Lystral Stormblade - LVL 4
Lystral Stormblade - LVL 4
INSPIRATION
Lystral is a broken sellsword trust is hard to
STRENGTH 15 2 30
earn is harsher to lose with him.
4 2 PROFICIENCY BONUS
18 PERSONALITY TRAITS
Hit Point Maximum 37
6 Strength
DEXTERITY 2 Dexterity Lystral is a Dragonborn faced with
2 5 CURRENT HIT POINTS adversity and hatred for most of his life, he
Constitution
will not allow another to suffer his plight.
2 Intelligence
15 2 Wisdom
IDEALS
-2 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
Lystral Stormblade once burned still holds
3 2 Acrobatics (Dex)
4 to the mantra of brothers in arms.
16 2 Animal Handling (…
BONDS
2 Arcana (Int)
2
-2 Deception (Cha) NAME ATK DAMAGE/TYPE A burning ember Lystral is hesitant to dive
into his rage the aspect of himself that he
2 History (Int) Greatsword +6 2d6+4 Slashing
holds great fear of.
14 4 Insight (Wis)
Mace +6 1d6+4 Bludg…
-2 Intimidation (Cha) FLAWS
2 Investigation (Int)
WISDOM Javelin +6 1d6 piercing+4
2
2 Medicine (Wis)
2 Nature (Int) Breath Weapon
4 Perception (Wis)
14 ATTACKS & SPELLCASTING
Acid Damage Resistance
-2 Performance (Cha) Rage
0 Persuasion (Cha)
CHARISMA
179 Unarmored Defense
2 Religion (Int) CP SP EP GP PP
-2 2
2
Sleight of Hand (…
Stealth (Dex) 1 Manifold Union Uniform
Danger Sense
Reckless Attack
7 1 Rank Insignia
Primal Path
2 Survival (Wis)
1 Dragonchess Set Form of the Beast
SKILLS
1 Greatsword Ability Score Improvement
1 Mace Mercenary Life
14 PASSIVE WISDOM (PERCEPTION)
4 Javelin Manifold Union
1 Explorer's Pack
Darkvision
TOOL: Dragonchess Set, Land Vehicle EQUIPMENT
FEATURES & TRAITS
LANGUAGE: Broven (Human), Canescain
(Human), Draconic
ARMOR: Light Armor, Medium Armor, Shields
WEAPON: Martial Weapon, Simple Weapon
Total: 2 Total: 10
2 3
BREATH WEAPON QUALITY OF LIFE
POINTS
Total: Total: 10
1 10
EQUIPMENT POINTS OF 10
EXHAUSTION
Total: Total:
Total: Total:
NONE 0 0
0 CANTRIPS 3 0 6 0
4 0 7 0
1 0
5 0 8 0
2 0
9 0
FEATURES & TRAITS
Breath Weapon Ability Score Improvement
DC Dex Saving throw of 13 Primal Path When you reach 4th level, and again at 8th,
On a Failed Save target takes 2d6 Acid Selected Path of the Beast. 12th, 16th, and 19th level, you can increase
Damage on a Successful Save Target takes Origins of the Beast one ability score of your choice by 2, or you
half damage. An ancient animal spirit dwells within you, can increase two ability scores of your choice
The Range of this Attack is 5 by 30ft Line. allowing you to walk this path. by 1. As normal, you can't increase an ability
Is Replenished in a short or Long Rest score above 20 using this feature.
Improved Strength by 1
Acid Damage Resistance Form of the Beast Improved Constitution by 1
Lystral Stormblade has resistance to Acid Starting when you choose this path at 3rd
Attacks. level, when you enter your rage, you can Mercenary Life
transform, revealing the bestial power within You know the mercenary life as only someone
Rage you. Until the rage ends, you manifest a who has experienced it can. You are able to
Activated as a Bonus Action natural weapon. It counts as a simple melee identify mercenary companies by their
Replenished on a Long Rest weapon for you, and you add your Strength emblems, and you know a little about any
If not wearing heavy armor modifier to the attack and damage rolls when such company, including the names and
Have advantage on Strength checks and you attack with it, as normal. reputations of its commanders and leaders,
Strength saving throws. and who has hired them recently. You can find
When making a melee attack with a weapon You choose the weapon’s form each time you the taverns and Feast Halls where
using Strength Lystral gains rage: mercenaries abide in any area, as long as you
a +2 bonus damage. speak the language. You can find mercenary
Has resistances to piecing, slashing, and Bite. Your mouth transforms into a bestial work between adventures sufficient to
bludgeoning damage. muzzle or great mandibles (your choice). It maintain a comfortable lifestyle.
deals 1d8 piercing damage on a hit. Once on
Duration is 1 minute, unable to cast magic each of your turns when you damage a Manifold Union
while raging. creature with this bite, you regain a number of Made up of people from surrounding areas.
It ends early if you are knocked unconscious hit points equal to your proficiency bonus, This group has been rumored to betray their
or if your turn ends and you haven't attacked a provided you have less than half your hit employers for those who pay more money and
hostile creature since your last turn or taken points when you hit. also have been rumored to extort nobility to
damage since then. not raid their towns and cities.
Claws. Each of your hands transforms into a
Unarmored Defense claw, which you can use as a weapon if it’s Darkvision
While you are not wearing any armor, your empty. It deals 1d6 slashing damage on a hit. 60ft Darkvision with no color detail
armor class equals 10 + your Dexterity Once on each of your turns when you attack
modifier + your Constitution modifier. You can with a claw using the Attack action, you can
use a shield and still gain this benefit. make one additional claw attack as part of the
same action.
Danger Sense
You have advantage on Dexterity saving Tail. You grow a lashing, spiny tail, which deals
throws against effects that you can see, such 1d8 piercing damage on a hit and has the
as traps and spells. To gain this benefit, you reach property. If a creature you can see
can't be blinded, deafened, or incapacitated. within 10 feet of you hits you with an attack
roll, you can use your reaction to swipe your
tail and roll a d8, applying a bonus to your AC
Reckless Attack
equal to the number rolled, potentially causing
When you make your first attack on your turn,
the attack to miss you.
you can decide to attack recklessly. Doing so
gives you advantage on melee weapon attack
rolls using Strength during this turn, but attack
rolls against you have advantage until your
next turn.
SPELLS