CSCI 5333: DBMS
Chapter 12: Physical Storage Systems
Chapter 13: Data Storage Structures
Lecture Content
• Physical Storage Media Classification
• Storage Hierarchy
• RAID
• Improving Performance and Reliability
• RAID Levels
• Hot Swapping
• File Organization
• Organization of Records in Files
• Data-Dictionary Storage
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Physical Storage Media Classification
Speed with which data can be accessed
Cost per unit of data
Reliability
data loss on power failure or system crash
physical failure of the storage device
Can differentiate storage into:
volatile storage: loses contents when
power is switched off
non-volatile storage:
Contents persist even when power is
switched off.
Includes secondary and tertiary storage, as
well as batter- backed up main-memory.
Physical Storage Media
Cache – fastest and most costly form of storage; volatile;
managed by the computer system hardware.
Main memory:
fast access (10s to 100s of nanoseconds; 1 nanosecond =
10–9 seconds)
generally too small (or too expensive) to store the entire
database
capacities of up to a few Gigabytes widely used currently
Capacities have gone up and per-byte costs have decreased
steadily and rapidly (roughly factor of 2 every 2 to 3 years)
Volatile — contents of main memory are usually lost if a
power failure or system crash occurs.
Physical Storage Media (Cont.)
Flash memory
Data survives power failure
Data can be written at a location only once, but location can be erased and
written to again
Can support only a limited number (10K – 1M) of write/erase cycles.
Erasing of memory has to be done to an entire bank of memory
Reads are roughly as fast as main memory
But writes are slow (few microseconds), erase is slower
Widely used in embedded devices such as digital cameras, phones, and USB
keys
Physical Storage Media (Cont.)
Magnetic-disk
Data is stored on spinning disk, and read/written
magnetically
Primary medium for the long-term storage of data;
typically stores entire database.
Data must be moved from disk to main memory for
access, and written back for storage
Much slower access than main memory (more on
this later)
direct-access – possible to read data on disk in any
order, unlike magnetic tape
Survives power failures and system crashes
disk failure can destroy data, but is rare
Physical Storage Media (Cont.)
Optical storage
Non-volatile, data is read optically from a spinning disk
using a laser
CD-ROM (640 MB) and DVD (4.7 to 17 GB) most popular
forms
Blu-ray disks: 27 GB to 54 GB
Write-one, read-many (WORM) optical disks used for
archival storage (CD-R, DVD-R, DVD+R)
Multiple write versions also available (CD-RW, DVD-RW,
DVD+RW, and DVD-RAM)
Reads and writes are slower than with magnetic disk
Juke-box systems, with large numbers of removable
disks, a few drives, and a mechanism for automatic
loading/unloading of disks available for storing large
volumes of data
Physical Storage Media (Cont.)
Tape storage
Non-volatile, used primarily for backup (to
recover from disk failure), and for archival data
sequential-access – much slower than disk
very high capacity (40 to 300 GB tapes available)
tape can be removed from drive storage costs
much cheaper than disk, but drives are expensive
Tape jukeboxes available for storing massive
amounts of data
hundreds of terabytes (1 terabyte = 109 bytes) to
even multiple petabytes (1 petabyte = 1012 bytes)
IBM tape storage
Flash Storage
We can have NOR flash or NAND flash
NAND flash
used widely for storage, since it is much cheaper than NOR
flash
requires page-at-a-time read (page: 512 bytes to 4 KB)
transfer rate around 20 MB/sec
solid state disks: use multiple flash storage devices to
provide higher transfer rate of 100 to 200 MB/sec
erase is very slow (1 to 2 milli secs)
erase block contains multiple pages
remapping of logical page addresses to physical page
addresses avoids waiting for erase
translation table tracks mapping
also stored in a label field of flash page
remapping carried out by flash translation layer
after 100,000 to 1,000,000 erases, erase block becomes
unreliable and cannot be used
wear leveling
Storage Hierarchy
primary storage: Fastest media but volatile
(cache, main memory).
secondary storage: next level in hierarchy, non-
volatile, moderately fast access time
also called on-line storage
E.g. flash memory, magnetic disks
tertiary storage: lowest level in hierarchy, non-
volatile, slow access time
also called off-line storage
E.g. magnetic tape, optical storage
RAID
Redundant Arrays of Independent Disks
RAID: Redundant Arrays of Independent Disks
disk organization techniques that manage a large numbers of disks, providing a view of a single disk of
high capacity and speed by using multiple disks in parallel, and
high reliability by storing data redundantly, so that data can be recovered even if a disk fails
The chance that some disk out of a set of N disks will fail is much higher than the chance that a specific
single disk will fail.
Mean time to failure (MTTF) – the average time the disk is expected to run continuously without any
failure.
E.g., a system with 100 disks, each with MTTF of 100,000 hours (apox. 11 years), will have a system
MTTF of 1000 hours (appox. 41days)
Originally a cost-effective alternative to large, expensive disks
I in RAID originally stood for ``inexpensive’’
Today RAIDs are used for their higher reliability and bandwidth.
The “I” is interpreted as independent.
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RAID
Improvement of Reliability via Redundancy
Redundancy – store extra information that can be used to rebuild information lost in a disk failure
E.g., Mirroring (or shadowing)
Duplicate every disk. Logical disk consists of two physical disks.
Every write is carried out on both disks
Reads can take place from either disk
If one disk in a pair fails, data still available in the other
Data loss would occur only if a disk fails, and its mirror disk also fails before the system is repaired
Probability of combined event is very small
Except for dependent failure modes such as fire or building collapse or electrical power surges
Mean time to data loss depends on mean time to failure,
and mean time to repair
E.g. MTTF of 100,000 hours, mean time to repair of 10 hours gives mean time to data loss of 500*106
hours (or 57,000 years) for a mirrored pair of disks (ignoring dependent failure11modes)
RAID
Improvement in Performance via Parallelism
Two main goals of parallelism in a disk system:
1. Load balance multiple small accesses to increase throughput
2. Parallelize large accesses to reduce response time.
Improve transfer rate by striping data across multiple disks.
Bit-level striping – split the bits of each byte across multiple disks
In an array of eight disks, write bit i of each byte to disk i.
Each access can read data at eight times the rate of a single disk.
But seek/access time worse than for a single disk
Bit level striping is not used much any more
Block-level striping – with n disks, block i of a file goes to disk (i mod n) + 1
Requests for different blocks can run in parallel if the blocks reside on different disks
A request for a long sequence of blocks can utilize all disks in parallel
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RAID Levels
Schemes to provide redundancy at lower cost by using disk striping combined with
parity bits
Different RAID organizations, or RAID levels, have differing cost, performance and
reliability characteristics
RAID Level 0: Block striping; non-redundant.
Used in high-performance applications where data lost is not critical.
RAID Level 1: Mirrored disks with block striping
Offers best write performance.
Popular for applications such as storing log files in a database system.
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RAID Levels (Cont.)
RAID Level 2: Memory-Style Error-Correcting-Codes (ECC) with bit striping.
RAID Level 3: Bit-Interleaved Parity
a single parity bit is enough for error correction, not just detection, since we
know which disk has failed
When writing data, corresponding parity bits must also be computed and written to
a parity bit disk
To recover data in a damaged disk, compute XOR of bits from other disks (including
parity bit disk)
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RAID Levels (Cont.)
RAID Level 3 (Cont.)
Faster data transfer than with a single disk, but fewer I/Os per second since every
disk has to participate in every I/O.
Subsumes Level 2 (provides all its benefits, at lower cost).
RAID Level 4: Block-Interleaved Parity; uses block-level striping, and keeps a parity
block on a separate disk for corresponding blocks from N other disks.
When writing data block, corresponding block of parity bits must also be computed
and written to parity disk
To find value of a damaged block, compute XOR of bits from corresponding blocks
(including parity block) from other disks.
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RAID Levels (Cont.)
RAID Level 5: Block-Interleaved Distributed Parity; partitions data and
parity among all N + 1 disks, rather than storing data in N disks and
parity in 1 disk.
E.g.,with 5 disks, parity block for nth set of blocks is stored on disk
(n mod 5) + 1, with the data blocks stored on the other 4 disks.
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RAID Levels (Cont.)
RAID Level 5 (Cont.)
Higher I/O rates than Level 4.
Block writes occur in parallel if the blocks and their parity blocks are on different
disks.
Subsumes Level 4: provides same benefits, but avoids bottleneck of parity disk.
RAID Level 6: P+Q Redundancy scheme; similar to Level 5, but stores extra redundant
information to guard against multiple disk failures.
Better reliability than Level 5 at a higher cost; not used as widely.
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Choice of RAID Level
Factors in choosing RAID level
Monetary cost
Performance: Number of I/O operations per second, and bandwidth during normal operation
Performance during failure
Performance during rebuild of failed disk
Including time taken to rebuild failed disk
RAID 0 is used only when data safety is not important
E.g. data can be recovered quickly from other sources
Level 2 and 4 never used since they are subsumed by 3 and 5
Level 3 is not used anymore since bit-striping forces single block reads to access all disks, wasting disk
arm movement, which block striping (level 5) avoids
Level 6 is rarely used since levels 1 and 5 offer adequate safety for almost all applications
So competition is between 1 and 5 only
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Choice of RAID Level (Cont.)
Level 1 provides much better write performance than level 5
Level 5 requires at least 2 block reads and 2 block writes to write a single block,
whereas Level 1 only requires 2 block writes
Level 1 preferred for high update environments such as log disks
Level 1 had higher storage cost than level 5
disk drive capacities increasing rapidly (50%/year) whereas disk access times have
decreased much less (x 3 in 10 years)
I/O requirements have increased greatly, e.g. for Web servers
When enough disks have been bought to satisfy required rate of I/O, they often have
spare storage capacity
so there is often no extra monetary cost for Level 1!
Level 5 is preferred for applications with low update rate,
and large amounts of data
Level 1 is preferred for all other applications
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Hardware Issues
Software RAID: RAID implementations done entirely in software, with no special
hardware support
Hardware RAID: RAID implementations with special hardware
Use non-volatile RAM to record writes that are being executed
Beware: power failure during write can result in corrupted disk
E.g. failure after writing one block but before writing the second in a mirrored system
Such corrupted data must be detected when power is restored
Recovery from corruption is similar to recovery from failed disk
NV-RAM helps to efficiently detected potentially corrupted blocks
Otherwise all blocks of disk must be read and compared with mirror/parity block
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Hardware Issues (Cont.)
Hot swapping: replacement of disk while system is running, without power down
Supported by some hardware RAID systems,
reduces time to recovery, and improves availability greatly
Many systems maintain spare disks which are kept online, and used as replacements for
failed disks immediately on detection of failure
Reduces time to recovery greatly
Many hardware RAID systems ensure that a single point of failure will not stop the
functioning of the system by using
Redundant power supplies with battery backup
Multiple controllers and multiple interconnections to guard against
controller/interconnection failures
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File Organization
The database is stored as a collection of files. Each file is a sequence
of records. A record is a sequence of fields.
One approach:
assume record size is fixed
each file has records of one particular type only
different files are used for different relations
Fixed length record is easiest to implement; We will consider variable
length records later.
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Fixed-Length Records
Addition of record:
Store record i starting from byte n (i – 1), where n is the size of each record.
Record access is simple but records may cross blocks
Modification: do not allow records to cross block boundaries
Deletion of record I:
alternatives:
move records i + 1, . . ., n
to i, . . . , n – 1
move record n to i
do not move records, but
link all free records on a
free list
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Free Lists
Store the address of the first deleted record in the file header.
Use this first record to store the address of the second deleted record, and so on
Can think of these stored addresses as pointers since they “point” to the location of a
record.
More space efficient representation: reuse space for normal attributes of free
records to store pointers. (No pointers stored in in-use records.)
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Variable-Length Records
Variable-length records arise in database systems in several ways:
Storage of multiple record types in a file.
Record types that allow variable lengths for one or more fields.
Record types that allow repeating fields (used in some older data models).
Byte string representation
Attach an end-of-record () control character to the end of each record
Difficulty with deletion
Difficulty with growth
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Variable-Length Records - Slotted Page Structure
Slotted page header contains:
number of record entries
end of free space in the block
location and size of each record
Records can be moved around within a page to keep them contiguous with no
empty space between them; entry in the header must be updated.
Pointers should not point directly to record — instead they should point to
the entry for the record in header.
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Variable-Length Records (Cont.)
Fixed-length representation:
reserved space
pointers
Reserved space – can use fixed-length records of a known maximum length;
unused space in shorter records filled with a null or end-of-record symbol.
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Variable-Length Records
Variable-length records arise in database systems in several ways:
Storage of multiple record types in a file.
Record types that allow variable lengths for one or more fields such as strings
(varchar)
Record types that allow repeating fields (used in some older data models).
Attributes are stored in order
Variable length attributes represented by fixed size (offset, length), with actual data
stored after all fixed length attributes
Null values represented by null-value bitmap
Variable-Length Records
Pointer method
A variable-length record is represented by a list of fixed-length records,
chained together via pointers.
Can be used even if the maximum record length is not known
Disadvantage to pointer structure; space is wasted in all records except the
first in a chain.
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Variable-Length Records
Solution is to allow two kinds of block in file:
Anchor block – contains the first records of chain
Overflow block – contains records other than those that are the first records of chairs.
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Data Dictionary Storage
Data dictionary (also called system catalog) stores metadata:
that is, data about data, such as
Information about relations
names of relations
names and types of attributes of each relation
names and definitions of views
integrity constraints
User and accounting information, including passwords
Statistical and descriptive data
number of tuples in each relation
Physical file organization information
How relation is stored (sequential/hash/…)
Physical location of relation
operating system file name or
disk addresses of blocks containing records of the relation
Information about indices (Chapter 11) 31
Relational Representation of System Metadata
Relational representation on
disk
Specialized data structures
designed for efficient access,
in memory
Thank You
for your
Attention!!
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