slayer liv 16                                via della velocità                      stefano
CLASSE & LIVELLO                             BACKGROUND                              NOME GIOCATORE
            ianazami miyamoto
                                                                                       umano                                        chaotic good
           NOME PERSONAGGIO                                                            RAZZA                                        ALLINEAMENTO                            PUNTI ESPERIENZA
                                    ISPIRAZIONE
   FORZA                                                                                                                                          collezziona gli occhi delle lune o
                                                                          16                     4                    12m                         dei demoni forti che trucida e li
  14                 4        BONUS DI COMPETENZA                           CA               INIZIATIVA               VELOCITA'
                                                                                                                                                  tiene a catenaccio lungo la divisa
     2                                                                                                                                                                 TRATTI CARATTERIALI
                                                                       Massimo dei Punti Ferita
                          2   Forza
 DESTREZZA
                                                                                                                                                  ,vincere un numero non stop di duelli
  16
                          7
                          5
                              Destrezza
                              Costituzione
                                                                                             135                                                  pari a 100,cosa che ha fallito
                                                                                                                                                  numerose volte.
                                                                                       PUNTI FERITA ATTUALI                                                                   IDEALI
                          2   Intelligenza
     3                    7   Saggezza
                                                                                                                                                  il corpo ammazza demoni,
                          2   Carisma
                                                                                                                                                  himejima gyomei come partner
COSTITUZIONE                  TIRI SALVEZZA
                                                                                     PUNTI FERITA TEMPORANEI                                                                  LEGAMI
  20                     7    Acrobazia (Des)                          Totale         d8                   SUCCESSI                               impudente e flippante,avvolte troppo
     5                   3    Addestrare Animali (Sag)                                                                                            diligente,ma mai avventato
                                                                                                        FALLIMENTI
                         2    Arcano (Int)
                                                                                DADI VITA                  TS CONTRO MORTE                                                    DIFETTI
INTELLIGENZA             2    Atletica (For)
  14                     3
                         2
                              Furtività (Des)
                              Indagare (Int)
                                                                     NOME                      BONUS ATT. DANNI/TIPO
                                                                                                                                                Constitution Stance
                                                                                                                                                The constitution stance focuses on your endurance. The
                                                                     dual ninchrin              2             1d8 nin                           longer you can last the higher you're chances of winning
     2                   2    Inganno (Car)
                                                                                                                                                Endurance
                         6    Intimidire (Car)                       dual ninchrin              2             1d8 nin                           At 1st level, your maximum hit points increases by 2 and
                                                                                                                                                increases by 2 again whenever you gain a level in this class.
 SAGGEZZA                2    Intrattenere (Car)
                                                                                                                                                Skill Profiency
                         3    Intuizione (Sag)
  16                     3    Medicina (Sag)
                                                                                                                                                At 1st level choose one of the following skills: Intimidation,
                                                                                                                                                Nature, Perception, and Survival. You are now proficient in
                                                                                                                                                that skill.
                         2    Natura (Int)                                                                                                      Stance Training
     3                                                                                                                                          You spent time training on your stance, to improve your
                         7    Percezione (Sag)                                                                                                  survivability. At 2nd level choose one of the following:
                         2    Persuasione (Car)                                                                                                 Protection: When a creature you can see attacks a target
  CARISMA
                                                                                                                                                other than you that is within 1,5 m (5 ft) of you, you can use
                         3    Rapidità di Mano (Des)                                                                                            your reaction to impose disadvantage on the attack roll.
  14                     2
                         7
                              Religione (Int)
                              Sopravvivenza (Sag)
                                                                                                                                                Multiattack Defense: When a creature hits you with an
                                                                                                                                                attack, you gain a +4 bonus to AC against all subsequent
                                                                                                                                                attacks made by that creature for the rest of the turn. You
                                                                                                                                                can use this feature on a number of creatures at the same
     2                   2    Storia (Int)
                                                                                                                                                time, equal to your constitution modifier.
                                                                                                                                                Warding Maneuver
                                                                                                                                                At 10th level, you learn to fend off strikes directed at you,
                               ABILITA'                                               ATTACCHI & INCANTESIMI                                    your mount, or other creatures nearby. If you or a creature
                                                                                                                                                you can see within 3 m (10 ft) of you is hit by an attack, you
                                                                                                                                                can roll 1d8 as a reaction if you're wielding a melee weapon.
                                                                                                                                                Roll the die, and add the number rolled to the target's AC
17             SAGGEZZA (PERCEZIONE) PASSIVA
                                                                                       kit medico                                               against that attack. If the attack still hits, the target takes half
                                                                                                                                                of the attack's damage.
                                                                MR
                                                                                       ninchirin e divisa                                       You can use this feature a number of times equal to your
                                                                                                                                                Constitution modifier (a minimum of once), and you regain
                                                                MA
                                                                                       kit identificativo per                                   all expended uses of it when you finish a long rest.
comune
                                                                                       deceduti                                                 Survivor
4th Rank (Level 16-19)                                                                                                                          You attain the pinnacle of resilience in battle. At the start of
                                                                ME                     corvo viaggiatore                                        each of your turns, you regain Hit Points equal to 5 + your
A few select numbers of                                                                                                                         Constitution modifier if you have no more than half of your
talented and experienced                                                                                                                        Hit Points left. You dont gain this benefit if you have 0 Hit
                                                                                                                                                Points.
                                                                MO
veterans has reached the 4th
rank. They usually become
                                                                MP
leaders of the Demon Slayer
Corps because they can't
fight as they could in the past.
         ALTRE COMPETENZE & LINGUAGGI                                                        EQUIPAGGIAMENTO                                                        PRIVILEGI & TRATTI
                                                TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                                                                                       32                                           184                                86
                                                                                                                      ETA'                                         ALTEZZA                             PESO
                                ianazami miyamoto
                    NOME PERSONAGGIO                                                                                  OCCHI                                        CARNAGIONE                          CAPELLI
                                                                                                       Slayer Mark
                                                                                                       At 15th level, You gain the ability to                                       NOME
                                                                                                       manifest a mark on your face, called a
                                                                                                       demon slayer mark for a short time. marks
                                                                                                       differ in appearance, ranging from fire-like
                                                                                                       patterns spanning across the face, to a
                                                                                                       small wind symbol, dotted on the cheek.
                                                                                                       as a free action, this mark manifests on
                                                                                                       your person, granting you the following
                                                                                                       benefits for 1 minute:
                                                                                                       Movement speed increases by 15 feet
                                                                                                       Gain +1 in your melee attack and damage
                                                                                                       rolls.
                                                                                                       Deal twice the damage in fiend-type
                                                                                                       creatures while attacking with your nichirin.
                                                                                                       Gain resistance to bludgeoning, piercing,                                                        SIMBOLO
                                                                                                       and slashing damage
                                                                                                       This effect can be used once, replenishing
                                                                                                       on a long rest.
                     ASPETTO DEL PERSONAGGIO                                                                                                                ALLEATI & ORGANIZZAZIONI
                                                                                                      Extra Attack
Flame Breathing is a Breathing Style that mimics flames and replicates it with the user's
movements, techniques and abilities. Most, if not all, known techniques and forms involve
extremely powerful singular strikes which 'burn' their opponents, with most attacks being
                                                                                                      Beginning at 5th Level, you can attack twice, instead of once, whenever you take the
initiated from a high stance. Using a form decreases your current breathing by 6s. After
performing two different forms, the swordsman regains hit points equal to your demon
                                                                                                      Attack action on Your Turn.
slayer level + your Constitution modifier. You have resistance against Fire Damage.
Breathing save DC = 8 + your proficiency bonus + your stance modifier
                                                                                                      The number of attacks increases to three when you reach 11th level in this class and to
First Form: Unknowing Fire
The slayer charges towards their target at high speeds and unleashes a singular slash that
aims to decapitate the target, dealing 1d10 Fire damage within 5 feet in front of him. You
                                                                                                      four when you reach 20th level in this class.
can run 30 ft towards the target before using the skill, at the 6th Demon slayer level you
can add 5 +Dexterity for each 5ft you used when activating the skill. All the targets that
were hit while you runned have to make a dexterity saving throw, if they fail they will take
1d6 fire damage.                                                                                      Improved Breathing
Second Form: Rising Scorching Sun                                                                     Starting at 5th Level, while breathing is activated, you gain the additional following
The user releases an arching sword slash upwards, dealing 2d12 Fire damage. The total
amount of damage is doubled, if the sword was drawn from the sheath while performing
this technique. At the 6th Demon Slayer Level if you hit the target must make a
                                                                                                      benefits:
Constitution saving throw or get knocked back 5 ft and be stunned until their next turn.
Third Form: Blazing Universe
The user swings their blade downwards in an arc, dealing 3d8 Fire Damage. If the user                 Your senses become preternaturally attuned to the scent of demons. While you are
was sprinting towards the target and make a jump, he can add a bonus 2d8 +Dexterity Fire
damage. The amount of bonus damage increases by 1d8 in the 8th, 11th, 14th, 17th, and                 Breathing, you're able to detect the approximate number of demons within 18 m (60 ft)
20th level.
Fourth Form: Blooming Flame Undulation
                                                                                                      of you by smell.
Requires Demon Slayer level 6
As a reaction the user can create a flame vortex that defends him from incoming attacks,
                                                                                                      You have an advantage on all the skill checks made with the ability score of your
reducing damage by 1d12.The amount of damage reduction increases by 1d12 in the 8th,
11th, 14th, 17th, and 20th level. The flame vortex has 10 ft of range, and any creature               chosen combat stance.
within the range will take 1d6 burning damaga
                                                                                                      You have an advantage on saving throws against poison
Fifth Form: Flame Tiger
Requires Demon Slayer level 9
The user performs a series of powerful sword slashes that seemingly takes the form of a
                                                                                                      Retaliation
flaming tiger, dealing 4d6 Fire Damage. You must be at least 10ft from the target to use
this form, if you use at 5ft the target have to make a DC 15 constitution saving throw to not
                                                                                                      At 10th level, when you take damage from a creature that is within 1,5 m (5 ft) of you,
get stunned, if the target fails he will take 1d6 Fire Damage per turn.
                                                                                                      you can use your reaction to make a melee weapon attack against that creature
At 14th level, this technique deals 8d8 Fire Damage and the failed throw damage
increases to 2d8.
                                                                                                                                                       TRATTI & PRIVILEGI AGGIUNTIVI
Ninth Form: Rengoku
Requires Demon Slayer level 14
The most powerful Flame Breathing technique, the user takes a high stance with their
sword before dashing forward at high speeds dealing 6d20+Dexterity Fire Damage. You                   Breathing
can use this form from 60 ft, if you used it close to the target you can add 1d6 +Strength
Damage from each 5ft you have pushed the target. You get 1 level of exhaustion after                  You begin to learn the basics of a slayer, breathing is only the first step on a long staircase. On your turn, you can use Breathing as
using this form.                                                                                      a bonus action. While Breathing, you gain the following benefits if you arent wearing heavy armor:
                                                                                                      You gain a number of temporary hit points equal to your demon slayer level + your Constitution modifier (minimum of 5) for the
                                                                                                      duration of your Breathing.
                                                                                                      You can use the techniques of your chosen breathing style.
                                                                                                      You regain 1d4 hit points at the end of every turn that you were breathing.
                                                                                                      You have an advantage on Perception checks against fiends and undead.
                                                                                                      Your Breathing may be used a number of times equal to your proficiency bonus + your constitution modifier per long rest, each use
                                                                                                      gives you 1 minute of Breathing bonuses. It ends early if you are knocked unconscious, have your oxygen taken from you, or you
                                                                                                      can end it on your turn as a bonus action. Some breathing techniques may end your breathing early.
                                                                                                      You regain all expended uses of Breathing after a long rest.
                                                                                                                                                                       TESORO
                      STORIA DEL PERSONAGGIO
                                                                                       TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                                                                                  CARATTERISTICA                         CD TIRO SALVEZZA        BONUS DI ATTACCO
                                       CLASSE DA                                                                  DA INCANTATORE                           INCANTESIMI              INCANTESMI
                                       INCANTATORE
                             0                     TRUCCHETTI                             3                                                                         6
                         LIVELLO
                         INCANTESIMO
                                 SLOT TOTALI             SLOT SPESI
                             1        4                                                                                                                             7
                                               NOME INCANTESIMO
                                                                                          4
INCANTESIMI CONOSCIUTI
                             2        2
                                                                      TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.