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Sword World 2.0 Region Guide

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0% found this document useful (0 votes)
175 views20 pages

Sword World 2.0 Region Guide

Uploaded by

gasterxlite
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Auquid about well-known regions such as Zalts or Liezen but also

Welcome to the world of Raxia, the continent of has a collection of translations of various sources about
Terastier! This is the setting for the game Sword World 2.0. regions that do not have complete books and information
This continent is divided into many regions, each with its about which is very difficult to find. This small book was an
own unique culture, people, and history. archaeological expedition for me. I hope it will also be a
This book is an unofficial guide to all the known regions starting point for your adventures in the world of Raxia.
of Sword World 2.0. It contains not only basic information

WELL KNOWN REGIONS


Here is the list of prominent regions that each were Breath of the Lightning God Adventurer’s Guild seems
described in detail in one of many rulebooks or to be quite famous. There is a big signboard of a dragon
supplements. Here you can find their short description and breathing lightning breath at the front of the guild.
where you can find information about them. Some of these
books were already translated, and some are in process.
See our wiki and Translator Status for more details about
where to find them
http://swordworld.shoutwiki.com/wiki/Translations_Status

ZALTS REGION
See details: Core Rulebook I (see p. 378-387), Core
Rulebook II (see p. 181-187), and Natural History of Zalts.
The Zalts region is a humanoid territory located at the
northern end of the Terastier continent and is the only
place in the region where a bridge connects Terastier to the
Razeldawn Continents, making it possible to cross overland
from Terastier to another continent. Zalts is home to six
states, each with its own distinct characteristics: Lukythra,
Fendil, Rocyletta, Allied Free Cities, Durlesburg, and The
Marquis of Kudelia.
There are also unique areas such as the Divine Staircase,
which is over 10,000 meters above sea level, and the
Jabberwocky Forest, which has a magic power that has
repelled the destructive effects of the Diabolic Triumph.

LIEZEN REGION
See details: Core Rulebook III (see p. 198-207)
It is an inland region within the northern region of the
Terastier continent. It is bordered by the Rudea Mountains
to the south and Tilla, The Sea Of Trees, to the west,
forming a natural barrier to the barbarous coming from the
south.
It trades with the Zalts region to the north and the Dagnia DAGNIA REGION
region to the east but is not very active. However, this See details: Core Rulebook III (see p. 208-213), Natural
situation could change if safe trade routes are secured. History of Dagnia
The Liezen region is under constant attack by powerful The Dagnia region is a humanoid territory located in the
barbarous forces. For this reason, the kingdoms of Duball northern part of the Terastier Continent. The region is
and Regallia are known for their strong armies and skilled blessed with a mild climate and plentiful water resources.
adventurers. It is home to the Holy Kingdom of Sephilia and the
Kingdom of La Lumeia, two powerful faith-based nations.
City of Duball The Republic of Barnad and a group of small states at the
Sources: Replay "Marginal Rider (by Tanaka Kouji) vanguard of humanoid territorial expansion are also vital to
Duball is a very large city with a population of over the life of the region.
70,000. The whole city is divided into several areas, each The Republic of Barnad is also home to the largest arena
named after a part of the dragon's body. The area where on the Terastier continent, where PCs can participate in
the north gate is located is called the Dragon's Tail, and the feverish gladiatorial battles.
central part of the city where the royal capital is located is
called the Dragon's Backbone.
YULLERIA REGION And to the east of Feidan lies the vast barbarous territory
of Dilfrum, the Land of Purple Darkness, a constant threat
See details: Natural History of Yulleria to the region.
The Yulleria region is a humanoid territory located in the
southwestern part of the continent. It is one of the largest
regions on the continent, bordered by the Markyas Sea to DILFRUM REGION
the north and south, and known for its magnificent natural
See details: Natural History of Dilfrum, Natural History of
beauty, such as the Geen Mountains and the Forest of
Feidan
Schbeisen. The climate is cool and pleasant in summer and
The Dilfrum region is a vast barbarous territory in the
cold in winter, with snow in the highlands.
southern part of the Terastier continent. Although called a
Perhaps the most distinctive feature of the region is the
"region", it is recognized not by geographical boundaries but
presence of more than 10 countries and cities and 13
by political divisions representing the sphere of influence
princesses in each of them. Depending on which of these
of the barbarous state called Dilfrum, the Land of Purple
princesses' PCs choose to associate with, their adventures
Darkness.
in this region will vary greatly, as they will be competing with
In the Magitech Civilization Period, the eastern part of
each other on the one hand and building friendships on the
the Great Aiyar Empire, the western part of the Holy
other.
Empire of Yucher, and the entire Kingdom of Valyriels
were here. Dilfrum was the center of the barbarous uprising
FEIDAN REGION that destroyed these countries in the Diabolic Triumph,
and it continues to exist as a barbarous territory.
See details: Natural History of Feidan, Tour Luferia, and
Tour Lios
One of the more stable humanoid territories located in PROCELSIA REGION
the southernmost part of the Terastier continent is the
See details: Procelsia, A Secret History
Feidan region. It has a generally cool climate, with snowy
The Sleth Archipelago and a small portion of the eastern
winters in many places and short summers that are never
edge of the Terastier continent are known as Procelsia.
too hot.
Here, dragons and humans coexist in a unique culture and
There are five countries - the Aiyar Empire, Lios, Cain
society.
Gara, Luferia, and Ediel - that have good (or at least not
This region is divided into many small dutchies with
hostile) relations with each other and are well-populated.
Procelsia Empire at its center.

4
AGIA REGION (RAZELDAWN)
See details: Core Rulebook II (see p. 188-192), Natural KARZORAL PLATEAU
History of Zalts, Mist Castle, and Mist Grave
Sources: Natural History of Yulleria
Agia region is located south of the Razeldawn continent
Located in the center of the Terastier Continent,
and is bordered by the Terastier continent by the Gruck
Karzoral Plateau is the collective name for a vast area that
Bridge. After the closing of the Gruck Bridge, Agia Region
has been dominated by the barbarous since time
was left as a barbarous region, but its power has gradually
immemorial, extending from the Liezen region in the north
diminished, and since the bridge was opened, its southern
to the Senlong Cliffs in the south and the Yulleria region in
part has been settled and cultivated by humanoids.
the west. It is a land of steep mountains and highlands, and
However, it is still essentially barbarous territory and
the valleys and basins they form are covered with forests,
fraught with danger.
wastelands, and grasslands. Even ice fields lie near the
Scorching Desert, perhaps due to the influence of ancient
MAGIC CIVILIZATION PERIOD REGIONS and powerful magic.

See details: Natural History of Yscaea and Age of Grimoire


The Magic Civilization Period was explained in the UNRETURNABLE TUNDRA, CONROUGH
supplement Age of Grimoire. It depicts a different
Sources: Replay "Turmoil of Dragons & Blades 3
Terastier continent from the present day, with landforms
Grandslam"
that have been transformed by later eras and the
It is a relatively abandoned part of the continent with a
appearance of Yscaea, a huge nation that reached the
harsh cold climate that only the rare fortunate, such as the
height of its prosperity in that period.
first settlers of Procelsia, have been able to cross. There the
outcast barbarous live alone or with only a small group of
RENDRIFT REGION followers who have gone after their leader. Ancient dragons
clad in blizzards, wailing in endless grief and hatred.
Sources: Natural History of Yulleria, Replay "Rock'n Role" There are rumors about vast cities of dwarves built to dig
(by Bethe Yuli Kurosaki) mithril in the mountains covered with snow and ice.
West of Yulleria and beyond the Shadalla Mountains lies One such city is the city of Silvermine, an underground
the Rendrift Region. More than 80% of this region is city built out of the mountain itself somewhere in the
controlled by the Rendrift Empire. This empire is one of Conrough, and the heat from a huge furnace called the
the few countries in the history of Raxia where barbarous "Heart of the Mountain" is used to heat the entire city using
and humanoid coexist, and as a result, it has both an pipes and other means, so to speak, to provide central
extraordinarily strong military force and a sophisticated heating on a city-wide scale. Therefore, it is quite warm.
internal political power. It is a state that is constantly at war Every structure in the city is geometrically carved and laid
with other states in the Rendrift region, and it is believed out, with huge pillars supporting the ceilings. The streets,
that after conquering the Rendrift region, it will invade the walls, pillars, railings, and other structures are carved with
Yulleria region. In fact, in recent days, several incidents of various exquisite patterns, such as the praise of the city's
what appears to be imperial interference have begun to take history, and so on. It is a beautiful, grand, and typical old
place in the Yulleria region. dwarf underground city.
See map of the Rendrift Region on the next page that is
absent in the Natural History of Yulleria.

There are many regions in Raxia, and only a few of them


have proper Natural History books. Here you can find
summed all information about regions that don't have such
a book along with their maps.

5
6
LEINSHENK REGION Hundreds of thousands to millions of lives were lost as
humanoid countries, barbarous settlements, and other
plants and fairies were wiped out.
Sources: Replay "Fortress Girl and Knight of the Covenant" This incident is the reason why the coastline surrounding
(by Ryu Kuroi) and "A Tale of Fists and Magic Seals" (by Eottera Bay is an unnatural perfect circle and why the
Takashi Morohoshi) surrounding area has turned into glassy sand and is called
Leinshenk Region is located in the northwestern part of Glass Desert. The barbarous were exterminated with the
the Terastier continent, centered on the Klostrum help of the other states, and the Leinshenk region regained
peninsula. This area was a major source of magitech during its peace and quiet. However, magitech technologies were
the Magitech Civilization. It was therefore targeted by the lost, leaving behind battle scars and countless ruins and
barbarous and was devastated by the Diabolic Triumph legacies throughout the region.
that occurred 300 years ago. At this time, some people learned the lesson of the
Another characteristic of Magitech Civilization is the Diabolic Triumph and the tragedy of Eottera Bay and
existence of people known as Ruins Guardians. Learning decided to seal off the magitech and keep it out of the
from the destruction of the Diabolic Triumph, they took hands of anyone. This was the beginning of the Ruins
the knowledge of the mighty Magitech Civilization into Guardians.
their own hands. Today, most of the major states and cities in the
They continue to monitor the ruins to ensure that it never Leinshenk region are located in close proximity to the
again falls into anyone's hands. The Ruins Guardians pass massive ruins of the Magitech Civilization.
on orally legacy of the Magitech Civilization, and where the There are two reasons for this. One is to investigate the
most powerful magitech lies, that needs to be protected. lost ruins and heritage of the Magitech Civilization. The
However, they do not allow anyone to use it or even go other, less extreme but no less important, is to be able to
near it. Some clans even frown on people using magitech. identify any unusual activity at the site.
The general population of the Leinshenk region is not so
extreme in their views. The Ruins Guardians are a special CLIMATE AND CULTURE
case of a somewhat biased group of people. But in some The climate in the Leinshenk region is warm and humid.
places, Ruins Guardians are revered. There is a rainy season from spring to summer, during
which heavy rains continue day after day.
HISTORY Conversely, fall and winter are the dry seasons, with
The light of history began to shine on the Leinshenk almost no rainfall. Temperatures are high throughout the
region during the Magitech Civilization of Al-Menas, which year, and snowfall is rare, even in midwinter.
is believed to have been established about 2,000 years ago. In this region, trade common is widespread, and the
Until then, it was only a region of the Terastier Continent, Leinshenk regional dialect has a somewhat distinctive
and no events of note occurred there. Even in myths and accent that distinguishes it from other regions, including the
folklore, the Leinshenk region is rarely mentioned. Zalts region.
However, during the Magitech Civilization, the Leinshenk The people wear loose, airy clothing that is adapted to the
region became one of the centers of humanoid activity, warm and humid climate. The long, sleek garments, tied
where various magitech were created and spread around the waist with a waistband, are traditional in this
throughout the world. region and are usually worn by the general population.
There are many theories as to why the region was so Locals often draw on their faces to ward off spirits and
important. One of the most popular reasons is that there worship the local Minor God Reparal, a craftsman during
were many plains and no large habitats for non-humanoid the Magitech Civilization period.
creatures such as animals and mythical beasts. Another It is believed that Reparal gives blessings for construction
theory is that the people were not biased in their belief in and crafts and is worshipped by woodworkers and artisans.
gods and were tolerant of the ideas of others. No other deities are strongly worshipped in the
By the time of the Diabolic Triumph, it had become a Leinshenk region because there are few myths and
major base for the humanoids, and fierce battles were folklore, and they usually prefer honest work to worship.
waged against the barbarous. It is said that airships, sea Reparal, the God of Machines, has been a minor god for
ships, and magitechs loaded with firearms were produced more than a thousand years, but there is no indication that
in large numbers and deployed to the front lines. he will be promoted to major god. Belief in other deities is
Some of them are said to have been unknown magitechs also averaged out, and because of this, the attitude toward
that might be found even today. They are said to lie in ruins the beliefs of others is tolerant.
sealed by the guardians. It is not uncommon to find tranquil farming villages built
The countries of the Leinshenk region used their well- right next to the ruins of the Magitech Civilization. Many
developed magitech to inflict considerable damage on the scholars have noted this as a unique agricultural region
barbarous during the Diabolic Triumph. where rice cultivation can be seen even in magitech ruins.
Eottera Bay in the western part of the island is particularly
well known. It was originally a vast forest, and Sunsaylus
Island offshore was connected to the mainland. ADVENTURES IN THE LEINSHENK REGION
However, the humanoid's trump card, the magitech, was The most common request for an adventurer visiting the
used by the barbarous, and when it was used, the entire Leinshenk region is to explore and investigate Magitech
land was obliterated. Civilization ruins. The main requests come to the

7
Adventurer's Guild from the Institute Of Magitechnology their ships in the battle with the humanoids, and were
and from the people who live near the sites. unable to return home. Many barbarous do not even know
Due to the history of the region, the number of Magitech that their ancestors came from the Razeldawn Continent.
Civilization ruins in the Leinshenk region is enormous. However, there is a small percentage of barbarous who
Many of them are still undiscovered, and it is impossible to returned to the Razeldawn Continent and who have been
know them all. Often, sites are suddenly discovered in working for 300 years to return to the Leinshenk Region.
places not far from human habitation. Some barbarous also captured the powerful magitech
In such cases, people rely on the help of an adventurer to from the humanoids during the Diabolic Triumph. Most
gather information about the ruins and eliminate the of these barbarous were defeated during the Diabolic
dangers that lurk there. Triumph, but it is believed that there are still some
For example, if a barbarous were to inhabit a ruin, barbarous who still possess some magitech. They are
adventurers would immediately receive a request to working to restore the magitech to its original state so that
exterminate them. Other requests include the destruction it can be used again. Sometimes the humanoid artificers are
of magitechs that have appeared, the investigation of newly kidnapped and forced to help restore the magitech.
discovered ruins, the search for missing magitech Most of the barbarous in Leinshenk are barbarous who
components, and many more! arrived after the Diabolic Triumph, but there are a few
Of course, some requests are not directly related to the exceptions. One of these is the Vulcan tribe that lives in the
ruins, such as killing barbarous that attacked humanoid vicinity of the Sheaths of Creation, an old ruin. They have
settlements, searching for treasure, looking for people, etc. been there even before the Magitech Civilization Period.
The network of the adventurer's guild is solid, and unless Their appearance resembles that of daemons, and until
you are in a very small village, you will find at least one recently, they were thought to be a type of daemon roaming
guild. the area.
Although the region has a complicated history regarding The size of the Vulcans here is said to be the largest among
Magitech Civilization and magitech, in general, the legacy the barbarous in Leinshenk. There are several of their
of Magitech Civilization and magitech are not considered tribes surrounding the Sheaths of Creation. The purpose
to be heresy. for which they settled there has been lost among
Magitech are commonly used in town, and manabikes themselves, but the idea of protecting the place seems to
can be seen around. And magisphere and various other have been passed down from generation to generation.
magic items can be bought in stores (in fact, the supply is Some Vulcans living closer to the outer rim sometimes
more plentiful and easier to find than in other parts of the leave the tribe and go exploring the outside world.
continent).
However, suppose they are used to committing crimes Geography of Leinshenk Region
that endanger the city and its people. In that case, users will The Klostrum peninsula, where the Leinshenk region is
be severely punished because people will inevitably show located, is bordered at its base by two natural hazards, the
their strong opposition to the misuse of Magitech Ligur River and the Hillundo Mountains. They separate
Civilization's power. the region from the Zalts region.
Ruins Guardians also do not allow adventurers to At the foot of the Hillundo Mountains, the Forest of Urla
approach the sites they monitor and may attack because of extends all the way to the south. Here, the ruins of the
the use of magitech or even because they are runefolk. Magitech Civilization lie in abundance, and large numbers
In other areas that witnessed the ravages of the Diabolic of magitechs roam the land. It is also an area where the
Triumph, such as the "twin cities" of Carthis and Carnia, Ruins Guardians are active, and not much has been done
which were divided into two cities by the lost magitech, to cultivate the area.
Sulaar, the Land of Surveillance near Eottera Bay, and Al Menas Trail's road runs straight east-west through the
Alaudi, the Land of the Sea, there are still places where the Hillundo Mountains and the Forest of Urla. This is the
magitech itself is not respected, and where artificers are only part of the road where the mountains and forests seem
frown upon. to have been gouged out, and the road is flat. The Al Menas
Basically, the region is tolerant of adventurers and accepts Trail was built during the Magitech Civilization Period and
them. However, due to the region's history, some places was once called the Road of Wisdom.
may have a different attitude toward them. Please consider Later research revealed that the same magitech that gave
this point carefully before planning your games or creating birth to this road destroyed the "twin cities" of Carthis and
characters. Carnia, and the name was changed to the current, more
appropriate name. Through the Al Menas Trail, the port
Barbarous in the Region city of Ibis at the mouth of the Ligur River is connected to
Prior to the Diabolic Triumph, during the late Magitech Ashurban, the capital of Aquilla, the Kingdom of
Civilization Period, the barbarous were nearly swept away Grasslands.
by humanoids from the Leinshenk region. The Leinshenk Aquilla is generally regarded as the gateway to the
region at that time possessed countless powerful magitechs Leinshenk region since the Ibis is also served by a road
and automatic interception systems with patrolling security from Fendil, the Land of Flowers, which indirectly leads to
magitechs covering all city-states, roads, forests, and even the Zalts region.
mountainous areas. To the south is the Forest of Urla and vast plains, and
Most of the barbarous who remain in the Leinshenk beyond that is the Kingdom of Rendrift, which has trade
region today are basically those who crossed the sea from relations with Rocyletta. The northern part, on the
the Razeldawn continent during the Diabolic Triumph, lost contrary, faces the sea.

8
9
Aquilla, the Kingdom of Grasslands the Fendil Kingdom. It is about the same size as a large
Located on a plain at the base of the Klostrum peninsula, temple in a large city.
the kingdom is the gateway to the Leinshenk region. It is a However, surrounded by greenery and water, it is a
peaceful country where agriculture and pastoralism are the simple yet elegant structure, and the square in front of the
primary livelihoods, and the people live a simple life under palace is a place of relaxation for the people of the city.
the rule of King Casarva III. The Grand Theater is located on one corner of the plaza.
Aquilla is the oldest country in the Leinshenk region, With seating for 1,000 people on three levels, a spacious
dating back to the Magitech Civilization period. It is the stage, and lighting and sound equipment built with
only country in the region to have survived the Diabolic Magitech Civilization technology, it has become a favorite
Triumph, and there are many valuable Magitech place for minstrels, singers, and actors.
Civilization documents in "Treasury 01" of the Royal For them, performing in Ashurban's Grand Theater is
Palace. one of the greatest honors, attracting artists from other
The kingdom was a vast kingdom that included the twin regional countries who dream of performing.
cities of Carthis and Carnia. It is said to have been the main However, only a limited number of people are allowed
humanoid kingdom, with its flying ships, mobile fortresses, on the stage of the Grand Theater several times a year,
and magitech-centered "Iron Knights." chosen by the royal family, the high priests of the Asteria
But during the Diabolic Triumph Iron Knights were and other temples, and the magnates of the city.
destroyed along with most of the magitech ships and On the day the gates open, people gather at the Grand
fortresses. Theater. The square in front of the palace is then filled with
Aquilla's territory has been reduced to less than a quarter street entertainers and other visitors who take advantage of
of what it was before the Diabolic Triumph, and many of the festivities.
its former towns have become ruins scattered throughout
the region. Eottera Bay
The royal family is also upfront about its policy and tries Eottera Bay appeared as a result of the Diabolic Triumph
to keep the treasury's expenditures as low as possible. But 300 years ago. Previously there was a huge weapon that the
this has led to a last-ditch reduction in military power, humanoids wanted to use to win the war against the
which sometimes lags behind in response to the emergence barbarous. But something went wrong, and the device
of barbarous and magitech threads. detonated, creating Eottera Bay. It is said that the
In order to prepare for such an eventuality, it is not humanoid state, barbarous settlements, and the habitats of
uncommon for an adventurer to be asked to survey the fairies and animals were all blown away, resulting in heavy
ruins or to be hired as a mercenary. casualties.
In the Forest of Urla, the territory of the royal family,
many ruins from the Magitech Civilization Period remain, Glass Desert
and many Ruins Guardians use the area as a base for their The enormous amount of heat that created the large bay
activities. Sometimes they have trouble with adventurers also vitrified the surrounding land. The land surrounding
and peddlers who wander into the forest, and the royal the bay is now known as the Glass Desert. It is a barren
family seems to have difficulty dealing with them. land where not a single blade of grass or tree grows, and
very few people approach the Glass Desert because it is
Ashurban, the Royal Capital extremely dangerous.
Ashurban is the center of the Aquilla, Kingdom of
Grasslands, the largest city in the Leinshenk region, with a Twin Cities Carthis and Carnia
population of 10,000. This is a seaside city located north of the capital of
It is also the starting point of a road that leads to the port Aquilla, Kingdom of Grasslands. The city is a transit point
city of Ibis and the Kingdom of Fendil through the Al on the road connecting Ashurban (the capital of Aquilla)
Menas Trail in the east and is described as the gateway to and Cross.
the Leinshenk region. Once a regional city of Aquilla, it The city is divided into two parts, north and south, by a
became the new royal capital when the royal family moved large canal 30 meters wide. The northern part is Carnia, an
in after the fall of Danacy, the capital at the time, in the isolated island in the sea with no entrance or exit other than
Diabolic Triumph. Later, at the end of the Diabolic two bridges leading to Carthis in the south.
Triumph, the city was officially declared the royal capital of This canal was created by the powerful magitech misfire
Aquilla. when locals were defending against barbarous 300 years
Reflecting the country's commitment to restoring national ago, which chipped away at the earth. It used to be one large
power, Ashurban's buildings are all modest and short. city, Carcina. Despite the extremely severe damage, it was
The streets in the center of the city are paved with rebuilt as the twin city it is today and is rebuilding to this
cobblestones, but as soon as you enter the back alleys, the day.
streets become crowded, and the smell of daily life wafts A story about Lills, Fused God, was passed down during
through the air. The city still retains the tinge of a provincial this time. People who felt sympathy for Lills likened the
city rather than a magnificent metropolis. name to Lilku and Rilni. The southern half of the town was
Among the buildings in Ashurban, the most striking is the renamed Carthis, and the northern half of Carnia, where
Royal Palace in the center of the city, and the Grand the belief in Lills was very prominent.
Theater, built during the Magitech Civilization Period. For many years, the events that divided Carthis and
The Royal Palace, the residence of King Casarva III, is Carnia were attributed to the barbarous, and people
smaller than the royal castles of the Lukythra Empire and believed it.

10
However, later investigations revealed that the magitech Since then, the people have developed an aversion to
was used to create the Road of Wisdom (now the Al-Menas warfare and reconstructed its military port into a civil port.
Trail), an east road of Ashurban that obliterated parts of Because of this, the Araudi people are very sympathetic
the Hillundo Mountains and Forest of Urla, had been to the idea of the Ruins Guardians and maintain a friendly
accidentally fired on Carthis and Carnia. relationship with them.
This has led to a distrust of Magitech Civilization and
magitech among the people of Carthis and Carnia, which Sea City Maltaquila
remains unresolved to this day, and people hate and detest Its city ruins float off the coast of Araudi. It is a distorted
anything magitech related. Much like the dislike that artificial island made up of the wreckage of ships and sea
humanoids have for nightmares, the people of Carthis and fortresses that were destroyed in the Diabolic Triumph.
Carnia sometimes look at the magitech civilization with a It is treated as a stop for ships coming and going from
cold eye. Araudi. Originally, it was a lawless area where criminals
The canal that divides Carthis and Carnia, as well as the fleeing from Araudi and other towns gathered. However, it
Eottera Bay to the west, is well known among the people of is now under the watchful eye of Araudi after having been
the Leinshenk region as a reminder of the wounds of the the place of a series of attacks on trading vessels passing
Diabolic Triumph. through the nearby waters.
Like all ruins, this place has a constant flow of
Cross, Land of Mountains adventurers.
It is a small country located near Elephant Graveyard. It
has a population of about 5,000, but it is an important Fort Lascana
traffic point where two roads from Helfarte (a mobile This now abandoned fort was once a former royal city of
fortress) and Carthis & Carnia (twin cities) intersect, and Danacy in the kingdom of Aquilla in the Kutta Plains. It is
travelers come and go frequently. inside the patrol area of a Mobile Fortress Helfarte and
The Elephant Graveyard is also a popular destination for whose surrounding landscape is an endless series of
adventurers and scholars. wildernesses and deserted Magitech Civilization buildings.
Successive Cross kings have not touched the The precious magitech devices of Magitech Civilization
mountainous areas to provoke mythical beasts that live are said to be lying in ruins, but various monsters, including
there. However, as the city has developed in recent years, magitechs and constructs, are deployed to protect the ruins,
there has been a gradual movement to expand into the undead, and wild plants. And even barbarous have a secret
mountainous areas. hideout in the ruins of the former capital.
The former inhabitants of the capital have migrated to
Elephant Graveyard Ashurban and Helfarte, and there are reportedly no
It is a place where large magitechs such as airships, ships, humanoid settlers in the area today.
and mobile fortresses were disposed of, and even today,
their remnants are piled up in a heap, creating a bizarre Mobile Fortress Helfarte
sight. Mobile fortresses are mobile bases developed during the
Although this is a site where valuable legacy from the late Magitech Civilization Period. However, most mobile
Magitech Civilization Period can be found, no magitechs fortresses were destroyed by the Diabolic Triumph, and it
were placed to guard it because it was a dumping ground at has been said that the only existing mobile fortress is the
the time. Therefore, it is often visited by adventurers. Helfarte Fortress in the Leinshenk region.
However, no place is completely safe, and it is not Mobile fortresses were seen at the time as questionable
uncommon for barbarians, animals living there, and times and resources sunk as their purposes changed from
undead to appear. The site is also known to have many creator to creator.
Ruins Guardians due to many weapons from the Magitech However, the artificers of Bertalga, a hyper-industrialized
Civilization Period that have been disposed of here. The city-state in the Leinshenk region at the time, did not think
Ruins Guardians are very exclusive and often get into so. Rather, they saw unlimited possibilities in mobile
trouble with the adventurers that come here in search of fortresses and began competing to build a wide variety of
valuable magitech items. them.
The mobile fortress, based on a wide variety of concepts
Araudi, Land of the Sea and aided by Bertalga's advanced technological capabilities,
Klostrum is a port town located at the western end of the quickly came to be regarded as Magitech Civilization's
peninsula. The town has a population of about 7,000 greatest invention.
people and thrives on trade, thanks to its magnificent Mobile Fortress Helfarte is almost large enough to move
harbor built during the Magitech Civilization Period, which an entire city. In the 300 years that have passed since then,
is often used by trading ships connecting Rocyletta, the Port the humanoid civilization has regressed to a medieval level,
of Color in the Zalts region, with the Kingdom of Rendrift. and many of the magitechs have been lost, and now the
The city has an exotic and colorful atmosphere. magitechs that remain in ruins are being excavated and
It was once used as a military port, but now the only restored to a usable state. And not long ago, such a mobile
remnants of ships remain in the Sea City of Maltaquila, fortress was revived as described in the replay "Fortress Girl
located off the coast. and Knight of the Covenant."
Araudi is close to Eottera Bay, and when the Diabolic It is moving around at a speed of a human and is very
Triumph blew it to pieces, Araudi suffered damage as well. dangerous. There are no reports of any adventurers

11
reaching the deepest part of the Helfarte. It does not slow MAGITECH-ERA POWERHOUSE
down or stop and completes a circle in about a week. The
city is guarded by a seemingly endless number of Rock BELTALGA OF THE LEINSHENK REGION
Golems. If you are visiting from the outside, you must
climb up to the city via a rope ladder or some other means. Sources: Replay "Fortress Girl and Knight of the Covenant"
The city is large and has most facilities, from stores, (by Ryu Kuroi)
shops, temples, and upscale housing to poor
neighborhoods. It is also home to Swords of Protection, Summary of the Hyper-industrial City State
enshrined in the Lyphos Temple. Beltalga
However, most people do not go near it because of the
Beltalga was a city-state located on what is now Eottera
dangers inside, including the magitech and daemons that
Bay. It flourished during the Magitech Civilization Period
guard it in the deeper areas.
and was the largest industrial city in the Leinshenk region
at that time. The development and innovation of
Great Hashirolla Waterfall technology were a top priority for the city, and artificers
This gigantic waterfall cascades down the mountainous were at its core. Most of the state-of-the-art magitechs
area near the country of Cross. With a drop of up to 1,000 produced in the Leinshenk region at that time were
meters, it can be seen from a distance, making it a landmark developed in Beltalga.
when traveling in the area. Located on the northern edge of a vast forested area,
The source of the Great Hashirolla Waterfall has not Beltalga was probably originally an industrial city belonging
been investigated due to the steep mountains. It is one of to the Kingdom of Aquilla. It is unclear how it became
the largest habitats of mythical beasts, which are rare in the independent, but one theory suggests that several genius
Leinshenk region. artificers appeared in the city and were recognized for their
achievements and accomplishments.
Sheath of Creation Beltalga was a peculiar state with no systematic
This ancient site is located in the northernmost part of administrative or legislative system. The inhabitants lived as
the Klostrum peninsula. they pleased, according to their own norms. This anarchy
It is said that the three towers are the sheaths of the three was made possible due to the sophistication of magitech,
swords that created the world, and the crack in the earth is which was able to handle most of the production, including
the mark of the fourth sword that was pulled out. food.
In fact, the tower is so old that it could have been the site Beltalga had created a fully automated society with
of a Magic Civilization Period or Divine Civilization Period magitechs that was unparalleled in the most advanced
site. Some believe that the Sheath of Genesis was the Magitech Civilization of the time. Almost everything related
reason the Leinshenk region was targeted by the barbarous to daily life in the city was automated by magitech, to the
in the Diabolic Triumph. point that some people even lost the ability to move due to
The ruins are not being investigated at all because physical exhaustion from being commanded by magitechs
Vulcans, barbarous, live in the surrounding area as if more often than they moved their own bodies.
guarding the towers. The contented inhabitants did not have to labor for their
A number of rare daemons, including the daemon assets and did not envy or fight with others. They could
general Geldam, have also been spotted here, making it devote all their time to their own interests, which for many
impossible for the average adventurers to get their hands residents was the research and development of technology.
on them. Fortunately, these daemons will not touch you This allowed Beltalga to maintain the highest technological
unless you approach the Sheath of Genesis. Soo Laar, the level in the region. The cluster of factories in the northern
Land of Surveillance, occasionally sends a scout to look part of the city, facing the sea, continued to support urban
about this place. life with high productivity.
Despite having no government or proper army, the city
Island of Death. Island of Sunsaylus had the largest military force in the region. Once a battle
The island was cut off from the Klostrum peninsula by broke out, magitech soldiers could be deployed in large
the Eottera Bay tragedy. Although the island has a fairly numbers and crush the enemy by sheer force of numbers.
large area, no large humanoid towns exist. However, it is Most of the magitech soldiers developed by the artificers
not ruled by barbarous either. Only undead "live" here. were experimental machines, but they were more than
The strange nature of the island earned it the nickname successful. There were also citizens who lived a military life
the Island of Death, which it retains to this day. as a hobby, operating efficiently the weapons they and
others had developed and working hard in exercises and
training to demonstrate their power when the time came.
However, the crude military force was ineffective against
the massive Barbarous offensive that followed the Diabolic
Triumph. The Diabolic Triumph destroyed the core of the
infrastructure in Leinshenk and brought most of the
magitech to a standstill. In Beltalga, the lack of control led
to some of the powerful magical weapons falling into the
hands of Barbarous, who took control of the city. The
Barbarous-controlled magitech caused great damage in
many places.

12
Eventually, the mobile fortresses went out of control, Beltalga based on neighboring state records. According to
resulting in a massive explosion that obliterated Beltalga these records, Beltalga appeared during the last phase of
and the present-day scene of Eottera Bay. Due to the the Magitech Civilization and did not exist as a country for
disappearance of the central city and the fact that Beltalga a very long time.
was a peculiar self-made state that did not care to record its Beltalga had a strong relationship with Aquilla, the oldest
history, its existence has been minutely documented in state in the Leinshenk region, and some speculate that
documents passed down to neighboring states. Beltalga was originally a local city of Aquilla. Even after
Beltalga became an independent state, it maintained some
Beltalga's Philosophy sort of relationship with Aquilla from time to time, and
Even before Beltalga became an independent country, many mobile fortresses were transferred to Aquilla. One of
the development and innovation of magitech were constant them is the mobile fortress Helfarte, which is still in
goals. Engineers devoted their time to research and operation today. There is a record that this fortress was
development, dedicated to advancing this technology and positioned in a very special way, different from other
indifferent to everything else. mobile fortresses, but no document explains exactly what it
Projects that came to mind were implemented means.
immediately, regardless of their practical use. This led to Beltalga had a good relationship with Araudi, which
many technically excellent but low-practical products being existed just to the north. There are records of Beltalga
produced. transferring many shipbuilding techniques and ships
Beltalga's "technological development and innovation" themselves as products to Araudi. It is said that Beltalga
philosophy meant they did not keep their technology even built a part of the sea fortress that constitutes the
secret. They freely shared the technology they developed present-day Sea City Maltaquila, which was provided to
with neighboring countries and even engaged in joint Araudi.
development. Independent technologies were opened to While Beltalga is an active country in terms of
the public one after another, promoting the technological technological exchange, it has not sought to build
development of Humanoids. relationships with other countries in the Leinshenk region
For the Beltalga people, the challenge was to develop in any other way than through magitech exports.
unknown technology and compete with other engineers.
Once developed, technology was already considered "old Beltalga's Legacy
technology," and further development was the only way to Beltalga's technological creations were limited to
add value. magitech. This was partly due to the global trend at the time
This philosophy meant that there is no general focusing on magitech research and development but also
classification of products as "Beltalga Products." While because there were few sites related to the Divine
some makers may have inscribed their own names on their Civilization Period and Magic Civilization Period in the
products, it is often unclear which magitech was created by Leinshenk region. Insufficient research and investigation
Beltalga. In modern times, some people half-seriously could not be conducted as a result. Beltalga, having become
assume that an item is a Beltalga product because of its a nation from an industrial city, was more interested in
strange effect. "creating new things with one's own hands" than "studying
In fact, one-of-a-kind items with strange effects were often old things," so it prioritized the research and development
produced, and at Beltalga, modifications to existing items of magitech.
were common. Even if they were not universally useful, As a result, a variety of powerful and dangerous magitechs
they were often valuable. If such items were found in ruins, were created. The greatest masterpiece and most varied
they could be sold for a high price by a collector. product was the mobile fortresses. Initially, only one simple
However, in the last phase of the Magitech Civilization, type of mobile fortress existed, but Beltalga modified it for
some were concerned that those who did not share various uses and purposes, creating many different types of
Beltalga's philosophy might misuse or abuse the mobile fortresses. Engineers and casters enthusiastically
technology. The conflict between cautious people and created new and novel types in response to the expectation
Beltalga fundamentalists resulted in a half-baked of "what kind of mobile fortress will be created next."
specification of the Mobile Fortress. Underwater-type mobile fortresses and airborne-type
The Mobile Fortress was subjected to some unnatural mobile fortresses were also created.
restrictions, accepting recommendations from the prudent Despite the fact that mobile fortresses were destined to
while also adhering to the fundamentalists' hard-line be huge, the fact that such contradictory concepts as the
insistence that it should be self-reliant and not completely covert mobile fortress was planned and achieved some
under one's control. success show the extent to which engineers were competing
to see what challenges they could tackle and solve.
However, some mobile fortresses were developed too far
History of Beltalga ahead of their time, with too much thick armor and too
Beltalga was originally an industrial city and is believed to little mobility in exchange for absolute protection. Many of
have existed and developed as such during the middle of these mobile fortresses had great value as demonstrations
the Magitech Civilization. The exact date of its nation's of technological capabilities, but were rarely considered for
independence is unknown, as this unique industrial city- use in actual battles. In other words, they were only valuable
state did not compile a national history and focused solely as billboards.
on the future. However, it is possible to infer the date of

13
In addition to mobile fortresses, Beltalga frequently were also captured, leading to heavy damage to the
developed magitechs that were not as practical or versatile Humanoid countries.
as they could have been. These included a giant humanoid The headquarters of the Directorate was located in
magitech that walked on two legs, a craft magitech that Beltalga, which was destroyed in the huge explosion that
could theoretically continue to build towers to a height that created Eottera Bay. The branches are also said to have lost
could penetrate clouds, and a floating island that could members in the Diabolic Triumph wars and are now
automatically restore itself even if damaged and float defunct. In fact, there is no organization using this name in
forever in the sky. However, the mana requirements were the Leinshenk region today. However, some of its
too great, and the operating time was extremely limited. principles are very similar to those of the Ruins Guardians,
These magitechs could never be mass-produced due to and it is said that the predecessor of the Ruins Guardians
their prohibitive cost, even in those days of prosperity. was the Directorate or that the Ruins Guardians
Nevertheless, the fact that research and development of incorporated Directorate members.
such things were allowed is clear evidence that Magitech Although the Directorate does not currently exist, there
Civilization was an advanced civilization and simple proof are rumors that a secret society of its members is active
of the prosperity of Humanoids at that time. These behind the scenes, eagerly waiting for an opportunity to
magitech legacies created by Beltalga are often considered destroy dangerous magitech.
to be in the custody of the "Ruins Guardians" due to their
extremely high-risk level.

Beltalga and Directorate


There was an organization called the "Directorate" that
saw the prevalence of the "Magitech Innovative Drive" as
dangerous, not only in Beltalga but also in the entire
Leinshenk region at that time. The Directorate was not an
organization belonging to a specific country, but rather a
federation with branches in various countries. They
advocated the danger of runaway magitechs and were in
charge of monitoring the technologies and mechanisms
being created in each region. They did everything they
could to mandate maximum safety measures for the
dangerous magitechs.
Naturally, Beltalga, with its supreme priority on the latest
technological innovations, was often at odds with the
Directorate due to differences in philosophy. The main
reason for this was the fact that the safety measures insisted
upon by the Directorate prevented magitech from being
flexible in its activities. The need for humanoid
authorization on every occasion made it impossible for
magitech to be flexible and to achieve full automation.
Beltalga's engineers objected.
However, towards the end of the Magitech Civilization,
magitechs became so large and powerful that accidents
occurred in which many people died. Driven by the
growing fear of accidents, the Directorate authorized
countries, including Beltalga, to impose some restrictions
on newly developed magitechs.
The most significant of these restrictions was the fact that
the freedom of movement of the mobile fortress was
restricted as much as possible by placing the control
magitech on the mobile fortress and leaving its operation to
its crew. The fortress was restricted from complete
freedom and had to move according to the will of its crew.
This ensured that the fortress would not start moving on its
own and attack people.
However, there was a big hole in the management system
by magitech, which was added as an afterthought. At the
height of the Magitech Civilization, the existence of the
Barbarous was almost completely ignored. It was not even
assumed that they would fight against Humanoids or even
take magitech in the process. As a result, several mobile
fortresses were captured and used by Barbarous in the
Diabolic Triumph. In addition, several powerful magitechs

14
NORDAR REGION
Brilliant
Brilliant is one of the biggest cities in Yushcario. Its
Sources: Replay "Sweets" (by Sanae Fujisawa) population is about 2,500. It is famous for having the only
The Nordar region is located in the southeast of the magic school in the area. There are Sword of Protection in
Terastier Continent. Surrounded by steep mountains and the city and military forces that push back the remains of
vast forests, it has a cold climate. Since ancient times, it has the barbarous.
been known as a place of great religious significance, where
gods and priests created cities and villages. A great example
Axelina
of this is the country Yushcario, built around the great ruins
of the Divine Civilization Period. During the Diabolic A small town in the Nordar region, with only a few
Triumph, this region was almost entirely invaded and hundred inhabitants, but a peaceful town with Swords of
ravaged by barbarous tribes. Although the area is now back Protection to keep the barbarous away. It is located in the
in the hands of the humanoids, there are still barbarous lands of the great country of Yushcario, but since it is at the
hideouts in remote areas. To the west is the barbarous eastern end of the main road, it self-governed. While the
territory of Dilfrum, which is still in the midst of a fierce west side of the country is in the midst of a war, the east
territorial struggle. side is peaceful, with forests, meadows, and idyllic white
landscapes.
In the center of the city of Axelina is a white stone statue
History
of a young girl named Axelina, after whom the name
The history of the Nordar region dates back to the Magic Axelina is derived. This city was completely destroyed 300
Civilization Period when humanoids living in the Bio years ago.
Region to the north of Nordar thought that the high But after the mysterious death of the Barbarous King, the
mountains to the south were sacred and must be a place barbarous retreated, and the people were able to reclaim
where gods slept. This region's first settlers were from Bio their land. There was not even a trace of the city left, and
Region to the north of Nordar, who began to visit the area the whole area was a burnt-out wilderness.
for ascetic training and to build temples in the sky. A large white stone was all that remained. The white stone
They first discovered ruins from the Divine Civilization standing in the wilderness became a symbol of the
Period. They were not sure which god these ruins were indomitable city that became its foundation. The statue of
built to, but the style of the temple was similar to that of the the white girl was carved from the part of the wall that was
Temple of the First Sword God, so scholars nowadays left standing in the middle of the city.
assume it's to be ruins of the temple of Lyphos, or a similar
Ancient God or Major God.
Silven, the Small Nation
People gathered around the temple, and the area became
known as Nordar. There are historical traces of the Silven is the major trading center in the region. In
founding of a small country at this time, but it seems to have Magitech Civilization Period, it was the place producing
died out at the end of the Magic Civilization Period, so not excellent magitech. Currently, Silven's main product is
much information remains. magitech. Silven was not affected much by the Diabolic
It was not until the end of the Magitech Civilization Triumph, so it has an abundance of magitechs. They make
Period that a new state emerged in the Nordar region. The money by mass-producing and excavating magitech.
country was called Yushcario. The country flourished
around the ruins of the Divine Civilization Period, so there
were many temples with many devout priest believers.
During the Diabolic Triumph, it was defeated and
occupied by the barbarous forces of Dilfrum, the Land of
Purple Darkness in the west.
Yushcario was temporarily scorched to the ground, but
then a brave hero, an adventurer named Katsureo. With
extraordinary leadership and charisma, he united
humanoids, drove the barbarous to the west with many
other adventurers, and finally regained the land of
Yushcario. Katsureo became the "Heroic King" of Restored
Nation Yushcario.
Later Katsureo went on the conquest to the lands of
Dilfrum but died and battled with no heirs. Yushcario was
plunged into a period of turmoil.
And only with the help of devout priests country was
saved, and under the leadership of the priests, a
parliamentary government was established.
Few barbarous clans remain around the area. The
soldiers of local towns surround them and gradually push
them back. It is not an all-out war, so there is no danger to
daily life.

15
16
CIENAQUERASS REGION
Yushiani of the Translucent Moon
Unusually for the Cienaquerass Region, which has many
Sources: Replay "Triple Crown of Fear" (by Kei Kitazawa, plains, the country is surrounded by two mountain ranges.
Tadaaki Kawahito, Bethe Yuli Kurosaki, and Akita Miyabi) It was originally the place where Maxim, when he was a
and Replay "Seventh Chronicle" (by Akita Miyabi) man, practiced blacksmithing, and the surrounding
The Cienaquerass region is a fertile area of land located mountains are rich in mineral deposits, making it the only
in the west-central part of the Terastier Continent, which country capable of exporting an abundance of weapons,
was once destroyed by the Diabolic Triumph 300 years farming tools, and pots.
ago, and all the countries were destroyed. There is a large central temple of Maxim, whose head
After the Diabolic Triumph, Maxim was a blacksmith and regional representatives work together to govern all of
who provided weapons to the youth who rose up to reclaim Yushiani. The surrounding mountains are populated
their homeland from barbarous in the desolate largely by dwarves, and Fluorites are not uncommon.
Cienaquerass Region. However, the rebellion failed, and The central plains are populated by 80% of humans.
the young men were all executed at the hands of the Elves account for 10%. In addition, there are various races
barbarous. His grief and lamentation over the deaths of the living in the area.
young men who had risen with the weapons he had
provided reached Kilhia, and so the new Minor God was
Grimzaad of the Ridge Piercer
born.
After attaining godhood, Maxim created seven Sacred It is a country that stretches from the north to the east of
Treasures and placed them in the hands of the people. The the Cienaquerass Region, half bordering the region. Acting
brave men who were given the Sacred Treasure then as a bulwark to protect the region from the barbarous
founded seven kingdoms, each of which was ruled by its Karzoral Plateau, the country hosts a wide range of warriors
own king. However, after the death of the first kings, the and mercenaries.
great kingdoms, which had regained their peace, quickly It is a unique country in the Cienaquerass Region, where
turned on each other and began to fight over the Sacred agriculture and cattle raising are thriving due to its fertile
Treasure, which defeated barbarous out of their lands. lands. It is a mercenary country that relies on food from
Lamenting this, Minor God Maxim turned all Sacred other countries to reward for fighting off barbarians and
Treasures into stone, rendering them unusable. Maxim is repelling their attacks.
now in a deep slumber and worshiped as the guardian god
of the Cienaquerass Region. Fogtoo of the Boulder Slicer
However, for some reason, eight countries were present The country is said to be dedicated to the Axe Sacred
in the region, meaning one kingdom was fake and didn't Treasure.
have Sacred Treasure. It has a large port and currently has the most active trade
For some reason, there was no record of which country with the Land of Assemblence Lios in the Feidan region. It
had the fake Sacred Treasure. In such a situation, trust was imports high-quality armor, weapons, and magitech and is
hard to develop, and eventually, one of the countries was generally regarded as one of the countries actively
attacked and destroyed. Ostensibly, no stone Sacred promoting the unification of the Cienaquerass.
Treasure was found in the destroyed country, and it is said
that the country was the one that had worshipped the fake Rayfan, the Principality of Crystal Waves
Sacred Treasure. However, it is whispered that one of the The new rapidly growing country formed by settlers from
countries that cooperated to destroy it may actually have the sea recently without Sacred Treasure.
secretly taken it and kept it or that a fallen relative of the
destroyed country may have taken it and fled with it... Gymgram of the Blast Shell
Countries that were on good terms with the destroyed It was severely damaged during the Diabolic Triumph,
country have become distanced from the countries that and the one who turned this place into scorched earth was
destroyed it, and the regions have not been able to come a barbarous king named Zale, commonly known as the
together as one. Yet, barbarous continue to attack from the Daemon King.
north and from the sea. If the legend is true, the daemon king Zale was the
Basilisk Daemon Tamer, who turned his own body into a
Garnei of the Silver Sword daemon one after another, and as a result, he no longer
It is said to be a country ruled by the descendants of the retained his original form but became like a daemon itself.
Minor God Maxim. It is a land of warriors, ruled by a king It is said that the legendary and extremely powerful
who has inherited the name of "Great Sword" from daemon king Zale was defeated by a sacred weapon that is
generation to generation. now the symbol of the country, the Blast Shell.
It is said that Maxim's Sacred Treasure, a two-handed Wessel (50,000 population), the capital of Gymgram, is
sword, has been passed down from generation to mainly engaged in trade within the Cienaquerass Region,
generation. The western side of the country is connected to while Illtis (40,000 population) thrives on open sea trade
Cienaquea Bay, and it is one of the richest countries in the with other regions, mainly the Feidan region.
Cienaquerass Region, thanks to its marine products and
trade.

17
Castle Daemonlord was sealed away by the power of Maxim's Sacred Treasure.
It's a huge, ruined castle in the forest's depth. The black The royal family of Gymgram has administered the seal.
stone castle, which was once quite solid and probably And we are members of the royal family who have been in
decorated in a hideous manner, now appears to have charge of sealing the Demon King for generations.
mostly collapsed and fallen into decay.
As the name suggests, Castle Daemonlord is the castle of
the Daemon King and the place where the Daemon King

18
HEINLATT REGION

Sources: Manga "Little Sorcerer Mucs" (by Motoki


Nekomura and Shinno Nekomura)
The Heinlatt region is located south of the Yulleria
Region and east of the Cienaquerass Region.

Kingdom of Heinlatt
The Kingdom of Heinlatt was created when the former
head of Nayimhiraugh (mother of the current head)
protected and helped to establish the kingdom after a few
of the royal family that mostly perished in the Diabolic
Triumph escaped with their lives. The country has been
steadily gaining strength by taking advantage of the excellent
students that Nayimhiraugh has been producing, but it is
still a small country. The country has a group of knights
called the Black Beast Knights, and 12 fierce warriors
called the Twelve Guardians of Heinlatt.

Nayimhiraugh
A college city surrounded by snowy mountains, with
chilly spring, cool summer, cold fall, and very cold winter.
It is a school town centered on the Adventurer Training
School, which was created for the purpose of training
adventurers and supporting their employment, and the city
thrives around this training school.

Lost Forest Zeran


A large forest inhabited by many barbarous and other
monsters. Some think that there is no way out for someone
who enters the forest.

Hertzberg
A merchant city located beside the Nueenu Desert. It is
Lake Lydria
often used as a relay point for adventurers heading for the
Tower of Doom. It is a city belonging to the Kingdom of A huge lake suddenly appeared in the center of the
Heinlatt and has a knight order called The Order of the Heinlatt region about 10 years ago. This phenomenon is
Sand Beast. still under investigation by local scholars.

Tower of Doom OTHER REGION


It is unknown who, when, and why created this tower
surrounded by the Nueenu Desert. It is so high up in the Morlock Region
sky that it is impossible to tell how far it extends. It is There is no official information about this region.
whispered to be the Sword Labyrinth because the upper
part of the tower is always covered with clouds, and when Anon Region
other countries requested to investigate the tower by See Raxia God Book, Curiadral, God of Absorption.
aircraft, the aircraft crashed due to an unexplained
malfunction. Bio Region
See Nordar Region p. 15.

19
Credits
Translation and Editing: ..…...……. Auquid
Cover Illustration: …..……….....……. Kiyoshi Arai
Maps: ............................................. Yuya Kobayashi
Map of Heinlatt Region: ................ Auquid

Map of the Terastier Continent


Writers ………………………………....... Kei Kitazawa, Sanae Fujisawa,
Bethe Yuli Kurosaki
Design ……………………………….……. Ashikenji

Please support original creators by buying Sword World books and supplements.

20

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