Story Structure
Story Structure
Most of the story structures on this list use some version of the three-act structure, since it basically involves
a beginning, a middle and an end. It is the simplest way to tell a story.
It proceeds through the following steps:
The setup: The author introduces the main characters, the setting, the story’s premise, the stakes, and
the main conflict.
Confrontation: The main character faces increasing obstacles that prevent them from achieving their
goals. The obstacles are too big and they fail at their mission. Subplots and secondary characters are
used to add complexity to the story.
Resolution: The climax takes place where they face their opponents one last time. This is followed by a
brief period of denouement where the consequences of the climax occur.
Absolutely any genre fits well with the three-act structure, including thrillers, romance, drama, comedy, action,
and adventure.
Throughout the games, she experiences intense challenges and eventually reaches a point where she is forced
to fight Peeta, which means she cannot achieve a goal that she can bear (2).
In a defiant move, Katniss and Peeta threaten to consume poisonous berries in lieu of fighting each other,
ultimately leading to both being declared winners. Following their victory tour, Katniss emerges as a leader in
the rebellion against the Capitol (3).
2. Hero’s Journey
The Hero’s Journey is a story structure that typically begins with the disruption of the protagonist’s ordinary
life by a call to adventure, which they eventually accept. Throughout their quest, the hero must face and
overcome challenges and adversaries, ultimately emerging victorious. The journey often culminates in the
hero’s return home, transformed by their experiences.
The less streamlined, but more helpful, version has 12 steps:
1. The ordinary world: The author describes the hero’s normal life.
2. Call to adventure: Someone calls the hero to embark on a journey or quest.
3. Refusal of the call: The hero doesn’t want to leave a comfortable life behind and initially refuses the call.
4. Meeting with the mentor: A mentor or guide enters the story and gives the hero guidance and wisdom
for the journey.
5. Crossing the threshold: The journey begins, with the hero leaving normal life behind and crossing a
threshold into a new world.
6. Tests, allies, and enemies: The hero faces a series of challenges and obstacles, often with the help of
allies and the opposition of enemies.
7. Approach to the inmost cave: The hero approaches the heart of their journey or quest, facing their
greatest challenges and obstacles.
8. The ordeal: A major challenge or crisis presents itself, often in the form of a life-or-death situation that
tests the hero’s strength and character.
9. The reward: The hero emerges from the ordeal victorious, having gained a reward or treasure that will
help them complete their journey.
10.The road back: The process of the hero’s return to normal life begins, often including new conflicts
along the way.
11. The resurrection: The hero faces a final challenge or crisis, often involving a confrontation with the
story’s primary antagonist.
12.The return with the elixir: Having completed the journey transformed with new knowledge, wisdom, or
power, the hero returns to ordinary life.
This structure works well in genres that incorporate adventure, self-discovery, and transformation, such as
fantasy, science fiction, superhero, coming-of-age, or even dramas with personal obstacles.
Example of the Hero’s Journey
Much of Simba’s story in The Lion King follows this framework. He lives an ordinary life in exile with Timon and
Pumbaa (1), until Nala informs him that the Pride Lands have become drought-stricken under Scar’s reign and
begs him to return to claim his kingship (2). Scar is his uncle, who previously stole the kingship from him.
Simba first refuses (3), but is then convinced by Rafiki and his dad’s spirit (4).
He crosses the threshold when he leaves his home (5). Throughout this period, there are lots of challenges, like
sneaking past the hyenas, though many allies join him in his quest, including Timon, Pumbaa, Rafiki, Zazu, and
Nala (6).
He meets his uncle Scar (7) and confronts him in a final battle for the Pride Lands (8). After coming away as the
temporary victor (9), he tells Scar to leave the Pride Lands so that he can become king (10).
Scar refuses to leave and attacks Simba. The two fight, Simba throws his uncle off the gorge’s edge where they
were fighting, and the hyenas kill him (11). Simba then returns to a new ordinary life as king, having learned the
true meaning of leadership and responsibility (12).
Stories written according to the hero’s journey structure can often be written using Dan Harmon’s Story Circle
too, especially if they involve major stories of transformation and loss.
The hero’s journey is often used for action and adventure stories, while Dan Harmon’s Story Circle can be used
for a wider range of narratives. But you don’t have to choose between them. You can map your story onto both
structures to ensure that you include both the action (Hero’s Journey) and the character arcs (Dan Harmon’s
Story Circle).
Simba is living a carefree life with his family in the Pride Lands (1), but he wants to be a strong and respected
king like his father (2). When his uncle Scar attacks him and manipulates him into leaving the Pride Lands (3),
Simba must adapt to a new life in exile with Timon and Pumbaa (4).
Simba learns the truth about Scar’s treachery and cruelty and returns to defeat him (5), but not without paying
a heavy price by losing his father (6). Simba returns home as king (7), but he has undergone a transformation
and has a newfound respect for his father’s legacy of responsibility and leadership (8).
1. You: The character is in a comfortable place, but has a serious flaw that will prevent them from learning
or transforming.
2. Anticipation: There is a desire or goal they want to achieve, moral or immoral.
3. Dream: During the search for the goal, a challenging situation occurs and characters are opposed by
hostile forces.
4. Frustration: They adapt to that new situation and continue to fight those opposing forces.
5. Nightmare: The characters learn that they can achieve their goal, but at an intolerable price.
6. Destruction: The extremely high price is paid and they never get to return to their comfortable place.
This structure works very well when your story involves a deeply flawed character or an immoral goal. It is
often used in tragedies, dramas, and other serious stories that focus on the downfall of the protagonist. It
doesn’t usually include a happy ending or a resolution of the conflict.
Jack Torrance is an alcoholic, unemployed, struggling writer. His relationship with his wife, his abstinence from
alcohol, and his anger management are difficult, but currently going relatively well (1).
He is in desperate need of a job and money, and takes a job as the off-season caretaker of the Overlook Hotel,
an arrangement that might allow him to write (2). As they settle in, Jack and his son Danny have disturbing
visions and premonitions, including encounters with the ghosts of the hotel’s former guests (3).
They remain in the terrifying hotel, as they have no other way to obtain money or accommodation. The
supernatural events increase (4).
Jack’s mental state deteriorates. He becomes increasingly volatile and aggressive towards his family, and he
starts to feel a strong affection for the hotel and everything it can offer him (5). In a terrifying struggle for
survival against the hotel’s malevolent forces, Jack loses his mind, his family, and his life (6).
5. Freytag’s Pyramid
Freytag’s Pyramid, also known as “Freytag’s Triangle”, is a story structure created by Gustav Freytag, a 19th-
century German writer. It provides a clear and simple way to organize a tragic narrative into three parts:
beginning, middle, and end.
It consists of five main elements:
1. Exposition: The author introduces the story’s background, setting, and main characters.
2. Rising action: A series of events unfold that build tension and create conflict, leading up to the climax.
3. Climax: The most intense point of tension or conflict in the story.
4. Falling action: The events that follow the climax unfold, and they are bad enough to lead the
protagonist to a low point.
5. Catastrophe: The protagonist reaches a state of despair or hopelessness, as their worst nightmares
become a reality.
As depressing as this looks, authors normally manage to find a way to give meaning to the tragic ending and
help their readers cope with the despair. It works best in genres like drama or tragedy.
Her dad does an incredible job to show that the accused, Tom Robinson, is innocent. Additionally, he shows
that Tom was set up by the lies of the pretend-victim, Mayella Ewell, and her father, Bob. The accused is
nevertheless found guilty by the all-white jury (3).
Tom tries to escape from prison and is shot dead. Bob believes that Scout’s father embarrassed him, and takes
a series of actions against Tom’s widow and the judge, which eventually culminates in an attack on Scout and
Jem (4).
Scout and Jem are both emotionally laid low by the racism and hatred, but through her connection with
someone called Boo Radley, Scout manages to hold onto some faith in human goodness (5).
6. Five-Act Structure
The five-act structure is the same as Freytag’s Pyramid, except that it isn’t historically associated with
tragedy. It is also similar to the three-act structure, except that it spends more time on rising and falling action.
It is a flexible model that can be applied to many different genres, including tragedy, drama, and historical
fiction. Fans of thrillers, adventure, and action genres would probably prefer to have less rising and falling
action, but it can work there too.
Nick Carraway moves to New York and rents a house on Long Island. He meets his millionaire neighbor, Jay
Gatsby, and starts a relationship with Jordan (1). Nick becomes involved in the world of the wealthy elite.
Gatsby is obsessed with winning back his former lover, Daisy, who is now married to Tom. They begin an affair
and Tom finds out (2).
Gatsby and Tom confront each other, resulting in a series of events that lead to Daisy killing Tom’s mistress,
Myrtle, in a car crash (3). Gatsby takes the blame for the accident and Myrtle’s husband shoots dead Gatsby as
well as himself (4).
After ending his relationship with Jordan, Nick moves back to the Midwest in order to escape from the
emptiness and moral decay of the wealthy on the East Coast (5).
7. Fichtean Curve
Incorporating various conflicts, the Fichtean Curve drives the plot forward from the very start, without any
introduction/exposition. The conflicts exist as part of the rising action, and each one of them has its own
buildup and resolution. Eventually, they lead to the story’s climax.
Rising Action: This section consists of various conflicts that climb towards the climax.
Climax: It occurs at around 70% to 90% through the story and is the most intense part.
Falling action: Things start to calm down, loose ends are tied up, and the conflict is resolved.
This works in any genre, but especially thrillers, action, mystery, and romance.
All the steps on her quest to get back home are mini conflicts that form part of the rising action, such as her
rescuing of the Scarecrow and Tin Woodman, the joining of the Lion, the attack of the part bear-part tiger
Kalidahs, her arrival at the Emerald City, the attacks organized by the Wicked Witch of the West, and so on (1).
The climax occurs when she kills the Wicked Witch of the West in a confrontation (2). Her return to the Emerald
City, discovery that the Great Oz was a fraud, the scenes at Glinda’s castle, and her return to Kansas are all part
of the falling action (3).
1. Opening Image: This is the first image or scene in the story, which sets the tone and establishes the
setting and main character.
2. Set-Up: This introduces the protagonist’s world and establishes their goals, motivations, and flaws.
3. Theme Stated: A character states or implies the story’s theme or message, often in the form of a
question.
4. Catalyst: An event occurs that disrupts the protagonist’s world and sets the story in motion.
5. Debate: The protagonist must debate whether to take action or not.
6. Break into Two: This is the beginning of the second act. The protagonist makes a decision and takes
action towards a goal, entering a new situation.
7. B Story: The character encounters a secondary character or subplot that provides an emotional or
thematic counterpoint to the main story.
8. Fun and Games: The protagonist enjoys initial success and has fun in their new situation, often with
comedic or lighthearted moments.
9. Midpoint: A major turning point in the story, where the protagonist faces a setback or challenge that
forces them to change their approach.
10.Bad Guys Close In: The obstacles and challenges increase, with the antagonist or other forces closing in.
11. All Is Lost: The protagonist suffers a major setback or failure, often leading to a crisis of confidence.
12.Dark Night of the Soul: Things seem hopeless. The character must confront their inner demons and
make a difficult decision.
13.Break into Three: this is the beginning of act three. The protagonist renews their commitment to the
goal and takes a new approach.
14.Finale: The protagonist faces the antagonist or overcomes the main obstacle through skills or knowledge
they have acquired, often with a final confrontation or showdown.
15.Final Image: This is the last image or scene in the story, which reflects on the protagonist’s journey and
the story’s themes.
It is a versatile structure that can be applied to absolutely any genre. A protagonist who is looking for love and
faces obstacles in their pursuit of a relationship (romance), a hero on a quest who faces challenges along the
way (science fiction and adventure), or a character who is struggling to overcome a personal conflict (drama).
Obi-Wan Kenobi mentions “the Force” (3). Luke discovers a holographic message from Princess Leia (4). He
cannot decide whether to help her or not (5). He leaves his planet to join the rebellion (6). Han Solo and
Princess Leia have a relationship (7). Luke settles in (8). Obi-Wan is killed (9).
The Death Star approaches (10) and destroys Alderaan (11). Luke receives otherworldly training from Obi-Wan
(12), and decides to use the Force to destroy the Death Star (13). There is a final confrontation between Luke
and the Death Star (14), and then we see the heroes receiving medals for their bravery 15).
The disturbance: This is an event that disrupts the protagonist’s normal world and forces them to take
action.
Doorway 1: The protagonist must make a choice or take action in response to the disturbance, which
leads them into a new world or situation. Going back is no longer an option.
Doorway 2: The protagonist faces another choice or challenge, which leads to the climax of the story.
It is often combined with some kind of five-point structure that includes a midpoint between the two doors
and a climax at the end.
This structure can work with any genre, but is particularly good in the adventure, science fiction, and thriller
genres where the protagonist goes on some type of quest. It also works in emotional journeys (drama) and the
search for love (romance).
1. The Hook: It’s the opening of the story that immediately captures the reader’s attention by introducing
the protagonist and their world, along with a hint of the impending conflict.
2. First Plot Point: A significant event that happens about a quarter into the story, altering the
protagonist’s path and setting up the main conflict.
3. Pinch Point 1: A moment just before the midway point of the story where the antagonist or primary
obstacle is introduced, reminding the reader of the story’s conflict.
4. Midpoint: The story’s midpoint where the protagonist goes through a significant shift in their journey. It
can be a moment of success or failure, but it sets up the second half of the story.
5. Pinch Point 2: Another reminder of the conflict, usually more intense than the first pinch point.
6. Second Plot Point: A significant event occurs three-quarters into the story, paving the way for the final
conflict and propelling the protagonist towards the climax.
7. Resolution: The climax and conclusion of the story, where the protagonist confronts their most
significant challenge and either attains their goal or fails to do so.
A dog saves Travis Cornell from something that chases them in the woods. He finds out that the dog, whom he
names Einstein, has above-average intelligence (1).
They save Nora from a stalker. Nora is creative and finds ways to communicate with Einstein, who tells them
that he escaped from the lab where another intelligent killer creature was engineered. The creature, the NSA,
and a contract killer called Vince Nasco all want to capture Einstein (2). They encounter the creature at Travis’s
house but cannot kill it (3).
Travis and Nora change their names to prevent the NSA from finding them and settle in Carmel to prepare for
the creature to find them (4). The creature continues to kill wherever it goes, and both Nasco and the NSA
discover their new location (5).
Einstein develops distemper, which dulls his telepathic abilities to sense the creature, and Nasco arrives. Travis
kills him (6). In the middle of all that chaos, the creature arrives and the final confrontations occur, first with
the creature, and then with the NSA (7).
Since the snowflake method is a guideline for how to compile a novel from a basic idea, it is useful in any genre
and for any story concept.
When a congressman’s daughter is kidnapped from her private school, Detective Alex Cross and Secret Service
agent Jezzie Flanagan team up to track down the kidnapper, but soon realize that they are dealing with a
twisted and brilliant criminal mastermind.
12. Kishōtenketsu Structure
Kishōtenketsu is a four-act plot structure common in Asian storytelling. Compared to other frameworks, it
lacks a conflict act.
1. Ki (Introduction): The author introduces the characters, setting, and context of the story.
2. Shō (Development): The story starts to develop through several events, but without a conflict or
tension.
3. Ten (Twist): This act provides a twist or unexpected turn in the story, often by introducing a new
element or perspective that challenges the assumptions made in the first two parts.
4. Ketsu (Conclusion): This is the conclusion of the story that resolves the story, usually by incorporating
elements from the first three parts.
This structure works for stories where the conflict is kept to a minimum, and is accordingly better suited to
short stories than to full-length novels.
The story takes place in Rashōmon, the dilapidated southern gate of Kyoto, where people sometimes dump
unclaimed corpses. The plot revolves around the encounter between a lowly servant who has been recently
fired and an old woman (1).
The servant is contemplating whether to resort to thievery to survive or to starve. He goes upstairs and finds
the old woman stealing hair from the dead bodies. He is disgusted and decides to take the path of
righteousness, even if it means he has to starve. The old woman tells him that she steals hair to make wigs to
survive (2).
She also reveals that the woman whose hair she is currently stealing cheated people in her life by selling snake
meat and claiming it was fish. She justifies her actions, saying it is necessary to survive and her victim was
dishonest while alive (3).
The servant responds by robbing the old woman of her robe and disappearing into the night, justifying it by
saying that he needs to do it to survive and that his victim is dishonest (4).
This type of narrative can create a sense of suspense and anticipation as the reader or protagonist tries to
distinguish the truth from the sea of falsehoods.
The police suspect Spade himself. It may have been Dixie Monahan, a Chicago gambler who had employed
Thursby as a bodyguard. Clues also point to Casper Gutman, Joel Cairo, and Wilmer Cook. However, the guilty
party ends up being Brigid O’Shaughnessy, the woman who hired Spade and his partner.
Once upon a time, there was a young girl named Cinderella who lived with her cruel stepmother and
stepsisters (1).
Every day, she was forced to do all the household chores while her stepsisters lived a life of luxury (2).
One day, the royal palace announced a grand ball where the prince would choose his bride, which her
stepmother forbade her from attending (3).
Because of that, her fairy godmother helped her to attend the ball (4).
Because of that, the prince was immediately smitten with her (5).
Because of that, at midnight, Cinderella fled from the ball, leaving behind only her glass slipper (6).
Until finally, the prince searched the entire kingdom for the owner of the glass slipper and found Cinderella
(7).
And ever since that day, they lived happily ever after (8).
It is best to build the background information into the rising action as follows: