Conan v1.7
Conan v1.7
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Game:            CONAN
Publisher:       Monolith Games (2016)
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                                                                                       3. ACTION PHASE                                    For each gem assigned, roll 1 die of the type shown on your guard    Opening a chest
                                                                                                                                          space, plus the dice shown on the chosen card.                       To open a chest, pick the lock by performing a complex
                                                                      Heroes may perform the actions they are permitted to perform.                                                                            manipulation with a difficulty of 2 (unless the scenario specifies
                                                                                                                                          Then determine the defense power by adding the number of
                                                                      They do not act according to a defined turn order, but instead                                                                           otherwise) in same area as the chest. If you succeed, remove the
                                                                                                                                          symbols on the dice and your armor, if you have it.
                                                                      freely coordinate each of their actions.                                                                                                 chest from the board and place the top card of the asset deck
                                                                                                                                          Armor cards grant a minimum amount of defence that does not          next to your hero sheet.
                                                                      The phase ends when heroes cannot or choose not to perform any
                                                                                                                                          require the spending of energy. Whether you use a guard action
                                                                      further actions. The available actions are:                                                                                              When you open a chest, you can choose not to claim its content.
                                                                                                                                          or not, you still benefit from the armor bonus from one of your
                                                                                                                                          equipment cards when calculating your defense power. You must        Place the top card of the asset deck in the same area as the chest;
                                                                              Melee Attack                                                declare whether or not you are guarding before using your armor.     it can be picked up later by performing a simple manipulation.
                            SETUP                                              Choose one enemy in your area (or, if appropriate, in an
                                                                               adjacent area) to attack, then assign 1 or more gems       A guard action is only effective against a single attack unless               Reroll
One player is the Overlord and the other players are heroes.          from your reserve zone to your melee attack space. You may          specified otherwise.
                                                                                                                                                                                                                       You can perform reroll actions after rolling dice but
Choose a scenario and follow its setup instructions.                  choose to attack with one of your weapon cards with a melee                                                                                      before finalizing the results of the roll. Assign 1 or more
The Overlord sets up the dashboard (The Book of Skelos) and           attack bonus.                                                                Move                                                        gems from your reserve zone to your reroll space. Then reroll that
places the indicated tiles in its river and their equipment, spell,   For each gem assigned, roll 1 die of the type shown on your                You must spend 1 movement point (MP) to move across           many dice.
and item cards faceup in front of him. Take the number of red         melee attack space, plus the dice shown on the chosen card.                a border from one area to an adjacent area (hindering
                                                                                                                                          and some terrain effects can increase the MPs required).             You can perform the reroll action multiple times and may reroll
gems indicated by the scenario and split them between the
                                                                      After resolving any rerolls, add up the number of symbols on the                                                                         the same dice or different dice each time.
reserve zone and the fatigue zone.                                                                                                        At the start of the Action phase, if you are in aggressive stance
                                                                      dice to determine your attack power.
The Overlord places his models on the board, with any tokens and
                                                                      If you perform a melee attack action without a weapon card, the
                                                                                                                                          you receive MPs equal to your base movement value. These are         Casting a spell
colored bases if necessary.                                                                                                               free; they do not require you to assign gems to the move action.     Place your spell cards faceup near your hero sheet. To cast a
                                                                      attack is unarmed: reduce your attack power by 2. Attacks made
Each hero takes the character sheet and model of their chosen         by the Overlord’s units are never unarmed.                          Each turn, when you stop moving to perform an action other than      spell, assign gems equal to the spell’s cost from your reserve
hero and places the model on the board as indicated by the                                                                                a move, you lose all of your remaining MPs. However, you can still   zone to that card. The number of gems placed cannot exceed the
scenario. Each hero also takes the equipment, spell, and item         You can perform the melee attack action more than once during       perform a move action to gain MPs that turn: assign 1 or more        spell’s exertion limit.
cards indicated by the scenario and places them faceup near their     the Action phase to attack the same or different characters.        gems from your reserve zone to your move space. For each gem
                                                                      However, you cannot assign gems to a space if this would raise                                                                           In the End phase, each player moves all gems from their spell
character sheet.                                                                                                                          assigned, you receive 1 MP that must be spent immediately.           cards to their fatigue zone. Some spells function as attacks:
                                                                      the total number of gems on the space above its exertion limit
Each hero takes the number of blue gems indicated at the bottom       (the red number in the space’s lower left corner).                  You cannot assign gems to a space if doing so would raise the        determine the attack power by adding up the number of symbols
left corner of their character card’s reserve zone (green/left) and                                                                       total number of gems on the space above its exertion limit.          on the dice. Characters defend against, and suffer damage from,
                                                                                                                                                                                                               spell attacks as they would against other attacks.
splits them between their reserve zone and their fatigue zone (red/           Ranged Attack                                               At the end of the Action phase, all unspent MPs are lost.
middle) as specified by the scenario. Finally, each hero places a
                                                                               Attack with one of your weapon cards that has a ranged                                                                                               4. END PHASE
red gem on the recovery chart, on the aggressive        icon.
                                                                               attack bonus. Then assign 1 or more gems from your                  Manipulation
The Overlord places the turn track near the Book of Skelos and        reserve zone to your ranged attack space, and choose 1 enemy in              To perform a simple manipulation (pick up, give, take,      Once all heroes have finished performing actions, each hero
places the turn marker on 0, as well as any life point markers as     your line of sight (LOS) to attack.                                          or catch an object such as an item or equipment card),      moves all gems from their action spaces, ally tiles, spell cards to
indicated by the scenario.                                                                                                                assign 1 gem from your reserve zone to your manipulation space       their fatigue zone. Then proceed to the Overlord’s turn.
                                                                      To determine LOS, trace an imaginary line from the        in your
All players take note of the scenario’s special rules, create an      area to the     in the chosen enemy’s area. If this line crosses    (do not roll any dice).
asset deck if required, and prepare any other components. Unless      an obstacle on the board, the line is blocked and the target area   When a hero wants to give an object to another hero, one of them
                                                                                                                                                                                                                                  OVERLORD TURN
specified otherwise, all information in the scenario is known to      is not in your LOS. Otherwise, you have LOS to the area. The        performs a simple manipulation, and that object is immediately                       1. RECOVERY PHASE
the heroes and the Overlord.                                          distance between areas does not affect LOS. You always have LOS     equipped by the hero who takes it.
                                                                      to your own area.                                                                                                                        The Overlord moves all the gems he spent during the heroes’ turn
                      GAME TURN                                                                                                           To perform a complex manipulation, assign 1 or more gems from        to his fatigue (red/middle) zone. Then he moves a number of gems
                                                                      Friendly or enemy models do not block LOS but can hinder            your reserve zone to your manipulation space and choose one of       from his fatigue zone to his reserve (green/left) zone equal to his
Heroes perform actions in any order, coordinating and alternating     ranged attacks.                                                     your equipment cards with a manipulation bonus.                      recovery value (on the recovery value tile specified by the scenario).
among themselves until they all agree to stop and end their turn.     In general, only higher areas have LOS to lower areas; use your     For each gem assigned, roll 1 die of the type shown on your
Then the Overlord may activate tiles to move and attack with his      best judgment. When a character attacks an enemy at a lower
units. Sides alternate until one side completes their objectives.
                                                                                                                                          manipulation space, plus the dice shown on the chosen card.                  2. ADVANCE TURN MARKER
                                                                      elevation using a ranged attack, the attacker rolls an extra  .
                                                                                                                                          Determine the manipulation power by adding up the number of          The Overlord advances the turn marker 1 space on the turn track.
                       HERO TURN                                      For each gem assigned, roll 1 die of the type shown on your         symbols on the dice.
                                                                      ranged attack space, plus the dice shown on the chosen card.
                   1. START PHASE                                                                                                         If the manipulation power is equal to or higher than the                           3. ACTIVATION PHASE
                                                                      After resolving any rerolls, add up the number of symbols on the    manipulation’s difficulty, you succeed at the manipulation.
Each hero player moves all the gems he spent during the               dice to determine your attack power.                                                                                                     The Overlord can activate 0, 1 or 2 tiles in the river. To activate
                                                                                                                                          Complex manipulations have a difficulty defined by the scenario.
Overlord’s turn to the fatigue zone on his hero sheet.                                                                                                                                                         a tile, move a number of gems from your reserve zone to your
                                                                      If the chosen weapon has      next to its ranged attack bonus,      You can perform the manipulation action more than once during        fatigue zone equal to the tile’s activation cost (on the token above
                                                                      drop the weapon card in the defender’s area after the attack.       the Action phase. However, you cannot assign gems to a space if      the tile).
                 2. STANCE PHASE                                                                                                          this would raise the total number of gems on the space above its
                                                                      You can perform the ranged attack action more than once during                                                                           Then remove the activated tile from the river, sliding the
Each hero player chooses their stance for the next action phase.      the Action phase to attack the same or different characters.        exertion limit.
                                                                                                                                                                                                               remaining tiles to the left, and place the tile at the end of the
                                                                      However, you cannot assign gems to a space if this would raise                                                                           river. You can also activate a dead unit tile.
Aggressive stance: Place your stance marker on the     .                                                                                  Throwing and catching an object
                                                                      the total number of gems on the space above its exertion limit.
Then move gems from your fatigue zone to your reserve zone:                                                                               To throw an object, choose one of your objects that has an           If the activated tile is a unit, activate all units in the group,
if no heroes have died, move 2 gems; if 1 hero has died, move                                                                             encumbrance value of 3 or less, and an area in your LOS.
3 gems; and if 2 or more heroes have died, move 4 gems.                       Guard                                                                                                                            spending any number of their MPs to move them. Each unit can
                                                                                                                                                                                                               perform 1 attack during its activation. When a unit attacks, all
                                                                              When you are attacked, after the attack power is            Then perform a complex manipulation with a difficulty equal
An aggressive hero can perform any action during the action                                                                               to the distance from you to the chosen area. If you succeed,         units in that group lose their remaining MPs. You can activate the
                                                                              determined, you may defend against the attack by                                                                                 same tile twice, but the second time you must move gems equal
phase as long as they can assign gems.                                                                                                    you drop the object in the chosen area. If you fail, you drop the
                                                                      performing a guard action.                                                                                                               to the tile’s new activation cost.
Cautious stance: Place your stance marker on the     .                                                                                    object a number of areas away equal to the manipulation power,
                                                                      Assign 1 or more gems from your reserve zone to your guard          following the LOS to the chosen area. When the object is dropped
Then move gems from your fatigue zone to your reserve zone:                                                                                                                                                    A unit tile may correspond to a single character or a group of
                                                                      space. You may also choose to defend with one of your equipment     in an area, 1 hero in that area may immediately perform a simple
if no heroes have died, move 5 gems; if 1 hero has died, move                                                                                                                                                  minions. Unless specified otherwise in the scenario, the number
                                                                      cards that has a guard bonus.                                       manipulation to catch the object or pick it up.
6 gems; and if 2 or more heroes have died, move 7 gems.                                                                                                                                                        of characters corresponding to a tile cannot exceed the number
                                                                      If you defend with an equipment card, you are parrying;             Dropping an object                                                   indicated at the start of the scenario. A single character may also
A cautious hero can perform only guard and reroll actions and
                                                                      otherwise, you are dodging.                                                                                                              be represented by more than 1 unit tile.
cannot perform melee attack, ranged attack, manipulation, and                                                                             You can drop one of your objects in your area as a free action
move actions, nor drop an object or cast a spell (unless it is a      When defending against a ranged or area attack, you can only        (without assigning gems). If an object with an area effect is        If the activated tile is an event tile, resolve events as described
reaction spell).                                                      choose a shield.                                                    dropped, resolve the effect as if it had been thrown.                by the scenario.
                     4. END PHASE                                                         FALLING DAMAGE                                         When a unit attacks, all units in that group lose their remaining      The dead unit tile continues moving normally in the river. If one or
                                                                                                                                                 MPs. Extra MPs can be gained by using the Movement benefit.            more characters from that dead unit tile return as reinforcements,
The Overlord moves all gems spent during his turn (including             When a hero falls, roll dice as instructed by the scenario. You                                                                                that tile is immediately flipped faceup and remains in its current
those placed on spell cards) to his fatigue zone.                        cannot defend against falling (the guard action, and armor, do not               Melee Attack                                                  position in the river.
                                                                         prevent the damage), but can perform reroll actions to reroll the
                                                                                                                                                          The number and type of dice that each unit represented        The Overlord may activate a dead unit tile; this still counts as
                        HINDERING                                        dice. Falling does not cause you to lose any remaining base MPs.
                                                                                                                                                          by the unit tile rolls when performing a melee attack. The    one of the 2 tiles the Overlord can activate during his Activation
A character may be affected by hindering when moving, making a           If a falling character is carrying another character, both suffer the   results of these dice may be rerolled, but their number and type       phase. In this case, the Overlord does not activate any models
ranged attack, or performing a complex manipulation in an area           same damage but the player controlling the carrying character is        cannot be changed.                                                     and simply moves the unit tile to the end of the river.
where the total number of enemy characters is equal to or higher         the only one who can perform reroll actions.
than the total number of friendly characters.                                                                                                             Ranged Attack                                                              DREDGING THE RIVER
                                                                                            AREA ATTACKS                                                 The number and type of dice that each unit represented
These actions are affected by hindering: movement, ranged                                                                                                                                                               At any time during his turn, the Overlord may dredge the river by
                                                                             indicates that an effect is an area attack. A character                     by the unit tile rolls when performing a ranged attack.        removing 1 or more dead unit tiles from the game.
attacks, and complex manipulations.
                                                                             attacking an area attacks each character in that area. The          The results of these dice may be rerolled, but their number and
These actions are not affected by hindering: melee attacks, guard,                                                                               type cannot be changed.                                                To do so, the Overlord must permanently return 2 gems from his
                                                                         dice for an area attack are rolled once and apply to each attack.
rerolls, spell casting, and simple manipulations.                                                                                                                                                                       fatigue zone to the game box. If there are not enough gems in his
                                                                         The attacker resolves the attacks in the order of their choice.
                                                                                                                                                          Skills                                                        fatigue zone, the Overlord can return gems from his benefit zones
Movement: To move out of an area, you must spend 1 extra                 Guard bonuses from weapon cards cannot be used to defend                                                                                       or spell cards. If those are also empty, the Overlord can return
                                                                                                                                                          Skills are represented by icons.
MP for every enemy character that isn’t ‘cancelled out’ by the           against area attacks, but dodging, armor, and guard bonuses                                                                                    gems from his reserve zone.
presence of another friendly character in the area.                      from shields work as usual. Assets with the area attack icon are
                                                                         discarded after use.
                                                                                                                                                          Event Tiles                                                   The dead unit tile is then permanently removed from the river
Movement of Overlord characters is also affected by hindering.                                                                                            When an event tile is activated, the Overlord must            and returned to the game box, and the remaining tiles are slid to
Dice Rolling: When rolling dice for an action affected by                                                                                                 perform one of the events described by the scenario.          the left. Dredging the river does not count as an activation and
                                                                                           OCCUPIED AREAS                                                                                                               there is no limit to the number of tiles that can be removed from
hindering, ignore 1 symbol on the dice for every enemy character                                                                                          Sometimes the event tile is used to resolve more than
that isn’t ‘cancelled out’ by the presence of another friendly           A character cannot end its movement or move across an area if                                                                                  the Book of Skelos, as long as the Overlord can and wants to pay
                                                                                                                                                          one event each time it is activated.                          for them.
character in the area.                                                   the model’s base could not fit entirely in that area; that area is an
                                                                         occupied area. Occupied areas are considered to be within melee                                                                                Units from a removed dead unit tile can no longer return to play
                                                                         range of all adjacent areas. However, it is not possible to perform
                                                                                                                                                               OVERLORD BENEFITS
                           REROLLS                                                                                                                                                                                      (including as reinforcements).
                                                                         a melee attack from an occupied area to an adjacent area.               The Overlord can use benefits to temporarily improve a single unit.
Once, after you roll a die indicated by a reroll icon, you may reroll                                                                                                                                                               REINFORCEMENT COST
1 die of the matching type for free (without performing a reroll                        ACTIVATING ALLIES                                                 Movement
action). Certain skills allow players to reroll a die for free even if                                                                                                                                                  This is the number of reinforcement points the Overlord must
                                                                         A hero with the Leadership skill can give orders to any ally on                  After spending the points from a unit’s base movement,
that die has already been rerolled.                                                                                                                                                                                     spend to return 1 model represented by that unit tile to the board.
                                                                         the battlefield unless specified otherwise in the scenario. When                 you may use the movement benefit to gain extra MPs.
                                                                                                                                                                                                                        If a unit tile does not have a reinforcement cost, it cannot be
        SKILLS AND ENCUMBRANCE                                           instructed, place the corresponding ally tile next to the sheet of      Assign 1 or more gems from your reserve zone to the movement           reinforced.
                                                                         the hero with the Leadership skill.                                     benefit space. Each gem assigned grants 1 extra MP to a single
    The icon to the left of a hero’s skills is that hero’s maximum                                                                               unit from the activated unit tile.                                     During the game, the Overlord gains reinforcement points by
                                                                         During the Action phase, if he is in an aggressive stance, the hero                                                                            activating the event tile. He may then immediately spend these
    encumbrance value.
                                                                         may activate the ally’s models by assigning gems from his reserve       A unit can gain at most a number of extra MPs equal to its base        points to return models to the board.
If your encumbrance level ever exceeds your maximum                      zone to the ally tile:                                                  movement value during each activation. You can use this benefit
encumbrance value, you must immediately drop 1 or more objects                                                                                   before or after an attack. This is the only way for a unit to move             Reinforcements are placed in any of the reinforcement
                                                                         – Assigning 1 gem activates an ally model. Each ally model                                                                                             areas (indicated by reinforcement tokens).
to reduce your encumbrance level to equal to or less than your                                                                                   after attacking. The movement benefit can be used only during
                                                                           can only be activated once per Action phase. An ally loses its
maximum encumbrance value.                                                                                                                       the Overlord’s turn.                                                   If a reinforcement area is occupied, the Overlord can choose to
                                                                           remaining points from its base movement value when it attacks.
The red number in the lower-right corner of each skill icon is the                                                                                                                                                      place the reinforced models in an adjacent area. If the adjacent
skill’s encumbrance limit.
                                                                         – The hero can assign additional gems to gain additional MPs                     Guard                                                         area is also occupied, reinforced models cannot be placed in this
                                                                           (1 gem = 1 MP for 1 ally model) after they spent their base                                                                                  area.
The total of the encumbrance values of all of your objects is                                                                                             Use to defend against an attack. Assign 1 or more gems
                                                                           movement or after they attacked. A hero cannot gain more MPs
your encumbrance level. If your encumbrance level is equal to or                                                                                          from your reserve zone to the guard benefit space.            Unless specified otherwise, the Overlord can spend reinforcement
                                                                           than the ally’s base movement value.
higher than a skill’s encumbrance limit, the skill cannot be used.                                                                               Roll    for each gem assigned, then determine the defense              points only to return to the board models that have been killed
                                                                         An aggressive or cautious hero can also perform a guard action                                                                                 during the scenario.
Encumbrance also affects movement. The icon to the right of                                                                                      power by adding the number of symbols on the dice to the unit’s
                                                                         with an ally by assigning gems. For each gem assigned, the hero
your skills is your movement and has 2 encumbrance limits.                                                                                       armor value.                                                           If one or more models from a dead unit tile are returned to the
                                                                         rolls   .
During the Action phase, if your encumbrance value is equal to or                                                                                Only 1 guard action can be performed per attack. You must              board as reinforcement(s), the unit tile is flipped faceup and
higher than either encumbrance limit, you receive fewer MPs from         An aggressive or cautious hero may reroll an ally’s dice by                                                                                    remains in its current position in the river.
                                                                                                                                                 choose the number of gems to assign before rolling the dice, after
your movement value based on the highest exceeded limit (as              assigning 1 gem per rerolled die.
                                                                                                                                                 which you can no longer add dice.
indicated under the limit).                                              Unless specified otherwise, an ally has only 1 life point (LP).                                                                                    OVERLORD UNIT SPELL CASTING
One-handed and two-handed weapons                                        At the end of the Action phase, gems on ally tiles are moved to                  Reroll                                                        To cast a spell, the Overlord must first activate the unit tile of the
A weapon with an encumbrance value of 2 or less is a one-                the hero’s fatigue zone. If all the heroes with the Leadership skill             Use to reroll dice before the results of the roll are         unit with the Spellcaster skill who has that spell. The Overlord
handed weapon.                                                           die, allies are immediately removed from the game.                               determined. Assign 1 or more gems from your reserve           can then cast the spell in addition to moving and attacking with
                                                                                                                                                 zone to the reroll benefit space.                                      that character.
A weapon with an encumbrance value of 3 or more is a two-                      OVERLORD TILE ATTRIBUTES
handed weapon (a character with such a weapon cannot use                                                                                         For each gem assigned, you may reroll 1 die of your choice. You        A spell’s cost can be fixed or variable depending on the spell.
another weapon for a single attack).                                                                                                             can use this benefit at any time, including during the heroes’ turn.   When the spell is cast, the Overlord assigns a number of gems
                                                                                  Armor                                                                                                                                 from their reserve zone to the spell card equal to the spell’s cost
                   HERO DAMAGE                                                    The amount of damage automatically absorbed by the              LIFE POINTS AND DEAD UNIT TILES                                       and resolves the spell’s effects as described on the card.
                                                                                  unit’s armor each time a unit represented by that unit tile
                                                                                                                                                 Minions have only 1 LP. Lieutenants and monsters have several          The icon on a spell card indicates that the spell is a reaction
Each time a hero suffers damage, move that many gems from                is attacked. Subtract the unit’s armor value from the attack power
                                                                                                                                                 LPs, represented by a life point marker placed on the turn track.      spell that can be cast anytime. When casting a reaction spell
their fatigue zone to their wound zone. If there is still more           to determine the amount of damage suffered by that unit for each
                                                                                                                                                                                                                        during the heroes’ turn, it is not necessary to activate the
damage to suffer, move gems from their action spaces, spell              attack against that unit.                                               When a unit reaches 0 LPs, it is dead and its model is removed         spellcaster’s unit tile.
cards, and ally tiles. If there is still more, remove gems from their                                                                            from the board.
reserve zone.                                                                     Base Movement                                                  When all units from the same unit tile are dead, that unit tile is
                                                                                                                                                                                                                        The Overlord cannot assign gems to a spell card if doing so would
                                                                                                                                                                                                                        raise the total number of gems on the card above its exertion limit.
When all of a hero’s gems are in their wound zone, that hero dies.                The number of free MPs available to each unit                  considered dead. The Overlord removes that unit tile from the
Drop their weapon and item cards in their area on the board and                   represented by the unit tile. These points can be spent        river, slides the remaining tiles to the left, places the dead unit
remove their model from the board.                                       only before any unit from the same unit tile attacks.                   tile at the end of the river, and flips it to its bloodied side.
                                                                  When you stop moving to perform an action other than a move,                                                                          When you stop moving to perform an action other than a move,
                                                                  you lose all of your remaining MPs, but you can still perform a                                                                       you lose all of your remaining MPs, but you can still perform a
                                                                  move action to gain MPs that turn. For each gem, gain 1 MP                                                                            move action to gain MPs that turn. For each gem, gain 1 MP
                                                                  that must be spent immediately.                                                                                                       that must be spent immediately.
                                                                           Manipulation                                                                                                                          Manipulation
                                                                           Simple manipulation: assign 1 gem to your                                                                                             Simple manipulation: assign 1 gem to your
                                                                           manipulation space (do not roll dice).                                                                                                manipulation space (do not roll dice).
                      HERO TURN                                   To give an object to another hero, one of them performs a
                                                                                                                                                            HERO TURN                                   To give an object to another hero, one of them performs a
                  1. START PHASE                                  simple manipulation, and the object is immediately equipped                           1. START PHASE                                  simple manipulation, and the object is immediately equipped
                                                                  by the receivinghero.                                                                                                                 by the receivinghero.
Heroes move all the energy gems they spent during the                                                                                 Heroes move all the energy gems they spent during the
                                                                  Complex manipulation: assign gem(s) and choose an equipment                                                                           Complex manipulation: assign gem(s) and choose an equipment
Overlord’s turn to their fatigue zones.                                                                                               Overlord’s turn to their fatigue zones.
                                                                  card with a manipulation bonus. The difficulty is defined by the                                                                      card with a manipulation bonus. The difficulty is defined by the
                                                                  scenario. If the manipulation power is equal to or higher than                                                                        scenario. If the manipulation power is equal to or higher than
                2. STANCE PHASE                                   the manipulation’s difficulty, you succeed.
                                                                                                                                                      2. STANCE PHASE                                   the manipulation’s difficulty, you succeed.
Each hero player chooses a stance. Move gems from your            Throwing and catching an object Throw an object with                Each hero player chooses a stance. Move gems from your            Throwing and catching an object Throw an object with
fatigue zone to your reserve zone depending on how many           an encumbrance value of 3 or less. Perform a complex                fatigue zone to your reserve zone depending on how many           an encumbrance value of 3 or less. Perform a complex
heroes have died (if any).                                        manipulation with a difficulty equal to the distance from you       heroes have died (if any).                                        manipulation with a difficulty equal to the distance from you
Aggressive stance      Perform any action.                        to an area in LOS. If you succeed, drop the object there. If        Aggressive stance      Perform any action.                        to an area in LOS. If you succeed, drop the object there. If
                                                                  you fail, drop the object a number of areas away equal to the                                                                         you fail, drop the object a number of areas away equal to the
Cautious stance     Perform only guard and reroll actions and                                                                         Cautious stance     Perform only guard and reroll actions and
                                                                  manipulation power, following the LOS. When the object is                                                                             manipulation power, following the LOS. When the object is
cannot perform melee attack, ranged attack, manipulation, and                                                                         cannot perform melee attack, ranged attack, manipulation, and
                                                                  dropped, 1 hero in that area may immediately perform a simple                                                                         dropped, 1 hero in that area may immediately perform a simple
move actions, nor drop an object or cast a non-reaction spell.                                                                        move actions, nor drop an object or cast a non-reaction spell.
                                                                  manipulation to catch it or pick it up.                                                                                               manipulation to catch it or pick it up.
                 3. ACTION PHASE                                  Dropping an object Drop an objects in your area as a free action.                    3. ACTION PHASE                                  Dropping an object Drop an objects in your area as a free action.
                                                                  If an object with an area effect is dropped, resolve its effect.                                                                      If an object with an area effect is dropped, resolve its effect.
Assign gems to the appropriate space up to its exertion limit.                                                                        Assign gems to the appropriate space up to its exertion limit.
                                                                  Opening a chest Complex manipulation with a difficulty of 2                                                                           Opening a chest Complex manipulation with a difficulty of 2
         Melee Attack                                             unless specified otherwise. If you succeed, remove the chest                 Melee Attack                                             unless specified otherwise. If you succeed, remove the chest
         Choose an enemy in your area. You may add the dice       from the board and take an asset card. You can leave the card                Choose an enemy in your area. You may add the dice       from the board and take an asset card. You can leave the card
         from a weapon card with a melee attack bonus.            in the area to be picked up later with a simple manipulation.                from a weapon card with a melee attack bonus.            in the area to be picked up later with a simple manipulation.
If you perform a melee attack action without a weapon card,                Reroll                                                     If you perform a melee attack action without a weapon card,                Reroll
the attack is unarmed: reduce your attack power by 2.                      Reroll as many dice as the number of gems you assign.      the attack is unarmed: reduce your attack power by 2.                      Reroll as many dice as the number of gems you assign.
                                                                       Untouchable: Reduce by 1 the number of successes                  Intangible: This character can spend 1 MP to move
      Constriction: When this character’s attack power is
                                                                       on a ranged attack targeting this character.                      across an obstacle from 1 area to an adjacent area.
      determined, if any die shows 2 or more symbols,
                                                                                                                                   This character’s movement is not affected by hindering.
move the attacker’s and defender’s models together so their
bases touch. As long as they remain in the same area, the        Magic Skills                                                             Leap: This character can spend 2 MPs to roll      .
defender treats the attacker as though the attacker had                                                                                   If the number of symbols rolled are equal to or higher
Blocking.                                                              Spell Caster: This character can have and cast spells.
                                                                                                                                   than the number on an adjacent leap area, place this model
                                                                       Whenever a character loses the Spell Caster skill
A character with Evasive ignores this skill’s Blocking effect,                                                                     in an area adjacent to that area. Leaping costs 1 MP per
                                                                 (because of encumbrance for example), any active spells
but not the damage from the attack.                                                                                                crossed area border and is not affected by hindering.
                                                                 remain active for their specified duration.
       Counterattack: When a character attacks this                                                                                      Swimming: This character can move into water areas.
                                                                       Teleportation: The teleportation movement of a                    Moving out of a water area costs 1 extra MP.
       character with a melee attack, after the attack is
                                                                       character who casts this spell is not affected by
resolved, this character may immediately attack that
                                                                 hindering or Blocking.                                                  Wall Wrecker: A character using this skill can spend
character with a free unarmed melee attack, rolling
instead of his normal dice.                                                                                                              2 additional MPs to move across a wall or wooden