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Malfestio Yupi

Ficha pronto de Rogue, para D&D 5e

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0% found this document useful (0 votes)
23 views12 pages

Malfestio Yupi

Ficha pronto de Rogue, para D&D 5e

Uploaded by

Jefferson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Personality Traits Ideals Bonds Flaws

Dungeons I like to read and


memorize poetry. It keeps
Selflessness. I try to help
those in need, no matter A terrible guilt consumes
I talk to spirits that no one
else can see... to be fair I

Dragons 5th edition


me calm and brings me
fleeting moments of
happiness.
what the personal cost. me. I hope that I can find
redemption through my
actions.
think theres no spirit...

Name
Roderick "Malfestio" Triezan Strength Dexterity Constitution
-1 +3 +1
Score Save Score Save Score Save
Class
Rogue - Scout Archtype
8
1
-1 16 +5 12 +1
Modifier Modifier Modifier

Levels
Intelligence Wisdom Charisma
Race

+0 +2 +3
Score Save Score Save Score Save
Half-Elf

10 14 16
T S M L H G
+2 +2 +3
Background Modifier Modifier Modifier
Waterdhavian Troupe Artisan
Passives & Perception Alignment Inspiration

Perception 21 - 25 Darkvision 120 ft +2 0 Score Save

Insight 14 Blindsight ft NG
Investigation 12 - 16 Truesight ft Proficiency Luck Points
Modifier

Tools & Languages Skills


Thieve's Tools Common Acrobatics [DEX] +3 Insight [WIS] +4 Performance [CHA] +3
Weaver Tools Elven Animal Handling [WIS] +2 Intimidation [CHA] +3 Persuasion [CHA] +3
Alchemist Supplies Dwarven Arcana [INT] +2 Investigation [INT] +4 Religion [INT] +0
Thieve's Chant Athletics [STR] +1 Medicine [WIS] +2 Sleight of Hands [DEX] +5
Deception [CHA] +3 Nature [INT] +0 Stealth [DEX] +5
History [INT] +2 Perception [WIS] +6 Survival [WIS] +2

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Goals

Backstory I have no personal goal.

Page
Race Reason for Adventuring Backstory / Description
Half-Elf Rarely I do Venture myself. When I do it's As a Summoner, and Alchemist, I have been working alone in my studies,
beacuse of the Gold. travelling around the Ten-Towns, after the incident with the strange snow
Spouse:
monster, that killed my troupe Friends.
Nickname:
Race/Class: As an Arcanist, it's me that people search for when they need help.
Children: Rats all over the shop? You can have Malfestio for today.
A Mercenary causing trouble? A Illusion of an godly-built soldier can Help.
Class Your poor mother has been bitten by a snake? Take this antidote.
Mother: Elhwar Del'l
Rogue - Scout Archtype
Race/Class: Elven Wizard But of course, my "vile" products would make the local cultists angry.
Father: Alexander Zandeir (Deceased) Teacher: Kelos Because of that, people stopped coming to me, stopped selling me, even when I
Race: Bard go to their shops, and even that little girl that used to call me an angel for
Race/Class: Human
Place of Learning: Daggerford healing the wounds she got in the forest stopped coming for bring me her
Siblings: mother sweet baked goods... God knows what they have been telling to the
people...
Noteworthy Relatives: Location: Faerun
In Charge: And now, I spend every single day training my spells and my mastery with a
Race/Class: short blade, because i know... at any moment, they will invade the Tavern of
Caer Konig, and try to take me out of the city by force.
Contact: Once more of course.
Profession:
Location:
Background Contact:
Waterdhavian Troupe Artisan Profession:
Hometown: Faerun Location:
Nationality: Faerunian Contact:
Lifestyle: Comfortable Profession:
Friend: Location:
Race/Class: Contact:
Rival: Profession:
Race/Class: Location: Height: 6'7"ft Weight: 138 lbs Age: 67 Y/O

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Class Features

Features Rogue - Scout Archtype

Hit Dice Type


d8
Page Feature Effect
Expertise You double your Proficiency Bonus to 2 skills of your Choice.
Racial Features Sneak Attack Once per turn, you deal an extra 1d6 damage to one creature you hit with an attack.
Half-Elf Thieve's Chant Only another creature that knows thieves' cant understands such messages.

Darkvision 120 Blindsight Truesight

Fey Ancestry: You have advantage on saving throws


against being charmed, and magic can't put you to sleep.
Skill Versatility: You gain proficiency in two skills of
your choice.

Background Feature
Waterdhavian Troupe Artisan
Heart of Darkness
Those who look into your eyes can see that you have faced
unimaginable horror and that you are no stranger to darkness. Though
they might fear you, commoners will extend you every courtesy and do
their utmost to help you. Unless you have shown yourself to be a
danger to them, they will even take up arms to fight alongside you,
should you find yourself facing an enemy alone.

Magic Initiate You know Prestidigitation, Mage Hand and Find Familiar

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Inventory
Equipment P B Item Cost W P B Item Cost W

Page Leather Armor


Shortsword
Hand Crossbow
10GP
2SP
75GP
10
1
3
Mount / Vehicle Thieve's Tools 25GP 1
Rations (×10) 50SP 20
Type Bedroll 1GP 7
Rope (50ft) 1GP 10
Fine Clothes 15GP 6
Speed Carrying Pulling Currently Blanket 5SP 3
Capacity Vehicle Carried Candles (×10) 10SP 5
Container Tinderbox 5SP 1
Crossbow Bolts (×20) 1GP 1.5
Quiver 1GP 0.5
Waterskin 2SP 5
Alchemist Supplies 50GP 8
Cost Weaver's Tool 1GP 3

Total Coins Worth: 50 1


Weight

Rations
days
16 32 106.2
Carrying Push, Currently
Torches Capacity Drag, Lift Carried
hours 20ft. light + 20ft. dim light P = on person W = Weight
feet
0.5 1 2 B = in backpack
Hempen
Rope 50ft
Silk Coins & pieces

50
Potions of Healing

Copper Silver Electrum Gold Platinum


Healing Greater Superior Supreme
x0,01 x0,1 x0,5 x1 x10
2d4+2 4d4+4 8d4+8 10d4+20
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Armor & Weapon Proficiencies Hit Dice d8
Combat Light Armor
Medium Armor
Shields
Simple Weapons Maximum 1
Page Heavy Armor Martial Weapons
Current 1
Armor Speed Climb Swim
Combat Points Max
Leather Armor Hit Points
30ft
Strength
0
14 9
Minimum
Attack To hit Crit
Shortsword +5 Disadvantage
20
Damage
Special
1d6 + 3 Slashing
STR AC
Shield (+2 AC)
Attuned
+3 Fly Fav.Mount

Current
DEX Initiative Hit Points
Attuned
Ammunition
Crossbow Bolt

9
Attack To hit Crit
Hand Crossbow +5
20
Damage 1d6 + 3 Piercing
Special STR
DEX Temporary
Attuned
Hit Points

Attack To hit Crit


20
Conditions
Damage
Blinded Invisible Stunned
Special STR
Charmed Paralyzed Unconscious Death Saves
DEX
Attuned Deafened Petrified Success Failure
Frightened Poisoned
Attack To hit Grappled Prone
Crit
Incapacitated Restrained
20
Damage
Exhaustion Cover
Special STR 1/2: +2 AC and DEX save
3/4: +5 AC and DEX save
DEX Full: Can’t be directly
Attuned targetted

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Special Abilities Page
Weaver's Tool Thieve's Tools Alchemy Kit
Damage Save Damage Save Damage Save Damage Save
N/A Varies N/A Varies N/A Varies
You may add your Proficiency Bonus to You may add your Proficiency Bonus on You may add your Proficiency Bonus on
Arcana, History or Investigation related to History, Perception and Investigation Checks Arcana, Investigation, involving potions and
clothing. related to Traps. similar material.

You may repair and create and repair You may also set a Trap by using objects in In addition, you can create smoke, fire and
clothing and outfits. hand. The Damage and DC of The Trap alchemical products with this kit.
Varies.

Damage Save Damage Save Damage Save Damage Save

Damage Save Damage Save Damage Save Damage Save

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Magic Items

Magic
Page
Spell Slots
1st 6th

2nd 7th

3rd 8th

4th 9th

Cantrips
5th Known

Saving Attack
Throw Modifier

Archetype Details Archetype Benefits Channel


Divine Patron & Domain:
Divinity
Druid Circle:
Sorcery
Sorcerous Origin: Points
Otherwordly Patron:
Arcane Tradition: Swimming
Wild Shape
Roguish Archetype : Scout Flying
Hours Uses Max CR

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Cantrips Page
Prestidigitation Mage Hand
School Range School Range School Range School Range
Transmutation 10ft Conjuration 30ft
Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration
Action V, S 1 Hour Action V, S 1 Minute
This spell is a minor magical trick that A spectral, floating hand appears at a point
novice spellcasters use for practice. You you choose within range. The hand lasts for
create one of the following magical effects the duration or until you dismiss it as an
within range: action. The hand vanishes if it is ever more
You create an instantaneous, harmless than 30 feet away from you or if you cast this
sensory effect, such as a shower of sparks, a spell again.
puff of wind, faint musical notes, or an odd You can use your action to control the hand.
odor. You can use the hand to manipulate an
object, open an unlocked door or container,
stow or retrieve an item from an open
container, or pour the contents out of a vial.
You can move the hand up to 30 feet each
Concentration time you use it. Concentration Concentration Concentration

School Range School Range School Range School Range

Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration

Concentration Concentration Concentration Concentration

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Spells Page
Find Familiar
Level & School Range Level & School Range Level & School Range Level & School Range
Conjuration - Tier 1 Find Familiar
Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration
1 Hour VSM Inst
You gain the service of a familiar, a spirit
that takes an animal form you choose: bat,
cat, crab, frog (toad), hawk, Lizard, Octopus,
owl, Poisonous Snake, fish (quipper), rat,
raven, Sea Horse, Spider, or Weasel.
Appearing in an unoccupied space within
range, the familiar has the Statistics of the
chosen form, though it is a Celestial, fey, or
fiend (your choice) instead of a beast.

Concentration Ritual Concentration Ritual Concentration Ritual Concentration Ritual

Level & School Range Level & School Range Level & School Range Level & School Range

Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration

Concentration Ritual Concentration Ritual Concentration Ritual Concentration Ritual

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Spells Page
Level & School Range Level & School Range Level & School Range Level & School Range

Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration

Concentration Ritual Concentration Ritual Concentration Ritual Concentration Ritual

Level & School Range Level & School Range Level & School Range Level & School Range

Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration

Concentration Ritual Concentration Ritual Concentration Ritual Concentration Ritual

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Spells Page
Level & School Range Level & School Range Level & School Range Level & School Range

Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration

Concentration Ritual Concentration Ritual Concentration Ritual Concentration Ritual

Level & School Range Level & School Range Level & School Range Level & School Range

Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration Casting Time Components Duration

Concentration Ritual Concentration Ritual Concentration Ritual Concentration Ritual

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Familiar / Steed / companion Page
Malfestio Challange 0 Challange
Type Beast - Owl Type

HP AC Speed HP AC Speed

1 11 5ft 60ft
1 11 Walking Burrow Climb Fly Swim Walking Burrow Climb Fly Swim

Abilities Traits Abilities Traits


Strength Saving Throws: Strength Saving Throws:
Skills: Perception +3, Stealth +3 Skills:
2 2 10 0
Score Mod Vulnerabilities: Score Mod Vulnerabilities:
Dexterity Resistances: Dexterity Resistances:
Damage Immunities: Damage Immunities:
12 12 Condition Immunities:
10 0 Condition Immunities:
Score Mod Senses: Darkvision 120ft, Passive Perception 13 Score Mod Senses:
Constitution Languages: N/A Constitution Languages:

8 8 Actions / Special Traits


10 0 Actions / Special Traits
Score Mod Score Mod
Flyby Keen Senses
Intelligence The owl doesn't provoke The owl has advantage on Intelligence
opportunity attacks when it flies Wisdom (Perception) checks
2 2 out of an enemy's reach. that rely on hearing or sight. 10 0
Score Mod Score Mod
Wisdom Wisdom

12 12 10 0
Score Mod Score Mod
Charisma Charisma

6 6 10 0
Score Mod Score Mod

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