Wizard 2 Cowman1211
CLASS & LEVEL PLAYER NAME
Dominic Argent
Aasimar Scribe (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
-2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 13 14 --
7 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
-2
+0 Charisma
Total 2d6
Resistances - Radiant, SUCCESSES
Saving Throw Modifiers
DEXTERITY Necrotic FAILURES
16 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== WEAPONS ===
Simple Weapons
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
14 P
+0
+5
Animal Handling WIS
Arcana INT
Calligrapher's Supplies
=== LANGUAGES ===
+2 -2 Athletics STR Common, Dwarvish, Giant
ABILITY SAVE DC
+0 Deception CHA
P +5 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
17 +0 Intimidation CHA
E +7 Investigation INT
+3 P +2 Medicine WIS SPEED
+5 Nature INT PROFICIENCIES & TRAINING
P
WISDOM P +2 Perception WIS
+0 Performance CHA === ACTIONS ===
11 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+3 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting,
+3 Sleight of Hand DEX Interact with an Object, Study, Influence
+3 Stealth DEX Healing Hands • 1 / Long Rest
CHARISMA Once per Long Rest as a Magic action, you touch a
+0 Survival WIS
creature and they regain 2d4 HP.
11 === SPECIAL ===
Arcane Recovery • 1 / Long Rest
Once per Long Rest, whenever you finish a Short
+0 Rest, you can choose expended spell slots to recover.
The spell slots can have a combined level up to 1.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Quarterstaff +0 1d6-2 Bludgeoning Simple, Versatile, Topple
10 PASSIVE INSIGHT
Fire Bolt +5 1d10 Fire V/S
17 PASSIVE INVESTIGATION
Shocking Grasp +5 1d8 Lightning V/S
Darkvision 60 ft. Unarmed Strike +0 0 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 2 Cowman1211
CLASS & LEVEL PLAYER NAME
Dominic Argent
Aasimar Scribe (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === * Healing Hands • PHB-2024 186
Once per Long Rest as a Magic action, you touch a
* Core Wizard Traits • free-rules 165 creature and they regain 2d4 HP. === FEATS ===
* Spellcasting • free-rules 165 | 1 / Long Rest • 1 Action * Scribe Ability Score Improvements • PHB-2024 184
* Ritual Adept • free-rules 166 * Light Bearer • PHB-2024 186 | Increase two scores (+2 / +1) •
You know the Light cantrip and Charisma is your
* Arcane Recovery • free-rules 166 spellcasting ability for it. * Skilled • free-rules 201
When you finish a Short Rest, you can choose You gain proficiency in any combination of three skills
expended spell slots to recover. The spell slots can * Celestial Revelation • PHB-2024 186 or tools of your choice.
have a combined level equal to 1, but none of the slots Once per Long Rest, you transform using one of the
can be level 6 or higher. options below (choose the option each time you Repeatable. You can take this feat more than once.
transform). The transformation lasts for 1 minute or
You can use this feature once per Long Rest. until you end it (no action required).
| 1 / Long Rest • Special Once on each of your turns before the transformation
ends, you can deal 2 extra damage (Necrotic for
* Scholar • free-rules 166 Necrotic Shroud or Radiant for Heavenly Wings and
You can choose one of the skills in which you’re Inner Radiance) to one target when you deal damage
proficient and gain Expertise in it. to it with an attack or a spell.
Heavenly Wings. You have a Fly Speed equal to your
=== AASIMAR SPECIES TRAITS === Speed.
* Creature Type • PHB-2024 186 Inner Radiance. You shed Bright Light in a 10-ft. radius
You are a Humanoid. and Dim Light for an additional 10 ft., and at the end of
each of your turns, each creature within 10 ft. of you
* Size • PHB-2024 186 takes 2 Radiant damage.
You are Medium or Small, chosen when you select this
species Necrotic Shroud. Creatures other than your allies
within 10 ft. of you must succeed on a Cha. saving
* Speed • PHB-2024 186 throw (DC 10) or have the Frightened condition until
Your speed is 30 ft. the end of your next turn.
* Celestial Resistance • PHB-2024 186 * Languages • PHB-2024 37
You have Resistance to Necrotic & Radiant damage. Your character knows at least three languages:
Common plus two languages you roll or choose from
* Darkvision • PHB-2024 186 the Standard Languages table. Knowledge of a
You have Darkvision with a range of 60 ft. language means your character can communicate in it,
read it, and write it.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
SP 0 Quarterstaff 1 4 lb.
Backpack 1 5 lb.
EP 0 Robe 1 4 lb.
Oil 10 10 lb.
GP 85 Parchment 10 --
Tinderbox 1 1 lb.
PP 0 Book 1 5 lb.
Lamp 1 1 lb.
WEIGHT CARRIED
32 lb. Ink Pen 1 --
ENCUMBERED Ink 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT
105 lb.
PUSH/DRAG/LIFT
210 lb.
EQUIPMENT
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M 26 Medium 6'2" 175
GENDER AGE SIZE HEIGHT WEIGHT
Dominic Argent Neutral Tan, leathery Blue Blonde, fading to white
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
You don't understand the
complexities of magic, let me
explain it to you.
PERSONALITY TRAITS
Loyalty and coin are great, but I can't help
anyone if I'm dead.
IDEALS
I came to the Ledger because I needed a new
start, the fellas are all I have left.
BONDS
Once I hit that big score, I can buy my way to a better life.
Every coin counts.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Fire Bolt Wizard +5 1A 120 ft. V,S Instantaneous free-rules 274 V/S
O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S
O Shocking Grasp Wizard +5 1A Touch V,S Instantaneous free-rules 316 V/S
O Light Light Bearer -- 1A Touch V,M 1 hour free-rules 292 D: 1h, V/M
=== 1st LEVEL === 3 Slots OOO
O Grease Wizard DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours free-rules 293 D: 8h, V/S/M
O Shield Wizard -- 1R Self V,S 1 round free-rules 316 D: 1Rnd, V/S
O Ray of Sickness Wizard +5 1A 60 ft. V,S Instantaneous free-rules 311 V/S
O Silvery Barbs Wizard -- 1R 60 ft. V Instantaneous SACoC 38 V
O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S
SPELLS
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