Sorcerer - Toon Force
Sorcerer - Toon Force
01
Sorcerer: Toon
Between the veil that separates
Force they were made of rubber and if well
extradimensional space from our own practiced enough and can snatch spells
dimension is a space of power. This out of the air as if they were simple toys to
power; if punctured, leads to the Astral be played with. The existence of such
Sea if one isn’t careful. However, sorcerers are incredibly rare and despite
sometimes that puncturing is so small; so their condition, are incredibly welcomed
incredibly slight, that instead of an by any adventuring party; open minded
explosion, there is a leak. When a mortal bards and any of those who are friends of
being is exposed to this leak; this thin magic.
power that holds the dimensions apart,
seeps deep within the creature over a
period of time. Most of the time, there’s What’s Up Doc?
no harm done but for those who are Though rare, there are many reasons why
sensitive to such forces, things start to you could become a Toon Force sorcerer.
change in their body and magic begins to It could be as simple as you having
gather. Wizards and scholars have called someone in your bloodline who was
this, “the flat force”, (or ‘toon force’). exposed to the ‘flat force’. Maybe you
Those who possess the ‘flat force’ have were conceived and born in an
been noticed to appear ‘volumnless’, extradimensional space? Or maybe
their bodies appear as if they were drawn you’re seeking something more unique.
on paper. However; their appearances To help you, below is a list of origins that
aside, they wield magic through pure will will hopefully inspire your own origin for
and are able to access powers beyond this wacky subclass.
understanding. They can pull objects out
of thin air; transform their bodies as if
1
1d6 Toon Force Origin Shave And A Haircut
1 In a traumatic event, you survived two When you’re playing a toon force
bags of holding coming together; sorcerer, you should feel no pressure to
avoiding the vacuum it created. “be funny” if you don’t want to. It
However, you were exposed to this shouldn’t need to be said but I’m going to
vacuum for far too long and when you say it: You should feel free to express
came to, you became ‘different’. your own character in whatever fashion
2 You’re actually from the ‘space you think you’re comfortable with. Get
between’ and have been like this comfortable first, the hijinks can come
forever. However, one day you went later if it comes up naturally.
down a gopher hole and ended up in
this strange ‘3D’ world. Unlike your There’s also no reason why such a
home though, you realized you can die sorcerer can’t exist within a serious
here. campaign, as long as you keep the
3 You were in a shipping accident, character grounded for your fellow
illegally transporting enchanted ink
made from a substance from an
players and your DM.
extradimensional space. The crate
carrying the ink fell over and you
became coated in the substance. An
angry wizard now expects to be
compensated for this incident.
4 Your power was meant for someone
else. You stole a ‘black pearl’ from a
rich collector and were about to be
caught. What else could you do but
swallow that “pearl”? You really
thought it was a good idea at the time.
5 One night, you spotted a creature
rummaging around in your backpack.
Class Features
A creature you now know was ‘The
Bagman’. But you didn’t know it at the
time and chased after it… you chased
after it right into your own backpack!
You showed up again 7 days later. Level Feature
6 You were once privileged with a visit 1st Toon Force Magic, Toon Space
inside Mordenkainin’s Magnificent
Mansion. While inside, the wizard who 6th Animated Self
made it told you not to go in the
basement, as there were repairs 14th 4th-Wall Awareness
happening there. Being curious, you
went down there anyway and fell into a 18th Spell Warper
deep, dark hole. The wizard saved you
of course but you were exposed to so
much ‘flat force’, your body had
changed.
2
Toon Force Magic
You learn additional spells when you Toon Force Manifestations
reach certain levels in this class, as shown 1d6 Emotion Manifestation
on the Toon Force Spells table. Each spell
counts as a sorcerer spell for you, but it 1 Sadness You cry enough salty tears
doesn’t count against the number of to fill an entire bucket.
sorcerer spells you know. These spells Your mouth becomes
can’t be replaced when you gain a level exaggeratedly large while
in this class. frowning.
2 Desire Your eyes immediately pop
Whenever you gain a sorcerer level, you out of their head; your
can replace one spell you gained from tongue elongates out of its
this feature with another spell of the same mouth and your heart starts
level. The new spell must be an to beat out of your chest.
abjuration or a transmutation spell from 3 Fear Your teeth enlarge and
the sorcerer, warlock, or wizard spell list. chatter loudly and your
whole body starts to shake
Toon Force Spells uncontrollably.
Sorcerer Spells 4 Happy You walk with an extremely
Level rhythmic pattern.
1st Grease, Tasha’s Hideous Sometimes, nearby
Laughter inanimate objects and
plants sway and dance with
3rd Alter Self, each step you take.
Enlarge/Reduce 5 Deceitful You can’t help but rub your
5th Major Image, Stinking hands together; grin
Cloud exaggeratedly and create a
7th Polymorph, Northlight’s sinister laugh.
Baffling Disguise* 6 Anger Your skin turns extremely
9th Animate Objects, Mislead red and steam shoots out of
your ears, creating a
As well as Toon Force Spells, you also whistling noise.
manifest very noticeable and physical
traits when responding to certain
emotions. You can choose an emotion
and physical response from the table
below or talk to your DM about creating
your own.
3
Toon Space
At 1st level, you’ve learned to access an At 7th level, damage dealt from things
extradimensional pocket called Toon you’ve drawn from inside your Toon
Space. Space count as magical for the purpose of
overcoming resistance and immunity to
Your Toon Space can hold a number of non-magical attacks and damage. If you
objects or items equal to your sorcerer drop or throw the item, this effect lasts
level of size medium or smaller ignoring until the start of your next turn.
its weight. As a bonus action, you can
stow or draw things from your Toon Space
while ignoring its weight for 1 minute
until you drop it.
If you draw a non-magical weapon from
the Toon Space, you have proficiency
with that weapon while using it and you
can use your Charisma instead of
Strength for its attack and damage rolls.
You lose this proficiency when you drop
this weapon and must make a
concentration check against the damage
rolls of the weapon or else it shatters from
the might of your toon force.
If the weapon was made from
adamantium, mithral or similar material,
it instead becomes misshapen and
unusable until it can be repaired.
Items that hold an extradimensional
space; containers with more than one
item inside; living creatures and the
undead can not be put inside your Toon
Space.
4
Animated Self
At 6th level, your body has become much Enemy creatures that are Large sized or
more animated, reacting to damage smaller that enter a space within 5 feet of
differently than that of other living your cloud on a turn or start their turn
creatures. there must make a Dexterity saving throw
against your Spell DC or be pulled into
Whenever you take damage greater than the cloud’s extradimensional space and
or equal to your sorcerer level, you can are restrained inside of it; taking 3d8
use your reaction to use a sorcery point to force damage. At the end of your next
halve the damage taken but your turn or if you fall unconscious; they are
movement speed becomes 0 until the end ejected from your cloud into any
of your next turn. After you use this unoccupied space within 5 feet of you.
reaction, you can use another sorcery Creatures inside your cloud can also
point to use one of the forms below and make a Dexterity (acrobatics) or Strength
you can’t use this reaction again until your (athletics) check against your spell DC on
form ends. Each form lasts until the end their turn as an action to escape your
of your next turn or until you fall cloud. Creatures who succeed their
unconscious. saving throw take half the damage.
Toon Death. You become a ghostly Return To Sender. If you used your
figure playing an instrument of your reaction from the Animated Self feature
choice and leave behind a false corpse, because of a ranged attack or spell, you
while standing within 5 feet of it. While can choose this form. You can spit back
you have this form, you have a flying the same damage that was dealt to you
speed equal to your walking speed; you back towards the enemy. As a bonus
are resistant to non-magical bludgeoning, action, you can create a cone that’s 30
piercing and slashing damage and a 5 feet long and 15 feet wide. Every
foot diameter pillar of daylight shines on creature inside that cone must make a
top of you. You can end this form early by Dexterity saving throw against your Spell
occupying the same space as your false DC or they take damage equal to 4d4
corpse. plus your Charisma modifier of the same
damage type which triggered your
Fight Cloud. You become a whirling reaction on a failure. On a success, they
cloud of disaster. While you are in this take half the total damage. If the form
form you can move your speed over ends before you use this, you lose this
difficult terrain and water and you are ability.
heavily obscured by a thick animated
cloud with a 5 foot diameter that follows
you around.
5
4th-Wall Awareness
At 14th level, you become aware of a If you roll a natural 20 with your spell
great ‘Dungeon Master’ throwing dice attack using this feature and an effect
around in a world that controls yours. from the table requires you match the
result rolled, choose only one of the DM’s
Once per turn, as an action, you can dice used for the effect.
spend a sorcery point to use the last die
used by the DM for a special spell attack. Once you’ve used this ability, you can’t
When you attack with this die, you use use it again until you’ve taken a long rest
your spell attack against a creature you or by spending 5 sorcery points.
can see within a 30 foot range. If the
attack hits, you deal force damage equal When using the DM’s dice, do not do
to the result rolled on the DM’s die used this literally. At least, not without
plus your Charisma modifier. You can permission. I suggest using your
also stow the die in your Toon Space to own dice that matches the last die
use for this attack later, (you can only that the DM used instead. Common
stow a single die this way and it lasts 1 courtesy is important at the table.
hour).
Additionally, you trigger an effect based
on the die used from the table below.
Dice Effect
1d4 The target creature subtracts the result rolled from their saving throws, attack rolls and ability
checks for 1 minute.
1d6 The die explodes as a fireball spell using your spell DC but the damage dealt is equal to a
number of 2d6s equal to the result rolled, (maximum of 10d6).
1d8 You restore a number of sorcery points equal to half the result on the die, (rounded down).
1d10 The die transforms into a construct from the summon construct spell. It appears within 5 feet of
the target you hit with the DM’s die; Its level is equal to the result on the die, (minimum of 4,
maximum of 8); requires no concentration and lasts 1 minute.
1d12 The target creature is restrained and prone. At the start of their turns, they take damage equal
to the result on the die until they succeed in a Strength (athletics) check against your Spell DC
as an action on their turn. Another creature within melee range of the target creature can also
use their action to make the same check, ending this condition on a success.
1d20 You can replace any attack roll, saving throw, or ability check made by you or a creature that
you can see with the result from this die instead. You must choose to do so before the roll is
made. This ability lasts for 1 minute or until it is used.
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Spell Warper
At 18th level, you can manipulate magic
in ways that only the toon force can.
As a reaction, when you’re about to take
damage from a spell, you can spend 2
sorcery points to capture it as if it was a
physical object. To do this, you must
make a Charisma ability check against a
DC of 10 plus the spell’s level. On a
failure, you have resistance to that spell’s
damage until the end of your next turn.
On a success, you are the only creature
who takes damage from the spell equal to
only one roll of one of the spell’s damage
die and you can hold that captured spell
in your hands like it was a small object.
As an action on your turn, you can use
that captured spell to make a ranged
spell attack against a creature you can
see within 20 feet of you. On a hit, that
creature fails any saving throws required
by that captured spell and becomes the
only target of it for all its effects and
damage, expending the spell.
You can also stow a captured spell away
as a bonus action into your Toon Space to
use later.
You can not stow or capture more than 1
spell at a time using this feature.
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Spells
Northlight’
4th-Level Illusion
s Baffling Disguise
Casting Time: 1 action
Range: Self
Component: V, S, M, (a bit of makeup powder)
Duration: Concentration up to 1 minute.
You surround yourself in an illusionary
disguise that leaves creatures who can see At Higher Levels: When you cast this spell
you completely fooled and vulnerable. using a spell slot of 5th or 6th level, you can
maintain your concentration on the spell for
As an action, you disguise yourself in an up to 10 minutes. When you use a spell slot of
illusionary outfit or costume and appear as a 7th level or higher, you can maintain your
different humanoid creature of small or concentration on the spell for up to 1 hour.
medium size. Objects in a 5 foot radius of
you are also disguised as different objects of Spell Lists. Bard, Sorcerer, Wizard
your choosing. Creatures within a 60 foot
radius of you who saw you cast this spell must
make a Charisma saving throw against your
Spell DC. On a failure; depending on your
disguise, they will behave neutrally or
friendly towards you and will completely
believe who you present yourself to be. For
the duration of the spell, they will also
believe that the non-disguised version of you
magically vanished or escaped. Creatures
who succeed their saving throw; are outside
the spell’s radius or couldn’t see the spell
being cast are unaffected by your spell but
they won’t know for certain that you are
wearing a disguise unless they succeed in
using an Intelligence (investigation) check
against your Spell DC.
While disguised like this, you have
advantage on attack rolls made against
creatures affected by this spell. Those
affected creatures are also vulnerable to the
damage dealt from your attack.
The spell ends after you’ve attacked a
creature; cast another spell or if you take
damage.
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Changes
V1.01
- Layout changes
- Larger PDF size to preserve
quality.
- A bit of extra damage given to
Fight Cloud in the Animated Self
feature.
- A few wording changes here and
there, (very minor).
- Some cover art alterations.
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Artwork, Writing, Layout And Development
By Lewinston Illustration
TUMBLR: https://lewinston.tumblr.com
KO-FI: https://ko-fi.com/lewinston
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