Level 3
Level 3
4
                                                                                                  Rogue 2 Warlock 1 Urchin                                                            Marshall
                                                                                                  CLASS & LEVEL                                      BACKGROUND                       PLAYER NAME
                                           Flit
                                                                                                  Kenku                                              True Neutral
                  CHARACTER NAME                                                                  RACE                                               ALIGNMENT                        EXPERIENCE POINTS
7 -2
                                     -2
                                            SAVING THROW
                                            ATHLETICS
                                                                                                           14
                                                                                                           ARMOR
                                                                                                                                                                                             INSPIRATION
CLASS
-2 CONDITIONS BOONS
STRENGTH
                                                                                +3                          TEMP HP
                                                                                                                                        30                                       PERSONALITY TRAITS
                               ◆     +5
                                            SAVING THROW                        INITIATIVE                                                SPEED
             17
                               ●     +5
                                    E +7
                                            ACROBATICS
                                            SLEIGHT OF HAND
                                                                              Current 3d8
                                                                                                    27 27                                SUCCESSES
             3
                               ●
        DEXTERITY
                               ●     +5
                                            STEALTH                                 3
                                                                                 HIT DICE
                                                                                                      CURRENT
                                                                                                     HIT POINTS
                                                                                                                  MAXIMUM
                                                                                                                  HIT POINTS
                                                                                                                                          FAILURES
                                                                                                                                    DEATH SAVES
                                                                                                                                                                                          IDEALS
              5                ◆     -1
                                            SAVING THROW                       Eldritch Blast                 +4                1d10 force
                                     -3
                                            ARCANA
                                     -3                                                                                                                                                   FLAWS
                                            HISTORY                               Witch Bolt                  +4               1d12 lightning
           -3                        -3
                                     -3
                                            INVESTIGATION
                                            NATURE
      INTELLIGENCE                                                                                                                                         Common, ___, thieves' cant
                                     -3
                                            RELIGION
                                                                                                                                                           Light armor, simple weapons, hand crossbows, longswords,
                                                                                                                                                           rapiers, shortswords
                                     +1
             12                             SAVING THROW
                                     +1                                                                                                                    Disguise kit, thieves' tools
                                            ANIMAL HANDLING
                                     +3
                                            INSIGHT
             1
                               ●
                                     +1
                                            MEDICINE
                                     +3
         WISDOM                             PERCEPTION
                                     +1
                                            SURVIVAL
                                     +2
                                            SAVING THROW                                                                                                                 PROFICIENCIES & LANGUAGES
             15
                                    E +6
                               ●            DECEPTION
                                     +4
                                            INTIMIDATION                                                                                                   - Expert Duplication: When you copy writing or craftwork
             2
                               ●
                                                                                                                                                           produced by yourself or someone else, you have advantage
                                     +2
                                            PERFORMANCE                                           ATTACKS & SPELLCASTING                                   on any ability checks you make to produce an exact
                                     +4
        CHARISMA               ●            PERSUASION                                                                                                     duplicate.
                                                                                                                                                           - Kenku Recall: When you make an ability check using any
                                                                                   Arrows                             ●         ●   ●     ●     ●    ●     skill in which you have proficiency, you can give yourself
                                                                                                                                                           advantage on the check before rolling the d20. Do this a
                                                                                                    ●         ●       ●         ●   ●     ●     ●    ●     number of times equal to your proficiency bonus, regaining
             2                     PROFICIENCY BONUS                                                                                                       all uses when you finish a long rest.
                                                                                                                                                           - Mimicry: You can accurately mimic sounds you have
                                                                                                                                                           heard, including voices. A creature that hears the sounds
                                                                                                                                                           you make can tell they are imitations only with a successful
           13             PASSIVE WISDOM (PERCEPTION)                                                                                                      Wisdom (Insight) check against a DC of 8 + proficiency
                                                                                                                                                           bonus + Charisma modifier.
                                                                                                                                                           - City Secrets: When you are not in combat, you (and
                                                                                                                                                           companions you lead) can travel between any two locations
                                                                                                                                                           in the city twice as fast as your speed would normally allow.
     CURRENT WEIGHT
                                           105         MAX WEIGHT
                                                                                                                                                           - Sneak Attack: Once per turn, you can deal an extra 1d6
                                                                                                                                                           damage to one creature you hit with an attack if you have
                                                                                            CLASS RESOURCES, AMMO & CHARGES                                advantage on the attack roll or if another enemy of the target
                                                                                                                                                           is within 5 feet of it, that enemy isn't incapacitated, and you
                                                                                                                                                           don't have disadvantage on the attack roll. The attack must
                      Small knife, map of home, pet bat, token                                                                                             use a finesse or a ranged weapon.
                      belonging to someone important, rapier,                                                                                              - Cunning Action: You can take a bonus action on each of
CP                    shortbow, backpack, a bag of 1,000 ball                                                                                              your turns in combat. This action can be used only to take
                      bearings, 10 feet of string, 50 feet of hempen                                                                                       the Dash, Disengage, or Hide action.
                      rope, a bell, 5 candles, a crowbar, a                                                                                                - Form of Dread: As a bonus action, you transform for 1
                      hammer, 10 pitons, a hooded lantern, 2                                                                                               minute. You gain temporary hit points equal to 1d10 + your
SP
                      flasks of oil, 5 days rations, tinderbox,                                                                                            warlock level. Once during each of your turns, when you hit
                      waterskin, leather armor, 2 daggers, thieves'                                                                                        a creature with an attack, you can force it to make a Wisdom
                      tools,                                                                                                                               saving throw, on a fail the target is frightened of you until the
EP                                                                                                                                                         end of your next turn. You are immune to the frightened
                                                                                                                                                           condition. Transform a number of times equal to your
                                                                                                                                                           proficiency bonus, regaining all uses when you finish a long
                                                                                                                                                           rest.
GP      26
PP
                                                           TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                            AGE                                           HEIGHT                    WEIGHT
                  Flit
CHARACTER NAME                                              EYES                                          SKIN                      HAIR
NAME
SYMBOL
                         TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                          Warlock / Charisma                                                                                                       12             +4
                                                                                                                     Prepared Spells                           Spell Save DC     Spell Attack
                                    SPELLCASTING                                                                         Total                                                     Bonus
                                    CLASS/ABILITY
                    0                          CANTRIPS                                   3                                                                           6
                       Eldritch Blast
                       Mage Hand
                SPELL
                LEVEL
                          SLOTS TOTAL               SLOTS REMAINING
                    1           1                   ●
                                                                                                                                                                      7
                EPAR
                                             SPELL NAME
                    ED
               PR
Witch Bolt
                       Armor of Agathys
                                                                                          4
SPELLS KNOWN
                                                                      TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                           COMPANIONS, FAMILIARS,
                                           AND PETS.
                                                                                                                                   Pet
                                                                                              CLASS & LEVEL                        RELATIONSHIP                    ROLE
                                            Bat
                                                                                              Bat                                  Unaligned
                             NAME                                                             RACE                                 ALIGNMENT                       EXPERIENCE POINTS
-4 2 CONDITIONS BOONS
            STRENGTH           DEXTERITY
                                                                                                                                                      +2                          TEMP HP
                                                                                                                                                                                                    5w / 30f
                                                                                                                                                      INITIATIVE                                       SPEED
                 8
                 -1              -4
                                    2
                                                                                                                                                     Current 1d4
                                                                                                                                                          1
                                                                                                                                                                          11
                                                                                                                                                                           CURRENT     MAXIMUM
                                                                                                                                                                                                      SUCCESSES
FAILURES
                 12                 4
                                                                                                                                                CP
WISDOM CHARISMA
EP
                       PASSIVE WISDOM
            11          (PERCEPTION)
                                                                                                                                               GP
                                                                                                                                                PP
CURRENT WEIGHT
                               30        MAX WEIGHT
                                                                                                                                                                                ARMOR
                                                                                                                                                                                 CLASS
-5 -5 CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
                 -5                 -5                                                                                                                 HIT DICE
                                                                                                                                                                           CURRENT
                                                                                                                                                                          HIT POINTS
                                                                                                                                                                                       MAXIMUM
                                                                                                                                                                                       HIT POINTS   DEATH SAVES
        CONSTITUTION          INTELLIGENCE
                                                                                     ATTACKS & SPELLCASTING
CP
EP
                       PASSIVE WISDOM
                        (PERCEPTION)
                                                                                                                                               GP
                                                                                                                                               PP
CURRENT WEIGHT
                                0        MAX WEIGHT