Downtime Activites Revisited v2
Downtime Activites Revisited v2
Revisited
J-A Productions
     D
                                                                                                         for these activities to better incorporate them into your
           UNGEONS & DRAGONS, D&D, Wizards of the                                                        adventure.
           Coast, Forgotten Realms, Ravenloft, Eberron, the                                                  The options presented here have been compiled and
           dragon ampersand, Ravnica and all other Wizards                                               are presented thanks to the many efforts of playtesters
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trademarks of Wizards of the Coast in the USA and other                                                  Faen, Mya, Mordai, Der, Hans, New Moon Eyes, Abbagail,
countries.                                                                                               Araniss, Primus, Canter, Varis, and Keth for their feedback
    This work contains material that is copyright Wizards of                                             and willingness to try something a little different. We at
the Coast and/or other authors. Such material is used with                                               J-A Productions hope you enjoy this material and find it as
permission under the Community Content Agreement for                                                     enriching as we have.
Dungeon Masters Guild.
    All other original material in this work is copyright 2022
by J-A Productions and published under the Community                                                     Lifestyle Expenses (Optional Rule)
                                                                                                             W
Content Agreement for Dungeon Masters Guild.
                                                                                                                        ith a campaign that includes downtime, lifestyle
                                                                                                                        expenses as presented in the Player’s Handbook
                                                                                                                        (pg157) can provide an easy way to account for
                                                                                                         the daily cost of living for your characters.
                                                                                                              This optional rule states that some downtime activity
                                                                                                         costs can include payment for the character’s lifestyle
                                                                                                         expenses. If your character chooses to perform one of the
                                                                                                         marked activities (as noted on the Quick-Reference Guide at
                                                                                                         the end of this text), the cost of that activity will also pay for
                                                                                                         their lifestyle expenses during that time, up to a comfortable
                                                                                                         level (2gp per day). If they are living a more expensive lifestyle,
                                                                                                         they can deduct that cost from their lifestyle expense payment
                                                                                                         during this downtime activity, to a minimum of 0gp. Sorry, no,
                                                                                                         if your character lives the squalid lifestyle, you do not get paid
                                                                                                         for doing those downtime activities! Theran, that means you!
    S
                                                                        1 One of the travelers you target is able to get a good look
           imilar to the crime downtime activity, but instead              at your face and is very vocal about putting out your
           of robbing a particular target, you head to the road            description.*
           to steal from passing travelers. Perhaps you want            2 Uh-oh! Looks like your target was actually part of a
to feel the rush of being Robin Hood or just get some quick                powerful organization. Watch your back!
cash; either way, you risk getting caught and arrested.                 3 Your favorite hiding hole has been claimed by someone,
    Resources. A character must spend 10 days on the road                  or something, else.*
performing this task. There is no cost associated with this             4 You realize too late that you remotely know the target and
downtime activity.                                                         regret the banditry attempt.
    Resolution. The character must make a series of checks,             5 Warhorses must be trained specially, because that one
with the DC for all the checks determined by the player (with              just ran right over you.
DM approval) according to the amount of profit sought and               6 Apparently the carriage had a crossbow rack in the back
feasibility of passing wealth in the targeted area of banditry.            window and the little girl riding inside was an even better
    The chosen DC can be 10, 15, 20, or 25. Successful                     shot than you.
completion of the banditry yields a number of gold pieces, as
shown on the Banditry Loot Value table.                             Bounty Hunting
                                                                        Y
    To attempt this activity, the character makes three checks
(when there is more than one option, the player can choose                        our background or skill set is such that instead
which to use):                                                                    of practicing a standard profession, you set
    1: Dexterity(Stealth) or Wisdom(Survival)                                     out to apprehend the criminals and vagrants
    2: Intelligence (Investigation) or Wisdom (Insight)             of the world.
    3: Wisdom (Perception)                                               Resources. A character must spend 5 days finding and
    If desired, the player may replace one of these skill checks    tracking potential targets. The cost associated with gathering
with an attack roll using one of the character’s weapons.           information and tracking down leads varies depending on
                                                                    the difficulty of the target you choose as shown on the Bounty
     If none of the checks are successful, the character is         table.
caught and jailed. The character must pay a fine equal to the            Resolution. The character must make a series of checks,
profit the banditry would have earned and must spend one            with the DC for all the checks determined by the player (with
week in jail for each 25 gp of the fine.                            DM approval) according to the difficulty of the target chosen.
     If only one check is successful, the character is spotted           The chosen DC can be 10, 15, 20, or 25. Successful
and thwarted, but is able to escape capture.                        completion of the hunt yields a number of gold pieces, as
     If two checks are successful, the character’s target did not   shown on the Bounty table.
have the wealth initially expected, earning half the expected            To attempt this activity, the character makes three checks
payout.                                                             (when there is more than one option, the player can choose
     If all three checks are successful, the character earns the    which to use):
full value of the loot.                                                  1: Dexterity(Stealth)
                                                                         2: Charisma (Persuasion), Charisma (Deception) or Wisdom (Insight)
    BANDITRY LOOT VALUE                                                  3: Wisdom (Survival) or Strength (Athletics)
    DC		        Value
    10		        50gp                                                    If none of the checks are successful, the target gets the
    15		        100gp                                               better of you. There is a complication that arises during your
    20		        200gp                                               hunt.
    25		        1,000gp                                                 If only one check is successful, the target gets away, but
                                                                    only after you expend double the cost. You must pay the
     Complications. As you might expect, the life of a bandit       specified cost a second time.
is fraught with danger. Roll on the Banditry Complication               If two checks are successful, you apprehend the target,
table (or create a complication of your own) if the character       but needed extra resources. You profit only half the bounty.
succeeds on only one check.                                             If all three checks are successful, the operation runs
                                                                    without a hitch. You catch the target and earn the fully bounty.
                                                                        BOUNTY
                                                                        DC		Cost		Bounty
                                                                        10		3gp		25gp
                                                                        15		10gp		100gp
                                                                        20		25gp		250gp
                                                                        25		100gp		1,000gp
2
    Complications. You might be on the right side of              or crafters to gain lore. This activity costs 50gp on materials,
the law, but that doesn’t mean tracking down criminals            bribes, and fees for access to restricted libraries. The amount
always goes smoothly. Tracking wanted persons tends to            of lore required to complete the formula for a magic item
involve interaction with other shady individuals, and those       is dependent on the rarity of the item being researched as
interactions may have additional consequences. Every 5            shown in the Magic Item Formulae table.
days spent bounty hunting brings a 10 percent chance of
a complication, examples of which are in the Bounty Hunt              MAGIC ITEM FORMULAE **
Complications table.                                                  Item Rarity		         Lore Needed
                                                                      Common		                   2
   BOUNTY HUNT COMPLICATIONS                                          Uncommon                   6
   d6 Complication (* - might involve a rival)                        Rare                      12
   1 You become the target of some of your bounty’s buddies,          Very Rare		               20
      upset over his capture.                                         ** Consumable magic items require half the amount of lore to
   2 Another Bounty Hunter accuses you of poaching.*                  complete their formulae.
   3 The person you bring in is actually innocent of
      their charges.                                                   If a character wishes to add a minor property (DMG 143)
   4 While trying to capture your bounty, some minor structural   for a non-consumable magic item, the formula would require
      damage was done. Okay, so maybe it wasn’t so minor.         an additional 1 lore to develop. These minor properties may
   5 Your bounty had an important task to complete and begs       not be added to consumable magic items. The Minor Property
      you to take care of it.                                     Additional Components table shows some examples of
   6 Your bounty escapes almost immediately after you turn        possible additional spell and exotic component requirements
      him in and may seek revenge.*                               for the listed minor properties found in the Dungeon Master’s
                                                                  Guide. These are merely examples, the DM has the final say
Developing a magic item formula                                   in what is allowed or required.
                                                                                     will-o-wisp essence
                                                                                                                 Spell Required
                                                                                                                      light
blueprints for the item they wish to create. This is your         Compass           labyrinthine mountain           guidance
chance to create a unique magic item that may put your name                                 oysters
among the greats like Heward, Daern, and Keoghtom.                Delver              tooth of a bulette          earth tremor
    Resources. Prior to beginning this type of research the
                                                                  Gleaming          a gear from Mechanus         prestidigitation
player must work out the details of the magic item with the
DM, who will determine the item’s rarity. Understanding how       Guardian               pixie dust                blade ward
to create a magical item requires a detailed knowledge of         Illusion               sorcery silk             minor illusion
how to manipulate the Weave. Only a character proficient in       Language         intellect devourer brain   comprehend languages
the Arcana skill is able to undertake this type of research.      Sentinel         piece of animated armor        dancing lights
    A character must spend 5 days of effort delving into their
knowledge of Arcana; possibly interacting with other scholars     Temperate        half-white dragon blood         resistance
                                                                  War Leader         spores of a shrieker           message
                                                                  Waterborn        water from a waterweird         water walk
                                                                                                                                     3
    MAGIC ITEM DEVELOPMENT                                               a +1 bonus per every 50gp spent beyond the initial 25pg, up
    Check                                                                to a maximum of +6. Determine how much lore a character
    Total         Outcome                                                learns using the Social Information table.
    1-5		         You make no discoveries toward the item.
    6-10          You learn one piece of lore.                               SOCIAL INFORMATION
    11-20         You learn two pieces of lore.                              Check
    21+		         You learn three pieces of lore.                            Total        Outcome
                                                                             1-5		        You learn nothing of importance.
          For Varis to develop the formula to craft goggles of night         6-10         You learn one piece of lore.
    (uncommon magic item) it will require 6 lore to complete and             11-20        You learn two pieces of lore.
    could include casting the darkvision spell daily and utilize a set       21+		        You learn three pieces of lore.
    of basilisk eyes.
          Keth is trying to develop a suit of leather armor +1               Complications. Asking around about most topics won’t
    (uncommon magic item) with the sentinel minor property. It           lead to unfavorable situations, but there is the chance you
    will require 7 lore to complete and could include the casting        uncover the conspiracy of a criminal mastermind or the
    of the mending and dancing lights spells daily and utilize the
                                                                         hidden plot of a local noble. Each time a character undertakes
    ground shell of a rust monster and a piece of animated armor
                                                                         the activity of gathering information there is a 10 percent
    in order to craft.
                                                                         chance of a complication, examples of which are in the
                                                                         Gathering Information Complications table.
    Complications. While seeking information and
experimentation of possible components is not inherently
dangerous, the pursuit of arcane knowledge can result in                     GATHERING INFORMATION COMPLICATIONS
                                                                             d6 Complication (* - might involve a rival)
unexpected consequences. Every time a character undertakes
                                                                             1 You also find a juicy rumor about a local figure. And now
the research of developing a magic item formula there is a 10
                                                                                they know you know.
percent chance of a complication, examples of which are in                   2 The person/group you are gathering intel on is alerted
the Magic Item Formula Complications table.                                     that someone is asking about them.*
                                                                             3 You earn the reputation of being a busybody, always in
    MAGIC ITEM FORMULA COMPLICATIONS                                            other people’s business.
    d6 Complication (* - might involve a rival)                              4 You accidentally make a large social faux-paux.
    1 You accidentally insult one of the local scholars during               5 A shady group wants to get the information you collected.
       your research.                                                        6 Your discussions lead to an all-out brawl between some
    2 Turns out your ink was going bad and you lost a lot of time               of the locals over who has the better information on the
       rewriting your notes.                                                    topic at hand. The city guard has to get involved.
    3 You are accused of copying someone else’s blueprints.*
    4 This endeavour becomes an obsession. The next step is              Gathering Resources (Ore/Gems)
                                                                             A
       always pressing on your mind. And then the next...
    5 The information you find contradicts what you expected
       to find. You puzzle over other things you may have been                        chance to strike it rich, or to find those much
       wrong about.                                                                   needed natural components! You have learned
    6 A tome you acquire turns out to be a portal to a distant                        about iron, silver, gold, precious stones or other
       location when opened.                                             valuable materials. Now all you have to go is go out and
                                                                         collect it; whether that means mining, panning, or blasting.
Gathering Information                                                         Resources. A character must have intimate knowledge of
    S
                                                                         a specific location where the sought material is found, likely
           imilar to a research activity, but instead of going           through research or social interactions with appropriate
           to the library or looking at scrolls of ancient               persons. A character must spend 10 days of effort using the
           knowledge, you put your ear to the ground. Utilizing          appropriate skills and tools necessary for the material being
your superior social interaction skills you learn information            collected, but the activity itself costs nothing.
from the people around you. You can’t get them to tell you                    Resolution. The character declares the desired material
lore they don’t know about; but you are able to sift fact from           and location in which they have learned about. The character
fiction, so the information you gather is always true.                   must succeed on an Intelligence (Nature) check (DC 15) to
     Resources. A character must spend 5 days of effort and at           find the actual vein of that material. On a failure, the character
least 25gp on materials, bribes, gifts or other expenses.                fails to locate a suitable site to gather resources from and is
     Resolution. The character declares the topic they are               unable to gather anything on this excursion. Better luck next
asking about, or may simply inquire about local rumors,                  time! On a success, then the character makes a skill check
myths or legends. After 5 days, the character makes either               related to the collection of that material from the vein: ore
a Charisma (Persuasion) or a Charisma (Intimidation) check               or minerals require a Strength (Athletics) check, gems or
for your social interactions around town. A character can gain           precious stones require a Dexterity ( Jeweler’s tools) check,
4
determining the number of deposits they were able to collect        activity, the character makes either a Dexterity (Stealth) or
as shown in the Deposits Found table.                               a Charisma (Deception) check for the effectiveness of the
                                                                    operation. A character can gain a +1 bonus per every 50gp
    DEPOSITS FOUND                                                  spent beyond the initial 50pg, up to a maximum of +6. In
    Check        Number of                                          addition, a character with the Shapechanger ability or who
    Total        Deposits                                           has proficiency with the disguise kit gains advantage on this
    1-9          1 deposit                                          check. Determine how much lore a character learns using
    10-15        2 deposits                                         the Infiltration table.
    16-20        3 deposits
    21-25        4 deposits                                            INFILTRATION
    26+          5 deposits                                            Check
                                                                       Total       Outcome
     For each deposit collected, the player rolls a d20 to             1-5		       You are unable to gain access to the target.
determine the value of that deposit as shown on the Deposit            6-10        You learn one piece of lore about your target.
Value table. For more common materials, like iron, it is more          11-20       You learn two pieces of lore about your target.
likely that a larger quantity is found and collected; this is why      21+		       You learn three pieces of lore about your target.
the gold value of the collected resources averages out by use
of the table.
    DEPOSIT VALUE
    d20          Value
    1-10         1d4 x 10gp
    11-16        50gp
    17-19        1d4 x 50gp
    20           1d4 x 100gp
    B
                                                                    people will accept that you are trying to help make their lives
                                                                    easier. However, there is also the opportunity to run across
             y spreading the word that you are in town and
                                                                    someone that is a bit apprehensive, or even aggressive, toward
             are making your services available, you seek
                                                                    spellcasters. Each time a character undertakes the activity of
             customers that are in need of your magical skill.
                                                                    offering spellcasting services there is a 10 percent chance
     Resources. A character must spend 5 days of effort
                                                                    of a complication, examples of which are in the Spellcasting
promoting and casting a spell they know. The cost of this
                                                                    Services Complications table.
promotion varies depending on the base spell slot level of
the spell being offered as noted in the Spellcasting Services
                                                                        SPELLCASTING SERVICES COMPLICATIONS
table. Spells of higher levels may require a minimum
                                                                        d6 Complication (* - might involve a rival)
population size to effectively offer any feasible spellcasting
                                                                        1 You are forced to cast for some nefarious purposes by a
service, also noted on the Spellcasting Services table. If the             criminal organization. They expect you to do it again for
spell requires any expensive components that are consumed                  them at a later date.
during the casting, the customers will pay the full cost of those       2 You find out you don’t have the proper permits, or
components. If the spell has any expensive non-consumed                    permissions, to cast such spells in this town.
components, the character must supply these items.                      3 Another spellcaster begins to offer the same service,
     Resolution. The character declares the spell being                    undercutting your potential for profits in the future.*
offered and works out details with the DM on the feasibility of         4 You are accused of consorting with dark powers.*
selling that service in the character’s location. The character         5 You are the talk of the town. Your service becomes a
must succeed on a Charisma (Persuasion) check to find and                  necessity and you are expected to remain here indefinitely.
provide services to willing customers. The DC of this check             6 One of your customers was an elderly man with seven
is determined by the base spell slot level of the spell being              canaries. He seemed genuinely interested in telling you
offered, as shown in the Spellcasting Services table. If the               about all the ways he’s seen other people cast this spell.
character is in a larger population area than that listed as
required, the character receives a +5 bonus to this check.          Philanthropy
                                                                       Y
     On a successful skill check, the character is able to find
customers and gains the Money Earned for that spell level                       ou want to be a pillar of society and are passionate
and that amount again for every population size category                        towards a cause. Or at least, you want others to
above the requirement listed for that level. If the check is                    think you are. In order to show others of your
successful by 5 or more, the Money Earned for that spell            passion, you perform community service or host an event to
level is multiplied by 1d4, and an additional 1d4 for each          raise awareness and support for a social cause.
population size category above the required listed..                    Resources. A character must spend 5 days of effort
                                                                    organizing and promoting the cause, and at least 50gp on
                                                                    materials, gifts or other expenses.
6
    Resolution. The character declares the organization or        skill or tool they are focusing on during this time.
cause they are supporting. After 5 days, the character makes           Resolution. At the completion of this preparation, the
Charisma check for the effectiveness of the event using           character has successfully completed their preparations and
any associated, DM-approved skill. The Philanthropy table         gains a one-time +5 bonus to their next check using that skill
indicates the effectiveness due to the outcome of the check.      or tool.
                                                                       Complications. Fine tuning your current skill at a specific
    Philanthropy                                                  task will rarely result in any sort of negative consequence. If
   Check                                                          you want to complicate a character’s life, you can present an
   Total        Outcome                                           adverse situation due to this activity or a rival.
   1-5		        Something goes horribly wrong. A significant
   		           complication arises.                              Promoting a Business
                                                                     Y
   6-10         You find no noticeable results. Your way of
   		           helping didn’t catch on with the common folk.
   11-15        Many people show up for the cause and donate.                    our goal is to increase the profit margins of a
   		           You collect enough to earn a stipend of 100gp.                   chosen business venture. By spending some time
   16-20        Improvements are obvious and there is an                         spreading the word about what that business
   		           outpouring of support. A non-profit               offers, you hope to increaser their foot traffic and overall
   		           organization pays you a fee of 200gp for your     revenue.
   		           assistance in achieving their goals.                   Resources. The character performing this activity must
   21+		        Your event is a HUGE success! The people rally    choose an applicable business. The promotion requires 5
   		           to your cause and monies are abundant. You are    days of effort and you must pay the Daily Maintenance cost
   		           offered a reward of 500gp.                        (DMG 127) of the business for each day of the promotion.
                                                                       Resolution. The character must make a series of checks,
    Complications. Asking others to join a cause against the      with a DC determined at random based on the quality of the
problems of society is typically well accepted. Though you        business venture and competition in the area. The tricky part
do your best to have all the right permits and not step on        of running a business is the possibility of gaining or losing
anyone’s toes, or ego, things just go wrong sometimes. Often      big. The character makes three checks:
there is just blatant hostility against an adventurer trying           1: Intelligence (using a skill set by the DM as appropriate)
to “do good.” Each time a character undertakes the activity            2: Charisma (Persuasion)
of being a philanthropist there is a 10 percent chance of a            3: Wisdom (Insight)
complication, examples of which are in the Philanthropy
Complications table.                                                  The DC for each of the checks is 5+2d10; generate a
                                                                  separate DC for each one. Consult the Business Promotion
   PHILANTHROPY COMPLICATIONS                                     table to see how the character did.
   d6 Complication (* - might involve a rival)
   1 You are accused of having ulterior motives.*
   2 A criminal organization threatens you for interfering with
                                                                      BUSINESS PROMOTION
                                                                      Results         Effect
      their plans.
                                                                      (# Successes)   (Paid/Earned at the end of the month)
   3 You find out the organization you’re assisting has a
                                                                          0           Plan fails. Gain a debt as determined by
      connection to a dark cult.
                                                                                      the DM.
   4 The event is talked about...A LOT. So much that people
                                                                         1            No changes. Just business as usual.
      actually complain about it.
                                                                         2            Business picks up thanks to your efforts.
   5 You find out the event you set up is inappropriate due to
                                                                                      The business earns 30 times the Daily
      some unknown reason.
                                                                                      Maintenance cost of the business
   6 You become pestered by other groups begging for you to
                                                                                      this month.
      help them as well.
                                                                         3            Promoting is second nature to you. Business
                                                                                      is BOOMING! It earns 60 times the Daily
Preparing for a Specific Task                                                         Maintenance cost of the business this month
   P
                                                                                      and next.
          reparation is the key to success, or so you hope.
          Your time to shine is just around the corner and            The financial gains and losses of this activity are incurred
          you don’t want to let it pass you by. Thus, you take    by the business being promoted, not the individual character.
the time to work on and hone your skills to be ready for that     Also, a business can only be under the effect of a single
moment. You aren’t trying to learn anything new really, just      promotion at a time.
be ready with what you already know.
    Resources. A character must spend 5 days of effort
practicing with a set of tools or a skill. There is no cost
associated with this activity. The character declares which
                                                                                                                                    7
          Der is promoting his Adventuring Explorers Outfitters
    (trading post) business during the month of Kythorn. The
    Daily Maintenance Cost for a trading post is 10gp per day,
    so he pays 50gp for his promotion event, which he is calling
    “BOGO AMMO”.
          If Der has no successful checks, he ended up overreaching
    in his procurement of supplies and now owes 100gp (10
    times the Daily Maintenance Cost of the business) to the
    suppliers. AdEx Outfitters will incur a -10 penalty to any
    Running a Business roll until this debt is paid off.
          If he has 2 successes, AdEx Outfitters will not need to
    make a Running a Business roll at the end of Kythorn. Instead,
    it will cover its own maintenance cost for the month and earn
    300gp (30 times the Daily Maintenance cost).
          If Der has 3 successes, BOGO AMMO is a bull’s-eye for
    the business! Though they may have to increase security, AdEx
    Outfitters will not need to make a Running a Business roll at
    the end of Kythorn. Instead, it will cover its own maintenance
    cost for the month and earn 600gp (60 times the Daily
    Maintenance cost). The same also occurs at the end of
    Flamerule; there is no Running a Business roll, AdEx Outfitters
    covers the maintenance cost for the month and earns 600gp
    this month as well.
Researching Spells
                                                                        A
Intelligence (Arcana) check to determine how much progress
was made, referencing the Spell Research Progress table.                         dventurers can end up owning businesses that
Once the character has accumulated the amount of lore                            have nothing to do with delving into dungeons
needed for the spell, they may take the time and resources                       or saving the world. A character might inherit a
necessary to add that spell to their spellbook or daily              smithy, or the party might be given a parcel of farmland or a
preparations. Thus, spellcasters that only know a fixed              tavern as a reward. If they hold on to the business, they might
number of spells (bards, rangers, sorcerers, warlocks) may           feel obliged to spend time between adventures maintaining
choose to forget one of their known spells to add this new           the venture and making sure it runs smoothly. The changes
one in its place, and it would count as one of their Known           made to this activity reflect how a business that costs more
Spells. Each spellcaster is also allowed to gain one additional      money to operate is more likely to turn a larger profit at the
cantrip through this activity, but researching any cantrips          end of the month. A ritzy hunting lodge will find a bigger
beyond that will replace one already known.                          return than a run down youth hostel by the docks.
                                                                          Resources. This downtime activity can be taken by any
    SPELL RESEARCH PROGRESS                                          character that wishes to directly assist a business with its
    Check                                                            operation. There is no cost associated with this activity and
    Total       Outcome                                              the character(s) can participate in it for as many days as
    1-5		       You make no progress towards your spell.             they want, as long as they are present in the location of the
    6-10        You learn one piece of lore towards your spell.      business. Though, keep in mind the business can only earn
    11-20       You learn two pieces of lore towards your spell.     a maximum bonus of 30 on their Business roll at the end of
    21+		       You learn three pieces of lore towards your spell.   the month.
                                                                          Resolution. A percentile Business roll is automatically
    A character is also limited to accumulating only as much         taken at the end of each month that the business is operating,
lore as that needed for the highest level spell they can cast for    even if the characters have been out adventuring and haven’t
that class. For example, a 10th-level druid researching a new        utilized this downtime activity. If the business has been
7th-level spell requires 20 lore. As they start researching the      running that month, this roll is used to determine how good
new spell, since they can currently only cast up to 5th-level        (or bad) business was. Use the results of this roll to determine
druid spells, they can only accumulate up to 14 lore until they      if you have to pay any of the costs for that business that month
gain more levels. However, a 6th-level druid/4th-level ranger        or if the business covers its own costs and makes a profit.
multiclass character researching that same spell would only               First, work out the details of the business with the DM
be able to accumulate 8 lore, since they can currently only          to determine appropriate Daily Maintenance Cost for your
cast up to 3rd-level druid spells.                                   business based on the Maintenance Cost table in the Dungeon
    Complications.      Studying       arcane      theory     and    Master’s Guide (pg127). The business rolls percentile dice
experimenting with spellweaving are things most arcanists            and adds the number of days the adventurer(s) spent on this
prefer to do alone. The possibility exists that rival wizards may    downtime activity (maximum 30) for the month that just
                                                                                                                                       9
ended, then compares the total to the Running a Business              a character must have researched and established a
table to determine what happens. Let’s be honest, the                 relationship with a highly specialized trainer. There are
business will always run...it just seems to run a little better       probably only a few people in the world for any specific feat
with direct adventurer supervision.                                   that have mastered it enough to be able to teach it to other
                                                                      people. This is not a person that could be found in any city,
     Running a Business                                               you will have to spend some time and effort locating a suitable
     d100 +                                                           trainer. A character must spend 60 days and pay 10gp per day
     Days        Result                                               on fees and materials to complete their training.
     01-20       Business is floundering. The business must               Resolution. At the end of the training, the character gains
                 pay 45 times the Daily Maintenance Cost              the benefits of the feat trained. A character may only complete
                 for this month.                                      this activity once in their life.
     21-30       Overhead costs were very high this month, it             Complications. Complications from training usually
                 must pay 30 times the Daily Maintenance Cost         arise from issues involving the teacher or a rival. For every
                 for this month.                                      10 days a character spends performing this training there
     31-40       The business had a slow month. It must pay 15        is a 10 percent chance that a complication has arisen
                 times the Daily Maintenance Cost for                 during that time, examples of which are in the Feat Training
                 this month.
                                                                      Complications table.
     41-60       Business ran as expected. It earned enough to
                 cover its costs for the month, breaking even.
     61-80       This was a good month. The business covers its           FEAT TRAINING COMPLICATIONS
                 own costs and earns a profit of 10 times the Daily       d6 Complication (* - might involve a rival)
                 Maintenance Cost.                                        1 Your instructor is obsessive-compulsive and you take on
     81-90       The business is growing. The business covers its            some of their peculiar habits.
                 own costs and earns a profit of 20 times the Daily       2 There are other pupils, each trying to be seen as the best.*
                 Maintenance Cost.                                        3 The training includes humiliating activities and draws
     91-100      Investors are pouring in, you may want to start             comments from others.
                 thinking about expansion! The business                   4 Your master tasks you to find an artifact.
                 covers its own costs and earns a profit of 30            5 You learn that your master is actually a powerful devil that
                 times the Daily Maintenance Cost.                           goes by the name “Al.”
     101+        This was a momentous month for the business!             6 You are challenged to a competition related to this feat.*
                 Everything fell into place and demand was
                 through the roof. The business covers its own        Training for a Skill Proficiency
                                                                         S
                 costs and earns a profit of 40 times the Daily
                 Maintenance Cost.                                              kills can be learned, but for some this is not a quick
                                                                                process. Training with a skill master is similar to
     Note: This table assumes a 30-day month calendar, such as                  learning a new language or tool kit.
     the Calendar of Harptos.                                             Resources. The time needed to complete this training is
                                                                      based on the number of skills a character is already proficient
    If the business is required to pay a cost as a result of the      in. A character cannot select this activity if they are already
Business roll, but is unable to do so immediately, the business       proficient in 8 skills or more. A character must spend a number
begins to fail. For each unpaid debt incurred in this manner,         of days equal to 5 plus the current number of proficient skills
the business takes a -10 penalty to subsequent Business               minus their Intelligence modifier all multiplied by 5 days. To
rolls. The amount of the debt is the balance the business is          complete the training a character must pay 5gp per day in
unable to pay at the time of the Business roll. Once the debt         materials, fees and equipment upkeep.
is paid off, this penalty is removed.
    Complications. Running a business can be a dangerous                    # of days required for skill training = (5 + # skills you are
venture at times. Unfortunately, that is the case whether or                  already proficient in - your Intelligence Modifier) x 5
not the adventuring characters participate in this downtime
activity. At any time, the DM can add flavor by giving the                 A character with 5 proficient skills and an Intelligence
characters complications due to poor business practices,              score of 13 would require 45 days ([5 + 5 skills already known
especially after a couple months of poor percentile rolls.            - 1 Intelligence modifier] x 5 days) and 225gp (45 days times
                                                                      5gp per day) to complete the training necessary for a new
Training for a Feat                                                   skill proficiency.
     F
                                                                           Resolution. At the end of the training, the character gains
           eats are not easy to acquire. This is specialized          proficiency in the skill trained.
           training with a specialized master for a specialized            Complications. Complications from training usually
           purpose. Who doesn’t want to feel special?                 arise from issues involving the teacher or a rival. For every
     Resources. Before beginning this training activity,              10 days a character spends performing this training there is
10
a 10 percent chance that a complication has arisen during             Training to Increase Maximum HP
                                                                         T
that time, examples of which are in the Skill Training
Complications table.
                                                                                   his training can be completed pretty much
                                                                                   anywhere. You are simply performing various
    SKILL TRAINING COMPLICATIONS
                                                                                   physical activities to increase your overall
    d6 Complication (* - might involve a rival)
    1 You realize your teacher is a pompous git.                      fitness level.
    2 Your training leads to an unpleasant encounter with                 Resources. The character beginning this training declares
       someone from your childhood.*                                  the level of Hit Die being trained. The rolled Hit Die cannot
    3 If they say you can only know so much, then what did            be at its maximum value. For example, a 3rd-level rogue may
       you forget?                                                    not train a 2nd-level Hit Die that is already at a value of 8. A
    4 Your instructor keeps mentioning how if only you were           character must spend 5 days and pay 10gp per level of the Hit
       a little smarter this would go faster. What hurts is that it   Die in materials, fees and equipment upkeep.
       is true.
    5 Now that you’re the expert, you are sure to tell everyone           Note: To utilize this downtime activity, the player and/or DM
       else how they are doing it wrong.*                                 must have kept accurate records of what was rolled for each
    6 Your instructor forces you to use mnemonic devices for              character level Hit Die, including what type of die each was for
       EVERYTHING.                                                        multiclass characters.
Training for a Weapon Proficiency Resolution. At the end of the training, the character
   W
                                                                      makes a Constitution check with a DC equal to the level of
                                                                      the Hit Die being trained. For example, a 3rd-level Hit Die
             eapon training can improve a character’s                 would require a DC of 3. On a success, the rolled value of that
             versatility. Training with a weapons master can          Hit Die is increased by 1 and the character’s maximum HP is
             be done in most settlements, but that does not           adjusted accordingly.
mean you will be able to train in every weapon in every town.             Complications. Complications from this type of training
    Resources. The time needed to complete this training is           usually arise from issues with a lingering injury or a rival. At
based on the type of weapon being trained. A simple weapon            the completion of this training there is a 10 percent chance
requires 10 days of training, a martial weapon requires 20            that a complication has arisen during that time, examples of
days of training and an exotic weapon requires 30 days of             which are in the Hit Point Training Complications table.
training to become proficient. To complete the training
a character must pay 5gp per day in materials, fees and                   HIT POINT TRAINING COMPLICATIONS
equipment upkeep.                                                         d6 Complication (* - might involve a rival)
    Resolution. At the end of the training, the character gains           1 You develop a lingering back injury that happens to impair
proficiency in the weapon trained.                                           you at the most inopportune times.
    Complications. Complications from training usually                    2 Getting up early to workout has become your new favorite
arise from issues involving the teacher or a rival. At the                   thing.
completion of this training there is a 10 percent chance that a           3 You seem to sweat just by walking out the door.
complication has arisen during that time, examples of which               4 The worst part was the latest health drinks you bought at
are in the Weapon Training Complications table.                              the Lionshield Coster.
                                                                          5 You are approached by the local thieves guild as they are
    WEAPON TRAINING COMPLICATIONS                                            looking for some new muscle.
    d6 Complication (* - might involve a rival)                           6 Some rumors begin to spread about what you have been
    1 How do you lose an eye when you’re training with blunt                 doing for training.*
       weapons? You found out.
    2 Your sparing partner always wants to be ever closer to you.
    3 You accidentally insult a minor noble that is training
       alongside you.*
    4 You refuse to use anything other than your new toy.
    5 Whoops! Turns out your training weapon was cursed.
    6 You become the laughing stock in town after you are
       bested by a wizard with a greataxe.*
                                                                                                                                             11
                              Downtime Activities Quick-Reference Guide
                                                                                                                *
                            Using the optional lifestyle expenses rule, any activity marked with an asterisk ( ) is indicated
                             to include lifestyle costs, up to a comfortable lifestyle, in the cost of performing that activity.
* Carousing (XGE 126)					                                                   [ 5 days ]             < Lower: 10GP; Middle: 50GP; Upper: 250GP >
 Possibly gain contacts to do favors for you later
 Sowing Rumors (DMG 131)				                                                 [ Village: 2d6 days; Town: 4d6 days; City: 6d6 days ] < 1GP / day >
 One-time check at end to see if rumor gains traction
 Pit Fighting (XGE 131)					                                                 [ 5 days ]                                                           < No Cost >
 Possibly win up to 200GP
 Gambling (XGE 130)					                                                     [ 5 days ]                     < Amount wagered must be at least 10GP >
 Possibly win up to double the amount wagered
 Crime (XGE 130)						                                                       [ 7 days ]                                                             < 25GP >
 Steal money; possibly get caught and arrested
 Banditry							                                                   [ 10 days ]                                                 < No Cost >
 High Road robbery; may result in jail time
* Training a Language / Tool Kit (XGE 134)                         [ (10-INT mod) X 5 days ]                                 < 5GP / day >
 Gain proficiency in one set of artisan’s tools, gaming set, instrument or language
* Training for a Skill Proficiency		                               [ (5+ # of Proficient skills - INT mod) X 5 days ]        < 5GP / day >
 May only undertake this training if proficient in less than 8 skills
* Training for a Weapon Proficiency		                              [ Simple: 10 days; Martial: 20 days; Exotic: 30 days ]    < 5GP / day >
 May only train for a single weapon at a time
* Training to Gain Levels (DMG 131)		                              2nd-4th: 10 days < 20GP >                5th-10th: 20 days < 40GP >
 Must have requisite XP to begin this training			                  11th-16th: 30 days < 60GP >             17th-20th: 40 days < 80GP >
 Training to Increase Maximum HP		                                 [ 5 days ]                                 < Level of Hit Die X 10GP >
 Choose a Hit Die rolled that is not the maximum number
 Preparing for a Specific Task			                                  [ 5 days ]                                                  < No Cost >
 Select a skill or tool set to gain a +5 bonus to your next check using that skill or tool
 Gathering Resources (Ore/Gems)		                                  [ 10 days]                                                  < No Cost >
 Collect minerals or precious gems as a component or to sell
 Bounty Hunting					                                               [ 5 days ]                                               < Cost Varies >
 Select your target; try to apprehend him/her/them/it
 Offering Spellcasting Services		                                  [ 5 days ]                                               < Cost Varies >
 Contract out a spell you know and have prepared; limited by population size where you attempt this activity
* Buying a Magic Item (XGE 126)			                                 [ At least 5 days ]                                  < At least 100GP >
 Availability varies greatly
 Selling a Magic Item (XGE 133)			                                 [ 5 days ]                                                    < 25GP >
 Can only sell one item at a time