Verendel 111031925
Verendel 111031925
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+7 Constitution +2 15 98 --
-1 • +12 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
9
+6 Charisma
Total 12d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
+3 Bonus on saves
Advantage against being
+2 charmed
Advantage Against Spells
DEFENSES HIT DICE DEATH SAVES
+9
Animal Handling WIS
Arcana INT === LANGUAGES ===
Celestial, Common, Deep Speech, Elvish,
18 -1 Athletics STR Infernal
ABILITY SAVE DC
+3 Deception CHA
P +9 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+5 +3 Intimidation CHA
P +9 Investigation INT
20 +2 Medicine WIS SPEED
16 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS
Darkvision 60 ft.
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Wizard 12 Verendel
CLASS & LEVEL PLAYER NAME
Inaya Maiarun
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === You can speak, read, and write one extra language of
* Potent Cantrip • PHB 117 your choice.
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 17, Spell Attack +9) You can add your INT modifier (+5) to one damage roll
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast.
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
=== HIGH ELF RACIAL TRAITS ===
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Darkvision • BR 23
choose expended spell slots to recover - up to a You can see in darkness (shades of gray) up to 60 ft.
combined level of 6, and none of the slots can be 6th
level or higher. * Keen Senses • BR 23
You have proficiency in the Perception skill.
| 1 / Long Rest • Special
* Fey Ancestry • BR 23
* Arcane Tradition • PHB 115 You have advantage on saves against being charmed,
and magic can’t put you to sleep.
| School of Evocation
* Trance • BR 23
* Evocation Savant • PHB 117 You don't need to sleep, but meditate semiconsciously
The gold and time you must spend to copy an for 4 hours a day. While meditating, you can dream
evocation spell into your spellbook is halved. after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Sculpt Spells • PHB 117 practice. After resting in this way, you gain the same
When you cast an evocation spell that affects other benefit that a human does from 8 hours of sleep.
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen * Elf Weapon Training • BR 23
creatures automatically succeed on their saving throws You have proficiency with the longsword, shortsword,
against the spell, and they take no damage if they shortbow, and longbow.
would normally take half damage on a successful
save. * Cantrip • BR 24
You know one cantrip of your choice from the wizard
| Special spell list. INT is your spellcasting ability for it.
Small Knife 1 --
PP 100 Arcane Focus 1 --
EQUIPMENT
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Female 34 Medium 168cm
GENDER AGE SIZE HEIGHT WEIGHT
Inaya Maiarun Neutral Good Corellon LarethianBlueish-gray Red Sable
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
BONDS
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INT 17 +11
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Shocking Grasp Wizard +11 1A Touch V,S Instantaneous PHB 275 V/S
O Light Wizard DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Fire Bolt Cantrip +11 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Fog Cloud <C> Wizard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Shatter Wizard CON 17 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S
O Fly <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M
O Fireball Wizard DEX 17 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M
O Major Image <C> Wizard -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M
O Banishment <C> Wizard CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M
O Greater Invisibility <C> Wizard -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S
O Stoneskin <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 278 D: 1h, V/S/M
O Resilient Sphere <C> Wizard DEX 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M
O Cone of Cold Wizard CON 17 1A Self/60 ft. Cone V,S,M Instantaneous PHB 224 60 ft. Cone, V/S/M
O Scrying <C> Wizard WIS 17 10m Self V,S,M Concentration, up to 10 minutes PHB 273 D: 10m, V/S/M
O Geas Wizard WIS 17 1m 60 ft. V 30 days PHB 244 Ext. D: (See Description)*, D: 30d, V
O Dominate Person <C> Wizard WIS 17 1A 60 ft. V,S Concentration, up to 1 minute PHB 235 Ext. D: (See Description)*, D: 1m, V/S
O Telekinesis <C> Wizard -- 1A 60 ft. V,S Concentration, up to 10 minutes PHB 280 D: 10m, V/S
O Hold Monster <C> Wizard WIS 17 1A 90 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Teleportation Circle Wizard -- 1m 10 ft. V,M 1 round PHB 282 D: 1Rnd, V/M
O Otto's Irresistible Dance <C> Wizard WIS 17 1A 30 ft. V Concentration, up to 1 minute PHB 264 D: 1m, V
O Chain Lightning Wizard DEX 17 1A 150 ft. V,S,M Instantaneous PHB 221 V/S/M
O True Seeing Wizard -- 1A Touch V,S,M 1 hour PHB 284 D: 1h, V/S/M
SPELLS
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