa6-(- 12 c4
Black should be looking for more than           Wd6 13 <2^xd4 Wxd4-(- 14 '^c2 Wxe4-(-
a draw after the reckless 3 ^c3. Nev¬           15 d3 Wxg2 16 i.xf4 ±xe2 17 Wd2
ertheless, I don’t think the draw ver¬          ^f6 18 Sael Se8 19 ^c7+ and White
dict of theory was a problem for Josef          wins, though of course this is by no
Horvath, who was playing his brother            means the whole story) 10..Wa6-(- 11
Csaba here and seems to be in no                c4 .^c5 12 b4 <5lf6 13 bxc5 ‘5lxe4 14
mood for fratricide.                            Wei Se8 and now the game went
7 ^xc7-(-
                                                see following diagram
  White does best to accept the offer:
  a)   7    d4?    works out badly after          15 Wxe4 Sxe4 (if 15...iLf5 16 Wxf5
7...0-0-0, e.g. 8 i.xf4 (8 c3 f5 9 WcB          ^xf5 17 i.b2 Wg6 [17...<^d7 18 c6+
<5^f6 10 ^xf6 gxf6 11 .^xf4 fxe4 12             bxc6 19 <5le5-(- '^c8 20 g3, planning
Wxe4 .^h6 gave Black a winning posi¬            .^g2 or Ah3, and White should win]
tion   in    Keres-Kunerth,       Correspon¬    18 '^c3 and the white king escapes the
dence 1936. A possible finish is 13             attack) 16 '^xe4 <2^xf3.
112
                                Bishop and Mason Gambits (3 Ac4 and. 3 ^c3)
                                             9.. .Axf3+
                                                  Although 9...^xf3? 10 hxg4 <2^gl-(-
                                             11        Wxhl 12 c3 f3 13 gxf3 ^xf3 14
                                             ‘4’c2   would    be    good    for   White,
                                             9.. ..^h5!? deserves attention. The criti¬
                                             cal variation is then 10 d4 <2^xf3 11
                                             gxf3 ±xi3+ 12 ■^xf3 'th5+ 13 ■^g2
                                             Wxdl     14 i.d3 ^5          15 i.xf4. The
                                             game Arkhipkin-Klovan, Riga 1974,
                                             continued 15...'S3e7 16 flhfl ^g6 17
                                             .^g3 ^e7. Bangiev claims that this is
                                             unclear or perhaps slightly better for
  Now Little wood recommends           17    Black. Certainly this is an interesting
<2^b6! as unclear, though I suspect that     material balance.
despite his exposed king the rook and
two bishops give White the better
chances after the plausible 17...axb6 18
gxf3 bxc5 19 fxg4 Wc6+ 20 ‘4’xf4 Wxhl
etc. Instead the game went 17 gxf3?
Wc6+ and Black won.
  Panov and Estrin point out the al¬
ternative   15 Wh4+      and claim that
Black has a strong attack after 15... g5
16 ^xg5 ^xc5+ 17 ‘4’xd4 Wf6-(- 18
■^xc5 We7+ 19 <^d4 'te5-(- 20
i.f5+ 21 ^e4+ ‘4’c8 22 ‘4’c2 Wxe4+.
However,     White     can   weather   the                    11 d3
storm with the seemingly highly risky             After 11 d4 Black has no choice but
23 ^b3 '»c2-t 24 ■^a3 Se6 25 '»xf4           to force a draw with ll...Wxf3-l- 12
Z^6+ 26 ‘^b4 '»a4-(- 27 ‘^c3 Wa5+ 28         ‘4’el ^3+ 13 ‘4'e2 #13+ etc. The
<4'd4 'td8+ 29 '^e3 Se6-(- 30 '^f2 and       game     move,    by   not    attacking the
wins. At move 19 Black should there¬         knight on e5, gives Black the chance to
fore force a draw with 19...Wf6-(- 20        play for a win.
‘4’c5 'te7+ 21 ‘4’d4 'tf6-(- etc.             11...«xf3-t 12 ^e1 '»g3-t
9 h3                                              The last winning try was 12...Wxhl,
   Not 9 d4? since White loses his           when 13 i.xf4 ^f3+ 14 ‘^e2! ±c5 15
queen after the continuation 9...<2^xf3      c3 ^f6 16 Wa4 gives a double-edged
10 gxf3 i.xf3-t 11 ■^xf3 ^5-^ 12 <^12        game - Kuindzhi.
Wxdl.                                         13 ^e2 m3+ V2-V2
                                                                                      113
The King’s Gambit
Summary
The fashionable reply to the Bishop’s Gambit 3 ^c4 is 3...c6 4 <5303 ‘53f6 (or
3.. .‘53f6 4 <5303 c6), when White should prefer 5 ^b3! d5 6 exd5 cxd5 7 d4 (Game
35) to 5 d4?! (Games 36 and 37). Black’s best choice may be the relatively unex¬
plored 3...<5316 4 ‘53c3 .^b4!? (see the notes to Game 36) or 3...‘53c6!?, though the
latter may involve learning a large amount of the archaic Hanstein and other
theory contained in Chapter 3!
    Although theory has not yet found a refutation of the Mason Gambit 3 ^c3
(Games 39-40), White immediately loses his ‘birthright’ of a slight opening ad¬
vantage. Nevertheless, this double-edged opening will continue to appeal to
those willing to take risks.
    White’s other third move alternatives, 3 ^e2 and 3 Wf3 (Game 39) are not to
be recommended.
1 e4 e5 2 f4 exf4
3i.c4
          3 <53c3 Wh4+ 4 <^e2 d5 5 ^xd5 (D)
                 5.. .M6 - Game 39
                 5.. .J^g4-i- - Game 40
3.. .C6
          3.. .<5316 4 ‘53c3 c6 - see Games 35-37 (by transposition)
4         (D)
          4.. .d5 - Game 38
5i.b3
        5 d4 i.b4 6 e5 ^e4 (D)
                7 “^fl - Game 36
                7 Wh5 - Game 37
5.. .d5 - Game35
114
   CHAPTER SEVEN
   Nimzowitsch Counter-Gambit
   (2...d5 3exd5 c6)
                                                                                             115
The King’s Gambit
116
                                     Nimzowitsch Counter-Gambit (2...d5 3 exdS c6)
                                                                                           117
The King’s Gambit
Flear game above. I wondered why                     Black has to     act fast to exploit
White didn’t develop his king’s bishop             White’s backward development. Of
instead of shutting it in with 7 d3, and           course, if 14.....^xc2? then 15 d3 traps
so;                                                the bishop.
6l.b5+!?                                           15 cxd3 .^c5
118
                                        Nimzowitsch Counter-Gambit (2...d5 3 exd5 c6)
                                                                                                    119
The King’s Gambit
120
                                  Nimzowitsch Counter-Gambit (2...d5 3 exd5 c6)
                                                                                          727
The King’s Gambit
122
                               Nimzowitsch Counter-Gambit (2...d5 3 exdS c6)
                  Game 45
 Gallagher-Ong Chong Ghee
             Kuala Lumpur 1992
1 e4 e5 2 f4 d5 3 exd5 c6 4
exf4 5 ?if3 i.d6 6 d4             1   i.c4
0-0!
                                                                                           123
The King's Gambit
proves vulnerable on this square. The            Sxg4 i.xcl 19 Wxcl f5 20 Wg5! etc.
game continued 12 4lc5! Sb8 13 Wei!                In the present game Black makes a
(White hurries to force the exchange             radical attempt to exploit the exposed
of queens as a preliminary to exploit¬           position of the bishop on c4. How¬
ing the weaknesses in Black’s pawn               ever, ll...‘Sig6! remains the most chal¬
structure)                                       lenging move.
124
                            Nimzowitsch Counter-Gambit (2...d5 3 exdS c6)
                                                                                125
The King’s Gambit
Summary
After 1 e4 e5 2 f4 d5 3 exdS c6 4 <Sic3 cxd5?! 5 fxe5 d4 White appears to have
good chances with both 6 ^e4 and 6 ^b5+. However, the variations are tricky,
so the reader is urged to carefully examine the analysis in Games 41 and 42. In¬
stead, in the main line 4...exf4 5 ^f3 .^d6 6 d4 ^e7 7 .^c4 Black should play
7.. .0-0! (Game 45) rather than 7...cxd5 8 i.xd5 0-0 (Game 43 and 44). The white
bishop is then on c4 rather than b3 in the critical variations, which is clearly to
Black’s advant^e.
1 e4 e5 2 f4 d5 3 exd5 c6 4 4lc3
4.. .exf4
       4.. .cxd5 5 fxe5 d4 (D)
              6 <Sle4 - Game 41
              6 .^b5-l- - Game 42
5 4lf3 i.d6 6 d4 4le7 7 i.c4 (D) 0-0
       7.. .cxd5 8 i.xd5 ^bc6 9 0-0 0-0 10 i.b3 i.g4 11 ^e4 kc7 12 c3 ^g6
       13 h3 i.f5 14 ^fg5 (D)
              14.. .h6 - Game 43
              14.. ..^xe4 - Game 44
8 0-0 - Game 45
                                  mMmmm \Em  w
                                        m4r&i Si*M*
  M M M W,
      H     iti   B H
   m mmmmn                        m            ""mn
            5...d4                     7 kc4                      14 ^fg5
   CHAPTER EIGHT \                                                         #111'
   Falkbeer Counter-Gambit                                5 WS M
   (2...d5 3exd5 e4)
                 Game 46
       Jonkman-Onischuk
             Hamburg 1992
                                                                                      127
The King's Gambit
 128
                                 Falkbeer Counter-Gambit (2...d5 3 exd5 e4)
and space advantage set his opponent             A highly interesting moment. The
problems. Black can capture the pawn        famous        game   Bronstein-Tal,          Riga
on c2 or go after the d5-pawn:              1968, went 12 i.a3 ^d7? 13 0-0-0 i.e4
  a) 12...i.e4?! 13 ^g5! i.xd5 14 0-0-0     14 ‘Sig5 (Keres believes that 14 Sel f5
(the attack on the bishop is very awk¬      15    ‘Sig5    may    be     even     stronger)
ward to meet)     14....^xa2 (Gallagher     14.. ..^xd5 15 g3!! and Black was wiped
refutes 14....^e6 with 15 ‘Sixe6 fxe6 16    out by some Bronstein magic. Keres
i.c4 Sf8 17 Shel Sf6 18 f5!) 15 c4 b5       recommends 12...<Sixd5 13 0-0-0 .^e6!
16 cxb5 a6 17 .^d3 axb5 18 Shel-i-          as the best defence. Black does seem to
.^e6 19 f5 ‘^f6 20 fxe6 ‘^xg5 21 exf7       have enough defensive resources here,
and the passed pawn won the day in          e.g. 14 ^g5 ^d7 15 Sel 0-0-0 16 ^xe6
Foune-Mahieu, Correspondence 1985.          Sde8! (keeping the extra pawn)                 17
  b) 12....^xc2 13 ‘^d2 and now:            .^c4 fxe6 18 Shfl <Si7f6. White has the
  bl) If 13...i.g6? 14 Sel-i- ^d6 15        two bishops and pressure, but a pawn
^d4 ^xd5? (but 15...h5 16 f5 i.h7           is a lot of consolation. A similar possi¬
leaves his bishop shut out of the game)     bility is 14 .^b5-i- c6 15 Shel                16
16 f5 i.h5 17 g4! i.xg4 18 ±^2+ and         <Sig5 0-0-0 17 ^xe6 fxe6 and, since 18
19 .^xb7 wins (Gallagher).                  Sxe6? loses to 18...‘Sic7, again Black
  b) However, Black has a superior          holds on to his e-pawn.
defence in 13....^a4!, e.g. 14 .^d3 Sd8          White’s   12th move in the main
or 14 Sbl Sd8! followed by ...‘^f8          game is also supposed to be strong, but
without shutting in the rook on h8.         Onischuk shows that here too Black
White can try 14 Sel-i-, but 14...‘^d6 is   has adequate chances.
none too clear, e.g. 15 ‘Sie5 ‘^xd5!? 16    12.. .4.xd5 13 0-0-0 i.e6! 14 i.c4 c6
<Sixf7 Se8. Black is therefore probably     15i.xd5?!
defending satisfactorily in this varia¬          White gives up his bishop to force a
tion. However, he has to grovel and         passed    pawn.      At    first   glance,   this
has very few winning chances.               seems an excellent idea, but the end¬
10 i.xc5 ^xe2 11 i.xe7 4^xf4 12             game that results          is by no means
                                            worse for Black. The alternative was
                                            15 Shell?, with similar play to varia¬
                                            tions after 12 .^a3 examined in the
                                            previous note.
                                            15.. .cxd5 16 c4 4^a6! 17 cxd5 ScS-i-
                                            18 *b1 i-fB-i- 19 *a1 f6 20 i.f4
                                            i.g4! 21 ad2 i.xf3 22 gxf3 *d7
                                                 The dust has settled and Black has
                                            the better endgame: the white passed
                                            pawn is vulnerable and well blockaded
                                            by the black king. Meanwhile, the
                                            white king is a long way from the cen¬
                                            tre, which is usually a bad sign in the
                                                                                          129
The King’s Gambit
endgame. The black rook on c8 is well     bishop on e5 and block White’s king-
placed and has a jumping off point on     side attack.
c4 from which to attack White’s king-     32.. .4^f2! 33 ad2 4^g4 34 h5
side laterally. White’s only trump is       This loses, but 34 .^d4 Se4 would
his better minor piece. He should at¬     be dreadful.
tempt to activate his rooks and accen¬    34.. .g5! 35 Sfl ^xe5 36 fxe5 Sxe5
tuate the superiority of his bishop       37 Sgl h6 38 Sd4 ^d6 39 Sfl Sc5
over the knight by striving to open       40 b4 Scxd5 41 Sxd5+ Sxd5 0-1
lines on the kingside, so an aggressive
pawn action on the kingside with 23                        Game 47
h4 and 24 h5 was required. Instead                    Wells-Lengyel
White plays only with his pieces, and                    Budapest 1993
soon drifts into a lost position.
                                          1 e4 e5 2 f4 d5 3 exd5 e4 4 d3! 4^f6
                                          5 dxe4 4^xe4 6 i.e3!? #h4+
                                            Black cannot resist the check. An
                                          important      alternative   was   6....^d6,
                                          when play usually goes 7 ‘Sif3 0-0 8
                                          i.d3 Se8 9 0-0 ^f6.
130
                                 Falkbeer Counter-Gambit (2...d5 3 exd5 e4)
                                              ■                                          ~      13?
The King’s Gambit
Meanwhile, White has a very strong             Even so, there was no reason to give
pawn    majority     on   the   queenside,   up hope. The one good thing about
which threatens to advance power¬            Black’s position was the solidity of his
fully. Black’s own majority on the           pawn structure. Perhaps 23...c5!? 24 b5
kingside is inert.                           ^c7 should have been tried. Even
                                             though White would then have a pro¬
                                             tected passed pawn, at least the knight
                                             re-enters the game. The ghastly game
                                             move lets the knight into g6, when the
                                             fight is soon over.
                                             24 f5 ^7 25           She 26       i.d6
                                             27 4^xd6-i- cxd6 28 Shel Sd7 29
                                                  Sxg6
                                               White was planning 30 Se7-i- with a
                                             mate to follow on f8 or a massacre on
                                             the queenside.
                                             30 fxg6-l- *xg6 31 ae7 ac7 32 Sxc7
                                             ^xc7 33 ae7 1-0
132
                                Falkbeer Counter-Gambit (2...d5 3 exdS e4)
Summary
After 4 cl3 ^f6 5 dxe4 <Sixe4 the theoretical verdict on 6      is disputed by the
analysis in Game 46. However, the alternative 6 .^e3 in Game 47 still looks
promising for White. Both 6....^d6 7 ^f3 0-0 8 .^d3 Se8 9 0-0 ^f6 10 ^e5! and
6...Wh4-i- 7 g3 <Sixg3 8 <Sif3 We7 9 hxg3 Wxg3-i- 10 We2 favour White. In the first
line Black is facing a dangerous attack on his king; in the second he has to endure
a worse endgame.
6 «if3 (D)
       6 Ae3 - Game 47
6....^c5 (D) - Game 46
                                                                                133
      CHAPTER NINE
                                                                      M            I
      Classical Variation (2...±c5)
                                                                 ±m^            'Bill
134
                                                     Classical Variation (2...Lc5)
i.f5 11 ^13 ^c6 12 i.a3! Ifee 13 0-0-0       centre pawns for counterplay.
(why does Grandmaster Schussler rec¬           Nevertheless,       Gallagher        recom¬
ommend      13   0-0   here,   allowing      mends the more modest 8 ^xd4! as
13.. .J.d4-)-, winning White’s queen?)       the way to maintain White’s initiative.
13.. .0.0-0 14 Shel d4 (why does Black       After the reply 8...^f6 he analyses
give away a piece?) 15 J.d3 'iifxa2 16       several variations in his book, for ex¬
J.xf5-(- ‘i'bS 17 Ifxf6?? (this simply       ample 9 J.g5 J.xd4 10 cxd4 ^c6 11
allows mate in one) 17... «al mate.          ^c3! and White has dangerous attack¬
3.. .d6                                      ing chances. Black can also try the
  Black can also try the aggressive          immediate        8...Wh4-)-     to     disrupt
3.. .d5. However, Gallagher practically      White’s smooth build-up. Here are
refutes this idea with his analysis: 4       some sample variations after 9 g3 Wh3
^xe5 ^f6 (not 4...dxe4 5 Ifh5            6   10 Wb3! (not 10 We2? ^f6 11 i.g5
J.c4) 5 d4 J.b6 6 exd5 IfxdS 7 J.e3          i.g4 12   ma ^bd7 etc.)       10...^f6:
^c6 8 ^c3 J.a5 (hoping to embarrass
White with 9...^e4, but...) 9 J.e2! and,
since 9...^e4 fails after 10 0-0 J.xc3 11
J.c4!, Black has no real compensation
for his pawn.
4c3
  A logical move, preparing 5 d4 to
seize space in the centre.
4.. .f5!?
  This is the life or death variation of
the Classical. Black launches an im¬
mediate attack on e4. It makes posi¬
tional sense in that White’s fourth            a) 11    Wh5+} ^bd7         12 ^e6 c6 13
move has deprived him of the natural         'iT53 (or 13   ^xg7+}         ‘4’f8   14 ^e6-i-
response 5 ^c3, bolstering his centre.       Wxe6l     and Black wins) 13...J.d6 14
   The alternative 4...^f6 is the subject    ^xg7+ ‘4>e7 15 i.e6 (15 Sfl ^e5 16
of Game 50, while 4..; J.g4 and 4....i.b6    J.g5 ^f3-(- 17 Sxf3 exf3 is good for
are considered in Game 51.                   Black) 15...'tg2 16 ^f5+ (or 16 Sfl
5 fxe5 dxe5 6 d4                             ^c5) 16...‘4>d8 17 Sfl ^c5 and Black
   An important alternative is 6 exf5,       wins.
for which see Game 49.                          b) 11 i.g5 af8 12 ^d2 (also possible
6.. .exd4 7 i.c4! fxe4 8 ?lg5                are overtly aggressive continuations
   A very natural move which threat¬         such as 12 Ifb5-)- [or 12 J.e6         Wg2   13
ens an unstoppable fork on f7, since         Sfl ^bd7! etc.] 12...^bd7 13 ^e6 c6
8.. .^h6 9 'iifh5-)- would be very bad for   14 'iT33   Wgl    15 Sfl Ifxh2 with un¬
Black. Black is therefore compelled to       clear play) 12...lfg4 (stopping 13 0-0-0
sacrifice the rook on h8 and has to          and attacking the bishop) 13 'il35-(-
trust in his lead in development and         ^bd7 14 ^e6 c6 15 Ifb3 ^b6 with a
                                                                                          135
The King’s Gambit
136
                                                         Classical Variation (2...^c5)
                                                                                      137
The King’s Gambit
138
                                                        Classical Variation (2...Ac5)
                                                                                             139
 The King's Gambit
 J.d3 ^g3! (to stop White from cas¬             tage with 5 fxe5 dxe5 6 Ifa4+! J.d7
 tling kingside) 13 Sgl 0-0 14      Wc2   c5!    (the only move not to drop e5) 7     Wc2
 15 ^f4 ^e4 16 a3 c4. A draw was                ^c6 8 b4 l.d6 9 i.e2    We7   10 ^a3 a5?!
 soon agreed.                                    (10...a6) 11 b5! ^d8 12 ^c4, as in the
                                                game       Larsen-Joyner,   Birmingham
                                                 1951. Spassky’s move seeks to acquire
                                                the two bishops and a queenside space
                                                advantage without the need for any
                                                eccentric manoeuvres with his queen.
                                                He succeeds, but only after some help
                                                from his opponent.
                                                5.. .1.xf3 6 »xf3-ac6 7 b4!
                                                   White finds a way to gain space on
                                                the queenside.
                                                7.. .1.b6 8 -aa3
                                                   This is too routine. It was impera¬
   b) The critical move is 6 fxe5 and           tive to play 8...a6! in order to prevent
now:                                            White’s next move, which disrupts his
   bl) 6...43g4 7 d4 dxe5 8 h3 ^f6 9            centre. Then after 9 ^c4 ±a7 10 fxe5
^xe5 ^xe4 10 IfhS! with advantage               b5!.5 Black would have had satisfaaory
to White (Gallagher).                           chances.
   b2) 6...dxe5! 7 ^c4 ^xe4 8 ^xb6              9 b5 ?le7 10 fxe5 dxe5 11 ?lc4 ?lg6
axb6 9    We2.    Now Gallagher gives           12-axb6
9.. .<53f6 10 'txe5+ 'te7 (or 10...i.e6 11         Here is the main drawback to the
^g5) 11 'txe7+ <^xe7 12 i.c4 i.e6 13            omission of 8...a6.     White has two
^xe6 ‘^xe6       14 d4 with a superior          pieces,    a bishop   and knight,     both
game for White in view of his better            clamouring for the       c4-square.   The
pawn structure, bishop against knight           ‘second best’ square for either piece
and the vulnerable position of the              would be miserable compared to c4.
black king. However, the game Hec-              So which piece should White put on
tor-Giorgadze, La Coruna 1995, over¬            c4, and which piece is to be disap-
turned the      assessment of this line.        pointed.5 Well, Black has solved his
Black played 9...^f5!       and emerged         opponent’s dilemma by allowing him
with the advantage after 10 d3 ^c5! 11          to exchange his knight for the bishop
'txe5+   We7    12 lfxe7+ ^xe7 13 ±f4           and then to put his bishop on its best
Sc8 in view of the double threat of             square with a clear conscience.
14.. .^xd3-)- and 14...^b3 (to which 14         12.. .axb6 13 i.c4 5a4 14 d3 h6 15
^d4 is the best defence according to            0-0
Giorgadze).                                       The two bishops and the pressure
5h3                                             down the f-file give White a clear ad¬
  According      to   established   theory.     vantage. Black finds that he cannot
White is supposed to gain the advan¬            castle (15...0-0 16 ^xh6! wins a pawn).
740
                                                        Classical Variation (2...Ac5)
15.. .C5 16 5b1 »d7 17 5b2 5a3 18            (Speelman thinks that 10               would
lc2 lxc3                                     have been more accurate) 10...dxe5 11
  This leads to complete ruin, but           g4 ac5 12 g5 afd7 13 i.d2 a5 14 ah4
Black is already badly placed since he       (this move, attacking f7, is the only
cannot complete his development.             good answer to the threat of 14...a4)
19 Sxc3 »d4+ 20 »f2 »xc3 21                  14.. .axb3 and a draw was agreed. In
i.b2 Wa5 22 Wf5!                             Game 4, 5...i.e6 6 i.xe6 fxe6 7 d3 exf4
  The decisive move. White threatens         8 J.xf4 0-0 9 ‘53a4! gave White some
to check on c8, and 22...0-0 now loses       advantage.
to 23   Wxg6.                                6d3 a6
22.. .»a8 23 ±xe5                                 Black has opened up a retreat square
  Black’s centre crumbles and his king       for his bishop, so that 7 ^a4 is now
is fatally exposed.                          useless     because   of   7...J.a7.   White
23.. .-axes 24 »xe5-h -i-fB 25 »d6-h         therefore tries another plan.
1-0                                          7 5f1 0-0?
  Now 25...-^gS 26 e5 is curtains.                It is almost always wrong for Black
                                             to castle early in this variation, as
                Game 52                      White can clamp down on the king-
           Gallagher-Giertz                  side with f4-f5! and begin a direct at¬
                Suhr 1992                    tack. The way to test White’s seventh
                                             move was 7....^g4 or 7...exf4, though
1 e4 e5 2 f4 i.c5 3 af3 d6 4 ac3             White should keep the advantage, e.g.
  This is the main alternative to 4 c3.      7.. .exf4 8 i.xf4 ^a5 9 i.g5 ^xc4 10
By the way, I have changed the move          dxc4 h6 11 .^h4 .^e6 12 Ifd3, as in
order of this game for the sake of clar¬     Bangiev-Malaniuk, Tallinn 1986. Black
ity, as Gallagher actually played 2 ^cd      has the two bishops but the pin on the
etc.                                         knight on f6 is unpleasant.
4...ate
  It is inaccurate for Black to play
...ac6 before White has committed his
bishop to c4. Thus in Hebden-Lane,
London 1987, 4...ac6 allowed 5 J.b5!
J.d7 6 aa4 J.b6 7 axb6 axb6 8 d3,
when White had the two bishops and
a better centre.
5 i.c4 ac6
   Two episodes from the 1991 Short-
Speelman match should be mentioned
here (both with Short playing White
and transposing from        the   Vienna).   8f5!
Game 2 went 5...c6!? 6 d3 b5 7 ^b3                The prescribed move. Already there
We7 8    We2 ^hd7     9 Sfl i.b4 10 fxe5     is    no    satisfaaory    continuation   for
                                                                                       141
 The King’s Gambit
Black, as the unpleasant pin 9 J.g5,        'te6+ <4>b8 17 i.h6 Se8 18 lfxe5 ^d7
intending 10 ^d5, is threatened.             19 ^5 ^b6 20 i.d5 a6 21 ^d2 ^xd5
8.. .h6 9 -ad5!                             22 ^xd5 Sg8 23 g4 etc. with a clear
   This loses by force, so 9...^xd5 had     advantage to White in the old game
to be tried.                                Chigorin-Pillsbury,   Hastings      1895.
10-axd4 i.xd4                               This is not totally convincing, but it
   If 10...^xd5 then 11 J.xd5 J.xd4 12      certainly looks dangerous for Black.
f6! breaks up Black’s kingside.                b) 9...0-0! This looks good after 10
11 -axf6+»xf6 12»h5!                        fxe5 dxe5 11 J.g5 (for 11 <^dl see be¬
   Now Black is defenceless against the     low) and now Black has a choice:
threat of g2-g4-g5, which smashes the          bl) ll...'td6 12 0-0-0 ^h5 13 Wh4
kingside and even traps the queen on        ^f4 14 J.xf4 exf4 15 ^d5 (or 15 Shfl
f6 after ...h6xg5; J.xg5. Black there¬      b5!?) and now instead of the theoreti¬
fore sacrifices a pawn out of despera¬      cal 15...^e6. Black could play 15....b5
tion.                                       16 J.b3 a5 with a dangerous attack,
12.. .d5 13 i.xd5 i.c5 14 5f3               since the f4-pawn is immune because
   An alternative winning idea, since       of a fork on e2.
14 g4 J.e7 is not conclusive.                 b2)    ll...^xc2+ 12 ^dl ^xal        13
14.. .1.e7 15Sg3 »b6                        ^d5 i.e7 14 ^xe7+ IfxeZ 15 Sfl
   The     only way to     hold on    was   ^xe4!? (15...‘^h8 16 Ifh4 is dangerous
15.. .“^hZ, but in any case Black is a      for Black in view of the threat of 17
pawn down for nothing.                      Sxf6) 16 dxe4 and now:
16 i.xh6 »g1+ 17 ^e2 »xa1              18
Sxg7-h 1-0
                 Game 53
             Rahman-Lodhi
                Dhaka 1995
142
                                                           Classical Variation (2...^c5)
                                                                                           143
The King’s Gambit
seems to be bad, e.g. 9...^xc2+?! 10                 10.. .bxc4 11 fxe5 dxc5 12 exf6 Wxf6
■^dl ^xal 11 Wxg7 Sf8 12 ^xc5 dxc5                   White has to tread carefully just for
13 fxe5 ^xe4 14 Sfl           We7   15 Ah6! is       equality.     False     trails   are    13    dxc4?
given by Keres. White stands to win as               Wh4-l-, when the e4-pawn drops, and
the natural 15...0-0-0 allows 16 Wg4-i-              13 c3?! ^c6 14 dxc4 ^e5 15 i.e3 Sd8
^b8 17 'txe4 (but not 17 i.xf8 'txe5!)               16 Wh5 0-0, when Black’s control of
with a crushing position, e.g. 17...Sfe8             the light squares and the stranded
18 Sxf7      Wxe5   19   Wxe5   Sxe5 20 .i.f4.       white king gave him a strong initiative
Instead, Black could try 15...Sd8 but                in Tischbierek-Mikhalevski, Bad End-
this also loses, e.g. 16 Wxf8-i- Wxf8 17             bach 1995. The most sensible idea for
i.xf8 ^xf8 18 Sxf7-i- ^e8 19 Sxc7                    White is 13 i.e3, e.g. 13...0-0 14 i.f2
^£2-1- 20 ^e2 ^g4 21 i.b5-i- ^f8 22 e6               cxd3   15 cxd3, preparing 0-0,                 with
etc.                                                 rough equality
   Much better is 9...^h5!, as given by              10.. .4’xf7 11 5ixc5
Ernst. He analyses 10 Wg4 g6 11 ^xc5
dxc5 12 0-0 b5 (not 12...^xc2 13 fxe5!)
13 .i.d5 c6 14 .£b3 ^xf4 15 .i.xf4 exf4
and now suggests the piece sacrifice 16
.i.xf7-i-,   leading     to    equality      after
16.. .'^f7 17 'txf4-i- (here 17...<4>g7 18
We5+     '^h6, playing for a win, looks
dangerous after 19 SfT) 17...'i?e6 18
W{7+    ^e5 19 'tf4-H ^e6 20        Wi7+     with
a draw. Instead of the piece sacrifice,
16 Sxf4 is worthy of investigation, e.g.
16.. .<?^xb3   17   axb3      'td4-i-   18   ^hl
'txb2 19 Safi 0-0 20 'td7!                           11.. .dxc5
                                                       The sacrifice has to be accepted, as
                                                     11.. .exf4?    leaves     Black    disastrously
                                                     placed on the f-file after 12 4^b3, e.g.
                                                     12.. .^e6 13 0-0 g5 14 g3! fxg3? (things
                                                     were     bad      anyway)          15        .i.xg5!
                                                     (unfortunately this sacrifice can’t be
                                                     refusec^ 15...gxh2-i- 16 '^hl ^xg5 17
                                                     ^5-^ ^e7 18 'txg5 Sf8 19 ^d4!                  WeS
                                                     20 e5 dxe5 21 'txe5+ ^d7 22 ^£5-^
                                                     '^d6 23 Sael 1-0 Lane-S.Jackson, Brit¬
                                                     ish Championship 1989.
                                                     12 fxe5 ihdl 13 c3 ^e6
9...b5 10 Axf?-!-!?                                    Here Glaskov suggests 13...^xe5!.'
  This piece sacrifice is much more                  14 ^5-^ ^g8 15 Wxe5               WhU        16 g3
promising than 10 ^xc5, when after                   ^f3-i- 17 '^e2 ^xe5 18 gxh4 c4 19 d4
144
                                                   Classical Variation (2...^c5)
^cl3, but White has an extra passed       Korchnoi’s suggestion in the last note.
pawn in the centre, which must give       Black returns the piece to force an
him a substantial advantage.              endgame. However, if this was Black’s
14 0-0+                                   intention it would have been better to
                                          do it after 14...'^e8 etc., as then the
                                          king would be in the centre. For this
                                          reason 14...'^g8 seems to be inferior to
                                          14.. .<4>e8.
                                             The    alternative    was   16...h6,    but
                                          then 17 WbO     We8     18          looks very
                                          impressive for White, though Korch¬
                                          noi, a renowned defender, describes it
                                          only as ‘adequate compensation for
                                          the piece’!
                                          17 dxe5 Wxdl 18 Sxdl 4’f7 19 ±e3
                                          Shd8 20 Sd5 a6 21 Scl
                                             Bangiev suggests 21 a4!? as more
  After the alternative 14...'^eS 15 d4   consequent,    e.g.     21...bxa4    22   flxa4
cxd4 16 cxd4 Korchnoi recommends          flab8 23 b4.
16...^xe5! 17 dxe5 Wxdl 18 Sxdl '^e7      21.. .^e7 22 Bc6 Bd7 23 ^f2 h6 24
‘and Black should hold the endgame’.      ^e2 h5 25 h4 5ad8 26 5xd7+ ^xd7
Instead, 16...'te7? 17 i.e3 Sf8 18 d5     27 5xa6 5f8 28 g3 5b8 29 b4 5g8
Sxfl+ 19 Wxfl ^d8 20 e6 was ghastly       30 5a5 5b8 31 5a3 5f8 32 Sd3+
for   Black    in   Balashov-Matanovic,   ^c6 33 5a3 5g8 34 5a5 5b8 35
Skopje 1970.                              Ba6+ 4’d7 36 ±c5 Bd8 37 4’e3
15 d4 cxd4 16 cxd4 ^xe5!?                    White still has all the chances, but
  This counter-sacrifice is similar to    after a long struggle Black won.
                                                                                      145
The King’s Gambit
Summary
After 2...±c5 3 ^f3 d6 the strategical plans for both sides are complicated by
some very sharp and murky tactical variations. However, some general conclu¬
sions can be reached.
   In the 4 c3 line, 4...f5 seems dubious after 5 fxe5 dxe5 6 d4 exd4 7 ±c4 fxe4 8
^xd4! etc. (see the notes to Game 48) and the alternatives 4...4^f6 (Game 50) and
4.. .±g4 (Game 51) seem poor for Black. However, 4....^b6!.> seems to be ade¬
quate, judging from the variation 5 ^a3 ^f6 6 fxe5 dxe5 7 ^c4 ^xe4 8 ^xb6
axb6 9 We2 .i.f5! (see the notes to Game 51).
  In the 4 ^c3 line, 4...^f6 5 .i.c4 ^c6 6 d3 is standard play. Now 6...a6 7 Sfl is
interesting, when 7...exf4 or 7...±g4 should be played, but not 7...0-0 because of
8 f5 (see Game 52). A critical alternative is 6....i.g4 (Game 53).
1 e4 e5 2 f4 ±c5 3 d6
4c3
       4 ^c3 ^f6 5 .i.c4 ^c6 6d3 (D)
               6.. .a6 - Game 52
               6.. .±g4 - Game 53
4.. .f5 (D)
       4.. .^f6 - Game 50
       4.. .±g4 - Game 51
5 fxe5 dxe5 (D) 6 d4
       6 exf5 - Game 49
6.. .exd4 - Game 48
 mjmrnrn                i
 mm mxmx
      "ilii..Ji,.. *
6d3
146
    mpm TEN                             I
   Second and Third Move
   Alternatives for Black
                                                                                            147
The King’s Gambit
148
                                Second and Third Move Alternatives for Black
                                                                                149
The King’s Gambit
   Black can delay this for a move, e.g.           10«f2 'SlgA 11 «d4 ±f6
4.. .‘5if6 5   We2   d5. However, he proba¬          Here ll...i.c5!? 12 1^x14 ^f2 13
bly didn’t want to give White the op¬              .i.b5 i^ixdl 14 Sxdl is unclear. White
tion of 5 e5!?                                     has     a   pawn   and    some       attacking
5 exd5           6 ±b2                             chances for the exchange. This varia¬
   6 c4, defending the d5-pawn, is well            tion and the comments that follow are
answered by 6...c6 7 dxc6 ‘Sixc6 fol¬              based on Fedorov’s analysis in          Infer-
lowed by 8...^c5, and White’s dark                 mator 69.
squares are looking sick.                          12lfg1 i.e7 13 g3
6.. .1.e7                                            The most enterprising move. White
   Black could capture the d-pawn, but             avoids the tacit offer of a draw with 13
after 6...‘5ixd5 7 ±c4 his king’s bishop           Wd4 .i.f6 etc., and instead opens lines
is pinned down to the defence of g7,               against Black’s king.
and besides he is unlikely to be able to           13.. .1.c5 14«g2
hold on to the f4-pawn in the long                   White has to give up the exchange,
term.                                              as 14 d4? is positional surrender: after
7 M 0-0 8 We2                                      14.. .±d6 the bishop on b2 is shut in
   White plans to castle queenside and             and 15...^e3 is on the cards.
then start a direct attack on the black            14.. .'2112 15gxf4 2lxd1?
king. However, Fedorov himself criti¬                It was better to play          15...2^xhl,
cises this move and recommends 8                   with complications after 16 2^e4 f6 17
.^c4 with unclear play.                            2^xc5 2^xc5 18 i.c4.
8.. .'abd7?!                                       I6 2lxd1 2lf6 17i.c4i.f5
   The      game     Hebden-Pein,      London
1987 (which incidentally featured the
move order 4...‘Sif6 5        We2   d5 6 exd5-)-
^e7      7 .i.b2 0-0 8 ^c3) continued
8.. .fle8! 9 0-0-0 ^xd5 10 WeS ^xc3 11
dxc3 .i.d6 12 Wh5 and now Gallagher
gives 12...^c6! 13 i.c4 Wf6 or 13 c4
We7 as good for Black.
    Fedorov must surely have known
 about this game and Gallagher’s analy¬
 sis of it before playing Svidler. Why
 did he voluntarily play the ‘bad’ 8
We2 therefore? Perhaps he has a little              18 2lf2?
 trick up his sleeve and intends to en¬                  And here it is White who misses his
 tice some future opponent into this               chance. 18 ‘2le3! was the way to con¬
 line!                                             tinue the attack. Then if 18...i.xe3 (or
 9 0-0-0 Se8                                        18...Sxe3    19   dxe3   i.xe3-i-    20 ^bl
    If 9...^b6 10      We5\   with advantage       i.xf4 21 flgl) 19 dxe3 Sxe3 20 Sgl g6
 to White - Fedorov.                               21 Wf2 White has a decisive attack in
 150
                                         Second and Third Move Alternatives for Black
view of the weaknesses of Black’s dark               (8...Wxe4 loses the queen after 9 ±b5-i-
squares on the kingside.                             c6 [or 9...<^d8 10 Sel            Wf5    11 Se8
18.. .51.5 19 Sgl g6 20 ^5                           mate] 10 Sel) 9 h5 ^h4 10 i.xf4 ^c6
21 #f3 #h4 22 d4 i.xd4                               (Black is in serious trouble as he can¬
  Black forces       a draw, though he               not develop his kingside; he therefore
could have fought on with 22...Ad6.                  elects for queenside castling) 11 .i.b5
23 Axd4 ^e2+ 24 Axe2                                 0-0-0 12 .^xc6 bxc6 13         Wd3     and White
  Not 24      Wxe2   Wxd4 25 Sel f6! and             quickly built up a decisive attack.
Black wins.                                            Hence        3...‘^e7    seemed dead and
24.. .#xd4 25 #xf5 Sxe5 26 Sxg6+                     buried, but then Ivan Sokolov discov¬
  This leads to perpetual check, as                  ered 6...^d5        (rather than 6...^g6).
26.. .'^fS 27 Wf6! would be bad for                  After    6...^d5      7    i.c4   (7    c4   ^e3)
Black.                                               7.. Ae7      8 0-0 0-0 9 ^e5 i.e6 Black had
26.. .fxg6 y2-y2                                     a satisfactory game and even won in
  After 27 Wxg6+ the black king can¬                 the game Riemersma-I.Sokolov, Am¬
not escape the checks, e.g. 26...'^fS 27             sterdam 1995. Perhaps it is time to
Wf6-i- ^e8 28 i.h5-i-! ^d7 29 i.g4-i-                rehabilitate 3...^e7.
etc.                                                   b)    Second,       we    should      mention
                                                     3.. .41c6. After 4             g5 5 h4 g4 6 ^g5
                  Game 56                            this transposes to variations consid¬
         Reinderman-Huzman                           ered    in    Chapter      3    (the    Hamppe-
              Wijkaan lee 1993                       Allgaier Gambit).
                                                       c) Finally, 3...f5 seems inferior after
1 e4 e5 2 f4 exf4 3 5if3                             4 e5, e.g. 4...g5 5 d4 g4 6 .i.xf4! gxf3 7
   The Schallop Defence. Black coun¬                 Wxf3, as in Schlecter-Teichmann, Vi¬
terattacks against e4 and thereby gains              enna 1903, when White has a very
time     to   defend    his    f4-pawn       with    good version of the Muzio-style sacri¬
...^h5. A sharp struggle ensues, as                  fices considered in Chapter 3.
White is practically forced to offer a               4 e5           5 d4
piece sacrifice in the main line.
   Here we shall take the opportunity
to look at some lesser played moves;
   a) First,     3...^e7      is   the     Bonsch-
Osmolovsky variation. This has been
under a cloud since the game Spassky-
Seirawan,      Montpellier         1985,    which
went 4 d4 d5 5 4lc3 dxe4 6 ^xe4
^g6?! 7 h4!     We?]}   (this turns out hor¬
ribly after White’s imexpected reply,
but 7...±e7 8 h5 ^h4 9 Axf4 was also
good for White in Kuznetsov-Bonsch-
Osmolovsky, USSR 1962) 8 ^f2! i.g4                     The quiet 5 ±e2 contains a lot of
                                                                                                   151
The King’s Gambit
152
                                 Second and Third Move Alternatives for Black
                                                                                     153
The King’s Gambit
154
                              Second and Third Move Alternatives for Black
                                                                                    155
 The King’s Gambit
156
                                 Second and Third Move Alternatives for Black
                                                                                   157
The King’s Gambit
Summary
Black’s chances in the variations examined in this chapter, with the possible ex¬
ception of the Becker Defence, are by no means as good as those he achieves by
entering the Kieseritzky Gambit. Why should Black be content with a solid, but
slightly inferior position? It is perhaps reasonable to suppose that the King’s
Gambit would be much more popular with White players if the variations in
this chapter were to arise more often!
1 e4 e5 2 f4 (D)
2.. .exf4
       2.. .<2^h6 - Game 57
       2.. .Wf6 - Game 58
       2.. .Wh4+ - Game 59
3 ?if3 h6 (D)
       3.. .<S^f6 - Game 56
       4 b3 - Game 55
4.. .d6 (D) - Game 54
  ma Of GAMES
                                                     159
The King’s Gambit
160