Barbarian 1 Medliwen
CLASS & LEVEL PLAYER NAME
Daar Hashphronyxadyn
Dragonborn Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +4 Constitution +3 15 14 --
+1 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
+3 DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +0
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== LANGUAGES ===
14 +1 Athletics STR Celestial, Common, Draconic, Dwarvish
ABILITY SAVE DC
+2 Deception CHA
-1 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
-1 P +4 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +2 Perception WIS
+2 Performance CHA === ACTIONS ===
+0 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
P +1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.
+3 Stealth DEX Breath Weapon (Brass) • 1 / Short Rest Your rage ends early if you are knocked unconscious
CHARISMA As an action once per short rest, exhale in a 5 by or if your turn ends and you haven’t attacked a hostile
+0 Survival WIS
30 ft. line (DEX DC 12, half damage on success) for creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+2 2d6 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
=== BONUS ACTIONS ===
Rage • 2 / Long Rest
14 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Greataxe +3 1d12+1 Slashing Martial, Heavy, Two-Handed
Handaxe +3 1d6+1 Slashing Simple, Light, Thrown, Range (20/60)
12 PASSIVE WISDOM (INSIGHT)
Javelin +3 1d6+1 Piercing Simple, Thrown, Range (30/120)
9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 2 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Barbarian 1 Medliwen
CLASS & LEVEL PLAYER NAME
Daar Hashphronyxadyn
Dragonborn Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES ===
| Brass Dragon • BR 34
* Hit Points • PHB 47 As an action once per short rest, exhale in a 5 by 30 ft.
line (DEX DC 12, half damage on success) for 2d6
* Rage • PHB 48 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
As a bonus action enter a rage for up to 1 minute (10
rounds). | Breath Weapon (Brass): 1 / Short Rest • 1 Action
You gain advantage on STR checks and saving throws * Damage Resistance • PHB 34
(not attacks), +2 melee damage with STR weapons, You have resistance to the damage type associated
resistance to bludgeoning, piercing, slashing damage. with your draconic ancestry.
You can't cast or concentrate on spells while raging.
| Brass Dragon • BR 34
Your rage ends early if you are knocked unconscious Fire Damage
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
| 2 / Long Rest • 1 Bonus Action
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.
=== DRAGONBORN RACIAL TRAITS ===
* Draconic Ancestry • PHB 34
You gain a breath weapon and damage resistance
with your chosen dragon type.
| Brass Dragon • BR 34
Fire
* Breath Weapon • PHB 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 12 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Handaxe 1 2 lb. Vestments 1 --
Javelin 8 16 lb. A glass vial filled with nail clippings 1 --
SP 0 Greataxe 1 7 lb.
Greataxe 1 7 lb.
EP 0 Boomerang 1 --
Backpack 2 10 lb.
GP 15 Bedroll 2 14 lb.
Clothes, Common 1 3 lb.
PP 0 Mess Kit 2 2 lb.
Rations (1 day) 20 40 lb.
WEIGHT CARRIED
155 lb. Rope, Hempen (50 feet) 2 20 lb.
ENCUMBERED Tinderbox 2 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb. Torch 20 20 lb.
PUSH/DRAG/LIFT Waterskin 2 10 lb.
0 lb. Reliquary 1 2 lb.
EQUIPMENT
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Female 27 Medium 6' 0" 223
GENDER AGE SIZE HEIGHT WEIGHT
Daar Hashphronyxadyn Chaotic Neutral Brass Scales Red Brass Scales
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies ===
I can find common ground between
Siblings: the fiercest enemies, empathizing
Little brother Nykkan, a thief with a limp with them and always working toward
Older sister Jezean, a performer peace.
PERSONALITY TRAITS
Change. We must help bring about
the changes the gods are constantly
working in the world. (Chaotic)
IDEALS
I would die to recover an ancient relic of my
faith that was lost long ago.
BONDS
Once I pick a goal, I become
obsessed with it to the detriment of
everything else in my life.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
She grew up in a household with strong religious
convictions. Entering the service of one or more
gods seemed natural.
Superstition: If you disturb the bones of the dead,
you inherit all the troubles that plagued them in life.
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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