SIMPLIFICATIONS
Simpler Task Dice                   Simple Spell Crafting
To all who’ve voiced                A stripped-down approach to
displeasure in tracking progress    the Modern Magic system.
dice – I hear ya. There have        Perfect for one-shots, or easing
been times I admit I lock up and    new players in.
stall the game doing math in my
head – especially when I have            EFFECT + ASPECT
multiple task dice out!
                                    •   EFFECTS:
Something I’ve taken to is using        Shape, Mend, Attract, Repel,
a single task die, rated 0-9.           Reveal, Obscure, Enhance or
                                        Inhibit.
When a player makes a
successful action towards an        •   ASPECTS:
extended task, the "tens" spot of       Choose one of the four
their dice roll is counted              associated with the Arcanum
towards completion. Rolling             used in casting the spell.
doubles on a successful check
adds an additional +2. Once
they reach 10+, the task is done.   Cast a spell by combining an
                                    Effect and an Aspect, and
So for example: if Rebecca rolls    informing the Guide what
42% on her invocation, she          results you desire from it.
scores +4 on the die towards
completion. If she had rolled 44,   The Guide will arbitrate the
it would have been +6 (4, +2 for    Grade of the spell (Low, Mid or
rolling doubles).                   High magic) which determines
                                    the difficulty of the spell.
      Author’s Rambling
                                    Invoking the spell is a ritual – it
 I created the rules for            is an extended WIL (+Arcana)
 Extended Tasks out of desire       task to cast it.
 for an element of uncertainty
 when it came to how long a         Some shades can Channel a
 concentrated effort (such as       spell through sorcery, which is a
 invoking a powerful spell)         standard action to perform but
 would take under pressure.         is also very risky. Rolling double
                                    failures can result in weird
 At the time, I thought using a     complications.
 “percent completion” tracking
 method was clever (it being a      When a Guide is unsure how to
 percentile system and all).        rule a result, remember the
                                    Arcane Arbitration Cheat
 If I was writing it today, I       Sheet (found on page 133 of
 probably would have used           Sigil & Shadow, also in Issue 0 of
 Blades in the Dark style clocks    Echoed Invocations).
 instead.
SIMPLIFICATIONS (continued)
    Simplified Weapons                        WEAPON            DAMAGE
The weapons listed in the            Unarmed; bare fists/         d5
Lifestyles & Equipment section       kicks
were, admittedly, mostly lifted
from Covert Ops by DwD               One-handed melee;
Studios.                             improvised thrown            1D
Although broad, it could still       weapons
inconvenience game play when
a weapon is added on the spot.       Two-handed melee;
                                     handguns, civilian           2D
Provided here is a super             rifles, bows, and such.
streamlined take on weapon
damage. The general logic is
                                     Shotguns, sniper rifles,
that melee deals a number of         burst-capable assault
dice based on the hands it takes     rifles and sub-machine       3D
to hold it. Civilian firearms add    guns.
an extra die, and then burst-
fire capable weapons and
shotguns are a step above            Military-grade gunnery       4D
those.
                                      Grenades, rockets and       6D+
                                        other explosives
         From the Cutting Room Floor: Damage
During play testing, we used a      DAMAGE         WEAPONS
much different system for                   Smaller blades, basic
tracking harm.                                  bludgeoning,
                                    Lowest    primitive ranged
All characters began with only                    weapons
20 HP, plus their STR modifier               One handed melee
(the same as damage).               Average weapons, handguns
                                                 and rifles.
All damage rolls were 2D, and
attacks were rated by how you                    Burst-fire capable
calculated damage:                  Highest   firearms, two-handed
                                                  melee weapons
•   Lowest die
•   Average of the two                           Explosives and
•   Highest die                     Total        Military grade
                                                   weapons
•   Or the Total of them
     Hardened Armor                 Alternate Armor System
If your group is finding worn       Another approach: worn armor
armor by the book to be, well,      no longer provides Damage
less than satisfactory – a simple   Resistance. Instead, it is rated 1
solution is to offer Hardened       to 3 points. Whenever a player
variants. Hardened armor, like      takes physical damage
the name implies, cuts damage       (including after a failed dodge
dealt in half, before applying      or parry), they may spend 1
DR. There’s some catches, of        point of armor to negate it.
course:                             Once their armor is depleted, it
                                    is rendered useless and must be
- Hardening armor counts as         either mended or discarded.
one additional equipment pick
- Hardening applies an
additional -5% DEX penalty
                                          ARMOR          DEX PENALTY
- Does not stack with anything      Light Armor (1)           0
else granting a Hardened effect.
In terms of fiction, what counts    Medium (2)               -5
as “Hardened”? Bulkier,
layered; visibly more
cumbersome and obviously            Heavy (3)                -10
manufactured with the intent to
get in a fight. Reinforced
clothing cannot be hardened.        Perks, Gifts and Manifestations
                                    that grant Damage Resistance
                                    continue to do so as normal.
                                    Spell effects may enhance (or
                                    hinder) the rating of worn
                                    armor, and any magic that
                                    grants Damage Resistance is
                                    probably better being applied
                                    directly to the character.
                                    Worn Armor does not stack –
                                    you’re actively wearing a set of
                                    one of the three categories or
                                    you’re not. There is one
                                    exception:
                                    Shields generally act by
                                    providing +20% to resistance
                                    checks against damage. The
                                    Guide may instead rule that
                                    they act a bonus piece of Light
                                    Armor instead.
BACKGROUND SKILLS & EXPERIENCE
Some have expressed that the                 Method Two -
–20% penalty to Untrained skills            Background as a
comes off as punishing for                  “Fall-Back” Skill
starting characters, especially
when many only begin trained         In this approach, apply a rating
in a couple skills.                  to your Background equal to
                                     your lowest Ability score.
The following are quick
solutions that take advantage of     When you don’t have a skill
a character’s Background to          needed for a roll, you may
broaden their talents:               choose to default to your
                                     Background experience as long
                                     it relates to the action at hand.
      Method One -                   This score can never be raised,
  Background Experience              even if you improve your
Treat a character’s background       lowest Ability.
like a descriptor, in such that
on rolls that relate to a
character’s life experience gain
                                               Application
an ad-hoc +10% modifier to           When using either of these
their success value (or roll with    options, try not to tie
Advantage if they spend a            Backgrounds to specific skills so
Bone).                               much as situations.
This softens the “untrained”         For example: going back to our
status of a character by             traffic cop, it could be easily
effectively cutting it in half. It   argued that they could benefit
makes sense that a traffic cop       from their Law Enforcement
with a Law Enforcement               background on a Social skill roll
background would have some           when talking to witnesses at a
experience investigating a           crime scene. However, using it
scene for clues, or that a Blue      to bump elbows at a high-
Collar worker would have some        society dinner or haggle with an
basic inclination towards repair     antique dealer? Not so much.
or handy work with machinery.
  A Note Before Implementation:
  Before trying to offset the -20% Untrained penalty with these house
  rules, make sure you understand all of the options already cooked
  into the game! There are difficulty modifiers (page 59 of Sigil &
  Shadow), a character can “take time” on extended tasks (pg. 62),
  and that not every action requires a skill – simple, natural tasks
  like lifting a heavy object or observing your surroundings can be
  straight Ability rolls!
     Campaign Skills                      Filling the Roles
                                   Another approach: the Guide
If a Guide knows that certain      creates a short list of a few
types of skills or actions will    skills, specifically ones they
play a huge role in their          want to create adventures
campaign, they should consider     around. They provide this list to
allowing free skill training to    the players during character
the party.                         creation, and let them choose a
                                   skill individually. Any skill
Are you running a zombie           chosen is trained for free, but is
apocalypse with lots of            then crossed off the list. Others
hack’n’slashing? Give everyone     may also train in those skills as
Combat training for free. Or say   normal in character creation.
you’re running a game
centered on a coven of
occultists – start everyone
trained in Arcana.