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Wizard 3

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0% found this document useful (0 votes)
27 views2 pages

Wizard 3

Uploaded by

smegaslayer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Wizard 3 Smegaslayer

CLASS & LEVEL PLAYER NAME

High Elf Acolyte (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity

+0
+2 Constitution +2 12 20 --
• +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total
3d6 SUCCESSES
Saving Throw Modifiers Immunities - Magical
DEXTERITY FAILURES
Advantage
+2 DEFENSES HIT DICE DEATH SAVES
against being
15 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DE Longsword, Quarterstaff, Shortbow,
Shortsword, Sling
+1 Animal Handling WI +2 PROFICIENCY BONUS
+2
P +5 Arcana IN === LANGUAGES ===
Common, Draconic, Dwarvish, Elvish, Goblin
14 +0 Athletics ST
ABILITY SAVE DC
-1 Deception CH
+3 History IN
INTELLIGENCE
P +3 Insight WI
+3 -1 30 ft. (Walking)
Intimidation CH
P +5 Investigation IN
16 +1 Medicine WI SPEED

+3 Nature IN PROFICIENCIES & LANGUAGES

P +3 Perception WI
WISDOM
-1 Performance CH === ACTIONS === creatures that you can see, you can choose a number
+1 -1 Persuasion CH
Standard Actions of them equal to 1 + the spell’s level. The chosen
Attack, Cast a Spell, Dash, Disengage, Dodge, creatures automatically succeed on their saving
P +5 Religion IN Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
12 Opportunity Attack, Grapple, Shove, Improvise, Two- they would normally take half damage on a
+2 Sleight of Hand DE Weapon Fighting, Interact with an Object successful save.
+2 Stealth DE === SPECIAL ===
CHARISMA +1 Survival WI Arcane Recovery • 1 / Long Rest
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
-1 combined level of 2, and none of the slots can be 6th
level or higher.
8 Sculpt Spells

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


13 PASSIVE WISDOM (PERCEPTION)
Shortsword +4 1d6+2 Piercing Martial, Finesse, Light
Ray of Frost +5 1d8 Cold V/S
13 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +5 1d8 Lightning V/S


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 3 Smegaslayer
CLASS & LEVEL PLAYER NAME

High Elf Acolyte (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === === HIGH ELF RACIAL TRAITS ===

* Hit Points • PHB 113 * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 113
* Keen Senses • BR 23
* Spellcasting • PHB 114 You have proficiency in the Perception skill.
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 13, Spell Attack +5) * Fey Ancestry • BR 23
and wizard spells in your spellbook as rituals if they You have advantage on saves against being charmed,
have the ritual tag. You can use an arcane focus as a and magic can’t put you to sleep.
spellcasting focus.
* Trance • BR 23
* Arcane Recovery • PHB 115 You don't need to sleep, but meditate semiconsciously
Once per day when you finish a short rest, you can for 4 hours a day. While meditating, you can dream
choose expended spell slots to recover - up to a after a fashion; such dreams are actually mental
combined level of 2, and none of the slots can be 6th exercises that have become reflexive through years of
level or higher. practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
| 1 / Long Rest • Special
* Ability Score Increase • BR 23
* Arcane Tradition • PHB 115
* Elf Weapon Training • BR 23
| School of Evocation You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Evocation Savant • PHB 117
The gold and time you must spend to copy an * Cantrip • BR 24
evocation spell into your spellbook is halved. You know one cantrip of your choice from the wizard
spell list. INT is your spellcasting ability for it.
* Sculpt Spells • PHB 117
When you cast an evocation spell that affects other * Extra Language • BR 24
creatures that you can see, you can choose a number You can speak, read, and write one extra language of
of them equal to 1 + the spell’s level. The chosen your choice.
creatures automatically succeed on their saving
throws against the spell, and they take no damage if
they would normally take half damage on a successful
save.

| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.

SP 0 Clothes, Common 1 3 lb.

Component Pouch 1 2 lb.


EP 0 Pouch 1 1 lb.

Spellbook 1 3 lb.
GP 5 Holy Symbol 1 --

Book 1 5 lb.
PP 0 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
WEIGHT CARRIED
Parchment (one sheet) 10 --
21.1 lb.
ENCUMBERED
Little Bag of Sand 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Small Knife 1 --

PUSH/DRAG/LIFT

300 lb.
EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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