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Phidi Berevan: Wizard 3 User-100688495

Dnd Pre-gen char
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0% found this document useful (0 votes)
82 views2 pages

Phidi Berevan: Wizard 3 User-100688495

Dnd Pre-gen char
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard 3 user-100688495

CLASS & LEVEL PLAYER NAME


Phidi Berevan
High Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 13 20 --
-1 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow
CONSTITUTION +3 Acrobatics DEX
=== TOOLS ===
+2 PROFICIENCY BONUS
+2 P +2

+3
Animal Handling WIS
Arcana INT
Vehicles (Land)

=== LANGUAGES ===


14 -1 Athletics STR Abyssal, Common, Elvish
SPEED
-1 Deception CHA 30 ft. (Walking)
+3 History INT
INTELLIGENCE
P +2 Insight WIS

+3 -1 Intimidation CHA
P +5 Investigation INT
16 +0 Medicine WIS
+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


-1 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+0 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

+3 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
P +2 Survival WIS
Once per day when you finish a short rest, you can

-1 choose expended spell slots to recover - up to a


combined level of 2, and none of the slots can be 6th
level or higher.

8 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +1 1d6-1 Bludgeoning Simple, Versatile

Unarmed Strike +1 0 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Crossbow +5 1d8+2 Piercing Range 80/320 Reload


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Frostbite CONS
1D6 Cold Disatvantage on next attack
13
Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 3
CLASS & LEVEL PLAYER NAME
Phidi Berevan
High Elf Folk Hero
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === === HIGH ELF RACIAL TRAITS ===

* Spellcasting * Darkvision • PHB 23


You can cast prepared wizard spells using INT as your You can see in darkness (shades of gray) up to 60 ft.
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they * Keen Senses • PHB 23
have the ritual tag. You can use an arcane focus as a You have proficiency in the Perception skill.
spellcasting focus.
* Fey Ancestry • PHB 23
* Arcane Recovery You have advantage on saves against being charmed,
Once per day when you finish a short rest, you can and magic can’t put you to sleep.
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th
* Trance • PHB 23
level or higher.
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb. Waterskin 1 5 lb.

Backpack 1 5 lb. Staff 1 4 lb.

SP 10 Bedroll 1 7 lb. Stake (Wooden) 9 --

Chest 1 25 lb.
EP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
GP 0 Manacles 1 6 lb.

Mess Kit 1 1 lb.


PP 0 Mirror, Steel 1 0.5 lb.

Oil (flask) 1 1 lb.


WEIGHT CARRIED

114.5 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Spellbook 1 3 lb.

PUSH/DRAG/LIFT Tinderbox 2 2 lb.

240 lb. Torch 13 13 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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