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Character 2

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0% found this document useful (0 votes)
13 views4 pages

Character 2

Uploaded by

cvcbp4rgdy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Sorcerer [Draconic Acolyte Stregone capo

CLASS & LEVEL BACKGROUND PLAYER NAME


Budir Bloodline] (20)
Gnome/Rock Gnome Lawful Evil 3550000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 25
0 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 191


0 Strength
DEXTERITY
+3 Dexterity

+3 +10 Constitution
+7 Intelligence CURRENT HIT POINTS IDEALS

16 +3 Wisdom
+7 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+4 +3 Acrobatics (Dex) SUCCESSES


19 +3 Animal Handling (Wis)
20x
FAILURES

+13 Arcana (Int)


(1d6+4)
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

+7 +1 Deception (Cha)
+7 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Amulet
Dagger +9 1d4+3 piercing Amulet Of Health
24 +9 Insight (Wis)
Armor of Resistance (Radiant), Leather
+7 Intimidation (Cha) Whip +3 1d4+3 slashing Backpack
WISDOM +7 Investigation (Int) Clothes, common
+3 Medicine (Wis)
Shortbow +3 1d6+3 piercing Crowbar

+3 +7 Nature (Int) Number of Attacks: 1


Hammer
Incense x5
Piton x10
+3 Perception (Wis) Pouch
16
+1 Performance (Cha) Prayer Book
Rations (1 day) x10
+1 Persuasion (Cha) Rope, hempen
CHARISMA
+13 Religion (Int) Tinderbox
+1 +3 Sleight of Hand (Dex)
Torch x10
Vestements
+3 Stealth (Dex) Wand
12 +3 Survival (Wis)
Waterskin

SKILLS ATTACKS & SPELLCASTING

13 PASSIVE WISDOM (PERCEPTION)


CP

SP
Tool Proficiencies: Tinker's Tools

Weapon Proficiencies: Crossbow, light;


EP
Dagger; Dart; Quarterstaff; Sling

Language Proficiencies: Common; Draconic;


Elvish; Gnomish; Infernal
GP
15
PP

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
60 90 cm kg40
AGE HEIGHT WEIGHT
Budir
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 2
Light Counterspell Disintegrate
Mage Hand Dispel Magic Globe of Invulnerability
Minor Illusion Fireball
Prestidigitation
Ray of Frost
True Strike

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 2
EPAR
SPELL NAME Finger of Death
ED
PR

Mage Armor

Shield
4 3
Wall of Fire
SPELLS KNOWN

8 1
Power Word Stun

2 3
Detect Thoughts

Mirror Image

Scorching Ray
5 3
Dominate Person
9 1
Time Stop

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.
Damage Resistances: radiant

----------Bonus Actions----------
Dragon Wings. Sprout wings and gain flying speed equal to land speed.

Flexible Casting. You can convert sorcery points into spell slots (level - point cost: 1st - 2, 2nd - 3, 3rd - 5, 4th - 6, 5th - 7). You can also convert spell slots into
sorcery points equal to the slot's level.

---------------Actions--------------
Draconic Presence. Spend 5 sorcery pts. and create an aura that causes hostile creatures that start their turn within it to be charmed or afraid if they fail a DC 15
Wisdom save.

-----------Other Traits------------
Artificer's Lore. Add 2X prof bonus on magical, alchemical, or technological item-related history checks.

Distant Spell. Spend 1 sorcery pt. double the range of a spell with range 5 ft. or greater or make the range of a touch spell 30 ft.

Draconic Resilience. +1 HP/level, unarmored AC 13 + DEX modifier.

Elemental Affinity. Add CHA mod to one damage roll of a spell that deals cold damage, you may also spend 1 sorcery pt. to gain resistance to that damage type
for an hr.

Empowered Spell. Spend 1 sorcery pt. to reroll up to 1 spell damage dice.

Extended Spell. Spend 1 sorcery pt. to double the duration of a spell to a max 24 hrs.

Gnome Cunning. Advantage on INT, WIS, and CHA saves against magic.

Quickened Spell. Spend 2 sorcery pts. to convert a casting of a spell with 1 action casting time to 1 bonus-action.

Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.

Sorcery Points. You have 20 sorcery points (use 20 times/long rest).

Tinker. Construct tiny clockwork devices.

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