Wizard 3 GiuseppeCoppola
CLASS & LEVEL PLAYER NAME
Random
Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 11 23 --
+1 • +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 DEFENSES HIT DICE DEATH SAVES
12 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+3 P
+3
+3
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Quori, Sylvan, Zemnian
16 +1 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
P +3 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
12 P +5 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +3 Perception WIS
+0 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
P +3 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.
+1 Stealth DEX === SPECIAL ===
CHARISMA Arcane Recovery • 1 / Long Rest
+3 Survival WIS
Once per day when you finish a short rest, you can
+0 choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th
level or higher.
10 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Quarterstaff +3 1d6+1 Bludgeoning Simple, Versatile
Unarmed Strike +3 2 Bludgeoning
13 PASSIVE WISDOM (INSIGHT)
11 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 3 GiuseppeCoppola
CLASS & LEVEL PLAYER NAME
Random
Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === === HUMAN RACIAL TRAITS ===
* Hit Points • PHB 113 * Ability Score Increase • BR 31
* Proficiencies • PHB 113 * Languages • BR 31
You can speak, read, and write Common and one
* Spellcasting • PHB 114 extra language.
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 11, Spell Attack +3) and
wizard spells in your spellbook as rituals if they have the
ritual tag. You can use an arcane focus as a spellcasting
focus.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th
level or higher.
| 1 / Long Rest • Special
* Arcane Tradition • PHB 115
| School of Evocation
* Evocation Savant • PHB 117
The gold and time you must spend to copy an evocation
spell into your spellbook is halved.
* Sculpt Spells • PHB 117
When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they would
normally take half damage on a successful save.
| Special
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Quarterstaff 1 4 lb.
Oil of Slipperiness 1 --
SP 0 Crystal 1 1 lb.
Book 1 5 lb.
EP 0 Ink (1 ounce bottle) 2 --
Ink Pen 1 --
GP 10 Parchment (one sheet) 10 --
Backpack 1 5 lb.
PP 0 Clothes, Common 1 3 lb.
Spellbook 1 3 lb.
WEIGHT CARRIED
21 lb. Little Bag of Sand 1 --
ENCUMBERED Small Knife 2 -- ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb.
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Random
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 11 +3
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Poison Spray Wizard CON 11 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Dancing Lights <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
O True Strike <C> Wizard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S
=== 1st LEVEL === 4 Slots OOOO
O Burning Hands Wizard DEX 11 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S
O Earth Tremor Wizard DEX 11 1A 10 ft. V,S Instantaneous EE 155 V/S
O Illusory Script [R] Wizard -- 11m Touch S,M 10 days PHB 252 D: 10d, S/M
O Expeditious Retreat <C> Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Alarm [R] Wizard -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M
=== 2nd LEVEL === 2 Slots OO
O Spider Climb <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
O Arcanist's Magic Aura Wizard -- 1A Touch V,S,M 24 hours PHB D: 24h, V/S/M
O Enlarge/Reduce <C> Wizard CON 11 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
O Detect Thoughts <C> Wizard WIS 11 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M
SPELLS
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