The Gambit
The Gambit
YUDOVICH
Translated by
OLEG ZILBERT
PLANETA PUBLISHERS
MOSCOW 1989
© Publisher «Fizikultura i Sport», 1980
© English translation, Planeta Publishers, 1989
Book scanned & converted to PDF by gnv64.
ISBN 5-85250-220-0
CONTENTS
An Old but Formidable Weapon 4
The Immortal Gambit 15
Blow in the Centre 79
Captain Evans's Secret 93
In the Heat of Combat Ill
Modern Ideas 139
From the Golden Treasury 163
The Hidden and the Obvious (Questions Answered) . . 180
AN OLD BUT FORMIDABLE WEAPON
The gambit... The history and origin of the word is quite in-
volved.
The earliest application of the word to chess playing was
ostensibly made in Spain: the term "gambit" was brought into
chess vocabulary by Ruy Lopez (Libro del juego del ajedrez,
1561) who applied it to the Damiano Gambit in the form gambi-
to. The Italians seem at first to have readapted the word as gam-
bitto (G. Polerio in MS, 1575, who opposes giuochi piani to gi-
uochi gambitti)\ later they employed the native form gambetto,
from which the earliest English form "gambet(t)", and later the
English "gambit" come.
The word itself is derived from the Italian word gamba,
meaning "a leg"; and gambitare, meaning "to set traps". Italian
wrestlers speak of gambitare, by which they mean "to set traps to
catch the legs".
The gambit, a cunning and sharp method of opening a game,
does, indeed, conceal a lot of dangerous traps and snares.
In offering a gambit one of the sides (more often White) sac-
rifices a Pawn or two, although occasionally a piece may be in-
volved, to gain time or space, to break up the opponent's centre,
or to set the stage for an early and more effective attack against
the enemy King.
If, in reply to a gambit offered by White, Black also resorts
to a sacrifice, striving to achieve the same objects as his opponent
does, then this method of fighting is called a counter-gambit; if,
however, a sacrifice is turned down by Black, we speak about a
declined gambit.
Gambits, the old openings, have been known for more than
four centuries. In the mid-16th century when the latest improve-
ment, castling, was introduced, the long evolution of the old sha-
tranj* came to an end.
The game became more profound, dynamic and fast-
moving. The golden age of chess, a natural consequence of the
progress along the literary, artistic and cultural lines of the Re-
naissance, had come.
But what were the rules of the medieval shatranj? How did
they differ from those of modern chess?
As regards individual pieces, the Rook, Knight and King
seem to have had the same move as at present. The Pawn for-
merly could move only one square ahead. It was customary for it,
on arriving at the eighth (first) rank, to be exchanged only for a
Queen and no other piece. The Queen formerly njoved one
square diagonally and was consequently a weak piece. The
Bishop could move only two squares in a diagonal and had no
power over the intermediate square, which could leap over
whether it was occupied or not.
Not only mate but also stalemate were then considered to be
a win. One could also win by capturing all enemy pieces and
Pawns (but not a King).
The powers of the chessmen, increased about the early part
of the 16th century, have called for a fresh evaluation of the im-
portance of any single move. It also made the King's position, as
well as the squares f2 and f7, defended by the King alone at the
beginning of a game, more vulnerable.
The desire of making a successful attack on the enemy mon-
arch's citadel very early in a game has given rise to a gambit.
Gdttingen Manuscript (circa 1485, in Latin) is believed to
have been the first publication of the "new chess era", and it
came to be accepted as the earliest record of modern gambit
No. 1 No. 2
The echoes of an ancient shatranj resound in the Damiano
Gambit, while the romantic King's Gambit on the basis of the
new rules of the game necessitated its novel strategy and tactics.
The King's Gambit was first mentioned by Ruy Lopez de Segura,
a clergyman of Zafra in Estramadura, Spain, one of the strongest
and most influential 16th-century chess players, in his book Libro
de la invention liberal y arte del juego del ajedrez (Book of the
Liberal Invention and Art of Playing Chess), published in Alcala,
Spain, 1561.
In the late 16th and early 17th centuries a new Italian school
of chess appeared, which advocated an immediate attack on the
opponent's King, regardless of losses. The Italian school con-
ceived original combinations and developed the aesthetics of
chess. Its most famous players were G. Leonardo, A. Salvio and
G. Greco, whose work was regarded for almost a century as the
best guide to chess. G. Polerio has contributed greatly to opening
theory, especially the King's Gambit. During the matches, Pole-
rio wrote down the games; thus he became one of the first known
"seconds" and a forerunner of chess tournament reporters. G.
Polerio was the best analyst of the King's Gambit of his time.
Here is one of the examples Polerio gives:
1. e4 e5 2. f4 ef 3. Nf3 g5 4. Bc4 g4 5. Ne5 Nh6 6. Nxg4 Nxg4
7. Qxg4 d5 8. Qxf4 dc 9. Qe5+ Be6 (3) 10. Qxh8 Qh4+ 11. Kfl
Qf4+ 12. Kgl Qxe4 13. h3 Bd5, with the decisive advantage for
Black.
Polerio called this continuation "the most beautiful defence
against the Gambit".
For several centuries the King's Gambit has occupied a
worthy place in both chess theory and practice. In the 19th cen-
tury new gambits were invented. Many celebrated masters of the
game, "kings of chess"—Charles La Bourdonnais, Alexander
MacDonnell, Adolf Anderssen, Paul Morphy, Johannes Zuker-
tort, Wilhelm Steinitz, and Mikhail Tchigorin, turned gambits
into a formidable weapon.
"That is all very well, but it's all in the past," we remark
sceptically, "gambits are no longer played..."
Indeed, formerly the so popular King's Gambit and other
gambit systems can rarely be met today in top-level tournaments
and matches.
Why?
The explanation lies in the development of the principles and
methods of positional play, and the greatly improved defensive
technique.
But it is a naive misconception to think that gambits have be-
come obsolete, that they are "a weapon of the Stone Age". Com-
bining the features of an art, a science, and a sport, any game
helps develop logic, concentration, and the ability to calculate
possible sequences of moves quickly and accurately, and gam-
bits—especially.
"Gambits lead to refined attacks. The King's Gambit, one of
the most impressive elements of the theory, is the main represen-
tative of this family," wrote Mikhail Tchigorin.
Karl Jaenisch, who made a considerable contribution to the
emergence of the Russian Chess School, styled the King's Gam-
bit as "an imperishable monument of human wisdom".
The main idea behind all gambits is contained in the follow-
ing explanation: in offering a gambit a player takes a great
number of risks. He sacrifices material to gain time or space, or
for some other advantage. It is an excellent coordination of the
player's combat pieces which enables him to win by his skill
rather than by "greater numbers".
No. 3
8
The modern theory has, to a certain extent, solved the prob-
lem of rendering gambit attacks of the old, tested openings harm-
less. But the ideas of the attacks, being logical and sound, regen-
erate on new soil. Just think of the number of currently used
opening systems, the fascinating lines that have recently been dis-
covered in the Sicilian and Caro-Kann defences and in various In-
dian build-ups! New gambits have also appeared, like the Volga
and Benko gambits.
Rejecting rigidity of the gambits with their motto "I declare
war on you", modern theorists search for lines in gambit schemes
that make positional manoeuvring possible. Adopting these sys-
tems, they plan to obtain some facilities in the endgame.
Lasker wrote, "gambit ideas are fruitful in discovery of new
possibilities. A gambit is a powerful weapon, especially when
used against opponents burdened with bookish knowledge".
Yes, the gambit is an old but formidable weapon, and one
should learn how to handle it!
The current World Champion Garri Kasparov is a recog-
nized master of gambit play. One of his main methods of strategic
and tactical fights is a Pawn sacrifice. This brilliant manner of
playing has gained Kasparov many convincing wins, and has
made his creative attitude towards the game very popular among
a wide circle of lovers of chess.
To close the chapter let us examine three examples of the
gambit play taken from modern tournament practice.
Pirc—Ufimtsev Defence
Tal Tringov
Amsterdam, 1964
1. e4 g6 2. d4 Bg7 3. Nc3 d6 4. Nf3 c6 5. Bg5 Qb6.
Premature attack. He should have continued developing his
pieces—5. ... Nf6.
6. Qd2!
Pawn sacrifice to gain the lead in development.
6. ... Qxb2.
A risky move, but at least consistent with his preceding
move, which would otherwise be quite aimless.
9
7. Rbl Qa3 8. Bc4 Qa5.
On 8. ... b5? White would answer 9. Nxb5 cb 10. Bd5.
9. 0—0 e6.
The developing 9. ... Nd7 would have been better than the
text-move.
10. Rfel a6.
Black obviously senses no danger. He should hiive with-
drawn his Queen to c7 without losing a tempo to make the pre-
ventive move in the game.
11. Bf4 e5.
Here, again, the retreat 11. ... Qc7 would offer much stiffer
resistance, although after 12. e5! White would have a potent at-
tack, nevertheless. On 12. ... d5, he may proceed with 13. Bxd5!
12. de de 13. Qd6! (4)
Played in the best traditions of the old gambits! Black has
now to choose between capturing the Bishop or the Knight,
neither alternative being satisfactory.
13. ... Qxc3.
Equally hopeless would be 13. ...ef 14. Nd5! Nd7 (14. ...cd
15. e d + , etc.) 15. Ng5 Be5 16. Nc7+ Qxc7 17. Bxf7+ Kd8 18.
Ne6 mate!
14. Redl Nd7.
On 14. ... Bd7 15. Rxb7 would decide the issue.
No. 4 No. 5
15. Bxf7+Kxf7 16. Ng5+ Ke8 17. Qe6+. Black resigns.
After 17. ... Kd8 the Black King would be dethroned in no time:
18. Nf7+ Kc7 19. Qd6 mate.
Queen's Gambit Accepted
Taimanov Polugayevsky
Leningrad, I960
1. d4 d5 2. c4 dc 3. ND Nf6 4. Qa4+ Nbd7 5. Nc3 e6.
Here theorists prefer to transpose into one of the variations
of the Griinfeld Defence by playing ... c7—c6 and then fianchet-
toing the dark—squared Bishop (... g7—g6 and Bf8—g7).
6. e4 c5 7. d5 ed 8. e5!
Here it is, a modern gambit! Black's best choice now is 8.
...b5!, giving his extra Pawn back and allowing him to meet 9.
Nxb5 by 9. ... Ne4, while 9. Qxb5 may be countered with 9. ...
Rb8, bringing his Q-side pieces into play.
8. ... d4 9. ef dc 10. Bxc4 Qxf6 11. Bg5 Qc6 (5)
12. 0—0—0!
Following up in fine gambit style. Should Black accept the
offer of the Queen, he would lose by force: 12. ...Qxa4 13.
R h e l + Be7 14. Rxe7+ Kf8 15. Rxf7+ Kg8 16. Rfxd7+ Qxc4 17.
Rd8+ Kf7 18. Ne5+, winning the Queen back and remaining a
piece ahead.
12. ... cb+ 13. Kxb2. Also good is 13. Kbl.
13. ... Be7 14. Rhel f6 15. Bb5 Qb6 16. Kcl fg 17. Bxd7+ Kf8
18. Rxe7! Kxe7 19. Qe4+ Kd8 20. Bf5+ Kc7 21. Qe5+ Kc6 22.
Rd6+ Kb5 23. Qb2+. Black resigns.
The romantics of the past would doubtless have been fasci-
nated by this brilliant game!
Queen's Indian Defence
Kasparov Gheorghiu
Moscow, 19X2
1. d4 Nf6 2. c4 e6 3. ND b6 4. a3.
This continuation was introduced into modern practice by
Tigran Petrosyan. The plan behind it is to secure the position of
the Knight on c3, by preventing the Black Bishop from develop-
ing to b4, where it would pin the Knight.
4.... Bb7 5. Nc3 d5 6. cd Nxd5 7. Qc2 c5 8. e4 N\c3 9. be Be7.
A natural but inexact reply. He should have preferred 9. ...
Nc6 or 9. ...Nd7.
10. Bb5+ Bc6 11. Bd3 Nd7 12. 0—0 h6?
This is nothing but a loss of time. He should instead have
played 12. ...0—0 without fearing the variation 13. d5 ed 14. ed
Bxd5 15. Bxh7+ Kh8 16. Be4, and Black's position is tenable.
13. Rdl! Qc7.
At this moment, castling K-side would be weaker than on
the previous move, for instance, 14. d5 ed 15. ed and if 15. ...
Bb7, then 16. c4, with a clear advantage to White.
14. d5!
Black is late to castle and, sacrificing a Pawn, White opens
up the game and launches a bold assault on his Black Majesty's
residence.
14. ... ed 15. ed Bxd5 16. Bb5(6)
For the Pawn he has sacrificed, White now has a powerful at-
tack. The attempt to disentangle the Black pieces by 16. ... Bc6
would be strongly met by 17. Bf4 Qb7 18. Bxc6 Qxc6 19. R e l ,
No. 6 No. 7
12
then it would be even harder for him to coordinate his forces.
And 16. ... Be6 would be equally unconsoling because of 17.
Qe4!
16. ... a6 17. Bf4!
Avoiding the trap 17. Bxd7+ Qxd7 18. c4 Be4! and all is well
with Black.
17. ... Qxf4.
At this stage, however, 17. ... Qb7 18. Bxd7+ Qxd7 19.c4
would be bad for Black, in view of 19. ... Qg4 20. Rxd5 Qxf4 21.
Rel, etc.
18. Bxd7+ Kxd7 19. Rxd5+ Kc7.
After 19. ... Kc8 he could put up a stouter resistance.
20. Rel! Bd6.
In the event of 20. ... Bf6 21. Re4, Black would lose his
Queen.
21. Rf5 Qc4 22. Re4!
Not, of course, 22. Nd2?, because of the unpleasant surprise
22. ... Rhc8.
22. ... Qb5 23. Rxf7+ Kb8 24. Re6 Rd8 25. c4 Qc6 26. Ne5
Qc8 27. Qbl!
Black resigns, as 27. ... b5 is simply refuted by 28. cb.
A triumph of modern gambit play!
Yes, modern. And anyone would be quite justified in assert-
ing that even now in almost any opening there are unearthed
gambit ideas, and their quest offers excellent opportunities for
lovers of chess, for independent creativeness and perfection of
the game.
When 1 was a young chess player, I had gambit lines of my
own in almost every opening I used to adopt; and I can assure you
that these findings of mine put my opponents in a spot quite
often. Here is one of my prepared lines in the once popular vari-
ation of Alekhine's Defence.
1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. c4 Nb6 5. f4 de 6. fe Nc6 7.
B e 3 Bf5 8. Nc3 e6 9. Nf3 Be7 10. Be2 Qd7 11. 0—0
o - o - o (7)
At this point I used to play 12. Rel!? and, should my oppo-
nent reply by 12. ... f6, I would start up "the infernal machine"
of my gambit: 13. d5 Nxe5 14. Nxe5 fe 15. c5 Nxd5 16. c6! Qxc6
17. Nb5!
13
I do not intend discussing the positive and negative aspects
of the move 12. Rcl!? In any case, it leads to a complicated game.
In this book the reader will find facts about many gambits,
their past, present and even future.
And now for the gambit!
THE IMMORTAL GAMBIT
That is what the King's Gambit can rightfully be called.
1. e4 e5 2. f4 ef (8)
The idea behind the Pawn sacrifice is that White will now be
able to play d2—d4, gaining control of the centre and opening the
King's Bishop file for his Rook. After castling (usually K-side)
and eliminating the Black Pawn from its post on f4 White will
open the f-file and will obtain real prospects of attacking the
enemy King's shelter at the point f7. The early advance of the
King's Bishop Pawn is questionable —2. f4. Black gains material
superiority for a while, White King's shelter is weakened, Black
No. 8
threatens to check with his Queen at h4—complications come
thick and fast in this opening.
As you already know, the King's Gambit has been used for
four centuries. It goes without saying that over this long period of
time an enormous amount of practical material has been accumu-
lated, papers, analyses and monographs have been published; but
I would venture to say that this gem of opening theory ought to
be part of the repertoire of every chess player.
In this book, we shall first examine the old methods of attack
and defence in the gambit and then we shall pass on to the mod-
ern systems of defence, which render gambit less dangerous to
some extent.
THE KING'S KNIGHT'S GAMBIT
1. e4 e5 2. f4 ef 3. Nf3 g5
For over three centuries the defence of the Pawn on f4, the
creation of the threat of g5—g4, has been regarded as the best
continuation (9).
The plans of play that White has at his disposal can condi-
tionally be divided into two groups: (1) ignoring the threat of
No. 9
16
g5—g4, White continues developing his pieces; (2) White
launches K-side operations, forcing the advance g5—g4.
We note that Black's plan to change the course of the game,
playing 3. ... f5!?, is rather dubious and hardly to be recom-
mended. There may follow, for example, 4. e5 (the sequence 4.
ef d5 5. d4 Bd6 is less convincing) 4. ... d5 5. d4 g5 6. h4 g4 7. Ngl
f3 (7. ... Be7 8. Bxf4 Bxh4+ 9. g3 is favorable for White) 8. Bg5
fg 9. Bxg2 Be7 10. Nc3 Be6 (10. ... Bxg5 11. hg Qxg5 12. Nxd5
Na6 13. Ne2 c6 14. Ndf4 h5 15. d5! it is not good, and the other
side will find it difficult to repulse White's attack) 11. Nge2 Qd7
12. Nf4, and Black is in trouble.
THE MUZIO GAMBIT
1. e4 e5 2. f4 ef 3. Nf3 g5 4. Bc4 ...
The alternative 4. Nc3 has also been tried, with a possible
continuation 4. ... g4 5. Ne5 Qh4+ 6. g3 fg 7. Qxg4 Qxg4 (10).
Weaker is 7. ... g2+ 8. Qxh4 ghQ 9. Qh5 Nh6 10. d4 d6 11.
Bxd6 de 12. 0—0—0 Bxh6+ 13. Oxh6 Qf3 14. Nd5 Bg4 15.
Bb5+ c6 16. Rfl and White has a vicious attack (G. Leven-
fish). The line 8. Nxg4 d5 9. Bh3! de 10. Nf6+ Kd8 11.
Bxc8 Kxc8 12. Ncxe4 gh 13. Rxh2 (11) gives White an active
No. 10 No. 11
17
game for the Pawn he has sacrificed, but hardly anything tangi-
ble. This is the Knaade Gambit, named after a little-known
theorist.
The gambit proposed by the Russian chess player A. Rosen-
troeter in the first half of the 19th century is hardly more promis-
ing for White, either: 4. d4 g4 5. Ne5 Qh4+ 6. g3 fg 7. Qxg4
Qxg4. Here, too, the greedy 7. ... g2+ is fraught with unpleasant
consequences after 8. Qxh4 ghQ 9. Nc3 (not, of course, 9. Qh5
Qxe4+ 10. Be2Be7 11. Qxf7+ Kd8 12. Bg5 c6! 13. Qf8+ Kc7 14.
Bxe7 Nxe7 15. Qxh8 Qh4+.—Rosentroeter) 9. ... d6 10. Nxf7!
and should Black reply 10. ... Kxf7 he is hardly to be envied after
11. Qh5+ Kg7 12. Kf2! Yet, the restrained7. ... Qxg4 8. Nxg4 d5
gives him sufficient counterplay (12). But let us return to the
main line. After 4. Bc4 g4 White may suddenly castle, offering his
Knight—5. 0—0 (13).
This bold Knight sacrifice is mentioned in Polerio's MS. But
to everyone's astonishment the attack was named after the little-
known Italian chess player D. Muzio. Such are the caprices of
chess theory, which the famous S. Tartakower, a man of wit. re-
ferred to as "an old weak-sighted lady".
The Knight sacrifice is quite correct, and Black can only suc-
ceed in keeping the game balanced with very precise play. We
should also note that 5. Ne5 (instead of castling) is weak, for after
No. 12 No. 13
18
5 ... Qh4+ 6. Kfl Nc6! 7. Nxf7 (or 7. Bxf7+ Ke7 8. Nxc6+ dc
9. Bxg8 Rxg8 10. Q e l g3 11. d4 f3!, etc.). 7. ... Bc5 Black has a
dangerous attack, for example, 8. Q e l g3 9. Nxh8 Bf2 10. Qdl
Nf6 11. d4 d5 12. ed Bg4 13. Be2 Nxd4 and though White is a
Rook ahead, his position is pitiful (14).
We draw the reader's attention to the fact that in the old
lines of the King's Gambit, on its first moves, the two Kings
(White and Black) became objects of hand-to-hand clashes.
5. ... gf 6. Qxf3 Qf6
After long searches and experiments, after brilliant dis-
coveries and bitter failures the theorists have finally come to the
conclusion that Black's last move is the best one.
Tchigorin also played here 6. ... Qe7, which leads to as great
complications as the text-move does. White can now methodi-
cally prepare the offensive by 7. d3, followed by Nc3 and Bxf4;
but 7. Qxf4, recommended by Keres, is also very interesting.
After 7. ... Qc5+ 8. d4 Qxd4+ 9. Be3 Qxc4 10. Qe5+ Qe6
(worse is 10. ... Ne7 11. Qxh8 Ng6 12. Qxh7 Nc6 13. b3 Qe6 14.
Nc3 with a strong threat of 15. Nd5) 11. Qxh8 Qg6 12. Qe5+ Be7
13. Qxc7 Nc6 14. Qf4 gives abundant possibilities for both sides
(15).
7. e5 ...
No. 14 No. 15
19
According to V. Panov, this is "a typical gambit sacrifice
without any obvious tactical purpose, serving to open an impor-
tant central file". The continuation 7. d3 Bh6 8. Nc3 Ne7 has also
been tested, only to find that it ultimately leads to Black's advan-
tage.
7. ... Qxe5
8. d3 ...
One will receive a good idea of the astonishing possibilities
concealed in this "devilish", to use Tartakower's definition, gam-
bit by examining the following two variations:
(a) 8. Bxf7+!? Kxf7 9. d4 Qxd4+ 10. Be3 Qf6 11. Bxf4 Bg7
(11. ... Ne7 also deserves consideration) 12. Nc3 Ne7 13. Nd5
Nxd5 14. Qxd5+ Qe6 15. Bd2+ Kg8 16. Rael and Black is lost,
for example, after 16. ... Qxd5 17. Re8+ Bf8 18. Bh6, etc., as oc-
curred in the Smirnov—Tikhonov game (1954), which gives much
food for analytic thought (16).
(b) 8. b3?! (17) The idea behind the bizarre Rook sacrifice is
to cut off the Black Queen from the K-side and to bring crushing
forces on the Black King (via the point f7). But already in the
mid-19th century it became clear that, having accepted the offer,
Black could easily defend himself: 8. ... Qxal 9. Nc3 Bc5+ 10.
Khl Ne7 and now 11. d4 would be met by 11. ... Bxd4 12. Qxf4
Qxcl!, and White's dashing assault would come to nought. On
No. 16 No. 17
20
12. Bxf7+ (instead of 12. Qxf4) Black also has a reliable de-
fence— 12. ... Kd8 13. Bd2 Q x f l + 14. Qxfl Rf8, where the ad-
vantage is certainly his.
8. ...Bh6
9. Nc3 Ne7
10. Bd2 Nbc6
11. Rael Qf5
In this gambit variation each move (both White's and
Black's) has been thoroughly analyzed. Yet, it does not mean
that absolutely everything is known here, and that there is noth-
ing to be discovered. On the contrary, there are still consider-
able possibilities for fresh search and experiment. Thus, instead
of the retreat of the Black Queen to f5, some theorists again have
started analyzing the old alternative 11. ... Qc5+. For example,
12. Khl 0—0 13. Bxf4 Bg7 14. Be3 Qa5, with a very sharp and
complicated game (18).
12. Nd5 Kd8 (19).
The crucial position of the variation, also important for the
evaluation of the whole gambit, has been reached. The natural-
looking 13. Bc3 is hardly sufficient. For example, 13. ... Re8 (to
13. ... Rf8 White can strongly reply 14. g4 Qg6 15. h4 bringing all
his reserves into play) 14. Bf6 (or 14. Nf6 Rf8 15. g4 Qg6 16. h4
d5 17. Bxd5 Bxg4, with advantage to Black, as in the Anders-
No. 18 No. 19
21
sen—Zukertort game, 1865) 14. ... Bg5 15. g4 (unfavor-
able for White would be 15. Bxg5 Qxg5 16. Nxf4 d6 17. Bxf7, in
view of 17. ... Ne5) 15. ... Qg6 16. Bxg5 Qxg5 17. h4 Oxh4 18.
Qxf4 d6 19. Nf6 Rf8 20. Re2 Bf5! (20). After this powerful rejoin-
der, found by the Soviet master A. Rabinovich, White's attack
comes to a standstill.
13. Qe2 ...
This strong move was introduced by the American amateur
player McLean. The idea intrigued Mikhail Tchigorin, a great ex-
pert of gambit play, and the then Russian Champion subjected
the line to a close analysis. The McLean attack was later de-
scribed in a special monograph, published by the Russian chess
player Eugene Znosko-Borovsky (Leipzig, 1910).
It is now unsatisfactory for Black to play 13. ...Nxd5 14.
Bxd5 Qxd5, in view of 15. Bc3 Qc5+ 16. Khl Bg5 17. Bxh8 Qf8
18. Qh5!
Keres suggested the following variation: 13. ... Re8 14. Bxf4
Bxf4 15. Rxf4 Qg5 16. Rxf7 d6 17. Nf6 Ne5 18. Nxe8 Nxf7 19.
Bxf7, and Black is in great difficulties (21). The reply 13. ... b5 is
also dubious. For example, 14. Nxe7 Qc5+ 15. Rf2 Qxe7 16. Qh5
Qg5 17. Qxf7 Qg6 (if 17. ... Rf8, then 18. Bxf4) 18. Bc3! Rf8 19.
Bf6+ Qxf6 20. Re8+ Rxe8 21. Qxf6+, etc.
No. 20 No. 21
22
13. ... Qe6!
14. Qf2! ...
The best moves. After 14. Nxe7 Qxe2! 15. Nxc6+ be 16.
Rxe2 d5 17. Bb3 Be6 Black has the advantage (analysis by Tchi-
gorin).
14. ... Qf5
15. Qe2 Qe6
16. Qf2 Qf5 (22)
This repetition of moves is forced. It is the logical, though
unexpected, outcome of the previous play, in which everything
seemed to hang by a thread. As Znosko-Borovsky pointed out in
his monograph, 16. ...Qg4 would be unfavorable to Black be-
cause of 17. h3 and now 17. ... Qg6 would be met by 18. Bxf4
with a fierce attack.
Needless to say, instead of the too committing advance g5—
g4, Black may proceed in a quieter manner
4. ...Bg7 (23)
The reader sees before him a position resulting from the ini-
tial moves of the Greco-Philidor Gambit. The abundance of all
these "subdivisions" of the King's Gambit, named after celebrat-
ed masters of the game and after little-known amateur players
alike, should not be a surprise for him as it has already been men-
No. 22 No. 23
23
tioned above that the King's Gambit has for centuries remained
the most popular opening, and the analyses and developments of
its various systems by theorists of all ranks have served as
Ariadne's thread in the labyrinth of its innumerable variations.
5. 0—0 ...
This method of attacking was Tchigorin's favorite, wheras
the greatest 18th-century French chess player Francois Philidor
recommended 5. h4. For a long time Philidor's continuation was
regarded as an almost "must"; but with accumulated knowledge
it became obvious that by playing in this manner White can gain
very little. Here are several exemplary variations:
(a) 5. ... h6 6. d4 d6 (here, too, in the case of 6. ... g4, White
can sacrifice the Knight, which would give him—7. Bxf4 gf 8.
Qxf3—a powerful attack) 7. c3 (again, Philidor's suggestion) 7.
... Nc6 (24).
At this point, White has a good answer to 7. ... g4 at his dis-
posal viz., 8. Ngl. Keres gives here 8. ... Qe7 9. Bxf4 Qxe4+ 10.
Qe2 Bf5 11. Nd2! with a very active game for White, which more
than compensates him for the Pawn he gave up. But the offer of
the Knight by 8. Bxf4, instead of 8. Ngl, also deserves serious
consideration.
No. 24
24
8. Qb3 (the centre is well protected, and White may launch
an attack against the point f7) 8. ... Qe7 9. 0—0 Nf6 (tempting is
9. ... g4, because 10. Nel? can now be decisively met by 10. ...
Nxd4! But Black should not forget that he is behind in develop-
ment. After 10. Nh2! f3 White can answer by the strong 11. Nxg4!
Bxg4 12. Qxb7. If, however, instead of 10. ... f3, Black responds
with 10. ... Qxh4, then the other side may increase his pressure
by the simple 11. Rxf4) 10. hg hg 11. Nxg5 Nxe4 (25).
This is one of the crucial positions in the variation. The
tempting 12. Rel? is now refuted by the sudden counterblow 12.
... R h l + 13. Kxhl Nf2+ 14. Kh2 Qxel 15. Bxf7+ Kd8 16. Bxf4
Ng4+, etc.
12. Nxe4 Qxe4 13. Bxf7+ Kd8 (26).
What an immense supply of combinative ideas can be found
in gambits! And how shall we assess the position in the diagram?
The opinions are always divergent. It appears, however, that af-
ter 14. Bxf4 Nxd4 15. Bg5+ Kd7 16. Qd5 Ne2+ 17. Kf2 Qg4 18.
Nd2 c6 19. Qe6+ Qxe6 20. Bxe6+ Kxe6 21. Kxe2 Black has bet-
ter chances;
(b) 5. ... h6 6. d4 d6 7. Qd3 (Adolf Anderssen, the mid-19th-
century outstanding master, consistently employed this move) 7.
... Nc6 (after 7. ... g4 8. Ngl Qf6 9. c3 Ne7 White can carry on
No. 25 No. 26
25
the paradoxical manoeuvre 10. Qfl. For instance, 10. ... Ng6 11.
h5 Nh4 12. g3!, and if now 12. ... fg, then 13. Rxh4) 8. hg hg 9.
Rxh8 Bxh8 10. e5 (27). This is the point of the thrust 7. Qd3: 11.
Qh7 is now threatened.
10. ... Bg7 11. Nc3 (As G. Levenfish pointed out, the inva-
sion 11. Qh7 can be parried by 11. ... Kf8 12. Qh5 Nh6, and if 13.
Nxg5 the answer will be 13. ... Bg4!) 11. ... Kh6 12. edcd 13. Nd5
Kf8.
Black has a solid defence. Unplayable, for instance, is 14.
Nxg5?, as occurred in the Rosenthal—Neumann game (Paris,
1867), because of 14. ... Qxg5 15. Bxf4 Qh4+ and the White King
comes under fire.
But let us return to the position, shown in diagram No.23
and examine this variation from the moment White has castled.
5. ... d6
6. d4 h6
It would seem that Black has reliably masked the f-file, and
he may feel safe. White, however, has a cunning plan at his dispo-
sal. He is ready to crush Black's defence by offering material.
7. c3 Ne7
8. g3 g4
On 8. ... fg White can respond 9. Nxg5! and on 8. ... Bh3 he
can play 9. gf! Bxfl 10. Qxfl gf 11. Bxf4 with sufficient compen-
No. 27
26
sation for the sacrificed Exchange. Robert Fischer recommends*
8 . d5! 9. ed fg 10. hg (if 10. Ne5, gh+! 11. Khl 0—0 12. d6
Qxd6 wins) 10. ... 0—0 11. Qb3 Qd6 12. Kg2 Nf5 wins, and he
mentions that there is little practical experience with this sub-
variation.
9. Nh4 f3
10. Na3 ...
The outcome of the highly intricate variation 10. NxB!? gf
(28) is not yet quite clear. White may now play, as in the Isakov—
Novotelnov game (1947), 11. Bxf7+! (weaker is 11. Qxf3 0—0
12. Bxf7+ Kh8 13. Qh5 Kg8) 11. ... Kxf7 12. Qxf3+ Kg8 13.
Qf7+ Kh6 14. Rf6! Nf5! (White threatened 15. Rxh6 mate) 15.
Qg6+ drawing by perpetual check.
10. ... Nc6
11. Bf4 0—0
12. h3 ... (29)
Undermining operations have begun.
12. ... Na5
13. Qd2 Nxc4
14. Nxc4 h5
No. 28 No. 29
No. 30 No. 31
28
THE ALLGAIER GAMBIT
1. e4 e5 2. f4 ef 3. Nf3 g5 4. h4 g4
5. Ng5 ... (33)
The Austrian master Johann Allgaier was the first to analyze
this line in detail in the book Neue theoretisch—praktische Anwei-
sung zum Schachspiele (New Theoretical and Practical Manual of
the Chess Game), published in 1795.
5. ... h6
Striving for material gains at once. The Italian theorist Do-
menico Lorenzo Ponziani in his book II giuoco incomparabile de-
gli scacchi (The Incomparable Game of Chess), which appeared
in 1782, mentioned the move 5. ... d5, but he only considered the
replies 6. e5 and Qxd5. Two centuries later, Master-Candidate
V. Selivanovsky (from Moscow) gave the analysis of this line in
keeping with the modern understanding of the game. After 6. ed
he examined the reply 6. ... Nf6 which gives Black good chances.
The continuation 5. ... Nf6, 6. Bc4 d5 7. ed (7. Bxd5 Nxd5 8.
ed Qxd5 9. Qe2+ Be7 10. Nc3 Qf5 11. d3 h6 12. Nge4 £3 is in-
No. 32 No. 33
29
teresting and favorable for Black, as in Gunsberg—Maroczy, Vi-
enna, 1903) 7. ... Bd6 8. Qe2+ Kf8 9. d4 Kg7 10. 0—0 Re8, and
Black should hardly complain (34).
The best answer to 5. ... Nf6 is 6. e5. For example, 6. ...Qe7
7. Qe2 Nh5 8. Nc3! and if 8. ... Ng3, then 9. Qc4 Qxe5+ 10. Be2
d5! (White has a superior game after 10. ... Nxhl 11. Qxf7+ Kd8
12. d4 Qg7 13. Bxf4 Qxf7 14. Nxf7+, while 12. ... Qxd4 is
strongly met by 13. Bxf4) 11. Nxd5 Nxe2 (35).
Is there a lover of chess who wouldn't like so tense a battle?
Now 12. Qxe2 is the most reasonable try, leading, after 12. ...
Qxe2+ 13. Kxe2 Na6, to a roughly equal game.
But couldn't Black have a snack of the White Rook after 9.
Qc4 (36)? Well, in the event of 9. ... Nxhl 10. Nd5 Qxe5+ 11.
Be2 c6 (or 11. ... Na6 12. d4 Qd6 13. Bxf4 Qc6 14. Qb3, and it is
hard for Black to repulse the attack) 12. Nc7+! Qxc7 13. Qxf7+
Kd8 14. Qf6+ Ke8 15. Bxg4, White would secure a draw, but he
may bid for more.
6. Nxf7 Kxf7 (37)
Thousands of games have been played with this line. Black
has an extra Knight, but White's threats are quite dangerous and
hard to parry.
Here are two illustrative examples:
(a) 7. Bc4+ (anything but 7. Qxg4? Nf6 8. Qxf4 Bd6 9. Qf3
No. 34 No. 35
30
Nc6 10. c3 Ne5 11. Qf2 Neg4, and Black has a material advantage
and an attack!) 7. ... d5 8. Bxd5+ Kg7 (playable, of course, is
also 8. ... Ke8 9. d4 Nf6) 9. d4 (tempting, but actually more than
dubious, is 9. Bxb7? Bxb7 10. Qxg4+ Kf7 11. Qh5+ Ke7 12.
Qe5+Kd7 13. Qxh8 Nf6, and White is in a spot. Unplayable is
also 13. Qf5+ Kc6 14. Rh3, in view of 14. ... a5, and the Black
King escapes from pursuit) 9. ... f3! (Black, in his turn, aims to
destroy the opponent's K-side position) 10. gf Nf6 11. Nc3 (or 11.
Bb3 Nc6 12. c3 Qd6 and on 13. e5 it is Black who starts playing
in gambit style: 13. ... Nxe5! 14. de Qxe 5 + , wresting the initia-
tive) 11. ... Bb4 12. Bc4 gf 13. R g l + Ng4 14. Qxf3 Qxh4+ 15.
Rg3 Rf8 16. Bf4 (38).
All this occurred in the Marco—Schlechter game (Vienna,
1903). Now 16. ... Be7! could give Black a clear advantage, but
the "Drawing Master" (this title was conferred upon K. Schlech-
ter by Tarracsh) fell into a cunning trap which, by the way, shows
how much venom is contained in gambit schemes. Their game
went on 16. ... Qf6? 17. Rxg4+ Kh7 18. Bg8+!, and
White's chances are as good as Black's: 18. ... Rxg8 19. Rxg8
Kxg8 20. 0—0—0 (bad is 18. ... Kh8, because of 19. Be5);
(b) 7. d4 f3! (less convincing is 7. ... d5 8. Bxf4 Nf6, but not,
of course, 8. ... de 9. Bc4+ Kg7 10. Be5+ Nf6 11. 0—0 Be7 12.
d5 with good attacking chances for White, as in Leonhardt—
No. 36 No. 37
31
No. 38
No. 39
32
THE KIESERITZKY GAMBIT
1. e4 e5 2. f 4 e f 3 . Nf3g5
4. h4 g4
5. Ne5 ... (40)
This move had already been studied and used by the masters
of the 16th and 17th centuries; but it was Kieseritzky who analy-
zed the line in depth. Black has a large number of defences, but
5. ... Nf6 is justly considered to be the best. Among some other
continuations we mention:
(a) 5. ... Qe7? 6. d4 d6 7. Nxg4 Qxe4+ (7. ... f5 8. Nf2 Nf6
9. Bxf4 fe 10. d5! and White stands better or 9. ... Nxe4 10. Qh5+
Kd8 11. Be2 with a good game for White) 8. Qe2 Bf5 9. Bxf4
Qxe2+ 10. Bxe2 Bxc2 11. Nc3. For the sacrificed Pawn White has
the leaden development and numerous threats (41);
(b) 5. ... Be7 6. Bc4 (in the event of 6. Qxg4, Black, in his
turn, answers with a gambit: 6. ... d6 7. Qg7 Bxh4+ 8. Kdl de 9.
Qxh8 Bg4+ 10. Be2 Qg5, with a dangerous attack) 6. ... Bxh4+
7. Kfl d5 8. Bxd5 Nh6 9. d4 Bg5 10. Nc3 c6 11. Bb3 f6 12. Nd3
Qxd4 13. Bxf4. White has the initiative. It is probably best for
Black to answer 13. ... Nf7;
No. 40 No. 41
33
(c) 5. ... h5 6. Bc4 Rh7 (42). This line has never been well
thought of. P. Dubinin, who attempted to defend the line in his
game against D. Bronstein (Leningrad, 1947) did not succeed in
altering its reputation, either. Their game went as follows: 7. d4
Bh6 8. Nc3 Nc6 9. Bxf7+! Rxf7 10. Nxf7 Kxf7 11. Bxf4 Bxf4 12.
0—0 Qxh4 13. Rxf4+ Kg7 14. Qd2 d6 15. Rafl, and Black has no
satisfactory defence to White's threats.
On the 7th move Black could play the stronger 7. ... d6 (in-
stead of 7. ... Bh6), but even then, believes Keres, 8. Nxf7 Rxf7
9. Bxf7+ Kxf7 10. Bxf4 would give White a potent attack.
White also has the advantage after 5. ... d6 6. Nxg4 Nf6 7.
Nf2 Rg8 8. d4 or after 6. ... h5 7. Nf2 Nf6 8. d4 Bh6 9. Be2;
(d) 5. ... Bg7 6. Nxg4 d5 7. d4 (not, of course, 7. ed?, in view
of 7. ... Qe7+; on 7. e5, Black has the strong 7. ... d4, hampering
the deployment of White's forces. In the Gheorghiu—Kavalek
game (1966), there followed 7. Qe2, but after 7. ... de 8. Qxe4+
Qe7 9. Nf2 Bf5 Black has an excellent game) 7. ... de
8. Bxf4 Qxd4 9. Qxd4 Bxd4 10. c3 Bxg4 11. cd Nc6 12. Bb5 0—
0—0 13. Bxc6 be 14. 0—0 (43). The position is rife with interest-
ing possibilities, the game being roughly even.
Instead of 10. ... Bxg4, Panov recommends 10. Bg7, for
example, 11. Nf2 (it would be interesting to try 11. Ne3) 11. ...f5
12. Bxc7 Nc6, Black has a superior game.
No. 42 No. 43
34
6. Bc4 d5
7. ed Bd6
8. 0—0 Bxe5
9. Rel Qe7
10. c3 Nh5
In the case of 10. ... Qc5+ 11. d4 Qxc4 12. Na3 Qa6 13.
Rxe5+, White has a powerful attack.
11. d4 Nd7
12. de ...
On 12. Qxg4 Black could respond with 12. ... Ndf6 (but not
12. ... Bxd4+? because of 13. Kfl Ng3+ 14. Qxg3 fg 15. cd) 13.
Qe2 Ng4.
12. ... Nxe5
13. b3 0—0!
14. Ba3 Nf3+ (44)
The diagrammed position is uncommonly picturesque and
exceedingly complicated. It has been analyzed by many out-
standing masters of the game, among them the third World
Champion Jose Raul Capablanca. The analysts have come to the
conclusion that after 15. gf Qxh4 Black's attack completely com-
pensates his material loss.
A roughly even game may arise after 6. d4 (45). The game
may proceed as follows: 6. ... d6 7. Nd3 Nxe4 8. Bxf4 Qe7 (less
No. 44 No. 45
35
exact is 8. ... Bg7 9. Nc3—better is 9. c3- 9. ... Nxc3 10. be c5, as
in the Spassky—Fischer game (Mar del Plata, 1960). According
to Fischer, Black has a superior game; Keres gives 10. ... 0—0 as
more reliable) 9. Qe2 (a sharp game results from 9. Be2) 9. ...
Bg7 10. c3 h5 11. Nd2 Nxd2 12. Kxd2 Qxe2+ 13. Bxe2 Nc6 14.
Rael Be6. The chances are about even (46).
We have already mentioned that the move 2. f4 has both ad-
vantages and drawbacks. An attempt to exploit the dark side of
the King's Gambit was made by the Scottish chess master
A. Cunningham in the early 18th century.
2. ... ef
3. N O Be7 (47)
This is in fact a counterattack, aimed to disrupt the coordina-
tion of the White pieces by checking at h4. But is the check
really so dangerous to White? This has been the subject of a long,
long dispute.
4. Bc4 ...
White has also employed here 4. Nc3 (in the spirit of the
Steinitz Gambit, see page 73) 4. ...Bh4+ 5. Ke2, followed by d2—
d4, as, for example, in the Balashov—Agzamov game (1983).
4. ...Bh4+
5. Kfl ...
No. 46 No. 47
36
The Cunningham Gambit proper arises after 5. g3 fg 6.
0—0 gh+ 7. Khl d5! (to 7. ... d6 White would reply 8. Bxf7+
Kxf7 9. Ne5+ Ke8 10. Qh5+ g6 11. Nxg6, etc. A beautiful varia-
tion may occur in the event of 7. ... Bf6, when White responds 8.
Ne5! d5 9. Bxd5 Bxe5 10.'Qh5 Qd6 11. Qxf7+ Kd8 12. d4; if 7.
... Nh6, then 8. d4) 8. Bxd5 Nf6 9. Bxf7+ Kxf7 10. Nxh4 Rf8 11.
Qf3 Kg8 12. d3 with a double-edged game (48).
The retreat of the White King to fl emphasizes that the
Bishop is rather awkwardly placed at h4.
5. ... d5
After either5. ... Bf66. d 4 o r 5 . ... d66. d4Bg4 7. Bxf4Qf6
8. Be3 White has a good game.
6. Bxd5 Nf6
7. Nc3 Nxd5
On 7. ... 0—0 the simple 8. d3 is convincing.
8. Nxd5 f5
Black embarks upon the road to combinations. The compli-
cations to follow are both interesting and instructive.
9. Nxh4 Qxh4
10. Nxc7+ Kd8
11. Nxa8 fe
12. Qel Qh5 (49)
No. 48 No. 49
37
White has an extra Rook, but Black poses so many danger-
ous threats that the most reasonable course for the other side to
take is to play 13. Qxe4 Re8 14. Qf3 Qe5 15. Kf2 Qc5+ 16. Kfl
Qe5 17. Kf2, reconciling himself to the repetition of moves. The
risky 17. Qf2 would be countered by 17. ... f3!
In the Andersen—Horseman game (1954), Black overesti-
mated his chances and made an attempt to attack after 16. Kfl.
Severe punishment soon followed: 16. ... Nc6? 17. Nc7! Kxc7 18.
d4 Qc4+ 19. Qd3 (50).
It thus seems groundless to attach any special importance to
the check at h4. And it is exactly in connection with this discovery
that in recent practice the continuation 4. ... Nf6. by which Black
completes the mobilization of his K-side forces, has been encoun-
tered quite often (51).
5. e5 ...
After 5. Nc3 Black obtains a good game by playng 5. ...
Nxe4! For instance: 6. Bxf7+ Kxf7 7. Ne5+ Kg8 (it is doubtful
that anyone would send his monarch on a long and dangerous
journey after 7. ... Ke6 8. Nxe4 d5 9. Qg4+ Kxe5 10. d4+ Kxd4
11. c3+) 8. Nxe4 Bh4+, and on 9. g3 Panov's recommendation 9.
... Qe7 is strong (52).
On 6. Ne5 (instead of 6. Bxf7+) Black would play 6. ... Ng5!
and, in the event of 7. d4 follow up with 7. ... d6 8. Nd3 f3! with
No. 50 No. 51
38
an active game (analysis by the Soviet chess master G.
Chukayev).
Nor is 6. Nxe4 d5 7. Bd3 de 8. Bxe4 f5 9. Bd3 Qd6 promising
for White. The Stoltz—Reiher game (Bucharest, 1953) continued
10. Qe2 Nc6 11. c3 Bd7 12. Bc2 0—0—0 13. 0—0 g5! with advan-
tage to Black.
5. ... Ng4
6. Nc3 d6
The subvariation 6. ...Bh4+ 7. Kfl 0—0 (not, of course, 7.
... Nf2?, in view of 8. Qel) 8. Qe2 d6 9. e6 Nh6 10. g3 Bf6 (53)
(this is more exact than 10. ... fg, on which, according to N. Glaz-
kov, there would follow 11. hg Nf5 12. ef+ with advantage to
White) also deserves testing.
7. d4 ...
Another possibility is to play 7. ed Bxd6 (or, as D. Bronstein
suggested, 7. ... Qxd6 8. Qe2) 8. Qe2+ Qe7 (the voice of reason;
playable, but risky, is 8. ... Kf8 9. 0—0 Nc6 10. d4 Bf5) 9. Qxe7+
Kxe7 (after 9. ... Bxe7 10. d4 Bd6 11. Ne4', as in Bronstein—
Lemonnier, Munich, 1958, White obtained a superior game) 10.
Nd5+ Kd8 11. d4 Re8+ 12. Kfl with roughly even chances ac-
cording to Keres (54).
7. ... de
8. de Qxdl +
No. 52 No. 53
39
9. Nxdl Be6
10. Bxe6 fe
11. h3 Nh6
12. Bxf4 Nc6
13. Ne3 0—0—0
14. c3 (55)
In this sharp position, White has a small but clear advantage
(Bronstein—Kholmov, Moscow, 1971).
Panov's suggestion that, instead of 7. ... de, Black should
play 7. ... Bh4+ 8. Kfl Ne3+ 9. Bxe3 fe 10. Qd3 Bg5, with a po-
sition where interesting adventures may be expected, also de-
serves attention.
We have, by now, considered merely a few of the classical
lines in the King's Gambit and from these variations, rooted in
the distant past, the reader can doubtless form an idea of the
great diversity of colorful plans and fantastic ideas hidden in this
immortal gambit.
Let us now turn to some systems of play that gained popu-
larity in this century. In these systems, Black rejects the "explosi-
ve" 3. ... g7—g5 and is ready to give back the "Greek gift"—the
Pawn on f4.
1. e4 e5
2. f4 ef
No. 54 No. 55
40
3. Nf3 Nf6 (56)
4. e5 ...
On 4. Nc3 Black may obtain a comfortable position by 4. ...
d5. For example, 5. e5 Ne4 6. Ne2 (weaker is 6. d3 Nxc3 7. be g5
8. d4 g4 and Black takes the initiative; Gunsberg—Mieses, Vien-
na, 1903; inadequate is 6. Be2, either, because of 6. ... g5 7.
0—0 Nc6; Spielmann—Bogolyubov, Berlin, 1919) 6. ... g5 7. d3
4 (or 7. ... Nc5 8. h4 g4 9. Nfd4) 8. Nxf4 gf 9. de, with a double-
g
No. 56 No. 57
41
White has a more active position, but Black's defence is solid
and reliable (Tolush—Averbakh, Kislovodsk, 1960).
B
1. e4 e5 2. f4 ef 3. Nf3 Nf6 4. e5
4. ... Kh5
The opening manuals pay serious attention to the Knight's
leap to the edge of the board, although here the Knight will be
under fire of the White pieces and Pawns.
5. Be2! ... (58)
That is how Tchigorin used to play here, and it is an excellent
recommendation to the modest-looking move of the White
Bishop. An interesting but inadequate continuation is 5. g4?! fg
6. d4 d5 7. Ng5 g6 8. Qf3 (or 8. hg Nxg3 9. Qf3 Nf5 10. Nxg7 Be7,
with a clear advantage to Black) 8. ... f6 9. e6 Qe7 10. hg fg 11.
Rxh5 Qxe6+, etc.
Great complications, ultimately favorable for Black, result
from the Keres variation 5. Qe2!? There may follow 5. ... Be7
(Alekhine suggested 5. ... c5?!, but the simple 6. Nc3 d5 7. ed+
Be6 8. d4 is good for White; erroneous is 5. ... g6?, because of 6.
d4 Bg7 7. g4 fg 8. Bg5 with a crushing attack; Koblents—
Zagoryansky, 1946. Instead of 6. ... Bg7, he should have played
No. 58
42
6. ... Be7) 6. d4 0—0 (unfavorable for Black is 6. ... Bh4+ 7. Kdl
0—0, and the Black pieces crowding on the h-file provide White
with an excellent target for a dangerous tactical thrust—8. g4! fg
). Qg2 Be7 10. hg; Randvir—Tepaks, Tallinn, 1946) 7. g4 (now
(
this move is necessary, otherwise Black would solve all his prob-
lems by 7. ... d6) 7. ...fg (59).
This is how the Keres—Alekhine game (Saltzburg, 1942) de-
veloped. White has some attractive possibilities, yet he can
hardly take the Black King's castle by storming. For example,
(a) 8. hg Nxg3 9. Qh2 Nxhl 10. Bd3 f5! (dangerous for him
is 10. ... g6 11. Qh6!) 11. ef g6 12. Ng5 h5 13. Bxg6 Bxf6, repel-
ling the onslaught (Alekhine) (60). Instead of 11. ef, the alterna-
tives 11. Bc4+ and 11. Nc3 deserve consideration;
(b) 8. Qg2 (in the mentioned game Keres continued 8. Nc3,
but after 8. ... d5 9. Bd2 Nc6 10. 0—0—0 Bg4 Alekhine suc-
ceeded in neutralizing all White's efforts to start a K-side attack
8. ... d6 9. hg Bg4. White's attack is insufficient. For example,
(a) 10. Be3 Nc6 11. Nc3 de 12. d5 Nb4 13. Nxe5 Qc8
(Randvir—Tolush, Tallinn, 1945);
(b) 10. Nh2 Nxg3! (worse is 10. ... Qd7 11. Nxg4 Qxg4 12.
Be2! Qxg3+ 13. Qf2! Qxf2+ 14. Kxf2; Ney—Bannik, 1952) 11.
Rgl (the reckless 11. Nxg4? promises nothing: 11. ... Nxhl 12.
No. 59 No. 60
43
Qxhl de; Gusev—Shcherbakov. 1949) 11. ... Bf5 12. Nf3 (weak
is 12. Bf4, in view of 12. ... Be4! 13. Nf3 Nh5; Wade—Alexander,
London, 1951) 12. ... Nh5 (61).
White has sacrificed two Pawns, but he has failed to create
any real threats.
5. ... g5
This, to some extent, justifies the post of the Knight on h5.
Black intends to reliably fortify his outpost on f4. A strenuous
game also arises after 5. ... d6 6. 0—0 de 7. Nxe5 Bc5+ (or 7. ...
Qd4+ 8. Khl Nf6 9. Nd3) 8. Khl Nf6, as in Tchigorin—Marco,
Vienna, 1903.
Unplayable is 8. ... Ng3+? 9. hg fg 10. Bb5+ c6 11. Qh5 g6
12. Nxc6 Nxc6 13. Qe5+ Qe7 14. Qxh8+ Kd7 15. Qxh7, with a
decisive advantage.
9. c3 Nbd7 10. Nxd7 (on 10. Nd3, 10. ... g5 is good, Prins—
Jackson, 1935) 10. ... Bxd7 11. d4 Bd6 12. Bxf4 Bxf4 13. Rxf4
0—0 14. Bd3 and White's game is preferable.
6. 0—0 ...
Hardly good is 6. Nxg5? Qxg5 7. Bxh5 Qxg2 8. Qf3 Qxf3 9.
Bxf3 Nc6, and White has many problems to solve.
6. ... Rg8
7. d4 d5
No. 61
44
An alternative is 7. ... g4 8. Nel d5. Now 9. Bxf4 Nxf4 10.
Rxf4 Bh6 gives Black an attack. Machgielis (Max) Euwe, ex-
World Chess Champion, recommended 9. Nc3 which, after 9. ...
Bh6 10. Bd3 Be6 11. Ne2, leads to a complicated, little-studied
position (62).
An interesting plan of developing White's initiative was
suggested by N. Glazkov: 9. Nd3! and if 9. ... O, then 10. Bxf3!
with advantage to White.
8. Qd3 Rg6
9. Nh4 Rh6
10.Bxh5 ...
On 10. Nf5, Black would play 10. ... Bxf5 11. Qxf5 Ng7.
10. ... Rxh5
11. Nf5 Qd7
Avoiding the trap 11. ... Bxf5 12. Qxf5 Qd7 13. Rxf4!
12. g4 fg
13. Nxg3 (63)
It is hard for Black to defend himself, White has the advan-
tage.
Thus it has turned out that even the solid developing move 3.
... Nf6 is incapable of pulling out the "poison-fang" of the King's
Gambit.
No. 62 No. 63
45
We want to acquaint the reader with two more attempts "to
tame the shrew":
1. e4 e5
2. f4 ef
3. Nf3 d5 (64)
Black strives to develop his pieces to good posts and does not
want to hang on to his material advantage.
4. ed ...
Erroneous now is 4. e5? in view of 4. ... g5 5. h3 Nh6 6. d4
Nf5 (Gunsberg—Pillsbury, Vienna, 1903).
4. ... Nf6
Also possible is 4. ... Bd6. For example, 5. Nc3 Ne7 6. d4
0—0 7. Bd3 Nd7 8. 0—0.
Dubious is 4. ... Qxd5 5. Nc3 Qe6+ 6. Kf2! or 5. ... Qh5 6.
Be2 Bg4 7. d4 BxG 8. Bxf3 Qh4+ 9. Kfl c6 10. g3!
5. Nc3 ...
This seems to be the most natural continuation. Among the
other possibilities we should mention the following:
(a) 5. c4 c6 6. d4 (Black has a good play after 6. dc Nxc6 7.
d4 Bg4) 6. ... cd 7. c5 Nc6 (weaker is 7. ... Be7 8. Bxf4 0—0 9.
Nc3 b6 10. b4 a5 11. Na4 Nfd7 12. Bb5—analysis by Keres) 8.
Bxf4 Be7 9. Nc3 0—0 10. Bb5 Ne4 11. 0—0 Bg4 12. Qa4 Bxf3 13.
No. 64
46
gf Ng5 14. Bg3 Ne6! as occurred in the Tolush—Averbakh game,
1959. Black has a solid position (65);
(b) 5. Bb5+ Bd7 (or 5. ... c6 6. dc be 7. Bc4 Nd5 8. Nc3—
White has excellent prospects. Black also tried here 6. ... Nxc6 7.
d4 Bd6 8. Qe2+ Be6 9. Ne5? 0—0! wresting the initiative, as in
Hartston—Spassky, 1967; instead of the weak 9. Ne5, he should,
perhaps, have played 9. Ng5) 6. Bc4.
Or 6. Qe2+ Be7 and the impetuous 7. d6 gave White noth-
ing in Muchnik—Panov (1962) after 7. ... cd 8. d4 0—0 9. Nc3
Re8 10. 0—0 Bf8 11. Qd3 Nc6. Keres, criticizing 7. d6, believes
that 7. Bc4 is more promising.
6. ... Qe7+ 7. Be2 (unfavorable is 7. Qe2, in view of 7. ...
Qxe2+ 8. Kxe2 Bd6) 7. ... Nxd5 8. 0—0 Nc6 9. c4 Nb6 10. d4 g5
11. Nc3. White has the better game.
5. ... Nxd5
6. Nxd5 ...
White has a wide choice of moves, yet it seems that all other
alternatives are in Black's favor, for instance:
(a) 6. Bc4 Nxc3 7. be Bd6, and Black is safe;
(b) 6. Bb5+ c6 7. Qe2+ Be6 8. Bc4 Be7, and White has
gained nothing (Rubinstein—Tarrasch, Meran, 1924);
(c) 6. Be2 Nxc3 7. be Bd6 8. d4 0—0 9. 0—0 Nc6 with com-
plete equality (Spielmann—Nyholm, Abbazia, 1912).
No. 65
47
6. ... Qxd5
7. d4 Be7 (66)
A complicated game with equal chances for both sides has
arisen.
Weak is 7. ... Bd6?, because of 8. c4 Qe6+ (or 8. ... Qe4+
9. Kf2 Bf5 10. c5 Be7 11. Bb5+ c6 12. Bc4 (Schlechter—Mieses,
Vienna, 1903) 9. Kf2 Qf6 (not, of course, 9. ... c5 10. Bd3 Qh6
11. R e l + Kf8 12. Qe2; Reti—Nyholm, Baden-Baden, 1914) 10.
c5 Be7 11. Qd2 and Black is in trouble.
In recent years the modest-looking move 3. ... d6 has had a
solid tournament practice. A game may then proceed as follows:
1. e4 e5
2. f4 ef
3. Nf3 d6
4. d4 ... (67)
Unconvincing is 4. b3 Be7 5. Bb2 Bf6 (but 5. ... Bh4+ 6. g3!
fg 7. hg Bxg3 8. Ke2 gives White the advantage) 6. d4 g5 7. e5
Bg7 8. Qe2 d5 9. Nc3 c6, with an easy game for Black (Basman—
Kolarov, Varna, 1971).
•4. ... g5
5. Bc4 ...
An intricate game arises from the line 5. h4 g4 6. Ngl Bh6 7.
Ne2 Qf6 8. Nbc3 c6 (or 8. ... Ne7 9. Qd2 Nbc6 10. g3 and the re-
No. 66 No. 67
48
suiting complications are rather in White's favor (Planinc—Por-
tisch, Ljubljana—Portoroz, 1973) 9. g3 f3 10. Nf4 Qe7 11. Kf2
Nd7 12. Bc4, as occurred in the Day—Morovic game (Buenos
Aires, Olympiad, 1978). A sharp, complicated struggle lies
ahead.
5. ... g4
Meeting the tempest! A safer alternative is 5. ... h6, on
which there may follow 6. g3 g4 7. Nh4 f3 8. Bf4 Nd7 9. Qd3 Qf6
10. Nc3 c6 11. 0—0—0. Castling long is a rare event in the King's
Gambit; but here it is well justified, for now it is hard for Black
to defend himself.
6. Bxf4 ...
An alternative is 6. 0—0 gf 7. Qxf3 Qf6 8. e5 de 9. de Qxe5.
In the Calvo—Grigoric game (Montilla, 1977), there followed 10.
Bxf7+ Kxf7 11. Bxf4 Qf5!; and Black has come out unscathed. It
seems, however, that 10. Qb3 is more promising than the move
made in the game.
6. ... gf
7. Qxf3 ... (68)
A position in the spirit of the Muzio Gambit has arisen.
Alekhine pointed out that on 7. ... Nf6 White has a very strong
answer 8. Bg5 Be7 9. 0—0 Nbd7 10. Nc3 c6 11. Rf2 Qa5 12. e5,
gaining an obvious advantage.
No. 68
49
7. ... Be6
8. Bxe6 fe
9. 0—0
White has given up a piece for a Pawn; but his attack is ex-
tremely dangerous because the other side lags behind in develop-
ment. Now 9. ... Qf6 is bad, in view of 10. Qh5+ Qg6 (or 10. ...
Kd7 11. Be5) 11. Qb5+, etc.
All these methods of playing form an integral part of the ex-
tensive section of opening theory which is referred to as the
King's Knight's Gambit. The variations presented in this book
constitute a very small part of the analyses devoted to this gam-
bit. We are sure that all the possibilities that have been dis-
covered in this opening have not by far exhausted the romantic at-
tacking theme originated by the Pawn sacrifice 2. f2—f4. The re-
mark made by the Soviet chess master A. Rabinovich that "the
King's Gambit is very far from becoming outdated and will again
find numerous adherents" (Modern Openings, 1949) still rings
true.
And now the King's Bishop's Gambit comes on the agenda.
1. e4 e5
2. f4 ef
3. Bc4 ... (69)
Some lines arising from White's previous moves can be
traced in the manuscripts of chess games, collected, ultimately or-
No. 69
50
ganized and published by the celebrated 17th-century Italian
master Gioachino Greco. Here is how the idea behind the
Bishop's manoeuvre was explained by the well-known Russian
player Schiffers, "In the King's Knight's Gambit 3. Nf3 prevents
the Queen from checking on h4. In the King's Bishop's Gambit
this check is allowed so that, upon withdrawing his King to fl,
White could drive the Queen back by Nf3, thus gaining time for
development."
A
1. e4 e5 2. f 4 e f 3 . Bc4
3. ... Qh4+
In the remote past this check was taken for granted.
Centuries-long experience has shown, however, that Black's
attack 3. ... Qh4+ is far from the best. As Jose Raul Capablanca
put it, "the Black Queen is brought into action before the minor
pieces. Such play entails incalculable complications, whose out-
come is always doubtful".
4. Kfl d6
The sharp 4. ... g5 allows White good possibilities by 5. Nc3!
For example, 5. ... Ne7 6. d4 Bg7 7. g3! fg 8. Kg2!, as in the
Paulsen—Kolisch game (1862). Black is in great difficulties. In-
stead of 5. Nc3 White can continue 5. Nf3 Qh5 6. d4 or 6. h4 on
which 6. ... h6? is bad, because of 7. Bxf7+ Qxf7 8. Ne5, fol-
lowed by 9. Qh5+. The correct reply is 6. ... Bg7.
5. Nc3 ...
Or 5. d4 Bg4 6. Qd3 Nc6, as occurred in a match game be-
tween MacDonnell and La Bourdonnais (London, 1834). There
may follow 7. Bb5 Bd7 8. Nf3 Qh6 9. Nc3. For the sacrificed
Pawn White has a dangerous initiative.
5. ... Be6
6. Qe2 c6
7. Nf3 Qe7
On 7. ... Qh5 8. Nd5! is very strong.
8. d4 Bxc4
9. Qxc4 g5
Even in the changed circumstances this move is not at all safe
for Black.
51
10. h4! (70)
This is more logical than 10. e5 de 11. de Nd7 12. Ne4! Nxe5
13. Nxe5 Qxe5 14. Bd2 Qd5! producing the desired simplifica-
tions.
10. ... g4
11. Nel Bh6
12. Nd3 (71)
White has good attacking chances in this diagrammed posi-
tion.
B
1. e4 e5 2. f 4 e f 3 . Bc4
3. ... d5 (72)
4. Bxd5 ...
The line 4. ed Qh4+ 5. Kfl Bd6 6. NO Qh5 7. Nc3 Ne7 8.
d4, as in the Blackburne—Schlechter game (Vienna, 1898), leads
to a roughly even game.
4. ... Qh4+
5. Kfl g5
Black has returned the Pawn and can now conveniently de-
velop his pieces. Still the exposed position of his Queen is a nega-
tive factor. Of course, he may proceed otherwise, e. g., 5. ... Nf6
6. Nc3 Bb4 7. Bb3 Nc6 8. Nf3.
No. 70 No. 71
52
6. Nc3 Bg7
7. d4 Ne7
After 7. ... c6 8. Bb3 Nf6 9. Nf3 Qh5 10. h4 Bg4 11. e5!
(Spielmann—Levenfish, Moscow, 1925), White has a good game.
8. Nf3 Qg5
9. h4 h6
10. Qd3 (73)
Other active possibilities are 10. Be4 or 10. Kf2.
The game is very complicated, but it seems that White has
the upper hand.
C
1. e4 e5 2. f4ef 3. Bc4
3. ... Nf6!
This is justly considered to be the best defence. Black wants
to develop his pieces as rapidly as possible, without bothering too
much about the Pawn on f4.
4. Nc3 ...
On 4. e5 there would follow a typical counterblow 4. ... d5.
Striving to prevent the advance d7—d5, Gheorghiu chose 4. Qe2
against Portisch (Amsterdam, 1969), but this move did not pro-
duce the desired effect, because his opponent nevertheless re-
No. 72 No. 73
53
plied 4. ... d5! 5. ed+ Be7 6. Nf3 0—0, obtaining an excellent
position.
4. ... c6! (74)
Both sides are fighting for the central squares. The move in
the text, suggested more than a century ago by Karl Jaenisch,
saves Black from all his difficulties.
5. Bb3 ...
White has to take the preventive measures. On 5. d4, Keres
suggested 5. ... Bb4! For example, 6. e5 Ne4 7. Qf3 d5 8. ed
0—0 9. Ne2 Qh4+ 10. g3 fg 11. hg Qg4 with advantage.
A tempting alternative is 5. Qf3, but even then 5. ... d5! 6.
ed Bd6 suits Black perfectly. If 7. d4, Black replies 7. ... 0—0 8.
Bxf4 Bg4 9. Qg3 Re8+, and White is in a spot (Winkelmann—
Horowitz, Philadelphia, 1936). To 7. d3, Black has a good retort
7. ... 0—0 8. Bxf4 Bg4 9. Qf2 Re8+ 10. Kfl b5 11. Bb3 b4 12.
Nce2 Nxd5 13. Bxd5 cd, with initiative.
5. ... d5
6. ed cd
7. d4 Bd6
8. Ne2 0—0
The break 8. ... f3 would result in intricate complications.
9. 0—0 ...
No. 74
54
Premature is 9. Bxf4, because of 9. ... Bxf4 10. Nxf4 Re8+.
9. ... g5
10. Nxd5 Nc6 (75)
The resulting position is very sharp, with rich attacking pos-
sibilities for both sides.
S. Tartakower recommended the continuation 11. h4 h6 12.
hg hg 13. Nec3 and concluded that the chances are about equal.
It seems he was right.
After 1. e4 e5 2. f4 ef many chess lovers are attracted by the
reckless thrust 3. Qf3 (76).
The correct and highly instructive method of organizing
Black's counterplay is associated with taking advantage of the
vulnerable position of the White Queen, which was prematurely
brought to the first line of attack. There may follow 3. ... Nc6 4.
c3 Nf6 5. d4 d5 6. e5 Ne4 7. Bxf4 f6 (Black may, of course, choose
the more restrained 7. ... Be7 8. Bd3 9. ef Nxf6 and there are no
difficulties for him) 8. Bb5 (or 8. Bd3 fe 9. Bxe4 de 10. Qxe4 Be7
11. Bxe5 Nxe5 12. Qxe5 0—0, and it is Black who has an attack
now) 8. ... Be7 9. ef Bxf6 10. Ne2 0—0 11. 0—0.
And now the courageous 11. ... g5! poses difficulties for
White (77). In the Spielmann—Tarrasch game (Berlin, 1920),
there followed: 12. Bxc6 be 13. Be5 Ba6 14. Qg4 Qe7, and White
is hard pressed.
No. 75 No. 76
55
Equally good is 3. ... d5, for example, 4. ed Nf6 5. Bb5+ c6!
6. dc Nxc6 and if now 7. Bxc6+ be 8. Qxc6+, then 8. ... Bd7,
with a tremendous lead in development for the sacrificed Pawn.
We have acquainted the reader with variations in which
Black fearlessly captures the Pawn on f4. This was the King's
Gambit Accepted. But, as the ex-Champion of the World Tigran
Petrosyan used to say, "chess is not checkers, one is not obliged
to capture". The King's Gambit Declined is a method of opening
such that the game does not develop quickly and does not require
that Black should be very precise on the first moves. In this case,
White's problems are simpler, because the material balance is not
disturbed.
1. e4 e5
2. f4 Bc5 (78)
The gambit may also be declined by playing 2. ... Nf6. In this
case, there may follow: 3. fe Nxe4 4. Nf3 Ng5, as O. Bernstein
played in the game against M. Tchigorin (Kiev, 1903). After 5.
d4! Nxf3+ 6. Qxf3 Qh4+ 7. Qf2 Qxf2+ 8. Kxf2 Nc6 9. c3, as oc-
curred in Fischer—Wade (Vinkovci, 1968), White has the more
active position (79).
The natural 4. ... d5 (instead of 4. ... Ng5) leads to a difficult
game for Black. In the Bronstein—Kostro game (Tbilisi, 1970),
No. 77 No. 78
56
there followed: 5. d3 Nc5 6. d4 Ne4 7. Bd3 Be7 8. 0—0 0—0 9.
c4 Be6 10. Qe2 e6 11. Nc3, with pressure.
White obtained a good game in the Bronstein—Yusupov
game (Riga, 1981), which went: 2. ... Nf6 3. Nf3 Nxe4 4. d3 Nc5
5. fe d5 6. d4 Ne6 7. c4 Bb4+ 8. Bd2 Bxd2+ 9. Qxd2 c6 10. Nc3
0—0 11. Rcl, and Black had difficulties with developing his Q-
side pieces (80).
3. Nf3 d6
Dubious is 3. ... Nc6, when Black offers a gambit by sacrific-
ing a Pawn after 4. fe d6.
Unplayable is 4. ... Nxe5 5. Nxe5 Qh4+ 6. g3 Qxe4+ 7. Qe2
Qxhl, because now 8. d4 Be7 9. Nf3 gives White a dangerous at-
tack. Keres suggests the variation: 9. ... d6 10. Be3 Bf5 11. Nbd2
and 11. ... Bxc2, then it is met by 12. Rcl (81), followed by 13.
Rxc7. The Black Queen is shut "in a steel cage", and it is hard to
say how it could escape.
Instead of 8. d4, less convincing is 8. Ng6+ Be7 9. Nxh8. The
Black Queen manages to come back home in good time, whereas
the task is more difficult for the White Knight on h8.
Returning now to the position that arises after 1. e4 e5 2. f4
Bc5 3. Nf3 Nc6 4. fe d6, we see that after 5. ed (not, of course,
5. d4?, in view of 5. ... Nxd4!, and if 6. Nxf4, then 6. ... Qh4+ 7.
No. 79 No. 80
57
Ke2 Qxe4+ 8. Be3 Bg4+, etc.) 5. ... Qxd6 6. c3 Black has no
strong points in the centre, and he cannot prevent the advance
d2—d4.
White also obtains a comfortable game after 5. Bb5 de 6.
Qe2, as occurred in one of Keres's games.
No. 81 No. 82
58
6. ... Qe7
Erroneous is 6. ... Nxe4, in view of 7. Qe2!
7. d4 Bd6
8. Nf3 ...
White gains nothing tangible by playing 8. Nc4 Nxe4 9.
Nxd6+ cd.
8. ... Nxe4 (83)
The diagrammed position promises a sharp game. The
theorists give the following possible course of events: 9. Be2
0 _ 0 10. 0—0 c5 11. Nbd2 Nxd2 (worse is 11. ... cd 12. Nxe4
Qxe4 13. Bd3 Qg4 14. Qc2; Reti—Spielmann, Berlin, 1919) 12.
Bxd2 cd 13. Nxd4 (or 13. cd Nc6) 13. ... Bc5, etc.
B
1. e4e5 2. f4 Bc5 3. NO d6
4. Nc3 Nf6
5. Bc4 ...
Dangerous for White is 5. fe de 6. Nxe5 Qd4 7. Nd3 Bb6.
5. ... Nc6 (84)
An alternative is 5. ... Be6, which is rather favorable for
White, for instance, 6. Bxe6 fe 7. fe de 8. Nxe5 Qd4 9. Nd3 Bb6
10. Qe2 Nc6 11. b3! (Melikhov—Sarkisyan, 1956).
No. 83 No. 84
59
On 5. ... c6 White has a good reply 6. fe de 7. Qe2 Nbd7 (not
7. ... Bg4?, in view of 8. Bxf7+) 8. d3 (Albin—Marco, The
Hague, 1921).
After 5. ... 0—0, an interesting plan was demonstrated by
Rubinstein against Marco (The Hague, 1921), viz., 6. d3 Nbd7 7.
f5! c6 8. a3 with a K-side pressure.
6. d3 ... (85)
Black is now at the crossroads with a wide option of replies.
The following lines were tested here in master chess:
(a) 6. ... a6 7. fe, de 8. Bg5 Qd6 9. Bxf6 Qxf6 10. Nd5 Qd6
with chances for both sides (Spielmann—Yates, Moscow, 1925).
Instead of 7. fe, Tolush chose 7. f5 against Furman (Leningrad,
1946), but after 7. ... h6 8. Qe2 Bd7 9. Be3 Nd4 10. Bxd4 ed 11.
Ndl 0—0 Black obtained a solid position.
The move 6. ... a6 is played to retain the active Bishop on c5,
should White want to trade it for his Knight by Na4.
(b) A game with about even chances arises after 6. ... 0—0
7. Na4 (or 7. f5 Nd4 8. Bg5 c6) 7. ... Bb6 8. Nxb6 ab 9. 0—0 Na5,
suggested by Tchigorin, whereas the hasty 6. ... Ng4 gives White
the advantage after 7. Ng5 0—0 8. f5;
(c) 6. ... Be6 7. Nd5 Na5 8. Nxf6+ gf (weak is 8. ... Qxf6?
9. f5 Bxc4 10. Bg5, etc.) 9. Bxe6 fe 10. c3, with roughly even
chances;
No. 85
60
(d) 6. ... Bg4 7. Na4 Bb6 8. Nxb6 ab 9. c3 d5 10. ed Nxd5
with good play for Black (Spielmann—Przepiorka, Nuremberg,
1906).
Great complications arise from the old line 7. h3 Bxf3 8.
Qxf3 Nd4 9. Qg3! and after 9. ... Nxc2+ followed 10. Kdl Nxal
11. Qxg7 Rf8 12. fe de 13. Bg5 Be7 14. Rfl Nh5 15. Bxf7+ Kd7
16. Qxe5: White has a very dangerous attack, as in the famous
encounter between Tchigorin and Pillsbury (Hastings, 1895),
won by the Russian Champion (86).
Nor can 11. ... Kd7 (instead of 11. ... Rf8) rid Black of his
problems. There may follow 12. fe de 13. Rfl Be7 14. Bg5 and on
14. ... Rg8 White can play 15. Qxf7 Rxg5 16. Qe6+ Ke8 17.
Rxf6, etc.
The correct plan for Black was pointed out by Alekhine,
who suggested, after 8. Qxf3 the strong 8. ... ef (87).
If now 9. Bxf4, Black answers 9. ... Nd4 10. Qdl (at this
point, 10. Qg3 would be weak, in view of 10. ... Nh5 11. Qg4
Nxf4 12. Qxf4 Nxc2+ 13. Kdl Ne3+) 10. ... c6 11. Qd2 d5 12. ed
0—0, with sufficient counterchances.
Our discussion of the King's Gambit is now turned to one of
its fascinating sections—the Falkbeer Counter-Gambit.
1. e4 e5
No. 86 No. 87
61
2. f4 d5 (88)
This counterblow was introduced into master chess by the
Austrian player Ernst Falkbeer in the mid-19th century. The idea
behind his counter-gambit is positionally justified: if White cap-
tures the Pawn on d5, Black will advance his centre Pawn, imped-
ing the development of his opponent's K-side pieces, weakened
by the advance f2—f4.
Along with these specific considerations, we should recall
how Em. Lasker explicates the general grounds of all the
counter-gambits, "When a gambit is offered to an attacking
player, he finds it desirable to further complicate the situation by
offering his own gambit in return. The Falkbeer Counter-Gambit
is a direct result of this psychology."
A
1. e4 e5 2. f4 d5
3. ed e4
A. Nimzowitsch recommended here the interesting but not
well-founded3. ... c6?! (89). Indeed, after4. dcNxc65. d3Bc5Black
has a very active position. But White should moderate his appetite.
The correct reaction is 4. Nc3, for example, 4. ... cd 5. te d4 6.
Ne4 Qd5 7. Bd3 Nc6 8. Qe2, and it is not a very hopeful situation
for Black (Opocensky—Johner, Baden-Baden, 1913). After 4.
No. 88 No. 89
62
Nc3, the reply 4. ... ef is hardly better, because of 5. Nf3 Nf6 6.
d4 Bd6 7. Qe2+ Qe7 8. Qxe7+ Kxe7 9. Ne5 Nxd5 10. Nxd5+ cd
11. Bxf4, and White's positional advantage is beyond doubt.
Instead of developing his King's Knight to f6 (5. ... Nf6),
Black should pay serious attention to the alternative ... Ne7. For
instance, there may follow 5. ... Bd6 6. d4 Ne7 7. dc Nbxc6 8. d5
Nb4 9. Bc4 Bf5 10. Nd4, with a sharp game in which White's
chances should still be preferred. In the Banas—Knezevic game
(Stari Smokovec, 1979), White continued 9. Bb5 + , but after 9.
... Bd7 10. Bxd7+ Oxd7 11. 0 - 0 Rd8 Black had no problems
worthy of notice.
4. d3 ...
This move, first introduced by Wilhelm Steinitz against
Gruber (London, 1872), is today considered to be the strongest
one. The elaborate analysis of the ensuing variations made by P.
Keres has contributed greatly to establishing this reputation.
The line 4. Nc3 Nf6 5. Bc4 Bc5 6. Nge2 0 - 0 7. d4 ed 8. Qxd3
c6 has proved inadequate for White: Black has a strong initiative.
On 9. dc, he may answer 9. ... Qb6 with good play. The
straightforward 8. ... Ng4 (instead of 8. ... c6) is also good, for in-
stance, 9. Ndl Re8 10. h3 Nh6.
The old method of development, 4. Bb5+ (90) has proved
No. 90
63
viable. There may follow 4. ... e6 (weaker is 4. ... Bd7 5. Bxd7+
Nbxd7 6. Qe2 Ngf6 7. d3, with advantage) 5. dc Nxc6 6. d4 (or 6.
Nc3 Nf6 7. Qe2 Be7 8. Nxe4 Nxe4 9. Qxe4 0—0, and White may
find it difficult to defend himself) 6. ... Qa5+ 7. Nc3 Bb4 8. Bd2
Nf6 9. Bxc6+ (Tchigorin preferred 9. a3 Bxc3 10. Bxc6+ be 11.
Bxc3 Qc7 12. Ne2 Ba6 13. Bb4) 9. ... be 10. Nge2 0 - 0 (on 10. ...
Bg4 White would respond 11. h3) 11. 0—0 Bg4 12. Q e l . The re-
sulting position is hard to assess: for the sacrificed Pawn Black
has some pressure. A new sacrifice, 12. ... e3!, deserves serious
consideration.
4. ... Nf6
In the event of 4. ... Qxd5, White would continue 5. Qe2
(weaker is 5. Nc3, in view of 5. ... Bb46. Bd2Bxc37. Bxc3Ne7!,
and if now 8. Bxg7, then 8. ... Rg8 9. Be5 Nbc6 and White's po-
sition is unsafe) 5. ... Nf6 (or 5. ... f5 6. Nc3 Bb4 7. Bd2 Bxc3 8.
Bxc3 Nf6 9. de Qxe4 10. Qxe4+ fe 11. Bc4, with the better game
for White) 6. Nc3 Bb4 7. Bd2 Bxc3 8. Bxc3 Bg4 9. de Bxe2 10. ed
Bxfl 11. Kxfl Nxd5 12. Bxg7, and White has the advantage
(Bronstein—Szabo, 1949).
5. Nd2 ... Keres's suggestion, leading to a lively game (91).
Interesting complications may result from 5. ... Bf5 or 5. ...
Bc5. The arising positions are still quite unclear, requiring further
No. 91
64
search and experiment. Here is one of the possible variations,
analyzed by A. Suetin: 5. ... Bc5 6. Nxe4 Qe7 (5. ... Bxgl seems
better) 7. Qe2 0—0 8. Nxc5 (or 8. Bd2 Bf5, as in Lepyoshkin—
Sukhanov, Moscow, 1971) 8. ... Qxc5 9. Be3. It is difficult for
Black to obtain counterplay.
5. ... ed
This is the simplest way of equalizing.
6. Bxd3 Nxd5
Also playable is: 6. ... Qxd5 7. Ngf3 Bg4 8. Qe2+ Be7 9.
Ne4 0—0 10. 0—0 Nc6.
7. Qe2+ ...
On 7. Ne4 Black would reply 7. ... Nb4. The complex end-
game which will arise after 8. Bb5+ c6 9. Qxd8+ Kxd8 10. Ba4
Bf5, and if 11. Ng5, then 11. ... Bxc2! (as in the Durao—
Robatsch game, Malaga, 1964) is quite acceptable.
7. ... Be7
The listless 7. ... Qe7, necessitating the exchange of Queens
(because 8. Ne4 would be met by 8. ... Nb4), would mark the be-
ginning of "peace talks".
8. Ne4 Nc6 (92)
The position is full of life, with chances for both sides.
No. 92
65
The old continuation 5. Nc3 (93) also leads to positions
whose assessment is far from easy. Some illustrative variations
are presented below:
5. ... Bb4
6. de ...
On 6. Bd2 Paul Morphy sacrificed a Pawn, 6. ... e3!? in his
famous game against D. Schulten (New York, 1857). After 7.
Bxe3 0—0 Black has good attacking chances. Is his attack bound
to succeed? The question is difficult to answer with certainty.
There may follow 8. Bd2 Bxc3 9. be Re8+ 10. Be2 Bg4 and here,
instead of the naive 11. c4? played by Schulten, White should try
11. h3!? (Furman's recommendation) or 11. Kf2!? Bxe2 12. Nxe2
Qxd5 13. Rel Nc6 14. Kgl Qc5+ 15. d4 Qd5.
After 11. c4? Morphy obtained the decisive advantage by 11.
... c6 12. dc Nxc6 13. Kfl Rxe2!, etc.
B. Spassky, in the game against D. Bronstein (Moscow,
1971), chose the interesting 6. ... 0—0 (instead of 6. ... e3), but
after 7. Nxe4 Re8 8. Bxb4 Nxe4 9. de Rxe4+ 10. Be2 Rxb4 11.
Nf3 Rxf4 12. Qd2 Qd6 13. 0 - 0 — 0 White obtained a very prom-
ising game (94).
6. ...Nxe4
7. Qd4 Qe7
No. 93 No. 94
66
8. Be2 0—0
9. Bd2 Nxd2
JO. Qxd2c6!
Black should play vigorously. Weaker is 10. ... Bg4 11. f i -
ll -0 Bxc3 12. Oxc3! Bxe2 13. Rel Qe4 14. Qd2 Qxg2 15. Ne2
(analysis by N. Glazkov).
11. Nf3 ...
Not, of course, 11. dc, in view of 11. ...Rd8.
11. ... cd
12. 0—0 Nc6 (95)
All this occurred in the von Bardeleben—Blackburne game
(London, 1895). A sharp fight lies ahead.
B
1. c4e5 2. f4d5
3. Nf3 de
4. Nxe5 Nd7
4. ... Bd6 is also playable
5. d4 ...
The continuation 5. Qe2 Ngf6 6. Nc3 Nc5, as in the Perlis—
Cohn game (St. Petersburg, 1909), creates no difficulties for
Black.
No. 95
67
5. ... ed
6. Nxd3 ...
Or 6. Bxd3 Nxe5 7. Qe2 Qh4+ g3 Qe7, and Black has no
reason for complaint.
6. ... Nf6
7. Nc3 Nb6
8. Be2 Bd6
9. 0 - 0 0 - 0
10. Bf3 c6 (96)
All these moves were played in the Lutikov—Nikitin game
(Tbilisi, 1959). To show preference for either side is difficult, and
the coming middlegame will be decisive.
Our discussion of gambits initiated by the advance f2—f4 will
be closed by a short account about the gambit systems (King's
Gambit cousins), arising from the Vienna Game.
1. e4 e5
2.Nc3 Nc6
The alternative 2. ... Nf6 is frequently seen, though the de-
velopment of the Queen's Knight at this moment hardly deserves
criticism.
3. f4 ... (97)
Another possibility, 3. Bc4, is, of course, a convenient,
simple, and natural method of developing; however, it is beyond
No. 96 No. 97
the bounds of our discussion. Positions which result from 3. f4 are
similar to those of the King's Gambit but, perhaps, are more
favorable for Black. The point is that the move 2. Nc3 does not
contribute much to the preparation of a K-side attack, whereas
the Black Knight's post on c6 is important for protecting the point
e5.
3. ... e5xf4
In the event of 3. ... Bc5 4. Nf3, the game transposes to the
King's Gambit Declined.
1. e4 e5 2. Nc3 Nc6 3. f4 ef
4. Nf3 g5 (98)
The challenge is accepted. The less committing 4. ... Nge7
and 4. ... Nf6 lead to a roughly even game. For example, 4. ...
Nge7 5. d4 d5 6. ed Nxd5 7. Nxd5 Qxd5 8. Bxf4 or 4. ... Nf6 5.
d4 (or else 5. e5 Nh5) 5. ... Bb4 6. e5.
After 6. d5 great complications arise, yet hardly favorable to
White, e.g., 6. ... Nxe4 7. dc Nxc3 8. be, and now the interposing
of 8. ... Qe7+ to mask the a3—f8 diagonal gives Black the advan-
tage, whereas the straightforward 8. ... Bxc3+ 9. Kf2 Bxal 10.
Ba3 Bf6 11. Ba6! offers White a chance to start a fast-moving at-
tack (analysis by G. Ravinsky).
No. 98
According to B. Larsen, after 6. ... Ne4 7. Bd2 White has
nothing tangible.
5. d4 ... (99)
This move can be traced as far back as 18th-century games,
but the tactical possibilities that may originate from this continu-
ation were closely analyzed by the British chess master D. Pierce
in 1912. In opening theory, this plan is called the Pierce Gambit.
5. ... g4
6. Bc4 ...
A Muzio Gambit's motif, but here it is easier for Black to de-
fend himself. Moreover, 6. Ne5 cannot satisfy White because of
6. ...Nxe5 7. de Qh4+ 8. Ke2 f3+ 9. gf gf+10. Kd3 b6!, and the
White King gets under fire.
6. ...gf
7. 0—0 ...
After 7. Qxf3 the most convincing reply is 7. ... d5 8. Bxd5
Qh4+, followed by ... Qh4—g4 with a highly unpleasant threat of
exchanging Queens.
7. ... d5
A playable alternative is 7. ... Bg7 8. Bxf4 Bxd4+ 9. Khl
Bxc3 10. Bxf7'+ Kxf7 11. Qd5+ Ke8 12. Qh5+, and White can
hardly hope for more than taking a draw by perpetual check.
70
8. ed ...
On 8. Nxd5 Black would reply 8. ... Bg4.
8. ... Bg4! (100)
Here, too, the move is rather strong: the threat is 9. ...12+.
Large volumes have been devoted to analyses of variations,
arising from this position after 9. dc f2+ 10. Rxf2 Bxdl 11. cb
Bg4! or 9. Qel + Be7 10. Bxf4 Nxd4, or, finally, 9. R e l + Nge7.
The theorists have come to the conclusion that Black's posi-
tion is safe beyond doubt, but the scope of this book precludes us
from presenting all variations of the above-mentioned analyses.
9. Qd2Nce7
10. Qxf4Nh6 (101).
Black's last move was recommended by P. Keres. White's at-
tack has reached a deadlock.
B
71
of the Vienna Game was made by the Austrian chess player
K. Hampe in the first half of the 19th century. His attempt, how-
ever, was not particularly successful. In opening theory, this sys-
tem is referred to as the Hampe—Allgaier Gambit.
5. ... g4
6. Ng5 h6
Of course, even here Black may answer 6. ... d5, and if 7. ed,
then 7. ... Nd4.
7. Nxf7 Kxf7
8. d4 d5 (103)
Having captured the Knight, Black can afford to be "gener-
ous". Zukertort defended Black's position with the more re-
strained 8. ... d6. An interesting and promising alternative is 8. ...
O 9. gf Be7.
9. Bxf4 ...
On 9. ed, the simplest reply is 9. ... Nce7 10. Bxf4 Ng6 put-
ting up a defensive barrier around the Black monarch.
9. ... Bb4
White has no sufficient compensation for his material loss.
C
1. e4 e5 2. Nc3 Nc6 3. f4 ef
4. d4 ... (104)
No. 103 No. 104
This is the surprising invention of the first World Chess
Champion Wilhelm Steinitz, introduced by him in 1867. The ex-
travagant idea behind the Steinitz Gambit is to make a strong
Fawn centre at the expense of rejecting castling. As a result, the
White King is often obliged to take long journeys. Steinitz main-
tained, however, that the King is a strong piece, and is quite ca-
pable of defending itself even in the opening phase. Still, by tak-
ing advantage of the exposed position of the White King, Black
may obtain a good game.
4. ... Qh4+
5. Ke2 d6
A tense situation may arise after 5. ... d5, recommended by
J. Zukertort, who was the rival of Steinitz in the first official
match for the world chess title. After 5. ... d5 there may follow 6.
ed Bg4+ 7. Nf3 0—0—0 8. dc Bc5 (105) with a fantastically com-
plicated position, which again and again occurred in games
played by Steinitz, Tchigorin, and other great masters of the past.
Even now it is difficult to give an exact evaluation of this position.
The theorists believe that, in the event of 9. Qel Qh5 10. cb+
Kb8, Black's threats are very serious.
Naive, of course, is 5. ... b6, on which 6. Nb5 is good and
now 6. ... Ba6 would be met by 7. a4.
6. Nf3 Bg4
No. 105
73
7. Bxf4 ...
The Kavalek—Stein game (Amsterdam, 1964) went 7. Nd5
0—0—0 8. Kd3 (the White King advances with his forces which is
typical of the Steinitz Gambit) 8. ... Qg6 9. Bxf4 Qh5 10. c4 f5!
11. ef Qxf5+ 12. Kd2 Nb4! 13. Nxb4 Oxf4+, and Black has the
initiative.
7. ... f5
The purpose is to open up the game and, having undermined
the White centre, to attack the King. Here Black also played 7.
... Bxf3+ 8. Kxf3 Nf6, on which 9. Bb5 is strong. Paulsen
selected 7. ... 0 - 0 — 0 against Steinitz at Baden-Baden (1880);
but after 8. Ke3 Qh5 9. Be2 Qa5 10. a3 Bxf3 11. Kxf3 (the King
is, indeed, a strong piece!) 11. ... Qh5+ 12. Ke3 White gained the
advantage (106).
8. Qd2 ...
Other possibilities are 8. Ke3!? and 8. d5, leading to play
with chances for both sides.
8. ... Nf6
9. ef 0 - 0 - 0
10. g3 Qh5
11. Bg2d5
In this complicated position Black's chances are better. We
terminate this chapter by the story of a gambit, dating back to the
No. 106
74
early 17th century. This system of play, typical of the time,
clearly reflects Black's desire to take the initiative at once.
1. e4e5
2. Nf3 f5 (107)
To judge from the works of the authors of the old school,
this gambit was first introduced by the Italian master G.
Leonardo, and then it attracted the attention of the famous
Greco.
As time passed the defensive techniques were improved, and
the disadvantages of 2. ... f5 became obvious. "The King's Gam-
bit in the Second Hand", as it was called in the 19th century, was
discarded as incorrect.
In the early 20th century the Latvian masters, especially C.
Behting and G. Mattison, revealed new interesting possibilities in
variations long declared unsound, thus reviving the old gambit.
Considering the great contribution of Latvian chess players
to the development of this opening, the FIDE Congress (1933)
named it the Latvian Gambit.
3. Nxe5 ...
This seems to be a convincing retort to Black's premature ac-
tivity. Unclear, complicated positions arise from 3. Bc4 fe
(Black's headlong rush 3. ... b5?! in the hope of 4. Bxb5 fe 5.
No. 107
75
Nxe5 Qg5 would leave him in a shattered position should White
simply withdraw his Bishop—4. Bb3) 4. Nxe5 d5.
An alternative is 4. ... Qg5 5. d4 (according to Behting 5.
Nf7 Qxg2 6. Rfl d5! 7. Bxd5 Nf6 is favorable for Black, as is 5.
Bf7+ Ke7 6. Bxg8 Rxg8 7. Ng4 d5) 5. ... Qxg2 6. Qh5+ g6 7.
Bf7+ Kd8 8. Bxg6! (nothing is gained by 8. Qg5+ Qxg5 9.
Bxg5+ Be7) 8. ... Q x h l + (bad is 8. ... hg9. Bg5+ Be7 10. Qxh8)
9. Ke2 c6 (the alternatives 9. ... d6 and 9. ... hg have been
analyzed a great deal only to find them inadequate for Black) 10.
Nc3 Nf6 (after 10. ... Kc7 11. Bf4! Qxal 12. Nxd7+ Kd8 13. Qe5
Black is in a spot). 11. Qh4!Be7 12. Bg5 Qxal 13. Bxf6 Bxf6 14.
Qxf6+ Kc7 15. Nc4, and Black is at a loss for an adequate reply
(108).
The alternative 3. d4, frequently played in the past, hardly
gives Black any trouble. For example, 3. ... fe 4. Nxe5 Nf6 5. Bg5
d6 6. Nc4 Be7 7. Be2 0 - 0 8. 0 - 0 c6 (Wolf—Apscheneek, Ham-
burg, 1930)
3. ... Qf6
On 3. ... Qe7 there follows 4. Qh5 + g6 5. Nxg6 Qxe4+ 6.
Be2 with advantage to White.
4. d4 d6
4. ... fe? is wrong because of 5. Bc4.
No. 108
5. Nc4 fe
6. Ne3 ...
The natural 6. Be2 was also seen here. The point is that 6. ...
d5 is met by 7. Ne3, followed by c2—c4. The Bronstein —
Mikenas game (Rostov-on-Don, 1941) went 6. ... Nc6 7. d5 Ne5
8. 0 - 0 Nxc4 9. Bxe4 Qg6 10. Bb5 + , and White gained the ad-
vantage.
6. ... Ne6
The attempt to reinforce the centre by 6. ... c6 fails to 7. Bc4!
d5 8. Bb3 Be6 9. c4, and White attacks the central point d5 (Nim-
zowitsch—Behting, Riga, 1919).
7. d5 ...
On 7. Nd5 Black has the reply 7. ... Qf7, but the manoeuvre
7. Bb5 is worth considering.
7. ... Ne5
8. Be2 (109)
White intends to castle K-side and then, after playing Nbl —
d2, to undermine the Black centre by f2—f3. Black's defence is
difficult.
An interesting plan was demonstrated by Smyslov (as White)
against Kamyshov (Moscow, 1944). After 3. ... Qf6 White re-
jected the natural-looking 4. d4. The retreat 4. Nc4 offered him,
No. 109
after 4. ... fe 5. Nc3 Qg6, the active possibility 6. d3. The continu-
ation 6. ... Bb4 7. Bd2 (7. de Qxe4+ 8. Ne3 is not bad, either) 7.
... Bxc3 8. Bxc3 d5 9. Ne5 Qf5 10. de Qxe4+ 11. Be2 Nf6 12.
0—0 gives White a superior game (110).
Experience has shown that the acceptance of the Latvian
Gambit by 3. ef gives White good prospects. Here is an illustra-
tive variation: 3. ... e4 (3. ... d6 4. d4 e4 5. Ng5 Bxf5 6. f3!) 4. Ne5
Nf6 5. Be2! d6 6. Bh5+ Ke7 7. Nf7 Qe8 (111).
A curious position—White has two paths to follow:
(a) the gaining of material superiority;
(b) a dashing "cavalry" charge;
(a) 8. Kxh8 Qxh5 (8. ... Nxh5 9. d3 ed 10. 0 - 0 ! ) 9. Qxh5 Nxh5
10. g4 Nf6 11. Rgl Nc6 12. Rg3 Nd4 13. Kdl, followed b y d 2 - d 3
and Bel—g5;
(b) 8. Nc3 Nxh5 9. Nd5+ Kxf7 10. Qxh5+ g6 11. fg+ Kg7 12.
Nxc7. Here White gains material superiority, while Black's coun-
terplay does not produce any impression.
78
BLOW IN THE CENTRE
In this chapter we consider gambits connected with a sac-
rifice of White's centre Pawn on d4. Jose Raul Capablanca
pointed out in his manual that the King's and Queen's gambits
are in fact close relatives: White advances the Bishop's Pawn (f2
or c2), striving to undermine the opponent's stronghold in the
centre and set up a solid centre with a lead in development. How-
ever, the specific character of the initial position makes the se-
quence 1. d4 d5 2. c4 a false gambit. Obviously, the sacrifice of
the Pawn on c4 is sham; after 2. ... dc it would be impossible for
Black to protect his gain. Consider, for example, the variation 3.
e3 b5 4. a4 c6 5. ab cb 6. Qf3 wins.
Naturally, in this book we do not analyze the Queen's Gam-
bit. In what follows, we are concerned with the true gambit
systems based on blows in the centre.
THE SCOTCH GAMBIT
1. e4e5
2. Nf3 Nc6
3. d4 ed
This variation was given already in Greco's MS. Later the
Italian master G. Lolli (1763) considered some other continua-
tions of secondary importance, but the entire opening was seri-
ously developed after the correspondence match Edinburgh—
London (1824), in which this gambit (named "The Scotch Gam-
bit" in memory of this event) was used by the Scottish side.
Exchanging the Black Pawn on e5, White strives to open
lines for the Bishops and the Queen. After 4. Nxd4 there arises
a lively game, in which both sides have their trumps. We are in-
79
terested, however, in a gambit handling of this opening, a gambit
which gained considerable popularity in the mid-19th century.
A
1. e4 e5 2. Nf3Nc6 3. d4 ed
4. c3 ... (112)
K. Goering, a 19th-century German master, was the creator
of many ideas originating from this enterprising sacrifice. That is
why the old opening handbooks attributed the name of Goering
to this gambit. In recent years there has been a great upsurge of
interest in this move, since new attacking lines for White have
been found.
4. ... dc
Those of a quiet disposition will find the prudent 4. ... d3
more to their liking. There may then follow 5. Bxd3 Bc5 (5. ... d6
cedes the initiative to White. For example, 6. 0—0 Nf6 7. Nbd2
g6 8. Bb5 Bg7 9. e5; Penrose—Gligoric, Hastings, 1957—58) 6.
0 - 0 d6 7. Nbd2 a5 8. Rel Nge7 9. Nfl 0 - 0 10. Be3 Bxe3 11.
Nxe3 Ng6 with about level chances (Penrose—Keres, Moscow,
1956).
In such positions, the counterblow in the centre 4. ... d5 is
rather typical, and seems also adequate for equalizing: 5. ed
No. 112
NO
Qxd5 6. cd Nf6 (in the event of 6. ... Bb4+ 7. Ne3 Nge7 8. Be2
0—0 9. a3, White has an active game, as in Penrose—Bolbochan,
Moscow, 1956) 7. Nc3 Bb4 8. Be2 Ne4 (this is more vigorous than
8. ... 0 - 0 9. 0 - 0 Qd8 10. Bg5) 9. Bd2 Bxc3 10. be Nxd2 11.
Qxd2 0—0 12. 0—0 Qd6 with a double-edged game (Klovan—
Averbakh, 1969). (113)
5. Nxc3 Bb4
Where should the Bishop be placed? The natural 5. ... Bc5
is hardly correct, as was already pointed out by Emanuel Lasker.
There may follow 6. Bc4 d6 7. Bg5 Qd7 8. Qd2 and, castling long,
White will obtain real attacking chances. It will not be easy for
the Black King to find a safe shelter. Instead of 7. Bg5, White
may also play 7. Qb3 Qd7 8. Nd5 with a good game.
Black may, of course, respond 5. ... d6, which leads, after 6.
Bc4, to a complicated game in which White has quite good pros-
pects (114).
For example,
(a) 6. ... Nf6 7. Qb3 Qd7 8. Ng5 Ne5 9. Bb5 c6 10. f4 Neg4
(worse is 10. ... cb 11. fe de 12. Be3; Alekhine—Verlinsky,
Odessa, 1918) 11. h3 cb 12. hg h6 13. Be3 b4 14. Qxb4, and
White's position is more active (Bronstein—Fuderer, 1959);
(b) 6. ... Be6 7. Bxe6 fe 8. Qb3 Qc8 9. Ng5 Nd8 10. f4 Be7.
The Soviet master Lyskov has found an interesting plan here—
8!
11. f5!, which gives White the advantage after both 11. ... ef 12.
0 - 0 and 11. ... Bxg5 12. Bxg5 Nf7 13. fe! Nxg5 14. Qb5+ etc.
6. Bc4 ...
The alternative 6. Bg5 promises little to White. After 6. ...
Nge7 7. Qc2 d6 8. 0 - 0 - 0 Bxc3 9. Qxc3 0 - 0 it would be very
hard for him to shatter Black's solid defence (Gufeld—Stein,
1959).
6. ... d6
This is more reliable than 6. ... Nf6 7. 0—0 (dubious is 7. Bg5
h6 8. Bh4 0 - 0 9. Qc2 Bxc3+ 10. be Qe7, and Black has little to
fear) 7. ... Bxc3 (or 7. ... 0 - 0 8. e5 Ng4 9. Nd5!) 8. be d6 9. e5!
(weaker is 9. ... Ba3, in view of 9. ... Bg4 frustrating White's ag-
gressive plan, as in Penrose—Smyslov, Munich, 1958) 9. ... de
(worse is 9. ... Nxe5 10. Nxe5 de 11. Qb3 Qe7 12. Ba3 c5 13.
Qb5+ Nd7 14. Radl or 13. Bb5+ Kf8 14. f4 Be6 15. c4) 10. Ng5
Be6 (10. ... 0 - 0 11. Ba3) 11. Bxe6 fe 12. Q b 3 - W h i t e has good
attacking chances for the two Pawns he has sacrificed (115).
The sharp variation which occurred in the Ciocaltea—
Karaklajic game (Smederevska Palanka, 1971) deserves consi-
deration. That game went 6. ... Bxc3+ 7. be and only now 7. ...
d6; White continued 8. 0 - 0 Bg4 9. Qb3 Bxf3 10. Bxf7+ Kf8 11.
gf Ne5 12. Bxg8 Rxg8 13. f4, with double-edged play.
7. Qb3 Bxc3+
No. 115
8. be Qd7
Also playable is 8. ... Qe7 9. 0 - 0 Nf6 10. Bg5 (Minev—
Matanovic, Moscow, 1956).
9. 0 - 0 Na5
10. Qb4Nxc4
11. Qxc4
Black has a good, solid game. White may find it difficult to
obtain sufficient compensation for the Pawn he has sacrificed.
The alternative 9. Qc2 is hardly better than the move in the
text. After 9. ... Nf6 10. 0 - 0 0 - 0 11. h3 Re8 12. Bd3 h6 13. Rbl
a6 14. Rel Ne5 15. Nxe5 de 16.f4 Qd6 17. f5 Rd8 Black can parry
White's tactical threats without much trouble.
B
1. e4 e5 2. Nf3 Nc6 3. d4 ed
4. Bc4 ... (116)
This continuation also leads to interesting complications. A
Ruy Lopez motif can be seen in the Kholmov—Shiyanovsky
game (Baku, 1961), which went 4. Bb5 Bb4+ 5. c3 dc 6. 0—0
Nge7 7. be Bc5, with a good, solid game for Black.
4. ... Bc5
No. 116
83
The straightforward 4. ... Bb4+ 5. c3 dc 6. 0 - 0 cb 7. Bxb2
is fraught with danger. The most reliable answer is 4. ... Nf6,
transposing to the Two Knights' Defence.
5. Ng5 ...
This is an old "hussar" attack. The possibility 5. c3 is, of
course, more sound but, unfortunately, Black can transpose,
after the strongest reply 5. ... Nf6 6. cd (or 6. e5 d5!) 6. ...Bb4+,
to the classical Italian Game.
In the event of 5. c3 dc, the simple 6. Nxc3 gives White a
considerable lead in development for the sacrificed Pawn.
Another possibility, 6. Bxf7+ Kxf7 7. Qd5+, leads to immediate
complications, for example, 7. ... Ke8 (in the Sveshnikov—Kup-
reichik game, Hastings, 1984—85, the Black King retreated to f8
and after 8. Qxc5+ d6 9. Qc4 (or 9. Qxc3 Qf6) Black ought to
have played 9. ... cb), 8. Qxc5 Qe7 9. Qxe7+ Ngxe7 10. Nxc3,
with a slight advantage to White.
5. ... Nh6
6. Nxf7 ...
The Manual of Chess Openings by Panov and Estrin calls at-
tention to the relatively little-studied (which may be the case even
with an opening 150 years old!) continuation 6. Qh5 Qf6 (not, of
course, 6. ... Ne5? 7. Ne6!) 7. 0 - 0 d6 8. h3.
But let us come back to the position arising after 6. Qh5
(117).
No. 117
84
There may also follow 6. ... Qe7 7. 0—0 (or 7. f4 d5! 8. Bxd5
Nb4 9. Bb3 d3) 7. ... d6 8. h3 Bd7 9. f 4 0 - 0 - 0 10. Bxf7 Nxf7 11.
Qxf7 Rde8 with advantage to Black. This variation was indicated
by Steinitz almost a century ago.
6. ... Nxf7
7. Bxf7+ Kxf7
8. Qh5+ g6
9. Qxc5 d5! (118)
Black has an excellent game. On 10. ed? he has a very strong
ieplv 10. ., RoS+, and on 10. Qxd5+ he may answer 10. ...
Qxd5 11. ed Re8+ 12. Kdl Nb4.
THE DANISH GAMBIT
1. e4e5
2. d4 ed
3. c3 dc
4. Bc4 ...
Naturally, White may also play here 4. Nxc3, which was
Alekhine's preference. After 4. ...Nc6 5. Bc4 there arise the var-
iations we have just considered. This enterprising opening,
played by a Danish jurist in Jutland in the 1830s and utilized by
Lindeln, a Swedish player, in the game (1859) against Swanberg,
No. 118
is, in general, a kind of extension of the ideas contained in the
Scotch Gambit.
4. ... cb
5. Bxb2 ... (119)
Having sacrificed two Pawns, White has taken the lead in de-
velopment and his Bishops are aiming menacingly at Black's K-
flank. Black now has two courses to follow: he can cither attempt
to put up a stout defence, while hanging on to his material advan-
tage or, "defuse" White's attack by the above-mentioned
method, i.e., by giving back the extra material and forcing a
series of exchanges; he may thus hope to obtain a quiet, safe
game.
In spite of its outward attractiveness, the Danish Gambit is
in fact quite harmless for Black.
Here is what Mikhail Tchigorin wrote about it, "Good
players have the sense, while in a serious contest against strong
opponents, not to risk offering the Danish (North) Gambit. The
charming games, published from time to time in the press, only
demonstrate a weak defence of Black, and, as a result, White's
attacks have been finished so brilliantly."
No. 119
86
A
1. e4 e5 2. d4 ed 3. c3 dc 4. Bc4 cb 5. Bxb2
5. ... d6
Black may also play 5. ... Nf6, provoking White to attack at
once, for example, 6. e5 (or 6. Nc3 d5 7. Nxd5 Nxd5 8. ed Bb4+
9. Kfl 0 - 0 10. Qd4 f6 11. Ne2 with great complications) 6. ... d5
7. ef dc 8. Qxd8+(or 8. fg Bb4+ 9. Nc3 Rg8) 8. ... Kxd8 9. fg
Bb4+ 10. Nc3 Rg8, but White will then have sufficient compen-
sation for the lost Pawn.
After 5. ... Qe7 6. Nc3 c6 7. Qc2 d6 (or 7. ... d5 8. Bxd5 cd
9. Nxd5) 8. 0 - 0 - 0 Be6 9. Nd5! White also obtains good attack-
ing chances (120).
A typical situation. Since Black is so much behind in de-
velopment, White does not hesitate to sacrifice material to open
lines for an attack.
9. ... cd 10. ed Qg5+ 11. Rd2 Bf5 12. Qb3 Nd7 13. NO Qh6
14. Qxb7 Rb8 15. Qc7. Black now faces rather difficult problems;
it is far from pleasant to defend such positions.
6. f4 ...
The first investigators of the gambit, Danish masters B.
Nielsen and P. Krause thought this thrust to be quite in the spirit
of the position. Also playable is 6. Ne2. The Mieses—Maroczy
No. 120
HI
game (Monte-Carlo, 1903) continued 6. ... Nc6 7. 0—0 Be6 8.
Bd5 Nf6 9. Qb3 Qc8 10. Nf4 Bxd5 11. ed Ne5. Black's position is
a bit cramped, but he may endure such inconvenience for the two
Pawns that he gained (121).
Mieses, in the game mentioned above, played 12. Rel.
There followed 12. ... Be7 13. Bxe5 de 14. Rxe5 Qd7 15.
Qg3 0—0—0 16. Qxg7 Qd6. White has succeeded in restoring the
material balance, yet Black now has a positional advantage.
After 6. Qb3 Qd7 7. Nc3 Nc6 8. Nd5 Na5 9. Qg3 f6 10. Be2
c6 11. Nf4 Nh6 (Mieses—Marshall, Hannover, 1902) White gains
nothing tangible, either. However, after 12. Nh5! Black should
be very careful in defending himself, because a slip may prove
fatal.
6. ... Be6
7. Bxe6 fe
8. Qb3 Qc8
9. NO Nc6
10. Ng5 Nd8
11. 0-0(122)
All vulnerable points in the Black camp are protected, but it
would be quite difficult for him to activate his forces. According
to Keres, both sides are in for a tense battle, with about level
chances.
88
There may follow 11. ... h6 12. Qh3 Nf6 13. Nc3 with
double-edged play.
B
5. ... d5! (123)
This sharp method of defence was proposed by Karl Schlech-
ter in 1914. The cool 5. ... d5! took away the romantic aura from
the Danish Gambit.
6. Bxd5 ...
Or 6. ed Nf6 7. Nc3 Bd6. Black has an extra Pawn, and it is
hard to say how White should attack. After 8. Nf3 0—0 9. 0 - 0
Bg4 10. Qd4 Nbd7 11. Rael Re8 Black has a solid, reliable posi-
tion (Opocensky—Reti, Baden-Baden. 1914).
5. Tartakower's opinion was that White should castle
O-side, but after 8. Qc2 Qe7+ 9. Nge2 0—0 10. 0—0—0 Ba3! his
attacking chances are slender.
6. ... Nf6
This is the main line of defence. He may, of course, also play
6. ... Bb4+ 7. Nc3 (after 7. Kfl there follows 7. ... Nf6! 8. Qa4+
Nc6 9. Bxc6+ b6 10. Qxb4, and now 10. ... Rb8! puts White in a
critical situation) 7. ... Bxc3+ 8. Bxc3 Nf6. White's initiative is
not strong enough to compensate him for the Pawn he lost.
No. 123
8<>
In tournament practice one could also encounter the line 9.
Qf3 Nd5 10. ed 0—0 11. Ne2 Nd7 12. 0—0. Here, too, Black is a
Pawn ahead, but his defence should be very precise.
7. Bxf7+ Kxf7
8. Qxd8 Bb4+
9. Qd2 Bxd2+
10. Nxd2 (124)
Schlechter recommended here 10. ... c5; there is nothing to
say against 10. ... Re8, either; as occurred in the Nyholm—Tar-
takower game (Baden-Baden, 1914). In both cases, chances are
roughly equal.
*y<t
Black may reply 4. ... Nc6, declining the gambit. Then the
name will transpose to the Two Knights' Defence. Also playable
is 4. ... d5, which leads to a roughly level game.
The main line of the Ourousov Gambit is 5. Qxd4 Nf6 6. Bg5
Be7 7. Nc3 Nc6 8. Qh4 d5 9. 0—0—0 Bc6 10. Rhel 0—0 11. Bd3
hn (126).
White may now attempt an attack of the Black King's castle
by 12. Bxh6 Ne4! 13. Of4 Bd6 14. Qe3, and Black should escape
defeat by repetition of the moves--)4. ... Bc5 15. Qf4 Bd6.
Also tempting is 12. Rxe6 fe 13. Bxh6 gh 14. Qg3 + Kh8 15.
Ogfi, but White will be able-to draw at most.
Yet, not everything is clear in the main line of the gambit,
which is almost 150 years old. Attention should be drawn to the
fact that after 11. ... h6 many interesting combinative ideas may
arise from the modest retreat 12. Kbl, aimed at preventing
checks on the cl—h6 diagonal. In the event of 12. ... hg 13. Nxg5,
White has the strong threat of 14. Rxe6 fe 15. Bh7+.
In short, those who love exciting, fighting games have a vast
field for research here.
We should note that after 5. Qxd4 the reply 5. ... Nd6? is
weak, because of 6. 0—0! Nc6 (not, of course, 6. ... Nxc4 7.
R e l + Be7 8. Qxg7 Rf8 9. Bh6 with a crushing attack) 7. Rel +
Ne7 8. Bb3!
No. 126
•>1
Black's position is lamentable, because it is extremely hard
for him to deploy his forces. On 8. ... f6, White may answer, for
example, 9. Qd5 g5 10. Bf4!, and Black is left without a satisfac-
tory defence (127).
94
For example, the Bird—Pillsbury game (Hastings, 1895)
continued 5. ... Bd6 6. d4 Nf6 7. Ng5? 0—0 8. Nxf7 Rxf7 9.
Bxf7+ Kxf7 10. f4 ed! 11. e5 Be7 12. ef Bxf6 13. 0—0 d5, and it
is Black who has the advantage. Instead of the "cavalry charge"
7. Ng5?, he should have played 7. 0—0 0—0 8. Nbd2 Qe7 9. Bd3
Ne8 10. Nc4 f6 11. Ne3, and Black is terribly cramped, as in
Kemeny—Pillsbury, 1895.
When the Bishop retreats far to the rear 5. ... Bf8, White
also gains the advantage: 6. d4 Qe7 (or 6. ... d6 7. de) 7. 0—0 d6
8. Qb3 g6 9. de de (or 9. ... Nxe5 10. Nxe5 de 11. f4) 10. Rdl Bh6
11. Nbd2 Qf6 12. Ba3 (Tchigorin—Steinitz, Vienna, 1882).
6. d4 ...
La Bourdonnais considered the thrust 6. Qb3 the strongest
move here, yet the recent analyses by Konstantinopolsky and
Ravinsky have revealed that after 6. ... Nh6 7. d4 Na5 8. Qa4
Nxc4 9. Qxc4 Ng4! 10. h3 (or 10. de d6!) 10. ... Nf6 11. de d5 it
is White who has to keep the game balanced (130).
The fine manoeuvre 9. ... Ng4 is the whole point of Black's
defence. In the La Bourdonnais—Consulting Team game (Paris,
1836), Black played the weak 9. ... ed 10. Bxh6 gh 11. cd d6 12.
0—0, with White's distinct advantage.
6. ... Na5
6. ... ed is very risky, because of 7. Qb3 Na5 8. Bxf7+ Kf8
9. Qa4.
No. 130
95
7. Nxe5 ...
On 7. Bd3 it would be better for Black not to cling to his
extra Pawn. On the other hand, 7. ... d6 gives him an excellent
game after both 8. Qa4+ c6 9. Ba3 b5 10. Qe2 Qc7 (Alexander—
Euwe, Maastricht, 1946) and 8. de de 9. Nxe5 Nf6.
7. ... Nxc4
8. Nxc4 d5
The Trifunovic—Tartakower game (Belgrade, 1950) con-
tinued 9. ed Qxd5 10. Ne3 Qd8 11. 0—0 Nf6 12. c4 0—0 13. Nc3
c6 with level chances. Unzicker's suggestion—10. ... Qa5!? (in-
stead of 10. ... Qd8) also deserves consideration (131).
B
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3
5. ... Bc5
6. d4 ed
7. 0—0 ... (132)
The classical line. In the 19th century, the diagrammed po-
sition was commonly referred to as the "Normal Position of the
Evans Gambit". However, 7. cd Bb4+ 8. Kfl Qe7 9. e5 is also
playable. White has a strong Pawn centre and various possibilities
of placing his pieces to active posts. The Kan—Kots game (Mos-
97
By playing the greedy 11. Bxg7 White thrusts his head into
the lion's maw. Anderssen gives the following spectacular varia-
tion 11. ... Rg8 12. Bf6Nxc4 13. Qa4+ Qd7 14. Qxc4Rxg2+! 15.
Kxg2 Qg4+ 16. Khl Qxf3+ 17. Kgl Bh3, etc.
11. ... 0—0 12. Nc3 Ng6 13. Ne2 c5, and it will be rather dif-
ficult for White to demonstrate that he has sufficient compensa-
tion for the sacrificed Pawn (Anderssen—Zukertort, Berlin,
1868);
(b) 9. Bb2 Nge7 (simpler is 9. ... Na5 which transposes, after
10. d5, to the line just considered. But 9. ... Bg4 is weak, in view
of 10. d5 Ne5 11. Bb5+ Kf8 12. Nbd2) 10. Ng5 d5 11. ed Na5 (on
11. ... Nxd5, 12. Nxf7 is quite strong) 12. d6 Nxc4 13. de Qd5.
According to Keres, Black has a positional advantage. This as-
sessment is confirmed by the variation 14. Nc3 Qxg5 15. Qa4+ c6
16. Qxc4 Bh3, and White's position leaves much to be desired;
(c) 9. h3 (the preventive move by which White hopes to for-
tify his Pawn centre) 9. ... Nf6 10. Rel h6 (on 10. ... 0—0, the re-
tort 11. Bg5 is unpleasant) 11. Ba3 0—0 12. Nc3 Re8 13. Rcl
Nh7, with a double-edged game (Mariotti—Gligoric, Venice,
1971).
9. ... Bg4
The alternative 9. ... Na5 also leads to very complicated, in-
tricate play. For example, 10. Bg5 Ne7 (134).
No. 134
98
Worse is 10. ... f6 11. Bf4 Nxc4 12. Qa4+ Qd7 13. Qxc4 Qf7
14. Nd5 Be6 15. Qa4+ Bd7 16. Qc2, and for the sacrificed Pawn
White has an impressive lead in development. Instead of 14. ...
Be6, Steinitz chose 14. ... g5 against Tchigorin (London, 1883).
The game went 15. Bg3 Be6 16. Qa4+ Bd7 17. Qa3, and White
now has better prospects.
11. Bxf7+ (a sudden tactical blow: Black should be precise
in defending himself) 11. ... Kxf7 12. Nd5 Re8+ (the natural 12.
... Nac6 led to grave consequences for Black in the Tchigorin—
Gunsberg game (Havana, 1890), which went 13. Bxe7 Nxe7 14.
Ng5+ Kg6 15. Nf4+ Kf6 16. e5+!) 13. Bxe7 Rxe7 14. Ng5+ Kg8
15. Qh5 h6 16. Qg6. This forces a draw by perpetual check
(analysis by Tchigorin) 16. ... hg 17. Nf6+ Kf8 18. Nh7+, etc.
10. Bc4—b5 Ke8—f8!
In the event of 10. ... Bxf3 11. gf, followed by Be3, White
would have a very promising game. On 10. ... Bd7 Tchigorin re-
commends 11. e5 de 12. d5 (after 12. Rel Black also has a dif-
ficult game) 12. ... Nb8 (or 12. ... Nce7 13. Bxd7+ Qxd7 14.
Nxe5 Qf5 15. Qa4+) 13. Nxe5 Bxb5 14. Nxb5. Because of the
threats of 15. R e l and 15. Ba3, Black is in great difficulties. In
the supplements to Dufresne's manual, published in St.
Petersburg in 1898, Tchigorin pointed out that 14. ... a6 is weak,
for after 15. Rel Ne7 16. d6 ab 17. Nxf7 Black's position is in
ruins.
Instead of 11. ... de, a more reasonable attempt is 11. ...
Nge7. For example, 12. Bg5 de (a picturesque situation arises
after 12. ... h6 13. e6! fe 14. Bxe7 Qxe7 15. d5 Ne5 16. Nxe5 de
17. Qh5+, with good chances for White) 13. Nd5 Qc8 14. Bxe7
Nxe7 15. Nxe7 Kxe7. All this occurred in the Schlechter—Con-
sulting Team game (Vienna, 1902), and now 16. Rel! would give
White the advantage.
11. Be3 Ne7
12. a4 ...
This move, first used in the St. Petersburg—London match
played by telegraph (1886—87), is quoted in all handbooks. But
the positional 12. Be2, insufficiently studied up till now, should
not be ignored, either.
12. ... a5
QO
As Schiffers noted, on 12. ... a6 White would withdraw his
Bishop to c4 and if 13. ... Na5, then 14. Ba2.
13. Bc4 Bh5
White threatened 14. ... Bxf7. On 14. ... Qc8, both 15. Nb5
and 15. Rel are strong.
14. Rel (135)
This manoeuvre, in full conformity with modern chess
strategy, was suggested by the English master B. Cafferty. Black
finds it difficult to coordinate his forces. In times past, White
used to play 14. Khl Nb4 15. d5 and here 15. ... Ng6! offers Black
sufficient counterplay. Weaker is 15. ... Bxe3? 16. fe, as in the
Tchigorin—Gunsberg game (Hastings, 1895).
C
1. e4 e5 2. NO Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3
5. ... Ba5 (136)
The description given in The Manual of Chess Openings by
Panov and Estrin (1973) is perfectly justified. The authors re-
mark that his retreat "is considered to be more flexible and less
committing for Black than 5. ... Bc5. However, the Bishop's post
on a5, where it could be attacked by the White Queen (Qa4), has
its disadvantages, too".
100
6. d4 ...
This is Howard Staunton's old move, enthusiastically recom-
mended by A. Anderssen. This continuation was revitalized
when Lasker found a convenient method of equalizing with the
Black pieces after 6. 0—0 (considered the best in decades).
Lasker's idea is that after 6. ... d6 7. d4 Black does not hang
on to his extra Pawn, but gives it back by 7. ... Bb6!, obtaining a
good endgame. Here is how it can happen: 8. de de 9. Qxd8+
Nxd8 10. Nxe5 Be6, and Black's game is without concern or fuss.
Naturally, attempts have been made to avoid exchanging
Queens, but after 9. Qb3 Qf6 (the Russian master S. Alapin pre-
ferred 9. ... Qe7) 10. Bg5 Qg6 11. Bd5 Nge7 12. Bxe7 Kxe7 13.
Bxc6 Qxc6 14. Nxe5 Qe6 Black also has an excellent game,
neither side having a material advantage (137).
Numerous attempts have also been made to instil fresh
strength into White s attack in the position rcsultii^ from 7. ...
Bb6! (138).
"I suggested this move during my lecture in London. It has
demonstrated its value in practice," wrote Lasker. After 8. dc de
some hotheads sacrificed the Bishop—9. Bxf7+, but the cool 9.
... Kxf7 10. Nxe5+ Ke8 (not, of course, 10. ... Kf6? in view of 11.
Bg5 + ) 11. Qh5+ g6 12. Nxg6 Nf6 13. Qh6 Rg8 14. Nf4 Nc5 nips
White's attack in the bud.
101
Tchigorin never exchanged on e5, preferring the manoeuvre
8. Bg5. However, after 8. ... f6 9. Be3 Bd7 10. Nh4 g6 11. Na3
Qe7 12. Nc2 f5! 13. g3 f4 14. Bel 0—0—0 Black gains the advan-
tage. It is also possible to avoid the risky 8. ... f6 by playing the
calm 8. ... Nf6 and if 9. de de 10. Qxd8+ Nxd8 11. Nxe5, then 11,
... Ne6 12. Bxf6 gf, with even play.
The interpolation 8. a4 has been used many times, but Black
is ready to meet it by 8. ... Bg4 (also playable is 8. ... ed 9. cd Bg4
10. Bb2 Qf6 (Charousek—Blackburne, Nuremberg, 1896) 9. Bb5
Bxf3 10. Qxf3 a6 11. Bxc6+ be 12. a5 Ba7 13. Ba3 Qf6 14. Qe2
Ne7. Black has held his central stronghold, the Pawn on e5, and
now has no problems whatever (Svidersky—Gunsberg, Monte-
Carlo, 1904).
6. ... d6
The reliable plan of defence suggested by S. Alapin. A de-
tailed analysis of this line was published by him in 1898.
Great complications arise from 6. ... ed 7. 0—0 dc 8. Qb3
Qe7 (on 8. ... Qf6, 9. e5 is strong and 9. ... Qg6 would be met by
10. Nxc3 Nge7 11. Ba3) 9. Nxc3 Qb4 (139).
Not, of course, 9. ... Nf6? 10. Nd5! Nxd5 11. ed Ne5 12.
Nxe5 Qxe5 13. Bb2, with a dangerous initiative. After 13. ... Qg5
14. h4! Qxh4 15. Bxg7 Rg8 16. R f e l + Kd8 17. Qg3! Black had no
choice but to resign (Fischer—Fine, New York, 1964).
No. 139
102
1U. Bxf7+ Kd8 11. Bg5+ Nge7 12. Nd5 Q x b i l 3 . ab Bb4 14.
Ra4 a5. White has a small advantage.
Instead of 7. ... dc, which leads to the so-called Com-
promised Defence, 7. ... d3 promises nothing to Black, either.
For example, 8. Qb3 Qf6 9. e5 Qg610. Rel Nge7 11. Ba3 with se-
vere pressure (Anderssen—Dufresne, Berlin, 1853).
The reply 7. ... Nge7 offers more chances for Black than
either 7. ... dc or 7. ... d3. In tournament practice the following
line was tested: 8. cd d5 9. ed Nxd5 10. Qb3 Be6 11. Qxb7 Ndb4
12. Bb5 (Black threatened 12. ... Rb8) 12. ... 0—0! 13. Bxc6 Rb8
14. Qxa7 Nxc6 15. Qc5 Bd5. Black sacrifices a Pawn and wrests
the initiative (140).
7. Qb3 ...
The alternative 7. Bg5 is less dangerous for Black (as is 7.
Qa4 ed 8. Nxd4 Nge7 9. Bg5 Qd7 10. Bb5 a6! 11. Bxc6 Nxc6 12.
Nxc6 Bb6! (analysis by Maroczv). If. instead of 10 Bb5. White
plays 10. Bxe7, then 10. ... Nxd4 11. Qxa5 Nc6 12. Qg5 Oxe7,
etc.) 7. ... f6 (also playable is 7. ... Nge7) 8. Qb3 and now, after
the seemingly hazardous 8. ... fg 9. Bxg8 Qf6 10. de de 11. 0—0
Bb6 12. Nxg5, Black has at his disposal the excellent retort 12. ...
Na5, and after 13. Qf7+ Qxf7 14. Bxf7 Ke7 he obtains the better
endgame.
7. ... Qd7 (141)
103
Unfavorable for Black is 7. ... Nxd4 8. Nxd4 ed 9. Bxf7+
Kf8 10. 0—0 Qe7 11. Bc4 Nf6 12. cd Nxe4 13. Of3 Nf6 14. Nc3.
For the Pawn he has sacrificed, White has sufficient compensa-
tion (Thomas—Unzicker, Hastings, 1950—51). In the Wed-
berg—Kaiszauri game (Stockholm, 1981), Black rather naively
replied 10. ... dc (instead of 10. ... Qe7), and after 11. e5! Qe7
White could gain a decisive advantage by 12. ed Qxf7 13. Qa3!
Not quite satisfactory is 7. ... Qe7 8. d5 Nd4 9. Nxd4 (or 9. Qa4+
Qd7 10. Qxa5 b6 11. Nxd4 ba 12. Bb5 ed 13. Bxd7+ Bxd7 14. cd
with double-edged play, White having a slight advantage) 9. ...
ed. Should White attempt to win a piece by 10. Qa4+ Bd7 11.
Qxa5, he may get into trouble after 11. ... Qxe4+ 12. Kfl d3, and
Black has a strong attack. White should continue 10. 0—0, with
a number of threats.
8. de Bb6
The naive 8. ... Nxe5? leads to unpleasant consequences for
Black after 9. Nxe5 de 10. Bxf7+ Qxf7 11. Qb5+. Nor is 8. ... de
9. 0—0 (sharp, little-known positions arise from 9. Ba3 Bb6 10.
Bb5) 9. ... Bb6 10. Rdl any better for him.
Sokolsky recommended 10. Ba3 and, in the event of 10. ...
Na5, 11. Nxe5 Nxb3 12. ab. Keres suggested a good defence to
this threat: 12. ... Qe6! 13. Bxe6 Bxe6 (142). The storm is over,
the danger is in the past.
No. 142
104
10. ... Qe7 11. a4 (or 11. Ba3 Qf6 12. Nbd2 Nge7 with
roughly even chances) 11. ... a5.
The manoeuvre 11. ... Na5? is refuted by 12. Bxf7+ and if
12. ... Qxf7, then 13. Rd8+ Ke7 14. Bg5+. On 11. ... Be6 White
has at his disposal a beautiful rejoinder, indicated by Lev Aronin:
12. a5 Bxc4 13. Qxc4 Qc5 14. Qfl! Nxa5 15. Rd5!, and it is hard
for Black to defend himself.
According to Keres, Black gets into trouble also after 11. ...
Nh6 12. a5 Bxa5 13. Ba3 Qf6 14. Bb5 Bd7 15. c4. White has sac-
rificed two Pawns, but his game is perhaps worth more.
9. 0 - 0 ...
White would gain nothing by 9. Bb5, because of 9. ... a6 10.
Ba4 Qe6. A premature attempt is 9. ed Na5 10. Qb5 Nxc4 11.
Qxc4 Qxd6 12. Ba3 Be6, and Black has no problems (Pfleger—
Unzicker, Bamberg, 1963). Keres believed that the developing 9.
Nbd2 is the best choice for White. Now 9. ... Na5 leads to a com-
plicated game. Less convincing is 9. ... de 10. Ba3 Na5 11. Qb4
c5 12. Qb2 Nxc4 13. Nxc4 f6 14. R d l , and White stands better
(Sokolsky—Schumacher, correspondence game, 1953—54).
9. ... Na5
10. Qb4 Nxc4
11. Qxc4 de
12. Nxe5 Qe6 (143)
No. 143
105
Travelling across a sea of restless variations of the Evans
Gambit has never been plain sailing. One should always be on the
lookout for reefs and hidden rocks. It is small wonder then that
players with the Black pieces have at times been inclined to turn
down the offered Pawn.
THE EVANS GAMBIT DECLINED
1. e 4 e 5
2. Nf3 Nc6
3. Bc4 Bc5
4. b4 ...
Tarrasch once remarked that "the move has some signifi-
cance only if Black takes the Pawn", so...
4. ... Bb6 (144)
"The Bishop occupies a safe post here," wrote Em. Lasker.
The retreat to e7 has not been studied much. After 4. ... Be7 the
hasty 5. b5 Na5 6. Nxe5 Nxc4 7. Nxc4 d5! 8. ed Qxd5 9. Ne3
Qxb5 10. Nc3 Qc6 11. Ncd5 Be6 gives Black a good game
(Tchigorin—Schiffers, Berlin, 1897). The stronger alternative is 5.
c3 Nib 6. Qb3 0—0 7. Ng5 Oe8 8. d3 h6 9. Nf3. A hard fight lies
ahead, where White's chances are slightly better.
5. a4 ...
No. 144
106
The old continuation 5. b5 has given rise to much con-
troversy and offers great scope for analysis. It seems, however,
that Black should now play 5. ... Nd4 6. Nxd4 ed with a roughly
even game, while 6. ... Bxd4 is weaker, in view of 7. c3 Bb6 8. d4
Qf6 9. 0—0 d6 10. Be3, and White has good prospects (Spiel-
mann—Nyholm, Baden-Baden, 1914).
The flank thrust 5. ... Na5 6. Nxe5 Nh6 has been analyzed a
good deal. There may follow 7. d4 d6 8. Bxh6 gh (even more ef-
fective is 8. ... de! 9. Bxg7 Rg8 10. Bxf7+ Kxf7 11. Bxe5 Qg5, as
occurred in Reti—Perlis, Vienna, 1913) 9. Bxf7+ (or 9. Nxf7 Qf6
10. Nxh8 Nxc4 11. c3 Be6. This variation is given in Bilguer's
Handbuch, an encyclopedia of chess openings, published in
1843). 9. ... Ke7 10. Nc3 de 11. Qf3 Bg4! 12. Qxg4 Kxf7 13. Nd5
Rf8 14. de Qg5, and, according to Keres and Unzicker, White's
attack has come to a standstill.
An equal position arises from 6. Be2 d6 7. d3 Ne7, as in the
Zukertort—Tchigorin game (Vienna, 1882).
Nothing is gained by the quiet 5. Bb2, on which 5. ... d6 is
the simplest reply and now 6. a4 is met by 6. ... a6. There may fol-
low 7. b5 ab 8. ab Rxal 9. Bxal Nd4 10. Nxd4 (or 10. Bxd4 ed 11.
0—0 Nf6 12. d3 0—0, (Tartakower—Schlechter, Baden-Baden,
1914) 10. ... ed 11. c3 Nf6 12. 0—0 0—0 13. d3 d5 with equality
(Tartakower—Rubinstein, The Hague, 1921).
5. ... a6
The alternative 5. ... a5 seems less logical, for after 6. b5 Nd4
both 7. Nxd4 Bxd4 8. c3, followed by d2—d4, and the sharp 7.
Nxe5 Qf6 8. Nf3!, suggested by Unzicker, are favorable for
White.
6. Nc3! ... (145)
The ingenious plan invented by A. Sokolsky. Since Mor-
phy's time White had continued here 6. c3 to gain ... nothing: 6.
... d6 7. d3 Nf6 8. Qb3 Qe7 9. Bg5 h6 10. Bh4 Nd8 (Morphy—
Boden, London, 185S) or 6. ... Nf6 7. d3 d6 8. Qb3 0—0 9. Bg5
Qe7 10. Nbd2 a5 11. b5 Nd8 with level chances (Rojahn—Capab-
lanca, Buenos Aires, 1939).
6. ... Nf6
On 6. ... d6 White has a good continuation 7. Nd5 Ba7 8. d3
h6 9. Be3.
7. Nd5 Nxd5
107
After the imprudent 7. ... Nxe4 8. 0—0 0—0 9. d3 Nf6 10.
Bg5 d6 11. Nd2!, as occurred in the Kan—Botvinnik game
(Odessa, 1929), Black finds himself in a critical situation. Should
Black play 8. ... d6 (instead of 8. ... 0—0), the sequence 9. d3 Nf6
10. Bg5 would be good for White. The Manual of Chess Openings
(V. Panov and Ya. Estrin) gives: 8. ... Nf6 9. d4! Nxd5 10. Bxd5
and if 10. ... Nxb4, then 11. Bxf7+ Kxf7 12. Nxe5+ with a potent
attack.
8. ed e4
9. dc 0—0
The artless 9. ... ef 10. Qxf3 Qe7+ 11. Kdl dc 12. Rel Be6
creates a situation which is rather favorable for White.
10. Bb2 ...
Bad is 10. Ngl? in view of 10. ... Qf6, while 10. 0—0 leads
to equality, after 10. ... ef 11. Qxd3 dc 12. a5 Ba7 13. c3 Be6
(Sokolsky—Lilienthal, Moscow, 1944).
10. ... ef
11. Qxf3 dc
12. Qc3! Re8+
13. Kfl Qg5
14. h4! ... (146)
White has the initiative. In the Sokolsky—Goldenov game
(Lvov, 1945) there followed: 14. ... Qh6 15. a5 Ba7 16. h5 Be6
108
17. Rh4. To complete our acquaintance with the Evans Gambit,
we should mention an original counter-gambit which has been
known for a lone time:
1. c4 e5
2. Nf3 Nc6
3. Bc4 Bc5
4. b4 d5 (147)
Experience has shown that this continuation leads to the bet-
ter game for White.
5. ed ...
This is better than 5. Bxd5 Nxb4 6. Bb3 Nf6.
5. ... Nxb4
6. 0 — 0 ...
Maroczy recommends 6. Ba3.
6. ... Nf6
7. Nxe5 Nxd5
If 7. ... Bd4, then 8. c3 Bxe5 9. Rel.
8. d4 Bd6
9. Bg5 ...
The Schiffers—Pillsbury game (Nuremberg, 1896) continued
9. ... c6 10. Nd2 0—0 11. QO (148). White's position is more ac-
tive.
109
To sum up, we should say that the exciting Evans Gambit
leads, as a rule, to sharp play with varied combinative themes in-
volved.
It is not a coincidence that Paul Morphy, Adolf Anderssen
and Mikhail Tchigorin, perhaps the most imaginative chess
players of their time, liked this gambit and adopted it regularly in
their tournament and match games.
That Tchigorin (as White) used the Evans Gambit 23 times
playing against the first World Chess Champion Steinitz is an es-
tablished fact. The score was +12 -6 =5 in favor of the great
Russian master. Besides, many of these encounters bore a princi-
pled and creatively controversial character, the more so that
Steinitz often pronounced the Evans Gambit "incorrect".
IN THE HEAT OF COMBAT
Up to now we have considered the gambits arising in so-call-
ed "open" games (i. e., after 1. e4 e5). However, the desire to trip
the opponent up on the very first moves has clearly manifested it-
self also in "semi-open" (1. e4 e6; 1. e4 e5; 1. e4 Nf6, etc.) and
"closed" (1. d4 d5; 1. d4 Nf6, etc.) games.
The chess masters of the Renaissance regarded the old Sici-
lian Defence as an attempt to prevent White's occupation of the
centre with his Pawns and, above all, as a means of avoiding the
formidable King's Gambit. But from time immemorial it has
been known that even after the relatively "safe" reply 1. ... c5
Black's life was far from serene. The ancient manuscript, dated
1623, mentions the Pawn sacrifice 2. b4, tricking the Black
c-Pawn by a decoy from the vital central squares. Moreover, this
manoeuvre allows the dark-squared Bishop to put pressure on
the long diagonal by developing it to b2. This method received
the name of the Sicilian Gambit.
1. e4c5
2. b4cb
Theoretical studies and practice of the gambit have proved
that Black may accept this offer without misgivings. White has a
good game after the timid 2. ... b6. For example, 3. be be 4. c3 e5
5. Nf3 Nc6 6. Bb5. He also obtains an active position in the case
of 2. ... e5 3. be Bxc5 4. Nf3 d6 5. c3, building up a powerful
Pawn centre. An attempt to counter with 2. ... d5 would be pre-
mature—3. ed Qxd5 4. Nc3 Qe5+ 5. Qe2 Qe2+ 6. Bxe2, and on
6. ... cb White has the nasty retort 7. Nd5.
Ill
A
1. e4c5 2. b4 cb (149)
3. a3 ...
This is how the gambit used to be handled. With precise play
Black has nothing to fear in this line.
3. ... ba
Without fear or doubt! Far weaker would be 3. ... e5? 4. ab
Bxb4. There may follow 5. c3 Bc5 6. Nf3 Nc6 7. Bc4 d6 8. d4 ed
9. cd Bb6 10. 0—0 Bg4 11. Qb3 with a dangerous initiative (Mar-
shall—"Verlinsky, Moscow, 1925). After 3. ...Nf6 4. e5 Nd5 5. ab
Nxb4 6. c3 Nd5 7. Nf3 e6 8. d4 White also has good prospects.
4. Nxa3 d6
Black should be cautious! After the expansive 4. ... d5 White
may play 5. ed Qxd5 6. Bb2 Nc6 7. Nb5 with annoying threats
(Spielmann—Saemisch, Carlsbad, 1923).
5. Bb2 ... (150)
The Dorn—Simagin game (Vienna, 1953) after 5. d4 went 5.
...Nf6 6. Bd3 e5 (also reliable is 6. ... e6 7. Ne2 Be7) 7. Nf3 Be7
8. 0—0 Nc6 (Black should hold his central bastion, for which 8.
... Nbd7 would be sufficient) 9. d5 Nb4 10. Bb5+ Bd7 11. Qe2
0—0 12. Bc4 Na6 13. Nel Nc5 14. f3, and Black, retaining a
112
material advantage, would not be apprehensive about his posi-
tion.
5. ... Nf6
6. Bc4 Nc6
On 6. ... Nxe4 White would reply 7. Bxf7+ Kxf7 8. Qh5+
regaining the piece, while the Black King's position would be pre-
carious.
7. Qe2g6
8. Nf3 Bg7
9. d4 0—0
10. 0 - 0
White has the initiative.
B
1. e4 c5 2. b 4 c b
3. a3d5! (151)
In this way Black obtains an excellent game. A playable al-
ternative is 3. ... e6 4. ab Bxb4 5. c3 Be7 6. d4 d5 (or 6. ... d6 7.
f4 f5 8. Nd2 Nf6) 7. Bd3 de 8. Bxe4 Nf6, and White stands very
actively for the Pawn he has sacrificed.
4. ed ...
No. 151
I 13
After 4. e5 Nc6 5. d4 Qb6 6. Be3 Bf5 Black has the better
game (Orienter—Griinfeld, Vienna, 1946).
4. ... Qd5
The line 4. ... Nf6 has been studied rather little, e.g., 5. ab
Nxd5 6. Nf3 e6 (he should, perhaps, have risked capturing the
Pawn on b4!?) 7. Bb2 Nd7 (Littlewood— Cafferty, Hastings,
1960-61). The game continued 8. g3 N5f6 9. Bg2 Bxb4 10. 0—0
0—0 with attractive complications, but 8. b5 also deserves consid-
eration.
5. Nf3 ...
The check on e5 was threatened. In the event of 5. Bb2 e5 6.
ab Bxb4 7. Nc3 Bxc3 8. Bxc3 Nc6 9. Nf3 Nge7 10. Be2 0 - 0 11.
0—0 f6, Black has put up a sturdy defence, while his passed Pawn
on the a-file may prove to be a weighty argument in the play to
follow (Spielmann—Saemisch, Marianske Lazne, 1925).
5. ...e5
6. ab Bxb4
7. Ba3 ...
An alternative is 7. Na3. The Bronstein—Benko game (Mos-
cow, 1949) went 7. ... Bxa3 8. Bxa3 Nc6 9. c4 Qd8 10. Qbl Nge7,
and Black obtained a superior game.
7. ... Bxa3
8. Nxa3 ...
If White brings his "strategic artillery" into play—8. Rxa3—
then the simple 8. ... Nc6 9. Nc3 Qd6 10. Nb5 Qe7 rids Black of
all his problems.
8. ... Nc6
9. Nb5 Qd8
10. Bc4 Nf6
11. 0 - 0 0 - 0 (152)
White has lost his day: there is nothing to demonstrate.
Still, it would be groundless to bury the sacrificial idea (b2—
b4) for good. In modern practice this idea has been revived, but
the Pawn is offered later on, when the King's Knight is developed
to f3.
The modern handling of the gambit is as follows:
11. e4c5 2. Nf3 d6 3. b4 (153)
(a) 3. ... cb 4. d4 (here 4. a3 would be strongly met with 4.
... Nf6) 4. ... Nf6.
114
No. 152 No. 153
116
A storm arises on the chess-board after 4. ... d6. For exam-
ple, 5. Nf3 Nd7 6. Bc4 e6 7. Bf4. The Ivkov—Bauza game (Mar
del Plata, 1955) continued 7. ... e5 8. Qb3! d5 9. Bxd5 Nc5 10.
Bxf7+ Ke7 11. Bg5+ Nf6 12. Nd5+, and White's attack proved
to be irresistible.
Also playable is 4. ...e6 5. Bc4 a6 (to 5. ... Bb4 White would
reply 6. Nge2) 6. Nf3 b5 7. Bb3 Bb7 (rash is 7. ... b4, whereupon
the White Knight may be headed for the centre 8. Nd5!) 8. Qe2
Bb4 9.0—0. It is difficult for Black to deploy his forces. This may
be illustrated by the Matulovic—Ciocchi game (Venice, 1955),
which went 9. ... Bxc3 10. be Ne7 11. Ba3 Nbc6 12. Rfdl Qa5 13.
Qb2, and Black is under pressure.
5. Nf3 e6
After 5. ... e5? the light squares are weakened, and this ena-
bles White to mount his pressure by 6. Bc4 d6 7. Ng5 Nh6 8.
0—0, as in the Bondarevsky—Peterson game (1959).
6. Bc4d6
7. 0 - 0 ...
An alternative is 7. Bf4. There may follow 7. ... Nf6 8. 0 - 0 .
Black now prepares for castling short. 8. .. .Be7 9. Qe2 e5 10. Be3
0 - 0 , and after 11. Rfdl Bg4 12. a3 Qd7 13. h3 Bh5 14. Rd2 a6
he has a good game (Matanovic—Kotov, Zagreb, 1958). (156)
No. 156
117
7. ... Nf6
Intricate complications arise from 7. ... Nge7 8. Bg5!
8. Qe2 Be7
9. R d l e 5
10. h3 0 - 0 (157)
It must be said that to judge the chances of both sides fairly
one needs, indeed, a very precise balance. Possible continuations
are 11. Be3 Be6 12. Bxe6 fe 13. Racl or 11. Bg5 Be6 12. Bxf6
Bxf6 13. Nb5. An interesting line was played by I. Zaitsev against
M. Taimanov (Tbilisi, 1969): 11. b3 a6 12. Ba3 Qa5 13. Qb2.
It is noteworthy that fianchettoing the King's Bishop (in-
stead of 5. ... e6) was also tested by Black.
5. ... g6 (158)
6. Bc4 Bg7
7. 0 - 0 ...
A hand-to-hand fight starts after 7. e5!? Qa5 (or 7. ... Nxe5
8. Nxe5 Bxe5 9. Bxf7+) 8. 0 - 0 Nxe5 9. Nxe5 Bxe5 10. Rel.
7. ... Nh6
If 7. ... Nf6, then 8. e5 and on 8. ... Ng4 White could strike
a blow at the point f7: 9. Bxf7+ Kxf7 10. Ng5+ Ke8 11. Qxg4.
And now 11. ... Nxe5 12. Qa4, threatening 13. Ne6, gives him a
powerful attack (Matulovic—Del Pezzo, Milan, 1954).
118
More circumspect would be 7. ... d6 8. h3 Nf6 9. Qe2 0—0
10. Rdl, but even then White retains the initiative.
8. h3 0—0
9. Bf4 Kh8
Though somewhat cramped, Black is still able to carry out a
useful regrouping of his forces.
10. Qd2 Ng8
The previous manoeuvre of the Black King has permitted
the Knight to take shelter in the back row. It has become a bit
crowded there, but the more the merrier!
11. e5 (159)
The diagrammed position is full of life; White has good at-
tacking chances for the sacrificed Pawn. Follow our advice, dear
reader, try your luck! Have a go at the Morra Gambit yourself.
Let us now turn to sacrificial lines which are feasible after
1. d4.
No. 159
119
gains the advantage by 4. Nc3 Nxe5 5. e4, and the Black Queen
is disadvantageously placed on e7. White may also retain the of-
fered Pawn by playing 4. Qd5, and 4. ... f6 is met by 5. ef. There
are no vulnerable points in the White camp, and the tactical
threats Black has at his disposal are mere pinpricks.
2. c4 e5
This is the ingenious invention of the Rumanian-born master
A. Albin. The counter-gambit was introduced towards the end of
the 19th century and immediately attracted the keen attention of
both theorists and players. The idea behind the Pawn offer is to
hamper free development of the White pieces, and this is re-
vealed by Black's next move.
3. de d4 (160)
A
1. d4 d5 2. c4 e5 3. de d4
4. Nf3 ...
Should White attempt to get rid of the Pawn on d4 by 4. e3?
he would get into trouble: 4. ... Bb4+ 5. Bd2 de! 6. fe.
Bad is 6. Bxb4 ef+ 7. Ke2 fgN+! 8. Kel (or 8. Rxgl Bg4+)
8. ...Qh4+ 9. Kd2 Nc6 10. Bc3 Bg4, etc.
6. ... Qh4+ 7. g3 Qe4 8. Qf3 Bxd2+ 9. Nxd2 Qxe5, with a
clear advantage for Black.
No. 160
120
4. ...Nc6
5. g3 ...
Here, too, 5. e3 is unfavorable, because of 5. ... Bb4+ 6.
Bd2 de 7. fe Bc5. However, White has other possibilities. For
example,
(a) 5. Bf4 (this was suggested by A. Rabinovich) 5. ... h6 6.
h3 Bb4+ 7. Nbd2 Nge7 8. a3 Bxd2+ 9. Qxd2 Ng6 10. 0 - 0 - 0 .
White has a superior game;
(b) 5. Nbd2 Bg4 (or 5. ... Bb4 6. a3 Bxd2+ 7. Bxd2 Bg4 8.
Qb3) 6. a3 Qe7 7. h3 Bxf3 8. Nxf3 0 — 0 - 0 9. Qd3 h6 10. g3 g6
li. Bg2 Bg7 12. 0—0 Nxe5 13. Nxe5 Bxe5 14. b4 (Lasker—
Alekhine, St. Petersburg, 1914). Black has restored the material
balance, but White retains a strong pressure on the Q-side (161);
(c) 5. a3 Bg4 6. b4 (or 6. Nbd2, transposing back to the
variation "b")
5. ... Bg4
The reckless 5. ... f6 leads to curious complications after 6.
ef Qxf6 7. Nbd2 Bf5 8. Bg2. Now 8. ... Nb4 9. 0—0 Nc2 10. Rbl
Nb4 11. a3! Bxbl 12. Nxbl Nc6 13. b4 is very promising to White,
for Black is incapable of holding his outpost on d4 (the threat is
14. b5, while 13. ... 0—0—0 would be countered by 14. Bg5), and
White will have two Pawns for the exchange, all his pieces being
favorably placed.
No. 161
121
6. Bg2 Qd7
7. 0—0 ...
The Exchange sacrifice tipped the scale to White also in the
Bondarevsky—Mikenas game (Moscow, 1952), which went 7.
Nbd2 0—0—0 8. h3 Bf5 9. a3 f6 10. ef Nxf6 11. b4 Re8 12. Bb2
Bd3 13. 0—0!
Also good is 7. a3 0—0—0 8. 0—0 Nge7 9. Qa4 Kb8 10.
Nbd2 Ng6 11. b4 Ncxe5 12. Qxd7, with a clear advantage. Instead
of 11. ... Ncxe5, dubious is 11. ... h5 12. c5 Bh3, in view of 13. e6!
Bxe6 14. b5 Nce5 15. c6! Qd6 16. Bb2, and Black's position is
shattered (Kozlovskaya—Mosionzhik, 1971).
7. ..: 0—0—0 (162).
Q-side castling is a link in Black's strategic plan. It is pre-
cisely for this reason that White has developed his King's Bishop
to g2, from where he can take aim at the vulnerable point b7.
Black cannot avoid castling Q-side, however, for such is the logic
of the resultant position. If 7. ... h5, as Simagin played against
Sokolsky (1953), then 8. a3 h4 9. Bf4 hg 10. Bxg3 Nge7 11. b4,
and White gets his blow in first.
The manoeuvre 7. ... Nge7 has been regarded as dubious
since the Tolush—Horn correspondence game (1953—54). In
view of 8. b4! Nxb4 9. e6! Bxe6 10. Ne5 Qc8 11. Qa4+, it would
be fatal for Black.
No. 162
122
8. Qa4 ...
The alternative 8. Qb3 is just as attractive. If 8. ... Na5, then
9. Qd3 c5 (or 9. ... Bf5 10. e4 de 11. Qxe3 Kb8 12. b3) 10. Ng5
Bf5 11. Qa3 Nc6 12. Bf4.
8. ... Kb8
9. Nd2 Ne7
10. Nb3 ...
In this complicated situation White's chances are preferable
(Polugayevsky—Vasyukov, 1964).
B
1. d4 d5 2. c4 e5 3. de d4
4. e4 ... (163)
B. Spassky's patent. Now the check on b4 has nothing to
offer Black after 5. Bd2.
4. ... Nc6
5. f4 ...
This advance, aimed at supporting the e5-Pawn, is the point
of Spassky's idea. A moment's delay would now be fatal for
Black, who should immediately take measures against White's
Pawn steamroller in the centre.
5. ... f6!
No. 163
123
Worse is 5. ... g5, as Mikenas played against Spassky (1959).
There followed 6. f5! (after 6. Bd3 gf 7. Bxf4 Nge7 8. Bg3 the
manoeuvre 8. ... Ng6 gives Black counterchances) 6. ... Nxe5 7.
Nf3. If now 7. ... Bb4+, then 8. Kf2! Ng4+ 9. Kgl 9. ... Bc5 the
counterblow 10. b4 puts Black in a spot.
6. Nf3 ...
A sharp battle ensues after 6. ef Bb4+ 7. Bd2 Nxf6. Black
has the lead in development, his Pawn on d4 is immune, and the
pressure it exerts on White's position is highly perceptible.
6. ... fe
7. Bd3 Bb4+
8. Nd2 ef
9. 0—0 Nf6
The chances are about level (Spassky —Lutikov, 1963).
THE BLACKMAR GAMBIT
1. d 4 d 5
2. e4 (164)
This gambit was invented by the American Armand E.
Blackmar in 1884. The centre Pawn sacrifice is unsound and
White may obtain attacking chances only as a result of his oppo-
nent's poor defence.
2. ... de
3. Nc3 ...
After 3. f3 e5! 4. de Qxdl-I- 5. Kxdl Nc6 6. Bf4 Nge7, Black
gains the advantage.
3. ... e5!
Here, too, Black is best advised not to hang on to his extra
Pawn but continue deploying his forces to active posts with all
possible speed. On 3. ... Bf5? White would answer 4. f3, and
atter 4. ... ef 5. Qxf3 Bc8 6. Bf4 Nf6 7. 0—0—0 he would have an
aggressive position. On 3. ... Nf6, the variation 4. f3 ef 5. Nxf3 is
rather good for White.
4. Be3 ed
5. Qxd4 ...
If 5. Bxd4, then 5. ... Nc6 6. Bb5 Bd7, and Black has no
problems.
124
5. ... Qxd4
6. Bxd4Nc6
7. Bb5 Bd7
8. 0—0—0 0—0—0
White should give up all hopes of attacking and think about
equalizing.
THE BUDAPEST GAMBIT
1. d4 Nf6
2. c4 e5 (165)
This very interesting move was suggested by the Hungarian
master Abonyi in 1917. The opening was then extensively
analyzed by several Hungarian masters, notably by the talented
and original Julius Breyer.
This gambit was successfully adopted until Alekhine dealt it
a heavy blow demonstrating in a number of games a clear-cut
method of obtaining the better game for White. Today theorists
consider this gambit a dubious opening.
3. de Ng4
The risky jump 3. ... Ne4, suggested by the German master
I. Fajarowicz, has not stood the test of time. White can simply
play 4. a3, and his Pawn on e5 would be immune from attacks.
125
Alekhine played against Tartakower (1932): 4. Nbd2 Nc5 5. Ngf3
Nc6 6. g3 Qe7 7. Bg2 g6 8. Nbl! Nxe5 9. 0—0 Nxf3+ 10. ef Bg7
11. R e l Ne6 12. Nc3 with a clear positional advantage. White has
also other good possibilities, for instance, 4. Qc2 or 4. Nf3.
A
1. d4 Nf6 2. c4 e5 3. de Ng4
4. Nf3Bc5
5. e3Nc6
6. B d 2 . . .
This fine manoeuvre secures a good position for White.
After 6. Be2 0—0 7. 0—0 Ngxe5 8. Nxe5 Nxe5 9. Nc3 d6 10. Na4
Bb6 11. Bd2 Qh4 12. Nxb6 ab 13. Bc3 (Gligoric—Heydenfeld,
1963), Black's task is simpler.
6. ... Ngxe5
7. Nxe5 Nxe5
8. Be2 0—0
9. 0—0 d6
10. Bc3 ... (166)
White's position is preferable. The Taimanov—Szabo game
(Leningrad, 1967) went 10. ... a5 11. Nd2 Bb4 12. Qc2 Qe7 13.
Radl Bxc3 14. Qxc3 Bd7 15. Nb3 Nc6 16. c5!, and White retains
the initiative.
No. 166
126
B
1. d4 Nf6 2. c4 e5 3. de Ng4
4. Bf4 ...
Striving to retain the extra Pawn, White should be ready to
parry Black's tactical thrusts for some time. Alekhine, however,
was of the opinion that the best line is 4. e4. Justifying his choice,
he wrote, "White returns the Pawn to take control of the point d5
instead." At the same time, we note that the central square d5 is
Black's "Achilles's heel" in a number of other variations of the
gambit. Thus, the well-known game between Alekhine and Seitz
at Hastings (1925—26) continued: 4. ... Nxe5 (or 4. ...d6 5. ed
Bxd6 6. Be2 f5 7. ef Qe7 8. Nb3 Bxf5 9. Bg5 Nf6 10. Nc3 Nc6 11.
Nd5, with a difficult position for Black (Capablanca—Tar-
takower, Berlin, 1928) 5. f4 Nc6 (167).
If 5. ... Ng6, then 6. Nf3 Bc5 7. f5 Ne7 (bad is 7. ... Nh4? 8.
Ng5! Qe7 9. Qg4 f6 10. Qh5+ g6 11. Qxh4 fg 12. Bxg5 Qf7 13.
Be2, and White has an overwhelming advantage (Alekhine—
Rabinovich, Baden-Baden, 1925) 8. Nc3! White has a superior
game.
6. Be3 Bb4+ (much better is 6. ... Na6 7. Nc3 Bc5 8. Qd2 d6
9. Nf3 Bg4 10. Be2, and Black can put up a stubborn resistance)
7. Nc3 Qe7 8. Bd3 f5 9. Qh5+ g6 10. Qf3, White has good pros-
pects.
No. 167
127
4. ... Nc6
By playing 4. ... g5 (168) Black would burn all his boats. But
this thrust is not easy to refute. For example, 5. Bg3 Nc6 6. NO
Bg7 7. Nc3 Ngxe5 8. Nxe5 Bxe5 9. Bxe5 Nxe5 10. Qd4 d 6 - B l a c k
has a tenable position (Khasin—Drimer, 1969).
5. Nf3Bb4+
6. Nc3 ...
Another possibility is 6. Nbd2 Qe7 7. a3 Ngxe5 8. Nxe5 (any-
thing but 8. ab? Nd3 mate!) 8. ... Nxe5 9. e3 Bxd2+ 10. Qxd2 d6
11. Be2 0—0 12. 0—0 Bf5 13. Bg3. White has the Bishop-pair,
and he may after playing f2—f3 and e3—e4, exert pressure in the
centre (Vidmar—Opocensky, 1932).
6. ... Bxc3+
7. be Qe7
8. Qd5 Qa3 (169)
The soundness of 8. ... f6 9. ef Nxf6 10. Qd2 d6 is a moot
point.
9. Rcl f6
After 9. ... Qxa2, the modest-looking 10. h3 is very strong.
White would play this move also in the event of 9. ... 0—0.
10. ef Nxf6
11. Qd2 0—0
12. N d 4 d 6
128
On 12. ... Ne4, White would reply 13. Qe3.
13. f3 Ne5
14. e4 (170)
Though White's extra Pawn is doubled, still a Pawn is a
Pawn and, besides, his position is solid—WTiite has the advan-
tage.
THE BLUMENFELD GAMBIT
This gambit, invented in the 1920s by the Russian master B.
Blumenfeld, is based on a sound positional idea: Black wishes to
take possession of the centre at the cost of a Pawn. The Blumen-
feld Gambit also served as a prototype of the Volga Gambit,
which has become very popular with imaginative, enterprising
players.
1. d4 Nf6
2. c4e6
3. Nf3 c5
4. d5 b5 (171)
5. Bg5! ...
It is this developing move that creates many difficulties for
Black, whereas after 5. de fe 6. cb d5 his idea would be entirely
justified. There may follow, for instance, 7. e3 Bd6 8. Nbd2.
129
The classical game between Tarrasch and Alekhine (Lon-
don, 1922) continued 8. Nc3 0—0 9. Be2 Bb7 10. b3 Nbd7 11.
Bb2 Qe7 12. 0—0 Rad8 13. Qc2 e5 with dangerous threats (172).
8. ... 0—0 9. Bd3 Bb7 10. 0—0 a6, and it is hard for White
to keep the game balanced (Moiseyev—Vaganyan, Riga, 1970).
5. ...ed
Or 5. ... be 6. e4 Qa5+ 7. Qd2 Qxd2+ 8. Nfxd2 and White,
having brought his Knight on c3, captures the Pawn on c4 and has
the better prospects.
Black will experience many anxious moments in the event of
5. ... h6 6. Bxf6 Qxf6 7. Nc3 b4 8. Nb5 Na6 9. e4 and if 9. ...
Qxb2, then 10. Bd3 d6 11. 0—0 Bd7 12. Qa4.
6. c d h 6
7. Bh4 ...
It is a matter of taste which to prefer —this move or the ex-
change on f6. After 7. Bxf6 Qxf6 8. Qc2 d6 9. e4 a6 10. a4 b4 11.
Nfd2, followed by Nc4 and Nbd2, the situation is not a comfort-
ing one for Black.
7. ... d6
Or 7. ... Bb7 8. e4! g5 9. Bg3 and, in the case of 9. ... Nxe4,
the variation 10. Qe2 Qe7 11. Be5! f6 12. Qxe4 fe 13. Bxb5 se-
cures a clearly advantageous position for White.
No. 172
130
8. e4 ... (173)
White has an excellent game.
THE STAUNTON GAMBIT
1. d4f5
2. e4 ... (174)
This Pawn sacrifice was introduced by the outstanding En-
glish master Howard Staunton in the first half of the 19th century.
He considered this sacrifice as an effective method of obtaining
active play against the Dutch Defence. The gambit offers White
good attacking chances, and it has found its place in the arsenal
of offensive weapons of many aggressive players. The centre
Pawn sacrifice is entirely justified, because Black's initial move
... f7—f5 weakens to some extent Black King's defences.
2. ... fe
Declining the gambit by 2. ... d6 3. ef Bxf5 only plays into
White's hands after 4. Bd3 or 4. Qf3, as in the Euwe—Weenink
game, Amsterdam, 1923.
3. Nc3 ...
Since 3. ... d5 is bad, because of 4. Qh5+ g6 5. Qxd5, there
is no reason for White to play 3. f3 in a hurry. Should White make
this move, however, 3. ... d5 would be justified, and after 4. Nc3
131
ef 5. Nxf3 Bg4 6. h3 Bxf3 7. Qxf3 e6 8. Bd3 Nc6 9. Qh5+ the
Black King may take shelter on d7.
3. ... Nf6
4. D ...
This "high-grade move" is Emanuel Lasker's recommenda-
tion. In reply to the arrogant 4. g4 Black may simply continue 4.
... h6, to answer 5. g5 by 5. ... hg 6. Bxg5 d5 7. f3 Bf5 with a re-
fractory position.
The continuation 4. Bg5 has been employed quite often. It is
wrong for Black to reply 4. ... d5, in view of 5. Bxf6 ef 6. Qh5 + ,
but 4. ... g6 (175) would be quite safe for him.
Of course, he would be content with the mercenary 5. Bxf6
ef 6. Nxe4; in this case, he would obtain good play with 6. ... d5
7. Ng3 Bd6. White, however, may increase the pressure by con-
tinuing 5. f3 ef 6. Nxf3 d5 7. Ne5. Alekhine opted for the im-
mediate assault 5. h4 Bg7 6. h5. An alternative plan was worked
out by the Soviet master A. Khachaturov, who suggested that
White should play 5. Bc4 to answer 5. ... Bg7 by 6. Qe2 c6 7. Bxf6
ef 8. Qxe4+ Qe7 9. d5! and if 5. ... d6, by 6. Bxf6 ef 7. Bxd5 f5
8. Qe2 c6 9. Bb3 Qxd4 10. Nf3 Qf6 11. 0—0—0 and Black will
have a hard time ahead.
4. ... Nc6
No. 175
132
The move has recently been tested and found adequate. For-
merly, Black used to reply 4. ... ef 5. Nxf3 d5 6. Ne5, but now the
natural 6. ... Bf5 may be countered with the sharp 7. g4! Be6 8.
g5 Ne4 9. Bh3! and White's threats are quite dangerous. If, how-
ever, the Black Knight retreats to d7 (8. ... Nfd7 instead of 8. ...
Ne4), White may spectacularly continue 9. Qh5+ g6 10. Nxg6
Bf7 11. Bd3 Bg7 12. Rfl hg (or 12. ... Nf8 13. Rxf7 hg and now
both 14. Rxf8 and 14. Qf3 give White a fierce attack) 13. Qxg6!
Bf6 14. gf! 14. ... Nxf6, and because of his Bishop-pair White has
a clear positional advantage.
Black will hardly be happy with the line 4. ... d5 5. fe de 6.
Bg5 Bf5 7. Bc4 Nc6 8. Nge2 e5 9. 0—0, and for the sacrificed
Pawn White has a potent attack.
5. fe e5
6. de ...
On 6. d5, the reply Nd4 is good for Black.
6. ... Nxe5
7. B f 4 d 6
8. Nf3 ... (176)
Up to now, we have repeated the Simagin— Kopylov game
(Leningrad, 1951), where White obtained an active position.
Thus, the natural 8. ... Bg4? is now unplayable, because of
No. 176
133
9. Bxe5 Bxf3 10. Bxf6. On 8. ... Ng6 9. Bg3 is good. For example,
9. ... Nh5 10. Bf2 Nhf4 11. Bd4, and it would be rather difficult
for Black to keep the balance (Furman— Levenfish, Moscow,
1949).
As the Staunton Gambit has a great destructive power, many
masters avoid it by playing 1. d4 e6 2. c4 f5, at the "risk" of find-
ing themselves (after 2. e4) on the "territory" of the French De-
fence.
THE FROM GAMBIT
1. f 4 e 5
Just as in the Staunton Gambit, the sacrifice of the centre
Pawn here is based on the fact that White's initial move has
weakened the position of his King. The gambit was proposed by
the Dutch master K. From in 1862. In 1874, his compatriots, mas-
ters G. Nielsen and S. Serensen published analyses devoted to
this opening, and in 1892 Emanuel Lasker found an interesting
improvement, making Black's attack more intensive.
2. fe ...
When playing 1. ... e5 Black should bear in mind that after
2. e4 White may transpose into the King's Gambit.
2. ... d6 (177)
No. 177
134
This is the whole point! Black brings his King's Bishop into
play, aiming it at the citadel of the White King.
3. ed Bxd6
4. Nf3 ...
This is the main line of the gambit. Worse is 4. g3 h5, intend-
ing to undermine White's K-side by h5—h4.
4. ...g5
Lasker's patent. Less vigorous is 4. ... Nh6 5. d4Ng4 6. Qd3!
(preventing 6. ... Nxh2? 7. Qe4+) 6. ... Nc6 7. c3 0—0 8. e4 Re8
9. Be2, and Black has no sufficient compensation for the lost
Pawn. After 4. ... Nf6 5. d4 Ne4 6. Nc3 Bf5 (or 6. ... f5 7. Nxe4
fe 8. Bg5) 7. Nxe4 Bxe4 8. e3, his prospects are also rather dim.
5. d4 ...
After 5. g3 g4 6. Nh4 Ne7 7. d4 Ng6 8. Ng2 Nc6 9. c3 h5
Black has real attacking chances (Schenck—Spielmann, Vienna,
1911).
5. ••• g4 (178)
A
1. f4 e5 2. fe d6 3. ed Bxd6 4. Nf3 g5 5. d4 g4
6. Ne5 Bxe5
7. de Qxdl +
8. Kxdl Nc6
No. 178
135
White is unable to exploit his extra Pawn, and the game
equalizes, for example,
(a) 9. Bf4 Be6 10. e3 Nge7 11. Bb5 0—0—0+ 12. Kcl Bd5
13. Rgl a6 14. Be2 Be6 15. Bg5 (worse is 15. Nc3 h6 16. Bd3 Ng6
with the better game for Black (Bird—Lasker, London, 1892);
(b) 9. Nc3 Be6 (but not 9. ... Nxe5 in view of 10. Bf4 f6 11.
Nd5) 10. Bf4 0—0—0+ 11. Kel Nge7 12. e3 Ng6 and Black has
nothing to fear (Tchigorin—Tarrasch, Vienna, 1898);
(c) According to R. Fine, a good line of play at this point is
9. Bg5! Nxe5 10. Nc3 Be6 11. e3 f6 12. Bh4 (Brinckmann—Tar-
takower, Kecskemet, 1927), and now 12. ... 0—0—0 equalizes.
B
1. f4 e5 2. fe d6 3. ed Bxd6 4. Nf3 g5 5. d4 g4
6. Ng5 ...
For a long time this thrust, suggested by Tartakower, was
considered White's strongest and most dangerous continuation.
But the analyses of the Soviet master D. Grechkin contributed
greatly to taming Tartakower's "beast".
6. ... f5
On 6. ... Qe7, with the threat of winning the Knight by 7. ...
h6, Alekhine suggested 7. Qd3! and 7. ... f5 fails to 8. h3! Nc6
(not 8. ... h6? 9. hg) 9. hg Nb4 10. Qb3 f4 11. Rxh7 with an ir-
resistible attack.
7. e4 h6 (179)
It would seem that 7. ... Be7 should be very strong, but the
unexpected 8. Nh3! radically changes the situation—hard times
lie ahead for Black (180). The variation 8. ... gh (or 8. ... fe 9.
Nf4) 9. Qh5+ Kf8 10. Bc4 Bb4+ (10. ... Qe8 11. Bh6+, etc.) 11.
c3 Qe7 12. e5 Be6 13. Bxe6 Qxe6 14. cb Nc6 15. 0 - 0 ! leaves no
doubt that Black does not lead an easy life.
The sharp variations arising from 7. ... f4, suggested by the
Bulgarian master V. Donchev, have not yet been explored suffi-
ciently to allow any definite assessment to be made.
8. e5 Be7
9. Nh3 gh
10. Qh5+ Kf8
136
No. 179 No. 180
No. 181
in
14. Qxh6 White's threats would be very dangerous.
13. Ke2 ...
In the event of 13. c3 Rg7, White would be unable to capture
on h6 (14. Bxh6? Qh4+).
13. ... Rg7
14. Bxh6 Nxh6
15. Qxh6Qg5
Undoubtedly Black has the advantage. For example, 16.
Qxh3 Qxg2+ 17. Qxg2 Rxg2, etc.
The reader interested in the From Gambit should become
acquainted with one more variation: 1. f4 e5 2. fe d6 3. Nf3 de 4.
e4 Bc5, leading to a comfortable game for Black, arising by trans-
position from the King's Gambit Declined.
The gambit introduced by the Swiss player Wagner should
be looked upon as a rarity. The Wagner Gambit, 1. f4 f5 2. e4, is
like a mirror reflection of the From Gambit. After 2. ... fe 3. d3
e3 (risky is 3. ... ed 4. Bxd3 Nf6 5. Nf3 d5 6. 0 - 0 ) 4. Bxe3 Nf6
5. d4 e6 6. Bd3 Nc6 7. a3 (7. c3 is more logical) 7. ... Ne7 8. Nh3
b6 9. 0—0 Bb7 10. Nd2, Black is cramped (Pelikan—Alekhine,
Podebrady, 1936) (182).
If the From Gambit is acceptable, then the Wagner Gambit
is, undoubtedly, correct. Though we have placed it among the
rarities, it is only because 1. f4 is almost never followed by 1. ...
f5.
No. 182
138
MODERN IDEAS
In essence the history of chess culture is the history of ideas
that originated from practical experience. The ideas of the
strategy and tactics of the game do not disappear without trace,
of course, they continue to be enriched in content and brought up
to date. We have already mentioned that this is also quite true of
gambit ideas, which occupy a prominent place in modern theory
and practice.
The process of renewal has not only embraced a number of
old openings, but also manifested itself in the invention of new
gambits in which the centre of gravity is shifted from direct attack
against the enemy King to the preparation of "launching pads",
from which future attacks may start.
It would seem that the theory of the "tedious" symmetrical
Four Knights' Game, for many decades serving as a refuge for
lovers of a quiet life, should be exhausted. But a brilliant idea,
which spread like wildfire across the boundary between the Four
Knights' Game and the Scotch Gambit at the end of the 1940s,
announced the appearance of a new gambit. The old truth was
confirmed once again that complete knowledge implies also some
understanding of the depths of our ignorance.
So, dear reader, meet
140
The line 6. Bf4 d6 7. Nxd4 Nxd5 8. ed Nxd4 9. Qxd4 Bf6
promises little to White.
6. Qe2f5
7. Ng5 ...
On 7. Nd2 Black may respond 7. ... d3! 8. Qxd3 Nb4 9. Nxb4
Bxb4 10. c3 Bc5 11. Nxe4 Qe7, with good play.
7. ... d3
At this point, the move in the text, which occurred in the
Nikonov—Yudovich game (Odessa, 1949), is also very strong.
8. cd ...
In the event of 8. Qxd3, Black would answer 8. ... Nb4.
8. ... Nd4 (185)
Black's counterattack is quite sufficient to parry all his oppo-
nent's threats. There may follow 9. Qh5+ (there is no final as-
sessment of the variation 9. Nxe4!? Nxe2 10. Bg5 Be7 11. Bxe7
Qxe7 12. Nxe7 fe 13. Nxc8 ed 14. Bxe2 de 15. Nd6+ as yet) 9. ...
g6 10. Qh4 c6 (risky is 10. ... Nc2+ 11. Kdl Nxal 12. de c6, and
now White has at his disposal the ingenious 13. Bb5!) 11. de cd
12. ed.
The Nikonov—Yudovich game went on 12. ... Bg7 13. Qg3
0—0 and here, instead of 14. Kdl, which gave Black the advan-
tage, it would be interesting to try 14. d6 with unclear complica-
tions.
No. 185
141
Another possibility is 12. ... Qa5+ 13. Kdl (or 13. Bd2 Qa4)
13. ... Qxd5 14. Bc4 (in the best style of gambit combinations) 14.
... Qxc4 15. R e l + Be7 16. Rxe7+, and White may take a draw
by perpetual check.
COCHRANE'S GAMBIT
This gambit opening was introduced by the Scottish master
John Cochrane (1798—1878), noted for his daring style of play.
This is how he tried to obtain direct attack against the solid Pet-
rov Defence: after 1. e4 e5 2. Nf3 Nf6 3. Nxe5 d6 he did not with-
draw his Knight e5 to f3 or c4, but sacrificed it on f7, assailing the
Black King at once (186).
In the spirit of his time, Cochrane answered 4. ... Kxf7 by
the unsophisticated 5. Bc4+ which, however, could only succeed
under Black's weak and ill-considered defence. The reason is ob-
vious: there are few pieces participating in the offensive.
By playing 5. ... d5! 6. ed Bd6 7. 0—0 Rf8 8. d4 Kg8 Black
can easily parry all threats, retaining his material advantage. If
White continues 6. Bb3 instead of 6. ed, then 6. ... Bg4 7. f3 Be6
8. e5 Nh5 gives Black superior play.
For over a century the Cochrane Gambit remained in the
shade, until D. Bronstein paid attention to the fact that after the
No. 186
142
blow on f7, aimed at exposing the Black King, White should not
strive to create petty tactical threats to the enemy monarch, but
should instead choose the positional 5. d4 to form a strong Pawn
centre and only then, under its cover, prepare his attack. This
idea, which was suggested by Thorold as far back as 1876, and
was not duly appreciated at the time, has been analyzed and
elaborated by the Soviet chess player Alvis Vitolinsh. It has been
found that Black's defensive task is, by no means, as simple as it
might seem. We should point out at once that after 5. d4 Black
would not play 5. ... Nxe4, because of 6. Qh5+ and if 6. ... g6,
then 7. Qd5+.
The modern treatment of the Cochrane Gambit can be illus-
trated by the Vitolinsh—Anikayev game (Frunze, 1979), which
continued 5. ... g6 6. Nc3 Bg7 7. Bc4+ Be6 8. Bxe6+ Kxe6 9. f4
Kf7 10. e5 Re8 11. 0—0 (187).
At this juncture the withdrawal of the Black Knight from f6
may, after f4—f5, create insurmountable difficulties for Black.
There followed 11. ... Nc6 12. d5 de 13. dc Qxdl 14. Nxdl be,
with about level chances.
Instead of 12. d5, White can also continue 12. ef, for exam-
ple, 12. ... Qxf6 13. Nb5 Re7 14. d5, or 12. ... Bxf6 13. d5. Of
course, Black's possibilities are not confined to 5. ... g6. An in-
teresting, sharp game may result, for instance, from 5. ... c5!?
(188).
No. 187 No. 188
143
One of the lines tested here is 6. dc (worse is 6. Bc4+ d5! 7.
ed Bd6 8. 0 - 0 Re8) 6. ... Qa5+ 7. Nc3 Qxc5 8. Be3 Qa5 9.
Bc4+, and White's threats may become quite dangerous.
In any case, the Cochrane Gambit has now got its "second
wind"; and this example once again shows how fruitful the
dynamic ideas contained in gambits may be and how many in-
teresting possibilities they may introduce, even in forgotten and
rejected lines.
The Jaenisch Gambit... This is a case in point!
A subsystem of the Ruy Lopez, it knew times of glory and
decline.
1. e4 e5
2. Nf3 Nc6
3. Bb5 f5 (189)
This sacrificial continuation was invented and introduced
into tournament practice by the Russian master Karl Jaenisch
(1813—72). He published his analyses in 1847.
The bold thrust 3. ... f5 at first attracted much attention and
was widely employed by chess players; then, however, it became
apparent that the gambit had its dark side, too. After the capture
4. ef Black, as a rule, gets a promising game by playing 4. ... e4.
For example, 5. Qe2 Qe7 6. Bxc6 dc 7. Nd4 Qe5 8. NO, and now
No. 189
144
the Black Queen may either come back home without fuss (8. ...
Qe7) or capture the Pawn on f5.
In 1902 the German theorist K. Dyckhoff suggested, how-
ever, a new plan, starting with 4. Nc3, which filled the supporters
of the Jaenisch Gambit with despair. Indeed, the main line runs
as follows: 4. ... fe 5. Nxe4 d5 6. Nxe5 de 7. Nxc6 Qd5 (190) 8. c4
Qd6 9. Nxa7+ Bd7 10. Bxd7+ Qxd7 11. Qh5+, and White has
the advantage after both 11. ... Kd8 12. Qa5! and 11. ... g6 12.
Qe5+ Kf7 13. Nb5 (or 13. Qxh8Nf6 14. Nb5) 13. ... c6 14. Qd4!
The complications that arise in the Dyckhoff Variation are
great, but the outcome is usually tragic for Black. It remained so
until in the late 1940s Bronstein successfully revitalized the varia-
tion by suggesting a number of counterplay possibilities for
Black, leaving him some good prospects, too.
The line 4. Nc3 fe 5. Nxe4 Nf6 (191), which has quite re-
cently been re-introduced into master play, has, indeed, become
a full-fledged gambit. Several years ago theorists accompanied
Black's last move with a "?" sign, but it has turned out to be
wrong.
6. Nxf6 Qxf6!
Black should play exactly so and not 6. ... gf, although in The
145
Manual of Chess Openings (Panov and Estrin) we read, "... but
not 6. ... Qxf6, because of 7. Qe2, and Black loses a Pawn."
In fact he does not lose, but sacrifices the Pawn obtaining de-
finite compensation, which is evident, for instance, from the fol-
lowing variation:
7. Qe2 Be7 8. Bxc6 be 9. Qxe5 Qf7 10. d3 (or 10. Qxc7 0—0
11. 0—0 Qg6) 10. ... d6. For the "lost" Pawn Black has the
Bishop-pair and his pieces are actively placed.
On 8. Bxc6 Black also has the following interesting alterna-
tive 8. ... dc 9. Qxe5 Bg4 10. Qxf6 Bxf6 11. 0 - 0 0—0—0 12. R e l
Rhe8 with good prospects (Darga—Parma, Buenos Aires, 1978).
White may continue 9. Nxe5 0—0 10. 0—0 Bd6 11. d4 c5 12.
Be3 Be6 13. f4, which is more favorable for him, as compared
with the previous variation.
The continuation 5. ... Nf6 is now the object of profound
study, and it is not excluded—it will open new horizons in the old
gambit.
A similar process of reappraisal of values has taken place in
the Slav Gambit.
1. d4 d5
2. c4 c6
3. Nc3 e6
This order of moves was often adopted by Tchigorin.
4. e4 de
5. Nxe4 Bb4+
6. Bd2 Qxd4
7. Bxb4 Qxe4+
8. Be2 ... (192)
"The position has already given quite a number of nasty sur-
prises after the practical verification. Nobody has succeeded in
finding its true solution," wrote the noted Soviet theorist
V. Ragozin in the 1930s. This has remained true in our day.
In the last century, the Slav Gambit was looked upon as a
sharp, though not quite sound, opening. This assessment was
connected with the fact that White at once attempted to
checkmate the enemy King while Black searched for means to de-
fend himself against mating attacks. Only when the Gambit
began to be treated on the basis of modern concepts has it be-
come not only a tactical, but also a strategic weapon.
146
Let us again turn to Ragozin's thoughts about the diagram-
med position:
"We here see the absence of symmetry in the Pawn con-
figuration and an unequal development of the pieces and, above
all, a sharp disbalance in the sides' forces, both quantitative and
qualitative. Only a concrete analysis may give us the key to the
solution of these positions."
8. ... Ka6
A
1. d4 d5 2. c4 c6 3. Nc3 e6 4. e4 de 5. Nxe4 Bb4+ 6. Bd2
Qxd4 7. Bxb4 Qxe4+ 8. Be2 Na6 (193)
9. Bc3 Ne7
After 9. ... f6 10. Qd6 e5 11. R d l Bf5 12. f3 Qh4+ 13. g3
Qh6 14. g4 Qh4+ 15. Kfl White exerts a strong pressure.
10. Bxg7 Rg8
The Rovner—Kotov game (Leningrad, 1949), which went
10. ... Qxg2 11. Bf6! and 11. ... Qxhl fails to 12. Qd6, ended in
a catastrophe for Black.
11. Bc3 ...
And now 11. Bf6 would be met by 11. ... Qf4.
147
11. ... Nd5! (194)
Many years ago I analyzed this position with Pyotr
Romanovsky, and we came to the conclusion that the move in the
text is Black's best choice. The greedy 11. ... Qxg2 is still unat-
tractive, in view of 12. Qd2! Qxhl 13. 0—0—0 with a fierce attack
(Bronstein—Kotov, Budapest, 1950).
12. cd Qxg2
13. del...
The naive 13. Bf3 is refuted by 13. ... Qxhl!, while 13. Bfl
Qxhl 14. Nf3 ed 15. Qe2+ Be6 16. 0 - 0 - 0 0 - 0 - 0 leaves Black
too great a material advantage, which he can use at his discretion.
13. ... Bxe6
After 13. ... Qxhl? 14. ef+ Kxf7 15. Bc4+ Be6 16. Qh5+
White's attack is irresistible.
14. Bf6 Rg6
Strange as it may seem 14. ... Qxhl 15. Qd6 R x g l + 16. Kd2
Qd5+ 17. Qxd5 Bxd5 18. Rxgl Kd7 19. Bxa6 may only lead to a
drawable ending.
15. Bh4 Qxhl
At this moment, however, the Rook may safely be captured.
16. Qd6 Qxgl +
17. Kd2 Qg5 +
18. Bxg5 Rxg5
No. 194
148
19. Kel Rd8
In the 1950s we analyzed these moves, and we gave our pre-
ference to Black, because his pieces are better coordinated.
B
I. d4 d5 2. c4 c6 3. Nc3 e6 4. e4 de 5. Nxe4 Bb4+ 6. Bd2
Qxd4 7. Bxb4 Qxe4+ 8. Be2 Na6
9. Bd6 ... (195)
This is how gambits are handled nowadays!
"The idea behind this move, analyzed by several players
from Leningrad, is purely positional," Panov and Estrin pointed
out. "By taking control of the dark squares on both flanks and by
hindering the development of his opponent's pieces White in-
tends to prepare a decisive attack."
9. ... b6
Yu. Shaposhnikov's recommendation. On 9. ... e5 it would
be best for White to continue, according to M. Taimanov, 10.
Qb3! with the threat of 11. Qg3. The reckless 9. ... Qxg2 is ill-ad-
vised, for White may play 10. Qd2! and 10. ... Qxhl loses to 11.
Qg5! The "demidevelopment" of Black's Queen's Bishop on c8
(9. ... Bd7) also leaves (after 10. Nf3) the initiative to White.
10. Nf3 Bb7
II. Ne5 f6
No. 195
149
12. 0 - 0 !
The conditions for direct attack against the Black King have
matured, and the piece sacrifice is now fully justified.
White has completed his development and actively posted
his forces.
12. ... fe
13. Bh5+ g6
14. Rel Qh4 (196)
The correspondence game Ragozin—Shaposhnikov (1952)
continued: 15. Bg4 Rd8 16. Rxe5. Black here went off the right
track, having played 16. ... Nc7? which gave White an over-
whelming attack—17. Bxe6 Ne7 18. Bxc7! Rxdl-I- 19. Rxdl Kf8
20. Re3!, etc. He should have replied 16. ... Nc5 which would
have invoked intractable complications. Ragozin gives 17. b4
Nh6 18. be Qxg4 19. Qxg4 Nxg4 20. Rxe6+ Kd7 21. Re7+ Kc8
22. Rael be 23. Rc7+ Kb8 24. R b l Rxd6 25. Rbxb7+ taking a
draw by perpetual check.
150
This move is also typical of the modern methods of handling
gambit openings. White hopes to provoke the advance b7—b6,
thus weakening the point c6, which would heighten the effect of
the White Queen's invasion to d6.
9. ... Bd7
In the event of 9. ... b6 10. Bc3, the reader is referred to the
previous note.
10. Nf3 Nf6
11. Qd6 Qf5!
Premature is 11. ... c5. For example, 12. R d l b6 13. Ne5
Rd8 14. Bc3 Qa8 15. Bf3, and Black faces serious problems
(Mikenas—Suetin, Moscow, 1950).
12. Ne5 ...
Also playable is 12. Bc3 Ne4 13. Qd4 f6 and if 14. Nh4, then
14. ... e5 is good for Black.
12. ... Qxf2+
The right decision. After the other replies it would be dif-
ficult for him to parry White's threats. There may now follow 13.
Kxf2 Ne4+ 14. Kf3 Nxd6 15. Radl Ke7 16. Rxd6 Kxd6 17.
Nxf7+ Ke7 18. Nxh8 Rxh8 19. Bc3.
Black is a Pawn ahead, but the activity of White's pieces
compensates him for his material loss.
Let us briefly discuss two more points concerning the gambit
under consideration. In some variations, the reader's attention is
drawn to the fact that capturing the Pawn on g2 is rather risky.
However, this capture is thematic in almost all variations of the
gambit. The reader is, therefore, advised to look more carefully
into the possibilities arising from the capture—for his own
benefit.
What would happen if, instead of the conventional 8. Be2,
White adopts the move 8. Ne2?, suggested by the Peruvian mas-
ter E. Canal (198).
In this case, 8. ... Qxc4? would be suicidal for Black, for in-
stance, 9. Qd6 Nd7 10. Nc3 Qh4 11. 0—0—0 Qe7 12. Ne4, and it
ls hard to suggest anything playable for him. On 8. ... Na6 the
•°ng raid 9. Bf8! is highly unpleasant for Black. For example, 9.
••• Qg6 10. Qd2 Qf6 11. Bd6 Ne7 12. 0 - 0 — 0 0 - 0 13. Nc3 Rd8
^ Bd3 Ng6 15. Ne4 Qd4 16. Qg5, and Black is quite uncomfort-
as in the Terpugov—Smyslov game, Moscow, 1949. Instead
151
of 9. ... Qg6, he should play 9. ... Ne7. This may be followed by
an exchange of heavy blows, as occurred in the Kholmov —
Novotelnov game (Moscow, 1951): 10. Bxg7 Nb4! 11. Qd6! (on
11. Bxh8, 11. ... e5 is very powerful) 11. ... Nd3+ 12. Kd2 Nf5
13. Qxd3 Qxd3+ 14. Kxd3 Nxg7 with chances for both sides.
The safest reply in the diagrammed position is 8. ... Nd7.
There may follow 9. Qd6 c5 (it does not pay to be greedy: the
Berliner—Steinmeyer game (New York, 1962.) continued 9. ... e5
10. 0 - 0 — 0 Qg6 11. Qc7 Qe6 12. Ng3 f5 13. Rd6 driving the
enemy back everywhere) 10. Bxc5 Nxc5 11. Qxc5 Bd7. Euwe
considers the game roughly level.
We shall conclude our talk about this opening system, which
harbours a great variety of interesting plans of attack and de-
fence, by briefly describing a peculiar Slav Counter-Gambit. In
the position after White's 8. Be2 the reply 8. ... c5 (199) deserves
attention. Variations arising from this continuation have so far
beer, little analyzed, and they leave much scope for independent
searches. There may follow 9. Bxc5 Qxg2 10. Qd4 (on 10. Qd6
Black can defend himself by making use of the now vacant square
c6; 10. ... Nd7 11. 0 - 0 - 0 Qc6. If White plays 10. Bf3, there fol-
lows 10. ... Qg5) 10. ... Nd7 (10. ... Nc6 11. Qd6 Nge7 12.
0 - 0 - 0 ) 11. Bf3 Qg5 12. Bb4 Qe5+ 13. Ne2 Qxd4 14. Nxd4 Ne5
152
15. 0—0—0. White has more than sufficient compensation for the
Pawn (Sapundzhiev—Popov, Sofia, 1961).
In conclusion, let us consider several gambits, which have
been invented recently.
THE SCHARA—HENNIG GAMBIT
1. d 4 d 5
2. c4 e6
3. Nc3 c5
4. cd ...
This continuation leads, after 4. ... ed 5. Nf3 Nc6 6. g3, to
complicated positional play. An interesting, though (according to
the theory) not quite sound, attempt is the bold Marshall Gam-
bit: 5. e4 de 6. d5 f5. After 7. Bf4 Bd6 8. Bb5+ Kf7 9. Nh3 a
sharp game arises, in which any side risks to break his neck.
4. ... cd (200)
The Pawn is sacrificed from positional considerations. It is
not an attack against the enemy King; it is Black's lead in de-
velopment, its control over a number of vital squares that matter.
By increasing his pressure Black can move by move create condi-
tions for a dangerous attack.
No. 200
153
The gambit was first analyzed by the Viennese master Schara
and introduced into master play by the German master von Hen-
nig towards the end of the 1920s. It was Alekhine who made it
popular by adopting it in the International Tournament at Bled
(1931).
However, Alekhine never overestimated the gambit's
strength. He wrote, "An interesting Pawn sacrifice. Still, the
analytical testing of the gambit has shown that with correct play
White should emerge from the opening with an extra Pawn and a
safe position."
A
1. d4 d5 2. c4 e6 3. Nc3 c5 4. cd cd
5. Qxd4 Nc6
6. Qdl ed
7. Qxd5 Be6
8. Qxd8+ Rxd8 (201)
Black's lead in development is noticeable and his threats to
invade with the Knight to b4 or d4 should not be underrated.
White should be extremely cautious. There may follow:
9. e3 Nb6 10. Bb5+ Ke7 11. Kfl! (after 11. Ba4 Bc4 12.
Nge2 b5! 13. Bdl Nd3+ 14. Kfl b4 Black's threats are very
dangerous) 11. ... Nf6 12. NO Nc2 13. Rbl Bf5 14. Bd2, and
No. 201
154
Black has no sufficient compensation for the lost Pawn (Smys-
lov—Estrin, Moscow, 1951).
B
1. d4 d5 2. c4 e6 3. Nc3 c5 4. cd cd
5. Qa4+ Bd7 (202)
On 5. ... Qd7 Alekhine recommended 6. Nb5. On his previ-
ous njove, White may, however, also play 6. Qxd4 6. ... Nc6 7.
Qdl.
6. Qxd4 ed
7. Qxd5 Nc6
8. Nf3 Nf6
9. Q d l Bc5
10. e3 ... (203)
It is not easy for Black to create any serious threats, White's
position being very solid. For example, 10. ... Qe7 11. Be2
0—0—0 12. 0—0. The sharp 12. ... g5 may be countered with 13.
b4! Bxb4 14. Bb2. Having returned the Pawn, White has activated
his pieces and opened the lines, permitting him to attack the
Black King.
The Peruvian and the Dutch gambits, examined below, are
close relatives (or modifications) of the Schara—Hennig Gambit.
155
THE DUTCH GAMBIT
1. d4 d5
2. c4 e6
3. Nc3 Nf6
4. Bg5 c5
5. cd cd (204)
This continuation was suggested and introduced by L. Prins
and other Dutch masters. Play suddenly becomes very sharp.
6. Qxd4 ...
At this point 6. Qa4+ is not so strong, because Black has a
good reply 6. ... Qd7 7. Qxd4 Nc6 8. Qd2 Nxd5 9. Nxd5 Qxd5 10.
Qxd5 ed 11. Nf3 d4.
6. ... Be7
Exactly so! In the event of 6. ... Nc6 7. Bxf6 gf 8. Qe4, White
has the advantage. Even worse is 7. ... Nxd4? 8. Bxd8 Nc2+ 9.
Kdl Nxal 10. Bg5 and the Black Knight is trapped.
7. e4! ...
If 7. R d l , then 7. ... ed 8. Nxd5 (or 8. Bxf6 Bxf6 9. Qxd5
Qb6) 8. ... Qxd5 9. Qxd5 (butnot9. Bxf6, in view of 9. ... Qa5+)
9. ... Nxd5 10. Rxd5 Be6. These variations were suggested by the
Dutch master Van Scheltinga. For the sacrificed Pawn Black re-
ceives rich possibilities.
No. 204
156
7. ... Nc6 (205)
There may follow:
(a) 8. Bb5 0 - 0 9. Bxc6 be 10. d6 Qxd6 11. Qxd6 Bxd6.
The chances are even (Stahlberg—Kottnauer, Trenchin—
Teplitz, 1949). If, instead of 10. d6, White plays 10. Bxf6, then,
after 10. ... Bxf6 11. e5 c5! 12. Qe3 ed 13. 0—0—0 d4 14. Qe4
Be7, Black takes the initiative.
The line 8. Qa4 ed 9. Bxf6 Bxf6 10. Nxd5 Bxb2 11. R b l Bf6
12. Nf3 0 - 0 leads to level play;
(b) 8. Qe3 Nb4! 9. Qd2 (many unexplored possibilities are
contained in the variation 9. Bb5+ Bd7 10. Qe2 ed 11. a3 d4,
suggested by the Soviet theorist V. Zak of Leningrad) 9. ... ed.
The tempting 9. ... Nxe4 10. Nxe4 ed is unplayable, in view
of the interposition of 11. Bb5+ and on 11. ... Bd7 there would
follow 12. Nd6+. When adopting similar opening systems one
should remember Tchigorin's important advice; "In gambit
games, the attacker should not strive to win back the sacrificed
Pawn immediately".
10. Bxf6 Bxf6 11. Bb5+ Bd7 12. Bxd7+ Qxd7 13. Nxd5
Nxd5 (weak is 13. ... Bxb2, because of 14. Rdl) 14. ed 0—0 15.
Ne2 Rac8 16. 0—0 Rc5 17. Rfdl Rd8. Black has sufficient coun-
terplay (analysis by Euwe);
No. 205
157
(c) 8. Qd2 (theorists consider this retreat to be the safest
continuation for White) 8. ... Nxe4.
Here, it is necessary. After 8. ... ed 9. Bxf6 Bxf6 10. ed Nb4
11. Bb5+ Bd7 12. Bxd7+ Qxd7 13. Nge2 the Pawn on d5 will be
well protected.
9. Nxe4 ed 10. Bxe7 Qxe7 11. Qxd5 0 - 0 (or 11. ... f5 12.
Bb5 Qxe4+ 13. Qxe4 fe 14. Ne2, and White has an excellent
game) 12. f3 Nb4 13. Qc4. Although the game may be compli-
cated, White may look into the future with hope (206).
THE PERUVIAN GAMBIT
1. d4 d5
2. c4 e6
3. Nc3 Nf6
4. Bg5 c5
5. cd Qb6 (207)
The date of the birth of the Gambit is 1948, when it was in-
troduced into master play by the Peruvian master E. Canal in his
game against Tartakower in Venice, 1948.
A
1. d4 d5 2. c4 e6 3. Nc3 Nf6 4. Bg5 c5 5. cd Qb6
6. Bxf6 Qxb2
No. 206 No. 207
158
In the event of 6. ... gf, White may, in accordance with the
time-honoured principle, give back the Pawn to obtain a good
position: 7. e3! Qxb2 8. Bb5+ Bd7 9. Bxd7+ Nxd7 10. Nge2 cd
11. R b l (Taimanov—Geller, Leningrad, 1952).
7. dc ...
Having several good alternatives, White may pick and
choose. He may, for instance, continue 7. Rcl gf 8. e3 cd 9. ed
Bb4 10. Bb5+ Bd7 11. Bxd7+ Nxd7 12. Nge2 Bxc3+ 13. Rxc3!
Qxa2 14. de with excellent prospects (Spassky—Ujtumen, Sochi,
1966).
7. ... gf
8. Rcl (208)
No matter what Black plays now, he cannot avoid getting
into trouble, for example, 8. ... Bxc5 9. e3 Bb4 10. Bb5+ Bd7 11.
Bxd7+ Nxd7 12. Nge2 Rc8 13. de fe 14. Rc2 Qa3 15. 0 - 0 ! Bxc3
(15. ... Ke7 should be more stubborn) 16. Qd3 Ne5 17. Qb5+
Kf7 18. Qxb7+ Kg6 19. Nf4+ Kh6 20. Nxe6, and White's attack
is at least worth the piece he has given up (analysis by Euwe).
B
1. d4 d5 2. c4 e6 3. Nc3 Nf6 4. Bg5 c5 5. cd Qb6
6. de ...
No. 208
159
This line is more favorable for Black than one starting with
6. Bxf6.
6. ... cd!
Not, of course, 6. ... Qxb2, for after 7. Bd2! cd 8. R b l Qa3
9. Nb5 Qc5 10. Qa4 White's threats are irresistible. On 6. ...
Bxe6, 7. d5 is strong.
7. ef+ Kxf7
8. Na4 Bb4+ (209)
The activity of Black's pieces compensates him for the lost
Pawn. There may follow 9. Bd2 Bxd2+ 10. Qxd2 Qb5 11. b3 (the
thoughtless 11. Qxd4? would cost White a high price: 11. ... Nc6
12. Qf4 g5! 13. Qc7+ Kg6, etc.) 11. ... Nc6 12. Nf3 Re8, and it
is hard for White to coordinate his forces.
THE VOLGA GAMBIT
1. d4 Nf6
2. c4 c5
3. d5 b5
4. cb a6 (210)
The gambit was suggested by several Soviet players from
Kuibyshev (a city on the Volga River), notably by master-candi-
date B. Argunov. Their analysis was first published in the chess
160
magazine Shakhmaty v SSSR (Chess in the USSR) in 1946
(No. 2), but was received with unconcealed scepticism. The idea
behind the gambit is purely positional: Black intends to set up
some pressure on the Q-side and along the a6—fl diagonal,
create weaknesses in the White camp and, gradually exploiting
them, organize an attack. Practical testing has revealed the viabil-
ity of this plan. The attitude towards the Volga Gambit has dras-
tically changed and it can now frequently be seen in tournaments
at all levels.
As we have already mentioned, in recent years there has
emerged a tendency to treat many "classical" gambits in a spirit
of positional, strategic play, thus proceeding in accordance with
the motto "from a sharp fight to a slightly better endgame".
True, it is not always possible to achieve this, but the tendency is
there, beyond doubt.
5. ba Bxa6
6. Nc3 d6
White now has a wide choice of plans. Let us consider two of
them.
A
1. d4 Nf6 2. c4 c5 3. d5 b5 4. cb ab 5. ba Bxe6 6. Nc3 d6
7. e4 Bxfl
8. Kxfl g6
9. Ne2 ...
A feasible alternative is 9. g3, followed by Kfl—g2.
9. ... Bg7
10. h3 0—0
11. Kgl Qb6
12. R b l Na6 (211)
White has to defend himself playing with great precision.
The Enklaar—Ree game (Beverwijk, 1971) went 13. Be3 Rfb8
14. Kh2 Nd7. According to Boleslavsky, White's best choice here
is 15. b3 Nb4 16. a4, permitting him to retain his material
superiority and a stable position.
B
1. d4 Nf6 2. c4 c5 3. d5 b5 4. cb ab 5. ba Bxa6 6. Nc3 d6
7. g3 g6
161
i
8. Bg2 Bg7
9. Nf3 0—0
10. 0—0 Nd7 (212)
11. Qc2 ...
In the event of 11. Rel Qb6 12. e4 Rfb8 13. h3 Ne8 14. Qc2
Nc7 15. Rbl Nb5, Black has an active game.
11. ... Qa5
11. ... Qb6 is also a playable alternative
12. Rbl Rb8
13. Bd2 Nb6
The resulting build-up is typical of the Volga Gambit. White
has to reckon with the fact that Black has an enduring pressure.
162
FROM THE GOLDEN TREASURY
Many brilliant games, making history in chess, have been
played with gambits. Accordingly, we have selected 23 memora-
ble games from that golden treasury.
Consequently, in order to use the material given here the
reader must attentively analyze these instructive games to try to
understand the intentions of the opponents, find the best continu-
ations for both White and Black without being influenced by the
outcome.
Every experienced player must know that there is nothing
worse in a chess analysis than to make use of a priori proofs in-
stead of objective considerations of established facts. A chess
player who indulges in foregone conclusions is doomed to failure.
The "?" and "!" signs have been used in this chapter to de-
note some moves in the games, but they should be regarded only
as landmarks, rather than dictates.
In view of all this, dear reader, try to answer the questions
connected with the chosen games.
1. King's Knight's Gambit
Spassky Fischer
Mar del Plata, 1960
L
1. e4 e5 2. f4 ef 3. NO g5 4. h4 g4 5. Ne5 Nf6 6. d4 d6 7. Nd3
Nxe4 8. Bxf4 Bg7 9. Nc3? Nxc3 10. be c5 11. Be2 cd 12. 0—0 Nc6
13. Bxg4 0—0 14. Bxc8 Rxc8 15. Qg4 f5 16. Qg3 dc 17. Rael Kh8
18. Khl Rg8 19. Bxd6 Bf8! 20. Be5+ Nxe5 21. Qxe5 + Rg7 22.
Rxf5 Qxh4+ 23. Kgl Qg4 24. Rf2 Be7 25. Re4 Qg5 26. Qd4 Rf8?
27. Re5! Rd8 28. Qe4 Qh4 29. Rf4. Black resigns.
163
The Hidden and the Obvious
No. 213
164
3. King's Knight's Gambit
Spassky Bronstein
Leningrad, 1960
1. e4 e5 2. f4 ef 3. Nf3 d5 4. ed Bd6 5. Nc3 Ne7 6. d4 Nd7 7.
Bd3 0—0 8. 0—0 h6? 9. Ne4 Nxd5 10. c4 Ne3 11. Bxe3 fe 12. c5
Be7 13. Bc2! Re8 14. Qd3 e2 (214) 15. Nd6! Nf8 16. Nxf7! efQ+
17. Rxfl Bf5 18. Qxf5 Qd7 19. Qf4 Bf6 20. Kxe5 Qe7 21. Bb3
Bxe5 22. Nxe5+ Kh7 23. Qe4+. Black resigns.
The Hidden and the Obvious
(1) How should Black have replied instead of 8. ... h6 ? (2)
Why didn't White play 13. Qe2 ? (3) How would White's attack
proceed in the event of 15. ... e f Q + 16. Rxfl Bxd6 ? (4) What
would follow in reply to 17. ... Kxf7 ?
4. King's Knight's Gambit
Bronstein Botvinnik
Moscow, 1952
1. e4 e5 2. f4 ef 3. Nf3 d5 4. ed Nf6 5. Bb5+ c6 6. dc be 7.
Bc4 Nd5 8. d4 Bd6 9. 0—0 0—0 10. Nc3 Nxc3 11. be Bg4 12. Qd3
No. 214
165
Nd7 13. g3 Nb6 14. Bb3? c5! 15. c4 Qf6 16. Ne5 Bxe5 17. de Qxe5
18. Bxf4 Qh5 19. Rfel Rfe8 20. a4 Be2 21. Qc3 Nd7 22. a5 Nf6
23. Ba4 Re6 24. Kg2 Ne4 25. Qa3 g5! White resigns.
The Hidden and the Obvious
(1) Can any other move be suggested for White? (2) How
should White have continued? (3) Could you indicate the best de-
fence? (4) What would Black do after 26. Bel ?
Castro 5. King's Bishop's Gambit Karpov
Stockholm, 1969
1. e4 e5 2. f4 ef 3. Bc4 Nf6 4. Nc3 Bb4 5. e5 d5 6. Bb5+ c6!
7. ef cb 8. fg Rg8 9. Qe2+ Be6 10. Qxb5+ Nc6 11. Qxb7 Rc8
(21M
12. Nf3 Rxg7 13. 0—0 Bh3 14. Rel + Kf8 15. Re2 Bg4! 16.
Rf2 Bc5 17. d4 Nxd4 18. Nxd4 Bxd4 19.Bxf4 Bxf2+ 20. Kxf2 Rg6
21. Kgl d4 22. Rfl Qd7 23. Qb4+ Kg8 24. Ne4 Qd5 25. Qe7 Qe6
26. Qb7 Be2 27. Rel Rxc2 28. Ng5 Qf5. White resigns.
No. 215
166
The Hidden and the Obvious
(1) How should White have played instead? (2) How do you
judge White's plan in the opening? (3) White is in danger. How
should he have defended himself? (4) How would Black continue
his attack after 16. Khl ? (5) Why did Black reject 22. ... dc ?
6. King's Bishop's Gambit
Baranov Bonch-Osmolovsky
Moscow, 1953
1. e4 e5 2. f4 ef 3. Bc4 Ne7 4. Nc3 c6 5. d4 Ng6 6. Nf3 Be7
7. 0—0 0—0 8. Ne5 Nxe5 9. de d6 10. Bxf4 de 11. Bxe5 Qb6+ 12.
Khl Qc5 (216)
13. Rxf7! Rxf7 14. Bxf7+ Kxf7 15. Qh5+ Kf8 16. R f l + Bf6
17. Nd5! Nd7 18. b4. Black resigns.
The Hidden and the Obvious
(1) What is the idea behind 3. ... Ne7 ?(2) Had Black any
safer defence at this moment? (3) Could the Black Queen capture
either of the Bishops? Wouldn't 15. ... Kg8 be better now?
No. 216
167
7. King's Bishop's Gambit
Fischer Minic
Vincovci, 1968
1. e4 e5 2. f4 ef 3. Bc4 Ne7 4. Nc3 c6 5. Nf3 d5 6. Bb3 de 7.
Nxe4 Nd5 8. Qe2 Be7 9. c4 Nc7 10. d4 0—0 ll.Bxf4 Ne6 12. Be3
Bb4+ 13. Kf2 Nd7 14. c5 Nf6 15. Nxf6+ Qxf6 16. Rhfl Nf4 17.
Bxf4 Qxf4 18. g3 Qh6 19. Kgl? Bh3 20. Ne5 Bxfl 21. Rxfl Bd2
22. Rf3 Rad8 23. Nxf7 Rxf7 24. Qe7. Black resigns.
169
Rg8 13. Rfl h6 14. Ne2 0—0—0 15. Nxd4 Bxd4 16. c3 Bb6 17. a5
Bc7 18. Be3 Kb8 19. Kc2 Ka8 20. Rf3 Nd5 21. Bgl Nf4? 22. Qf2
Bb8 23. g3! Nxh3 24. Rxf7 Qd6 25. Qb6! (219)
25. ... Rd7 26. Bc5! Rxf7 27. Bxd6 Rf2+ 28. Qxf2 Nxf2 29.
Bc5. Black resigns.
170
The Hidden and the Obvious
(1) How should Black have replied instead of 8. ... c5 ? (2)
How would the game proceed after 14. ... Be6 or 14. ... Bxg5 ?
(3) How would the game be finished after 19. ... Ng5 ?
12. Falkbeer's Counter-Gambit
Spielmann Tarrasch
Moravskd Ostrava, 1923
1. e4 e5 2. f4 d5 3. ed e4 4. d3 Nf6 5. de Nxe4 6. Nf3 Bc5 7.
Qe2 Bf5! 8. g4? 0—0 9. gf Re8 (221)
10. Bg2 Nf2 11. Ne5 Nxhl 12. Bxhl Nd7 13. Nc3 f6 14. Ne4
fe 15. Nxc5 Nxc5 16. fe Qh4+ 17. Kfl Rf8! 18. Kgl Qd4+ 19.
Be3 Qxe5 20. Rel Nd7 21. Qc4 Kh8 22. Be4 Rae8 23. Bd4 Qf4
24. Re2 Nf6 25. Bxf6 gf! 26. h3 Rg8+. White resigns.
The Hidden and the Obvious
(1) Why did Black reject 7. ... Bf2 ? (2) How should White
have continued instead of 8. g4 ? (3) What would Black do in the
event of 10. Qg2 ? (4) Why is 12. ... Nd7 necessary? What could
follow after 12. ... f6 ?
No. 221
171
13. Falkbeer's Counter-Gambit
Keres Petrov
Moscow, 1940
1. e4 e5 2. f4 d5 3. ed e4 4. d3 Nf6 5. Nd2 ed 6. Bxd3 Qxd5
7. NO Bc5 8. Qe2+ Qe6 9. Ne5 0—0 10. Ne4 Nxe4 11. Qxe4 g6
12. b4! Be7 13. Bb2 Bf6 14. 0—0—0 Nc6 15. h4 h5 16. g4! Bxe5
17. fe Qxg4 18. Qe3 Nxb4 19. e6 Nd5 20. ef+ Rxf7 (222) 21. Bc4
c6 22. Rxd5 Qxc4 23. Qe8+. Black resigns.
The Hidden and the Obvious
(1) How would White continue in the event of 18. ... Be6 ?
(2) What is the idea behind 19. e6! and what would White do in
reply to 19. ...Nxd3+ ? (3) Could Black play 21. ... Nxe3 or 21.
... Qxc4 ? (4) Could Black save himself by playing 22. ... ed ?
14. Danish Gambit
Perlis Blackburne
Ostend, 1907
1. e4 e5 2. d4 ed 3. c3 d5 4. ed Qxd5 5. cd Nc6 6. NO Bg4 7.
Be2 Nf6 8. 0—0 Bd6 9. Nc3 Qh5 10. Rel 0—0 11. h3 Rad8! 12. j
No. 222
172
hg Nxg4 13. Bg5 Bh2+ 14. Kfl Be5! 15. Bd3 Rxd4! (223)
16. Nxe5 Re8! 17. Re4 Rxe4 18. Bxe4 Ncxe5 19. Bf4 Ng6 20.
Bg3 Q h l + 21. Ke2 Qxg2 22. Qhl Qxhl 23. Rxhl f5 24. Kf3
N4e5+ 25. Kg2 fe 26. Nxe4 Nf7 27. Rel Re7 28. f3 Nd6 29. Bxd6
cd 30. Rdl d5! 31. Nc3 Rd7 32. Kf2 Ne7 33. Ke3 d4+! 34. Ke4 dc!
White resigns.
The Hidden and the Obvious
(1) How would you judge this move? (2) Should Black play 11. ...
Bxh3 now? A puzzling position. Is 16. Nxf4 playable? (4) How
would Black answer 22. Qd5 ? (5) What would he do in reply to
35. Rxd7 ?
15. Evans Gambit
Tchigorin Steinitz
World Championship Match, Havana, 1892
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. 0—0
d6 7. d4 Bg4 8. Bb5 ed 9. cd Bd7 10. Bb2 Nce7 11. Bxd7+ Qxd7
12. Na3 Nh6 13. Nc4 Bb6 14. a4 c6 15. e5! d5 16. Nd6+ Kf8 17.
Ba3 Kg8 18. Rbl! Nhf5 (224)
173
19. Nxf7! Kxf7 20. e6+ Kxe6 21. Ne5! Qc8 22. Rel Kf6 23.
Qh5 g6 24. Bxe7+ Kxe7 25. Nxg6+ Kf6 26. Nxh8 Bxd4 27. Rb3!
Qd7 28. Rf3 Rxh8 29. g4 Rg8 30. Qh6+ Rg6 31. Rxf5+. Black
resigns.
The Hidden and the Obvious
(1) How should White continue in the event of 18. ... Nc8 ?
(2) What would have happened if Black had replied 21. ... Qe8 ?
16. Evans Gambit
Sokolsky Kopayev
Chernovtsy, 1946
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Bc5 6. d4 ed
7. 0—0 d3 8. Ng5 Nh6 9. Nxf7 Nxf7 10. Bxf7+ Kxf7 11. Qh5+ g6
12. Qxc5 d6 13. Qd5+ Be6 14. Qxd3 Qh4 15. f4 Rhf8 16. Nd2
Kg8 17. Nf3 Qf6 18. Be3 Qf7 19. Nd2 Na5 20. f5! Bc4 21. Nxc4
Qxc4 22. Qd2! Qxe4 23. Rf4 Qe5 24. fg hg 25. Rg4 Qe6 (225)
26. Bd4! Qxg4 27. Qh6 Rf6 28. Bxf6 Kf7 29. Qg7+ Ke6 30.
R e l + Kd5 31. Qxc7 Nc6 32. Qxb7 Rb8 33. Qf7+ Kc5 34. Qc7
Of5 35. Bd4+ Kd5 36. Bf2! Rc8 37. Qb7 Kc4 38. Qb3+ Kd3 39.
Re3+ Kd2 40. Qb2+. Black resigns.
The Hidden and the Obvious
(1) Couldn't Black defend himself better at this point? (2)
How would White continue after 22. ... Nc6 ? (3) What could
White do in reply to 27. ... Kf7 ?
17. Evans Gambit
Schiffers Yurevich
St. Petersburg, 1892
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. 0—0
Qf6 7. d4 Nh6 8. Bg5 Qg6 9. d5 Nd8 10. Bxd8 Kxd8 11. Nxe5
Qxe4 12. Rel Oh4 13. d6! cd 14. Qxd6 Bc7? (226)
15. Qxh6! Qxc4 16. Qh4+! Black resigns.
174
The Hidden and the Obvious
(1) Which plan of defence is recommended here? (2) How
should Black have played instead of this move? (3) What is the
idea behind 13. d6 ? (4) How should Black have defended himself
at this juncture?
18. Evans Gambit
Ragozin Bronstein
Moscow, 1945
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. d4 d6
7. Qb3 Nh6?! 8. Bxh6 gh 9. Bxf7+ Kf8 10. de Qe7 11. Bd5 Nxe5
12. Nxe5 Qxe5 13. Qa3 Bb6 14. Nd2 Bc5 15. Qb2 c6 16. Bb3 bS
17. 0—0 Ke7 18. Nf3 Qg7 19. Khl Bd7 20. e5! Raf8 21. ed+ Kxd6
22. Nd4 Kc7 23. Radl Bd6 24. Rfel Qg5 25. Be6! Rf6
26. Bxd7 Kxd7 27. a4 a6 28. ab cb 29. Qa2 Ra8 30. Nf3! Qc5
31. Ne5+ Kc7 32. Qa5+ Kc833. Nd3 Qh5? 34. h3 Kb7 35. c4 Rf3
(227)
36. Nf4! Rxf4 37. Rxd6 Qf7 38. Qb6 + . Black resigns.
175
The Hidden and the Obvious
(1) What is the idea of Black's defence? (2) How would White
play in reply to 14. ... Qf4 ? (3) What would follow in the event
of 16. ... d5 ? (4) Didn't White have any stronger alternatives at
his disposal? (5) How should Black have defended himself? (6)
How could White's attack proceed after 36. ... Bxf4?
176
20. Albin Counter-Gambit
Duz-Khotimirsky Marshall
Hamburg, 1910
1. d4 d5 2. c4 e5 3. de d4 4. Nf3 Nc6 5. Nbd2 Bg4 6. h3 Bh5
7. a3 a5 8. Qa4! Qd7 9. Qb5 Bg6 10. g3 Nge7 11. Nb3 a4 12. Nc5!
Qc8 13. Bd2 b6 14. Nxd4 be 15. Nxc6 Be4 16. Nxe7+ Kxe7 17. f3
Ke6 18. fe c6 19. Qb6 Ra6 (229)
20. h4! Rxb6 21. Bh3+ Kxe5 22. Bxc8 Kxe4 23. 0—0 Bd6
24. Bf5+ Kd4 25. Rcl Rb3 26. e3+ Rxe3 27. Bxe3+ Kxe3
28. R c e l + Kd4 29. Re4+. Black resigns.
The Hidden and the Obvious
(1) How should Black have played after 6. h3 ? (2) Why did
White reject 10. Qxb7 ? (3) Why did White play 12. Nc5! rather
than capture the Pawn by 12. Nbxd4 ? (4) What would follow in
reply to 13. Qxb7 ?
21. Staunton Gambit
Reti Euwe
Rotterdam, 1920
1. d4 f5 2. e4 fe 3. Nc3 Nf6 4. Bg5 g6 5. f3 ef 6. Nxf3 Bg7
No. 229
177
7. Bd3 c5 8. d5 Qb6 9. Qd2 Qxb2? 10. Rbl Nxd5 (230)
11. Nxd5! Q x b l + 12. Kf2 Qxhl 13. Bxe7 d6 14. Bxd6 Nc6
15. Bb5 Bd7 16. Bxc6 be 17. Qe2+. Black resigns.
The Hidden and the Obvious
(1) How ought Black to have replied instead of 9. ... Qxb2 ?
(2) How would White have continued his attack should Black
have played 13. ... Qal or 13. ... Rf8 instead of 13. ... d6 ?
22. Budapest Gambit
Tartakower Tarrasch
Semmering, 1926
1. d4 Nf6 2. c4 e5 3. de Ng4 4. e4 Nxe5 5. Nc3 Bb4 6. Nf3
Bxc3+ 7. be Qe7 8. Be2 0—0 9. Nd4 d6 10. 0—0 Na6 11. f4 Nc6
12. Rel! Nxd4 13. cd Qxe4 14. Bf3 Qg6 15. Ba3 Qf6 16. Qd2 c6
17. d5! c5 18. Bb2 Qd8 19. Qc3 f6 20. Re3 Bd7 21. Rael Rf7
22. g4! Nc7 23. g5 Ne8 (231)
24. f5! fg 25. Bh5 Nf6 26. Bxf7+ Kxf7 27. Qd2 Ng8 28. Qe2!
Bxf5 29. Rf3 Nh6 30. Qe6+ Kf8 31. Rxf5+ Nxf5 32. Qxf5+ Kg8
33. Qe6+ Kh8 34. Rfl. Black resigns.
178
The Hidden and the Obvious
(1) Is this natural move correct? (2) Why did White reject
13. Qxd4 ? (3) How would White play in the event of 23. ... g6 ?
23. Schara—Hennig Gambit
Pirc Alekhine
Bled, 1931
1. d4 d5 2. c4 e6 3. Nc3 c5 4. cd cd 5. Qa4+ Bd7 6. Qxd4 ed
7. Qxd5 Nc6 8. Bg5 Nf6 9. Qd2 h6 10. Bxf6 Qxf6 11. e3 0—0—0
12. 0—0—0? Bg4 13. Nd5 Rxd5! 14. Qxd5 (232)
14. ... Ba3! 15. Qb3Bxdl 16. Qxa3 Qxf2 17. Qd3 Bg4! 18. Nf3
Bxf3 19. Qf5+ Kb8 20. Qxf3 Q e l + 21. Kc2 Rc8 22. Qg3+ Ne5+!
23. Kb3 Q d l + 24. Ka3 Rc5! White resigns.
The Hidden and the Obvious
(1) Is 8. Bg5 correct? (2) How should White have played in-
stead of castling Q-side? (3) What would follow in the event of
15. ba or 15. Rd2 ? (4) Why did Black reject 17.... Rd8 to choose
17. ... Bg4 instead? (5) How would the game have ended after
25. b4 or 25. Kb4 ?
No. 232
179
THE HIDDEN AND THE OBVIOUS
(Questions Answered)
1. (1) The right continuation here is 9. c3; (2) After 12. ... h5
13. Bg5 f6 14. Bel, followed by 15. Nf4, "Black's K-side is all
messed up" (Fischer); (3) "Black snatches the initiative after
17. Bxd6 Rf6 18. Bf4 Rg6" (Fischer); (4) More exact is 23. ...
Qg3 24. Qxg3 Rxg3 and Black has the better endgame; (5) The
right defence is 26. ... Bf8 27. Qxa7 Bd6 with about level chances.
2. (1) "After 14. ... Bxc3+ 15. be Re2+ 16. Qxe2 Bxe2 White
would have interposed 17. Rbl!" (Tchigorin); (2) "On 16. ...
Bxc3+ there would follow 17. Kdl and any retreat of the Black
Queen would be met by 18. be Ne4 19. BO!" (Tchigorin).
3. (1) The right move is 8. ... Ng6 with a roughly even game;
(2) After 13. Qe2 Nf6 Black would obtain a solid position; (3)
After 15. ... ef+ 16. Rxfl Bxd6 White would win by playing 17.
Qh7+ Kf8 18. cd cd 19. Qh8+ Ke7 20. Qxg7. Equally bad is 16.
... Nf8, in view of 17. Nxf7; (4) On 17. ...Kxf7,18. Ng5+ Kg8 19.
Bb3+ is decisive.
4. (1) 13. Bd2, followed by Rael, would leave him more
chances than the move in the actual game; (2) As Botvinnik
pointed out, White should play 14. Bxf4 Bxf4 15. gf Nxc4 16.
Qxc4 Qd5 with even chances; (3) According to Botvinnik, the
best defence is 24. Qd2!, giving up a Pawn, but obtaining an ac-
tive game instead; (4) On 26. Bel, Rf6 would settle matters.
5. (1) 5. Nge2 is right here; (2) White's handling of the open-
ing is deplorable: snatching Pawns with his backwards develop-
ment may only lead to trouble. He should have continued 11.
NO; (3) 14. Nel would be more stubborn; (4) If 16. Khl, then 16.
... BxO 17. gf Rc7 and the manoeuvre Qd8—g5 would be deci-
sive; (5) 22. ... dc? is wrong, because of 23. Bd6+.
180
6. (1) Black intends to defend his Pawn on f4 with his Knight
on g6, but the manoeuvre is too slow; (2) Better is 11. ... Qxdl
12. Raxdl Nd7 13. Bg3 Nf6; (3) Bad is 13. ... Qxc4, because of
14. Rxg7+, while 13. ... Qxe5 fails to 14. Rxe7+; (4) 15. ... Kg8
loses after 16. Qe8+ Bf8 17. Qxc8 Qxe5 18. Oxb7.
7. (1) 10. ... g5? is rather feeble, because of 11. Nexg5 (2)
14. Radl, intending the break d4—d5, would be more logical; (3)
19. ... Be6 would lead to a roughly even game; (4) But now it is
too late to play 20. ... Be6, for White would win after 21. Nxf7
Bxf7 22. Rxf7 Rxf7 23. Rfl; (5) After 21. ... Qd2 22. Qe4,
White's attack is irresistible.
8. (1) The Bishop sacrifice on f7 was suggested by Alekhine.
The point of the combination is to get two Pawns and a powerful
centre for the sacrificed piece. The Black King's position is not
safe, either; (2) After 14. 0—0+ White would retain his attack, but
the game would be double—edged; (3) In the event of 20. ...
Nxe6 21. de Qxe6 22. Qxb5 Qxe4 23. Bf2 White would have a
clear advantage; (4) On 22. ... Kf8, 23. Qc4 would be decisive;
(5) After 27. ... Kxg7 White would win by 28. Bh6+ Kxh6 29.
Qxf8+ Kg6 30. e7, etc.
9. (1) Black ought to have played 10. ... Ne7 instead, castling
Q-side being very risky for him; (2) The right move is 22. ... h4,
intending ... h4—h3; (3) If 30. ... Kxc6, then 31. Qa4+ Kb7 32.
a6+ Kb8 33. Qc6, etc.
10. (1) 13. ... 0—0—0 would be better; (2) He should have
answered 21. ... Nf6; (3) On 25. ... ab, the variation 26. ab+ Ba7
27. Rxa7+ Kb8 28. Rfxb7+ Kc8 29. Ba6 would decide the issue.
11. (1) 8. ... 0—0 could offer much stiffer resistance; (2) 14.
... Be6 fails to 15. Nxf7 and 14. Bxg5, to 15. Bxf7+; (3) After 19.
... Ng5 White would win by 20. Bxg5 Bxg5 21. Bxh7+ Qxh7 22.
Qxh7+ Kxh7 23. Nxg5+, etc.
12. (1) The variation 7. ... Bf2+ 8. Kdl Qxd5+ 9. Nfd2! f5
10. Nc3 is disadvantageous to Black; (2) He should have con-
tinued 8. Nc3; for example, 8. ... Qe7 9. Be3 and the feeble 9. ...
Nxc3? is strongly countered by 10. Bxc5; (3) To 10. Qg2, Black
may strongly reply 10. ... Qxd5 11. Be2 Nc6 12. Nc3 Qxf5; (4) 12.
... f6 would be met by 13. d6! threatening both 14. Bd5+ and 14.
Qc4+.
IS!
13. (1) After 18. ... Be6 19. Rdgl White has a crushing at-
tack; in particular, the White Queen threatens to go to h6; (2) 19.
e6! opens the diagonal for the Bishop on b2. After 19. ... Nxd3
20. Rxd3 Bxe6 21. Rgl wins; (3) The Black King would be mated
after either 21. ... Nxe3 22. Rd8+ and 23. Rh8 mate or 21. ...
Qxc4 22. Qe8+ Rf8 23. Qxg6 mate; (4) On 22. ... cd there would
follow 23. Qe8+ Rf8 24. Bxd5+, etc.
14. (1) He should have played 8. Nc3, and if 8. ... Qh5, then
9. h3 Bd6 10. Be3 0—0—0 11. Qa4 Khe8 12. 0—0—0; (2) in the
event of 11. ... Bxh3, White would repel the attack by 12. gh
Qxh3 13. Bfl; (3) Bad is 16. Nxd4, in view of 16. ... Nxd4 with a
winning attack. An interesting alternative is 16. Rxe5 Ncxe5 17.
Nxd4 Qxg5; (4) On 22. Qd5 Black would strongly reply 22. ...
Nf6 23. Kd3 Rxe4. White's best defence now is 22. Qd4; (5) Rxd7
is countered by 35. ... c2 36. Rc7 Nc6.
15. (1) White gains the decisive advantage by playing 19. a5!
Nxd6 20. ed Bxa5 21. Ne5 Qe8 22. d7; (2) In this case, White
would also win, e. g., 22. Rel Kf6 23. Bxe7+ Nxe724. Qf3+ Ke6
25. Nf7+ Kd7 26. Qg4+ Kc7 27. Qf4+ Kd7 28. Qd6+ Kc8 29.
Rxe7 (analysis by G. Serzhanov).
16. (1) 14. ... Re8 would offer him more chances; (2) On 22.
... Nc6 White has the strong continuation 23. Bh6, e. g., 23. ...
Rf7 24. fg hg 25. Rxf7 Qxf7 26. Rfl Qh7 27. Bg5 Rf8 28. Bf6!; (3)
In this case, 28. Rel is very strong.
17. (1) The line 6. ... d6 7. d4 Bb6! is quite reliable; (2)
Again, 7. ... d6 would be better; (3) the idea behind the move is
to hamper the development of Black's Q-side forces; (4) He
ought to have replied 14. ... Qf6, with a sturdy defence.
18. (1) "Black of his own free will give back his extra Pawn,
and, moreover, he will not be able to castle. It is true that he has
the Bishop-pair and may use open lines on the K-side. Up to a
certain time White will have found it rather difficult to exploit
Black's weaknesses, but White is bound to succeed, for these
weaknesses are permanent" (Ragozin); (2) A good alternative is
15. 0—0—0! For example, 15. ... Bc5 16. Qb2 c6 17. Bb3 a5 18.
g3 Qf6 19. e5!; (3) Here, again, 17. 0—0—0! is strong,
e. g., 17. ... d4 18. Nf3 dc 19. Nxe5 cb+ 20. Kxb2 with a great ad-
vantage to White; (4) Ragozin estimates that 27. c4! a6 28. Nf3
Qf5 29. Rxd6+! Kxd6 30. Qd4+ would be the strongest; (5) 33.
182
... Qc7 would be the best defence; (6) If 36. ... Bxf4, then 37.
Re7+ Kc6 38. Re6+ Kc5 39. R d 5 + , etc.
19. (1) The line 6. Bb2 Ng6 7. Nbd2 would offer White good
attacking chances; (2) 8. Nbd2 is right here.
20. (1) Correct is 6. ... Bxf3 7. Nxf3 Bb4+ 8. Bd2 Bc5 (also
playable is 8. ... Qe7) 9. a3 a5 with complicated play; (2) After
10. Qxb7 Rb8 11. Qa6 Rb6 12. Qa8+ Rb8 the game would be
drawn; (3) In the event of 12. Nbxd4, Black may counter with 12.
... Ra5 13. Qxb7 Nxd4 14. Qb8+ Nc8 15. Nxd4 Be4 16. Nf3 Bxf3
17. ef Rxe5+ 18. Be3 Bc5, and his attack is quite dangerous; (4)
After 13. Qxb7? Qxb7 14. Nxb7 Nc8 the White Knight would be
trapped on b7.
21. (1) Black should have replied 9. ... 0—0; (2) On 13. ...
Qxal, 14. Bxc5 is strong and on 13. ... Rf8, the variation 14. Bxf8
Kxf8 15. Qf4+ Kg8 16. Ne7+ Kh8 17. Qf7 would decide the out-
come of the game.
22. (1) He should have exchanged on f3, because the Knight
on e5 occupies an unstable position; (2) In reply to 13. Qxd4?
Black would play 13. ... Nc5 with a good game; (3) On 23. ... g6,
there would follow 24. gf Ne8 25. Re7! Nxf6 26. Qxf6 27. Bxf6,
and Black has no satisfactory defence to White's threats.
23. (1) White's best move is 8. e3; (2) "Imperative is 12. Nd5
and if 12. ... Qg6, then 13. Ne2, followed by Nf4 or N2c3, and
White may still defend himself' (Alekhine); (3) "15. ba Qc3+ 16.
Kbl Rd8 17. Qxd8 Nxd8, threatening both 18. ... Bxdl and 18. ...
Bf5; or 15. Rd2 Bxb2+ 16. Rxb2 Qc3+ 17. Kbl Q e l + 18. Kc2
Rd8 and Black wins" (Alekhine); (4) "If 17. ... Rd8, then 18.
Nh3! Qf6, with chances to save himself" (Alekhine); (5) 25. b4
Rc3+ 26. Kb2 Qcl mate; 25. Kb4 Qd2 26. Kxc5 b6+ 27. Kb5
Qa5 mate.