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Sword World 2.0 - Tour Lios

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174 views146 pages

Sword World 2.0 - Tour Lios

Uploaded by

gasterxlite
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lios

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002
Lios

Contents
Introduction ......................................................... 4 Notes on Lios and Rasbate ............................... 32
Lios Guide ............................................................... 5 100 NPCs .......................................................... 34
History of Lios ..................................................... 6 Lios Travelogue. Aine’s Travels “Lios’s Edition”
..................................................................................... 137
Land of Lios....................................................... 10
Designer's Notebook ........................................ 145
Geography of Rasbate ....................................... 14
Lios Organizations ............................................. 27

003
Welcome to the world of "Sword World 2.0"! Raxia Travelogue is a record of a group of
Now, you have opened the door to adventures! adventurers' travels through the various towns, villages,
Countless adventures are possible with the "Sword and points of interest in Lios. By reading it, you will be
World 2.0". In the game, you can be a sword-wielding able to experience what Lios is like and what life is like
warrior or a mystical magician and enjoy your adventures there from the adventurers' point of view. It will be a great
to the fullest. help to you when you play or create a scenario set in Lios.
And this book is designed to make that game, or
adventure, even more fun. This book was written to Thus, the book is divided into several parts.
introduce you to the fictional world of Raxia, the setting The Lios Guide and the 100 NPCs and Raxia
of Sword World 2.0, and to provide you with new Travelogue are useful information for both players and
adventures in Raxia. GMs (Game Masters), and we encourage you to read
You will need the “Sword World 2.0 Core Rulebook them to understand Lios and get a feel for it.
I” to take advantage of this book. This book is an essential If you are the GM, it is important to read and
part of any adventure in the world of Raxia. In addition, understand the scenarios carefully. The two scenarios in
it is highly desirable to have "Sword World 2.0 Core this book have special rules added for the purposes of
Rulebook II" and "Sword World 2.0 Core Rulebook III". repeatability, and 100 random NPCs added and require
With these two books, you will have all the skills and a distinctive game procedure. Please do not play the
abilities you need to make your way around the world of scenarios without having read through them at least once.
Raxia. On the other hand, if you are a player, you do not
Two more books, "Alchemist Works" and "Barbarous need to read the scenarios beforehand. However, both
Tales," also expand on Raxia's adventures. And can be of scenarios are designed to be played without a GM. In that
immense help. case, it is a good idea to read through the scenarios first
You will also need a pen, dice, and a character sheet. even if you are a player. In particular, it is important to
Then, you are ready to embark on your adventure. understand the parts of each scenario that relate to the
game's progression.
Tours are intended to introduce you to Raxia's many
fascinating and unique regions and countries, their cities, Now, please travel to the Land of Assembly. There,
people, and the many adventures that await you there new opportunities and adventures await you.
However, there is more to a Tour than just that. It
also contains scenarios for adventure. The Tour series is Abbreviations
designed to allow players to enjoy adventures in Raxia and In this book, you may be asked to refer to a page from
wherever they go. one of the five previously mentioned books for playing
This book introduces you to Lios, the "Land of "Sword World 2.0". The following abbreviations will then
Assemblance", a commercial state where traders gather be used.
and adventurers roam. The name "Land of Assemblance" “Core Rulebook I-III” -> “CR I”, “CR II”, “CR III”.
implies the presence of many people of all races and “Alchemist Works” -> “AW”
walks of life. “Barbarous Tales” -> “BT”

This book is organized as follows.

- Lios Guide
- 100 NPCs
- Scenario 1
- Scenario 2
- Raxia Travelogue

The Lios Guide is an introduction to the history,


geography, and politics of Lios, the setting of this book. It
will greatly help you when playing the scenarios in this
book or when creating your own scenarios set in Lios.
The 100 NPCs is a selection of 100 people from the
capital of Lios, the "City of the Ten-legged Spider"
Rasbate, ranging from the current Lios Prime Minister to
a downtown signer. These 100 people are also
unexpectedly involved in the two scenarios provided in
the book.
Scenarios 1 and 2 are adventure scenarios set in Lios.
Both scenarios are designed to be played multiple times,
and as mentioned above, 100 non-player characters
(NPCs) can appear there to enhance adventures.

004
Lios

Lios Guide
.

005
Magic Civilization Period Magitech Civilization Period

The use of the name Lios to refer to the estuary of the Lios did not appear on the pages of history until the
mighty river Corallo was already started in the ritual Magitech Civilization Period. Unlike the magic
records of the Magic Civilization Period. Therefore, it is civilization, where wizard-kings with powerful magic
power ruled the country, and their ability was the
certain that there has been a human settlement here since
foundation of national power, the Magitech Civilization
that time. On the other hand, scholars have not found any was a civilization where everyone could use magic
references to the country of Lios in those documents. In through magitech, and the simple population directly
all of the few records that exist, Lios appears only in affected the power of each country. Located at the mouth
name, and even then, it is mentioned briefly. It is of a great river, Lios, with its advantages in agriculture and
assumed that Lios at that time was a small country of little transportation, attracted people and increased its power.
note, dependent on another country or a settlement. From that time on, Lios is said to have been
recognized as a republic. The government was run by
During the Magic Civilization Period, in the Feidan
elected representatives and was governed by the will of
region, a mighty magic sword called the Perdition the people, which was a good example of the ideology of
Serpent, and the madness of the wizard-king who forged Al Menas, who rejected the oppressive rule of the wizard-
it threatened to destroy the entire region. A major king and aimed for the equality of the people.
incident has occurred. However, even in the records of However, Lios' independence was lost due to an
such a major event, there is no mention at all of Lios, invasion from the north. The Aiyar Empire was
whose involvement should have been apparent established in the upper reaches of the Corallo. The
predecessor of the present Aiyar Empire, which also had
geographically. Perhaps they played no role, but that was
the same imperial capital, controlled most of Feidan.
the extent of Lios' existence at this time. Now, it is mainly referred to as the Great Aiyar. "Great"
was added to distinguish its size from the current Aiyar,
which is much smaller.
Aiyar was a small, peaceful state in its early years, but
its character changed dramatically when it became an

006
Lios

empire. Aiyar's choice to have an emperor and to Diabolic Triumph


concentrate power in his hands allowed for the efficient
distribution of economic, military, and productive forces. The Great Aiyar Empire, at the height of its power
The Aiyar quickly expanded its territory by waging a with most of Feidan under its control, began to wane and
systematic and relentless war of aggression against its collapse.
neighbors. Most fatal of all was the weakened Imperial Army.
The Lios republican government, which always held Once leadership and skill were its sources of power and
assemblies and implemented measures through debates, without wars, the Imperial Army declined after Great
was not fast enough to cope with the rapid changes in Aiyar finished its territorial expansion and enjoyed a
Aiyar, and by the time the people realized the danger of period of peace and quiet without public strife. Discipline
Aiyar, the imperial army had already completed its war was slackened, and the skills of the soldiers continued to
preparations. In contrast to the Imperial Army, which deteriorate. During the period of expansion, generals
had invaded with robust leadership, well-equipped who were promoted by the soldiers reigned as military
magitech boars, unified battle equipment, and complete emperors, but in the period of peace, civilian emperors
logistics, the Lios National Army, which was defending were given the reins of government. The demand for high
against the invasion, did not even have a unified chain of political skills disappeared, the trend toward hereditary
command and magitech boats and equipment were succession increased, and increasingly, “artist-emperors”
mainly gathered by influential deputies individually, with became the rulers. They prioritized opportunistic,
some of the Soldiers were armed using their own funds. populistic measures. In order to control the salaries of
The tactical ability of the commanders and the skill level their soldiers, they implemented measures to encourage
of the soldiers were unparalleled, and the Imperial Army and eventually mandate dual employment. By the end of
took Lios in only two days of fighting. The Imperial Army the Magitech Civilization, the military, in the purest sense,
had only one miscalculation: they did not use the new had disappeared from the Great Aiyar Empire.
giant magitech weapons that they had prepared for this The 10,000 Barbarous tribes that invaded Feidan
battle, and they did not obtain any actual battle data of were almost completely unaffected by the Diabolic
their use, a history book states. Triumph, and they ravaged the Empire's territory with no
Thus, Lios fell under the military rule of the Great resistance.
Aiyar Empire and was brought under the control of the The emperor of the time, frightened by this invasion,
emperor. The landscape of Lios changed drastically as a adopted the strategy of the Dragon Castle. All remaining
result of the emperor's policies. The emperor decided to imperial forces were called to the imperial capital and
pursue, first and foremost, the transportation advantages used for its defense. The provinces outside the imperial
of Lios, which had a large river and was situated next to capital were abandoned by the Grand Aiyar.
the sea. The agricultural lands in the middle of the Lios Lios was no exception and was subjected to the raids
were destroyed one by one, and trading houses and of the Barbarous and their one-sided pillaging without
residences were built on top of them. The large river any real defenses. Finally, the city of Lios was burnt to the
Corallo's meanderings were bypassed in a straight line by ground, and the city was left in ruins.
digging new channels. The shallow coast was deeply
dredged and turned into a harbor lined with buildings. A
highway was laid through the city, and many high towers
for airships were erected. Revival
The people of Lios were encouraged to pursue the
business profession. Those who stuck to farming left for The Barbarous lifted the siege on Aiyar and retreated.
the suburbs, while those who wanted to make a living as However, most of the former territory of the Great Aiyar
merchants came in. Empire, namely the Feidan region, had been devastated
After being annexed by the Great Aiyar Empire, Lios by the Barbarous. Vast areas are left barren and empty,
became a merchant city, and from this time onward, the with no Humanoid cities or Barbarous.
city developed further. Lios became a strategic location, Humanoids sporadically rebuilt their settlements.
especially in terms of south sea traffic. The cargoes of Lios was another place where returned residents were
merchant vessels traveling around the South Sea were gathering to rebuild the once-prosperous country.
concentrated in Lios. A wide variety of goods, from daily The revival of Lios took place almost immediately
grain to rare delicacies, were unloaded at Lios and then after the end of the great war. Refugees who had
transported back up the Corallo River to the imperial temporarily fled from the raids and soldiers who were
capital. Lios became known as the "Southern Gateway of also from Lios but had been forced to defend the
the Empire". imperial capital returned to Lios as soon as the Barbarous
However, the tax burden on Lios was so great that the retreated. In the ashes of the city, they vowed to rebuild
wealth passed through the citizens of Lios and the nation of Lios. The vow was made in the midst of only
accumulated in the Great Aiyar Empire while dealing in several families and a few shacks. At this time, Lios also
a myriad of traded goods and large sums of money. proclaimed the ownership of the surrounding area.
While growing in tandem with the expansion of the Great Historians consider this to be a clear declaration of
Aiyar Empire, the people of Lios were never loyal to independence from Aiyar, an overly hasty and ineffective
Aiyar or its money. gesture. The new Lios declared itself a republic and
elected the heads of the families to become the first
council members. The first chairman was Rasbate Melef,

007
a member of the Melef family, a prominent merchant full-fledged country. In response to this situation, Lios
family of the old Lios, and a former Imperial House of formally declared itself a sovereign state. The Lios
Representatives member. Parliament unanimously decided to give the name of the
Rasbate worked tirelessly to restore Lios. He went founding father Rasbate to the capital of Lios.
around the burnt fields, finding refugees and announcing
the revival of Lios. He also returned to Aiyar and urged
the remaining Lios natives to return. Thanks to Rasbate's
efforts, the population of Lios increased dramatically. Expand Again and Again
Within a few years, the population, which had been less
than 50 when the revival was vowed, exceeded 1,000 and Lios continued to expand after the Declaration of
has continued to grow ever since. Independence, and Lios merchants roamed Feidan,
greedily seeking profits, finding towns not on the map,
and incorporating them into their trade routes.
It was no surprise that Lios, once in charge of the
Establishment of the Lios southern sea traffic in the Great Aiyar Empire, was quick
to take to the sea. With the open-sea trade in mind, a
From its earliest days, the new Lios sought to restore number of large sailing vessels were built and set out
itself as a merchant city, as most of the council members eastward and westward in search of new trading partners,
who were born and raised in the former Lios and were and while there was little to be gained on the eastern side,
central to its restoration, including Council President which had become a Barbarous territory, the ships that
Rasbate, were from merchant families. They actively headed westward returned with great discoveries.
traveled to other areas to gather information on what was One of them is Cain Gara, a "College of Stone
needed and where. They were sensitive to supply and Towers" that survived the Diabolic Triumph and
demand for things like salt, grain, meat, and fish and were continues to preserve its ancient traditions. The
quick to transport them to generate extra profits. Only 10 encounter with this academic nation brought the goods of
years after the declaration of revival, the first trading ship, magic civilization and magitech civilization to Lios and
albeit a small one, was put into service. greatly improved the lives of its people. On the other
Lios merchants went around assuring each region that hand, Cain Gara also imported food and daily necessities
they would be supplied with the necessities of life while from Lios, allowing them to concentrate on their
encouraging the production of localized specialty cornerstone, their studies.
products. If each region were to come together, little Lios' expeditionary vessels also passed Cain Gara and
logistics would be needed. They knew very well that the continued westward to the nations on the Cienaquea Bay.
value of a merchant's presence would arise only when that This led to a second discovery that further boosted Lios'
structure was broken. This was also what they had learned national power. Cienaquerass region, which encircled
from their former experience of being deprived of their most of the peninsula, was home to several Humanoid
own agricultural production by the Empire. states. The bay had a much milder climate than the
Lios merchants’ actions were based on their own peninsula's lakes, where grain and fisheries flourished.
greed, but they also served as a driving force to accelerate The potential productivity of the region was more than
the restoration of the surrounding areas. If each country enough to support its population.
and the community were to share their valuables, the Lios immediately concluded trade treaties with the
overall productivity of the region would be enhanced. bay states. These countries, which had lost much of their
What the Grand Aiyar had once done from above culture in the Diabolic Triumph and had experienced a
through coercive imperial measures, the Lios merchants severe decline in industrial technology, were eager to
did from below through negotiation, in which the parties benefit from the farming tools and irrigation knowledge
involved could seek mutual benefits. that Lios would bring.
After the emperor's unceremonious abandonment of The abundance of grain and seafood from Cienaquea
his protectorate, Aiyar’s emperor was forced to abdicate was too much to consume within Lios, and Lios sought a
(and was later murdered by some of his own citizens) due place to re-export it.
to the popular unrest, although he was able to protect the
territory around the capital and a small portion of the
surrounding area. Decades would be wasted before Aiyar
would change the system to elect emperors and begin to Settlement with Aiyar
rebuild.
In the meantime, Lios had succeeded in gaining Lios had a history of being invaded, exploited, and
complete control of its surrounding area, not by force of abandoned at a critical moment by the Great Aiyar. As
arms, but by the economy. The trade routes were opened such, it has never had good feelings toward its successor,
and developed by the Lios merchants. The heart of the the current Aiyar Empire. In fact, for a long time, Lios
money stream was the Lios, from which the various goods has been insulated from Aiyar to the point of neglect.
were sent to the various regions, and vice versa, from In the early days of the founding of Lios, immediately
which the various products returned to the Lios. The after the end of the Diabolic Triumph, Aiyar was in a state
declaration of independence of Lios, which had no of political instability and could not be a proper
substance at the time, has now become a reality. Each diplomatic partner. The emperor was afraid that he might
region showed its reverence for Lios and considered it a be assassinated at any moment, so he would speak

008
Lios

according to the needs of the moment and his opponents, It has been almost 100 years since diplomatic
making him erratic and unstable. The empire was not a relations with the Aiyar Empire were recovered, and it is
very trustworthy regime, and treaties made in the morning now the largest trading partner of the Aiyar Empire.
could be violated in the evening. Whatever its predecessor, the fact that the current empire
Aiyar avoided the temptation to move south to fight has maintained its inviolability has contributed to the
with its neighbors and instead fought with the Barbarous, fading of anti-Aiyar sentiment and the emergence of some
which they defeated and expanded successively. Aiyar's citizens who can be called pro-Aiyar. The recent marriage
policy was to expand its territory successively by fighting of an Aiyar royal, Claudia Owen, sister of the former
the Barbarous groups and then repelling them. Lios also emperor, to Deputy Prime Minister Lios is an indication
avoided touch with Aiyar. Lios, a country of merchants, of this.
had little direct military power and a strong aversion to However, it is a far cry from a honeymoon. Many Lios
using it. The people of Lios decided that the basis of citizens still have negative feelings toward Aiyar. The
commerce was the harmony of people and that direct general attitude is that they are two separate nations. Not
participation in warfare would only exhaust them and many Lios want to visit Aiyar for anything other than
produce nothing. Lios and Aiyar expanded, and when it business. The aforementioned marriage to Claudia has
came time for them to cross the border, they neither caused public opinion in Lios to boil over. Some
reconciled nor fought, but rather continued to welcomed it as a symbol of peaceful coexistence, but the
unnaturally face each other's borders. majority frowned upon it. And there were also those who
The break in the isolation between the two countries were outspokenly antagonistic and emotional.
was mainly due to convenience on the part of Lios. Lios' Lios citizens' feelings toward Cain Gara are favorable.
encounter with the Cienaquea Bay states enabled it to The legacies of past civilizations from this country have
import vast quantities of foodstuffs. Although Aiyar was greatly improved the lives of the Lios. On the other hand,
self-sufficient, the Diabolic Triumph remained a strong Cain Gara people see Lios as lowly people who buy and
influence, and its climate was unstable. As Aiyar's territory sell everything for money.
and population grew, it was increasingly in danger of Relations with the Cienaquea Bay countries are
being unable to keep up with its food supply, and the becoming more delicate, as Lios has been wheeling in
expansion of the land it had gained through fighting agricultural and marine products from here to them at
Barbarous and dividing it with walls, a characteristic of the low prices and does not want to change that. For this
current Aiyar empire, began to cause frequent small reason, they do not welcome the independence of these
outbreaks of famine in each of its territories. In some countries, do not provide them with more technical
cases, the expanded territories were not suitable for assistance or knowledge than they need, and have
farming at all, and mutual assistance was reaching its planned to keep their cultural level low. It is also true that
limits. it is better for the small states to remain divided, and to
In response to Aiyar's crisis, Lios opened diplomatic prevent these states from joining together, they routinely
relations and signed a treaty of peace and commerce. The use the information to incite the kings of the smaller states
great river Corallo was reconstructed for water to distrust each other. The Cienaquea Bay and the
transportation, and cargo ships full of food trees came shipping lanes leading to it are rife with bandits, including
and go. Lios' privateers, whose primary target is the trading vessels
What made Lios' attitude toward Aiyar grow louder that the bay states themselves sail to port. Some of the
was not only the profits from food exports but also Aiyar's Cienaquerass region states have begun to notice Lios's
desire for superior armaments. Although Lios was not actions. And the voices of those who accuse Lios are
keen on building up his own armed forces, there was a growing louder and louder every day.
demand for them in the Cienaquea Bay. Cienaquerass
region was a jumble of small states, and skirmishes were
a constant occurrence. Aiyar's forged weapons and armor
were much appreciated in this technologically inferior
region.
The fact that successive emperors of Aiyar had
maintained a policy of nonaggression, without any policy
of southward expansion, helped to soften Lios'
sentiments. Peace was created to last.

Current Lios

Today, Lios enjoys greater prosperity than ever,


encompassing much of the southern and southwestern
parts of the former Great Aiyar. Rasbate, the capital with
a population in the tens of thousands, is a busy, bustling
city with many happy merchants passing it by. Sailing
ships float in the harbor, and the street carts are full of
food and goods.

009
Land of Lios
of the residents are elves, and in Lirio, elves are
considered merchants.
Overview The east area, which is the base of the mountain
faction, has many abandoned mines where dwarves live.
The state of Lios, centered on the capital city of Above ground are mainly forges, workshops, and stores
Rasbate, encompasses a small portion of the southern selling weapons, armor, and items. The largest group of
and southwestern parts of the former Great Aiyar inhabitants are miners, followed by blacksmiths. Brewers
Empire, including the great river Corallo and other and tavern workers make up the third-largest group.
distinctive landforms that still retain the influence of the Adjacent to the eastern area are mines that produce
Diabolic Triumph. There are towns and villages outside mainly iron and silver, with some mithril in certain mines.
of Rasbate where people live and work. The current representative of the mountain group, the
Vice-Chairman, is known as the "King of Mines" due to
Rasbate his successful mining of mithril.
The south district has residential areas, vegetable
It is the capital of Lios and is known as the "City of the gardens, and fruit farms, while the north district is home
Ten-legged Spider". It is a metropolis with a population to the Magician’s Guild and the Institute Of
of 50,000, according to the family register, but the actual Magitechnology. The city's political center is the central
population is thought to be much higher due to the influx district with old residential buildings and various
of unregistered people. establishments such as restaurants, inns, and adventurer
The Rasbate is described in detail on a separate page. guilds.
See page 14.
Ander Leaves, a Herb Village
Lirio, "City of Mountains and Rivers”
The village grows and supplies a variety of medicinal
Lirio is the second-largest city in Lios and is located herbs, and several herb patches surround each house.
on the upper reaches of the Corallo River. It has The village was established by the Plandford family, once
developed as a transit point for trade along the river and, the largest medicine merchants in Lios, who established
simultaneously, as the main distribution center for the their own herb farm.
flow of silver and iron ore mined from the mines. The With the rise of Plandfords, many medicinal herbs
population has many dwarves and elves engaged in were cultivated and spread.
mining and trading-related jobs. Plandfords were later ruined in a family feud, but
The city is divided into five districts: east, west, south, other medicine merchants took over the trade, and the
north, south, and center. The west district, mainly village survived. They are very reluctant to introduce new
populated by elves, and the east district, mainly populated herbs and stubbornly grow traditional herbs and
by dwarves, are proud of their respective roles in cultivation methods. To avoid hybridization, the areas
industries crucial to Lirio's development. They are at between the herb patches are paved with wide pads to
odds with one another. This has led to a factional conflict prevent the growth of any plants. In addition, some
within Lirio, with the "River Faction" focusing on trade medicinal herbs are grown entirely indoors.
and the "Mountain Faction" focusing on mining and Many medicinal herbs are said to be grown only here,
industry. On the surface, the two factions maintain an and many medicine merchants are located in the village.
"arm's length" relationship, but they are engaged in a fierce To avoid thieves who target these herbs, the village has
struggle for interests beneath the surface. private troops stationed there to strictly watch them.
Lirio is governed by a 15-member council. The It is rumored that in this village, there is a process of
council chairman has been a moderate for many creating mystical secret medicine, created by Plandfords,
generations, and the two vice-chairmen are that has been handed down. Of course, the medicinal
representatives of the river and mountain factions, herbs necessary for this process are said to exist only in
respectively. The other council members are also divided this village.
into the river, mountain, and moderate factions, and the
number of council members is regulated so that there are "Smoking Village" Noi
an equal number of each. In reality, however, the river
and mountain factions, which control key industries, are The village consists of several hundred households.
in control of power, and the moderate faction, including The village is nicknamed "Smoking Village" because the
the council chairperson, has a weak voice and can only white smoke that billows out from everywhere in the
play the role of a nominal leader. village obscures it.
Each of the five districts has its own unique This smoke is hot water steam. The village has three
characteristics. The West District, the hub of the river hot springs, and all the well water is hot water. There are
faction, is situated on the Corallo River and is lined with many natural hot springs, and steam rises everywhere. In
commercial establishments centered around a boat some places, even the ground is so hot that one cannot
gondola. The area is bustling with markets twice a year walk barefoot, and the village maintains a midsummer
and also has an aspect of an entertainment district. Many

010
Lios

heat all year round. In the village, well water is used for Great Aiyar Empire. The river is wide and is utilized by
drinking and cooking, and water drawn from the nearby the waterways. The river has constructed weirs. These
river is used for other domestic and agricultural purposes. weirs are accompanied by raised gates, which are raised
Of course, river water is also used to fill hot springs that during floods to increase the flow and prevent overflows.
are too hot for bathing. At the same time, the presence of these weirs causes
Although remote and isolated for many years, it has inconvenience to water transportation.
recently gained prominence as a hot spring resort, Barges traveling up and down the river find it difficult
attracting mainly the wealthy people of Rasbate for its to cross these weirs. In particular, crossing from the
therapeutic waters. The popularity is due to the nature of downstream to the upstream side is very difficult.
the water, which tends to addict people to those who have Therefore, the cargo is often carried over the weirs by
visited it once. It is especially effective in recovering from land and then relayed to other vessels. To help with this,
fatigue and relieves fatigue in a single stroke. huts are erected near all the weirs, and workers are
Currently, villagers' lives are undergoing a drastic stationed there. The operation of the weirs and the
change. Residents are switching one after another to workmen who operate them are under the jurisdiction of
businesses that cater to therapeutic baths, and the the "Corallo River Transportation Guild" (see p. 30).
agricultural population is almost disappearing. River water is used for agriculture and domestic
Development is proceeding rapidly, and now, a landing purposes, but the inflow of wastewater is so severe
tower for airships is about to be built. (starting from Aiyar) that its use for drinking and cooking
Despite being a hot spring village, there are no is problematic. Therefore, for these purposes, many
volcanoes surrounding this village. Also, there is no sulfur villages in the basin use well water.
smell in the air. Therefore, it is said that the reason for
the hot spring is that there is some device of some ancient Grand Forest of Efynea
civilization still operating underground.
It is a large forest lying between Aiyar and Lios in the
Corallo River upper reaches of the Corallo River. A settlement of
loggers on the outer edge cut down the wood for the
Rasbate (formerly Lios) was originally a city built in shipbuilding of Rasbate and the casting of Lirio (see p.
the middle part of the river delta of this river and was used 10), which is then discharged into the river.
for agriculture and housing. The river used to have a large The rich forests are home to strange creatures and
meander but was straightened by the emperor of the mystical beasts. Loggers face dangers in the shallow areas,

011
but adventurers are sent to solve problems. The forests ago, seeking a clean water source from which to draw
also contain rare medicinal herbs and prey animals, water all the way to Rasbate. It took more than 10 years
which some villagers search for. from the start of construction to the completion of the
sturdy stone elevated aqueduct.
Forest of Blood and Gold Despite this massive construction project, it only
supplies some of Rasbate's water needs. The water drawn
It has a unique name, the Forest of Myurile Sharoa, by the water system is almost completely consumed by
but the alias is more often used. It is home to the illegal contracts with wealthy residents in the northwestern and
guild "The Black Code" (see p. 30), and the drugs they central parts of the city. Egor spends a considerable
distribute are said to be made here. amount of money and workforce to maintain the water
It is rumored that countless traps are set in the forest, supply system, but it seems to be profitable enough due
and the area is also constantly monitored by The Black to the high price of the contracts for water quality.
Code. The executive branch of Lios, as well as merchants Water shortages and high water prices are a problem
and legislators who do not welcome the spread of drugs, in Rasbate, and public water supply plans are always on
have sent several secret agents to explore, most of whom the agenda. However, the Egor family and other water
have remained unaccounted for. Very few have returned traders who want to protect their vested interests are
alive, but none of them has succeeded. Maybe they just strongly opposed to the projects, and they continue to be
never reached the guild and, because of that, survived. cut short. Many council members do not have an answer
Once, the government and a powerful merchant to the question of how the benefits of supplying water at
family teamed up to organize an army of over 100 men, a reasonable cost to the lower commissions will be
a large force in Lios, to go to the forest, but this expedition balanced against the cost of construction, maintenance,
also failed. The army was split up in the forest, lost, and and even security. This state of affairs, in which public
killed one by one, with not a single person returning water systems are left untouched, is a reflection of Lios'
home. tendency to neglect welfare policies.
Forest of Blood and Gold is the name given because
of the blood spilled by those who have disappeared into "Dead City" Ruega Pequito
the forest and the wealth that drugs bring.
It is the most famous site in Lios, with a collection of
Mountains of Lost Springs or Seat of ruins and artifacts dating from various periods, from the
Magic Civilization to the Diabolic Triumph, attracting
Departed Gods many adventurers.
Originally an underground city built during the Magic
They all are other names for Mt. Asion and its
Civilization Period, it is presumed that the city was
summit, where the snow never melts all year round.
expanded above ground during the Magitech Civilization
It is said that Mt. Asion was once a country ruled by
Period for the study of artifacts to be excavated from it.
five Minor Gods during the Divine Civilization Period
It is said that shortly after the Diabolic Triumph, the
and that the gods maintained an everlasting spring and a
city collapsed due to a mysterious catastrophe (it is said
prosperous lifestyle.
to have been a reverberation or a huge explosion, but it is
Legend attributes the demise to the age of magic
not certain), with the underground city also buried. There
civilization and the gradual abandonment of the faith.
are still numerous entrances to the city above ground, and
This left the gods unable to retain their power, and the
it is still possible to enter the underground ruins. It is
mountains reverted to their original climate and were
believed that all the entrances are connected because of
covered in snow. The country was buried under the snow,
the underground city nature of the ruins, but now parts of
cast down and forgotten.
the city are separated by falling rocks.
There is a different theory about this legend. It is said
that the gods feared the wizard-king kingdom expanding
its influence in their land, so they cut off the country from "The City Under the River" Vinelsum
the outside world by the snow. If this theory is correct,
This is a town that has been submerged at the bottom
then beyond the snow barrier, the land of everlasting
of the Corallo River. Originally a prosperous town along
spring is still protected by the gods.
the Corallo River, it was caught in the middle of a series
More than a few have attempted to enter the
of natural disasters that occurred during the Diabolic
mountain to determine the legend's truth, but none have
Triumph. The city and the surrounding land sank nearly
succeeded, and no evidence has been found to date.
10 meters and were submerged under water. Today, the
river has swollen, and there is a lake where the city once
Egor's Aqueduct stood.
Most boats passing through this area avoid going over
The city of Rasbate has a problem with its drinking
the submerged city and try to pass near the shore on the
water. Neither the highly polluted water of the Corallo
other side. One reason is to avoid the risk of catching the
River nor the well water, which is salty due to its proximity
bottom of the boat and the submerged structures. The
to the mouth of the river, is suitable for drinking. Water
city was submerged by 10 meters. Several former high
is still one of Rasbate's major imports.
buildings are now partially exposed to the water, and the
The Egor family, who saw the potential for selling
number of buildings that threaten to scrape the bottom of
water for a profit, built this large aqueduct some 30 years
the ship with their roofs is too numerous to count.

012
Lios

A second reason for ships to avoid the city is that it is discern a day of a year from their glow, and if one wants
now home to aquatic monsters. Despite navigating out of to use it as a calendar, there is no other way but to
harm's way, attacks by those monsters have been reported memorize all 365 patterns corresponding to the date.
from time to time. Some sailors and scholars reported These rocks are also known to play music during the
that some of the monsters seen here are unusual and spring and autumnal equinoxes, as well as during the cold
never seen elsewhere. This makes this lake even more solstice and winter solstice. The small holes in the
threatening. carvings act as flutes and produce sounds in response to
The River Transport Guild is considering a major the seasonal breezes that blow in each of the four seasons.
operation using adventurers, especially elves. However, It is assumed that these rocks have some magic inside of
financial considerations have not yet been initiated, such them that produces these effects. In fact, all the rocks are
as how to recover the cost of such an operation and how magically protected, making it impossible to damage
to deal with ships that do not belong to the guild. them in the slightest or to pull out the crystals.
A festival is held during the season when the rocks
Great Lighthouse make music. Many tourists, not only from the
neighborhood but also from all over Lios, come to enjoy
It is a structure standing off the coast of Rasbate. It is the art of light and music.
a slightly tapering tower, standing 10 meters above the
water level and at its apex 5 meters in diameter and 100 Ruins of the Great Citadel of Moadsan
meters in height.
It is not entirely clear who built it, when, or for what This was a great fortress that was hastily built by the
purpose, but it is known to have existed since the Magic Great Aiyar just before the Diabolic Triumph when they
Civilization Period. sensed the unsettling movement of the Barbarous. If
The lighthouse is located a little above the height of completed, the fortress would have been a major defense
the sea level and has doors on the group level. A spiral base where tens of thousands of people could have holed
staircase leads up and down; if you climb it, you will reach up for decades to maintain their resistance. However,
the top floor, the Room of Lights. On this top floor, a before it was completed, the Barbarous invasion began,
magic sphere about one meter in diameter constantly and it was abandoned.
emits a dazzling light; during the Magitech Civilization Today, the Barbarous have taken possession of the
Period, a revolving cylinder was installed around it. The unfinished fortress and are using it as a frontline base for
cylinder had only two points of symmetry that were Dilfrum, the Land of Purple Darkness.
invisible lenses, which allowed it to rotate and cast a
strong beam of light, thus creating a lighthouse. The Fortress of the Strange Sea King and
rotation of the cylinder was made by a magitech device
and powered by a mako stone. The Rasbate Council Immoral City
regularly replaces the mako stone to maintain the
It is an azure fortress built on top of a cliff that juts out
lighthouse's functionality. The light emitted by the magic
like a sword into the sea. It was built by the Barbarous
sphere is presumed to have been made during the Magic
during the Diabolic Triumph and was initially used as a
Civilization Period, but neither the power nor the
port to control the South Sea. For this reason, a port city
mechanism is known, and there are no clues as to how it
was built under the cliff and connected to it by a dug
is controlled.
passageway from inside the cliff. It is said that dozens of
As you descend below sea level inside the lighthouse,
military ships were docked at this harbor during the
you will come upon a large room at its base. At the base
Diabolic Triumph. Even after the Diabolic Triumph, the
of the room, you will find a large room with more than
lizardman and other aquatic Barbarous continued to
10 Mithril Golems with a door leading beyond, but these
inhabit the harbor, and though not as numerous as in the
golems are extremely hostile to intruders, and no one has
past, they were still a force to be reckoned with, some of
ever dared to venture further into the room.
them engaging in acts of piracy that brought misfortune to
Lios.
Beach of Artists The cliffside port town, known as Mesquida
“Immoral City”, is home to Humanoids who have been
The beach is lined with rocks as tall as 2m and 1m
forced to leave Lios and Aiyar for whatever reason,
wide. How these rocks were brought to the beach and
including crime, and live together with the Barbarous.
erected is unknown.
Because of its unscrupulousness, the city has been
Each rock has a number of small holes drilled
called an Immoral City, and indeed, many immoral acts
horizontally and intricate patterns carved into the surface.
are taking place inside the city.
Small crystals are inlaid throughout. The crystals vary in
The man who controls Mesquida, its people, and its
color and sometimes emit light.
port city together is a certain lizardman, known as the
The crystals in which the sculpture emits light vary
"Strange Sea King". His influence is not limited to
from day to day. After some experimentation and studies,
Mesquida but extends to the surrounding land and sea.
it has been shown that the light pattern period is exactly
one year. This suggests that this place could be a calendar.
However, no one figured out the pattern of how to

013
Geography of Rasbate
government offices, the Lios Council chose to move the
parliament building to Vera Island (see p. 20).
Overview

Rasbate, the largest city and capital of Lios, was ①Tower Bridge
quickly rebuilt after being burnt to ashes in the Diabolic The Corallo River, which flows into the city of
Triumph, and it took 300 years for the city to recover. Rasbate from the north, divides the city in two. The plaza
The Lios culture of independence and self-reliance, and is adjacent to the northeast of this divide. The four main
the exclusion of political interference as much as streets in the eastern half of the city are connected to the
possible, allowed the private sector to operate as they saw plaza, while the three in the western half are on the
fit. opposite side of the river and not directly connected.
Such towns are often cluttered with houses. Rasbate, These are connected by the Tower Bridge. The towers
however, has managed to develop without being engulfed stand at the west end of the central square and on the
by the disorder for one reason. This is due to the design opposite side of the river, and a bridge runs between
of the streets during the Great Aiyar Empire. Rasbate them. The bridge extends from the central plaza side,
(then still called Lios) was artificially laid out under the splits in three in the middle, and connects to the towers
emperor's plan, and although burnt to the ground by the on the other side of the river. The tower on the other side
Barbarous, the geometric paved streets remained on the of the river is much larger than the one on the plaza side,
city's ruins. The people of Rasbate, keenly aware of the and it is equipped with a secondary tower, giving it the
need to rebuild their city as a commercial center, chose appearance of a small castle. There are many exits in the
to retain these streets and rebuild the city along them. In tower creating a merchant’s favorite place and
Rasbate, it is taboo to close any street, not even the main transportation hub.
ones, and no path, no matter how small, should remain The bridge and towers are a living road, with free
open. passage inside. The opposite tower, which is not only
Rasbate has been gradually rebuilt from the inside complex but also has several useless corridors and even
out, with older houses generally remaining closer to the rooms, has become the perfect stage for children in the
center of the city and newer buildings becoming more neighborhood to play adventure games. There have been
prominent closer to the outer edges. The street name is many incidents of children going missing and adults
followed by the number 1st Street, 2nd Street, and so on, searching for them. So far, no serious incidents have been
starting from the center. The streets with the smallest reported, but it has been suggested that the unused part
number of streets are generally the oldest. Although these of the tower should be sealed off.
names are official, some areas have been given different
names. High Rising Street
Lios has a culture of using wood in its above-ground The main street extending northeast from the center
architecture based on its advanced shipbuilding of the city is High Rising Street. In the days of the Great
technology. Some of the most unique commercial Aiyar Empire, High Rising Street was the city's main
buildings in Rasbate are made of wood. street, as it was connected to the street leading to the
Rasbate is an open city that is still expanding and is center of the Great Aiyar.
characterized by its lack of city walls. No clear boundaries In the new Lios era, recovery began first and foremost
separate the inside from the outside, and the city is along this street.
considered as far as the people live.
Center
Central Square The 1st and 2nd Streets in the High Rising District
The reconstruction of Lios was proclaimed in the are the areas that retain the oldest streetscape.
center of the old city, where the main streets used to The streets are then lined with historic merchant
intersect at one point by imperial decree. Today, a houses, including some that date back to the founding of
monument to the founding of the country stands here, the country and even earlier. These merchant buildings
inscribed with the names of the first councilors, including are mostly three or more stories high and compete for
Rasbate Melef, the first chairman of the council. architectural uniqueness. On top of that, the way each of
For a long time, the square was lined with old them is decorated with elaborate signs is a characteristic
buildings, including the parliament building, but it was sight of this city. The cycle of rebuilding is also rapid, with
recently extensively remodeled as it was strongly new construction and renovation conspicuously absent,
considered outdated in terms of both appearance and giving little sign of antiquity.
practical use. A large square paved with white stone But step inside from the street, and you will encounter
cobblestones was built around the national monument. the city's oldest neighborhood. Its backstreet is lined with
Surrounding it are a series of magnificent stone-built smaller houses, many of them single-story. A mosaic of
government buildings. wooden, stone, and brick houses, some of which have
Because of the large square design and the lack of outlived their 200 years or more, flank the pathways with
space to accommodate the increased number and size of faded, history-laden walls. Many houses are owned by

014
Lios

branches of prominent merchant families, servants, and Due in part to the extremely safe surrounding area,
families, and there are very few vacant or abandoned the Lyphos’ Paladins are few and have few activities
houses here. The walls and gate bends are well outside the temple. On the other hand, the treatment
maintained, and plants and hedges provide green accents center attached to the temple is one of the largest in
in places. Rasbate.
The neighborhood is extremely safe. If you get drunk Only a very small number of people who have been
on the street late at night, you will be able to see the closely associated with the temple for generations and
sunrise the next day without incident - in fact, you may who were wealthy are eligible to be buried in this
even have a blanket draped over your body. prestigious location.

②Temple of Lyphos ③Elvanshii Main Store


In the center of the High Rising District stands the This is the main store of Elvanshii, a well-known
Divine Ancestor Lyphos' Temple, the first temple built in brand in Lios, which mainly uses Lios' famous silver
Lios after the founding of the new Lios. It is located on a pearls for decoration and design and offers a wide range
backstreet off the main street. It is the most spacious of products, including perfumes, clothing, and household
building in the back streets away from the main street. items. The company is now gradually expanding its
branches not only in the Feidan region but also in other

015
parts of the continent. However, the company's selective street. Small retailers, many of which have stores, greet
selection of artisans and designers has made it difficult to passersby with a lively greeting and a hurried pace. There
produce large lots of products. is a large influx of employees and other populations
The spacious storefront of the main branch, adorned associated with the merchants' houses, and the area is also
with bright stained glass windows, is one of Rasbate's most full of children.
iconic features. Security is adequate. However, if you sleep on the
street at night, you should be prepared to find your wallet
missing in the morning. In addition, pickpockets often
④Daenitz Trading Company target visitors in the crowded streets.
The Daenitz family's business house, one of whom
was a chairman of the board of directors, is a diversified
business, and through its predecessor's contacts as an ⑥Burkling Gate
adventurer, it also has a strong business relationship with The Burkling Gate, which spans High Rising Street,
foreign countries and sometimes with Aiyar. is one of Rasbate's largest structures, standing 51 stories
The eldest son has left home as an adventurer, and tall and supported by four bases. It was built about 30
after the death of the father, the second son, who is still years ago by the Burke-Ring family, one of the wealthiest
young, has been running the business. merchants in Lios.
The Burkling Gate is accessible from both ends.
Three flights of narrow stairs lead to the fourth floor,
⑤Plandford Pavilion where an aerial corridor crosses the street. This corridor
The commercial buildings on High Rising Street are is an art museum with a wall full of masterpieces. The
generally in a fast rebuilding cycle and are dominated by fifth floor is also an aerial corridor with large windows
newer buildings, even in the central part of the Rise High opening out, offering views of the city of Rasbate and
district. However, one old building in the area is up to beyond from high above.
100 years old. It was built by the Plandford family, one of The admission fee is not cheap, and a visit to this
the most prominent merchant families of the time, who place is considered a once-in-a-lifetime pastime for the
prospered as apothecaries and wholesalers. However, the average person.
Plandfords fell and went out of business due to a fierce
struggle for succession. The family line has now
completely died out, with no descendants left. The ⑦Rider’s Guild
people around the pavilion, who regretted its unique The Rider’s Guild's office building and stables were
architecture, managed it as common property, and it still built just outside the Burkling Gate about 30 years ago,
exists. Although usually closed to the public, with a little about the same time the town was expanded. They were
money and the help of a council member or an influential also the first building built outside the gate. The
merchant, it is possible to take a look around the building expanding town swallowed the guild's previous company
and enjoy the eccentric devices such as the hanging buildings and stables and were becoming a hindrance to
corridor and the artwork displayed here and there. the management riders. The noise created by the hustle
However, because of its tragic history, there is a myth that and bustle annoyed the sensitive animals, while the smell
the pavilion is haunted. It is also rumored that there are from the stables was stressful to the surrounding
hidden rooms where treasures and various secret residents, causing them to fret. To solve this problem, the
medicines secretly handled by Plandfords lie dormant, stables were relocated outside the gate.
but these have never been discovered. In fact, the Rider’s Guild was involved in the reason
why the Burkling family built the immediate area.
Burkling, a merchant by trade, had close ties to the
Periphery Rider’s Guild, and after building the guild, they made a
High Rising Street became, as it is, the largest road in substantial investment and received dividends. The
and out of Rasbate. A huge gate called the Burkling Gate Rider’s Guild's saving grace in their time of need was the
has been built as a separator between the street and the Burkling Gate, which defined the city's interior and
periphery, but it is also a bare gate that you just have to go exterior. It was inevitable that the construction of the gate
under. And today, the city is encroaching on the outside coincided with the guild's relocation.
of this town. But 30 years have passed, and before long, the city has
One of the most vibrant parts of Rasbate is the expanded outside its gates: the Rider Guild's office
periphery of the High Rising District. The street is home building is now sandwiched between two rows of
to a number of up-and-coming merchant houses. The buildings and the animals in the stables look at the
outlandish architecture and the flamboyance of the signs passersby with a restless, uneasy gaze.
and decorations are unparalleled, and it is here that many A second relocation is inevitable, but opinions within
visitors to Rasbate from the High Rising Street are the guild are divided as to whether to head further out on
swallowed up by the grandeur of the city and its the High Rising Road, or to the less convenient, but
prosperity. therefore less developed, end of Tonor Street (see
Even stepping inside from the street, one can below).
experience firsthand the bustle of the city. Many of the The current Rider’s Guild site is a tourist attraction.
houses are newer, and some of the buildings are taller, Burklings in addition to their gates are planning to build
though not as tall as the merchants' houses along the a museum inside the Rider’s Guild. The Burklings are

016
Lios

currently collecting exhibits for it and often ask its city have deteriorating security and are unfavorable
adventurers to explore the ruins. amongst people.
Also, one neighborhood south of East Tonor, Gold
East Tonor Street Coast Street, is an even more dangerous area with a high
Tonor Street, which crosses the city horizontally, was crime rate.
the first street to be built under the Emperor's policy. The Temple of Zaiya has the largest group of paladins
Originally built as two streets, they are now commonly of all the temples in Rasbate, and they are active in
divided by a central plaza and referred to as "East Tonor" patrolling the area. There are approximately 20 paladins
and "West Tonor". who work in rotation. During the day, half of them are on
The fact that it was the first street in the city to be built patrol, and at night, five to six of them are on patrol, while
and the design of the street being orthogonal to the the rest are in the temple, ready to respond if need be.
Corallo River, which runs north-south across the city, Locals in earlier days were called Temple of Zaiya
means that this street should have been the most “Dog Farm” or “Kennels”. Today only a few citizens use
important street in the city. This is why the name of the these words as a cryptic way to refer to the paladins or the
Great Aiyar Emperor of the time was given to this street. temple.
However, this plan was only a pipe dream, as the
convenience to the central part of Greater Aiyar was Periphery
taken away by the High Rising Street, which was laid The outer edges of East Tonor Street are deserted
down later. Reconstruction began at High Rising Street, and sparsely populated. This is due to the fact that the
even in the new Lios, and was slower along the Tonor. road to the east of Lios was destroyed by the Great Aiyar
The central part, where one can easily move to the next and has not been rebuilt; the population of the east of
street, was not so different, but the periphery, where the Lios is not comparable to that of the former days of the
distance from High Rising is greater, has fallen far behind, Great Aiyar, and the High Rising Street to the north and
and now there is a clear gap between the two. From a the Gold Coast Street to the south are currently sufficient
bird's eye view from a high vantage point, it is clear that to support the city.
the boundary separating the inside and outside of the city In the periphery of the Tonor, with its dark alleys,
has been significantly diminished in this part of East there are no commercial buildings, even on the streets,
Tonor. and the area is dominated by shabby buildings. The
income level of the residents is low, and the area lacks
Center liveliness.
The central area, where the streets converged, made Security is not perfect. Although major crimes are
it easier to get to other streets. The streets are lined with rare, there is still a possibility of encountering robbers,
merchants' houses that show off their extravagance, extortion, and other dangers in secluded places and at
though not as much as in High Rising. times of the day.
Once inside, through the streets, one can see the old
town. The old town is calm and said to be the most ⑪Orphanage “Sunflower Garden”
peaceful place in Rasbate. Many of the residents have The orphanage is run by a young Tidan priest. The
lived here for a long time or commute to work as previous director, who was also the orphanage's founder,
government officials at the central government offices, passed away, and his adopted son, the current director,
and the security here is as good as in the central part of took over the reins. The orphanage relies on support
the High Rising District. from the people who came from the orphanage, but few
people are willing to provide support from outside.
⑧Temple of Tidan and ⑨Temple of Sien Although the temple provides some support,
In the central part of the East Tonor Street district, management is quite difficult, and sometimes, the
the temples of the Tidan and Sien Gods of the sun and director himself goes out as an adventurer to earn money
moon stand close together on the north side of the street. for the day.
Both temples were built somewhat later than the In recent years, money from an unknown sender has
Temple of Lyphos and have been joined together since been delivered at irregular intervals. Although the
then. Several additions and renovations have been made director is suspicious of the source, he is forced to rely on
since then, but the couple's temple has not been it.
renovated. The connection between the two temples is
close. A joined paladin order protects them, and they also ⑫Adventurer's Guild “Second Spider’s Hand”
share a treatment center. It is an adventurer's guild located on East Tonor
Street. The sign in front of the guild depicts a spider with
⑩Temple of Zaiya its leftmost front leg sticking out diagonally forward and
The Temple of Zaiya is located on the south side of its toes painted in red.
East Tonor Street. The Tonor District rapidly becomes While the guild’s naming is clearly in reference to
desolate as people move from the center to the outer Rasbate's nickname, "City of the Ten-legged Spider"
edge of the district, and the Temple of Zaiya is located Tonor Street, where the store is located, cannot be the
right where the Tonor District begins to decline. Unlike second street in any counting system, and it is also
the relatively quiet central area, the outer fringes of the

017
inconsistent with the guild's design. Furthermore, there is patrols (see p. 17) often visit the market, the number of
the question of why "hand" rather than "foot" is used. serious incidents has been surprisingly low.
The owner seems to be a very rough and tough
person, and this is reflected in his business policy. He
makes no effort to verify requests, and even if some of the ⑬Adventurer's Guild “Constant Gold Stream”
adventurers who come in and out of the guild are of poor This is one of the busiest of the adventurer's guilds in
quality, he overlooks them. He is okay with adventurers Rasbate. A short distance away from here, the outer edge
taking orders directly from customers and just later of the Gold Coast district and Arthur Island (see p. 20)
reporting. are the most unsafe places in Rasbate, where the trouble
On the other hand, he is very experienced in is constant. For this reason, the Constant Gold Stream
collecting information on ruins, has connections with operates mainly as an intermediary to solve local
numerous informants, and actively purchases problems rather than as a place for ruins exploration
information. Many adventurers are in and out of the requests. The adventurers who belong to the guild also
guild, hoping to get rich quickly. tend to be those who specialize in crime and city activities.
Some adventurers have complained that the design of
the name, sign, and badge, which is the symbol of the
Gold Coast Street
guild, is unduly crude.
The great river Corallo divides into two branches in
the center of Rasbate. Gold Coast Street stretches along
Periphery
the branch on the southeast side of the river. This street
leads directly to the Southeast Coast Highway of Lios. The outer edge of the Gold Coast District is one of
There are several theories as to the origin of the street the most unsafe areas in Rasbate. Old houses stand in
name. Most are related to the yellowish sandy beaches on rows but are not well-cleaned or even repaired, and
the southeastern shore of Rasbate. The simplest theory is broken windows and hedges are everywhere. Many
that the sandy beach is reminiscent of a golden glow as it residents do not have regular jobs and live day-to-day life,
glints in the sun. There are also several other theories and a small percentage are involved in crime.
about the gold sand, such as that gold was actually mined Gold Coast Street leads directly to the southeastern
from this beach. coastal highway, where several Humanoid settlements
The weak point common to all of these theories have now been established. However, many merchants
based on sandy beaches is that although the street name do not like to use the unsafe Gold Coast Street and trade
is Gold Coast, it contains only a small part of the beach. with these settlements by sea.
Another theory is that gold mines inland, not on the On the other hand, the sphere of stolen and illicit
beaches, have been abandoned and forgotten in the goods is a favorite route for those who deal in this
Diabolic Triumph. There were some attempts to find unmonitored area, and the Rasbate government has been
gold nearby, but they all ended up usually finding fool’s stepping up enforcement at the entrance to the street, but
gold (pyrite). still, many goods flow into the city thought many
A high embankment has been built alongside the loopholes.
street, just beyond which flows the Corallo River's branch. There are conflicts between illegal organizations, and
The embankment has steps leading up to the top. On the life, let alone money and goods, is in daily danger here.
riverside, there is a steep, nearly vertical stone wall. The Those who cannot protect themselves should not come
slippery moss is dense, making it very difficult to climb. near this place.

Center ⑭Thieves' Guild "Red Dawn on the Road"


The central Gold Coast district is a bustling It is a crime syndicate with a base of operations here
downtown. The streets are not lined with large and was formed relatively recently. Its main members are
commercial establishments but rather a variety of markets local traders who use the Southeast Coast Highway to
catering to the general public. Prices are clearly cheaper smuggle illicit goods and hoodlums who work at their
than those on Lightning Street (see p. 25), but on the behest. It also has roots in the markets of the central Gold
other hand, there is a small amount of poor-quality Coast district, where it pays pickpockets and beggars for
merchandise mixed in, so you must be a good judge of their services. They are attempting to expand to Arthur
what you are buying. Non-locals are advised that they will Island (see p. 20) and are in a war with another guild of
only end up losing money if they venture out here thieves, the Night Lords, who have controlled the island
because of the prices. In fact, the merchants here are not since the beginning of time.
afraid to sell leftover or inferior goods to customers who It is a very bellicose organization, and its militant
are not used to shopping in such places. members, in particular, are prone to violence with no
The alleys leading off the street are a mosaic of larger thought of the consequences. They routinely extort and
apartment complexes and smaller private homes, creating take advantage of others, and it is not uncommon for
a streetscape lacking unity. The streets are not cleaned them to murder on the spur of the moment. They are
well and are not in the best condition. Vagrants and always looking for opportunities to find and harm those
tramps can be seen in large numbers. who belong to the Night Lords, their opponents.
Pickpockets are very active on the main street. On the
other hand, the market is busy until late in the evening,
and since it is always crowded and the Temple of Zaiya

018
Lios

⑮Prison Island of the administrator. If the ash is brought in in the


It is a small island located between Gold Coast Street morning or early afternoon, it will be burned on the same
and Arthur Island (see p. 20). It has been artificially day, but if it is brought in the late afternoon or later, it will
increased in size and is almost rectangular in shape. As be burned the next day. In addition, the administrator will
the name implies, the prison has been built on the island, try to cremate several at the same time, if possible, to
where criminals serving prison sentences are imprisoned. reduce their own time and effort.
There is no bridge, and it is connected to Gold Coast The deceased's family may, if they wish, witness the
Street only by ferry. cremation or receive a portion of the ashes. Some people
The people imprisoned here are dangerous criminals who cannot afford a formal funeral (with a small
who have committed murder or injury. The high walls donation) request a simple funeral here, and the temple
with barbed wire mesh on top and the location where will accommodate them.
water gushes out when digging underground make an The temporarily stored intercepted ashes are
escape from the prison difficult. However, as security has periodically transported offshore in batches by boat and
deteriorated in recent years, the number of inmates has scattered at sea.
increased, and the incarceration rate has finally exceeded According to the rules, a body is cremated
100 percent. The prisoners who are forced into the immediately only if there is nothing suspicious about the
prison are very dissatisfied, and the guards' ability to watch condition of the body or the applicant, and if there is such
over them has become questionable as the number of a suspicious case, the cremation is postponed, and the
soldiers in charge of security in Rasbate was low to begin body is kept as it is, awaiting the coroner's examination.
with. However, the crematorium administrators are
manipulated by a combination of bribes and blackmail,
and it is common practice to quickly cremate even an
⑯Crematorium abnormal corpse. Sometimes, cremation fires are lit at
Each temple in Rasbate essentially has its own night. When this happens, it is almost certain that a crime
cemetery, where they will perform the funeral rites and is involved.
see the body through to burial. However, the request
requires a reasonable donation. For this reason, many
common people in Rasbate choose to use the public
crematorium here. Note that both cremation and temple
funerals are equally common in Rasbate.
The public crematorium is one of the few public
services in Rasbate, and its use is free of charge, which is
unusual for the merchant country of Lios.
Once the body is brought in and applied for, it will be
burned in the field, and ashes will be temporarily stored.
The timing of the burning depends on the convenience

019
⑰Pier and National Military Garrison Unlike other areas of the island, Arthur Island left few
A small pier has been built in the River Delta on the paved streets as a standard for urban design. As a result,
east branch of the Corallo River. The depth of the water the streets are intricate. There are many dead ends, which
can accommodate only a few small boats. Ferry boats to are rarely seen in other areas, and it is not unusual for
and from the prison island, as well as a boat and a kite people to be at a loss when visiting for the first time.
that scatter the ashes from the public crematorium The security situation is not good either. The north's
offshore, are stationed here, and ostensibly, that is all that entertainment district is where people live in fear of
is used for. crime. In the south, there are a lot of violent groups, and
Facing Prison Island and being the entrance to a road fights often go too far. Both the north and the south have
where smuggling continues unabated, a National Military a very high percentage of foreigners who have somehow
Garrison is attached to the site, and several national managed to enter and settle here.
military soldiers are there at any given time. They are also
in charge of maintaining security in the area, but the
⑱Eight’s Leg Canal
situation is so bad that patrols are not an option. The rate
The area between the islands of Arthur and Vera is
of deaths in the line of duty is not negligible, and the
used as a canal, with only one bridge and a large
soldiers are demanding that improvements be made.
drawbridge spanning the two islands. This drawbridge is
However, the executive branch is optimistic that it can
notoriously difficult to access, as it tends to give priority
cope with the situation through the use of private armies
to trading vessels passing underneath, and even when it
and the adventurer's guilds. And since most of the local
does, it is often quickly raised again. Therefore, a little
residents who know the real situation are either not
patience is required when traveling directly between the
citizens of Lios or, even if they do, do not want to see the
two islands.
situation improve, it is difficult for their suffering to be
reflected in the elections.
The Ten Legs of Rasbate
Two Islands in the Middle The name of Eight’s Leg Canal is named the eighth
In the southern part of Rasbate, two islands created leg of the “City of the Ten-legged Spider”. In the spider's
by the Corallo River exist. The larger island on the south regard, the following waterways and streets are considered
side is called Arthur, and the smaller island on the west legs.
side is called Vera. The two islands are very different
regarding their development and the people involved in Corallo River upstream of the branch and Corallo Street
them. running parallel: two legs sticking out in front.
High Rising Street and Northwest Street: 2 diagonals
Arthur Island East and West Tonor Streets: 2 directly across
The East and West branches of the Corallo River and the
For a long time, Arthur Island had been left to grow
Gold Coast Street and Silver Pearl Street run parallel to
in the reeds with little human intervention. Development
each: 4 diagonal legs back to back.
did not begin until about 100 years after the
Eight’s Leg Canal passing between the two middle islands:
reconstruction of Lios. A bridge was built across the
one leg directly behind the other.
island from Gold Coast Street, and migration began. At
the same time as port facilities were being built in the
And, in fact, there are eleven candidates. Therefore,
south, entertainment facilities were being built in the
to select the ten legs, one of them must be discarded.
north to entertain sailors after their long voyage - and to
There are three arguments for this: discard the Upper
expect them to spend their money. The island's coastline
Corallo River Branch, discard the West Branch of the
is reinforced by stone walls. The stone walls are built
Corallo River, or discard the Eight’s Leg Canal. Which of
almost vertically and are covered everywhere with
these claims people take depends on their origin and the
slippery moss. This makes it difficult, if not impossible,
township in which they reside.
to land directly from the river.
Today, the island's northern part is Rasbate's largest
entertainment district. The magitech lights twinkle ⑲Illegal Casino “Celestial Sphere of Dreams”
through the night and are reflected in the river. However, This casino is secretly located in the entertainment
because of the rather shady nature of this island, many of district north of Arthur Island. The entrance is discreet
the residents of Shipyard Street (see p. 22) consider this and inconspicuous, and there is nothing to suggest that it
night scene vulgar and do not welcome it. is a casino of any kind. It is only with the guidance and
The southern coast of the island is the largest port introduction of someone who knows the place that you
area on Rasbate. The neighboring Vera Island also has a can visit.
port, but when people simply say "the harbor of Rasbate," Although the casinos are legal in Lios, this casino is
they mean almost always the larger harbor of Arthur. The working illegally with various illegal rules, such as "not
harbor is deeply dredged, allowing direct access to large paying taxes," "allowing extremely high multipliers,
vessels with several dozen crew. There are even several without limits," "aggressive and outrageous debt
wooden cranes on the quayside for lifting and unloading collection," and "engaging in fraud”. They set the
cargo, and a jumble of warehouses and trading houses redemption ratio of chips at "1:1", thereby securing their
stand across the unloading area. customers (legal casinos cannot set the ratio at 1:1
because of the tax on-chip transactions between

020
Lios

customers and stores). The game itself makes profits, but able to make stable purchases over a long period of time
sometimes they target customers who have been set up to (individuals who drop by to buy a morning meal at a
lose big through cheating and then rob them of their discount are turned away at the door). Only market
money. officials, customers participating in the auction, and, on
rare occasions, fishermen who have landed rare or good
fish and wish to observe the auction, are allowed to walk
⑳Thieves' Guild "Night Lords” through the market where the auction is taking place, and
It is an illegal organization that has existed since the they make their qualifications and position clear using a
shady streets began to grow to the north of Arthur Island. hat. Therefore, if an unrelated person gets mixed in, they
They control this entertainment district from behind the will be spotted, and the market, if it finds them, will try to
scenes and operate on top of the money they receive. remove them as soon as possible.
Like the aforementioned casino, there are also illegal The fish market pays the fisherman the proceeds of
stores run by them, and they deal in narcotics and other the auction minus brokerage fees (and taxes). Since the
drugs. brokerage fee is proportional to sales, the fish market is
Its members are constantly prowling the eager to raise the price, even to the point of agitation.
entertainment district and are always on the lookout.
Ostensibly, they are calm, and direct violence in public
Vera Island
places is discouraged, so it is fair to say that they help
maintain public order in the area. However, it must be Of the two islands, development began first on Vera
remembered that behind the scenes, this is an Island, which is smaller and farther from the center of the
organization that does not shy away from murder and city. This was because it was easier to build bridges on
violence. Vera Island due to the width of the river. The smaller
In recent years, they have been in a fierce war with the Vera Island was developed more quickly, and the less
"Red Dawn on the Road" (see p. 18), which has emerged developed Arthur Island was increasingly neglected,
on the streets. The "Red Dawn on the Road" is not willing creating a downward spiral. The early relocation of the
to take action themselves but is eager to retaliate. temple of Sacaros to this site also encouraged the
development of the area.
Vera Island used to be a bustling commercial center
㉑Rasbate Port Company for traders, but it has now given up its main port to Arthur
Rasbate controls a large number of merchant vessels Island, and many stores have been built in other areas.
entering and leaving the port and is also in charge of The liveliness of Vera Island has disappeared completely.
unloading cargo in the port. When large merchant vessels The old, small houses have lined the streets, giving the
arrive at the port, navigators guide them to the area a calm atmosphere.
appropriate dock so they do not touch or interfere with Vera Island is characterized by a high percentage of
each other's unloading operations. The dock workers elderly residents and children. This is because many of
wait for and take care of the unloading work at the dock. the residents in this historic area have connections with
In the past, smaller haulers competed with each other, large merchant families, and they live in the mansions of
trying to be the first to guide their cargo to the dock under these merchants as servants and send money back to their
their jurisdiction, resulting in a series of vessel groundings families. The security in the area is quite good.
and collisions. The use of unloading areas was also The perimeter of the island is reinforced with stone
inefficient, and in some cases, goods were unloaded next walls, which are less steep and lower than the
to each other at the same time, resulting in accidents embankments on Arthur Island and along Gold Coast
where the goods were mixed together. In response to the Street.
customers' criticism of these problems, a group of
unloading companies came together and formed a
company to improve the situation. ㉓Lios Parliament Building
This has greatly increased the safety and efficiency of This is the building where the Lios Council of
the Rasbate port. However, the atmosphere in the upper Deputies meets. It was relocated to Vera Island as part of
management is acrimonious, as they have always been a major renovation of the central square (see p. 14). The
rivals leaning on each other and fighting for control within white marble construction gives the building a particularly
the company is fierce. Since this is contagious to those luxurious impression. The decision to keep the
below, fights often break out between workers. It is feared government offices in the central square and move the
that sooner or later, the company will split up again and parliament to this location was based on the convenience
become the same old thing. of having the government offices in the center of the city.
As the legislative branch of government, the Lios
Parliament can function with only its members present,
㉒Fish Market so to speak, and there is little need for the general public
Rasbate harbor is also a fishing area. Every day before to visit it. Some argue that slightly less convenient
dawn, fishermen living on the surrounding coasts put on transportation is an advantage when considering the
their fishing gear and catch a lot of seafood. The fish defense of the city in case of emergency.
market in Rasbate takes care of all this. In the mornings, On the other hand, many are still convinced that the
the market is bustling with middlemen, fishmongers, and legislators wanted to enjoy the quiet, scenic beauty of
restaurateurs. Only those registered at the fish market are Vera Island.
allowed to participate in the auction, and they must be

021
㉔Temple of Sacaros They patrol Vera Island and maintain security.
The Temple of Sacaros, which was located in the Although retired, these former knights are not the type of
center of the High Rising District when Lios was first men those ordinary ruffians can stand up to. Several
rebuilt, was relocated to Vera Island soon after its times a year, offenders are seized by the knights and
development began. It is said that the relocation was thrown off the island.
because the bishop of the time thought the temple could
be the gateway to Rasbate, as it was situated next to the
㉖Vera Port
sea.
The southern shore of Vera Island is lined with tree-
Later, as Vera Island developed, so did this temple.
lined harbors. However, due to its prosperity as the main
Sacaros, the god of commerce, is the most popular god at
port of Arthur, the port on Vera Island is now poorly
Rasbate, and this temple is very large, with a large
equipped and beckoning to accept unloading, and its
sanatorium. It also has a large cemetery, but it appears to
function as a commercial or fishing port is arguably lost.
be nearly full and no longer accepts funeral requests from
Today, the harbors of Vera are lined with small,
anyone other than long-time donors and old families.
stylish vessels used by wealthy individuals. Except for a
The number of priests serving the temple is large, and the
few, these vessels rarely leave port, and humans who
number of resident paladins is huge (though the number
make their living managing these vessels live near the
of paladins is not as large as that of the Temple of Zaiya
harbor. The sight of these ships has also become a tourist
in East Tonor, and the skill level is not as high).
attraction, and several coffee shops with open terraces are
The architecture is top-notch, but when it comes to
located near the port.
the size of the grounds, no other temple in Rasbate can
match it. There are two gates to the temple, and it takes
more than a minute to walk across the plaza from the Silver Pearl Street
outer gate to the inner gate, which is packed with people Silver Pearl Street extends along the west branch of
during the First Fruits Festival, Rasbate's largest festival. the Corallo River and leads to the Southwest Coastal
The square is also used for the flea market described Road. The street used to be called by a different name,
below. but the development of silver pearl farms around the end
of the street led to the name Silver Pearl Street being used
in contrast to Gold Coast Street.
㉕Flea Market The street is also where the bridge to Vera Island
In the square of the Temple of Sacaros, a flea market crosses and shipbuilders who built ships in and out of
is held regularly, where the residents of Rasbate bring Vera's harbor used to live and work; even though
their wares and set up stalls to sell them. Rasbate's main port has moved to Arthur, shipbuilding
Flea market stalls are open to the general public still takes place along this street.
without a commercial license. However, a fee must be
paid for opening a booth, and a commercial tax is also Shipyard Street (Center)
levied on transactions here. Officials from the tax bureau
The name Shipyard Street is more commonly used
make rounds to check transactions and tax collection.
for the central part of Silver Pearl Street. This is due to
Vendors are required to report their sales and pay the tax
the shipyards that line the street. Shipbuilding is one of
when the market closes.
the few minor industries in Lios. Wood harvested in the
Flea markets are basically a place for households to
forests of northern Lios is brought to Rasbate via the
sell used or unwanted items and are a great way to get a
Corallo River. The shipyards take the wood into their
variety of items at very low prices. Sometimes, you can
workshops, and the finished wooden boats are launched
even find bargains. However, you never know what you
from here down the Eight’s Leg Canal to the sea.
will find until you visit. Clothing and tableware are
As noted above, the river side of the street is lined
standard items, but the selection can be very unreliable.
with shipyards. On the other side of the street is a
The event is not only a place to simply buy and sell but
residential area inhabited mainly by shipyard engineers
also a place for socializing.
and workers, as well as woodworkers and civil engineers.
Security is generally good.
Free Order of the Knights of Vera
Some of the island's inhabitants are of knight descent,
㉗Temple of Grendal
belonging to merchant families. Although they are the
The Silver Pearl Street district, which also includes
private armies of the merchant families, they have served
Shipyard Street, is home to a relatively large number of
one merchant family for so long that their relationship
dwarves. They live as shipbuilders and workers on
looks like almost lord and retainer. However, this is still
Shipyard Street and as craftsmen on the periphery of
nothing more than a contractual relationship. Children
Silver Pearl. The Temple of Grendal was built on
and the elderly who cannot provide the military strength
Shipyard Street to reflect the population. It is located far
required by the contract do not work for merchants but
from the riverbank, far into the city, on the border
live in the family home that the family has separately.
between the central area and West Tonor Street.
Vera Island has several retired knights who have
Although the size of the temple is small, elite paladins
become old and have passed their reigns to their
are living there.
successors. They established the Free Knights of Vera
Island in their spare time.

022
Lios

Periphery low-grade pearls that cannot meet the requirements for


The shipyards that line Silver Pearl Street disappear size, shape, luster, etc., and artifacts that cannot be placed
around where the Eight’s Leg Canal branches off into the in high-end stores because of poor artistry due to artisans'
sea and are replaced by several warehouses that line the mistakes.
street beyond. These warehouses were built by several These items are also serviceable enough if one is
merchant families who took advantage of the close blinkered by the slightest roughness. Sometimes, to the
proximity to the Corallo River to store their goods for the untrained eye, the reason for their price is not obvious.
medium to long term. And it is not uncommon to find them priced less than
The warehouses lined up between the street and the half of what they would cost in a high-end store.
river have doors on both sides of them. A parallel bridge In addition, brand-name products such as Elvanshii
is built along the border between the river and the land, are generally not sold here. To protect the brand, they do
allowing small boats to be directly attached, unloaded, not distribute or discard any defective items. However, in
and loaded (bridge-type quay wall). very rare cases, they may appear here through some
Many artisans live on the other side of the street, in route.
the inner part of the city. Various crafts are made here,
including jewelry made from the silver Pearls. Many are ㉛Silver Pearl Street High School
self-employed artisans who have their workshops next to It is a coeducational high school for teenagers.
their residences. The factory of Elvanshii, Lios' largest Despite having few patrons, the school keeps tuition low
brand, and the company dormitory for its employees are and operates on a limited budget. The facilities, including
also located here. the old wooden school building, are not impressive.
The area is constantly being targeted by thieves who Since its founding, the school has had three faculties:
aim for warehouses and craftsmen's workshops, and Commerce, Crafts, and Martial Arts. Students from the
although merchants who have built warehouses, including Commerce and Crafts faculties usually pursue careers
Elvanshii, have private guards patrolling the area, the related to their studies. Martial Arts students often join
damage continues to occur. On the other hand, the the military or become adventurers. Some may even
presence of such patrols is enough to deter serious crimes become priests after training at the Temple of the
such as murders and assaults. Grendal.
The Commerce and Crafts faculties have around 100
㉘Silver Pearl Farms students each, while the Martial Arts faculty has only
As you turn off Silver Pearl Street and head out into about 20 students. The Martial Arts students are known
the suburbs, you will see the Silver Pearl Farms, from for their sense of justice but also for occasional unruly
which the street takes its name. It has long been known behavior, causing frustration among the neighbors.
that the shells living in the shallow waters near the mouth A new comprehensive faculty has been recently
of the Corallo River, where the salinity is slightly lower, established, focusing on subjects like politics, history,
rarely produce unique pearls with a silvery luster. In order logic, mathematics, and literature. This faculty is different
to obtain these silver pearls, a large number of shellfish from the practical studies offered by the school. It used
are cultivated. Unfortunately, there is no technology to to be found only in upper-class schools, but with the
reliably produce pearls, so the technique of raising shells, growing demand for bureaucrats, the school has also
opening them, and examining them continues to be used. taken on this role. However, the comprehensive faculty
Rarely do merman thieves appear to take advantage can only accommodate around 20 students, making them
of them, and in the sea, the farms are constantly guarded a minority among the entire student body.
by elves who have been recruited by the farmers. In many
cases, the farmers themselves are elves. West Tonor Street
This street is the western half of Tonor Street, which
was originally designed to run through the city to the west.
㉙Silver Pearl Beach After leaving the city, it connects to a road stretching far
The beach stretches from the Silver Pearl Farms west. Nowadays, it is possible to reach Cain Gara, the
further along the road and is popular in the summer. College of the Stone Towers, by overland route starting
The climate near Rasbate is not temperate, and the from here.
best time for swimming is only for a short period. This street is also known as the Street of Culture
However, the ocean view from this beach is so popular because during the reconstruction of Lios, academic and
that even during the off-season, the number of visitors artistic institutions were concentrated here, while the rest
never drops below zero. of the city added trading houses and residences. The
To that end, small stores remain open, and sparse tradition lives on, and you will find a row of academic and
housing has been built in the neighborhood. artistic establishments along this street. Several sorcerers
have opened their private offices along this street.
㉚Cheap Shopping District
There are several jewelry stores clustered at the end Center
of the street. They do not advertise much and operate In the central part of West Tonor Street are several
quietly, so even Rasbate residents do not know about historic cultural institutions, including art galleries,
them unless they are interested in them. These stores sell museums, libraries, and theatrical voyages. There are few

023
residences, and the residents are almost exclusively Cain Gara, and is also diligently copying and delivering
related to these tourist facilities. The district has a large materials from the Magical Civilization and Magitech
population difference between day and night. Civilization. It is said that this library is far superior to
The collection of magic civilization and magitech Cain Gara in terms of the breadth of sources from which
civilization is not as good as Cain Gara's, but as far as it obtains materials, and if you are looking for broad,
contemporary artifacts are concerned, the quality of the shallow coverage of the entire Terastier continent, this is
artifacts in the collection of the various institutions here is the library to turn to.
superior to anything else in Feidan. However, all of these Above all, the true value of this library lies in its
museums are privately owned and operated, and with a collection of documents from the Diabolic Triumph
few exceptions, their main purpose is to make a profit, onward, many of which Cain Gara has neglected to
and they charge a fee for their services. include. There are even love letters sent from one lord to
It has a considerable concentration of precious and another lord's wife, which became a scandal in the Aiyar
rare goods, so the merchants who run the stores have Empire.
defended each building solidly, even using Magitech There are many dubious sources of acquisition, and
Civilization's soldiers or permanently stationed guards. In one wonders how the Gilesflow family that runs this place
addition, because of the large number of rare items and collects them: they use adventurers, they hire illegal
the complete inventory, even if one can successfully steal organizations, they secretly have their own running squad,
the goods, they are all easily traceable, a condition that and the list of rumors goes on and on.
criminals are more reluctant to take advantage of. Although the fees are high, the search service is
In recent years, however, murders have occurred here excellent. The shelves are neatly and clearly categorized,
late at night. And yet, no solution to the problem has been and the dedicated librarians are also polite and helpful.
found. The murders are remembered by the public as an
incident that exposed the unexpected dangers of this area, Periphery
where the streets outside are almost completely deserted The Institute of Magitechnology, with its large
at night, even though each building is protected inside. collection area, stands out on the outer edge of the West
Tonor district, which is a busy place for travelers due to
㉜Temple of Asteria its location at the entrance to the road leading to Cain
The Temple of Asteria stands in a secluded location Gara. The area is also home to a mooring tower for
north of the street. This temple was built not immediately airships and an airport facility.
after the restoration of Lios but after the various The area around the Institute Of Magitechnology and
woodland buildings were constructed along the street. the airport is quite densely populated with houses and a
The paladin group is not very large, but it attracts a few stores, but once you leave the area, the impression
certain number of followers, including elves who live changes dramatically. Most of the houses are single-story,
mostly on the outer edges of the Silver Pearl district. and the somewhat sparse streetscape gives the impression
of quietness; this is where most of Rasbate's tabbit
population lives.
㉝Grand Theatre of Tetrille Security is, first and foremost, good.
The Grand Theater stands out along the street with
its flashy exterior, billboards, and constant streamers. It
has three stories above ground and two below. The main ㉟Institute Of Magitechnology
stage is on the first basement level, and two floors from The city's Institute Of Magitechnology has been
there to the first floor above ground are used for seating. around since the early days of Lios's reconstruction, but
The second and third floors are occupied by three sub- at that time, it was unremarkable. It grew rapidly as Lios
stages, the theater office and a permanent exhibition developed and welcomed the children of wealthy
space featuring popular past performances. The second merchant families. Then, with the beginning of trade with
basement floor is used mainly as a warehouse. Cain Gara, its size peaked, and it moved to its current
The main stage seats approximately 500 people, and location around this time. The building of the institute
the three sub-stages can accommodate close to 1,000 and the surrounding stores that cater to students were
people simultaneously. There are always several plays built around it, forming a little town.
being performed at the theater. The price of admission However, the Institute Of Magitechnology is currently
depends on the theater troupe and the show's popularity. in a period of stagnation, left behind by the city's
Generally, the theater pays a contract fee to the development. The main reason is the emergence of
theater companies, and the theater gets the viewing fee. private schools offering higher education. Before, when
On the other hand, there are also stage rental contracts one wanted to give their child an education, the only
where the theater company pays a fee to the theater to option was the Institute Of Magitechnology. Still, now
perform on a sub-stage. Therefore, people occasionally there are more specialized high schools, and many
come across free performances by amateur theater parents are choosing them.
companies. Currently, the Institute Of Magitechnology is limited
to those who seek knowledge that can only be taught at
the Institute Of Magitechnology, such as Magitech and
㉞Gilesflow Library Evocation.
The library is said to have the largest collection of
books in the entire Feidan region, is actively working with

024
Lios

㊱Airships Mooring Tower and an Airport but this number is rarely reached; in fact, it is only half of
During the Great Aiyar Period, the city's airship that number or just over 10 students.
towers were all burned to the ground by the Diabolic The academy's curriculum includes a variety of
Triumph. Later, as the Lios rebounded and the city of education and economics, as well as social skills. It is a
Rasbate grew, a number of influential merchants began to boarding school characterized by strict and careful
own airships. Together, they built a mooring tower and instruction, and it is said that one can tell if someone is
an airport facility. from here by how she behaves. One or two students each
The airport is across the street from the Institute Of year have a bride-to-be and marry immediately after
Magitechnology. Once the gateway to the Institute Of graduation.
Magitechnology, the stores now cater to flying boats and Although there is no such organization as an alumnus,
travelers coming in from the western road. A few inns and those who have graduated from the institute take pride in
taverns are also in business, and in the sparseness of the their status and are closely connected with other
West Tonor district's evening crowd, this is the only area graduates.
that is always bustling with activity.
Mysterious Thief
Sorcerer's Private School In this almost crime-free neighborhood, there is only
There are several private schools of sorcerers one exception. Unidentified thieves are reported about
(conjurers) here. They all take only a few (sometimes only once every two to three months. As if in mockery of the
one) apprentices who live with the master and receive tight security, the thief steals away without being noticed
personal lessons here. Unlike the Magician's Guilds in or leaving any evidence, and no one can pursue and arrest
other countries and cities, apprentices are not treated too the culprit.
harshly. However, they are still forced to do their share Lack of pursuit is also due to low frequency. This low
of chores. Sometimes, apprentices can walk the streets frequency and formidable skill suggest that the culprit is
here, stocking up on groceries and other necessities. likely a single individual.

Northwest Street Lightning Street (Periphery)


The street stretches from the center to the northwest, During the Diabolic Triumph, the Barbarous
rarely referred to by its official name. Already in the time attackers were guided to this spot, where they are said to
of the Great Aiyar, the street was known as Afternoon have been wiped out by the magic of [Lightning].
Sunshine Street. Today, the term Afternoon Sunshine Although there is some skepticism about the authenticity
Street is used only for the central part of the street, while of the legend, it is now commonplace to refer to this
the outer edge of the street is called Lightning Street. The neighborhood as Lightning Street.
name Lightning Street came from one of the few This section of the city forms a shopping district facing
victorious episodes in the Diabolic Triumph when the the street. It is not a row of trading houses like those in
magic of the same name wiped out the Barbarous that High Rising but a row of independent retailers catering to
filled the street. the general public, with stores selling food, clothing, and
daily necessities.
Afternoon Sunshine Street (Center) Compared to the market in the central Gold Coast
Afternoon Sunshine Street is an expensive residential City district (see p. 18), the shopping area looks more
neighborhood. The wealthy, mainly from the main orderly, with each customer shopping in a relaxed
families of the influential merchants, live in residences atmosphere. Once you enter the inner part of the street,
with spacious yards. A series of high walls and hedges are it is a quiet residential area. Security is very good.
facing the street, among which a stately front gate ㊳Large Bulletin Board
sometimes appears. If you peek in, you will pass a garden Lightning Street's most famous landmark is the huge
and see a luxurious mansion built at the far end. Each billboard that borders Afternoon Sunshine Street.
house and garden, as well as the walls, hedges, and gates, Originally, the Lightning Street shopping district jointly
are lavishly and uniquely built and decorated. The built this billboard for advertising purposes, and each
population density is low, and there are not many store put up flyers on it to promote themselves.
pedestrians. The bulletin board was too large to be filled with store
Security is extremely good. With only one exception flyers alone. Eventually, people would use the extra space
(see "Mysterious Thief" below), the place can be to post inquiries, lost-and-found items, and messages
considered crime-free. among friends. Meanwhile, many of the stores stopped
㊲Bluejacket Girl’s Academy making new flyers, not wanting to go through the hassle
It is a high school for girls founded by the Crescens of reposting them over and over again. As a result, it has
family. The school is located in a large area with a white- become the neighborhood bulletin board that was not
walled school building with a tower and a student originally planned.
dormitory. The board is maintained by volunteers from the
Admission and tuition fees are exceptionally high (the shopping district, and any postings that are too old or
total tuition for six years is enough for the average person (rarely) contain slanderous flyers are removed. The wall
to live without working for the rest of their life), and posters that are sometimes posted on this large bulletin
students must come from extremely wealthy families. board have become a town specialty (see: [064] Alyssa
The number of students per grade level is limited to 20, Mywold page 34).

025
Corallo Street Street, and Central West Tonor. The population is not
Corallo Street runs north from the central square necessarily affluent but comfortable with their daily lives,
through the city, and as its name suggests, it runs along and children are often seen on the streets.
the eastern bank of the Corallo River, upstream from the ㊶Temple of Kilhia
river's branch. The street leads directly to the city's The Temple of Kilhia was originally located in the
northern road, which reaches as far as the Aiyar Empire. center of the East Tonor district but was moved next door
A north-south connecting street also exists along the with the founding of the Holy Copper Angel Academy
west bank of the Corallo River. However, it is narrower (see below).
and dead ends just outside the city. Only one bridge Reflecting its dogmas, it has several priests with
connects the two streets and crosses the Corallo River: a academic backgrounds. Not a few of them teach at the
drawbridge built to keep boats from using the Corallo Holy Copper Angel Academy.
River to carry their cargo upstream.
The drawbridge is managed by the Corallo River ㊷Holy Copper Angel Academy
Transportation Guild. With the heavy flow of cargo boats It is a 6+6 grade school jointly founded by the Lyphos,
up and down the river and the heavy flow of people Tidan, Sien, and Kilhia temples. To nurture the future
walking on land, the drawbridge is frequently raised and leaders of Lios and Rasbate, the school is widely
lowered, keeping the control center busy. supported by several merchant families and has multiple
school buildings and grounds on a large site with excellent
Center facilities and equipment. It also has a student dormitory,
The city's largest inn district is located in the central which more than half of the students use.
part of the Corallo Street district. Located on the river's The academy is divided into the Grand Blanca (co-
eastern bank along Corallo Street, the inns are widely ed) under the supervision of the Temple of Lyphos, the
recognized as safe and secure places for travelers to stay. Grand Rouge (men's school) under the supervision of the
Runefolk are common, and employee training is diligent Temple of Tidan, the Grand Noir (women's school)
to maintain the innkeepers' reputation. The area east of under the supervision of the Temple of Sien, and the
the street is lined with small residences for these Grand Juno (co-ed) under the supervision of the Temple
employees. of Kilhia. The first three are departments for young teens,
Conversely, the west bank is connected to the where they study languages, elementary mathematics, the
Afternoon Sunshine Street district, forming an upper- basics of political economy, geography, and history.
class residential area. There are slight differences depending on the nature of
On either side of the shore, security is very good. the supervising temple, but the basic curriculum is the
same.
㊴Candle Street After six years of study in these schools, selected
This street is located on the east bank side, near High outstanding students advance to the Grand Juno, where
Rising Street, where cicada candle merchants gather to do they specialize in advanced mathematics, engineering,
business. Cicada candles were used indoors to light the philosophy, law, religious studies, archaeology, etc., with
way for nighttime walkers and could be bundled together a professor. The school has six grades, but many students
to create a bonfire. However, with the introduction of retire earlier than that or, on the contrary, stay on to
magitech lighting through trade with Cain Gara, sales of continue their studies. Many of those who retire early are
cicada lights have declined. The company now focuses on employed or start their businesses, and the institute grants
developing and marketing fashion products, such as those them the status of alums of the institute.
with unique blue and green lights and lightly scented Although many students come from wealthy
options. merchant families, tuition is affordable thanks to the
The street is always illuminated with various shades of school's generous support and scholarships. The school
cicada candles as samples in each store. It is a popular also has strong connections with influential merchant
dating spot for young couples and also attracts fortune- families, offering hope to aspiring individuals from
tellers who have set up their own fortune-telling stores. ordinary backgrounds. However, the school conducts an
academic selection test for admission. The number of
㊵Daenitz Family Residence students is relatively small, with less than 20 students per
The Daenitz Trading Company (see p. 14) is located grade and about 50 students in total for the three faculties.
in the High Rising district, and the owners' house is The Grand Juno faculty is non-selective and chosen
located here. based on internal examinations and classroom attitudes.
Approximately 10-15 students advance to the next level
Periphery each year.
The outer edge of Corallo Street is an area that has The school has a cheerful and lively atmosphere, with
recently been developed as a residential area. The streets various interdisciplinary events held annually. The Grand
of Rasbate are characterized by their neatness and Juno students play the role of jesters at the sports festival.
orderliness, although the buildings are in disarray, and the The institute is named after the Holy Copper Angel,
newer buildings on the outer edge of Corallo Street give a 5-meter-high bronze statue donated during its
a particularly orderly impression. establishment. It proudly stands in Holy Copper Angel
Most of the residents here work for various Square, located in front of the main gate of the institute.
institutions in places like High Rising, Central Corallo

026
Lios

Lios Organizations
Lios Parliament In spite of this, the city of Rasbate became festive during
The most important organ of Lios's national the election period. There are speeches here and there, and
government is the Parliament. It is composed of 30 elected sometimes, there are even arguments between candidates.
representatives who make decisions on national policy. And the "main spots" are lined with food stalls for
Lios has many policy factions, but even the largest onlookers.
faction has only about six or seven winners per election and
rarely more than ten. Therefore, the government is always Lios Executive Government
a coalition, and the parties are always in close contact. Lios has a parliamentary cabinet system whereby
Furthermore, the concept of the ruling party and the ministers of state are elected from among the members of
opposition party is uncommon, and individual policies tend the parliament and are in charge of ministries and
to be discussed on a "right-or-wrong" basis. The minority administration. Lateral cooperation and information
factions and individual members who do not belong to any sharing among ministers are very active.
faction are, at best, flexible and, at worst, lacking in insight, Ministers are selected immediately after the election,
making it very difficult to determine whether a bill is right which is the most exciting time for the Lios Parliament.
or wrong. Each policy faction works hard to build a majority. They try
to gain a majority in a coalition by using concessions in
Lios Election System terms of posts and policies to win over the other factions.
Lios Council members are directly elected from voting The coalition group that wins the majority then forms a
districts, with the top vote-getter automatically winning. cabinet by electing a minister for each ministry.
Most adult citizens have the right to vote, but voting only Many citizens make the election results in a target for
occurs in the Rasbate. Proxy voting is not allowed, so only betting, and for those uninitiated, creating a cabinet list
those in the Rasbate and nearby areas can vote. Individuals provides a second round of betting, a chance to instantly
who have had their civil rights suspended lose the right to make up for a loss.
vote and be elected. Public officials cannot be elected as As noted above, the concept of ruling and opposition
council members. parties is tenuous. The coalition is effective only in cabinet
The outcome of elections depends largely on the formation, and in legislation, it is not uncommon for the
reputation and popularity of individual candidates. The ministers to vote against the prime minister's proposal. At
preferences and trust of Rasbate citizens are the deciding every turn, lawmakers are busy coordinating and
factors. Minority parties struggle because there is little maneuvering. Even in the vote to elect the Speaker, which
advantage to forming large coalitions. Lios' preference for takes place immediately after the cabinet is tied up, it is rare
independence leads to parties forming or splitting based on that the coalition government even tries to take over the
policy agreement or disagreement. A charismatic leader, Speaker's position. It is impossible to know who will be
Kano, once gained a significant following and formed a elected until the election is over. The only certain thing is
large political party, but they were later seen as unreliable that it will be someone other than the ministers. Generally,
and lost their positions in the legislature. though, it will be a veteran legislator with strong credentials.
The term of office for the Lios Parliament is five years. By construction, the executive branch of Lios is
If a council member dies or retires for any other reason responsible for the administration of the entire Lios nation.
during their term of office, no replacement elections will be Still, with some exceptions, such as foreign affairs, its
held. Council members are honorary and receive no direct attention and responsibility are almost exclusively focused
income. Those who become council members have some on the Rasbate.
form of financial backing. In particular, many of them are
from powerful business families. Because of this, only Prime Minister and Deputy Prime Minister
about half of the members of the Parliament are passionate Generally, the posts of prime minister and deputy
about national policy, and the rest are only sensitive to the prime minister are obtained by the largest faction in the
interests of their constituents and are difficult to deal with. government.
The prime minister has the right to dissolve parliament.
In a significant disagreement between the prime minister Prime Minister
and the legislature, the prime minister dissolves the The Prime Minister is Lios' administrative head and
legislature to win over the people. It is rare for a prime supreme authority. They are not allowed to have an
minister to complete a five-year term of office without exclusive vote. There is a procedure that allows the cabinet
dissolving the legislature, and dissolving generally occurs to make an executive decision and then obtain an after-the-
after three to four years. fact approval vote, but if this is rejected, the cabinet will
Rasbate citizens are not very motivated to participate in inevitably be dissolved.
politics, and the voter turnout is quite low. Currently, Lios Deputy Prime Minister
is economically prosperous and is left to its politicians, and It acts for the Prime Minister in his absence or in times
even if the politicians do not play much politics, there are of emergency, such as major disasters. Conversely, it is the
problems. In general, parliament determines national quietest position in times of peace. If the prime minister is
politics without consulting with public opinion. experienced, a younger person tends to be assigned to the
position to learn the affairs of the state on the job, and if the

027
prime minister is inexperienced, a veteran tends to be It also has jurisdiction over the various crafts that
assigned to the position to advise the prime minister. flourish in Rasbate from their production. These products
are manufactured on consignment under direct contract
Three Axes of the Wheel with leading merchant associations.
The following three ministers, Foreign Trade, Finance,
and Domestic Trade, are touted as the wheels that move Other Ministers
the Lios and generally get a seat at the table by the second These ministers are given less weight than the
faction in the government. aforementioned, and it is extremely fluid as to which faction
They are extremely important posts, so much so that in gets them. Often, one minister is selected from the prime
rare cases, the first faction often picks them and passes the minister's faction and the rest from the third faction or
right to pick prime minister and deputy prime minister to lower, but if the second faction gets the prime minister's
the second faction. post, all the ministers are from the third faction or lower.
Minister of Foreign Trade Minister of Justice
As the actual number two of Lios, he is in charge of It has jurisdiction over the judiciary system. Normally,
foreign trade, keeping track of what goods flow in and out the job is left to the officials, and all they do is stamp their
of Lios and what goods flow through Lios and to where and seal of approval, but in major cases, they assume the role of
advising Foreign Affairs. judge. In such cases, it is customary to bring in a council
He is also in a change of customs. Any person entering member who is acquainted with the case. Because of the
Lios, regardless of nationality, who attempts to bring more sensitive nature of the job, the number of members tends
than a certain amount of goods into the country without a to be fixed, and recently, two ministers have been serving in
commercial license (see "Minister of Finance" below) will be rotation at each election.
subject to a high customs duty charge. The judicial branch in Lios (Rasbate) handles only
It also oversees the navy and has the authority to issue criminal cases. If you can't come to terms with it, you will
privateer's licenses. be forced to insist on a criminal offense and bring it to the
judiciary, but this tends to be a painful conclusion for both
Minister of Finance parties.
It has jurisdiction over domestic tax revenues and
administrative expenditures. The relationship with the Minister of Agriculture and Fisheries
Minister of Foreign Trade is close, as the majority of tax It has jurisdiction over the primary industry. Lios food
revenues are derived from traders. is highly dependent on imports, and Lios is not threatened
Lios's basic tax is an indirect tax. Called a commercial by this. Often, the understanding of domestic production is
tax, it is collected through declarations by the merchant who seen only as a source of projected demand for trade.
is issued a commercial certificate.
If a person who does not have a commercial certificate Minister of Shipbuilding
conducts a business (buying and selling above a certain It has jurisdiction over the secondary industry. As the
size), they become a target of the criminal law. A name suggests, Lios' secondary industry is shipbuilding.
commercial certificate is only issued to Lios nationals. On They try to keep track of the quality and number of vessels
the other hand, once issued, a commercial certificate is also built and scrapped to prepare for emergencies.
proof of nationality. Because of this, the Ministry of Essentially, the secondary industry also includes various
Finance is in charge of issuing commercial certificates and crafts, but as mentioned above, this is managed by the
managing the family registry of Rasbate. Holders of Minister of Domestic Trade.
commercial certificate cards are also exempt from customs Minister of Welfare
duties. Because of the tax collection, commercial certificate They are in charge of welfare, education, and livelihood
holders are strictly monitored, and the loss of commercial infrastructure, but in Lios, it is not preferred that these be
certificates is subject to severe penalties. In particular, the done by the public. Therefore, the expected role of the
intentional sale or transfer of a commercial certificate is Minister of Welfare is to reduce state expenditures as much
punishable by death. Of course, forgery also carries a stiff as possible by utilizing the private sector.
penalty.
In a purchase and sale, it is the purchaser who bears the Minister of Foreign Affairs
commercial tax, but the seller is responsible for paying the The Prime Minister is in charge of foreign trade
tax if the seller has a commercial certificate (the same as the negotiations, but the Ministry of Foreign Trade is in charge
modern Japanese consumption tax). For example, if a of trade, and difficult diplomatic issues usually are
merchant purchases from a primary producer, the payment nonexistent. There is not much to do for the Minister of
to the producer on the spot is purely the price of the goods. Foreign Affairs because the prime minister and deputy
The commercial tax is paid later with the tax return. prime ministers are sent out to attend events and greet
people in other countries as decoration for their work.
Minister of Domestic Trade Veterans are often assigned to this position, and some have
The Minister of Domestic Trade has jurisdiction over it twice or thrice because of their experience.
domestic distribution. Has the authority and means to
proactively collect information on the status of the Lios Minister of Defense
region outside of Rasbate to understand domestic It has jurisdiction over the Lios national armed forces
distribution. and is also obligated to keep track of civilian-military forces.
However, the Lios Navy is under the jurisdiction of the

028
Lios

Minister of Foreign Trade. Usually, people call the Lios pirates and other sea-dwelling monsters. The Lios
national army just the “army”. Parliament continues to raise pay, but volunteers are hard
This is a post for young people who, once employed, to come by.
will not do it twice. This is because it is considered desirable To make up for the lack of a navy, the Lios began
for various people to keep track of information, but it is also issuing privateers' licenses, allowing them to attack and
a testament to how little regard is given to the military. exploit any entity that interfered with the Lios' interests
However, the Minister of Defense holds extremely freely. This allowed for a reasonable improvement in the
important and confidential information about the city of safety of the seas, as not a few pirates turned and chose to
Rasbate, which he did not even know existed until he took belong to the Lios.
office. That which he does not even know exists until he
takes office… See "Rasbate's Top Secret” (see p. 32). Finance Officials
Lios' finances rely on the commercial tax, which is
declared by commercial certificate holders. Without
Bureaucrats
monitoring and rules, tax payments might not be made.
Under the ministers, the bureaucrats actually perform The main task of finance officials is to safeguard tax
various tasks. With the city's growth, the need for more and revenues. They review tax returns, investigate suspicious
more government officials has increased, and Rasbate now activity, and combat fraud. They have the authority to
has more than a few of them. In particular, the Ministry of conduct surprise investigations and, if necessary, form
Finance, which is in charge of taxes, is in need of more special teams for overseas or long-term investigations.
people and continues to grow in size. With the top They also work to prevent illegal commercial
administrators changing every time elections are held, they transactions by non-holders of commercial certificates,
play a significant role in the practical affairs of the often associated with criminal organizations and posing
government. In many cases, business families have turned risks for investigation. The Ministry of Finance is gradually
to their legislators to recruit their children, who are astute increasing personnel to address this risk.
but not good enough at business to take over as successors. This position also faces corruption risks. The need for
In recent years, a high school diploma has become a mutual surveillance has led to more personnel.
requirement, and more and more schools themselves have The Ministry of Finance is also responsible for
become intermediaries. Undeniably, many of them are managing family registers, which include processing
hard-working and naive, but corruption is slowly spreading. applications and inspecting residency records.
Because their career or job is on the line, they are
concerned not only with their managers but also with the Local Administration
legislators and influential candidates for Parliament.
Please note that a public official cannot also serve as a The national administration of Lios primarily supports
councilor in Lios. Retirement is mandatory at the time of Rasbate, allowing local towns and villages to govern their
candidacy. And since being a councilor itself is an honorary own affairs and maintain independence. Localities only
position without pay, few people take this option. need to collect commercial taxes from local merchants and
pass them to the center.
Lios National Army. Rasbate Garrison Local administrative expenditures are funded by direct
They are civil servants (affiliated with the Ministry of taxes (per capita tax) and indirect taxes paid to the center.
Justice) who volunteer to be stationed only in Rasbate. They Extra indirect taxes are avoided due to their negative impact
are also in charge of maintaining security as police during on distribution. Local direct taxes are collected regardless
peacetime. In addition, it is also in charge of disaster of household registration.
assistance. The military strength of the Lios depends on the Each town or village has an elected council and a head
private armies of the merchant families ("Private Knights” elected from its members, following the Rasbate system.
see p. 32), the paladins of the temples, and the adventurers. Voting and eligibility for office are limited to adults in the
Since Lios's regular national army is stationed only in respective town or village. Registration in a town or village
Rasbate, other local towns and villages have separate is usually based on parental registration and birthplace.
military, police, and disaster management personnel. Non-residents can be registered if they have lived and paid
Generally, however, they are few in number at best. Even if taxes in the town or village for several years, subject to the
they can maintain security, they cannot cope with the council's decision. If someone no longer resides in a town
sudden danger of a Barbarous attack, and they still have to or village, their family register is erased at the council's
rely on the paladin corps and the adventurers. discretion. Local councils have good knowledge of their
areas due to the small size of towns and villages, facilitating
Lios Navy individual decision-making. The local family register also
The Lios navy is separate from the aforementioned serves as proof of nationality and enables applicants to
Lios national army and belongs to the Ministry of Trade, request a commercial certificate from the central
not the Ministry of Justice. It has several warships and is government.
larger than the Lios National Army. Moving from a rural area to Rasbate is easy with a local
They are on the move most of the time, off Rasbate and registration certificate. However, moving to a rural village,
patrolling the waters around Lios' merchant vessels, east whether from Rasbate or another region, may result in a
and west. Although outnumbered relative to Lios' forces, temporary lack of a local registry. Once obtained, the
the size of the force is not nearly as large as the area it must commercial certificate is valid for life and serves as proof of
protect, and they return to port infrequently and with very nationality.
short leave ashore. They are also at high risk of fighting

029
Commercial Organizations (Guilds) Rasbate Port Company and Fish Market
As a nation of merchants, Lios is home to several See the entry of the same name in "Geography of
commercial organizations (guilds). The guilds are intended Rasbate" respectively (see p. 20).
for the mutual benefit of their members and are half
inevitably cartel-like and intolerant of all nonmembers. Lios Women's Club “Chatty Party”
It is a gathering of leading merchant families and council
Rasbate Chamber of Commerce and Industry wives of Lios. The main activities are social gatherings such
It is the largest commercial guild in Rasbate, with most as tea ceremonies and outings. They also invite intellectuals
of the leading merchant families as members. Its main to their salon to give lectures and other events to deepen
purpose is exchanging information, and it is the mother their knowledge. It is a friendship group for inner-city
body for establishing various joint ventures. They also residents, but it is members only. Its function as an
invest in a fund to prepare for unexpected calamities. information network and its indirect influence on national
Whenever personnel is needed for market research, etc., politics should not be underestimated. It is also customary
each member contributes as needed. It is also customary for the club to facilitate arranged marriages for a single male
for the position of chairman to rotate for short terms to council member new to the House.
prevent a particular merchant family from gaining too much Many of the members are from the Bluejacket Girl’s
power. Academy (see p. 25), including the current president,
The guild has a strong sense of mutual support, and Georgine Burklings, the wife of the head of the Burkling
because of the large number of members, it does not have family.
a specific ideology and is not inclined to lobby Parliament.
The guild is called the “Brand Guild” because it Crime Syndicates - Secret Organizations
includes several merchant associations whose main Lios is home to several illegal and secret organizations.
products are brand products, such as Elvanshii, and
shipbuilders, the largest industry in Rasbate, are not part of
this guild. Thieves' Guild "Red Dawn on the Road" and
Thieves' Guild "Night Lords”
Holy Copper Angel Academy See the entry of the same name in "Geography of
A group of merchant families that invest in and help run Rasbate" respectively (see p. 18-20). These two bandit guilds
the Holy Copper Angel Academy (see p. 26), whose are currently engaged in an intense rivalry.
members include the Gilesflow family, famous for its
library, the Egor family, a large aqueduct company, and the Secret Society “13 Knights of the Rasbate”
Rancontre family, a circus company. They are investing in It is a secret organization with extreme anti-Aiyar ideals,
the college to expand their influence on Rasbate by taking with its origins dating back to the Lios Independent
control of the talented people that the academy will Interlocking Organization of the Great Aiyar Period.
produce. On the other hand, the Crescens, who have been During the time of its predecessor, the 13 Knights of Lios,
monopolizing Bluejacket Girl’s Academy for the same it even devised a plan to assassinate the emperor and was
purpose, and the Burklings, whose family head is the head on the verge of executing it. The plan was never carried out
of the school, are clearly hostile to the Holy Copper Angel in the end, but the Diabolic Triumph struck, and the Grand
Academy and the society that backs it. The Bellamy family, Aiyar was dissolved.
whose son was expelled from the school after they used a As Lios was being restored, the 13 Knights also lived on
large donation to pay for the school, also seems to have in the shadow of its history. Along with establishing and
feelings of resentment. naming the capital, the order also changed its name to
The Tetrille family of grand theaters, the Elvanshii Rasbate.
family of branded crafts, and the Daenitz family of young The organization is governed by a council of 13 knights.
business presidents are neutral in these conflicts. These 13 meet every three months to review broad policies
with each other, but specific activities are left to the
Corallo River Transportation Guild judgment of the individual knights. The knights’ meetings
It is a guild of merchant vessels that ply the Corallo are held under the guise of knighthood, and each knight is
River. The guild controls the river transport by controlling required to conceal their true identity. Some of the knights
several weirs on the river. It is difficult for ships to pass are aware of each other's secret identities and are not
directly over the weirs, and cargo is often transferred from supposed to pry into each other's affairs, but no one is
ship to ship up and down the weirs. For this reason, workers willing to confirm this in public. It is certain, however, that
are stationed at the weirs to provide services, and the river many of the knights are powerful merchants and legislators.
transport guild is in charge of this workforce. The guild is The knights are hereditary and between parents and
free of charge to its members but charges a hefty fee for children. At a certain age, a parent introduces to their
transferring cargo from or to non-members' vessels. secrets. And when they retire, they unveil their successors
The weir has a movable section, which is raised during at a meeting (under pseudonyms and cryptic names, of
floods to prevent flooding upstream. The River Transport course) to maintain their numbers.
Guild also manages this gate. Initially, the goal was to overthrow Aiyar, but the current
policy of the 13 Knights has changed to the domination of
Aiyar because if Aiyar, which is constantly at war with the

030
Lios

Barbarous, is crushed, they will be directly threatened by In addition, these high-ranking leaders have been
them. To this end, economic domination and political promised immortality by Nosferatu as a reward. Although
maneuvers are being attempted against some of Aiyar’s they do not seem to doubt it, it is not clear whether
lords. Nosferatu is willing to fulfill the promise or not.
Outside of Rasbate, they are said to be based in the
Crime Syndicate “The Black Code” Forest of Blood and Gold (see p. 12).
This is a criminal organization backed by the Nosferatu
of Dilfrum, the Land of the Purple Darkness, that intends Order “Cup of Grace”
to bring drugs to Rasbate, spread them, and destroy society. The group of followers of Minor God Temerio belongs
In fact, the members who operate in Lios are to the Second Sword, a dangerous god who forces his
Humanoids blinded by the money to be made from drug abductees to choose between death or faith and expanding
sales, and they have created a pyramid structure with a strict his power through brainwashing. The order has a secret
hierarchical structure from the top to the bottom. Only a stronghold on Arthur Island (see p. 20), where believers
small number of top leaders know that Dilfrum is behind never return to their daily lives, only to become work for
the operation. Most members are unaware of it and are Temerio and abduct new victims.
selling drugs for personal gain. They are presided over by one of The Black Code's
Nosferatu's goal in spreading the drug is not only to high-ranking leaders and are also working for the Code.
destroy society but also to find those who possess some They have full backing in terms of funds, etc.
physical qualities that can be exploited by the drug. The They are closely related to “Scenario 1: Adventures in
drugs distributed by the Code give most Humanoids Rasbate”.
symptoms of euphoria and addiction, but there is a small
percentage of individuals who do not exhibit any of these Rasbate Facilities
symptoms. The city of Rasbate has a wide variety of facilities.
The members are thoroughly instructed that if such a
resistant person is discovered, they are to immediately be Adventurer's Guilds
reported to the top and ultimately to the Dilfrum through
the highest leaders. However, not even the highest leader is In the city of Rasbate, there are several adventurer's
informed of what qualities a drug-tolerant individual guilds, which are there to facilitate adventures. With a weak
possesses and how Nosferatu intends to use this person.

031
national army and a preference for civilian solutions, However, those who can afford to live on a certain level
Rasbate relies on its adventurers for a variety of things. wish to provide their children with a higher level of
In this book, the following two guilds are established, education, and private secondary schools and high schools
but there are more. GMs are free to set up their own guilds. exist as a means to achieve this goal. Most of these schools
provide education mainly for professional training, with
“Second Spider’s Hand” (see p. 17) general education as a minimum. Recently, as the demand
“Constant Gold Stream” (see p. 18) for bureaucrats has increased and their compensation is on
the rise, more and more parents are seeking
Various Temples comprehensive studies in pursuit of this goal, and some
Each temple in the city has its own group of paladins. schools are modifying their curricula accordingly.
They are responsible not only for the temple's own security The only higher level of education is the recently
but also for the security of the surrounding area, covering established upper faculty of the Holy Copper Angel
for the unreliable national police force. Academy (see p. 26), the elite of the elite among the
The temples also have treatment centers. The temples Rasbate, who treat their studies almost as a pastime. There
strive to provide full care for both minor ailments and is little expectation of academic achievement, and most of
serious ones that require hospitalization. Unfortunately, them give up their studies halfway through, drop out, and
however, the priority of these services inevitably depends take a job in their spare time, depending on their parents'
on the number of donations made. circumstances.
The temples are also in charge of funerals and burials; The following three are the middle and high schools in
at Rasbate, cremation is the norm, and the remains and this book, and GMs are free to set up other schools as they
ashes are placed in the temple cemetery after burning. wish.
However, these services also require a certain amount of
donation. Silver Pearl Street High School (see p. 22)
Bluejacket Girl’s Academy (see p. 25)
Holy Copper Angel Academy (see p. 26)
Sorcerer's Private School
See the entry of the same name in "Geography of Orphanages
Rasbate" (see p. 23).
In Rasbate, welfare is also essentially private and not
publicly funded. Therefore, insurance companies and
Institute Of Magitechnology
mutual aid associations are very active. State support is
See the entry of the same name in "Geography of provided only in the event of a major disaster when these
Rasbate" (see p. 23). systems become dysfunctional (insurance companies would
run out of money if many of their subscribers were affected
Private Schools at the same time).
There are no public educational institutions in Rasbate. In a society where "self-help" and "self-responsibility" are
All academic institutions are run by the private sector. often advocated, some still find sponsors and run
Parents in Rasbate take it for granted that their children orphanages and other private facilities by themselves. In
will have a basic education, and they do. In a city of Rasbate, where the gap between rich and poor continues to
merchants, not being able to read, write, and do arithmetic widen, the number of vagrant children is not small.
is a serious disadvantage and can have a major impact on Orphanages provide them with a place to be educated,
one's life. Private schools for primary education from rehabilitated, and sent back into society.
infancy to around 10 years of age are omnipresent in Those who come from orphanages are relatively
Rasbate, and apart from them, many of them open small, welcomed by society. This is because many of them are
closely-held institutions that bring together a very small accustomed to living in groups and are highly sociable. The
number of children from the neighborhood and provide high morale of those who dare to run an orphanage is
them with an education. Wealthy families may employ another reason for their positive influence. And Rasbate,
private tutors. whatever its origins, is not short of opportunities to rise to
How much money parents spend on their children's prominence through individual abilities.
education depends on their wallets; there is no limit to how Those who come from orphanages are highly loyal to
much they can afford to spend. However, schools and the orphanage and are eager to send money back to the
money are in a state of disarray, and many keep tuition fees orphanage to repay the favor.
low due to competition. Therefore, even the average The book provides only one example of an orphanage.
person can receive adequate primary education, and
Rasbate has maintained a literacy rate of over 95% while Orphanage “Sunflower Garden” (see p. 17).
leaving advanced education to the private sector. However,
recently, due to the expansion of poverty and the influx of
unregistered residents, it is closely observed that the literacy
rate has been declining.
When children reach the age of teens or older, some
choose to immediately seek employment. Some apprentice
themselves to merchants or craftspeople, learning hands-on
knowledge and skills as they work their way up the ladder.

032
Lios

Notes on Lios and Rasbate


The following is supplemental or independent If one of them has a Lios Commercial Certificate, then
information about Lios and Rasbate that could not be the same tax obligations and procedures apply for domestic
included in the previous sections. distribution.
Although this information is sporadic, some of it is ※In the case of purchasing, there is no increased
particularly significant, so please take a moment to look burden, either in terms of labor or money, on the foreign
through it. producer (non-commercial certificate holder).
※If it is exported, it is sold at a higher price for the
Nationality and Actual Population commercial tax. But the same is true if a traveler buys within
While nationality does affect the right to vote, to be Lios. It is exported because it is not available locally in the
elected, and to have a commercial certificate, other first place.
administrative services depend on nationality. And in times ※If a vendor outside Lios buys in Lios and takes it out
of emergency, such as disasters, Humanoids are usually of the country to sell, they can sell it cheaper than a Lios
given equal protection, regardless of their nationality (Lios vendor can do that (because there is no second commercial
is a humane country!). Therefore, many Lios live without tax). But beware of privateers (laughs).
having to acquire a nationality. The actual population of
Lios may be considerably larger than the nominal If a non-commercial certificate holder tries to bring
population, especially in Rasbate. goods directly into Lios, they will be subject to ridiculously
high tariffs. Moreover, they cannot sell directly to end
Commercial Taxes and PCs’ Purchases consumers (non-commercial certificate holders). Because
Although there is a commercial tax on buying and of this trade barrier, foreign merchants have almost no
selling in Lios, this is not taken into account when the PCs access to the Lios market. The only way to get into the Lios
buy and sell equipment and loot. market is to deal with the Lios Chamber of Commerce.

Summary of Commercial Certificate and Lios Shipbuilding


Commercial Certificate Writing There is a long history of shipbuilding in Lios.
Generally, merchants prefer vessels with high carrying
This has already been explained ("Minister of Finance," capacity, high navigational safety, and easy steering, and less
p. 27), but it is a bit complicated, so we will organize it here, emphasis is placed on speed and maneuverability.
too, in bullet form. For vessels used for pelagic trade to Cienaquerass
Region, the demand for speed is increased and it is
Lios Domestic Distribution permissible to assume that skilled crews will be available.
A commercial certificate is required for one side of a Wealthy people demand ease of steering and
transaction if the number of items or the number of people nimbleness of movement in the small boats they use for
transacting exceeds a certain size. pleasure cruising.
※The transfer of goods to an individual human being And a very small number of clients have strong
and a gift for it are not considered a taxable income (If you demands for speed, mobility, and a robust hull, requiring
do something suspicious, the Minister of Finance will take designs that are willing to have several people attached to
notice). the sails to achieve them.
Rasbate's shipbuilding industry has a wide range of
Family registration is required to obtain a commercial capabilities to meet these various design requirements. In
certificate. Therefore, anyone doing business in Lios must general, however, Rasbate tends to specialize in designs that
be a Lios citizen. can safely and easily carry large quantities of cargo, which is
In commercial transactions, if the seller has a not a strong suit for military vessels.
commercial certificate, the buyer pays the amount of
commercial tax on top of the price paid, and the seller later Private Knights
declares and pays the tax.
If only the purchaser has a commercial certificate, the Lios has a shadow military force, the private army of
price paid is the price as is. At a later date, the purchaser each merchant family. In the case of some of the older and
pays the declared tax for the commercial tax. more powerful merchant families, there may be several
generations of soldiers, including cavalrymen, who serve
simultaneously and are known as knights.
Lios Commercial Transactions Outside the Private soldiers are strictly disciplined with high morale.
Country If they cause trouble for their employer or the head family,
Lios will not be involved in transactions between parties they will be punished.
that do not have Lios Commercial Certificates. See also "Free Order of the Knights of Vera" (see p. 22).
※Of course, there is no need for Aiyar people to pay
taxes to Lios when buying from Aiyar stores. Rasbate’s Top Secret
Now for the most important information in this section.

033
The city of Rasbate is supposed to have eight Swords of minister of defense is to move one or two Swords of
Protection that completely protect the entire city from Protection so that their predecessor cannot point where the
Barbarous and undead. It is the belief among those who blind spots are.
live in the city, as well as within Lios and throughout the Of course, the building guards would never dream that
Feidan region, that the eight swords, and how Lios obtained a minister on an inspection or ceremonial visit would
each of them, is well documented in the parliamentary secretly take or bring Swords of Protection with him.
records. Everyone believes that the city of Rasbate is safe. There is no record of how this came about. However, it
However, as of now, two of these swords have been lost. is possible to speculate.
Therefore, the protection of the city is not complete. There
are always blind spots in the city that cannot be protected. You (a minister of defense of a certain era) lost your
Only previous ministers of defense of the Lios know Swords of Protection for some reason. You may have sold
this. After the post-election cabinet reshuffle, at the it for money, or you may have taken it out of the country to
handover, the new minister of defense is told this in secret use it in the war against the Barbarous, and lost it in the
by his predecessor and is forbidden to tell anyone else. process. As long as you are the Minister of Defense, you
They are allowed to talk about it only when they step down will manage to keep it under wraps. However, once the
and hand over their seat to the new defense minister. And election is over, the next cabinet will be formed. And, by
after they leave office, they must forget all about it. It is convention, the minister of defense of Lios will be replaced
strictly forbidden to inquire whether there is still a shortage after only one term. If what you have done is discovered,
of swords at the present time. No one must ever know that you may even be convicted of death. After much thought
you are concerned about the Swords of Protection in the and consideration, you decide to tell the new minister of
city. defense that you are going to hand over your duties to the
The eight buildings where the Swords of Protection are new minister. Between you and them, there is actually a
supposed to be housed are known to all members of shortage of Swords of Protection. I was also surprised at
Parliament and Ministry of Defense employees. However, first, but this is something you are taught only when you
the ritual of entering these buildings, checking to see if there become the new Minister of Defense...
is anything wrong with the Swords of Protection, and ...For the sake of confidentiality, outgoing defense
empowering the swords with the Sword Shard or Sword ministers are supposed to be silent about this. Past ministers
Crystal (see BT, p. 10) is supposed to be carried out by the will not even ask you anything about Swords of Protection.
Minister of Defense alone. This tradition has continued. Of course, I will be doing the same."
Taking advantage of this, the minister of defense secretly
rotates the Swords of Protection. The first job of the new

100 NPCs
The list from the next page is a pick of 100 people who They appear randomly in the two scenarios contained in
live in the city of Rasbate. the book. To meet them and develop a friendship with them
They stand in various positions and are involved in the is to become familiar with the city of Rasbate.
country of Lios and the city of Rasbate in numerous ways.
Some are involved in politics as councilors, some are For convenience and reference, they are numbered
involved in economic activities as representatives of from [001] to [100], as they frequently appear in the
powerful merchant families, some help the city and its scenario. When you see a number bracketed by [ ], assume
people through military force, some are involved in various that this is one of the following NPCs. If the number is
other professions, and some are the next generation of followed by a name, such as "[022] Berhard Daenitz", it
young people, boys, and girls. A few of them are involved in means that the person appears in this "100 NPCs" list.
society from behind the scenes as criminals. There is no Some of them have adventurer classes. The level is
single justice. All ways are open in the land of Lios, the city basically fixed, but the NPCs are still growing and are listed
of Rasbate. in the form of a "number+" with a minimum of the
The name "Land of Assemblence" is aptly given to the confirmed level.
city of Rasbate because of its eclectic mix of people,
compared to the other cities in the region. The "100 NPCs"
are the embodiment of this.

034
Lios

[001] Safi Limani [002] Claudia Laird


Race: Human Gender: Male Age: 55 Race: Human Gender: Female Age: 28
“It's better to clear up misunderstandings first, honey.” “It means that seven women loved seven men. But I also
He is the current Prime Minister of Lios (see p. 27). He know that it is just a group of people”
was originally a well-known businessman known for his Formerly known as Claudia Owen, she is the sister of the
dandyish personality, former emperor of the Aiyar Empire and was once the heir
which translated into to the imperial throne.
votes after he became a She is the daughter-in-
politician. He is a friendly law of the current Lios
person, willing to talk with Deputy Prime
anyone. On the surface, if Minister [004] Kevin
not deep down, he is Laird, who is very
always confident. He is much in love with her.
known for his ability to Ostensibly, it was the
push, get others into his result of great love, but
corner, and negotiate to there is no denying
his advantage. that there were
political
considerations.
[003] Pandora Elva [004] Kevin Laird
Race: Human Gender: Female Age: 35
Race: Human Gender: Male Age: 30
“You can't do anything without getting elected first...”
He is the current Lios deputy prime minister (see
She is a counselor who calls herself "loved by 50,000
p. 27) who took [002] Claudia as his wife. He has been
people." She is a beautiful woman who likes men, and she
vocal about his pro-Aiyar policy since their marriage
has used this as a weapon to win votes and keep getting
and claims that he first saw Claudia during his repeated
elected. She is not a member of the governing party and has
diplomatic visits to Aiyar.
never held the post of minister. She has never expressed any
He is unmistakably the standard-bearer of the pro-
political opinions, and
Aiyar movement and is even called a traitor by the
even in parliament,
radical anti-Aiyars.
she questions and
votes according to the [005] Bolistonfa [006] Orville
current sentiments of Race: Lildraken Napra
the citizens of Rasbate. Gender: Male Age: 61 Race: Elf
Rumors exist that she He is a veteran and Gender: Male Age: 89
is a former or current famous member of the "Back-up Justice
high-class prostitute. parliament who is a Minister". He is skilled in
stickler for formality. He is legal theory and is one-
the current Minister of half of two people who
Foreign Affairs (see p. 27) continue to serve in
and is widely regarded. rotation as Minister of
Justice (see p. 27).

[007] Leanne [008] Leanne [009] Damazdar [010] Oleisha


Siegel Egor Nokdran Ciartori
Race: Human Race: Human Race: Dwarf Race: Human
Gender: Male Age: 47 Gender: Male Age: 42 Gender: Male Age: 57 Gender: Female Age: 16
He is an active member He is from the famous In the last election, he She is the daughter of
of the anti-Aiyar faction. Egor family, who built the lost his counselor seat, [003] Pandora, who wants
He is one of the 13 Knights Aqueduct (see p. 12). He is which he held for three to become a politician and
of the "13 Knights of the a typical snobbish legislator terms. Recently, is trying to pushed her way into the
Rasbate" (see p. 30). who is only keen on regain his position. position of youngest
guiding and dictating secretary. She has a sweet
profits. tooth.

035
[011] Chant Carrotfest [012] Cornica Sangile
Race: Tabbit Gender: Male Age: 34 Race: Dwarf Gender: Female Age: 30
“Once you read it, you won't forget it.” “You are stealing from the country. Do you understand
He is the senior minister of foreign trade (see p. 27). At that?”
work, he is constantly buried under piles of papers, which She is the finance official (see p. 27) who is obsessed
he continually pores over. What he looks at are the trading with investigating and exposing tax evasion. She is good at
reports that are delivered conducting interviews and even uses disguises to conduct
from all over the world. aggressive
By dutifully reading them, investigations. While
he has a complete grasp of she leaves the easy-to-
domestic and understand large-
international logistics and amount tax evasion to
remembers the other finance officers
whereabouts of resource and focuses on
commodities that pass medium-scale cases.
through Lios. Most other Because of that, she
ministers rely on him, as received a lot of
he gives them indirect resentment from some
clues to what is going on in of the stores she have
other countries. uncovered in the past.

[014] Nestoua [015] Jeri Erdvick


[013] Adelina Hilty
Race: Human Gender: Female Age: 24 Lourde Race: Human
Race: Elf Gender: Male Age: 33
“If you maneuver the sails well, even headwinds can become
Gender: Male Age: 31 He is an official of the
your advantage!”
She is the female leader of the "Red Two Swords" He is a naval soldier Minister of Finance (see p.
pirates based on a floating island in the vicinity of Lios. She (see p. 32). He is a 27). He is the contact
fearless, brave sailor. person in charge of family
is a beautiful, bold woman with red hair and a flamboyant
(Classes) Fighter 7 registers, but he has bad
appearance.
manners and a bad
She holds a
reputation.
privateer's license and
works to target other [016] Delbert [017] Amour
pirates and foreign Poole Monde
vessels. It is her policy Race: Human Race: Human
to avoid killing people Gender: Male Age: 52 Gender: Male Age: 45
as much as possible. In He is the Secretary of He is a soldier in the
addition, she is in love Lios National Army (see p. national army. He often
with [021] Refer Burk. 32). He is a soft-liner who works with the "Night
(Classes) Fighter 7, dislikes the use of force and Lords " (see p. 20), and
Ranger 5. believes that it is better to often overlooks the
put out a fire than to look injustices under his
for its root cause. sleeve.
(Classes) Fighter 5. (Classes) Fighter 4

[018] Miriam Hopal [019] Roven Pelto [020] Joey [021] Refer Burk
Race: Human Race: Human Rickbane Race: Human
Gender: Female Age: 26 Gender: Male Age: 19 Race: Human Gender: Male Age: 23
"Careless”. She is a low- He is a newcomer to the Gender: Male Age: 51 He is a slender-looking,
level member of the national national army. He is a young He is a naval officer and undercover navy soldier. He
army. More than once, she man who is heartbroken that the captain of a military ship. and [013]Adelina are deeply
has been fooled by criminals there are signs of corruption He is always yelling at rookie in love with each other.
and failed. within, like with [017] sailors. (Classes) Scout 7, Fencer 5.
(Classes) Fighter 3 Amour. (Classes) Fighter 2 (Classes) Fighter 7.

036
Lios

[023] Aisha
[022] Berhard Daenitz Race: Runefolk Gender: Female Age: 8
Race: Human Gender: Male Age: 15 “The trust of my monster is my most precious possession.”
“I am a young man. But that's no excuse for failure." She is a competent squire and escort in the service of
He is the young chairman of the Daenitz Trading [022] Berhardt Daenitz. She serves as his secretary when he
Company (see p. 14). He comes from a distinguished family is at work and as his maid when he is off duty. She always
that has produced a senator, and he has taken over the exudes an air of
business founded by his tension and is a bit
father, a well-known aggressive in the way
adventurer, and is she looks at people
successfully maintaining other than her master
it. Although he is often and her surroundings,
neglected due to his but if she determines
young age, he has a fixed that they are not her
clientele in Aiyar and has master's enemies, she
expanded into shipping, will show glimpses of
and is gradually gaining kindness and concern.
attention. His brother is a (Classes) Marksman
well-known adventurer. 9+, Artificer 9+, Scout
(Classes) Sage 5+, Fairy 7+.
Tamer 5+.
[024] Sephira [025] Byron Bellamy
Race: Runefolk Gender: Female Age: 19
Race: Human Gender: Male Age: 48
“It's a great match. It really sets you apart.”
"Real Estate Magnate”. He owns numerous
“Mysterious”. She is the manager of the Elvanshii Main
properties, mainly in the entertainment district of
Store (see p. 14). She always wears men's clothes and gives
Arthur Island (see p. 20), and earns enormous rental
off a bewitching atmosphere. Not only does she attract
income. He is a man of luxury who enjoys collecting
customers who are after the brand, but she also often has
gems. His connection to the guild of thieves, "Night
her own groupies who
Lords" (see p. 20), is an open secret. The second son,
follow her out of the
[026] Brett, is a source of his worries.
store. She has a
reputation for being a [026] Brett Bellamy
Race: Human Gender: Male Age: 21
smooth talker,
"Second Son”. He is the second son of real estate
winning the hearts of
magnate [025] Byron. He has a reputation for being a
women and men alike
beautiful man, but other than that, he has no other
and making them
merits at all. He was expelled from the Holy Copper
spend a fortune, but it
Angel Academy (see p. 26), which he was forced to
is said that she has
enter with a large donation due to his poor behavior
never made a
and grades. He has no business talent and is now
customer regret a
unemployed (NEET). He spends his time drinking
purchase.
and begging his parents for money.

[027] Barnabas [028] Stefano [029] Georgine [030] Kronhart


Crockade Rancontre Burkling Race: Runefolk
Race: Human Race: Human Race: Human Gender: Male Age: 32
Gender: Male Age: 73 Gender: Male Age: 36 Gender: Female Age: 50 He is a watchman who
He is the guild leader He is a trader who likes Chairman of the has served a medium-sized
of the Corallo River novel and speculative "Chatty Party" (see p. 30). merchant family for a long
Transportation Guild (see business. He invests She loves to set up blind time, but he has never
p. 30). He has created the actively in inventors and is dates and has a wealth of been allowed to take part
current guild system and a patron of the circus. information about the in operations, and now he
has amassed a large children of various has started a takeover
amount of money. merchant families. operation.

037
[031] Prenoct Zaman [032] Trina Cattrade
Race: Human Gender: Male Age: 60 Race: Dwarf Gender: Female Age: 54
“No need to say anything! It looks like you're wrong!" “I drink too, so drink. I'll pour it too, so pour it.”
“A Walking Thankless Nuisance”. He is 2 meters and “Bottomless Cup”. She is a powerful figure in the
100 kilograms. He is a sorcerer who runs a private school, a Temple of Sacaros (see p. 20) and is a heavy drinker who
wrestler, and an ageless man. He believes in "defeating the loves to drink and feast. She loves to use round-bottomed
strong and helping the cups (i.e., she cannot
weak," but he has a lack of leave them on the
judgment. If there is a table). She is very
fight, he will join the friendly, and her
inferior team without personality does not
checking the odds. change even when she
(Classes) Grappler 9, is drinking. The
Sorcerer 8, Conjurer 7, problem is that she has
Sage 7. a pretty face and
drinks alcohol like
water, causing many of
her drinking buddies
to inadvertently fall ill.
(Classes) Priest 8.
[033] Dest Wiebenes [034] Dionne Nagnacle
Race: Dwarf Gender: Male Age: 38 Race: Lildraken Gender: Female Age: 44
“Cannon Dwarf”. He is an artificer who loves guns. His “Conscience”. She is a paladin of the Temple of Zaiya
dream is to recreate the huge cannon that existed during the (see p. 17) and leads a detachment of the Zaiya Guards. She
Magitech Civilization Period, and he is actually loves justice and finds joy in protecting the weak. She has
reconstructing a weapon called a "Cannon" from excavated been friends with [031] Prenoct after their unexpected
materials that are bigger and more powerful than the "guns" alliance against bandits, and now frequently warns [031]
on the market and sends cannonballs farther away. Prenoct against his outbursts.
(Classes) Artificer 6, Alchemist 5, Marksman 3. (Classes) Fighter 7, Priest 5.

[035] Nork Faskeit [036] Crook Yuk Cologne


Race: Nightmare Gender: Male Age: 41 Race: Grassrunner Gender: Female Age: 49
“Playing Alone”. He is a scholarly and reclusive priest. “Fluffy Hairball”. She is a rare Grassrunner Priest. She
He is devoted to the construction of mathematical theories. wanders the world, her origin unknown, and the strange alias
It is so advanced that, so far, no one understands it, but he she calls herself a local quirk. A recent arrival in Rasbate,
doesn't mind at all. He is intentionally forgotten that he is a she roams the city and its suburbs, enjoying the rarities of
part-time lecturer at the Holy Copper Angel Academy (see life. (Classes) Ranger 4, Priest 3, Fencer 2, Rider 2.
p. 26). He also has the unusual aspect of being a master of
magic tricks. (Classes) Sage 9, Priest 6.

[037] Dwight [038] Serena Elva [039] Bross [040] Richie


Kenkman Race: Human Vargas Oakley
Race: Human Gender: Female Age: 31 Race: Dwarf Race: Human
Gender: Male Age: 64 Quiet Sien Priest. She Gender: Male Age: 25 Gender: Male Age: 16
“Silent”. The head of is the younger sister of Paladin of Grendal. He [031] He is an
the Temple of Lyphos (see [003] Pandora. She may be spends most of his time apprentice student under
p. 14). He speaks only rebelling against her sister practicing hard but is Prenoct and is always
after careful but lives a quiet life surprisingly cautious in real getting into trouble.
contemplation. anyway. combat. (Classes) Sorcerer 1,
(Classes) Priest 11. (Classes) Priest 3. (Classes) Fighter 4, Grappler 1.
Priest 2.

038
Lios

[041] Nagenda Seal [042] Mercera Crescens


Race: Lamia Gender: Female Age: 17 Race: Human Gender: Female Age: 18
“It's been a long time... since the sun's rays were pleasant." “Is there anything I can't do? No way.”
She is a co-ed student at the Holy Copper Angel “The Perfect Maiden (self-proclaimed)”. She is from the
Academy (see p. 26) but continues to be absent. She is the Crescens family, which runs the Bluejacket Girl’s Academy
forgotten child of Lamia, (see p. 25), and is the president of the student council at the
who fell in love with her academy. She is overconfident and impulsive, and she is
human father. Swords of always ready to get
Protection have been involved in any
affecting her, and she has disturbance and accept
been in poor health, but any provocation. For
only for a week or two, better or worse, she is
sometimes with a change the center of the
for the better ("Rasbate's school. Her pride also
Top Secret", p. 32), and makes her a studious
she comes to school when and hardworking
she feels better. (Classes) person. (Classes)
Sorcerer 1, Sage 1. Grappler 1, Sage 1,
Bard 1, Rider 1

[043] Carroll Setbourne [044] Birginie


Race: Human Gender: Female Age: 26 Race: Runefolk Gender: Female Age: 1
She is a teacher at the Holy Copper Angel Academy (see She is a runefolk found by chance by [043] Carroll. She
p. 26) and a hard worker who is constantly pushed around has been offered a clerical position at the Holy Copper
by her students. When it comes to students, she is the type Angel Academy (see p. 26), but she is eager and takes
who runs headlong without thinking and once even dives advantage of her young appearance, equivalent to that of a
into the ruins because of a misunderstanding. At that time, 14-year-old, to wander around the school pretending to be a
she found [044] Birginie. She is a beautiful woman, but she student. She loves to sing and is often caught out at choir
is not very fashionable and moves around with her hair practice, but she is already well-known on campus for his
pulled back. (Classes) Sage 3. beautiful voice.

[045] Colas Thomas Di [046] Bernard Tamburier


Race: Grassrunner Gender: Male Age: 21 Race: Human Gender: Male Age: 16
“Rushing Grassrunner”. For whatever reason, he has He is a childhood friend of [041] Nagenda and knows
become immersed in academics. He has been accepted into who she is. They naturally developed a relationship and
the advanced department of the Holy Copper Angel became close enough to give her blood, but on the contrary,
Academy (see p. 26), where he has been studying hard, she has avoided him since that time. The reason is that
reportedly up to 18 hours a day. The academy treats him as Nagenda herself can't stand treating her loved one as food,
a scholarship student to set an example for other students. but he cannot accept it.
His disadvantage is that he is inferior in general knowledge.
(Classes) Sage 7

[047] Aela Maine [048] El Maine [049] Filicia Prog [050] Beatrice
Race: Elf Race: Elf Race: Human Falrett
Gender: Female Age: 15 Gender: Female Age: 15 Gender: Female Age: 32 Race: Human
She is an elf who She is the twin sister of She is a strict female Gender: Female Age: 16
belongs to the women's [047] Aela, Maine. She is teacher at Bluejacket Girl’s One of [042] Mercera's
club at the Holy Copper timid and unable to Academy (see p. 25). She cronies, she is fascinated
Angel Academy (see p. disobey her older sister patrols the school grounds, by her. She has a bad habit
26). She has a twin and and continues to be offering repeated attention of playing herself as the
often plays pranks using mindlessly charged with and guidance, from the victim of a disturbance in
their indistinguishability. mischief. way she walks to the an attempt to get her
language she uses. attention.

039
[051] Gianwa Alcinelli [052] Parley Aranaut
Race: Human Gender: Male Age: 19 Race: Elf Gender: Male Age: 62
“Lord Tidan’s light is given to everyone equally. If you don't “Here, to save 20 gamel per 7 people...”
keep your face up to your chest, you will miss out." He is the vice principal of Silver Pearl Street High
He is a young Tidan priest and the director of the School (see p. 22). He is trying his best to keep tuition fees
Orphanage “Sunflower Garden” (see p. 17). His father was low at this struggling high school by giving free teachers'
a patron of this orphanage, services at the Temple
and after the bankruptcy of of Grendal and by
his family and the suicide allowing students to
of his father, he was sell their artworks at
adopted by the previous the market. He is also
director. He is the age known to cry profusely
equivalent to the first at the graduation
generation of orphans and ceremony every year.
considers the orphans as He has a bald head,
his younger siblings. which is rare for an elf.
(Classes) Priest 4, Sage 2.

[053] Evening Fidel [054] Seth Boatsmith


Race: Tabbit Gender: Female Age: 8
Race: Human Gender: Male Age: 17
“What? I'm not a genius or anything. I'm just an ordinary
He is a martial arts undergraduate student at Silver
person.”
Pearl Street High School (see p. 22). He is a hot-
She is a commerce student at Silver Pearl Street High
blooded young man who cannot tolerate anything out
School (see p. 22). Tabbits who grow up fast generally
of line. Recently, he was fascinated by the crystal clear
educate young among themselves. She longed for the
singing voice he heard near Holy Copper Angel
student life of the
Academy (see p. 26). He has been visiting for one
humans, so she asked
reason or another, hoping to hear it again. He is [057]
for help from her
Benita's childhood friend. (Classes) Fighter 2.
parents and
transferred to this high [055] Toil Wet
Race: Nightmare Gender: Male Age: 14
school. Although she
He is a cowboy living in the suburb of Rasbate. He
is treated as a mascot
appears in the back streets of upscale neighborhoods
in the Faculty of
with his mare in tow. He has secretly found a fine
Commerce, she is one
pasture, and the milk he distributes has earned him a
level above her
reputation. His honest nature is well-liked, and he is
classmates in terms of
surprisingly well-versed in the rumors of the wealthy.
academics.
He dreams of saving up money to own a large dairy
(Classes) Sage 2
farm and a milk store.

[056] Almi [057] Benita [058] Aninis [059] Rememel


Chantham Janneck Porcre Porcre
Race: Human Race: Human Race: Tabbit Race: Tabbit
Gender: Female Age: 22 Gender: Female Age: 17 Gender: Male Age: 6 Gender: Female Age: 6
“Substitute Writer”. She is a student of Curious and always on She is a tabbit girl who
She is a widow who takes Silver Pearl Street High the go. His hobbies are is as curious as her brother
on substitute writing, School (see p. 22) at the building hideouts and [058] Aninis. Her hobby is
reading, and translation of School of Arts and Crafts. finding hidden places, and collecting medicinal herbs,
regional dialects at a She is a big fan of [071] his dream is to become an and her dream is to
reasonable price. She also Filini and is saving up to adventurer. become an apothecary.
teaches reading and writing buy her works. (Classes) Scout 1. (Classes) Ranger 1.
to small children.

040
Lios

[060] Relisha Elsenelue [061] Floris Anders


Race: Elf Gender: Female Age: 18 Race: Human Gender: Female Age: 19
“Guided by the seven-colored light, the dragon child will “Welcome. Eh? Pose?”
come through.” “Too cute to be true”. She works at the flower shop on
“Princess Relisha” (stage name). A member of the [028] Lightning Street (see p. 25). Recently, she has been gaining
Rancontre-funded circus troupe, she is also a master of Fairy a reputation for being a lovely flower girl, and as rumors
Magic and performs shows using mythical beasts and large spread, many
animals with fairy lights. customers have been
In addition to her visiting the shop to
spectacular shows, her catch a glimpse of her.
slender physique and [003] Pandora has
adorable facial declared herself a rival
expressions have made in front of many
her very popular, and at a onlookers (although it
young age, she has is clearly Pandora's
become one of the most performance), and she
popular figures in the is puzzled by the ever-
circus. growing attention to
(Classes) Fairy Tamer the Floris.
4, Rider 2.
[062] Maritza Lovisa [063] Mimmi Lovisa
Race: Human Gender: Female Age: 22
Race: Human Gender: Female Age: 18
She is the older sister of the popular Diva Sisters in the
She is the younger sister of the Diva Sisters. The
entertainment district of Arthur Island (see p. 20). The two
girls have contracted with several establishments to
sisters look so much alike that many people have mistaken
give shows on select days of the week. Since making a
them for twins. The older sister, Maritza, who is in charge
name for themselves, they have also staged at the
of performance and chorus, is firm and strong, while the
Grand Theatre of Tetrille (see p. 23). The main
younger sister [063] Mimmi is a source of worry for Maritza.
vocalist, this younger sister, unlike her older sister
Maritza enjoys reading and spends her free time visiting
[062] Maritza, leads a lavish nightlife. She likes her
libraries and bookstores.
men, and her drinks are "older and sweeter."
[064] Alyssa Mywold
Race: Elf Gender: Female Age: 63 [065] Glazier [066] Ian Dubor
“Writer”. She makes newspapers about events she sees Race: Lildraken Race: Human
and hears about. The pieces are distributed at a discount or Gender: Male Age: 27 Gender: Male Age: 35
posted on the large bulletin board on Lightning Street (see He sells spoiled He is a small carpet
p. 25). She usually entertains people with casual rumors, but vegetables and fruits at low dealer in the Silver Pearl
she is relentless in exposing corruption and backroom prices (sometimes for district (see p. 22). The
dealings. Despite the boisterous nature of her works, she is free). His ear-grappling carpets' quality is
by nature a kind and gentle woman. voice and his talk have inconsistent due to the
become a street corner difference in the skill of
specialty. the artisans who supply
the carpets.

[067] Mele [068] Myrna [069] Ermelin [070] Tommy


Sympine Harrant Knut Moghbad
Race: Human Race: Human Race: Elf Race: Human
Gender: Male Age: 66 Gender: Female Age: 23 Gender: Female Age: 29 Gender: Male Age: 25
He is a walking seller of She has an open cafe She is a librarian at the He is a cheerful postal
junk. The goods have no on Vera Island (see p. 20). Gilesflow Library (see p. delivery service (privately-
value; in effect, he is a The homemade cookies, 23). She is often unaware owned, of course) on the
beggar. He used to make a which are not on the menu of her customers because streets. He is secretly in
name for himself as a but exclusively for regular she is absorbed in reading love with his client's
wealthy merchant, but... customers, are excellent. the books in the library. "Substitute Writer" [056]
Almi Chantham.

041
[071] Filini [072] Dirk Marlin
Race: Human Gender: Female Age: 18 Race: Human Gender: Male Age: 37
“No, I can't... walk outside unless we are talking about... He is the master of the Marlin Company, a shipbuilding
business."” and carpentry business. The boats he builds have a
“Dainty Designer”. She is the first young designer of reputation for being strong and fast and are very popular.
Elvanshii. Orphaned from birth, crippled, and starving on He had been childless for many years, but four years ago, he
the streets, she was found an old generator on a trip during a rare vacation. He
adopted by an Elvanshii began to raise [073] Kathe, who was born from the
dwarf craftsman. Her generator, as his daughter. She is a very loving child.
skills and sensitivity, both
passed down from her [073] Kathe Marlin
father-in-law, led to her Race: Runefolk Gender: Female Age: 4
employment by Elvanshii She is a rune-folk raised by her master [072] Dirk of the
as a designer of women's ship carpentry company Marlin. She looks 17 years old. She
jewelry. She is rumored to is dexterous with her hands and is an excellent mechanic.
be a mysterious up-and- Kathe is now learning ship design in order to succeed Dirk,
coming designer, as she is but despite the guidance of her foster parent, she is not very
shy and rarely leaves the good at making original innovations and improvements to
workshop. conventional designs.

[074] Ida Gerzent [075] Dore Aurion


Race: Lildraken Gender: Female Age: 81 Race: Human Gender: Female Age: 33
She is a member of the board of directors that manages She has opened a members-only salon near Candle
the fish market. She also runs her own fresh fish business Street (see p. 26) and operates as a fortune teller. She has
and is thanked by the fishermen for her role in cleaning up influential councilors and merchants as clients, earning
the unsold fish at the auction. Ida loves to buy rare fish. Most enough money and at the same time gathering behind-the-
of the time, she just ends up wasting her time at the auction, scenes information about them (she never breaks
but over the years, she has found several new species of confidentiality agreements). She is the maternal aunt of
edible fish. [022] Berhard Daenitz (and his brother).
[076] Denton Bamiel [077] Susanna Rochlid
Race: Dwarf Gender: Male Age: 16 Race: Human Gender: Female Age: 28
He is a worker for the Corallo River Transportation “Crying Girl”. As a graduate of the Bluejacket Girl’s
Guild (see p. 30). He keeps an eye on the vessel operations Academy (see p. 25), [029] Georgine has taken an interest
near the drawbridge at Corallo Street and informs the in her and has repeatedly arranged marriages with her. She
attendant when it is time to raise or lower the bridge. The has a strong desire to get married, but none of them has
other night, he claims to have witnessed a frightening ship worked out so far. These days, while complaining and
forcing its way over the north weir. He has been having whining, she walks her dog, Alice, which is her treasure.
nightmares ever since. It seems that the spooky boat went
straight down the river and out to sea.

[078] Madrone [079] Shawna [080] Jefford Nux [081] Karol


Raskill Norlon Race: Human Wamdel
Race: Human Race: Human Gender: Male Age: 19 Race: Elf
Gender: Female Age: 20 Gender: Female Age: 27 He is an energetic fish Gender: Female Age: 85
She has a lookout on a A prostitute. She is a market worker. He aspires “Elf-free”. She is a
street corner and does her favorite of [017] Amour to be an auctioneer and is ferryman on the river and
own fortune-telling using Monde, but from her point learning the techniques stands stoutly. Her favorite
seashells. She is not very of view, he is not a good and manners of the trade food is meat, and her lover
business-minded and will customer. while transporting and is Lildraken [065] Glazier.
sometimes do simple cleaning.
tellings for free.

042
Lios

[082] Alma Trunlock [083] Fiona


Race: Elf Gender: Female Age: 69 Race: Human Gender: Female Age: 18
“It's a slow attack. I don't even want to counter.” “Money is only as good as how you use it. It's the people
She is a highly respected and skilled wrestler who travels who make mistakes who are to blame.”
extensively as a mercenary. She is known to always make She is from the "Sunflower Garden" (see p. 17). Soon
time off to work as an after she started working in the entertainment district, she
adventurer, even during fell prey to the schemes of "Night Lords" (see p. 20), but she
her mercenary contract. succeeded in winning the hearts of the leader [086] York
She claims that this is to and escaped the
keep her intuition for danger. She is now the
danger intact. She was manager of the Illegal
recently invited by the Casino “Celestial
Egor family, who built the Sphere of Dreams”
Aqueduct (see p. 12), to (see p. 20) and is a
sign up and stay with shrewd negotiator with
them as a private guard. a knack for handling
(Classes) Grappler 10. trouble. She spends
most of his salary
anonymously to
"Sunflower Garden”.

[084] Jarvis Sundart [085] Peyton Sundart


Race: Human Gender: Male Age: 36 Race: Human Gender: Male Age: 29
The Sundart family is a family of private soldiers who He is the most skilled knight of his generation in the
have served the Tetrille family for generations, the so-called Sundart clan. Although his skills are indeed first-rate, he is
Private Knights (see p. 32). Jarvis is the current head of the not a good judge of women and has been known to be a
family and calls himself the Knight Commander. He has a philanderer, earning him the vulgar nickname of "Man With
full mustache and behaves nobly and calmly, no matter what Two Swords”, one above the other below the belt. Because
happens. On the other hand, he also has a reputation for of his pedigree and his bad behavior, he is not expected to
being slow to make decisions and overly cautious. be the next in line. (Classes) Fighter 9, Rider 6
(Classes) Fighter 7, Rider 5.
[086] York Weilgand [087] Vandergondal
Race: Human Gender: Male Age: 43 Race: Lildraken Gender: Male Age: 46
He is the leader of "Night Lords" (see p. 20). He seems As he says, "Ideas come to me as much as I want them
unwilling to resort to violent means and is trying to win Fiona to”. He finds a merchant or a wealthy person, tells them of
over by giving her the position of manager of the “Celestial his dream and the potential of his new business, and asks
Sphere of Dreams” (see p. 20). Since "Celestial Sphere of them to invest in it. He is an exquisite talker who is good at
Dreams" has been making a good profit recently, they are getting them into the mood and successfully extracting
refraining from cheating to take the money. money from them, but he easily loses once he gets started.
He is also deceived by his own words.
[088] Melinda Tetrille [089] Kellyn [090] Hanina
Race: Nightmare Gender: Female Age: 24 Sundart Nigatta
She is a woman who was forced to leave her homeland Race: Human Race: Dwarf
because she was born as a nightmare. She sells flour as a drug Gender: Male Age: 15 Gender: Female Age: 18
at a very low price, without regard to the market price, in the A knight's apprentice She is a thief
entertainment district and other shady places. The guild of who is fascinated by [085] pickpocket with a cute
thieves, "Night Lords" (see p. 20), and the crime syndicate, Peyton. He has been face. After pulling out the
"The Black Code" (see p. 30), are hostile to her and target warned to not imitate him wallet of her prey, she
her. (Classes) Scout 6. in his private life. (Classes) steals only a part of it and
Fighter 1, Rider 1. returns it back. (Classes)
Scout 4

043
[091] Vulgan Coxross [092] Sylphy Coxross
Race: Dwarf Gender: Male Age: 17 Race: Dwarf Gender: Female Age: 15
“No need to thank me. For those who will eventually “You are all in the midst of witnessing a myth.
become gods, there is no need to be thankful." She is the president of the "Association for the Divine
He is the "Divine Soul," thinking that he is a god. He is Hero Vulgan Coxross”. She is fascinated by her brother and
an upright person whose motto is to be strong, gentle, and supports his ambitions. She founded the "Association to
tough. He has ambitions to become a hero and climb the Make God" because he believes that a God is only as good
ladder to godhood. If he is as his followers, and she has gathered close to 100 members
asked to help others, he is by asking her relatives
willing to do so for free. He and acquaintances for
is famous, but warnings will their help. She
be issued to his clients if he accompanied her
is in a decent adventurer's brother on his
guild. (Classes) Fighter 1, adventures, and based
Ranger 1, Sage 1. on these adventures,
she created
(exaggerated) sagas
and published them.
Her writing stands up,
and this has attracted
quite a following.
[093] Atiel Palmston
Race: Nightmare Gender: Female Age: 16
[094] Gueulem Autreille
“Stepfather, I want to be sure of everything.”
Race: Human Gender: Male Age: 17
Her memory only goes back to when she was 4 years
He is an adventurer specializing in ruins. His
old when she found herself locked in a cage. It was her
objective is to search for his father, also an adventurer,
stepfather, Nacias, who rescued her from there and has been
who disappeared in the "Dead City" Ruega Pequito
her surrogate parent
(see p. 12). He believes that it has been more than 5
for the past 10 years.
years since his father's death and that his father's
However, Nacias
survival is hopeless, but he is determined to prove
revealed himself as
himself by finding his father's body and belongings.
Drake, told her that he
(Classes) Fighter 3, Scout 2
was responsible for the
death of her biological [095] Gared [096] Oliva
parents, and left her. Lankers Zachry
She continues to Race: Dwarf Race: Human
search for her Gender: Male Age: 53 Gender: Male Age: 40
stepfather to find out The owner of “Rough”. He is the
the truth. Adventurer's Guild owner of the Adventurer's
(Classes) Fighter 4 “Constant Gold Stream” Guild “Second Spider’s
(see p. 18). “Adventurers Hand” (see p. 17) and is
are only as good as the considered to be very
money they make.” careless.

[097] Wagatte [098] Magor [099] Perry Pien [100] Edra Nico
Lolo Tony Priyankara Race: Tabbit Liino
Race: Grassrunner Race: Human Gender: Male Age: 12 Race: Grassrunner
Gender: Male Age: 34 Gender: Female Age: 20 “Monstrologist”. Gender: Female Age: 39
Momentary enjoyment “Fool”. She escaped When he goes on She is said to be quick
is the best. He is the 100th death too many times, and adventures, he keeps track to find danger but not so
member of “Association many are reluctant to hire of everything. (Classes) quick to see and is often
for the Divine Hero her. (Classes) Fighter 2, Conjurer 2, Sage 1. rescued by others when
Vulgan Coxross”. (Classes) Sorcerer 1. accidentally walking into
Scout 5, Fencer 4, Bard 4. the danger.

044
Lios

Scenarios

045
Scenario Part Overview
Here, you will find two scenarios designed for 1 to 6 Scenario 2, "Throne of Ruega Pequito, the 'Dead City',"
PCs, with the optimal number being 3 to 5. Both scenarios is a dungeon exploration set in Ruega Pequito, a group of
are suitable for a wide range of levels, from just after ruins near Rasbate. This expansive complex of ruins has
character creation to around 10th level. They can be played multiple entrances, and each adventure takes the PCs to a
repeatedly, offering new challenges and fun experiences different part of the ruins and through various dungeon
each time. structures.
Scenario 1, "Adventures in Rasbate," is a city adventure In each scenario, the PCs will encounter NPCs from the
set in Rasbate, the capital of Lios. The PCs will explore the book, providing an opportunity to meet and get to know
city, encounter various incidents, and solve problems. Each them.
adventure will be unique, allowing you to see different
aspects of Rasbate.

Special Rules Common to All Scenarios


The scenarios in this section require special game To make informed decisions, the "average level of the
processing that goes beyond the basic rules of "Sword PCs" is crucial. Before embarking on the adventure, the
World 2.0". While the method used is similar to general GM should calculate the average by summing up the levels
scenarios, these scenarios are all centered around the of all participating PCs and dividing it by the number of
theme of "meeting 100 people". They can be played participants. It is important not to round up or down, as
repeatedly, so they include numerous special rules and even decimal fractions are significant.
have a unique game progression. Therefore, it is important
to read this section in advance. Once you have mastered Target Numbers of Skill Checks
the rules, you will be able to handle them as a routine,
leading to smooth and stress-free gameplay. To accommodate various skill levels, the target number
There are two types of unique rules: one that applies of skill checks in both scenarios is not fixed. When skill
only to individual scenarios and another that applies to both checks are required, they are indicated as [A], [B], or [C] in
scenarios. When playing scenario 1, you will use the the scenario.
"common rules described here + special rules specific to If the scenario text includes A to C bracketed by [ ], as
scenario 1". Similarly, when playing scenario 2, you will use in "make check with Target Number [A]," the specific
the "common rules + special rules specific to scenario 2". Target Number is determined by using the calculated
The special processing for each scenario is described average level of the PCs and applying it to the "Target
within each scenario as "Scenario-specific Rules" (see p. 60, Number Determination Table" below. In rare cases, the
100). Target Number is determined as [C+1]. In such cases, the
Target Number is determined by modifying the number
Average Level of PCs specified in the "Target Number Determination Table".
The scenarios in this book assume that the average PC
To ensure that the scenarios can be played repeatedly, level is up to 10. In the "Target Number Determination
they need to be able to accommodate characters of Table," the highest level listed is "10.5 or more". If the PC
different levels, ranging from beginners to experienced level exceeds this expectation, this number may not be
adventurers. As a result, the values and monsters in both sufficient. The GM can adjust the Target Number
scenarios will vary. accordingly and set it higher without any problem.

Target Number Determination Table


Average Level of PCs 1.5 or less 1.5-2.4 2.5-3.4 3.5-4.4 4.5-5.4 5.5-6.4 6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
Target Number A 7 8 9 11 12 13 15 16 17 18 20
Target Number B 9 10 11 13 14 15 17 18 19 20 22
Target Number C 11 12 13 15 16 17 19 20 21 22 24

046
Lios

Encounter With Monsters At the same time, an alternative monster that can be
used from "Core Rulebooks I - III" is also listed. If you do
To accommodate different difficulty levels, the not have the Barbarous Tales, please use these alternative
monsters in both scenarios are not fixed. Instead, each time monsters.
the players encounter a monster, the specific monster that
appears is determined using the "Monster Determination Contingency Fees
Table" (see p. 48).
When determining the monsters, several factors come Both scenarios begin with a client arriving at the
into play, including the average level of the PCs, the number adventurer's guild and making a request. The client offers a
of PCs, the monster classification, and dice rolls. Contingency Fee based on the average level of the PCs.
First, the scenario indicates the classification of the Please refer to the "Request Reward Table" below. The fees
monster. If there is a notation in the scenario text with the listed in the table are per PC.
name of the classification bracketed by [ ], such as Although it may seem doubtful that the client can afford
"encounter [Barbarous]", it signifies the appearance of the to pay that much, in the world of Raxia, there is a tradition
monster and its classification. where the adventurer's guild compensates for the client's
Once the monster classification is known, the inability to pay the market rate of compensation.
corresponding "Monster Determination Table" for that Therefore, it is possible for a request to appear too costly
classification is used. The average level of the PCs is then for the client, but the offered fee will be paid if the purpose
checked to determine which column to refer to in the table. of the request is accomplished.
Finally, dice rolls are used to determine the actual
monster. The dice roll (with modification) differs Request Reward Table
depending on the number of PCs (see p. 46). If there are 4 Average level of PCs Reward Per Person (G)
or more PCs, the dice are rolled twice, and two monsters 1.0-1.4 200
appear. 1.5-1.9 300
As mentioned earlier, the scenario is designed for up to 2.0-2.4 400
6 PCs. Playing with more than 7 PCs is not recommended, 2.5-2.9 700
but if necessary, increase the number of dice rolls to 3 or 3.0-3.4 1000
more. For 7 PCs, you can roll "1d" 3 times. For 8 PCs, roll 3.5-3.9 1500
"1d+1" 3 times, and so on. 4.0-4.4 2000
The scenario in this book is designed for PCs with an 4.5-4.9 2500
average level of up to 10. Even in the "Monster 5.0-5.4 3000
Determination Table," the highest column is "10.5 or 5.5-5.9 3500
higher." If the PC's level exceeds this expectation, the 6.0-6.4 4000
strength of the monsters will not be sufficient, and the 6.5-6.9 4500
enjoyment of battles will diminish. The GM may use 7.0-7.4 5000
higher-level monsters on their own to further advance the 7.5-7.9 5500
game. 8.0-8.4 6000
8.5-8.9 6500
Boss 9.0-9.4 7000
In the given scenario, when making a decision about a 9.5-9.9 7500
monster, it may be classified with "/Boss" to indicate that it 10.0-10.4 8000
should be treated as a Boss. For example, [Barbarous/Boss] 10.5 or more 8500
would mean that the monster should be treated as a Boss.
In this case, the "Monster Determination Table" is used,
assuming that the average level of the player characters
(PCs) is 1 level higher. The determined monster should be
enhanced by a number of Sword Shards equal to its
monster level. If multiple monsters appear at the same
time, only one of them should be enhanced with Sword
Shards.
When there are 4 or more PCs, and the dice are rolled
more than once, only one of the rolls should result in a
Boss, meaning it is one level higher and enhanced with
Sword Shards. For the remaining rolls, use the table with
the average level as it is, without Sword Shards.

Using Barbarous Tales


These scenarios are compatible with the large
supplement "Barbarous Tales". The "Monster
Determination Table" includes monsters that are only listed
in that supplement. If the GM owns "Barbarous Tales",
please use it.

047
Monster Determination Tables

Roll Depending on Number of PCs


Number of PCs Dice Roll
1 1d
2 1d+1
3 1d+2
4 1d twice
5 1d+1 twice
6 1d+2 twice

In the following table, when "or" is indicated, select the former if you do not have Barbarous Tales, and select the latter
if you have Barbarous Tales.

Barbarous
Page Ref. Page Page Ref.
Level Page Ref. Page Ref. Page Ref. (I-
1.4 or less (I-III, 1.5-2.4 2.5-3.4 Ref. (I- 3.5-4.4 (I-III, 4.5-5.4 5.5-6.4
/Roll (I-III, BT) (I-III, BT) III, BT)
BT) III, BT) BT)
“I”439, "I"441, "I"442, "I"444, "I"446, "II"244,
1 Kobold Goblin Redcap Boggart x 2 Lesser Ogre x 2 Androscorpion
BT32 BT33 BT34 BT35 BT36 BT37
“I”439, "I"441, "I"444, Boggart "II"243, Deep Gremlin x "II"242, Goblin Shaman x "III"251,
2 Kobold Goblin Boggart
BT32 BT33 BT35 Swordsman BT35 2 BT35 2 BT37
Kobold or “I”439,
"I"442, "I"444, "II"243, "II"245, "I"450,
3 Redcap BT32 Redcap Boggart Lizardman Boggart Trooper Troll
BT34 BT35 BT36 BT38 BT39
Slave or32
Kobold or “I”439, Redcap or "I"442, "II"245, "I"450,
Invisible "I"443, "I"446, Boggart Trooper Troll or Formica
4 Redcap BT32 Kobold BT34or Lesser Ogre BT38 BT39or
Beast BT34 BT36 or Ardler Soldier
Slave or32 Marksman 33 or36 40
Gremlin or "I"440, Invisible "I"443, "III"251,
"I"441, Deep "II"242, Goblin Shaman "I"451,
5 Goblin Kobold BT33 Beast or BT34 BT37 Lamia
BT33 Gremlin BT35 or Ardler BT40
Marksman or33 Goblin Sister or34 or36
"I"441, "I"440, "I"440, "I"445, "III"251, Lamia or Goblin "I"451,
6 Goblin Gremlin Gremlin x 2 Medusa Goblin Shaman
BT33 BT33 BT33 BT36 BT37 Lord BT40or39
Troll x 2 or "I"450,
“I”439, "I"441, "I"444, "I"444, "II"244,
7 Kobold x 2 Goblin x 2 Boggart x 2 Boggart x 3 Androscorpion Formica Soldier x BT39
BT32 BT33 BT35 BT35 BT37
2 or40
Invisible
Kobold x 2 “I”439, I"443, Lamia x 2 or "I"451,
"I"440, Beast x 2 or Lizardman x "II"243, Boggart Trooper "II"245,
8 or Redcap BT32 Gremlin x 2 BT34 Lizardman Tamer BT40
BT33 Goblin Sister 2 BT36 x2 BT38
Slave x 2 or32 or34 x2 or40
x2
Level Page Ref. Page Ref. (I- Page Ref. Page Ref. (I- Page Ref.
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
/Roll (I-III, BT) III, BT) (I-III, BT) III, BT) (I-III, BT)
"II"248, "II"248, "II"256, "III"252, "II"257,
1 Ogre Ogre x 2 Werewolf x 2 Yeti Drake Baron
BT41 BT41 BT46 BT49 BT50
"II"248, Dark Troll or "II"252, "II"252, "III"252,
Ogre or Ardler Dark Troll x 2 or "III"252,
2 BT41 Boggart BT44 BT44 Yeti or Zerkela BT49 Ogre Berserker
Hunter Ogre Wizard BT52
or41 Commander or45 or46 or50
"II"250, "II"252, "III"252,
Minotaur or Ardler Dark Troll or "II"259, "II"260, Ogre Berserker
3 BT42 BT44 Minotaur Caster Hill Giant BT52
Hunter Invisible Assassin BT49 BT51 or Formica Lord
or41 or43 or52
"II"256, "II"259, "II"260,
"II"250, Werewolf or Minotaur Caster Hill Giant or "II"261,
4 Minotaur BT46 BT49 BT51 Lesser Vampire
BT42 Formica Chief or Ardler Striker Dark Troll Adept BT54
or44 or46 or50
"II"250, Minotaur Caster "II"259, Drake Baron or "II"257, Lesser Vampire "II"261,
"I"449, Gory or Ardler
5 Drake BT43 or Formica BT49 Lizardman BT50 or Werewolf BT54
BT42 Prayer
or43 Mother or49 Captain or51 Elder or54
"III"251, "II"255, "II"253, "II"257, "II"256,
6 Lizardman Mariner Faceless Basilisk Drake Baron Werewolf x 3
BT42 BT44or44 BT48 BT50 BT46
"II"253, Dark Troll x 3 or Minotaur Caster "II"259,
"II"249, "II"252, Basilisk or "II"252,
7 Scissorscorpion Dark Troll x 2 BT48 Lizardman x 3 or Scorpion BT49
BT41 BT44 Scorpion Sniper BT44or51
or47 Captain x 2 General or52
"III"251, Werewolf x 2 or "II"256, Minotaur Caster "II"259,
Lizardman Mariner x "II"260, "II"262,
8 BT42 Lizardman Gunner BT46 x 2 or Ogre BT49 Hill Giant x 2 Garuda
2 or Ardler Hunter x 2 BT51 BT54
or41 x2 or45 Wizard x 2 or46

048
Lios

Animals
Level Page Ref. (I- Page Ref. (I- Page Ref. Page Ref. Page Ref. Page Ref.
1.4 or less 1.5-2.4 2.5-3.4 3.5-4.4 4.5-5.4 5.5-6.4
/Roll III, BT) III, BT) (I-III, BT) (I-III, BT) (I-III, BT) (I-III, BT)
"I"452, Killer Bee or "II"263, "III"264, Black "II"266, "II"268, "III"266,
1 Wolf Anaconda Crocodile Iron Turtle
BT67 Giant Leech BT68or68 BT69 Scorpion x 2 BT71 BT74 BT75
Iron Turtle "III"266,
"I"452, "II"263, "I"455, "III"264, "II"269,
2 Wolf Sidewinder Grey Lynx Vulture Keratos or Giant BT75
BT67 BT68 BT70 BT72 BT74
Viper or77
"I"452, Giant "II"265,
Wolf or Giant Giant "III"263, "II"267, "I"459, "III"267,
3 BT67 Spider or BT71 Gorgol Sandworm Elephant
Cockroach Centipede BT68 BT73 BT74 BT76
or67 Ox or71
"I"453, "I"454, "II"265, "II"267, "III"265, "III"268,
4 Giant Ant Giant Lizard Giant Slug Giant Crab Tiger Grizzly Bear
BT67 BT69 BT71 BT73 BT75 BT76
Giant Crab or "II"267, Grizzly Bear "III"268,
"I"453, "II"264, "I"456, "III"265,
5 Giant Ant Poison Toad Giant Bat Giant BT73 Hippopotamus or Hypno BT76
BT67 BT69 BT71 BT75
Tarantula or73 Python or77
Giant Ant or "I"453, "II"263, Black "II"266, "I"457, "II"269, Golden "II"270,
6 Killer Bee Kyplox Keratos x 2
Filthy Rat BT67or67 BT68 Scorpion BT71 BT72 BT74 Gorgol BT76
Wolf x 2 or "I"453,
Giant "III"263, Giant "II"265, "II"268, "II"269, Iron Turtle x "III"266,
7 Giant BT67 Lizard Fly x 2 Keratos x 2
Centipede x 2 BT68 Spider x 2 BT71 BT73 BT74 2 BT75
Cockroach x 2 or67
Giant Ant x 2 "I"453,
"III"264, Giant Bat x "I"456, Giant Crab x "II"267, "II"268, Grizzly Bear "III"268,
8 or Filthy Rat x BT67 Anaconda Crocodile x 2
BT69 2 BT71 2 BT73 BT74 x2 BT76
2 or67
Level Page Ref. Page Ref. Page Ref. Page Ref. (I- Page Ref. (I-
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
/Roll (I-III, BT) (I-III, BT) (I-III, BT) III, BT) III, BT)
Raptoras or "III"270, "III"269, "III"271,
"II"268, "III"266, Sea Serpent x 3 or Dolgiras or
1 Crocodile x 3 Iron Turtle x 3 Frost Panther x BT80 BT78 BT82
BT74 BT75 Frost Panther x3 Sonic Swallow
2 or79 or79 or81
Sabertooth Tiger x "III"268, Raptoras or "III"270, "III"271,
"III"267, "III"270, Dolgiras or
2 Elephant x 2 2 or Giant Beetle x BT78 Frost Panther x BT80 Raptoras x 2 BT82
BT76 BT80 Sonic Swallow
2 or78 2 or79 or81
Golden Gorgol x "II"270, "III"269, "III"270, "III"270, Dolgiras or "III"271,
3 Sea Serpent Raptoras Raptoras x 2
2 BT76 BT78 BT80 BT80 Hydra BT82or81
"III"269, Raptoras x 2 or "III"270, "III"271,
"III"268, Sea Serpent or "III"270, Dolgiras or
4 Sabertooth Tiger BT78 Raptoras Mound Hedgehog BT80 BT82
BT78 Incilperus BT80 Hydra
or78 x2 or79 or81
"III"269, Raptoras or "III"270, Raptoras x 2 or "III"270,
"III"268, Sea Serpent or "III"271,
5 Sabertooth Tiger BT78 Mound BT80 Mound Hedgehog BT80 Dolgiras
BT78 Frost Panther BT82
or79 Hedgehog or79 x2 or79
"III"268, "III"269, Raptoras or "III"270, "III"270,
Sabertooth Tiger Sea Serpent or Raptoras x 3 or "III"271,
6 BT78 BT78 Mound BT80 BT80 Dolgiras
or Giant Beetle Frost Panther Sonic Swallow BT82
or78 or79 Hedgehog or79 or81
"III"268, "III"270, Dolgiras or "III"271,
Sabertooth Tiger Sabertooth Tiger x "III"268, "III"270, Raptoras x 3 or
7 BT78 Raptoras x 2 BT80 Sonic Swallow BT82
or Giant Beetle 3 BT78 BT80 Sonic Swallow
or78 or81 x2 or81
"III"268, "III"330, "III"270, Raptoras x 3 or "III"270, "III"271,
8 Sabertooth Tiger Sea Serpent x 2 Raptoras x 2 Dolgiras x 2
BT78 BT78 BT80 Sonic Swallow BT80or81 BT82

Plants
Level 1.4 or Page Ref. (I- Page Ref. Page Ref. (I- Page Ref. (I- Page Ref. Page Ref.
1.5-2.4 2.5-3.4 3.5-4.4 4.5-5.4 5.5-6.4
/Roll less III, BT) (I-III, BT) III, BT) III, BT) (I-III, BT) (I-III, BT)
"II"271, "II"271, "III"275, Spin "III"275, Overeater "II"273, Mandrake "II"274,
1 Furu Furu x 2 Spin Blossom
BT85 BT85 BT86 Blossom x 2 BT86 x2 BT86 x2 BT87
"II"271, "II"271, "III"275, Spin "III"275, Overeater "II"273, Mandrake "II"274,
2 Furu Furu x 2 Spin Blossom
BT85 BT85 BT86 Blossom x 2 BT86 x2 BT86 x2 BT87
"II"271, Killer "I"460, Spin Blossom or "III"275, "II"273, "II"274, Mandrake "II"274,
3 Furu Overeater Mandrake
BT85 Creeper BT85 Walking Tree BT86or96 BT86 BT87 x2 BT87
Giant Balloon
"III"275, Killer "I"460, "II"272, "II"273, "II"274, "II"275,
4 Alraune Seed or Walking Overeater Mandrake Big Archer
BT85 Creeper BT85 BT86or86 BT86 BT87 BT87
Tree
"III"275, Needle "II"271, Giant Balloon "II"272, "II"273, Bloody "I"461, "II"275,
5 Alraune Overeater Big Archer
BT85 Archer BT85 Seed BT86 BT86 Petal BT87 BT87
"III"275, Needle "II"271, Giant Balloon "II"272, "II"273, Bloody "I"461, "II"275,
6 Alraune Overeater Big Archer
BT85 Archer BT85 Seed BT86 BT86 Petal BT87 BT87
"II"271, Killer "I"460, "III"275, Overeater x "II"273, Mandrake "II"274, Big Archer "II"275,
7 Furu x 2 Spin Blossom x 2
BT85 Creeper x 2 BT85 BT86 2 BT86 x2 BT87 x2 BT87
"II"271, Killer "I"460, "III"275, Overeater x "II"273, Mandrake "II"274, Big Archer "II"275,
8 Furu x 2 Spin Blossom x 2
BT85 Creeper x 2 BT85 BT86 2 BT86 x2 BT87 x2 BT87
Level Page Ref. (I-III, Page Ref. (I-III, Page Ref. (I-III, Page Ref. (I-III, Page Ref. (I-III,
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
/Roll BT) BT) BT) BT) BT)
"II"275, "III"276, "II"276, "II"276, "II"276,
1 Big Archer Entlet Entlet x 2 Entlet x 3 Fungal Parasite
BT87 BT88 BT88 BT88 BT89
"II"275, "III"276, "II"276, "II"276, "II"276,
2 Big Archer Entlet Entlet x 2 Entlet x 3 Fungal Parasite
BT87 BT88 BT88 BT88 BT89
Big Archer "II"275, Poison "II"275, Poison "II"275, "III"276, "II"276,
3 Ripper Leaf x 3 Fungal Parasite
x2 BT87 Mold BT88 Mold x 2 BT88 BT88 BT89
Big Archer "II"275, Poison "II"275, Poison "II"275, "III"276, "III"277,
4 Ripper Leaf x 3 Belladonna
x2 BT87 Mold BT88 Mold x 2 BT88 BT88 BT90
Big Archer "II"275, Ripper "III"276, Ripper Leaf "III"276, Fungal Parasite or "II"276, "III"277,
5 Belladonna
x2 BT87 Leaf BT88 x2 BT88 Bungee Stake BT89or89 BT90
Big Archer "II"275, Ripper "III"276, Ripper Leaf "III"276, Fungal Parasite or "II"276, "III"277,
6 Belladonna
x2 BT87 Leaf BT88 x2 BT88 Bungee Stake BT89or89 BT90
"III"276, "II"276, "II"276, "II"276, Fungal Parasite "II"276,
7 Entlet Entlet x 2 Entlet x 3 Fungal Parasite
BT88 BT88 BT88 BT89 x2 BT89
"III"276, "II"276, "II"276, "II"276, Fungal Parasite "II"276,
8 Entlet Entlet x 2 Entlet x 3 Fungal Parasite
BT88 BT88 BT88 BT89 x2 BT89

049
Undead
Level 1.4 or Page Ref. Page Ref. Page Ref. (I- Page Ref. (I- Page Ref. (I- Page Ref. (I-
1.5-2.4 2.5-3.4 3.5-4.4 4.5-5.4 5.5-6.4
/Roll less (I-III, BT) (I-III, BT) III, BT) III, BT) III, BT) III, BT)
"I"463, Skeleton "I"463, "I"464, Skeleton "III"279, Skeleton "III"279, Skeleton Archer "III"279,
1 Skeleton Zombie x 2
BT92 x2 BT92 BT93 Archer BT93 Archer BT93 x2 BT93
"I"463, Skeleton "I"463, "I"464, Skeleton "III"279, Skeleton "III"279, Skeleton Archer "III"279,
2 Skeleton Zombie x 2
BT92 x2 BT92 BT93 Archer BT93 Archer BT93 x2 BT93
"I"463, "II"277, "I"465, Death "II"277, "II"278, "II"279,
3 Skeleton Ghost Ghoul Sin Blood Sucker
BT92 BT92 BT93 Sword BT94 BT94 BT96
"I"463, "II"277, "I"465, Death "II"277, "II"278, "II"279,
4 Skeleton Ghost Ghoul Sin Blood Sucker
BT92 BT92 BT93 Sword BT94 BT94 BT96
Skeleton "I"463, "I"464, Ghoul or "I"465, "II"278, "I"466, Blood Sucker or "II"279,
5 Zombie Wight Ghoul Mage
x2 BT92 BT93 Bloodling BT93or93 BT94 BT94 Evil Haze BT96or95
Skeleton "I"463, "I"464, Ghoul or "I"465, "II"278, "I"466, Blood Sucker or "II"279,
6 Zombie Wight Ghoul Mage
x2 BT92 BT93 Bloodling BT93or93 BT94 BT94 Evil Haze BT96or95
Skeleton "I"463, Zombie x "I"464, "I"465, Skeleton "III"279, Skeleton "III"279, Blood Sucker or "II"279,
7 Ghoul x 2
x2 BT92 2 BT93 BT93 Archer x 2 BT93 Archer x 2 BT93 Lesser Mummy BT96or96
Skeleton "I"463, Zombie x "I"464, "I"465, Skeleton "III"279, Skeleton "III"279, Blood Sucker or "II"279,
8 Ghoul x 2
x2 BT92 2 BT93 BT93 Archer x 2 BT93 Archer x 2 BT93 Lesser Mummy BT96or96

Level Page Ref. (I- Page Ref. (I- Page Ref. (I- Page Ref. (I-III, Page Ref. (I-III,
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
/Roll III, BT) III, BT) III, BT) BT) BT)
"II"279, "II"281, "II"281, "II"283, "III"282,
1 Blood Sucker x 2 Blank Blank x 2 Mummy x 2 Ghost Horse x 2
BT96 BT98 BT98 BT99 BT100
"II"279, "II"281, "II"281, "II"283, "III"282,
2 Blood Sucker x 2 Blank Blank x 2 Mummy x 2 Ghost Horse x 2
BT96 BT98 BT98 BT99 BT100
Jack
"II"280, "II"280, "II"283, "III"282, "II"284,
3 Jack O'Lantern O'Lantern x Mummy Ghost Horse Mummy Lord
BT96 BT96 BT99 BT100 BT101
2
Jack
Jack O'Lantern or "II"280, "II"280, "II"283, "III"282, Mummy Lord or "II"284,
4 O'Lantern x Mummy Ghost Horse
Skeleton Guardian BT96or96 BT96 BT99 BT100 Poisonous Wight BT101or101
2
Jack O'Lantern or "II"280, "II"281, Bone "II"282, Ghost Horse or "III"282, Mummy Lord or "II"284,
5 Specter
Skeleton Guardian BT96or96 BT97 Knight BT99 Night Ghoul BT100or100 Poisonous Wight BT101or101
Dullahan or Madder "I"467, "II"281, Bone "II"282, Ghost Horse or "III"282, "III"283,
6 Specter Dullahan Lord
Shield BT97or97 BT97 Knight BT99 Night Ghoul BT100or100 BT100
Dullahan or Madder "I"467, "III"280, "III"281, Ghost Horse or "III"282, "II"285,
7 Poltergeist Banshee Cast Armor
Shield BT97or97 BT98 BT99 Mad Blood BT100or100 BT102
"I"467, "III"280, "III"281, Ghost Horse or "III"282, Cast Armor or Iron "II"285,
8 Dullahan Poltergeist Banshee
BT97 BT98 BT99 Mad Blood BT100or100 Maiden BT102or102

Constructs (Magitech)
Level Page Ref. (I- Page Ref. (I- Page Ref. (I- Page Ref. (I-III, Page Ref. (I- Page Ref. (I-
1.4 or less 1.5-2.4 2.5-3.4 3.5-4.4 4.5-5.4 5.5-6.4
/Roll III, BT) III, BT) III, BT) BT) III, BT) III, BT)
"II"286, Renguard x "II"286, "II"287, "II"287, GAR- "I"477, GAR-UI "I"477,
1 Renguard Kuga Kuga x 2
BT109 2 BT109 BT111 BT111 UI BT112 x2 BT112
"II"286, Renguard x "II"286, "II"287, "II"287, GAR- "I"477, GAR-UI "I"477,
2 Renguard Kuga Kuga x 2
BT109 2 BT109 BT111 BT111 UI BT112 x2 BT112
"II"286, Renguard x "II"286, "II"287, "II"290, "II"291, "I"481,
3 Renguard Kuga Barringer Rigaqua DOOM
BT109 2 BT109 BT111 BT113 BT117 BT115
"II"286, Renguard x "II"286, "II"288, "II"290, "II"291, "I"481,
4 Renguard Gorghan Barringer Rigaqua DOOM
BT109 2 BT109 BT111 BT113 BT117 BT115
Renguard x "II"286, Renguard x "II"286, "II"288, Barringer or "II"290, "II"291, GAR-UI "I"477,
5 Gorghan Rigaqua
2 BT109 3 BT109 BT111 Renzaban BT113or114 BT117 x3 BT112
Renguard x "II"286, Renguard x "II"286, "II"288, GAR-UI or "I"477, "I"481, GAR-UI "I"477,
6 Gorghan DOOM
2 BT109 3 BT109 BT111 Renzaban BT112or114 BT115 x3 BT112
Renguard x "II"286, Renguard x "II"286, "II"287, "I"477, "I"481, DOOM x "I"481,
7 Kuga x 2 GAR-UI DOOM
2 BT109 3 BT109 BT111 BT112 BT115 2 BT115
Renguard x "II"286, Renguard x "II"286, "II"287, "I"477, "I"481, DOOM x "I"481,
8 Kuga x 2 GAR-UI DOOM
2 BT109 3 BT109 BT111 BT112 BT115 2 BT115

Level Page Ref. (I- Page Ref. (I- Page Ref. (I- Page Ref. (I- Page Ref. (I-III,
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
/Roll III, BT) III, BT) III, BT) III, BT) BT)
"I"481, Queen "I"482, Queen "I"482, War "II"293, "II"293,
1 DOOM x 2 War DOOM x 2
BT115 DOOM BT118 DOOM x 2 BT118 DOOM BT120 BT120
"I"481, Queen "I"482, Queen "I"482, War "II"293, "II"293,
2 DOOM x 2 War DOOM x 2
BT115 DOOM BT118 DOOM x 2 BT118 DOOM BT120 BT120
"I"481, Queen "I"482, Queen "I"482, War "II"293, "II"293,
3 DOOM x 2 War DOOM x 2
BT115 DOOM BT118 DOOM x 2 BT118 DOOM BT120 BT120
"I"481, Queen "I"482, Queen "I"482, War "II"293, "II"293,
4 DOOM x 2 War DOOM x 2
BT115 DOOM BT118 DOOM x 2 BT118 DOOM BT120 BT120
Queen "I"482, Queen "I"482, "II"293, War "II"293, War DOOM x 2 or "II"293,
5 War DOOM
DOOM BT118 DOOM x 2 BT118 BT120 DOOM x 2 BT120 Aero DOOM BT120or122
Queen "I"482, Queen "I"482, "II"293, War "II"293, War DOOM x 2 or "II"293,
6 War DOOM
DOOM BT118 DOOM x 2 BT118 BT120 DOOM x 2 BT120 Aero DOOM BT120or122
Queen "I"482, Queen "I"482, "II"293, War "II"293, War DOOM x 2 or "II"293,
7 War DOOM
DOOM BT118 DOOM x 2 BT118 BT120 DOOM x 2 BT120 Aero DOOM BT120or122
Queen "I"482, Queen "I"482, "II"293, War "II"293, War DOOM x 2 or "II"293,
8 War DOOM
DOOM BT118 DOOM x 2 BT118 BT120 DOOM x 2 BT120 Aero DOOM BT120or122

050
Lios

Constructs (Non-Magitech)
Level 1.4 or Page Ref. Page Ref. Page Ref. Page Ref. Page Ref. (I- Page Ref. (I-
1.5-2.4 2.5-3.4 3.5-4.4 4.5-5.4 5.5-6.4
/Roll less (I-III, BT) (I-III, BT) (I-III, BT) (I-III, BT) III, BT) III, BT)
Ghast
"I"472, "I"472, "II"286, Ghast "II"286, "I"480, "I"480,
1 Ghast Ghast x 2 Lurker x Stone Servant Stone Servant x 2
BT109 BT109 BT110 Knight BT112 BT115 BT115
2
Ghast
"I"472, "I"472, "II"286, Ghast "II"286, "I"480, "I"480,
2 Ghast Ghast x 2 Lurker x Stone Servant Stone Servant x 2
BT109 BT109 BT110 Knight BT112 BT115 BT115
2
"I"472, Ghast "II"286, Loam "I"476, Flabby "I"478, "I"480, Stone Servant x 2 or "I"480,
3 Ghast Stone Servant
BT109 Lurker BT110 Puppet IB"112 Golem IB"113 BT115 Mirror Golem BT115or118
"I"472, Ghast "II"286, Loam "I"476, Flabby "I"478, Stone Servant or "I"480, Stone Servant x 2 or "I"480,
4 Ghast
BT109 Lurker BT110 Puppet IB"112 Golem IB"113 Homunculus BT115or117 Mirror Golem BT115or118
Ghast "I"472, Oak "I"473, Loam "I"476, "I"479, Stone Servant or "I"480, Stone Servant x 2 or "I"480,
5 Blob
x2 BT109 Golem IB"109 Puppet IB"112 BT114 Homunculus BT115or117 Thing BT115or117
Loam
Ghast "I"472, Oak "I"473, "I"476, "I"479, Stone Servant or "I"480, Stone Servant x 2 or "I"480,
6 Puppet x Blob
x2 BT109 Golem IB"109 IB"112 BT114 Homunculus BT115or117 Thing BT115or117
2
Ghast Loam Ghast
Ghast "I"472, "II"286, "I"476, "II"286, "I"480, Stone Servant x 2 or "I"480,
7 Lurker x Puppet x Knight x Stone Servant x 2
x2 BT109 BT110 IB"112 BT112 BT115 Hummingbird BT115or118
2 2 2
Ghast Loam Ghast
Ghast "I"472, "II"286, "I"476, "II"286, "I"480, Stone Servant x 2 or "I"480,
8 Lurker x Puppet x Knight x Stone Servant x 2
x2 BT109 BT110 IB"112 BT112 BT115 Hummingbird BT115or118
2 2 2

Level Page Ref. (I-III, Page Ref. (I- Page Ref. (I-III, Page Ref. (I-III, 10.5 or Page Ref. (I-
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4
/Roll BT) III, BT) BT) BT) more III, BT)
"I"480, Rock "II"291, "II"291, "III"293, Iron "II"294,
1 Stone Servant x 3 Rock Golem x 2 Alchemy Tooth
BT115 Golem BT119 BT119 BT120 Golem BT121
"I"480, Rock "II"291, "II"291, "III"293, Iron "II"294,
2 Stone Servant x 3 Rock Golem x 2 Alchemy Tooth
BT115 Golem BT119 BT119 BT120 Golem BT121
"I"480, Rock "II"291, "II"291, Alchemy Tooth or "III"293, Iron "II"294,
3 Stone Servant x 3 Rock Golem x 2
BT115 Golem BT119 BT119 Bronze Golem x 2 BT120or119 Golem BT121
Stone Servant x 3 "I"480, Rock "II"291, "II"291, Alchemy Tooth or "III"293, Iron "II"294,
4 Rock Golem x 2
or Ghast Bishop BT115or118 Golem BT119 BT119 Bronze Golem x 2 BT120or119 Golem BT121
Stone Servant x 3 "I"480, Rock "II"291, Rock Golem x 3 "II"291, Alchemy Tooth or "III"293, "III"294,
5 Evil Index
or Ghast Bishop BT115or118 Golem x 2 BT119 or Bronze Golem BT119or120 Bronze Golem x 2 BT120or119 BT122
Stone Servant x 3 "I"480, Rock "II"291, Rock Golem x 3 "II"291, Alchemy Tooth or "III"293, "III"294,
6 Evil Index
or Ghast Bishop BT115or118 Golem x 2 BT119 or Bronze Golem BT119or120 Gas Stalker BT120or121 BT122
"II"291, Rock "II"291, Rock Golem x 3 "II"291, Alchemy Tooth or "III"293, "II"295,
7 Rock Golem Buckbaird
BT119 Golem x 2 BT119 or Bronze Golem BT119or120 Gas Stalker BT120or121 BT122
"II"291, Rock "II"291, Rock Golem x 3 "II"291, Alchemy Tooth or "III"293, "II"295,
8 Rock Golem Buckbaird
BT119 Golem x 2 BT119 or Bronze Golem BT119or120 Gas Stalker BT120or121 BT122

Mythical Beasts
Level Page Ref. Page Ref. Page Ref. Page Ref. (I- Page Ref. Page Ref.
1.4 or less 1.5-2.4 2.5-3.4 3.5-4.4 4.5-5.4 5.5-6.4
/Roll (I-III, BT) (I-III, BT) (I-III, BT) III, BT) (I-III, BT) (I-III, BT)
This 53, Lemming This 53, Flame This 53, "II"297, "I"485, "I"486,
1 Lemming Hippogryph Hellhound Thunderbird
BT127 x2 BT127 Eater x 2 BT127 BT129 BT129 BT130
This 53, Lemming This 53, Flame This 53, "II"297, "I"485, "I"486,
2 Lemming Hippogryph Hellhound Thunderbird
BT127 x2 BT127 Eater x 2 BT127 BT129 BT129 BT130
This 53, Lemming This 53, Flame This 53, Hippogryph or "II"297, "II"298, "II"299,
3 Lemming Pegasus Frost Wyvern
BT127 x2 BT127 Eater x 2 BT127 Nandin BT129or128 BT130 BT130
This 53, Lemming This 53, "II"296, Hippogryph or "II"297, "II"298, "II"299,
4 Lemming Harpy Pegasus Frost Wyvern
BT127 x2 BT127 BT128 Nandin BT129or128 BT130 BT130
Lemming This 53, Flame This 53, "II"296, Hellhound or "I"485, Pegasus or "II"298, "II"299,
5 Harpy Frost Wyvern
x2 BT127 Eater BT127 BT128 Dragon Infant BT129or128 Cherub BT130 BT130
Lemming This 53, Flame This 53, "II"296, Hellhound or "I"485, Pegasus or "II"298, Lesser "II"300,
6 Harpy
x2 BT127 Eater BT127 BT128 Dragon Infant BT129or128 Cherub BT130 Manticore BT131
Lemming This 53, Flame This 53, Harpy x "II"296, "I"485, "I"486, Lesser "II"300,
7 Hellhound Thunderbird
x2 BT127 Eater BT127 2 BT128 BT129 BT130 Manticore BT131
Lemming This 53, Flame This 53, Harpy x "II"296, "I"485, "I"486, Lesser "II"300,
8 Hellhound Thunderbird
x2 BT127 Eater BT127 2 BT128 BT129 BT130 Manticore BT131
Level Page Ref. (I- Page Ref. (I-III, Page Ref. (I-III, Page Ref. (I-III, Page Ref. (I-III,
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
/Roll III, BT) BT) BT) BT) BT)
"II"302, Wyvern or "III"298, "III"298, "II"303, "II"304,
1 Jii Wyvern x 2 Chimera Cockatrice x 2
BT132 Adandara BT132or132 BT132 BT134 BT135
"II"302, Wyvern or "III"298, "III"298, "II"303, "II"304,
2 Jii Wyvern x 2 Chimera Cockatrice x 2
BT132 Adandara BT132or132 BT132 BT134 BT135
"II"302, Griffon or "I"487, "I"487, "II"304, "II"304,
3 Jii Griffon x 2 Cockatrice Cockatrice x 2
BT132 Carbuncle BT131or132 BT131 BT135 BT135
"III"298, Griffon or "I"487, "I"487, "II"304, "II"304,
4 Wyvern Griffon x 2 Cockatrice Cockatrice x 2
BT132 Carbuncle BT131or132 BT131 BT135 BT135
"III"298, Griffon or "I"487, "II"303, Cockatrice or "II"304, "II"305,
5 Wyvern Chimera Draconet x 2
BT132 Monoceros BT131or133 BT134 Ahwank BT135or135 BT136
"III"298, Griffon or "I"487, "II"303, Cockatrice or "II"304, Draconet x 2 or "II"305,
6 Wyvern Chimera
BT132 Monoceros BT131or133 BT134 Ahwank BT135or135 Elder Manticore BT136or136
"I"487, "III"298, Chimera or "II"303, "II"305, Draconet x 2 or "II"305,
7 Griffon Wyvern x 2 Draconet
BT131 BT132 Catoblepas BT134or134 BT136 Elder Manticore BT136or136
"I"487, "III"298, Chimera or "II"303, "II"305, Draconet x 2 or "II"305,
8 Griffon Wyvern x 2 Draconet
BT131 BT132 Borer BT134 BT136 Elder Manticore BT136or136

051
Daemons
Level 1.4 or Page Ref. (I- 1.5- Page Ref. (I- 2.5- Page Ref. (I- Page Ref. (I- Page Ref. (I- Page Ref. (I-
3.5-4.4 4.5-5.4 5.5-6.4
/Roll less III, BT) 2.4 III, BT) 3.4 III, BT) III, BT) III, BT) III, BT)
"III"313, "III"313, Imp x "III"313, "II"310, Aetherbeast x "II"310, Dusky Grace "I"488,
1 Imp Imp Aetherbeast
BT148 BT148 2 BT148 BT148 2 BT148 x2 BT148
"III"313, "III"313, Imp x "III"313, "II"310, Aetherbeast x "II"310, Dusky Grace "I"488,
2 Imp Imp Aetherbeast
BT148 BT148 2 BT148 BT148 2 BT148 x2 BT148
"III"313, "III"313, Imp x "III"313, "II"310, "I"488, "I"489,
3 Imp Imp Aetherbeast Dusky Grace Zalbard
BT148 BT148 2 BT148 BT148 BT148 BT"149
"III"313, "III"313, Imp x "III"313, "III"313, "I"488, "I"489,
4 Imp Imp Spawn Dusky Grace Zalbard
BT148 BT148 2 BT148 BT148 BT148 BT"149
"III"313, "III"313, Imp x "III"313, "III"313, "I"488, "II"312,
5 Imp Imp Spawn Dusky Grace Gildrekk
BT148 BT148 3 BT148 BT148 BT148 BT149
"III"313, "III"313, Imp x "III"313, "III"313, "I"488, "II"312,
6 Imp Imp Spawn Dusky Grace Gildrekk
BT148 BT148 3 BT148 BT148 BT148 BT149
"III"313, Imp x "III"313, Imp x "III"313, Aetherbeast x "II"310, "I"489, "II"311,
7 Imp Zalbard Valbravers
BT148 2 BT148 3 BT148 2 BT148 BT"149 BT149
"III"313, Imp x "III"313, Imp x "III"313, Aetherbeast x "II"310, "I"489, "II"311,
8 Imp Zalbard Valbravers
BT148 2 BT148 3 BT148 2 BT148 BT"149 BT149

Level Page Ref. (I-III, Page Ref. (I-III, Page Ref. (I- Page Ref. (I-III, Page Ref. (I-III,
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
/Roll BT) BT) III, BT) BT) BT)
"II"313, "II"313, "III"314, "II"315, "II"316,
1 Grunel Grunel x 2 Godbell Ragnakang Cerberus
BT150 BT150 BT151 BT152 BT154
"II"313, "II"313, "III"314, "II"315, "II"316,
2 Grunel Grunel x 2 Godbell Ragnakang Cerberus
BT150 BT150 BT151 BT152 BT154
Grunel or "II"313, "II"314, "III"315, "III"316, "II"316,
3 Dark Bully Tikira Melbiz Cerberus
Argagis BT150or150 BT151 BT152 BT153 BT154
Grunel or "II"313, "II"314, "III"315, "III"316, Cerberus or "II"316,
4 Dark Bully Tikira Melbiz
Argagis BT150or150 BT151 BT152 BT153 Ergacleo BT154or154
Grunel or "II"313, Dark Bully or "II"314, "II"315, "III"316, Cerberus or "II"316,
5 Ragnakang Melbiz
Redrug BT150or150 Terror Beast BT151or151 BT152 BT153 Ergacleo BT154or154
Grunel or "II"313, Dark Bully or "II"314, "II"315, Melbiz or "III"316, Cerberus or "II"316,
6 Ragnakang
Redrug BT150or150 Terror Beast BT151or151 BT152 Bugaradre BT153or152 Ergacleo BT154or154
"II"313, "II"314, Godbell x "III"314, Melbiz or "III"316, Cerberus or "II"316,
7 Grunel x 2 Dark Bully x 2
BT150 BT151 2 BT151 Bugaradre BT153or152 Mel Mazar BT154or155
"II"313, "II"314, Godbell x "III"314, Melbiz or "III"316, Cerberus or "II"316,
8 Grunel x 2 Dark Bully x 2
BT150 BT151 2 BT151 Bugaradre BT153or152 Mel Mazar BT154or155

Humanoids
Page Ref. Page Ref. Page Ref.
Level Page Ref. Page Ref. Page Ref. (I-
1.4 or less (I-III, 1.5-2.4 (I-III, 2.5-3.4 3.5-4.4 4.5-5.4 5.5-6.4 (I-III,
/Roll (I-III, BT) (I-III, BT) III, BT)
BT) BT) BT)
Bandit "II"317, Bandit "II"317, Bandit "II"317, Mounted "III"323, Blackhearted "I"490, Blackhearted "I"490,
1
Trooper BT160 Trooper BT160 Trooper x 2 BT160 Bandit BT160 Sorcerer BT161 Sorcerer x 2 BT161
Bandit "II"317, Bandit "II"317, Bandit "II"317, Mounted "III"323, Blackhearted "I"490, Blackhearted "I"490,
2
Trooper BT160 Trooper BT160 Trooper x 2 BT160 Bandit BT160 Sorcerer BT161 Sorcerer x 2 BT161
Bandit "II"317, Bandit "II"317, Corrupted "II"318, "II"318, "I"491, Skilled "I"491,
3 Bandit Chief Skilled Mercenary
Trooper BT160 Trooper BT160 Priest BT160 BT161 BT161 Mercenary x 2 BT161
Bandit "II"317, Bandit "II"317, Corrupted "II"318, "II"318, "I"491, Skilled "I"491,
4 Bandit Chief Skilled Mercenary
Trooper BT160 Archer BT160 Priest BT160 BT161 BT161 Mercenary x 2 BT161
Skilled Mercenary or
Bandit "II"317, Bandit "II"317, Corrupted "II"318, "II"318, "I"491, Skilled "I"491,
5 Bandit Chief Runaway Carriages
Archer BT160 Archer BT160 Priest BT160 BT161 BT161or161 Mercenary x 2 BT161
Robbers
Skilled Mercenary or
Bandit "II"317, Bandit "II"317, Mounted "III"323, Blackhearted "I"490, "I"491, Skilled "I"491,
6 Runaway Carriages
Archer BT160 Archer BT160 Bandit BT160 Sorcerer BT161 BT161or161 Mercenary x 3 BT161
Robbers
Bandit
Bandit "II"317, "II"317, Mounted "III"323, Blackhearted "I"490, Blackhearted "I"490, Skilled "I"491,
7 Trooper x
Archer BT160 BT160 Bandit BT160 Sorcerer BT161 Sorcerer x 2 BT161 Mercenary x 3 BT161
2
Bandit
Bandit "II"317, "II"317, Mounted "III"323, Blackhearted "I"490, Blackhearted "I"490, Skilled "I"491,
8 Trooper x
Archer BT160 BT160 Bandit BT160 Sorcerer BT161 Sorcerer x 2 BT161 Mercenary x 3 BT161
2
Level Page Ref. (I- Page Ref. (I- Page Ref. (I- Page Ref. (I- Page Ref. (I-
6.5-7.4 7.5-8.4 8.5-9.4 9.5-10.4 10.5 or more
/Roll III, BT) III, BT) III, BT) III, BT) III, BT)
"III"324, "III"324, Proud "III"325, Proud "III"325, "III"325,
1 Knight Knight x 2 Heretic Priest
BT162 BT162 Strongman BT162 Strongman x 2 BT162 BT162
"III"324, "III"324, Proud "III"325, Proud "III"325, "III"325,
2 Knight Knight x 2 Heretic Priest
BT162 BT162 Strongman BT162 Strongman x 2 BT162 BT162
"III"324, "III"324, Proud "III"325, Proud "III"325, Proud "III"325,
3 Knight Knight x 2
BT162 BT162 Strongman BT162 Strongman x 2 BT162 Strongman x 2 BT162
Famous "III"324, Famous "III"324, Famous Hunter "III"324, Proud "III"325, Proud "III"325,
4
Hunter BT162 Hunter x 2 BT162 x3 BT162 Strongman x 2 BT162 Strongman x 2 BT162
Famous "III"324, Famous "III"324, Famous Hunter "III"324, "III"325, Heretic Priest x "III"325,
5 Heretic Priest
Hunter BT162 Hunter x 2 BT162 x3 BT162 BT162 2 BT162
Famous "III"324, Famous "III"324, Famous Hunter "III"324, "III"325, Heretic Priest x "III"325,
6 Heretic Priest
Hunter BT162 Hunter x 2 BT162 x3 BT162 BT162 2 BT162
"III"324, "III"324, Proud "III"325, "III"325, Proud "III"325,
7 Knight x 2 Knight x 3 Heretic Priest
BT162 BT162 Strongman x 2 BT162 BT162 Strongman x 3 BT162
"III"324, "III"324, Proud "III"325, "III"325, Proud "III"325,
8 Knight x 2 Knight x 3 Heretic Priest
BT162 BT162 Strongman x 2 BT162 BT162 Strongman x 3 BT162

052
Lios

1 Lemming MC 2 Flame Eater MC


Int: Animal Perc: Five senses Disp: Neutral Int: Low Perc: Five senses Disp: Neutral
Lang: None Hab: Meadow Lang: None Hab: Desert
Rep/Weak: 10/13 W.P.: Earth damage + 3 points Rep/Weak: 9/12 W.P.: Water / Ice damage + 3 points
Initiative: 7 Movement Speed: 10 Initiative: 9 Movement Speed: 15/15 (Flying)
Fortitude: 2 (9) Willpower: 2 (9) Fortitude: 3 (10) Willpower: 3 (10)

F Style Accuracy Damage Evasion Def. HP MP F Style Accuracy Damage Evasion Def. HP MP
Bite 2(9) 2d-2 2(9) 0 10 10 Beak 3(10) 2d 3(10) 1 17 8

Unique Skills Unique Skills


Swarm ○Fire Absorption
This ability is always effective. Lemming gains a +1 bonus to Accuracy This ability is always effective. Flame Eater is immune to fire-type
checks and +1 to HP for each other Lemming in the same skirmish. The damage and effects and instead heals from the applied fire-type damage
maximum bonus modifier and increase in HP due to this effect are +5. dealt.

Fire Breath / 3 (10) / Fortitude / Half


Loot Flame Eater, as a Major Action, spits fire at an enemy character in the
2–9 None same skirmish it is in, dealing 2d-2 fire magic damage.
10+ Lemming's Tooth (30G / Red B) Flight
This ability is always effective. A Flame Eater receives a +1 bonus to
Accuracy and Evasion only for melee attacks.
Description
They are adorable mouse-like creatures, about 50 cm long. They are Loot
rarely seen alone but are sometimes seen crossing grasslands in groups of
Always Flame Wings (50G/Gold Red B)
several hundred.
2–7 None
8 – 12 Flame Tail Feathers (100G/Gold Red A)
13+ Flame Windbreaker (300G/Gold Red A)

Description
It’s a fire-breathing mythical beast with a wingspan of about 1 meter,
it is also called a cormorant. They loathe water and live in arid areas such
as deserts. Its staple food is fire, which it feeds on after setting itself on fire,
feeding on plants or animals.
Legend has it that a fully-grown Flame Eater can gain powers to live
forever, and it is sometimes called Phoenix.

Treasure Determination supplement are listed in the Treasure Tables. Depending


on whether the GM owns "Alchemist Works" or not, please
As a result of dungeon exploration or as an occasional read and use the tables differently as follows.
reward from NPCs, PCs may receive random treasures.
The specific treasure is determined by the "Treasure The "Treasure Determination Table$②" consists of
Determination Tables" (see p. 54). loot obtained from monsters. If you are using "Alchemist
The "Treasure Determination Tables" are graded from Works," the loot can be converted into crude material cards
$①-$③, and the grade to be used is indicated in each case. for Evocations or used as raw materials for crafting items.
After determining the grade, the player then rolls 1d to Otherwise, PCs can simply be sold for half the price
determine which of the three tables for each grade is to be shown in the table. Of course, even with "Alchemist
used. Then, 2d is rolled to determine the final treasure. Works," PCs can still sell the loot for half-price.
When using the "Treasure Determination Table$①",
you may be instructed to use the "Chemicals Determination In some cases, two treasures are presented in the
Table" (see p. 54). In this case, 2d is rolled, and the "Treasure Determination Table$③" and the "Chemicals
Chemicals Determination Table is consulted. There are Determination Table," connected by "or." In this case, one
three kinds of "Chemicals Determination Tables", and the of them (after "or") is the treasure listed only in "Alchemist
one to be used is chosen based on the average level of the Works." If "Alchemist Works" is used, one of the two
PCs. treasures is chosen at random with a 50-50 chance.
Otherwise, it is always the one before "or."
Using Alchemist Works
These scenarios are based on the large supplement
"Alchemist Works," and items that appear only in this

053
Treasure Determination Table$①
1d
1–2 3–4 5–6
Treasure Name Price Ref. Page (I-III, AW) Treasure Name Price Ref. Page (I-III, AW) Treasure Name Price Ref. Page (I-III, AW)
2 Ink 3 “I”318, AW107 Parchment 5 “I”318, AW107 Torch 5 “I”314, AW107
3 1 bullet 5 “I”308, AW103 Bag 8 “I”313, AW107 Small Hammer 10 “I”314, AW107
4 12 arrows 10 “I”308, AW103 Cloth Armor 15 “I”310, AW104 Earplug 20 “II”152, AW112
5 Oil 20 “I”314, AW107 Tinderbox 20 “I”314, AW107 Fake Moustache 20 “I”322, AW112
6 Lifegrass 30 “I”316, AW108 50m Rope Pick 60 “I”301, AW94
7 Blanket 40 “I”314, AW107 Hand Mirror 50 “I”314, AW107 1 pts. Mako Stone 100 “I”318, AW109
8 Buckler 60 “I”312, AW106 Go to the “Chemicals Determination Table” Go to the “Chemicals Determination Table”
9 Go to the “Chemicals Determination Table” Go to the “Chemicals Determination Table” Go to the “Chemicals Determination Table”
10 Go to the “Chemicals Determination Table” Go to the “Chemicals Determination Table” Go to the “Chemicals Determination Table”
11 Long Bow 170 “I”308, AW99 1 Silver Bullet 250 “I”308, AW103 3 pts. Mako Stone 300 “I”318, AW109
12 Toupee 300 “I”322, AW112 Broad Sword 340 “I”295, AW86 Mount Reduction Tag II 500 “III”127
Treasure Determination Table$②. If you do not own AW, treat it as an item that can be sold for half price
1d
1–2 3–4 5–6
Ref. (I-III, Ref. (I-III, Ref. (I-III,
Treasure Name Price Treasure Name Price Treasure Name Price
AW) AW) AW)
2 Bullet (-) 5 -, AW193-194 Vine (-) 10 -, AW193-194 Red Hair (Red B) 20 -, AW193-194
3 Thin Cloth (White B) 20 -, AW193-194 Beautiful Leaf (Green B) 20 -, AW193-194 Crude Weapon (Black White B) 20 -, AW193-194
4 Sharp Stone (Black B) 40 -, AW193-194 Toad Oil (Red B) 40 -, AW193-194 Wilted Mushrooms (Green B) 60 -, AW193-194
Broken Magitech Components
5 Sharp Horn (Red B) 100 -, AW193-194 Poisonous Needle (Green B) 100 -, AW193-194 100 -, AW193-194
(Black B)
6 Rusty Sword (Black White B) 100 -, AW193-194 Sand Lizard Skin (Red B) 140 -, AW193-194 Green Dye (Green B) 160 -, AW193-194
7 Grey Lynx Fur (Red B) 160 -, AW193-194 Daemon's Blood (Red A) 200 -, AW193-194 Flawless Wolf Hide (Gold Red A) 200 -, AW193-194
Pumpkin Lantern (Green White
8 200 -, AW193-194 Poison Tail (Red A) 300 -, AW193-194 Strange Cane (White A) 300 -, AW193-194
A)
9 Large Feathers (Red A) 400 -, AW193-194 Clear Jewel (Gold Red A) 400 -, AW193-194 Daemon's Earrings (Gold White A) 520 -, AW193-194
Ancient Knife (Black White
10 Fertile Soil (Green A) 600 -, AW193-194 760 -, AW193-194 Minotaur's Axe (Black White A) 950 -, AW193-194
A)
11 Nautical Chart (White A) 1000 -, AW193-194 Shining Fang (Red Gold A) 1200 -, AW193-194 Cloudy Eye (Red A) 1320 -, AW193-194
Well-Kept Weapon (Black Expensive Mementos
12 2000 -, AW193-194 2000 -, AW193-194 Petrifying Eyes (Gold Red Black S) 2400 -, AW193-194
White S) (White S)
Treasure Determination Table$③. If "or" is indicated, randomly determine if AW is possessed, if not, take the former.
1d
1–2 3–4 5–6
Treasure Name Price Ref. (I-III, AW) Treasure Name Price Ref. (I-III, AW) Treasure Name Price Ref. (I-III, AW)
Rose Choker or Pyrite "I"331,
2 Northern Needles 1000 "I"328, AW134 Moonlight Ring 1000 "I"332, AW153 1000or1000
Amulet AW149or149
Salamander Hairpin or 1500 "I"332, Lightning-Bolt Hairpin or "II"159,
3 Sunshine Ring 1000 "I"332, AW153 1500or1600
Healing Bomb or1600 AW146or145 Tabbit's Carrot AW146or130
Golden Earplugs or "II"157,
4 Skanda Boots 2000 "I"326, AW156 Lucky Charm 2000 "I"328, AW149 2000or2000
Weapon Grip AW148or147
10 pts. Mako Stone or 2000 “I”318, 5 pts. Guardian Stone or 2500 "III"184,
5 Pointed Hat 3000 "I"329, AW146
Siren Dress or2400 AW109or107 Abrasive Rasp or2720 AW140or140
Thermal Mantle or Detector "II"157,
6 Crystal Necklace 3000 "II"159, AW149 Tinder Tail 3000 "III"186, AW155 3500or4000
of Barbarous AW152or150
Silent Shoes or Spiral "II"157,
7 Black Belt 3000 "I"332, AW155 Amulet Of Light 3000 "I"331, AW149 5000or5000
Amulet AW156or150
Frog Feet or Magic 4000 "II"156, Rabbit Earrings or Gale 4000 "I"327, Champion's Buckle or "I"331,
8 5000or5000
Cosmetics or4000 AW156or154 Wings or4000 AW148or152 Servant Anchor AW155or153
Lamia Necklace or Mana "II"163,
9 Hound's Nose 4000 "II"163, AW147 15 pts. Mako Stone 4500 “I”318, AW109 5000or5200
Cartridge X AW150or149
20 pts. Mako Stone or Big “I”318,
10 Silent Shoes 5000 "II"157, AW156 Flapper's Song 5000 "II"161, AW150 8000or8000
Gloves AW109or153
Versatiles or 5000 "III"187, Angel Shoes or Maisha's "I"329,
11 Ring Of The Mind 5000 "I"329, AW153 8000or8200
Barbarous Hood or5200 AW137or138 Feather Ornament AW157or157
Jump Boots or Sticky 5000 "II"158, Miracle Necklace or Sign of 10000 "II"156,
12 Angel Ring 5000 "I"327, AW146
Shoes or5720 AW156or156 Valor or10000 AW150or158
Chemicals Determination Table
Average Level of PCs
less than 4.5 4.5-7.4 7.5 or more
Treasure Ref. Page (I-III, Ref. Page (I-III, Ref. Page (I-III,
Price Treasure Name Price Treasure Name Price
Name AW) AW) AW)
2 Nothing Nothing Nothing
3 Lifegrass 30 “I”316, AW108 Lifegrass x 2 60 “I”316, AW108 Healing Potion 100 “I”316, AW108
4 Lifegrass x 2 60 “I”316, AW108 Lifegrass x 3 90 “I”316, AW108 Awake Potion 100 “I”316, AW108
5 Magic Herb 100 “I”316, AW108 Magic Herb 100 “I”316, AW108 Healing P. x 2 or Healing P. +1 200or200 “I”316, AW108
Magic Herb x 2 or Indomitable
6 Magic Herb 100 “I”316, AW108 Magic Herb x 2 200 “I”316, AW108 300or320 “I”316, AW108
Potion
Healing
7 100 “I”316, AW108 Healing Potion x 2 200 “I”316, AW108 Magic Herb x 2 or Magic Perfume 500or600 “I”316, AW108
Potion
Healing “II”151,
8 100 “I”316, AW108 Awake Potion x 2 200 “I”316, AW108 Treat Potion x 2 or Scarlet Potion 1000 or 1400
Potion AW108
Awake Healing Potion x 3 or “III”176,
9 100 “I”316, AW108 300or320 “I”316, AW108 Speed Potion 2000
Potion Indomitable Potion AW108
Awake “II” 151, “III”176,
10 100 “I”316, AW108 Antidote Potion 500 Dexterity Potion 2000
Potion AW108 AW108
“II”151, Cure Stone Potion or Magic 500 or “II” 151, “III”176,
11 Treat Potion 500 Anti-Magic Potion or Ready Powder 3000or3160
AW108 Perfume 600 AW108 AW108
“II” 151, Treat Potion or Magic 500 or “II” 151, Anti-Magic Potion x 4 or Small Fruits “III”176,
12 Treat Potion 500 12000or12000
AW108 Perfume 600 AW108 of the Yggdrasil AW108

054
Lios

NPCs and Monsters NPC's adventurer level is higher than PC's average level, or,
if lower, the difference is less than 2 levels
The two scenarios in this book are both based on the In this case, we treat the NPCs as if there were enough
theme of "meeting 100 people". In both scenarios, you have monsters to keep them occupied simultaneously. The
the possibility of meeting one of the NPCs listed in the "100 NPCs face the monsters from a slight distance and do not
NPCs List" starting on page 34. interfere with each other during the fight. Essentially, they
It's important to note that you will not meet all 100 are not considered to be in the fight with the PCs.
people in one session but rather in a few sessions. However, If the PCs win the battle, the NPCs also win, and the
if you continue to play, you should eventually be able to battle ends simultaneously for both parties. However, no
meet them all. loot can be obtained from the virtual enemies of the NPCs.
During the scenario, NPCs that you encounter may It is not recommended to take NPC data into account
accompany the PCs and participate in the fight against the when handling actions, and it is not advisable to increase
monsters. Here is a description of how this is handled. the number of monsters in the game accordingly. Doing so
would unnecessarily complicate matters, and in cases where
No Interference in Monster Decisions NPC levels are much higher than those of the PCs, it would
When determining monsters in the "Monster make the game very boring.
Determination Table" (see p. 48), no matter how many
NPCs are accompanying PCs, they are not counted in the NPCs and Favorability score
number or average level. The usage of the "Monster
Determination Table" is determined only by the average In the scenario, the NPCs that appear have a positive
level and number of PCs. impression of the PCs. This impression is measured using
a score called the Favorability score, which is determined
NPC Standing for each combination of NPC and PC. Each PC keeps track
of the Favorability score for each NPC.
When the GM encounters a monster, they check to see
As the Favorability score increases, NPCs will improve
if the NPC accompanying PCs have the adventurer classes
the grade of the promised treasure reward. Additionally, if
and, if so, what his adventurer level is. Compare the average
the Favorability score reaches a certain level, the NPC will
level of the PCs with it, and treat it as follows.
provide a special reward to the PC.
If there are multiple NPCs accompanying, each NPC
should be treated individually.
Increasing Favorability Score
NPC does not have adventurer classes, or its adventurer The initial value of the Favorability score for an NPC
level is 2 or more levels lower than the average PC level. towards a PC is 0. During encounters in the scenario, the
In this case, the PC is responsible for protecting the Favorability score is adjusted based on the outcome of the
NPC, who does not take any active action and will encounter. If the encounter benefits the NPC, the
intentionally fail any Evasion check against melee or ranged Favorability score is increased by "1d" points. If the
attacks if required. The HP, Fortitude, and Willpower of encounter is not beneficial to the NPC, the Favorability
the NPC should be determined using the "Protected NPC score is increased by a "1" point. As mentioned earlier, this
Endurance Table" below. score is a number that should be managed by each player.
The GM has the option to have the player take
proactive actions or perform Evasion checks based on the Favorability Score Decrease due to Soulscars
data and descriptions provided in the "100 NPC List," as If a PC receives a soulscar for being resurrected after
long as it does not overwhelm them or the players and does death, all NPC Favorability scores for that PC should be
not unnecessarily slow down the game. For example, in that halved (rounded down).
case, the GM may be barraged with player's requests such And can grow as normal. If they receive another
as, "Can you help me with [Enchant Weapon]?" soulscar, it will be halved again from the current.
Some NPCs will not reduce the Favorability score
Protected NPC Endurance Table because of that. In such a case, it is noted in the "NPC
Level Defense Resistances HP Favorability Score Reward Table (see p. 56)" in the Notes.
None 2 0 10
1 3 3 15 NPC Favorability Score Reward Table
2 3 4 20 During a scenario, an NPC may offer an actual treasure
3 4 5 23 as a reward and make some requests (unrelated to the main
4 4 6 26 storyline of the scenario). The reward is determined by
5 4 7 30 using the grade indicated in the "NPC Favorability Score
6 4 8 35 Reward Table" and the "Treasure Determination Table"
7 5 10 40 (see p. 54). The "NPC Favorability Score Reward Table"
8 5 11 45 shows that the "Treasure Determination Table" grade varies
9 5 12 50 based on the NPC's Favorability score. The first grade is the
10 5 14 55 one listed immediately after "Basic", and the grade changes
11 5 15 60 when the Favorability score reaches a certain number of
points indicated by "/". Some NPCs may offer additional
rewards (e.g., x2) without changing their grade. The specific

055
point thresholds for grade changes and the number of grade because the NPC's impression of PCs varies depending on
changes differ for each NPC. their work and attitude.
For this NPC's request, the treasure reward is limited to Players may want to reflect the interaction between
one per party. The grade is determined by the highest NPCs and PCs in actual gameplay through the increase in
Favorability score among the PCs. NPCs will prioritize Favorability score. It is possible for situations where players
approaching the PC with the highest Favorability score. actively engage and roleplay with enjoyment but get a result
Moreover, reaching a certain Favorability score level of 1 on a "1d" roll. Conversely, deliberately keeping distance
will receive a special reward. It is important to note that all and not getting involved much, but getting a result of 6, and
of these rewards are Contingency Fees, and PCs can only so on, can also happen.
obtain them after receiving and completing a request. In such cases, players may freely exchange their
Certain special fees, such as "marriage proposal", are at the respective rolls between PCs through discussion.
discretion of the PC. Triangular trades (A-B-C-A and so on) are also allowed.
Favorability Score Transfer (Optional Rule) However, this should be done with the consent of each
When an NPC's Favorability score increases by "1d" player involved. You should not compel another player's
points, the dice are rolled for each individual PC. roll onto a player who does not want to do so. Also, when
Therefore, even if PCs meet together, solve a case together, doing this, you should use the actual rolls as they are. For
or complete a request together, the resulting increase in the example, "1" and "6" are still "1" and "6" and cannot be split
Favorability score will be different for each PC. This is into "3" and "4".
NPC Favorability Score Reward Table ★is a special reward. It occurs in addition to the rewards of the previous stage
A "friend" connection is obtained, and the in (Number) amount of Reputation is awarded. If the same PC obtains the connection three times,
“Friend/(Number)”
they become a "valuable friend". Once all PCs have reached that connection level, no further rewards will be given.
(Everyone) Normally, the reward is only for one person, but every PC can earn this reward in one request.
(1 per PC) Only those OCs who have not already obtained it will be given it. If all PCs have already obtained the reward, this reward will not be given.
This is a reward that the NPC will give only once in their lifetime. If the PC refuses to accept, the next time, the reward will be offered to
(Lifetime 1)
another PC. If all the PCs reject the offer, the reward will not be offered from now on.
It will be kept secret at the time of request, and only the reward of the previous step will be offered. When the request is completed, this
(Hidden)
special reward will be offered in addition to it.
(Opposite Sex) It only occurs to unmarried members of the opposite sex.
[Council Member General
Purpose] $②/10+$③/25+★“Friend/200”
[Merchant General Purpose] $②/5+$③/15+$③x2/30+★“Friend/100”
[Leading Priest General $②/15+$③/25+★“Friend/500”&★”Friend/500”&"Accommodation" (Everyone/1 per PC) in the 1st scenario 1 where the temple is
Purpose] located becomes available for free rest.
[Male General Purpose] or
[Female General Purpose] $①/10+$②/20+★“Accessory” or “Homemade Sweets”
[Adventurer General Purpose] $②/5+$②x2/15+$③/25+★”Gift=$③”
[General Purpose] $②/15+$③/25+★”Gift=$③”
In […General Purpose], such as [040] Richie Oakley [042] Mercera Crescens, the assignment of (Hidden) or (Opposite
Sex) type, as well as any further development, should be discussed between the player and the GM.
[001] Safi Limani $②/10+$③/25+★“Friend/400”
[002] Claudia Laird $②/15+$③/20+★“Aiyar Pass” (Everyone/1 per PC) A letter in Claudia's handwriting can be used in place of a pass to freely pass through the
territory of the Aiyar Empire.
[003] Pandora Elva $②/10+$③/20+★“Friend/100”/30+★"Invitation to dinner" (Hidden, Opposite Sex): “After work, I'd like to have a drink with you.”
[004] Kevin Laird [Council Member General Purpose]
[005] Bolistonfa [Council Member General Purpose]
[006] Orville Napra [Council Member General Purpose]
[007] Leanne Siegel $②/10+$③/25+★“Friend/150”/35+★“Friend/150”/35+"Invitation to the 13 Knights" (Hidden/1 per PC) "I think I can share my ideals with
you," he begins to say.
[008] Leanne Egor $②/5+$③/15+$③x2/25+★“Friend/100”
[009] Damazdar Nokdran $②/10+$③/25+★“Friend/50”
[010] Oleisha Ciartori [Female General Purpose]
[011] Chant Carrotfest $②/10+$③/25+★"Insider Information” (Hidden) Connections with merchants can lead to extra income of "1dx1000" G.
[012] Cornica Sangile [General Purpose]
[013] Adelina Hilty $②/10+$③/30+★“Permission to Board the Ship " (Everyone/1 per PC) Unless it is inconvenient, they can be transported by sea.
[014] Nestoua Lourde [General Purpose]
[015] Jeri Erdvick [General Purpose]
[016] Delbert Poole $②/10+$③/30+★“Friend/50”
[017] Amour Monde [General Purpose]
[018] Miriam Hopal [General Purpose]
[019] Roven Pelto [General Purpose]
[020] Joey Rickbane $②/15+$③/30+★“Friend/50”
[021] Refer Burk $②/10+$③/25+★“Help” (Everyone) If there are any unresolved NPC missions left in the scenario, this option will resolve any one of them for
you. Mark anyone as resolved (even at the end of the scenario)
$②/5+$③/15+$③x2/25+★“Friend/50”& "Escort Contract" (Everyone/1 per PC) "I may have to go to Aiyar again soon." Berhard offers an
[022] Berhard Daenitz "Escort Contract" to Aiyar. The reward will be twice the amount specified in the "Treasure Determination Table". The GM may give the reward
as if this trip was completed immediately.
[023] Aisha $②/15+$③/20+★“Sniping” (Hidden) In the first initial battle that occurs afterward. One shot from Aisha will help PCs. At the beginning of the
battle, any enemy is dealt 10 magic damage. If the Reward is at the end of the scenario, this Reward does not occur.
[024] Sephira $②/10+$③/25+★“Special item” (Everyone/1 per PC) Gifts Elvanshii brand exclusive accessory at regular price. You get "50" Total Reputation
points.
[025] Byron Bellamy [Merchant General Purpose]
[026] Brett Bellamy $②/10+$③/15+★“Invitation to a summer party” (Everyone) It appears that he just wants to have a good time…
[027] Barnabas Crockade [Merchant General Purpose]
[028] Stefano Rancontre [Merchant General Purpose]

056
Lios

[029] Georgine Burkling $②/10+$③/15+★"Introduction to arranged marriage" "I have a great story to tell you." Limited to never-married individuals. It is no longer
inevitable that every time you get involved, you will be offered a blind date.
[030] Kronhart
[031] Prenoct Zaman $②/15+$③/20+★"Boot Camp" "I'll Train You Directly!" After completing this scenario, PC will be able to fix the direct growth of their ability.
After this scenario, PC can change one of the dice to "3", "4", or "6" when growing an ability score.
[032] Trina Cattrade [Leading Priest General Purpose]
[033] Dest Wiebenes $②/15+$③/30+★"Super Cannon" (Lifetime 1) You will receive a powerful Super Cannon (S rank Gun) that uses magisphere instead of normal
bullets. The [Bullet] spells have tripled MP cost. The target area has a radius of 3m/5 (or 4m/10 for [Shotgun Bullet]).
[034] Dionne Nagnacle [Leading Priest General Purpose]
[035] Nork Faskeit $②/15+$③/20+★"Intensive lecture" "If you want, I will help you to study". After completing this scenario, PC will be able to fix the direct growth
of their ability. After this scenario, PC can change one of the dice to "5", or "6" when growing an ability score.
[036] Crook Yuk Cologne [Adventurer General Purpose]
[037] Dwight Kenkman [Leading Priest General Purpose]
[038] Serena Elva [General Purpose]
[039] Bross Vargas $②/15+$③/25+★"Make a Move" "I would like to teach you a move". After completing this scenario, PC will be able to fix the direct growth of
their ability. After this scenario, PC can change one of the dice to "1", or "2" when growing an ability score.
[040] Richie Oakley $①/5+$①x2/10+$+$②x2/25+★"Gift that looks like junk" (Hidden/Opposite Sex)/40+★"Intense Love Letter"/50+★"Marriage Proposal"
(Lifetime 1/Hidden/Opposite Sex) Honestly, there are no benefits to receiving it in terms of honor or assets.
[041] Nagenda Seal [Female General Purpose]
[042] Mercera Crescens $②/10+$③/25+★"Homemade Sweets Prototype" (Hidden/Opposite Sex)/55+★"Marriage Proposal" (Lifetime 1/Hidden/Opposite Sex) If you
accept you get "Company Successor (with guardianship)/Total Reputation 600".
[043] Carroll Setbourne [General Purpose]
[044] Birginie [Female General Purpose]
[045] Colas Thomas Di [Male General Purpose]
[046] Bernard Tamburier [Male General Purpose]
[047] Aela Maine [Female General Purpose]
[048] El Maine [Female General Purpose]
[049] Filicia Prog [General Purpose]
[050] Beatrice Falrett [Female General Purpose]
[051] Gianwa Alcinelli [General Purpose]
[052] Parley Aranaut [General Purpose]
[053] Evening Fidel [Female General Purpose]
[054] Seth Boatsmith [Male General Purpose]
[055] Toil Wet [Male General Purpose]
[056] Almi Chantham [General Purpose]
[057] Benita Janneck [Female General Purpose]
[058] Aninis Porcre [Male General Purpose]
[059] Rememel Porcre [Female General Purpose]
[060] Relisha Elsenelue [General Purpose]
[061] Floris Anders $②/10+$③/25+★"Fresh Flowers" (Hidden/Opposite Sex)/50+★"Marriage Proposal" (Lifetime 1/Hidden/Opposite Sex) If you accept, you will
receive "Total Reputation 100"
[062] Maritza Lovisa [General Purpose]
[063] Mimmi Lovisa [General Purpose]
[064] Alyssa Mywold [General Purpose]
[065] Glazier [General Purpose]
[066] Ian Dubor [General Purpose]
[067] Mele Sympine Always$①
[068] Myrna Harrant [General Purpose]
[069] Ermelin Knut [General Purpose]
[070] Tommy Moghbad [General Purpose]
[071] Filini [Female General Purpose]
[072] Dirk Marlin [General Purpose]
[073] Kathe Marlin [Female General Purpose]
[074] Ida Gerzent [Merchant General Purpose]
[075] Dore Aurion $②/15+$③/25+★"Fortune Telling" You can have your fortune read for free. You can increase any NPC's Favorability score by "1d" points.
[076] Denton Bamiel [Male General Purpose]
[077] Susanna Rochlid $②/15+$③/30+★"Hand-knitted Clothing" (Hidden/Opposite Sex)/55+★"Marriage Proposal" (Lifetime 1/Hidden/Opposite Sex) Accepting the
proposal will increase Total Reputation by 25.
[078] Madrone Raskill $②/15+$③/25+★"Fortune Telling" You can have your fortune read for free. You can increase any NPC's Favorability score by "1d" points.
[079] Shawna Norlon [General Purpose]
[080] Jefford Nux [Male General Purpose]
[081] Karol Wamdel [General Purpose]
[082] Alma Trunlock [Adventurer General Purpose]
[083] Fiona $②/15+$③/25+★"Casino Pass” membership card of Celestial Sphere of Dreams.
[084] Jarvis Sundart [General Purpose]
[085] Peyton Sundart [General Purpose]
[086] York Weilgand $②/5+$③/20+★"Casino Pass” membership card of Celestial Sphere of Dreams.
[087] Vandergondal [General Purpose]
[088] Melinda Tetrille [General Purpose]
[089] Kellyn Sundart [Male General Purpose]
[090] Hanina Nigatta [General Purpose]
[091] Vulgan Coxross [Adventurer General Purpose]
[092] Sylphy Coxross [Female General Purpose]
[093] Atiel Palmston [Adventurer General Purpose]
[094] Gueulem Autreille [Adventurer General Purpose]
[095] Gared Lankers $②/10+$③/30+★“Friend/50”
[096] Oliva Zachry $②/15+$③/30+★“Friend/25”
[097] Wagatte Lolo Tony [Adventurer General Purpose]
[098] Magor Priyankara [Adventurer General Purpose]
[099] Perry Pien [Adventurer General Purpose]
[100] Edra Nico Liino [General Purpose]

057
Death of NPC, Retirement There are several situations and timing in which escape may
be attempted, and each is handled differently.
If the PCs fail to protect an NPC and cause their death,
the NPC will be removed from the game and will not Immediately After a Successful Initiative check
appear in the scenario. They will not accept resurrection. If the Initiative check succeeds after the encounter, if
In both scenarios, if the NPC is supposed to appear, the PCs attempt to escape at that point, it will be successful
dice will be rolled again, and another character will appear. without any conditions.
Among the special rewards, if the NPC encounters a
monster that is too dangerous for their current level and No Skirmish Area After the Start of the Battle
position, the PCs can attempt to escape when they Once the battle has started, if there is no skirmish area
recognize the situation and consider the enemy too risky. in that battle and all PCs are positioned in a way that they
There are different timings and situations in which escape are not declared to be engaged in melee by the enemy, the
is possible, and each is handled differently. Some may PCs can declare retreat during their turn and automatically
require the consent of the PCs. If they agree, they can also succeed in doing so.
retire the NPC. In that case, the NPC will no longer appear However, if there is an unconscious character (including
in the game. NPCs) in the party, there will be no automatic success for
NPC deaths can occur to important figures in the world, escape. Please follow the next procedure.
such as the current Prime Minister Lios, or to those who Translator’s Note: Simplified and Standard Combat were
continue to appear in existing official books, such as added after the release of Tour Lios with Revised Core
Berhard Daenitz. The world of Raxia consists of numerous Rulebooks, so these rules account only for Advanced
parallel worlds, each with its own game group. There is no Combat.
significance to it. You can simply say, "This is how it
happened in our world," and move on. If you want to strictly After the Battle Starts, a Skirmish Area is Constructed, or
adhere to the official world, you can treat NPCs as never There is a Character Who is Unable to Act
dying, but please be aware that this sometimes reduces the If a battle begins and a skirmish area is created, or if a
tension of battles and diminishes the fun of the scenario. character has already been disabled, escape becomes
difficult.
Various Precautions When it is the PCs' turn to escape, the representative
(who must be able to act) first rolls "Scout or Ranger class
The two scenarios are designed to be played over and level + Agility modifier" as the Standard Value against
over again, so they are highly random. In addition, there are Target Number [C] (see p. 46). No other players are
a lot of game-like, discrete processes. The following is a allowed to take any action before this check on this round.
description of how they are handled. The checker themself can perform a Minor Action.
If the check succeeds, the escape of all PCs is
Acceptance of the Unnatural established. If the check fails, the representative who made
Due to the highly random nature of the game, the check ends their turn. The other PC can take their own
sometimes encounters or situations that seem unnatural turn. However, no more checks for this escape can be made
may occur, and the GM may modify these unnatural in that round.
situations at their own discretion. However, too much A party may not abandon some PCs or NPCs and run
insistence on such modifications may hinder the operation away ("No Party Splitting").
of the game. Instead, it is better to accept some
unnaturalness and give priority to the scenario instructions Some Characters are in Captivity and Cannot Move
with some logic. (Cannot Escape)
Some types of monsters have unique skills that
physically hinder the movement of characters. If a character
No Party Splitting
is unconscious and unable to take action, another character
Normally, in RPGs, it is common for players to split up can escape by carrying them on their back. However, if the
and act separately, and the GM will handle each of them. character is entangled, such as by vines, this method is not
However, this is only possible because the GM has possible. Therefore, if a character is bound to a monster
prepared the scenario and setting in advance and is ready and unable to move, they cannot attempt to escape.
to handle various situations. If the escape is successful, the PCs will automatically
Both scenarios in this book are highly random, making return to their previous location. In Scenario 1, this will be
it difficult to predict how the situation will unfold. If the the district they were in just before, and in Scenario 2, it will
players act separately, their actions may trigger be the section they were in just before. If the PCs are in the
simultaneous incidents and encounters in different middle of a battle or rest that did not involve movement,
locations, leading to unnecessary escalation and confusion. they are assumed to have returned to their location after
When playing the scenarios in this book, it is strongly fleeing. In this case, one unit of time (Scenario 1: 1 hour,
advised against splitting the party and placing individual Scenario 2: 30 minutes) will pass for each scenario. No
players in different locations. events occur at the place where the PCs return.
If NPCs accompany the PCs, they will automatically
Escape succeed in escaping if the PCs do. They will not attempt to
When encountering monsters, the PCs may attempt to escape alone when the PCs do not try to escape.
flee if they find the situation and the enemy too dangerous.

058
Lios

If the adventurers return to the original location after Actions of the Monster in the Absence of the GM
escaping, the monsters that were there will no longer be If the GM is present, the GM can completely control
present. They may have moved and disappeared, or in the the monster's actions in combat. However, playing without
case of Scenario 1, they may have been killed by other a GM may be difficult. Therefore, to determine what action
adventurers or by the national army or paladins responsible a monster will take, including unique skills, roll 1d and look
for the town's security. at the "Monsters Action Chart". If the roll indicates an
If the players escape from the battle that is the core of unfeasible action or a completely meaningless action (e.g.,
the scenario, such as the final battle with the main enemy, no suitable target in the range), reduce the roll by -1 to
they will not have another chance to fight. The mission will determine the action to be taken. If this is also not feasible,
automatically fail. then the roll is further reduced by -1.
If you can think of more than one way to damage, harm,
In Case of Total Defeat etc., choose the one you think will deal the most damage.
During gameplay, PCs may be killed without any
chance of survival. In this event, the mission automatically Monsters Action Chart
fails, the game ends, and the PCs are sent back to their base, 1d Action
which is the adventurer's guild they belong to. Other 0 Movement only. Head to the nearest PC.
adventurers have kindly found them and brought them 1 Melee Attack
back to the guild. At this point, all the PCs are considered 2 Ranged attack, or casting spell
dead, regardless of whether they were unconscious or Select one of the unique skills or spell at random
incapacitated after their demise. Fortunately, all their 3
and use it.
equipment and money are preserved, thanks to the Use your unique skills and spell to target as many
kindness of the person who carried them back. 4 targets as possible, and use the ones with high
Once they are back at the guild, they have the damage.
opportunity to be resurrected as if one day has passed. If If the monster has unique skills or spells that buff
they do not have the required resurrection fee of 10,000 5
allies, it uses one that can target the strongest ally.
gamel, they can borrow it from the adventurer's guild. Use the unique skills or spells that have the most
If there were NPCs accompanying the PCs at the time 6
negative effects on PCs.
of their death, those who were able to act during the
incident were lucky enough to survive and return to the city. New Character in GM's Absence
However, any NPCs who are unconscious are considered If the player's PC dies and the player gives up
dead and are no longer part of the game. resurrection, the player must create a new character. In the
absence of the GM, the total experience points and
Resurrected or New? Reputation are reduced by 10%, the number of times the
If the PC dies, the player may choose to give up on ability score grows remains the same, and the NPC
reviving the PC and try again with a new character. In this Favorability score should be halved. Money should be set
case, a new character must be created. The GM decides to 1,200G.
whether or not to take over some or all of the experience
points, reputation, and property of the previous character,
etc. The NPC Favorability score may also be taken over. In
general, when transferring to a new character, GM should
reduce the number of points from their previous character.
It is best to keep the decrease in experience points and
reputation to a small degree and reduce the decrease in
wealth and Favorability score by a large amount.

How to Play Without GM


The two scenarios can be played without a GM due to
their highly random nature. The game can be played
mechanically by following the game process described in
the scenarios.
If a GM is present, they may rule in favor of the PCs to
some extent, taking the situation into consideration.
However, when there is no GM, the game will not work if
the players are allowed to come up with their own ideas. It
is recommended that you strictly follow the scenario
instructions mechanically. When in doubt, it is best to
maintain discipline.

059
Scenario 1 Adventures in
Rasbate

Introduction
This scenario is an adventure set in Rasbate, the capital The "City of the Ten-Legged Spider" where different
and largest city of Lios, where the PCs are asked to roam people live in different places with different faces. This is a
around Rasbate, encountering various cases and NPCs and scenario that allows players to learn about it from the inside.
sometimes taking side trips to solve them.

Scenario-Specific Special Rules


When you play this scenario, you will need to follow In other words, the process is based on the repetition of
special rules that are unique to this scenario, apart from the receiving a request, moving to a destination, and then
rules of Sword World 2.0. moving to a new destination based on the information
See also "Special Rules Common to All Scenarios" (see obtained there. After repeating this process several times,
p. 46). the final destination is reached, and the case is settled there.
While moving between destinations in this way, PCs will
Scenario Structure encounter unexpected incidents and NPCs. These will
broaden the scope of their adventure and enrich the story.
This scenario proceeds as follows:

060
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061
Rasbate Adventure Sheet assess and deduce their next destination. This allows them
to feel a sense of progress and agency in the game.
To play this scenario, copy the "Rasbate Adventure The book contains eight scenarios (see p. 67), ranging
Sheet" on the previous page. from the Adventure Request (introduction) to the
intermediate destinations and their corresponding events
①Basic Data and concluding with the final resolution (finding a hidden
In addition to the "Client" and "Description" of the truth). You can have at least eight adventures in Rasbate by
scenario, there is a field to record the "Average of the PCs utilizing these scenarios.
Adventurer Levels". The GM can easily apply this fundamental structure to
create new adventures once all eight introductions and
truths have been utilized.
②Rasbate Schematic Map
In this scenario, Rasbate is divided into 18 sections, and
How To Read This Base Scenarios
the movement of the PCs is managed on a section-by-
section basis; the PCs can move to any place on the The Base Scenario contains the following information:
schematic where the lines are directly connected. If there is
no direct connection, the PCs can only reach it by passing ①Scenario Number and Scenario Title
through other sections.
The diagram should be spread out in front of the The number and title of the scenario.
players during the game. Then, markers (poker chips, for
example) are placed on it so that the PCs can always see ②Client
which section they are in at any given time. Represents the person who requests the adventure in
that scenario. The client is one of the "100 NPCs".
③Time Management Track
This is the time track for time management. Markers ③Request Details
should also be placed here to keep the current time clear at The details of the request that the client will make in
all times. that adventure. It describes how the client came to the
request and what the client wants to be done.
④NPC Missions The client's reward is automatically determined by the
If an NPC mission occurs during the scenario and PCs "Request Reward Table" (see p. 47). As we have already
accept it, write down the required information here. When explained, a reasonable fee is promised regardless of the
they complete the mission, put a check in the checkbox; see client.
page 97 for more information about NPC missions.
④Start Time and Grace Time
Base Scenarios The start time of the adventure depends on the request.
When PCs decide to accept a request, place a marker on
This scenario can be replayed multiple times by the time track, assuming that this is the indicated time.
following a specific sequence of steps. The main concept is The request must be resolved within the specified grace
to move from one location to another, with events recurring period. For example, if the adventure starts at 12:00 and the
throughout. grace period is 48 hours, the time limit is 12:00 on the
However, the PCs do not wander aimlessly. Based on second day, and the time limit expires at 13:00.
the information provided during the adventure, the PCs will

062
Lios

If the time is still within the time limit when the final
event starts, the request is treated as a success. However, if Basic Game Routines
the time limit has expired by then, the request is
automatically treated as a failure. At that point, the GM Once the PCs have accepted the request and set out on
should force the game to end. No matter how close PCs are their adventure to the city, the game proceeds according to
to the truth, it is too late. the following basic routine:
In this way, the game progresses as PCs move from one
⑤Destinations and Mission Events section to another, heading for their destination. As they
The adventure unfolds by guessing a specific destination
and moving towards it. Upon reaching the designated
destination, a scenario known as a mission event takes
place.
Typically, the story progresses by resolving these
mission events. The story's progress is marked by "phases".
Right after receiving a request, the characters are in Phase
1. The destination is the location indicated in Phase 1,
where the corresponding mission event will occur.
If a mission event's resolution advances the phase, a new
destination and its related mission event will come into play.
If the phase does not apply, moving to the section will not
trigger a mission event.
If a GM is present, the destination is kept secret (though
it can often be easy to guess). Without a GM, players can
proceed as if they know the destination.

⑥Final Phase and Release Event


As the adventure (phases) progresses and the story
reaches its climax, the final phase is indicated. If you
proceed to that place, the final event will occur. If PCs solve
this event, the request is completed.

⑦Ending move from one section to another, you may encounter


It describes the process at the end of the game and what some incidents and NPCs. This randomness is a
happens afterward. mechanism for repeated play.

Introduction and Start of Game Determination of the Section to Move to and the
Movement
The story starts at the adventurer's guild, where the PCs The PC moves from the current section to an adjacent
belong. In the city of Rasbate, there are two adventurer section directly connected by a line on the schematic. The
guilds set up, "Constant Gold Stream" (see p. 18) and PCs can move to any adjacent section as long as it is
"Second Spider’s Hand" (see p. 17). If you are using these, adjacent to the PC's current location.
decide which one to belong to in consultation with the Note that they cannot move out of Rasbate. Their
players. Once decided, place a marker indicating the adventure will take place in Rasbate.
position of the PCs on the Rasbate schematic map, either
in the Center of Gold Coast, where the guild exists or in the Determination of Street NPCs
Periphery of East Tonor.
In the destination section, the PC encounters one of the
There are other adventurer's guilds in Rasbate besides
NPCs on the "100 NPCs List". Each section has its own
these two. The GM can arrange an adventurer's guild in any
"NPCs Appearance Table", so use that to determine the
section other than the central square in consultation with
NPC. If, for some reason, that NPC is already traveling with
the players, and it does not matter if the PCs belong to it.
the PCs, reroll again.
In this case, of course, you will place a marker indicating
However, each section has a designated time when
the PC's position on the section where it is located.
NPCs pass by, and NPCs generally do not appear at other
The GM decides which of the eight prepared Base
times. NPCs will appear even outside the designated hours
Scenarios to use. You do not have to use the Base Scenarios
if a mission event or random event (described later) occurs.
in numerical order. If necessary, you can decide which one
In that case, after confirming that the event has occurred,
to use at random on the spot. Use the numbers to assist you
please determine the appearing NPC.
with this.
Once the Base Scenario is decided, read out its
introduction, and the game starts. Announce the start time
of the adventure contained in the introduction, and please
place a marker in the appropriate column of the Rasbate
Time Management Track.

063
Mission Events Event Resolution
If the destination section is the goal in the current phase, Once the event content is confirmed, the event will be
a corresponding mission event will occur there. The processed. If it is a mission event, it is described in the Base
content and processing of the mission event are described Scenario, and if it is a random event, the content is
in the Base Scenario. described on the explanation page of each section (some
Some mission events have defined time slots in which random events can occur in multiple sections and are
they can occur. If the time slot does not match the current separately summarized as common random events).
time, it will not occur. Then, GM should proceed to check In many cases, resolving a mission event will advance
for random events. one phase of the adventure.

Random Events Combat in the City


If the destination section is not the destination in the If a battle occurs in the event, the use of weapons and
current phase, there is a possibility that a random event will magic by the PCs will be considered unavoidable and will
occur. not be a problem.
The GM should roll 1d. If the result is '1-4', nothing Unless otherwise stated in the event description, the
happens. If it is '5-6', a random event will occur. hostile party and the PCs begin the combat as if they were
Random events are prepared for each section. The GM 10 meters away from each other.
rolls a die to determine exactly which event occurred. Each
random event has a designated time frame in which it can Use of Mounts
occur. If an event that does not match the current time is
If the event is outdoors, there are no restrictions on the
indicated by the die roll, it does not occur. There will be no
use of Mounts. If the event takes place indoors, the GM will
reroll, and the game will proceed as if no event had
basically decide whether or not the use of Mounts is
occurred.
restricted. If the use of Mounts is restricted in a battle, it will
always be clearly stated in the event description.
Check X
Conversely, if it is not stated, it is assumed that Mounts can
Some events have an "X" mark at the beginning of the
be used.
event name. When these events occur, the GM will take
note of it. These event occurrences mean that the final
enemy in the last battle of the game will be strengthened. Treatment of Criminals
If the beginning of the event name is "(X)", it indicates Because this scenario involves an adventure in the city,
that the PC's choice of action within the event or the result there are quite a few events where PCs confront and fight
of a random number could potentially result in a Check X. criminals who are also Humanoids. These are the parts in
the text that instruct you to "encounter [Humanoid] and
Events and NPCs enter combat."
Whether it's a mission event or a random event, NPCs Even if PCs beat them up, the PCs will basically not be
always get involved. The character that appears is the charged with a crime. They get away with the crime for
passing NPC, who was decided right after moving to the reasons such as no one witnessed it, so nothing happened,
section. or the enemy confessed to their own wrongdoing to the
Basically, if PCs resolve the event, the NPC's government forces or Zaiya paladins who arrived after
Favorability score increases by "1d" points, and if they fail to things calmed down. The act of performing a loot check
resolve the event, the increase in Favorability score will be after combat and obtaining loot is also justified, and if it's
limited to "1" point. Also, if they just watch the event from directed by the scenario, PCs can even obtain what is clearly
beginning to end and have nothing to do with the NPC, the criminal's belongings as they are.
there will be no increase in the Favorability score. However, this kind of license to act is only granted to
The GM may think that the appearance of that NPC is the PCs when dealing with those who appear as monsters.
inappropriate depending on the time zone or event content, If PCs see [086] York Weilgand and try to kill him, it could
or there may be more appropriate NPCs. It may also lead to misunderstandings that result in them being
happen that the story does not match if the requester arrested, or them could incur the wrath of the Thieves
himself appears. In such a case, GM can reroll the decision Guild and be targeted. They must be careful.
of the appearing NPC or select it arbitrarily. The criminals that the PCs have defeated will either run
The event description explains what role the appearing away somewhere or be arrested by the government forces
NPC is playing, but detailed dialogue, etc., are omitted. The on the spot. They don't have the spirit to think about
NPCs are literally all different, young and old, men and revenge, and the PCs don't need to think about the trouble
women, with different races and positions, and there is not of transporting them (prioritize other instructions in the
enough space to fully address them in the scenario; if the scenario if there are any).
GM wants to play the NPCs with an emphasis on
atmosphere, they should make full use of improvisation.

Priority for Mission Events


As you can see from the flowchart, no random events
occur when mission events occur at the destinations
indicated in each phase.

064
Lios

Check the Occurrence of NPC Missions and event does occur, they must resolve it, and the grace period
Decide Acceptance allowed for the PC is the equivalent of two time-consuming
actions (20 minutes).
A passing NPC may possibly make some requests to the
In this scenario, time management is done in one-hour
PCs. After resolving an event or after confirming that an
increments. Even if PCs don't use up all the time, a
event has not occurred, the GM should roll 1d. If the result
minimum of one hour will pass.
is "6", the NPC will ask them to run an errand. If the PC
proactively asks the NPC if there is anything they can do for
them, this will occur with a roll of "4-6". Forced Random Events
If they accept an NPC mission and complete it, their Players can ask the GM to force a random event to
Favorability score will increase by "1d" points. Also, the occur, provided that they don't move from that section.
NPC will give the PC a reward from the NPC Favorability In this case, a 1d is rolled immediately to determine the
score reward table. If the errand is one-way, the reward will random event content without performing a 1d to check is
be given at the end of the scenario. it occurs. If the event time matches the current time, that
For each NPC mission accomplished, PCs will receive event occurs. After processing and resolving, one hour will
a bonus of 50 experience points at the end of the scenario. pass.
NPC missions and their processing are summarized again Events that do not match the time slot do not occur.
on page 97. When they are chosen, one hour passes in vain without
PCs may refuse an NPC mission when presented with anything happening. PCs cannot perform other actions
it. The same is true even if the PC asks for the mission on (they are wandering around looking for something).
their own. However, it is possible to have conversations with passing-
by NPCs, and they can also receive NPC mission offers.
I'll Talk to You and Goodbye
Rest
If no event occurs and no NPC mission is presented or
accepted, the NPC will part after the passer-by after having In the city of Rasbate, there are several places where
a conversation with PCs. In this case, the Favorability score PCs can rest safely. First and foremost, there is the
is increased by "1" point. adventurer's guild to which the PCs belong. Before
The GM can arbitrarily decide where and what the embarking on an adventure, it should be decided which
NPC was doing when the event did not take place. GM may section of the adventurer's guild the PCs belong to. Here, if
actively incorporate players' ideas. they are in the middle of a request, they can rest for free.
PCs can devote any amount of time to rest, and no events
will occur during this period. They will not encounter any
Time Elapsed
passing NPCs.
One hour will pass after one single routine up to this PCs can rest for a fee at the inn town in the Center of
point. At this point, move the marker on the time track. the Corallo, around the airport on the Periphery of the
This hour is based on the battle that took place during the West Tonor, the adventurer's guild "Second Spider’s Hand"
resolution of the event and up to two subsequent time- on the Periphery of the East Tonor, and the adventurer's
consuming actions such as a loot check or the use of herbs; guild "Constant Gold Stream" in the central part of the Gold
if a character wants to take more than three such actions, or Coast district. If the PCs are in these sections, they can stay
if a more time-consuming action is required, see "Special safely and freely, just like before, if they pay the specified
Actions" below. accommodation fee (of course, if the PCs belong to the
On the other hand, even if no such action is taken, or "Second Spider's Hand Inn" or "Invitation to Gold Inn", you
even no event occurs, one hour elapses. can use it for free). The northern Entertainment Quarter of
North Arthur Island is also a place where PCs can rest, but
Special Actions they must pay twice the specified accommodation fee here.
In the city of Rasbate, camping outdoors is generally not
In principle, in this scenario, the PCs will move allowed, but in that section, they can try to rest on the street
repeatedly. However, the PCs may choose to stay where if it is a time when no passing NPCs occur. However, the
they are and perform special actions without moving. occurrence of random events is checked every hour. If a
random event occurs, PCs’ rest will be hindered. They can't
Time-Consuming Actions try to rest during the time when passing NPCs occur (it isn't
As mentioned earlier, one routine allows one hour to very comfortable to be seen sleeping...).
pass, during which time-consuming actions are allowed up
to twice per PC. However, if they take more actions than What About Time-Delayed Mission Events?
that, they must let the extra time pass then and there. Some mission events have a designated time slot and
Immediately after the two actions are over, the marker will not occur depending on the time the PCs visit.
on the time track moves one hour. At this moment, PCs Although it may be rare, there may be times when the PCs
must decide on what NPC will pass them and check for the choose not to move, and it becomes the time slot for the
occurrence of a random event (roll 1d, and if the result is event to occur.
"5-6", it occurs). In this case, a mission event will occur. Even if the
If an event does not occur, the PC can use the players were demanding the forced occurrence of a random
remaining time freely until the hour is up. If PC talks to a event, the mission event takes precedence.
passing NPC, a minimum of 10 minutes will pass. If an

065
However, even if it is a mission event, it will not occur If such an event has occurred, the final enemy will be
if PCs are resting in a place where they can rest (like holed reinforced. Specifically, modifications should be made
up in an inn...). After the rest is over, if the time slot based on the number of PCs. Note that even if this type of
matches, a mission event will occur. event has occurred multiple times, the enemy will not
receive additional strengthening.
Time Management
Check X Reinforcement Table
All Base Scenarios have an overall time limit, and each Number
Reinforcement
NPC mission requested by an NPC has an individual time of PCs
limit. Also, in each section, there are time limits for NPCs Increase the number of Sword Shards of
to pass by and for random events to occur. Therefore, you 1 enemy appearing as boss by 1/2 of their
must keep track of time in this scenario. Always pay level (rounded up).
attention to the time tracking. Set the number of PCs to +1 when using
2–5 the Monster Determination Table (see p.
Day and Night 48).
In this scenario, 06:00 to 17:59 is daytime, and 18:00 to When using the "Monster Determination
05:59 the next day is nighttime. In general, nighttime is 6 or more Table", treat all of them as "Bosses", not
poorly illuminated, and unless PCs have lights or just one of them.
[Darkvision], PCs will receive a penalty modification (-2)
due to darkness. Some sections are fully or partially Request Fulfillment and Contingency
illuminated at night. See section descriptions.
Fee
Marker Movement Timing After the final event, PCs return to the adventurer's
On the Rasbate Adventure Sheet, there will be two guild, and the scenario is complete. They receive the
markers, one for the section where the PCs are located and Contingency Fee from the client. The contingency fee
the other for the current time. The timing for moving them depends on the average PC adventurer level. Please refer
is as follows: to the "Request Reward Table" (see p. 47). Also, they will
receive the total experience points for each PC, as seen
Declaration of the PCs destination section below. The client's Favorability score will be increased by
→Position marker move on schematic diagram "1d" points.
→Event occurrence and resolution at the destination If PCs lose the battle in the final event, escape, or have
section exceeded the grace time before the resolution of the final
→Moving time markers on the time track event, they have failed the request.

Please keep this procedure in mind. This way, there will 1) Basic 1000 points (500 points if the request failed)
be no confusion about the time of the event, day or night, 2) Total of the level of monsters defeated x 10 points
or the time of the mission. 3) Number of NPC missions solved during x 50 points

Entering the Final Phase


When the game (phases) progresses to the final phase,
the PCs will head to the last destination and trigger the final
event.
This is also done in the same way as before. Until they
reach their destination, they will proceed one section at a
time, and they may encounter events and NPCs. If they
have time to spare, they might head to an NPC mission
from there.
In general, no NPCs appeared at the final event itself.
Also, if this is resolved, PCs will immediately enter the
scenario end process. Therefore, the GM does not need to
decide on the appearance of NPCs at the final destination.
However, if the destination of the NPC mission matches
the final destination and PCs must encounter a specific
NPC there, please allow the NPC to appear first.

Check X
The final event culminates in a battle against the final
enemy. The type of enemy that appears depends on the
Base Scenario. The GM should verify if any random events
starting with "X" have occurred during the scenario.

066
Lios

Minor God Temerio


Temerio, the Minor God associated with the Second
Sword, was once a priest of Bragzabas and a skilled Anaphylaxis Cost MP7

apothecary before his ascension. His doctrine states, 3


1 Range/ 10m/
"medicine for the converted, and poison for the Target Duration minutes Res. Temp.
Character Area Target
(18 r)
unconverted". His followers employ radical missionary
Sum. Makes the target vulnerable to poison Type -
methods, including kidnapping and brainwashing through The physical damage and magic damage of the poison type
drugs and threats. They show no remorse when these Effect
received by the target are increased by +3.
methods lead to death or disability. Their holy symbol is a
small, square piece of metal painted with black-and-white
triangles on diagonal lines, symbolizing poison and drugs. Perish Cost MP12
Believers are isolated from general society and their 10
families, gathering under the guidance of a higher leader. 1 Range/ 10m/
Target Duration seconds Res. Neg
Character Area Target
The daily necessities of the followers are provided through (1 r)
looting and potentially abduction. In economically Sum. Greatly weakens the target Type Poison
developed areas, drugs produced by the cult using Greatly weakens the target by dealing Power 10 + Magic Power
traditional methods may be sold for money. Highly magical damage on the target, and it also receives a -4 penalty on
all skill checks.
antisocial in nature, the cult maintains its existence in Effect
If the Priest Level of the caster is greater than the level of the
Humanoid society through disguise and secrecy. target (either the adventurer level or the monster level), this spell
The Cup of Grace, a cult dedicated to Temerio, is has Resistance: Can't.
currently active in the city of Rasbate and plays a significant
role in many parts of the scenario.
Dance of the Dead Cost MP15
3
Specialized Divine Magic of Temerio Target
1 Range/ 10m/
Duration minutes Res. N/A
Character Area Target
(18 r)
Mind Collapse Cost MP2 Sum. Target doesn’t need to do Death Checks Type Poison
The target can continue to act without making Death Checks
3
1 Range/ 10m/ Effect
even when its HP reaches 0. If the target's HP is below 0 when
Target Duration minutes Res. N/A the spell’s duration ends, the target must perform a Death
Character Area Target
(18 r) Check immediately.
Exposes target to poison that reduces its ability
Sum. Type Poison
to concentrate and weakens its Willpower
Effect The target receives a -2 penalty to Willpower. Encounter with Temerio Priests
In this scenario, Temerio's Priests may appear as
Poison Weapon Cost MP4 enemies. In this case, the classification of the monster is
3 indicated as [Humanoid (Temerio )]. When this instruction
1 Range/ 10m/
Target Duration minutes Res. N/A occurs, decide the monster as a Humanoid, and then
Character Area Target
(18 r) perform the following process.
Sum. Covers weapon with poison Type -
The target's weapons become magical when dealing with poison- If Chosen Humanoids Can Cast Divine Magic
Effect
type damage. Their damage is increased by +2.
They will be priests believing in Temerio.

If Chosen Humanoids Cannot Cast Divine Magic


The highest level encountered is treated as the Temerio
priest. The monster is assumed to have a Priest class level
equal to its own level. Magic Power is set to "Class level +
2". Also, add "Level x 3" to the monster's MP.

Base Scenario ① Catch the Kidnappers


Client: [065] Glazier unloaded at the harbor or produce made by farmers in the
suburbs that can't be sold as proper goods due to damage.
This morning, he went to receive vegetables from one
Request: I need to confirm the safety of an
such trading farmer, but the farmer did not show up at the
acquaintance meeting place. This old man, Kaufman, is honest and has
Glazier has been spending very little on procurement. never broken a promise before, so Glazier feels very
He's been getting things for practically free that are anxious and says he has an uneasy feeling. He's had a long

067
relationship with him and has received help many times
(sometimes, he even gave him vegetables that weren't When PCs break into the hut based on the information,
damaged), so he's worried and wants someone to find him it becomes a battle with [Humanoids]. Please handle it as
and confirm his safety. an indoor battle in a 5-meter x 5-meter room with no
The meeting place with the farmer is on the Periphery particular obstacles. Once inside, there is space to use a
of the West Tonor (almost on the outskirts of town). The Mount, but they cannot get through the hut door while
farmer lives further ahead and always uses that place. mounted.
Glazier doesn't know the farmer's specific location. The After the battle, if PCs interrogate them, they confess
meeting time is at 5:00 a.m. Even after waiting until 7:00 that they stripped the old man naked and dumped him in
a.m., the farmer didn't show up, so Glazier turned back and the Periphery of East Tonor (they didn't kill him). They
came to the adventurer's guild to make a request. also threw away the vegetables in the basket ("We don't
need such rubbish vegetables").
Adventure Start Time and Grace Period: 48 hours If PCs search this room, if they succeed with Target
from 12:00 Number [A], they will find one treasure determined by
"Treasure Determination Table $①".
Proceed to the final phase.
Destinations and Mission Events
Final Phase and Final Event
Phase 1
Periphery of East Tonor
Periphery of the West Tonor Near the end of East Tonor Street, where the
Conduct an investigation and obtain information from streetscape is about to disappear, the PCs see the
[NPC]. This NPC has witnessed an old man carrying a [Barbarous/Boss] about to pull a naked old man on a cart.
basket of vegetables being hassled and taken away by They are in the process of bringing him back with a smile
people who look like members of the Thieves Guild. on their face, having found an unexpected snack. They
When it comes to the Thieves Guild in Rasbate, it's must immediately engage in battle and rescue the old man.
either "Night Lords," located in the northern part of Arthur The enemy will not take the old man hostage.
Island, or "Red Dawn on the Road," located in the
Periphery of the Gold Coast district...
Proceed to Phase 2. Ending
PCs defeat the last enemy and rescue the old man.
Phase 2 Then, take him to the adventurer's guild and report to
North Arthur Island Glazier, who is waiting for them. Unfortunately, old man
According to inquiries, PCs get information from Kaufman cannot afford to reward the PCs at this stage.
[NPC]. It's about a thief guild member who took an old However, later on, some very good vegetables will be
man with a vegetable basket into a hut. The hut is in a reed delivered to the adventurer's guild with a message for the
field a little away from the Entertainment Quarter, and PCs to eat them.
there are very few people around.

Base Scenario ② Poisoned Cup


Client: [026] Brett Bellamy The wallet is a luxury item from Elvanshii. The contents
are moderate. It's a bit iffy to say if it's worth hiring
adventurers to retrieve it, but there are too many strange
Request: Find and catch the person who stole the
things happening and it's disturbing. He wants to verify the
wallet truth and, if possible, catch the perpetrator.
Brett recounts and requests as follows. He was on the
Vera Island. He walked into a stylish bar with a view of the Adventure Start Time and Grace Period: 48 hours
harbor. It was just after sunset, a time when things were from 18:00
about to get into full swing. He was confident in his drinking
ability, and a beer or two was nothing more than water to
him. Destinations and Mission Events
Despite this, that day, he had no memory of anything
after drinking his first beer. When he woke up, he was in Phase 1
his regular inn in Arthur's Entertainment Quarter. And his North Arthur Island
favorite wallet was not in his pocket. Brett's regular inn is located in the area, and PCs are
He asked at the bar in Vera and the inn in Arthur, but able to interview it. According to the innkeeper, Brett
apparently, there was nothing suspicious about his behavior staggered home before dawn on the day of the incident.
that day. However, he replied that such a thing happened often and
At the bar, he was told he had a woman with him, but that he did not mind at all at that time. In hindsight, even
he doesn't remember. He arrived back at the inn in Arthur though he came home drunk, compared to usual, his reply
near dawn, staggering, alone, and it seemed to be "the usual was somewhat absentminded. NPCs who were present at
thing". However, he doesn't remember that either.

068
Lios

that tome testify to the public's opinion of Brett. He said The two of them reportedly used a boat to head towards a
that he is a prodigal and an idiot son. merchant ship that was anchored offshore. It was an
unusual encounter, they thought at the time.
Vera Island The merchant ship in question is still anchored. From
There is a bar called "Sea Breeze Inn" where Brett the port, it is not possible to confirm the name and
started drinking. It's an open terrace bar with a view of the nationality of the ship. If PCs ask the port people, they can
harbor. The business hours are from 15:00 to 23:00, and if borrow a boat for free.
PCs visit during this time, there is an NPC who remembers When PCs try to board the merchant ship and start the
the state of Brett on the day and will testify. Even if they search, [Humanoids (Temerio)/Boss] appears from below
come outside of business hours, the shop is closed, and no and a battle ensues on the deck. Please portray the Temerio
one is there. However, there is only a sign at the entrance priest who appears in this battle as a woman. The features
that says, "Business starts in the evening". match those said to have been walking with Brett. Mounts
In the testimony of the NPC, as soon as Brett sat down, cannot be directly put on the boat, but they can be used
a woman appeared and sat with him. Although there were after coming up on the deck.
other seats available, Brett is known as a prodigal son and a
womanizer, and it might have seemed that the woman took Ending
advantage of this fact and tried to woo him.
When they started drinking, surprisingly, Brett, known After defeating an enemy, PCs can explore the
as a heavy drinker, quickly became completely drunk, and merchant ship at their leisure. All the last enemies will not
the two left the bar immediately. The two seemed to be surrender but will stay until the end, shouting "Long live
heading towards Arthur Island. Temerio!" and attacking. If the situation becomes too bad,
Once this testimony is obtained, proceed to phase 2. they will kill themself before they are captured.
However, the mission event in North Arthur Island in Through exploration, PCs come across Brett's emptied
phase 1 will still occur even after that. wallet and the diary of a female priest. Reading it reveals the
existence of the Temerio cult, the "Cup of Grace". They
Phase 2 have infiltrated Rasbate secretly, expanding their influence
South Arthur Island with their unique and dangerous indoctrination. This
PCs encounter a [NPC] while listening. If it is nighttime merchant ship was one of their hideouts, and the female
(18:00 - 05:59 the next day), the NPC does not have any priest was one of their executives.
useful information. The NPC suggests to the PCs that they Brett, being the son of a wealthy man, was kidnapped
should ask for information again when the sun rises since it using drugs, hoping that he could be of some use. However,
is unusual for people to be walking in such a place at night. due to his extreme nonsense, they suspended the
Move to the final phase. brainwashing and temporarily released him. Brett's lack of
In the case of daytime (06:00 to 17:59), they answer that memory is a side effect of the drug initially mixed into his
they do not know, but they have heard that someone saw drink. The cult is capable of handling quite dangerous
Brett. Move to the final phase. drugs, and it is inferred that they are receiving support from
another organization.
Final Phase and Final Event There appear to be other hideouts of the Temerio cult
within Rasbate. However, there are no concrete clues. After
South Arthur Island
investigating the above, PCs return to the adventurer's guild
It only occurs during the daytime (06:00 to 17:00). PCs
to report, and the request is completed. Brett, trembling at
from the port workers at the harbor get a testimony that
the danger that was about to befall him, pays the promised
they saw Brett and a woman late at night on the same day.
reward.

Base Scenario ③ Jewelry for You


Client: [046] Bernard Tamburier Adventure Start Time and Grace Period: 48 hours
from 12:00
Request: I need you to track down the
whereabouts of a bargain pearl work Destinations and Mission Events
While pondering over [041] Nagenda Seal, Bernard
stumbled upon a pearl artifact at the "Cheap Shopping Phase 1
District" (see p. 23), located on the Periphery of Silver Pearl Periphery of Silver Pearl
Street. Although it was a remarkable find, he couldn't afford This event only occurs during the day (06:00-17:00).
it on his student budget. So, he reserved it with the The PCs, who have set out to inquire at a shop in the Cheap
shopkeeper and returned home. Shopping District, encounter a [NPC] who is selecting
"Despite my reservation, it was sold to someone else," goods there. When they explained the situation, the NPC,
he mused, resolved to locate and acquire that pearl artifact. who had made a reservation, complained that it was strange
For now, finding the pearl craft is a task for the PCs. If to sell to another customer. They propose to negotiate with
possible, they can even aid in its acquisition. the shop and take the PCs to the store in question.
The shopkeeper, when questioned, at first tries to make
various excuses but finally confesses that he sold it due to

069
threats from a gangster. As a shop owner, it was a big loss
due to unreasonable complaints and being forced to sell at Final Phase and Final Event
a low price, but he answers that he kept quiet because it Periphery of Corallo
would be serious if that student (Bernard) confronted such This event only occurs at night (18:00-05:59). At a
people. deserted construction site, PCs witness two men facing each
In this town, if such extortion were to be carried out, it other. One is crossing his arms and glaring, and the other is
would either be by the "Night Lords" in the northern part of bowing his head constantly.
Arthur Island or the "Red Dawn on the Road" in the central As PCs approach, the two men turn around. If the sister
part of the Gold Coast. The story moves to Phase 2. is present, it quickly becomes clear that the two men are the
brother and lover in question, and they will first ask why
Phase 2 PCs are here. If the sister is not present, the PCs can initiate
Central Gold Coast a conversation by bluntly asking about who they are.
An [NPC] is entangled with a "Red Dawn on the Road" The lover is pleading with the brother that he will leave
on the back street. A battle with [Humanoids] takes place. the "Red Dawn on the Road". In contrast, the brother is
From the defeated bandit, PCs will get information about a worried about retaliation from the "Red Dawn on the
special pearl work. It is said that their brother found a good Road". If they protect him here, the conflict will escalate,
one at the "Cheap Shopping District" and gave it to a loved and it is not their intention for the sister to become
one. The problem is that the loved one is the sister of a completely detached from the guild.
prominent member of the rival guild, "Night Lords"… In response to these concerns, the lover argues that he
Go to phase 3. is considering leaving Rasbate altogether.
Hearing this, the brother lays out one condition. To do
Phase 3 something so drastic, he must be a strong man. Otherwise,
North Arthur Island it's a no-go. He then draws a map on the spot and tells them
This event only occurs at night (18:00-05:59). At the to go north of the city. From there, it's not too far. If the
Entertainment Quarter, an [NPC] is being harassed by a sister is here, PCs could see her face turn pale.
[Humanoid]. In this encounter, the "Monster In fact, there is a dangerous cave where the [Mythical
Determination Table" is used as if the average level of the Beasts/Boss] resides. It's common knowledge to those who
PCs is one lower. In other words, the ones who appear are live on the outskirts of Corallo but not well-known to
low-ranking thugs. If the PCs intimidate them, the thugs will newcomers or people from other areas. The brother says
immediately surrender. that if he's strong, he'll hand over the sister. If not, he just
PCs can hear an interesting story from them, who are wants to settle a score with him. The lover makes up his
members of the "Night Lords". They say that a member of mind and sets off.
the "Red Dawn on the Road", who had laid hands on their After seeing him off, the brother hands the PCs a pearl
sister, was kidnapped by their elder brother. They heard a work, asking them to tail and protect the lover as a
threat that he might be buried at a construction site. If PCs condition of the exchange. Because even a low-life showing
want to hear more about the story, they must contact the the maximum courage to face danger is good enough.
sister, who is at the center of the matter. It is possible to If PCs protect the lover (adventurer level 1) at the edge
have the thugs go searching for her, but it will take an extra of town and defeat the Mythical Beast, they will reach
hour. If PCs talk to the "sister", they can hear her saying that ending.
they originally came from the periphery of Corallo, a nearly
deserted town that is now in a construction rush and that Ending
her brother was deeply moved by this. The pearl work in
question is not in her hands. It was taken away by her The request is fulfilled when PCs bring the pearl work
furious brother. If the PCs say they are going to search for back to the adventurer's guild. When they tell him about
the brother, the sister will offer to accompany them. the love story, Bernard looks surprised, saying, “After all,
Regardless of whether or not PCs have met the sister, he was courageous.”
the situation will move to the final phase.

Base Scenario ④ Heroic Obstacles


Client: [092] Sylphy Coxross Destinations and Mission Events

Request: Get signatures from (number of PCs + Phase 1


Any Section
5) people on the membership list
To get a signature from an NPC, PCs have to trigger an
Today, she is again busy expanding the membership list NPC mission and resolve it. By doing so, they can
of the "Association for the Divine Hero Vulgan Coxross" automatically get a signature. However, the experience
and asks the PCs to find some new members. points gained from resolving the NPC mission will not be
added to the NPC from whom they received the signature
Adventure Start Time and Grace Period: 72 hours at the end of the scenario.
from 12:00

070
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In addition, they cannot get the signature of [097] level. They half-believe that Vulgan is a future god of the
Wagatte Lolo Tony (he is already a member). Of course, first sword and intend to sabotage him. At the same time,
the Coxross siblings are not included in the count. they believe that Sylphie's membership list will be useful for
Also, PCs can sign. Therefore, if they clear at least 5 them in increasing the number of believers, so they launch
NPC missions, they can gather signatures. an unannounced attack. After PCs fight them off, this
Once they’ve gathered the signatures, move to the final scenario is finally resolved.
phase.
Ending
Final Phase and Final Event
The final event comes after the signature is given to As the PCs are about to finish their battle, Vulgan
Sylphy, who thanks PCs and leaves the guild, and then they comes running toward them. Sylphy is chilled by the
hear the scream. The [Humanoids (Temerio)] and unexpected attack, but seeing her brother's figure, she is
[Construct (Non-Magitech)] are attacking Sylphy, and the determined that he will become a god after all. The siblings
Temerio priest is reinforced with Sword Shards equal to his thanked the PCs and returned home, hand in hand, to
continue on their own path.

Base Scenario ⑤ Justice for Wall Newspapers


Client: [064] Alyssa Mywold it little by little so as not to be suspected. This is mainly a
record of illegal purchases."
If PCs check the records, they will find that they have
Request: Obtain evidence of fraudulent
been smuggling via the Periphery of Gold Coast Street and
transactions and deliver it to [012] Cornica that they also have a secret warehouse.
Sangile. Move on to phase 2.
Alyssa has sniffed out some illicit transactions at a mid-
sized merchant house called Tansmoore. However, just Phase 2
making a fuss about it is nothing more than defamation. She Periphery of Gold Coast
plans to gather solid evidence, make a formal accusation, On the outskirts of the desolate Gold Coast, an [NPC]
and prepare to get the authorities involved immediately. is wandering around the houses. When PCs approach
Meanwhile, the situation is becoming urgent. them, they tell PCs they've seen Barbarous. They say
Tansmoore, unaware that it's Alyssa who's onto them, has Barbarous entered an abandoned house, came out with a
noticed that someone is sniffing around, and there are signs cartload of items, and left.
that they are attempting to destroy evidence. She needs to If PCs pursue, they will engage in combat with
complete the investigation in one go before they can do [Barbarous]. An extra hour will pass by the time they chase
that. She thinks it's too late to continue doing this quietly on him out of town and return. When Barbarous are defeated,
her own and has decided to hire adventurers, readying they say, "I didn't mean to take this" (the contents of the
herself for some rough actions. luggage were cheap cotton cloths).
First, Alyssa asks the PCs to go to the Periphery of High The abandoned house where Barbarous stole the goods
Rising and make contact with a Runefolk named [030] is a secret warehouse of the Tansmoore. They hid their
Kronhart. Kronhart has been a long-serving head clerk at goods underground, but the hired guards had already been
Tansmoore. There are people around during the day, and killed by Barbarous. When PCs search their bodies, they
Kronhart himself is swamped with work. Alissa says if find a note saying, "Wise rabbit of the Ministry of Trade,
they're going to meet, it should be at night. Central Square, 12:00-13:00". The NPC suggests that the
"Wise rabbit of the Ministry of Trade" might refer to the
Adventure Start Time and Grace Period: 72 hours [011] Chant Carrotfest.
from 12:00 Move on to phase 3.

Phase 3
Destinations and Mission Events Central Square
This event only occurs during the time slot from 12:00
Phase 1 to 13:00. When this event occurs, the appearing NPC is
Periphery of High Rising fixed as [011] Chant Carrotfest.
This event only occurs at night (18:00 - 05:59). The In the central square, the PCs encounter a Tabbit
NPC appearing at that time is fixed at [030] Kronhart dressed in a black suit, Chant, a dignitary of the Ministry of
without using the NPCs Appearance Table. If PCs visit Trade. When the PCs tell him about the matter related to
during the day, all they can do is watch the busy Runefolk Tansmoore's secret warehouse, Chant asks, "What about
working outside the shop. the warehouse stock?" It turns out that Chant was well aware
If they go to High Rising at night, they can contact of Tansmoore's smuggling and was receiving the
Kronhart. If they mention Alyssa's name, Kronhart, while information orally rather than through official reports. To
saying, "It's only a part," hands you a bundle of documents. the astonished PCs, Chant unabashedly replies, "My job is
These are copies of the fraudulent accounts so far. to remember and understand all logistics. I have a
However, as he says, it's not all. "I stole a glance and copied guarantee that I won't make a mistake and leave any

071
evidence, even if illegal goods are reported only to me. I On top of that, he proposes, "By now, I think it's okay
know a little too well about illegal trade. But I won't expose to forcibly investigate the warehouse you see there. Would
it myself. I know about an Elf named Alyssa. Actually, I'm you help me?"
a big fan of her newspaper. If she's going to accuse me, that's If the PCs accept, it will be a nighttime raid. It will be
sad but unavoidable. But my only talent is this abnormal executed immediately if the time is between 00:00 and
memory, and I'm serving the country with it. I have no 05:00. If not, the plan will be to wait for the next 00:00 to
intention of stopping," he confesses. execute. PCs need to either stay here until then or at least
He adds, "Of course, this just means that I can't be a return here at the needed time.
source of secret exposure. I wouldn't mind at all if you guys Once the raid is carried out, there will be a battle with
conduct your own investigations. By the way, can you tell the [Constructs (Magitech)/Boss] that were protecting the
me about the warehouse stock situation and what happened place. If PCs defeat this, it will be revealed that many
to the cargo?" weapons are stored in this warehouse. Refer quickly makes
If Chant receives a report from the PCs, he will be two copies of the inventory, hands one to the PC, and urges,
satisfied. "Ah, thank you. By the way, although I can't "Take this to the Treasury's [012] Cornica Sangile."
directly help you with my knowledge and memory, I don't
mind introducing you to someone. A man named [021] Ending
Refer Burk seems to be on the move. It might be good to
share information with him. Try going to the warehouse The PCs meet Alyssa and Cornica at the central square
district on Periphery of Silver Pearl Street." or the adventurer's guild. Cornica, who received an
Move to the final phase. inventory from the PCs, says, "This should be enough. We
can corner them with this," and expresses gratitude.
Final Phase and Final Event Then, Alyssa’s wall newspaper and Cornica's accusation
Periphery of Silver Pearl are linked, and Tansmoor faces confiscation of property
Among the lined-up warehouses, there is also one from the state. Kronhart, although his time was finally
belonging to Tansmoore. The PCs notice a man directing coming, hesitates to push further due to the weakness of
his gaze at the same warehouse. It's Refer. When Refer having been involved in illegal transactions. Tansmoor's
notices the PCs, he speaks with them. He reveals that he is shop is acquired by another merchant, and Kronhart is
investigating suspicions that Tansmoore is connected with bought for his experience, becoming the shop's head clerk
Barbarous. It's a suspicion of exporting weapons to the again. As for Chant, Alyssa, after much thought, decides to
"Land of the Purple Darkness," Dilfrum. When the PC tells withhold his name and merely records her concern that
him about the secret warehouse, he conjectures, "Hmm, there are people in the bureaucracy who are overlooking
perhaps Barbarous attacked a warehouse of a trading illegal transactions. The fact that Chant admitted to
partner. Well, not every Barbarous is the same. They Tansmoor's wrongdoing also contributed to the resolution
probably attacked thinking there were weapons." of the incident. Refer is satisfied with his own work and
moves on to the next job.

Base Scenario ⑥ Daemon Jar!


Client: [028] Stefano Rancontre Destinations and Mission Events
Request: I need you to find and retrieve the
Phase 1
Daemon Jar Periphery of Silver Pearl
The Rencontre collection included a dangerous item Between 18:00 and 05:59, no events will occur.
known as "The Daemon Jar". This item, capable of From 06:00 to 17:59, PCs can hear a story from [NPC]
summoning Daemons indefinitely, was intended to be near the school. The jar issue seems to have already
securely stored and never removed from the warehouse. become a major issue within the school, and many people
However, it was sold at a flea market on Vera Island. other than the PCs are investigating it (Rancontre has
The sale occurred due to an experiential class at Silver mobilized adventurers), and the students have been told not
Pearl Street High School (see p. 22). The school requested to tell any lies.
items from the Rencontre collection that were merely Between 09:00 and 17:59, PCs can also conduct
taking up space in the warehouse and held little value. inquiries within the school. The students of the Faculty of
These items were then priced and sold by the commerce Commerce who are said to have sold the problem jar had
students. Somehow, the "Daemon Jar" was mixed in with various jars but sold them all. In the end, they testify that
these items and sold. they sold out even at a discount of 90% and that they do not
Recognizing the potential for serious problems, remember who bought what kind of jars.
Rencontre enlisted the aid of adventurers, in addition to his
own efforts, and quickly headed to the store. Vera Island
Between 21:00 and 05:59, no events will occur.
Adventure Start Time and Grace Period: 48 hours If it is between 06:00 and 20:59, PCs can have a
from 12:00 conversation with the [NPC] who appeared at the day's flea
market. The NPC remembers high school practice. That's
because the suspicious jar they had their eye on was bought

072
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right in front of them. The NPC once spotted the person said, "I can't keep being stubborn; let's make up. Let me stay
who bought the pot in a different place and will testify to the in the room." So they lent him a room, and this was the
location and the NPC's name. After determining the result.
"Random Section Determination Table" (see p. 98) [Place], If PCs go up to the second floor, the room in question
please decide on the [NPC] on the NPCs Appearance is completely deserted. The window is wide open, and it
Table there; however, reroll for parties related to Silver seems that someone escaped through it. Go to the phase 4.
Pearl Street High School (teachers and students) and [028]
Rancontre. Phase 4
Regardless of whether the events on the periphery of Center of Gold Coast
Silver Pearl have been resolved, go to phase 2. If PCs go to "Constant Gold Stream" and ask about an
adventurer named Angus, they will get the answer that he is
Phase 2 one of Rancontre's men and he should have been chasing
Location Determined in Phase 1 the Daemon Jar. However, it seems that he's been spending
The NPC in this event is fixed to the ones decided in money excessively lately, and no matter how much he
Phase 1, and the PCs who visit the location, according to earns, he quickly runs out. He's becoming quite
the witness testimony in Phase 1, will hear the NPC's emotionally unstable, which is a cause for concern.
scream. When they rush to the location, they will engage in Upon leaving the adventurer's guild, they will encounter
combat with [Daemons]. an [NPC]. With bloodshot eyes, they grumble about a man
If they defeat it, they can hear the story from the NPC. carrying a suspicious jar in a crowd, saying things like "I
Indeed, they were fascinated by the suspiciousness of a jar might as well kill you, don’t come close". At that time, a note
at the flea market and purchased it. fell from the man's pocket, but due to his rudeness, NPC
However, rumors of the Daemon Jar were known to the did not tell him about it and picked it up themself. The note
NPC, who tried to return it hastily to Rancontre. They appears to be a map of the Entertainment Quarter in the
carried it for that purpose, but suddenly, a Daemon northern part of Arthur Island, with an "X" mark in one
appeared from the jar. The NPC does not know how to corner. Proceed to the final stage.
summon Daemons from the pot. While surprised by the
Daemons, someone appeared from the side and snatched Final Phase and Final Event
the jar away. They were glared at by the Daemons and were Arthur Island North
helpless. When PCs go to the X mark on the map, a man (Angus)
The NPC testifies that they heard words like a with a Daemon Jar and someone are having a conversation.
suspicious spell before the Daemon appeared. Also, they Angus holds up the pot and threatens, "Give me the
add that the man who ran away with the jar might have been medicine, or I'll unleash the Daemons." His opponent, with
an adventurer who frequents the "Second Spider's Hand". a stunned face, sighs, "Oh dear, it's already broken. Maybe
Go to the phase 3. I miscalculated a little." After being dizzy, another person
notices the PCs. Then they tell Angus, "Angus, I'm sorry,
Phase 3 but our relationship is over. The pickup is coming behind
Periphery of East Tonor you," and disappears into the night. When Angus turns
In a deserted townscape, PCs can see a sign for "Second around, he starts chanting a Daemon summoning spell. His
Spider's Hand", with one of its front left legs stitched up in eyes seem to be completely possessed by madness.
red. Just then, a [NPC] slips through the door and goes It's a battle with [Daemons/Boss]. If PCs win, please
inside. Suddenly, something spews out in a flurry. Then, proceed to the ending.
right after, [Daemons] appear. PCs must fight and drive
them away. Ending
Entering the store with the narrowly escaped NPC, it's
in a state of chaos. At the counter, the guild’s owner ([096] When PCs defeat the Daemon, Angus attacks, frothing
Oliva Zachry) is flabbergasted. According to him, a at the mouth. It's easy to restrain him, but by that time, he's
Daemons came down from the second floor and went on a completely lost his sanity. "Drugs, drugs," he mutters, his
rampage. The only customer on the second floor at that bloodshot eyes scanning the surroundings, his fingers
time was a man named Angus, who hadn't been seen for a forming into hooks, trying to grab anyone indiscriminately.
while after he left, saying, "I won't come again", due to an PCs can meet Rancontre and receive the promised
insufficient background check when he was introduced reward at the "Constant Gold Stream" or the adventurer's
before, which put him in a dangerous situation. Rumor has guild where the PCs belong. At the sight of what Angus has
it that he had moved his base to "Constant Gold Stream" on become, he shows a sad face and suggests trying a familiar
Gold Coast Street. He had come back after a long time and clinic.

Base Scenario ⑦ First Errand


Client: [083] Fiona Fiona's request is that she wants PCs to secretly watch
over the orphan who will be sent out on errands from the
"Sunflower Garden" (see p. 17). It is not allowed to directly
Request: I need you to secretly watch over an
reveal oneself and provide protection. The reason
orphan on an errand protection is needed is explained as being because the

073
orphan will be tasked with transporting an unreasonably visitors, but it seems that Bill was allowed in after
large amount of money. Regarding the need to covertly introducing himself.
provide protection, she answers, "The child will probably After waiting for a while, Bill comes out of the casino.
be watched by someone. And, we don't want them to realize The fact that he is constantly concerned about his backpack
that there are guards." In response to involvement in crime, suggests that some new luggage has been put in there. Fiona,
they say they have nothing to hide. The starting point for who saw off Bill at the entrance of the casino, noticed the
this request is the "Sunflower Garden," where the child PCs and bowed her head slightly.
starts. The time at that point is 12:00. Now, Bill is walking, but an incident occurs in a reed
A boy who looks just under 10 years old appears, field that is still undeveloped and off the Entertainment
carrying a backpack and a cloak. The boy's name is Bill. He Quarter. The PCs notice [Humanoids] who are trying to
starts to walk confidently towards the northern part of attack Bill. If PCs fight with them quickly and restrain them,
Arthur Island - though he might not go straight there. Bill will be safe and will not notice the PCs. Humanoids
confess that they are major losers at the casino, and they
Adventure Start Time and Grace Period: saw that Bill had a considerable bag of silver put in his
Unlimited from 12:00 backpack, so they decided to follow him and rob him.
Move on to Phase 2. The next destination is Afternoon
Sunshine Street, but there is an incident before that.
Special Rule 1: Moving Bill
In this scenario, the PCs cannot determine the Phase 2
destination section. They must proceed while tracking Bill's Any Location
unpredictable movement. The GM should trigger this event if there is a time when
When it's time to decide on the destination section, the "the street becomes deserted = no passersby NPCs appear"
GM rolls 1d. If the result is "1-3", Bill heads to the somewhere before reaching Afternoon Sunshine Street. It's
appropriate section for its destination in that phase another attack targeting Bill. The enemy this time is a
(random if there are multiple). However, if the result is "4- [Humanoids (Temerio)]. The PCs are in a position to
6", the Bill’s destination is different. Please number the quickly stop their approach and intercept them.
inappropriate destinations as "1", "2", "3" and so on… Then, Even if they win the fight, they can't interrogate them.
roll 1d, and the Bill will head to the section corresponding The moment this enemy is about to be interrogated by the
to the result. Normally, there aren't six inappropriate PCs, they roll their eyes, foam at the mouths, and die. It's
destinations, so there will be numbers that are not assigned suicide by poison.
to any destination. If a result corresponding to such a Meanwhile, Bill is having a casual conversation with a
number is rolled, the Bill will move to the appropriate [NPC] who happened to pass by. If PCs ask the NPC after
section. waving goodbye to Bill, he will tell you, "He said that his
sister is going to take over the debt of the orphanage, so he’s
Special Rule 2: Participation in Random Events going to the debt collector." He adds, "I don't know how
The PCs and Bill are assumed to be in the same section much he understands what he's said to me."
but slightly apart in location. If a random event occurs and Transition to Phase 3. The next destination is definitely
PCs are involved in it, it does not affect Bill. Afternoon Sunshine Street.

Special Rule 3: Don't Lose Sight of Bill Afternoon Sunshine Street


In rare cases, there may be a case where the
The PCs must always be in the section where Bill is. If aforementioned event does not occur, and PCs come here.
Bill and the PCs are ever separated into different sections, In such a case, do not trigger an attack. Immediately start
the request will fail at that moment. phase 3.
Special Rule 4: NPC Missions Phase 3
According to special rule 3 above, most NPC missions Afternoon Sunshine Street
are not feasible even if they occur. To alleviate this Bill locates a house while looking at his notes. There,
problem, all NPC missions will be "Deliver/Message I" and an [NPC] is waiting. When the NPC acknowledges Bill's
have "no time limit". In other words, if PCs happen to arrive arrival, he knocks, the gate opens, and the family invites
at the place or NPC by the end of the scenario, they will him into the house.
succeed. After a while, Bill and the NPC come out. Bill bows and
starts walking while the NPC stays in place. If PCs listen to
Destinations and Mission Events the conversation, they’ll understand that this house belongs
to a well-known usurer, and this time, NPC was asked by to
Phase 1 witness the repayment of a loan. After all, there is a risk that
Arthur Island North even the return of the promissory note can be deceived by
The NPC appearing in this event is fixed to [083] Fiona. a child. The person who asked the NPC to witness is kept
Bill, who came here, heads straight to the underground a secret (in reality, it is from Fiona, through [086] York
casino "Celestial Sphere of Dreams". And he comes out Weilgand, to a corrupt bureaucrat). The scene transitions
after he enters. This casino is supposed to strictly limit to the final phase. The destination is the Periphery of East
Tonor.

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Special Rule 5: Straight Up says he was told to "come here immediately". Otherwise,
From now on, rolls will not be used to move Bill. Bill is both the director and the kind sister will die. Bill was
moving to the Central Square, the Center of East Tonor, threatened and rushed here. As PCs send Bill back to the
and the Periphery of East Tonor without any hesitation. "Sunflower Garden,” they go to the ending.

Final Phase and Final Event Ending


Periphery of East Tonor In "Sunflower Garden," Fiona anxiously awaits. She
Bill goes home to the "Sunflower Garden". Just when pales at the danger Bill faces and expresses deep gratitude
the PCs think they have completed their request, Bill comes to the PCs. She had a hunch that the loan shark might be
out and starts walking east. To the east of here are the linked to a sinister cult group. Consequently, she attempted
outskirts of the city, which have nothing but dangerous to secretly repay this debt, all the while keeping Director
ruins. Gianwa in the dark.
If PCs follow Bill, they will encounter him in the Fiona's suspicions were correct. The loan shark is
wilderness, about to be attacked by [Humanoids indeed tied to the "Cup of Grace" cult. Their initial attack
(Temerio)] and [Daemons]. Here, the GM checks whether on the child served a dual purpose: to funnel money (and
the PCs have had direct contact with Bill in the scenario so people) to the cult and to render the orphanage incapable
far or whether they have been inquiring at the house of the of debt repayment. When their plan failed, they were
usurer during Phase 3. If there were any such actions, the forced to return the papers and resorted to a final attack to
enemies would be strengthened just like with a Check X. If at least deliver the child to the cult.
Check X appeared due to a random event, no additional The loan shark's future remains uncertain. However,
Check X would be added. this incident has cemented the underworld of Rasbate's
Regardless of this enhancement, the appearing suspicions about the loan shark. Even above ground,
Temerio priest should be enhanced with the same number someone sensing danger may surface. In that respect, the
of Sword Shards as their level. PCs can take pride in having struck a blow against the cult.
If PCs defeat the final enemies, they can hear from Bill.
After returning the money to the usurer as instructed, he

Base Scenario ⑧ Capture Mythical Beasts


Client: [060] Relisha Elsenelue Determination Table" (see p. 48), the monster that appears
is always one. If there are more than four PCs, instead of
using the table multiple times, determine using only the
Request: Catch Mythical Beasts and Animals that
column one level higher. The monster is enhanced with as
have escaped many "Sword Shards" as its level.
The Rancontre circus has inadvertently let Mythical The first enemy is a [Mythical Beast], the second is an
Beast and Animal escape from their cages for the show, and [Animal], and the third is a [Mythical Beast], considering
now it is up to PCs to find them, presumably scattered in the PCs' average level to be 0.5 higher. If there are 4 or
Rasbate, and bring them back alive. more PCs, the average level must be considered 1.5 levels
higher in total. The third is an [Animal], considering the
Adventure Start Time and Grace Period: 36 hours PCs' average level to be 0.5 higher.
from 12:00 If PCs capture (defeat) four of them, move on to the
final phase.

Special Rules Final Phase and Final Event


The GM should decide the 5 sections where Mythical Last remaining location is determined in the Special Rules
Beast/Animals run away, using the "Random Section Assuming that the average level of the PCs is "1" higher,
Determination Table" (see p. 98). Reroll until there are no decide on one monster only using the method described
duplicates. above. If they can capture (defeat) it alive as well, the
request is completed.
Destinations and Mission Events
Ending
Phase 1 – Phase 4
One of the locations determined in the Special Rules Impressed by the PCs' skill, Relisha offers them free
Each time the PCs arrive at a location specified by tickets to the circus as well as the promised reward. She asks
special rules, they encounter a monster. They will enter the PCs to "watch the children's big day".
combat with the [NPC] who is there and gets involved. The
type of enemy varies depending on which phase it is. In this
combat, regardless of the instructions on the "Monster

075
This is data for the 18 sections that delimit Rasbate for
1st Scenario.

Section Data Items


Each section has the following items: Random Events Table
“Section Overview”
“NPCs Appearance Table” This is a list of random events that occur in that section.
“Random Events Table” The random event table lists the times when such random
“Random Events Descriptions” events can occur. If the current time does not match the
time zone, that random event will not occur.
Section Overview The content of random events is basically described in
the "Random Event Description" in that section. However,
This is an overview of that section. Lighting at night is some random events occur in multiple sections. To avoid
also mentioned. duplication of descriptions, these are described on a new
page as "Common Random Events". For those that are
NPCs Appearance Table common random events, a note (Common) and a reference
page are listed.
This table is used to determine the NPCs that will be
passed by, including the time of day they will be passed by. Random Events Descriptions
Basically, 1d is rolled twice for the Random Event
Description (some sections require only 1d roll). The NPC A detailed description of the random events that occur
with the number indicated will appear. is included in the section. Common events are omitted.

076
Lios

Central Square (Lighted)


This is a beautiful circular plaza with white cobblestone entering the Tower Bridge alone (the appearing NPC might
paving. It is a monumental place where the restoration of be participating in the search or even leading it, depending
Lios began, and in fact, a monument inscribed with the on their position. GM should introduce them naturally. For
name of the first councilors has been erected. if the NPC is a Tabbit, a missing child could be Tabbit
If you lean against the fence to the south of the square, siblings, as a random NPC will explain).
you can see the Entertainment Quarter on Arthur Island If PCs want to help search for the child, enter the Tower
across the Corallo River. Thanks to the permanent street Bridge and make a Cartography check with Target Number
lights, the lights from this Entertainment Quarter, and the [B]. If successful, they can find the child. As a result, the
lights leaking from the Tower Bridge, it is never completely Favorability score of the impressed NPC will increase by
dark, even at night. It is a tourist spot where people pass by "1d" points. If they fail, they won't be of any help to the
until late at night. situation. It seems that the child has been found safe by
another search team. For their willingness to help, the
NPCs Appearance Table/Central Square NPC's Favorability score will increase by "1" point.
Passing Hours: 06:00-23:00
1 2 3 4 5 6 Crisis of a Public Meeting
1 [001] [007] [015] [022] [036] [060] A politician is making a speech on an impromptu stage.
2 [002] [008] [016] [023] [040] [064] The [NPC] is a member of the audience if they are not a
3 [003] [009] [017] [027] [047] [070]
member of parliament or related to a member. Among the
4 [004] [010] [018] [029] [048] [075]
5 [005] [011] [019] [030] [058] [077] audience, there is someone who disagrees with the speaker
6 [006] [012] [021] [034] [059] [087] and is a little extreme. He is waiting for a chance to throw
his shoe at the speaker.
Random Events Table/Central Square A Danger Sense check should be made with Target
Time of Number [A+4]. If successful, PCs will notice in advance and
1d Event be able to restrain him. If the NPC is a member of the
occurrence
1 Lost at Tower Bridge All Time Periods audience, they will be admired, and their Favorability score
2 Crisis of a Public Meeting 09-17 will increase by "1d" points. If the NPC is on the stage, they
Annoying Visitor (Common 1) (see will be greatly appreciated, and their Favorability score will
3 06-20
p. 93) increase by "higher of two 1d rolls" points.
Runaway Carriage (Common 2) (see If the check fails, the shoe is thrown, and a big fuss is
4 09-17
p. 94) made. In the midst of the commotion, or shortly thereafter,
X Bad Wind (Common 10) (see p.
5–6
96)
06-23 an opportunity arises to speak with the NPC, and the
Favorability score increases by "1" point.

Random Events Descriptions


Lost at Tower Bridge
There is a crowd. The gawking [NPC] will tell PCs what
happened, but it seems that a child has not returned after

Center of High Rising (Partially Lighted)


The street lined with the trading houses and shops of Random Events Table/Center of High Rising
some of the largest trading companies in Lios in terms of Time of
1d Event
history and size is the largest luxury downtown area in occurrence
Rasbate. The trading houses and shops have flashy signs 1 Replacing the Signboard 06-23
and storefronts to attract customers, and they are flaunting Annoying Visitor (Common 1) (see
2 06-20
their flamboyance as much as possible. Just looking at this p. 93)
Runaway Carriage (Common 2) (see
might make a day go by in the blink of an eye. If you step 3
p. 94)
06-17
inside, you will see the oldest cityscape of Rasbate. Despite Rescue! Kitten (Common 3) (see p.
the clutter, the cityscape gives a sense of history and 4 06-17
94)
tradition, and it is also full of cleanliness. What Kind of Tree is This!?
5 06-17
The street lights and trading houses on the street (Common 4) (see p. 94)
luxuriously light up the magitech lights even at night. In the 6 (X) Suspicious Trading House All Time Periods
back alleys, there is hardly any lighting.
Random Events Descriptions
NPCs Appearance Table/Center of High Rising
Passing Hours: 06:00-23:00 Replacing the Signboard
1 2 3 4 5 6 One of the merchants facing the street is in the middle
1–3 [009] [022] [024] [037] [059] [070] of changing their large signboard. An [NPC] is looking up
4–6 [012] [023] [036] [058] [064] [087]

077
at it from below. PCs can overhear them saying things like, It's not a story that can be easily believed, and the NPC
"It's not quite right". doubts their own eyes. However, if it wasn't a mistake or
When the PC approaches, an argument begins between something...
the NPC and the signboard shop. The signboard maker, The NPC wants to confirm it with the owner of the
who took the NPC's words as unnecessary quibbling, is merchant house and asks the PCs if they can accompany
angry, and it seems that the NPC has snapped back in them. If the PCs accept the NPC's request and enter the
response. merchant house, please roll 1d.
The PCs must decide whether to take the NPC's side or
side with the signboard shop. If they side with the NPC, Roll 1-4
they should make a Willpower check with Target Number The owner of the trading house comes out and listens
[C]. If anyone succeeds, they can somehow persuade and to the NPC's complaint. Then, suddenly, he starts laughing.
put down the merchant. The NPC's Favorability score, The owner shows the NPC an item called a "Barbarous
which honor has been maintained, will increase by 1d Hood" (see AW, p. 147), which is an item that makes
points. Note that this check will require 10 minutes. If PCs people misidentify what they wear as Barbarous. The NPC
are increasing their Willpower with magic, they will need sees a human in the store using the item to see if it works.
that much time to maintain it.
If PCs admonish the NPC, they will automatically Roll 5-6
succeed. The NPC will admit their fault for overstepping GM should record the Check X. When PCs enter the
their bounds (in reason, at least). However, in this case, the trading house, they can hear a loud commotion on the
rise in the NPC's Favorability score will be limited to 1 second floor. If they go upstairs, [Barbarous] are causing a
point. The same applies if PCs fail to persuade the ruckus. Engage in combat immediately.
merchant. If the PCs win, the immediate danger will pass, but the
mystery of where this Barbarous came from, what
(X) Suspicious Trading House happened to the Swords of Protection's protection, and so
This event may result in a Check X. If Check X occurs, on, will remain unresolved at this stage. The latter, in
the enemies in the final event will be enhanced. particular, will remain a mystery forever (see p. 34). PCs
In the backyard of a certain merchant house, an [NPC] cannot prepare a Mount from the start when storming the
is crossing his arms, looking up at it with a difficult face. If trading post. The battlefield itself is spacious enough, so it
PCs listen to their story, they say they witnessed something is possible to use Mount Reduction Tag in combat or
like a Barbarous entering it. summon a Manabike once the battle has started.
In either case, resolving the event increases the NPC's
Favorability score by "1d" points.

Periphery of High Rising (Partially Lighted)


On the street, there are many merchant houses and Random Events Descriptions
shops from Lios' leading trading companies. Each one has
flashy signs and storefronts to attract customers, and they On the Gate
are appealing their brilliance with all their might. It's a There is a crowd around the famous outer edge of High
section filled with hustle and bustle and vitality, with various Rising, Burkling Gate, looking up at the gate. Among the
people walking around busily. onlookers is [NPC]. Please use the "Monster
The huge Burkling Gate standing on the street could be Determination Table" (see p. 48) for [Mythical Beasts],
said to be a symbol of Rasbate's wealth. Along the street, [Animals], [Daemons]. PCs will encounter the first flying-
just like the central part, magitech lights up luxury until late capable monster that appears. If there are 4 or more PCs,
at night. multiple types of monsters appear, but only those capable
of flying will appear if only some of them are capable of
NPCs Appearance Table/Periphery of High Rising flying.
Passing Hours: 06:00-23:00 Monsters will suddenly swoop down from the top of the
1 2 3 4 5 6 gate and attack. The battle starts immediately. If an
1–3 [008] [012] [030] [040] [070] [087] introduced NPC is at a level to be a protection target, the
4–6 [009] [028] [036] [064] [082] [090]
NPC will also be involved in the battle. If PCs win the battle,
their NPC Favorability score will increase by "1d" points.
Random Events Table/Periphery of High Rising When determining the monster, if no flying-capable
Time of
1d Event monster rolled after rolling for all three monster
occurrence
1 On the Gate 06-17 classifications, it turns out that what the onlookers were
2 Preparing to Open 09-20 looking at was a rare bird. There will be no battle, and PCs
3 Rider's Guild Test Ride 09-17 will only have a brief conversation with the NPC, and the
Annoying Visitor (Common 1) (see increase in Favorability score will be limited to "1" point.
4 06-20
p. 93)
5 Pickpocket (Common 5) (see p. 95) 09-20 Preparing to Open
(X) Barely Escaping Alive (Common
6
11) (see p. 96)
All Time Periods Preparations are underway for the opening of the new
tourist facility at the Burkling home, the provisional

078
Lios

Burkling Museum. Today, candidate exhibits are being time. The NPC and one PC each grab the back of the Guild
brought in and scrutinized. Currently, this work is being Jockey. If there is a PC with the [Aerial Riding] Stunt, they
made public at a hypothetical exhibition hall. The aim of can replace either guild Jockey (Translator’s Note: this
Burkling is to spread the word about future exhibits through Stunt was removed as a prerequisite to ride flying Mounts
word of mouth. in CR III Revised Edition, so ignore this).
This work is being watched over by an [NPC]. The From the back of the soaring Pegasus, the city of
NPC, noticing the presence of the PCs, points to some of Rasbate is clearly outlined with white streets, revealing the
the items being worked on and asks if they know what they appearance of a 'Spider City'. However, here, an NPC is
are. Please refer to the "Treasure Determination Table thrown off from the back of the leading Pegasus (even if the
$③" five times, and PCs should make an Appraise check NPC is [087] Vandergondal, Lildraken, he seems dizzy and
for each item determined. If more than half are successful, cannot fly himself). The Jockey controlling the PC's
they earn the respect of the NPC, and their Favorability Pegasus lands at full speed, shouting, "Somehow catch him!"
score increases by "1d" points. If they don't achieve a (The Jockey themselves must hold the reins with both
majority, the increase in the Favorability score is 1 point. hands as they have moved the Mount with Full Move). If
The number of treasures to be appraised will decrease the PC succeeds in the check with 'Adventurer level +
if there are duplicates when referring to the "Treasure Dexterity modifier' as the Standard Value and Target
Determination Table $③". Also, items that are not worth Number [B], they can catch the NPC's hand in mid-air.
checking, such as Mako Stones (those without a set Their Mount is also swung around, but the Jockey
reputation), are excluded. Based on this, please judge somehow regains their posture and manages to land. The
whether PCs have achieved a majority of successes (if there Pegasus that lost its balance first also seems to have
are a total of 4, 3, or more successful appraisals if 3, 2, or managed to land. The NPC's Favorability score increases
more...). by '1d' points. If the check fails, the outstretched hand
misses, and the NPC falls. Fortunately, they fall onto a fancy
Rider's Guild Test Ride pier-mâché object on the roof of a mercantile building,
miraculously avoiding serious damage, but the Favorability
The Rider's Guild is hosting a free trial ride of Pegasus
score increase is limited to '1' point.
as part of their public relations. The idea is for two Jockeys
If the PC has the Rider class and was a Jockey on NPC’s
from the guild to showcase aerial riding. There is a queue,
Pegasus, this incident does not occur (because a poorly
and a [NPC] is at the end of the line. If the PC lines up next,
skilled guild Jockey does not ride). The Favorability score
a natural conversation will occur. The NPC seems to be
of the NPC who finished the trial ride in high spirits also
really looking forward to riding on the back of the Pegasus.
increases by '1d' points.
When their turn comes, two Pegasuses land at the same

Center of East Tonor (Partially Lighted)


Old merchants' houses and stores with old storefronts Random Events Descriptions
line the street. As is typical of this town, they have fancy
signs to attract customers, but there are not many people Rough Wedding
passing by. However, there are not many people passing by, A wedding reception is being held in front of the twin
looking at the signs. The lights of these buildings and the temples of Tidan and Sien. In Rasbate, it's customary to set
street lamps here and there provide light to the street at up the feast outdoors for weddings, serving drinks and light
night, but the light does not reach the back of the building. meals to passers-by. The scale depends on the wealth of
each party, and if it's a marriage between ordinary citizens,
NPCs Appearance Table/Center of East Tonor it's held in front of their homes, and attendees are mostly
Passing Hours: 06:00-23:00 neighbors.
1 2 3 4 5 6 However, this wedding seems to be between fairly
1–3 [009] [034] [038] [069] [084] [087] affluent merchants, and the main street in front of the
4–6 [012] [036] [064] [070] [085] [089]
temple, the highest class stage in town, has been chosen.
The street is bustling with activity. Even the PCs who
Random Events Table/Center of East Tonor happen to pass by are called out to. At the banquet, you can
Time of
1d Event see the happy face of [NPC].
occurrence
1 Rough Wedding 09-17 Then, the Zaiya priest comes rushing in, saying that the
Annoying Visitor (Common 1) (see robbers they're looking for are supposed to be around here.
2 06-20 The moment those words are heard, some of the people at
p. 93)
Runaway Carriage (Common 2) (see the banquet stand up and draw their weapons.
3 06-17
p. 94) This immediately leads to a battle with the
Rescue! Kitten (Common 3) (see p. [Humanoids]. In this battle, if an NPC does not become a
4 06-17
94) protection target, another ordinary person (adventurer level
5 Crackdown (Common 6) (see p. 95) 06-17 0) must be the protection target.
X Suspicious Character (Common
6 18-05 If PCs successfully protect the protection target and win
14) (see p. 97)
the battle, the NPC's Favorability score will increase by "1d"
points.

079
Periphery of East Tonor (No Lighting/Rest Available)
The streets are deserted, with few large buildings and a comes to the NPC's aid. In this scenario, there is no
few dilapidated houses. There are few people on the streets, increase in the Favorability score, and no NPC missions are
and occasionally, you see lying people on the sideway. It is triggered.
dark at night, and the streets are almost deserted.
Fallen Down I
NPCs Appearance Table/Periphery of East Tonor Strangely enough, the [NPC] is lying face down on the
Passing Hours: 06:00-20:00 ground. If PCs revive their consciousness with magic such
1 2 3 4 5 6 as [Awaken], they will explain that they were suddenly
1–3 [034] [051] [083] [092] [096] [099] struck from behind and caught off guard. At this stage, their
4–6 [036] [064] [091] [094] [097] [100]
Favorability Score increases by "1d" points.
The NPC checks their pockets and makes a bitter face
Random Events Table/Periphery of East Tonor when they realize their wallet is gone. From now on, if PCs
Time of fight with [Humanoids] and potentially obtain a Bag of
1d Event
occurrence
Silver as loot, the first one is assumed to be this NPC's
1 Witnessed Extortion 09-20
2 Fallen Down I All Time Periods wallet. If they bring the wallet to this section, they can
3 Fallen Down II 09-20 automatically meet again with the NPC and return it (even
Danger from Outside (Common 7) after the final event, it is possible to return the wallet). In
4 All Time Periods
(see p. 95) that case, in addition to the reward according to the NPC
Dead Body in the Alley (Common Favorability Score Reward Table, the favorability will
5 06-20
8) (see p. 95) further increase by "1d" points.
X Suspicious Character (Common
6 18-05
14) (see p. 97)
Fallen Down II
There is a person lying face-up on the road. The PCs
encounter an [NPC] who has noticed this and is rushing to
Random Events Descriptions help. PCs should make a Danger Sense check with Target
Number [B]. If successful, they can warn the NPC. The
Witnessed Extortion man lying down is a member of a gang of robbers. Their
PCs witness a group of shady-looking individuals comrades are hidden around them, planning to attack all at
picking a fight with an [NPC] over trivial matters like a once. [Humanoids] will appear as enemies.
bumped shoulder. If the warning is successful, the failed ambushers and
If the PCs intervene, they are demanded a sum of "100 monsters will hastily retreat. On the other hand, if the
x (average PC level)" G. If they resist, a [Humanoids/Boss] warning fails, combat begins from the situation where the
appears from the surroundings, and combat ensues. If they monster ambushes the NPC. Please set the distance to the
manage to win and protect the NPC, their Favorability score battlefield (the center of the skirmish area formed by the
increases by 1d points. monster attacking the NPC) as 10 meters for the PCs.
In case the PCs overlook the situation, either the NPC If PCs save the NPC with a warning or win in combat,
resolves it on their own or a passing veteran adventurer the Favorability score will increase by '1d'.

Center of Gold Coast (Partial Lighting/Rest Available)


It's a downtown area bustling with lively markets. Random Events Table/Center of Gold Coast
Various goods are sold on large shelves spread across the Time of
1d Event
wide streets. The spirited voices of the sellers echo, and occurrence
there are those who try to bargain by pointing out minor 1 Addict 06-23
defects in the goods to the buyers. 2 Connoisseur of Bargains 06-20
Away from the main street, a townscape that is hardly 3 Pickpocket (Common 5) (see p. 95) 06-20
4 Crackdown (Common 6) (see p. 95) 06-20
clean spreads. Small houses are crammed together, and you Dead Body in the Alley (Common
can see the figures of vagrants and beggars. 5 06-23
8) (see p. 95)
In this area, the market keeps the lights on and operates 6 X Strange Smell 06-20
late into the night, and the lights from the Entertainment
Quarter across the Corallo River also shine in. Therefore,
the main street is bright even at night. However, once you Random Events Descriptions
leave the main street, there is hardly any night lighting. Addict
NPCs Appearance Table/Center of Gold Coast An [NPC] and a man have started a quarrel. The man,
Passing Hours: 06:00-23:00 looking ragged in his dirty coat, is unilaterally swinging his
1 2 3 4 5 6 weapon at the NPC, who shows no intention of fighting
1–2 [012] [056] [064] [070] [092] [097] back. If PCs choose to intervene, please conduct a battle
3–4 [036] [058] [065] [090] [093] [098] against Bandit Trooper (see CR II, p. 317 or BT, p. 160).
5–6 [040] [059] [067] [091] [095] [100] The NPC calls out to the PCs not to kill the man.

080
Lios

Meanwhile, the man continues to shout incoherent things neighborhood's market, there are many inferior and similar
throughout the battle, frothing at the mouth. products, and it's shared understanding that the person who
If PCs can neutralize the man without killing him, they gets deceived is at fault.
will receive gratitude from the NPC, and the Favorability The NPC asks the PCs for advice. They should make a
score will increase by "1d" points. The NPC tells PCs that Herbology check with Target Number [B], and if
he knew the man and that they were surprised to see him successful, they can check the authenticity and give
in such a changed state after not seeing him for a while. He appropriate advice. This will increase the Favorability score
plans to take him to a nearby clinic for now. by "1d" points. If the check fails, they both just worry
If PCs succeed in the Herbology check with a Target together, and the Favorability score will only increase by "1"
Number [A], they can infer that the man is under the point.
influence of some narcotic poison. However, they will not
be able to identify the specific type of drug. In addition, if X Strange Smell
they search the man, they will find that he is wearing a Check X event. This event will enhance the final
necklace made of a square piece of metal about 3 enemy.
centimeters on each side. This square piece of metal is In a corner of the market, an [NPC] raised his voice,
divided into two triangles by a diagonal line and is painted and PCs could hear him. They say the fruit they picked up
black and white. It's unclear what this means. is rotten. If PCs stick their heads in, they can see the NPC
In the unlikely event that you kill the man, the NPC will complaining to the shop owner and the shop owner trying
admit that it couldn't be helped. However, in this case, the to make excuses. If the PCs speak to the NPC, the NPC
increase in the Favorability score will be limited to "1" point. will regain his composure.
The shop owner continues to argue that there was no
Connoisseur of Bargains problem at the procurement stage. The owner has no idea
The [NPC] is standing with arms crossed in front of one why it spoiled so early. A strange smell wafting around
of the sales shelves. Please decide on what is being sold causes a vague sense of unease among the PCs.
from the "Chemicals Determination Table" (see p. 54), This event itself ends here. Having a conversation
taking into account the financial situation of the appearing increases the NPC's Favorability score by a "1" point.
NPC. The price tags are 80% of the market rate, which is Furthermore, in the case of [065] Glazier, the spoiled
certainly a bargain if PCs can buy at that price. items are what he was trying to sell. Upon receiving a
When the PCs talk to them, the NPC expresses customer's complaint, he will immediately stop selling.
uncertainty about whether this is genuine. In this

Periphery of Gold Coast (No Lighting)


This area gives off a desolate impression. The lined-up Random Events Descriptions
old houses, many of their windows broken, and fences
remain broken and unattended. Trash and rubble are Drug Dealer
scattered here and there on the streets, and homeless A consultation will be offered to PCs by an [NPC] who
people are frequently seen. Particularly, if you stray off the spots them. NPC wants to stop a carriage that tries to sneak
main street and enter the back streets, a scene reminiscent in under the cover of darkness. The NPC found out that
of ruins spreads out. At night, it becomes almost pitch dark. this carriage was bringing narcotics into Rasbate.
If PCs accept, they will fight with [Humanoids]. The
NPCs Appearance Table/Periphery of Gold Coast battle will take place in the dark, and the GM should note
Passing Hours: All Time Periods that the opposing monsters (Humanoids) do not have
1 2 3 4 5 6 Darkvision. Moreover, they were planning to sneak into the
[036] [064] [065] [070] [081] [088] city under cover of darkness. They will likely be scrambling
Random Events Table/Periphery of Gold Coast to light a torch just before the battle.
Time of If PCs win the battle, they will immediately receive a
1d Event
occurrence
reward according to the "NPC Favorability Score Reward
1 Drug Dealer 18-05
2 Robbers Attack All Time Periods Table" (see p. 56), and their Favorability score from the
Danger from Outside (Common 7) NPC will increase by "1d" points.
3 06-20 As for the narcotics that were about to be smuggled in,
(see p. 95)
Dead Body in the Alley (Common the NPC will insist on burning them on the spot.
4 All Time Periods
8) (see p. 95)
5
X Avid Angler (Common 9) (see p.
All Time Periods Robbers Attack
96)
(X) Barely Escaping Alive (Common
PCs witness a robber attempting to attack an NPC.
6 All Time Periods Immediately, they engage [Humanoids] in combat.
11) (see p. 96)
If they win the battle, they will be thanked by the NPC,
and their Favorability score will be increased by "1d" points.

081
Arthur Island North (Lighting/Rest Available)
It is the largest Entertainment Quarter in Rasbate. A before moving the position marker to the next destination,
variety of buildings for amusement are lined up, attracting immediately after the players have declared the next
passers-by. Lighting by magitech is set up here and there, so destination. NPCs should not already be there unless they
you hardly feel the darkness even at night, and it is bustling are accompanied by an NPC mission.
until late at night. There are also shady inns and bars that
are open until dawn. Dangerous Sign
What clearly differs from other areas of Rasbate are the One of the signboards hanging on the street is wobbly
narrow, maze-like streets. Once you enter, it is hard to find and in a dangerous state. The [NPC] is also looking up
the exit. Sometimes, you may find yourself in a secluded anxiously from below.
place. Then, the signboard suddenly collapses, and fragments
fall down. For each of the PC and NPC, please roll a 1d.
NPCs Appearance Table/Arthur Island North Those who rolled "4-6" must all perform a Target Number
Passing Hours: 09:00-02:00 [B] Evasion check. If they fail, they will take "2d" points of
1 2 3 4 5 6 physical damage. At this time, PCs that do not have
1–2 [009] [021] [036] [063] [079] [087] fragments falling on them can declare the Combat Feat
3–4 [012] [025] [040] [064] [083] [088]
[Cover].
5–6 [017] [026] [062] [070] [086] [090]
If they provide [Cover] for the NPC or perform healing
Random Events Table/ Arthur Island North
after injury for the NPC, the Favorability score will increase
Time of
1d Event by "1d" points.
occurrence
1 Persistent Touts 15 - 02
2 Dangerous Sign All Time Periods Underground Arena
3 Underground Arena 18-23 One night at a bar, PCs witness [NPC] in a predicament.
Annoying Visitor (Common 1) (see Apparently, they got into trouble with the bar's manager and
4 18-23
p. 93) have been coerced into cooperating with the underground
5 Pickpocket (Common 5) (see p. 95) 18-23 Arena. The NPC must either participate themself or find
X Bad Wind (Common 10) (see p.
6
96)
15 - 02 other participants. With little time to spare, the NPC,
among those they see on the spot, requests the most
promising PCs to help.
Random Events Descriptions If the PCs take on the challenge, they must fight in the
underground back alley Arena. They will engage in combat
Persistent Touts with [Animals] in a ring surrounded by a wire mesh. Escape
The [NPC] continues to be pestered by persistent touts. is not an option in this battle, and they cannot surrender to
If PCs want to help, they either have to give the touts "50 x the organizers during combat. However, even if all
(average level of PCs)" gamel in cash, or they must members become incapacitated, they will not be
intimidate the touts. annihilated. Any PCs who are not dead at that stage will be
Either way, if they can drive away the touts, the NPC's rescued from the ring and recovered to "a conscious state
Favorability score will increase by "1d" points. with HP1".
However, if they intimidate the tout, thugs will plan After the fight, the NPC gives the PCs a reward
retaliation later. [Humanoids] are lying in wait on the according to the NPC Favorability score reward table, and
deserted outskirts of an island. Please carry out the the Favorability score increases by "1d" points.
occurrence and resolution of this combat at the timing just

Arthur Island South (No Lighting)


In the southern part of Arthur is the largest port of NPCs Appearance Table/Arthur Island South
Rasbate, and many port facilities are lined up. There are Passing Hours: 06:00-20:00
many warehouses, and there are also branch offices for 1 2 3 4 5 6
business negotiations. In addition, one area is a fishing port 1–2 [012] [020] [023] [028] [064] [074]
where a fish market is permanently set up. 3–4 [013] [021] [025] [036] [065] [080]
There is a lighthouse that throws light, and lights are 5–6 [014] [022] [027] [040] [070] [087]
turned on around the fish market in the predawn hours, but
for the entire area, there is hardly any light at night, and it
can be said to be pitch dark.

082
Lios

Random Events Table/ Arthur Island South Too Rough a Fight


Time of Groups of workers are glaring at each other in the alley.
1d Event
occurrence The [NPC] is nervously watching this. When asked, it turns
1 Rustling in the Harbor I 06-17
out that an internal dispute within the port company (see p.
2 Rustling in the Harbor II 06-17
3 Too Rough a Fight 12-17 21) has escalated into a conflict between the workers. One
4 Crackdown (Common 6) (see p. 95) 06-20 of the camps has an acquaintance (family, friend) of the
X Avid Angler (Common 9) (see p. NPC.
5 All Time Period Incredibly, each camp has somehow procured
96)
6
X Surging Wave (Common 12) (see
06-17
Magitech and brought it into the fight. If PCs try to mediate,
p. 96) they will incur the wrath of both sides and be attacked by
Magitech.
Random Events Descriptions They will fight twice in a row with [Constructs
(Magitech)] (One after another). However, in this battle,
Rustling in the Harbor I some of the Magitech prepared by the workers is defective.
There is a lot of commotion towards the pier. The For each appearance, roll 1d and apply the result of the
figure of an [NPC] who has turned pale stands out in the next "Magitech Defect Table/Too Rough a Fight". For
crowd on the pier. monsters with multiple sections, the defect applies to all
A child is drowning in the sea! It seems that the NPC sections.
accidentally pushed them off. To save the child, PCs must
succeed in a Swim check with a Target Number [B]. Magitech Defect Table/Too Rough a Fight
Alternatively, if they can use [Sword's Grace /Gentle 1d Defect
Water], they will automatically succeed. 1 HP is only half (rounded up).
If they succeed, the NPC's Favorability score will Each time it performs a Major Action, it automatically
2
dealt 2 magic damage to HP).
increase by "1d" points. Even if they fail, someone else will 3 Accuracy check reduced by -2.
eventually save the child. In this case, the increase in the Evasion checks cannot be performed and will fail
NPC's Favorability score will be a "1" point. 4
automatically.
Each time it tries to use a unique skill in Major Action,
Rustling in the Harbor II 5 it must first roll 1d. If it gets "1 to 3", it cannot use it, and
The pier area is buzzing unusually. The [NPC] is also its turn is wasted.
6 It is a fully working product. No defective parts.
planning to go and see out of curiosity.
When PCs arrive at the pier, it's a big commotion.
There was a ship that brought in [Plants] for some reason. Once the PCs have destroyed all of the Magitech, the
The load is broken, and the monster is rampaging. A battle workers are so enervated that they completely lose all desire
ensues involving the NPCs. If they win the battle, the NPC's to fight, apologize profusely to the PCs, and disperse, not
Favorability score will increase by "1d" points. even bothering to touch the wreckage of the Magitech. The
PCs can get the loot at their leisure, and the NPC's
Favorability score will be increased by "1d" points.

Vera Island (No Lighting)


Vera Island is an old, well-developed island with a calm NPCs Appearance Table/Vera Island
and beautiful townscape. The sight of children running Passing Hours: 06:00-20:00
through the white-walled houses represents the good public 1 2 3 4 5 6
safety of this area. The street facing the sea, lined with open 1 [001] [006] [032] [003] [026] [048]
terrace restaurants, is said to be the most comforting space 2 [001] [006] [032] [007] [028] [050]
in Rasbate. The sight of women enjoying sweet treats is 3 [004] [009] [064] [008] [029] [060]
prominent. 4 [004] [009] [064] [012] [036] [070]
The Sacaros Temple, which has a vast square, and the 5 [005] [010] [068] [023] [042] [077]
6 [005] [010] [068] [025] [047] [087]
recently relocated Parliament Building are also tourist
spots. It has become a place where not only the residents
Random Events Table/Vera Island
but also various people of Rasbate visit at least once. The
Time of
only downside is that the streets are a bit narrow. 1d Event
occurrence
Although there are sporadic street lights and a small 1 – 2 Grand Banquet 13-17
lighthouse in the harbor, the lighting can hardly be said to Rescue! Kitten (Common 3) (see p.
be sufficient. The residents go to bed early at night, and 3 06-17
94)
there is hardly any pedestrian traffic. 4 Crackdown (Common 6) (see p. 95) 06-20
X Avid Angler (Common 9) (see p.
5 All Time Period
96)
X Surging Wave (Common 12) (see
6 06-17
p. 96)

083
Random Events Descriptions Methods of Determining Winners and Losers by
Opponent
Grand Banquet
[032] Trina Cattrade
A grand banquet hosted by [032] Trina Cattrade is PC can win if the D Number is +25 or more. The
being held at the Sacaros Temple. It's a truly blessed event Favorability score for Trina's opponent immediately
where those who participate and drink well can receive increases by "25" points, and a special reward is given.
prizes. If they lose (which is usually the case), if the D Number
PCs are also encouraged to participate. If they do, they is positive, the Favorability score increases by "1d" points. If
should roll a Fortitude check with Target Number [C]. At negative, by "1" point. Also, even if PC loses, only in battles
this time, if they are a Dwarf, they will check with Target with her can they get a prize from the temple.
Number [A]. If they succeed, they should roll check again.
Continue until they fail, and the number of consecutive [010] Oleisha Ciartori, [048] El Maine, [050] Beatrice
successes will be your PC's Drinking Prowess. Please note Falrett, [060] Relisha Elsenelue
this number. On the contrary, if they fail the resistance They will not participate in the drinking contest. For the
check first, continue until they succeed, and record the time being, please assume that the girls are in the audience,
number of consecutive failures with a "-" (minus) sign. In the and PC should decide on another opponent.
following explanation, this recorded number is referred to
as the "D Number" (either a plus for consecutive successes [042] Mercera Crescens, [047] Aela Maine
or a minus for consecutive failures). If PCs get a bonus Amidst voices from the crowd telling them to stop, they
modifier by magic or something, treat it as taking one climb onto the stage and face the PC. They are always trying
minute of time per check. to provoke PC, but they do not want to drink from them.
The drinking contest is basically a one-on-one battle. They repeatedly put their cups close to their mouths and
Determine an [NPC] for each PC and set them as their then lower them.
opponent. Basically, if they win, their favorability score will The PC will win if they take a sip. D Number should be
increase by "1d" points, and if they lose, it will only increase greater than or equal to -2 (in other words, PC wins unless
by "1" point. Also, when they win, they will be given a prize they fail three times in a row).
from the temple.
NPCs who did not compete directly are also interested Other NPCs
in other matches. The impact of winning or losing on the D Number +2 or more wins.
favorability score is the same as in a direct confrontation,
either 1d or "1" point. In this event, many NPC favorability
scores will change.

084
Lios

Determination of Prizes After the Banquet…


If PC win the drinking contest, they get a prize according After resolving this event, those who participated in the
to the number of D's. If you lose, but their opponent was drinking contest must perform Fortitude again with Target
[032] Trina, they still get a prize. If you win against a sitting Number [C] (for Dwarves [A]). If they fail, they become so
member of parliament, roll by adding +1 to the number of drunk that they take a -2 penalty on all skill checks except
Ds. In the case of Prime Minister [001] Safi, add +2. Fortitude, Willpower and Death checks. This penalty lasts
for "6+D number of hours," unless use a [Cure Poison]
Prize Deciding Table spell, in which case it lasts for 3 hours, no matter how small
D Number + the D number (or how large the negative number) is.
Prize
Bonus
+1 or less Once in $①
+2 - +3 Once in $① + Chemicals
+4 - +5 Once in $③
“Number of D/5 (rounded up) times, up
+6 or more
to 3 times” in $③

Shipyard Street (No Lighting)


Along the Corallo River, shipyards are lined up. In the as many logs as possible, some have no choice but to let
merchant nation of Lios, the shipbuilding industry is one of them float down the river. However, if they do this without
the few skills inherited from the island people that can be thinking, they could hit and damage the bridge that spans
proudly shown to other countries. Logs transported from Vera Island, or they could flow into the Silver Pearl Farms
the great forests of the far north are floated down the (see p. 23) near the river mouth and cause damage. A rapid
Corallo River and used as building materials. The shipyards response team has been formed to control the flow of the
are built facing the river so that they can be launched logs by hooking ropes on them from the shore. The PCs
directly when the ships are completed. are also asked to participate in this operation.
Behind the shipyards, they face one of the main streets If they accept this request, they must perform an
of Rasbate. On the wide city streets, apprentices of "Adventurer level + dexterity modifier" check with Target
carpenters and shipbuilders are constantly coming and Number [B] three times. The number of successes
going, carrying tools and small parts to each shipyard. represents the number of logs they have successfully guided
Beyond this main street is a downtown area lined with the to the sea, and for each success, they will receive a reward
homes of such artisans. of "Adventurer level x 100" G.
It is a quiet neighborhood at night. Occasionally, The NPC is observing the PCs' actions (they may have
shipyards work at night with the lights on to meet the joined the response team and are working together). For
deadline, but the light does not reach the downtown area. PCs who succeed in the check twice or more, the
Favorability score will increase by “1d”. For PCs who
NPCs Appearance Table/Shipyard Street participated but didn't have as much success, the
Passing Hours: 06:00-17:00 Favorability score will increase by “1”.
1 2 3 4 5 6
1–3 [009] [036] [040] [059] [070] [073] Runaway Work Machinery
4–6 [012] [039] [058] [064] [072] [087]
While walking down the street, a loud noise suddenly
resounds from a shipyard on the side. Surprised, PCs look
Random Events Table/Shipyard Street over to see one Magitech jumping out, charging at the PC
Time of and an [NPC] who happened to be passing by. The
1d Event
occurrence
1 Log Jam 06-20
machine that was being used as a work machine in the
2 Runaway Work Machinery 09-17 shipyard had suddenly lost control and started to rampage.
Runaway Carriage (Common 2) (see The work machine is a Construct with two sections: a
3 06-17 'Base (with 4 legs)' on top of which a 'Crane' is mounted.
p. 94)
4 Crackdown (Common 6) (see p. 95) 06-17 Each section can make a melee attack once with the
X Avid Angler (Common 9) (see p. working arm. It does not receive critical hits from edged
5–6 All Time Period
96) weapons, and Melee Attacks cannot be performed on the
'Crane' unless the HP of the 'Base' section is reduced to a
certain level. There is no main section, and it won't stop
Random Events Descriptions unless both sections are destroyed. There's no loot, even if
PCs defeat it.
Log Jam Various values vary depending on the average level of
There is a commotion at one of the shipyards. If PCs the PCs. In the two sections, only the HP is different, and
look, they can see several logs floating in the river. They can the Accuracy check, Evasion check, Defense, and damage
ask the nearby [NPC] about the situation, and it seems that points are common. Neither has MP. If the number of PCs
due to a mistake in the number of logs ordered, more logs is three or less, please check the table with the level reduced
than the shipyard can handle have arrived and caused a by -1.
blockage. Although other shipyards have agreed to accept

085
Magitech Performance Chart / Runaway Work Machinery If PCs defeat them, they will be thanked by the shipyard
HP director and receive half of the reward listed in the "Request
Level Accuracy Damage Evasion Defense
(Base/Crane) Reward Table" (see p. 47) for each of the PCs. Also, the
1.5 or less 5(12) 2d+4 3(10) 5 20/15 NPC's Favorability score is increased by "1d" points.
1.5-2.4 6(13) 2d+5 4(11) 5 30/20
2.5-3.4 7(14) 2d+6 4(11) 6 35/25
3.5-4.4 8(15) 2d+7 5(12) 6 45/35
4.5-5.4 9(16) 2d+8 5(12) 7 50/40
5.5-6.4 10(17) 2d+10 6(13) 7 60/45
6.5-7.4 11(18) 2d+12 7(14) 8 70/50
7.5-8.4 13(20) 2d+14 9(16) 8 80/60
8.5-9.4 14(21) 2d+16 10(17) 9 90/65
9.5-10.4 15(22) 2d+18 11(18) 9 100/75
10.5 or
17(24) 2d+20 12(19) 10 120/90
more

Periphery of Silver Pearl (No Lighting)


Warehouses are lined up facing the river. Using the pier Lecture Request
built parallel to the riverbank, cargo ships that load and As PCs pass by Silver Pearl Street High School, they
unload cargo turn their rudders towards the canal. feel a sense of unrest throughout the school. There is an
Across the main street from the warehouse district, as [NPC] at the main gate.
you enter the downtown area, you are greeted by the sight Actually, this high school was planning to invite a guest
of a townscape lined with sets of residences and workshops, lecturer for a lecture. However, the lecturer suddenly
the town of craftsmen. Even during the day, there are few became unavailable, and the lecture was about to be
people around, but the area is full of artisans diligently canceled.
working. A huge workshop and employee dormitory with a The NPC suggests to the PCs that they could substitute,
sign of "Elvanshii" stands out. either by telling tales of their adventures or demonstrating
At night, it's a very quiet area. There is hardly any light. their skills.
If there is a GM, the players can decide the content of
NPCs Appearance Table/Periphery of Silver Pearl the lecture and talk freely. The GM decides whether it will
Passing Hours: 06:00-17:00 succeed or fail based on that (basically, it is treated as a
1 2 3 4 5 6 success).
1–3 [024] [040] [053] [057] [066] [071] If the GM is not available, choose one of the following
4–6 [036] [052] [054] [064] [070] [087]
as the content.
Random Events Table/Periphery of Silver Pearl 1) Talk About Your Experience in an Interesting Way
Time of Set "Bard class level + Spirit modifier" as Standard Value
1d Event
occurrence
1 Find a Store 06-17
and check against Target Number [A].
2 Lecture Request 06-14
3 Crackdown (Common 6) (see p. 95) 06-20 2) Demonstrate Your Skills in a Mock Battle
Danger from Outside (Common 7) Make an Accuracy check or Evasion check against
4 06-17
(see p. 95) Target Number [C].
(X) School Ghost Story (Common
5–6 18-05
13) (see p. 96) If the speech is successful, the NPC's Favorability score
is increased by "1d" points. If the lecture fails, the PCs are
booed by the students, the NPC watching the lecture is
Random Events Descriptions discouraged, and the Favorability score is increased by only
"1" point. However, regardless of the success or failure of
Find a Store PC's speech, they will be paid half of the amount in the
The [NPC] is wandering around the downtown area. "Request Reward Table" (see p. 47) as their speech fee.
When asked, they say that they once bought a bargain in
this area, but they can't find the shop.
If PCs succeed in the "Sage class or Bard class level +
Intelligence modifier" check with the Standard Value
against Target Number [C], they can guide the NPC, and
the Favorability score will increase by "1d" points. If they
fail, they can only answer that they don't know, and the
increase in Favorability score will be limited to "1" point.

086
Lios

Center of West Tonor (Limited Hours Partial Lighting)


This is a place known as a cultural street, where Stage Monster Classification Table/Suddenly a Fighting
buildings such as large theaters, museums, art galleries, and Show
libraries stand out. True to Rasbate's style, these buildings 1d Classification
also have decorated signs hanging, strongly asserting their 1–2 Construct (Magitech)
presence (since they are private facilities that charge fees). 3–4 Construct (Non-Magitech)
In particular, the three-story Tetrille Theater, with its 5–6 Humanoid
imposing architecture, flashy signs, and numerous banners, Whether PCs win or lose, they will receive the
stands out as a symbol of this street. People gather from promised reward once the show battle ends. Even if they
inside and outside Rasbate, filling the streets. win the battle, they cannot perform a loot check.
In contrast to the hustle and bustle of the main street, There are [NPC] in the audience, enjoying the show. If
the back street is a quiet residential area. It can't be said to they win the battle, a reward according to the "NPC
be busy even during the day and almost completely dies out Favorability Score Reward Table" (see p. 56) will be
at night. Facing the main street, it stays lively for a while with delivered to the PCs dressing room as a gift. The
lights on even at night, but that also disappears when the Favorability score will increase by "1d" points, regardless of
theater closes and the people traffic ceases. As the sun sets, whether PCs win or lose the battle.
the back street is almost enveloped in the darkness of the
Asteria Grand Art Festival
night.
A grand art festival presided over by the Asteria temple
NPCs Appearance Table/Center of West Tonor is being held at the large theater (the temple was too small,
Passing Hours: 06:00-20:00 so they rented a theater). Those who wish to participate can
1 2 3 4 5 6 freely showcase any art they conceive, such as painting,
1 [002] [060] [077] [089] [013] [045] sculpture, performance, singing, and skits, and receive
2 [002] [060] [077] [089] [021] [047] evaluations from other festival participants. PCs can
3 [012] [064] [084] [090] [023] [048] participate through singing with "Bard class level + Spirit
4 [012] [064] [084] [090] [026] [062]
modifier" as the Standard Value. If you are adopting the
5 [018] [069] [085] [092] [029] [063]
6 [018] [069] [085] [092] [036] [070] rules of the work skills (see AW, p. 75), you can utilize that
as well. Of course, if PCs are fine with being a non-main
Random Events Table/Center of West Tonor character, they can just be an audience member.
1d Event
Time of They can only check once, and the result is determined
occurrence by the Success Value. If its double 1s regardless of the
1 Suddenly, a Fighting Show 12-20 Standard Value, PC will gain a participation prize. If the PC
2 Asteria Grand Art Festival 09-17 roll double 6s, add +12 to the Success Value to the table,
3 Dangerous Large Baggage 06-17
and the PC will get one level higher.
Annoying Visitor (Common 1) (see p.
4 06-20 Grand Art Festival Result Chart
93)
5 Crackdown (Common 6) (see p. 95) 06-17 Success
Results and Rewards
6 X Bad Wind (Common 10) (see p. 96) 06-23 Value
9 or
Participation Award, 1G worth of certificate
less
Random Events Descriptions 10 – 14 Effort Award, 10G worth of souvenirs
Honorable Mention, determined by "Treasure
Suddenly, a Fighting Show 15 – 19
Determination Table$①" (see p. 54)
The PCs are approached by the producer of the Tetrille Silver Award, determined by "Treasure Determination
20 – 24
Grand Theater. The regular performers have all been sent Table$③" (see p. 54)
to the hospital due to food poisoning, and they want them 25 or Gold Award, determined by "Treasure Determination
to stand in for the gladiator show. The reward is half the more Table$③" 3 times (see p. 54).
"Request Reward Table" (see p. 47). There is [NPC] in the festival participants. PCs who
If they accept, they will be put on stage immediately and receive an Effort Award or more will have their Favorability
forced to fight. Determine the classification of the enemy score increased by "1d" points. If the PC wins only the
with the following table, and then determine the specific Participation Award, its Favorability score will be increased
enemy with the "Monster Determination Tables" (see p. by "1" point.
48). After that, multiply the number of enemies that appear Dangerous Large Baggage
by 1.5 for each type (round up). Next to the library, a large number of boxes are piled
This battle is a show, and it is conducted without injury up like a tower. It seems that a large amount of books and
to each other, using blank guns and bamboo sticks and materials have been added all at once, and they are about
substituting magic for stage effects. As a game, PCs will fight to be moved in.
using the usual rules, but from the character's perspective, Perhaps the stacking was poor when the PC and [NPC]
all the damage applied at this time is "pretend to hit" and passed by, suddenly, the tower of luggage collapsed and
"pretend to be hit". If PCs’ HP reaches zero (they pretend came down. Please roll 1d for each of the PC and NPC.
to reach zero), the character voluntarily falls on the stage Those who roll a "5-6" must make a Target Number [B]
and stops acting (The Construct is remotely managed by the Evasion check. If they fail, they will take "2d+2" points of
show organizers).

087
physical damage. At this time, PCs who do not have luggage If they cover the NPC or heal them after they are
falling on them can declare a Combat Feat [Cover]. injured, their Favorability score will increase by "1d" points.

Periphery of West Tonor (Partial Lighting/Rest Available)


An airport facility is being built around a towering Barbarous Abnormality Chart/Airship Crash
airship mooring tower. Across the street from there is the 1d Abnormality
Institute Of Magitechnology, which has a vast site, and Each round, at the beginning of its turn, the monster
1
shops, inns, and bars are lined up around these two receives magic damage equal to its level to its HP.
facilities. This area, which attracts many travelers, is still 2 All skill checks receive a -2 penalty modifier.
bright at night and is full of the hustle and bustle. All skill checks except Fortitude and Willpower checks
3
and Death Checks receive a -4 penalty modifier.
Travelers who are pushed by the crowd and proceed The special ability that is supposed to be performed by
from the airport to the center of the city via West Tonor Major Action cannot be used at all. Drakes and
Street will soon wonder if they have taken the wrong path 4
Basilisks still can go back to the dragon form,
from the airport. The slightly desolate townscape, where monstrous form, from human form..
single-story houses are sparsely lined up, rather makes you 5 Has currently 0 MP.
think you have come the other way. Once you leave the The monster always dies in the 1d-th round.
main street, the number of people rapidly decreases. Immediately after performing the action on the
6
Especially at night, it is incredibly quiet and dark. intended round, the monster runs out of strength and
collapses.
NPCs Appearance Table/Periphery of West Tonor This airship had been hijacked by Barbarous. The
Passing Hours: 06:00-23:00 captain firmly refused the hijacker's demands and died in
1 2 3 4 5 6
the line of duty. The crash landing happened because the
1–3 [012] [031] [036] [058] [064] [087]
inexperienced Barbarous failed to control the ship.
4–6 [026] [033] [040] [059] [070] [090]
Random Events Table/Periphery of West Tonor Trouble at the Stop
Time of There is a shared carriage stop at the airport. The
1d Event affluent often use this to move around Rasbate. The
occurrence
1 Construct Runaway 09 - 17 carriages roam around the city at will, and when they find
2 Airship Crash All Time Periods waiting customers at the stops, they pick them up and head
3 Trouble at the Stop 06-20 to their destination (if compared to the present, the
Annoying Visitor (Common 1) (see relationship between the carriage and the stop is like that of
4 06-20
p. 93) a taxi and a taxi stand).
Danger from Outside (Common 7)
5 All Time Periods At one of these stops, it seems that the carriage drivers
(see p. 95)
6 X Drop From the Sky 06 - 17 are arguing over a customer ([NPC]).
If the PC intervenes, they must perform a Willpower at
Target Number [B]. If successful, they can somehow calm
Random Events Descriptions one side down and avoid trouble.
Alternatively, the PC can offer to use one of the
Construct Runaway
carriages. In this case, they must pay a fare of 100G in total,
The Construct has run away. The Construct is on a or 200G. If they pay 200G and use the carriage, they can
rampage, attacking indiscriminately. PCs and [NPC] cannot choose the next adjacent section and the 2 sections ahead
avoid getting involved. as their next destination.
Please roll a 1d. If the result is between '1-3', the In any case, if PCs stop the coachmen's argument and
Construct is a [Construct (Magitech)] that has escaped from help the [NPC], the Favorability score will increase by "1d"
the Institute Of Magitechnology. If it is '4-6', it is a points.
[Construct (Non-Magitech)] that has escaped from a private
school for magicians. X Drop From the Sky
If PCs win the battle, the NPC's Favorability score will This is a Check X event. This event powers up the final
increase by '1d' points. enemy. Something falls on the heads of the PCs and
[NPCs] who were watching the airship coming toward the
Airship Crash airport.
An airship is wavering and flying in the sky. The way it's Roll 1d and determine the content in the next "Falling
flying is clearly strange, and it's rapidly losing altitude. As Object Determination Table/X Drop From the Sky".
onlookers, including [NPC], look up, the airship grazes the Drop From the Sky
mooring tower and crash-lands before you know it. From 1d Falling Object
within, [Barbarous] appears and starts to rampage. In this 1–2 Stacking Boxes
battle, use the "Monster Determination Table" twice as 3–4 Blob
often as usual. 5–6 Monster!?
Due to injuries from the crash landing and the effects of Stacking Boxes
the Swords of Protection, the monsters have reduced their Everyone should roll 1d. A heavy wooden box falls on
abilities. For each, apply the effects from the "Barbarous PCs who roll a "1" on the dice and [NPC]. They need to
Abnormality Chart/Airship Crash" and fight. If they have make an Evasion check with the Target Number [A]. If the
multiple sections, the same effect applies to all of them. PC fails, they will take physical damage of "2d + (average PC

088
Lios

level x 2) (rounded up)". If no box is falling on the PC, they Monster!?


can use the Combat Feat [Cover] to cover other characters. Monsters will fall on their head. First, roll 1d twice to
Even other PCs can try to protect NPCs by pushing them determine the classification of the monster, and then use
away. At this time, they should make the "Adventurer level the "Monster Determination Tables" (see p. 48) to
+ Dexterity modifier" as the Standard Value with Target determine the specific type of monster. In this case, use the
Number [B], and if successful, they can push an NPC away table assuming that the average level of PCs is "+1.5" levels
and take damage instead. above the average level of PCs.
If the PCs protect the NPC in some way or recover from
the injury later, the Favorability score will increase by "1d" Monster!? Classification Table
points. 2nd Roll
1–2 3–4 5–6
1 – 2 [Barbarous] [Undead] [Mythical Beasts]
Blob

Roll
1st
3 – 4 [Animals] [Constructs (Magitech)] [Daemons]
A super-giant mutant Blob (see CR I, p. 479 or BT, p. 5 – 6 [Plants] [Constructs (Non-Magitech)] [Humanoids]
114) descends. It falls apart in the air due to the shock of
being thrown out and the wind pressure when falling. Blob The monster rains down on PCs and NPCs, and some
is dead, but its bodily fluids splendidly rain down on all PCs of it bounces off their heads. What seemed like a monster
and NPCs. was just a plush toy (there will be no combat).
Fortunately, this is a bustling area around the airport, The PCs and NPCs rejoice in their good fortune(?) and
and there are several bars nearby. PCs can talk with the deepen their friendship. The Favorability score is increased
[NPC] as they had shared the misfortune, and their by "1d" points.
Favorability score is increased by "1d" points.

Afternoon Sunshine Street (No Lighting)


It's a high-end residential area lined with mansions and The NPC is either ① wanting to conduct an official
large gardens. The lavish front gates and high walls are lined investigation on the owner of the mansion ([012] Cornica
up, creating an atmosphere so intimidating that ordinary Sangile, [064] Alyssa Mywold) or ② a passerby who can't
people can't help but feel oppressed. help but worry about the strange animal ([036] Crook Yuk
Among the lined mansions, there is a white-walled Cologne, [055] Toil Wet, [070] Tommy Moghbad), or ③
school building and student dormitory, equipped with a a concerned neighborhood resident, including those
large campus and tower, that could be mistaken for a castle. affiliated with a girls' school (other NPCs than the above).
It's the Bluejacket Girl’s Academy, boasting the deepest In any case, the NPC requests the PC to conduct a
history and highest prestige in Rasbate. mandatory investigation, saying that the family should be
Though originally a quiet residential area, the darkness away right now. ①③ can pay directly, and ② appeals that
and quietness of the night are as if there is no one around. they will contact and secure it with the adventurer's guild. In
NPCs Appearance Table/Afternoon Sunshine Street either case, the proposed amount is half of the "Request
Passing Hours: 06:00-17:00 Reward Table" (see p. 47).
1 2 3 4 5 6 If the PC accepts, they will sneak through the gate and
1–3 [002] [006] [029] [042] [050] [064] trespass into the garden. After [Plants] block their way, they
4–6 [004] [012] [036] [049] [055] [070] must also fight with [Animals] (it will be a successive battle,
Random Events Table/Afternoon Sunshine Street but not at the same time). This is more than just a fuss about
Time of a watchdog.
1d Event If PCs report the results of the excessive security, the
occurrence
1 Like a Watchdog 06 – 17 NPC will be satisfied, and the Favorability score will
2
Rescue! Kitten (Common 3) (see p.
06 – 17
increase by "1d" points. The owner of this suspicious
94) mansion will later be exposed for their crimes and will be
What Kind of Tree is This!? struck down by the national army.
3 06 – 17
(Common 4) (see p. 94)
4 Crackdown (Common 6) (see p. 95) 06 – 17 (X) Adventures in a Haunted House
5 (X) Adventures in a Haunted House 15 – 20 This event may result in a Check X. If Check X occurs,
(X) School Ghost Story (Common the final event's enemies will be enhanced.
6 18 – 05
13) (see p. 96) The PCs witness female students from the Bluejacket
Girl’s Academy sneaking into a large vacant mansion.
Random Events Descriptions Despite no one having lived there for a long time, noises
and lights can be confirmed at night, and it is a building
Like a Watchdog rumored to be a haunted mansion. The spread of rumors
[NPC] is in front of the main gate of a certain mansion. that the family committed suicide due to a business failure
When PCs talk to them, they say that there are some not- is contributing to this. Astonishingly, the female students
so-good rumors about the owner of this mansion, such as seem to intend to adventure there.
illegal hoarding of wealth and involvement with the thieves' If the [NPC] is a student ([042] Mercera Crescens or
guild, but recently, the animal that was newly started to be [050] Beatrice Falrett), they are members of a party.
kept as a watchdog seems suspicious. Otherwise, it is another group, and the NPC is chance
witnesses, just like the PCs.

089
If the NPC was an accidental witness, they are worried 1-3. A Rumor is a Rumor
about the students and suggest going to check on them. Or, The students went around the house, but nothing
if it's [049] Filicia Prog, she's ready to quickly come in and happened. It seems that the haunted house is just a
bring the female students back. Even without such NPC's common rumor.
suggestions, having a connection to the female students of 4-5. Bandit Intrusion
this academy in Rasbate would be quite beneficial, which is Escaping from the eyes of the authorities, the bandits
highly predictable. used it as a hideout. Some of those [Humanoids] were too
If the PCs track the female students, roll 1d and decide slow to think they could escape.
the development in the next "Haunted House Truth
Table/(X) Adventures in a Haunted House". If it ends well, 6. Apparitions of Ghosts
the NPC's Favorability score will increase by "1d" points. If this is selected, the GM should record a Check X.
Note that PCs cannot ride through the corridors of the A ghost appears in the children's room PCs ended up
mansion with Mounts. However, each room is large, and in a while exploring. The ghost ends up possessing one of
after a battle starts, it's possible to remove a Mount the schoolgirls. And then, it appeals, "Let's play."
Reduction Tag or create a manabike. If PCs are to satisfy the ghost, they must accompany the
child's play until dawn. After resolving the event, the time
Haunted House Truth Table/(X) Adventures in a Haunted will advance to the next 06:00.
House The PC can also leave the ghost and the schoolgirl and
1d Development
1–3 A Rumor is a Rumor
go home. After all, the ghost is satisfied as long as it can play
4–5 Bandit Intrusion until morning. However, in this case, the increase in the
6 Apparitions of Ghosts NPC's Favorability score remains at the "1" point.

Lightning Street (No Lighting)


On the street, the eaves of the shops are neatly lined up. "Big Lucky Draw" Festival
It is a clean shopping street with a sense of cleanliness, and A grand lottery festival is being held in the shopping
people enjoy shopping at their own pace. If you step in district. Every time PCs shop for 100G, they get one lottery
from the main street, it becomes a residential area. Both the ticket, which allows them to play once. Please note that this
main and back streets get dark early in the evening, and the shopping district does not sell weapons, armor, or magical
foot traffic ceases, shrouded in the darkness of night. items. It's a shopping district for everyday civilian life.
NPCs Appearance Table/Lightning Street Now, an [NPC] is standing in front of the lottery stand
Passing Hours: 06:00-17:00 with several lottery tickets in hand. When asked, they
1 2 3 4 5 6 respond that they have bad luck and are looking for
1–3 [009] [036] [059] [064] [078] [091] someone to play in their place. They propose to pay PCs
4–6 [012] [058] [061] [070] [087] [092] an amount of game money equal to one-tenth the market
Random Events Table/Lightning Street value of the prize if they win the second prize or higher (if
Time of they win the third prize or lower, there is nothing for the
1d Event PC). The NPC has five lottery tickets. If they accept the
occurrence
1 Crowd of People 06 – 17 NPC's proposal and win the second prize or higher even
2 "Big Lucky Draw" Festival 09 – 17 once, their Favorability score increases by 1d points. If they
3 Challengers Wanted 09 – 17 don't win even once, they are told, "I'm pretty unlucky, but
4 Behind the Apple Boxes 09 – 17 so are you," and the increase in their Favorability score is
5 Crackdown (Common 6) (see p. 95) 06 – 17 limited to "1" point.
6 X Eradication of Slanderous Leaflets All Time Periods
The result of the lottery is checked with 2d.
Lottery Results Table
Random Events Descriptions 2d Result
2 – 8 The last prize, a prize worth 5G
Crowd of People 9 3rd prize, a prize worth 20G
2nd prize, determined by "Treasure Determination Table$①"
In the crowd, a child is running away, screaming loudly, 10
(see p. 54)
being chased by an [NPC]. For the NPC, the child is either 1st prize, determined by "Treasure Determination Table$②"
11
a relative (who is too spoiled), or the NPC is infuriated by (see p. 54)
some mischief done by the child. Special prize, determined by "Treasure Determination
12
Table$③" (see p. 54)
If PCs try to catch the child, they must succeed in all of
the following: an Initiative check at Target Number [A] (to Challengers Wanted
get ahead), an Accuracy check with bare hands at Target A sign saying "Challengers Wanted" is hung in the
Number [A] (to catch), and a Willpower at Target Number cafeteria. The specialty here, "Giant Serving", is free if PCs
[A] (to ignore annoying protests or crying). It is sufficient to finish eating it, and there are also prizes. However, if they
have one successful person per check. If PCs can catch the fail, they have to pay a fee of 100G.
child, they will receive thanks from the NPC, and their If they want to take the challenge, they have to pass a
Favorability score will increase by "1d" points. Fortitude check with a Target Number [C+4]. If they want
If PCs can't catch the child, the chase continues, and to get a bonus modifier for this check with magic, they need
eventually they can catch them, but the NPC's Favorability at least "30 minutes" of duration.
score increase will be limited to "1" point.

090
Lios

[NPC] is looking on with interest and is wondering if increase in Favorability score will be limited to "1" point,
any challengers will appear. However, the NPC himself has and there will be no thanks from the greengrocer.
no intention of challenging (even the hero [091] Vulgan X Eradication of Slanderous Leaflets
Coxross is intimidated by the "Giant Serving").
This is a Check X event. The occurrence of this event
If PCs succeed, they will win a prize. Please determine
will strengthen the last enemy. The large bulletin board (see
it with the "Chemicals Determination Table" (see p. 54).
p. 25) is being glared at by the [NPC] with a look of
If they fail, they will pay a fee of 100G. However, they
will receive a lottery ticket that can be used in the resentment. Looking at it, there are heartless flyers
aforementioned "Big Lucky Draw" Festival. They can slandering the NPC posted there. Upon closer inspection,
immediately start the lottery draw. these slanderous flyers are not only on the large bulletin
board but also on the walls of houses here and there. The
Behind the Apple Boxes NPC appeals to the PCs to help remove them.
[NPC] is showing interest in the boxes of apples piled If PCs decide to help, choose either Dexterity, Agility,
up in a corner of the greengrocer's. Not only the NPC but or Intelligence, and perform a check with "adventurer level
also the greengrocer's owner is looking intently. When the + chosen ability score modifier" as the Standard Value. If
PCs approach, [Animal] pops out. Regardless of the they can clear Target Number [C] (including automatic
instructions on the "Monster Determination Table (see p. success), they will find and be able to remove 5 flyers, 2 for
48), only one monster appears. If there are four or more [B] and 1 for [A] Target Numbers. In total, if the PCs
PCs, don't use the table multiple times, but use a column complete removing 5 flyers per number of PCs, the
that is 1 level higher. slanderous flyers will be gone, and they will receive words
The greengrocer's owner shouts, "It's a pet, catch it for of thanks from the NPC and a "1d" point increase in the
me." (Don't be surprised at what you get. It's rare, but some Favorability score.
people have extraordinary pets). This check can only be performed once during the
If PCs can incapacitate the Animal without killing it, the basic elapsed time of 1 hour. From then on, the time will
greengrocer will be very grateful and give each PC a lottery pass at a rate of 1 hour for every 2 checks, and extra time
ticket as a thank you. This can be used at the will pass. The PCs can abandon the task halfway through,
aforementioned "Big Lucky Draw" Festival, and PCs can but in that case, there will be no increase in the Favorability
draw the lottery immediately. Also, the NPC Favorability score at all.
score will increase by "1d" points. If PCs kill the pet, the

Center of Corallo (Partial Lighting/Rest Available)


This area faces the Corallo River, which rises north Random Events Table/Center of Corallo
from the central square, and the parallel Corallo Street. Time of
1d Event
The street is lined with an inn district, with many inns occurrence
standing side by side. The inns here are known for their 1 Looking for an Inn 06-20
well-trained staff, perfect service, and, above all, a 2 Drawbridge Malfunction 06-20
reputation for being safe to stay in. Annoying Visitor (Common 1) (see
3 06-20
p. 93)
If you go deeper from the inn district, you will find the 4 Crackdown (Common 6) (see p. 95) 06-20
old town, which gently connects to the High Rising district. X Avid Angler (Common 9) (see p.
Conversely, from across the river from the inn district, if 5 All Time Periods
96)
you go west, you will reach the luxury residential area 6 X Runefolk Without Memory 06-20
connected to Afternoon Sunshine Street. With the river in
between, each side is closer to the next district, so it is better
Random Events Descriptions
to consider this area as divided into two in terms of
characteristics. Street lights are permanently installed in the Looking for an Inn
inn district and are illuminated at night. However, if you go
In the inn district, an [NPC] is scratching their head as
further in, the nights are dark and quiet.
they look at the note in their hand, constantly comparing it
NPCs Appearance Table/Center of Corallo to the signs of each inn.
Passing Hours: 06:00-20:00 Upon conversation, they explain that a friend from
1 2 3 4 5 6 outside the city should be staying at one of the inns in this
1–2 [001] [009] [015] [036] [070] [087] district, but the letter that told them so was written in a
3–4 [005] [011] [016] [055] [075] [091] cipher, and they are unable to decipher it. Due to certain
5–6 [007] [012] [027] [064] [076] [092] circumstances, their friend is disguised and has hidden their
real name. Thus, they have no choice but to show
themselves in the lobby of the inn and ask if they can
continue. (For most NPCs, the friend is a 'secret informant'.
If it's [036] Crook Yuk Cologne, then it's a mischievous old
friend. If it's [055] Toil Wet, then it's a fellow Nightmare.
[070] Tommy Moghbad is an old friend who has become a
criminal. [091][092] The Coxross siblings say that they were
asked for help in an anonymous letter. It's probably a
prank...)

091
If PCs succeed in checking "Sage class level + Immediately afterward, an urgent inspection of the
Intelligence modifier" at a Standard Value and reach the winding machine is carried out, and poor maintenance,
Target Number [B], they'll be able to decipher the cipher with junk jammed between the gears, is found. This was the
and tell the NPC the correct inn. Their favorability score trigger, causing a chain reaction of twists here and there,
will increase by '1d' points. creating unnecessary friction.
If they fail the check, eventually, the NPC will solve the
problem on their own after much struggle, reaching the X Runefolk Without Memory
right answer by themselves. In this case, their favorability This is a Check X Event. The occurrence of this event
score will only increase by '1' point. strengthens the last enemy.
An [NPC] is walking through the inn town with a
Drawbridge Malfunction Runefolk, repeatedly entering and immediately leaving
An [NPC] comes running in a panic. "The drawbridge inns. When asked, this Runefolk has amnesia, and the last
is in trouble! We need help!" It seems that something has thing they remember is being in a magician's house in the
gone wrong with the winding mechanism, and despite a ship West Tonor district when they woke up. Their last memory
approaching, the bridge is not raised. The cause is from about a year ago is coming out into the town of
unknown, but for now, everyone present must raise it by Rasbate, looking for a job, and visiting this inn town.
force. Everyone present takes hold of the chain and pulls It's obvious that they were resurrected by one of the
with all their might. magicians who runs a private school after their death. The
PCs can also participate, using 'adventurer level + NPC is currently politely checking whether they used to
Strength modifier' as a Standard Value, and perform a work at an inn. The PCs can accompany the NPC in their
check against Target Number [C]. If at least one person investigation, free the NPC, and take over the investigation.
succeeds, the drawbridge rises with a tremendous creaking In either case, the Favorability score will increase by "1d"
sound, averting disaster. If the PCs' actions were particularly points.
impressive, the NPC's Favorability score increases by '1d'. In the end, it turns out that Runefolk worked at one inn.
If everyone fails the check, the drawbridge will still rise They disappeared a few days ago, and they were worried
(after all, it's everyone's effort). However, in this case, it does about them. The mystery of who killed Runefolk, who the
not seem very impressive, and the increase in the NPC's resurrecting magician is, and what their purpose and
Favorability score remains at '1'. reasons were, remains unsolved.

Periphery of Corallo (No Lighting)


This area faces the Corallo River, which rises north Random Events Table/Periphery of Corallo
from the central square, and the parallel Corallo Street. Time of
1d Event
The street is lined with an inn district, with many inns occurrence
standing side by side. The inns here are known for their 1 Scavenger Hunt 09-14
well-trained staff, perfect service, and, above all, a 2 Dangerous Exhibits 09-17
reputation for being safe to stay in. 3 Jackpot Excavation 09-17
Rescue! Kitten (Common 3) (see p.
If you go deeper from the inn district, you will find the 4
94)
06-17
old town, which gently connects to the High Rising district. Danger from Outside (Common 7)
Conversely, from across the river from the inn district, if 5 All Time Periods
(see p. 95)
you go west, you will reach the luxury residential area (X) School Ghost Story (Common
6 18-05
connected to Afternoon Sunshine Street. With the river in 13) (see p. 96)
between, each side is closer to the next district, so it is better
to consider this area as divided into two in terms of Random Events Descriptions
characteristics. Streetlights are permanently installed in the
inn district, and they are illuminated at night. However, if Scavenger Hunt
you go further in, the nights are dark and quiet. A sports festival is being held at Holy Copper Angel
NPCs Appearance Table/Periphery of Corallo Academy. If PCs do not visit the academy, this event and
Passing Hours: 06:00-17:00 contact with the [NPC] will not occur.
1 2 3 4 5 6 It seems that an obstacle race is about to start on the
1 [003] [041] [045] [048] [009] [055] ground. As PCs gaze vaguely from the spectator seats
2 [003] [041] [045] [048] [012] [058] divided by ropes, a student from the academy, who should
3 [010] [043] [046] [076] [017] [059] be a competitor, runs off the route and comes this way.
4 [010] [043] [046] [076] [019] [064] "Excuse me! It's a scavenger hunt!”
5 [035] [044] [047] [077] [036] [070]
6 [035] [044] [047] [077] [054] [082] If the Appearing NPC is an Academy Student
The NPC explains the competition to one of the PCs.
It's a race where PCs find someone from the audience who
meets certain requirements (like clothing or race), take
them to the field, and cross the finish line with them.

092
Lios

If the Appearing NPC is a School Official who is not a PCs cannot support it, the exhibit would fall to the ground
Student and shatter (fortunately, there would be no casualties).
The contestants and NPCs consult for a while, look If PCs assist the NPC, regardless of whether they were
around the audience, and say to one of the PCs, “They are able to prevent the fall of the exhibit, their Reputation will
perfect.” increase by "1d" points. If the NPC is a student of the
If the Appearing NPC is Unrelated to the School academy and was able to prevent the fall, the increase in
This NPC has been invited to a Scavenger Hunt but is Favorability score will be "the higher of two rolls of 1d".
stubbornly refusing. Then, pointing to one of the PCs, they Jackpot Excavation
try to push them off by saying, "Wouldn't they be okay?" There is a crowd. There is also a figure of [NPC]. When
(GM should contrive a similarity between the PC and the PCs approach, it's a construction site for a mansion, and the
NPC on the spot). woodworkers and onlookers are making a big fuss. Even so,
If PCs accept the challenge, they can participate in a when they tried to dig the ground for the foundation, they
major obstacle race. They must overcome a huge board hit [Construct (Magitech)]. In this encounter, only one
wall (Climb check against Target Number [B]), a water Character will appear regardless of the instructions of the
moat jump (Long Jump check against Target Number [B]), "Monster Determination Table", and it is enhanced by the
net (Target Number [B] using 'Adventurer level + Agility same number of "Sword Shards" as the level. If the number
modifier' as Standard Value), and finally squatting with a of PCs is 4 or more, instead of using the table multiple
student on their back (Target Number [B] using times, use it only once with the average level of PCs as one
'Adventurer level + Strength modifier' as Standard Value). level higher.
If they succeed in all, they will be in 1st place, and their rank While the site can't decide what to do, the Magitech
will decrease by one for each failure. begins to vibrate faintly and shows signs of starting to move.
If PCs participate in the competition, regardless of their A panic evacuation is ordered. Now...
rank, the NPC's Favorability score will increase by '1d' Roll 1d and refer to the next "Magitech Destiny
points. If the NPC is a student, only the PC who Table/Big Hit Excavation". In all cases, the NPC has run
participated in the competition will have their Favorability away first and is not involved in any damage. Later, they will
score increased by ‘6-place’ points additionally. talk about the incident, and the Favorability score will
increase by "1d" points.
Dangerous Exhibits
A cultural festival is being held at the Holy Copper Magitech Destiny Table/Big Hit Excavation
1d Result
Angel Academy. If PCs don't visit the academy, this event
1 – 2 It starts up and attacks.
and contact with the [NPC] will not occur. It starts up and attacks. In combat, "monster's level" is added to all
Exhibits are hanging from the rooftop of the school 3 the damage this Magitech deals. This Magitech will stop
building. It's a statue of the Moon Goddess Sien, with her overheating after 6 rounds after activation.
With a pop, a major component flies into the air. It will never
weary eyes exceptionally well made. However, if PCs
4 move again. PCs can make a Loot Determination check and find
succeed in checking Target Number [A] with "Sage class + something.
Intelligence modifier" as the Standard Value, they may feel It explodes and scatters. All PCs incur Power 30 + Monster Level
uneasy about whether it's stable or not. Perhaps that's why fire magic damage. If they succeed in Willpower with Target
5 Number [B], they can prevent critical hits and halve the total
the NPC rushed into the school building in a panic.
damage. PCs can make a Loot Determination check and find
Regardless of the result of the check, if PCs follow the something.
NPC, they will reach the rooftop of the school building. It will start up and attack PCs. When the HP (if the monster has a
The NPC is holding and supporting an exhibit that is about number of sections, that of the Main Section; if there is no Main
Section, that of all sections) is less than half (rounded down), it will
to collapse with a single rope. If PCs want to help, they need
explode and scatter. Please follow block "5" mentioned above.
to check with "adventurer level + Strength modifier" as the 6
When doing the first Monster Knowledge check, PCs should also
Standard Value against Target Number [C]. If they do a Danger Sense check with Target Number [B]. If successful,
succeed, the immediate collapse can be stopped. this explosion danger can be anticipated (if the GM is not present,
it can be anticipated without the need for a check).
Afterward, people gather through contact with either the
PC or the NPC, and the exhibit is collectively removed. If

Common Random Events


Among the random events that occur in each section, for. The NPC is released, thanks to the PCs, and the
those that can occur in multiple sections are listed here. Favorability score increases by "1d" points. If the check fails,
PCs and the NPC must continue to listen to the pointless
Annoying Visitor (Common 1) story for a while longer. The increase in Favorability score
In the crowd, an [NPC] is being followed by a traveler will be limited to "1" point.
who seems to have just come from the countryside. Regardless of the success or failure of the check, the
Apparently, the traveler is asking for directions but place where the traveler wants to go can eventually be
cannot get to the point, and the [NPC] seems to be at a loss. identified. Please determine this using the "Random Section
If PCs listen to the traveler's story instead, they should make Determination Table" (see p. 98). The traveler will ask the
a check with "Sage class or Bard class + Intelligence NPC to take him there, and the NPC will try to pass the
modifier" as the Standard Value and Target Number [A]. If buck to the PCs. If they accept this, it will be treated as if
successful, they can get the answer the traveler is looking the "NPC Mission: Escort" (see p. 98) has occurred.
However, the person to be escorted is the traveler

093
(adventurer level 0). If the PC can deliver the traveler to the Rescue! Kitten (Common 3)
destination within the time limit, they can earn a "1d" point In a quiet back street, PCs hear a kitten meowing.
increase in Favorability score and NPC rewards at the "end [NPC] is looking around for it (the GM should decide
of the scenario". whether they have let their cat escape or if they simply feel
PCs are free to refuse to take the traveler. Also, if this sorry for the cat's cry and want to protect it). Roll 1d.
event occurs, the normal NPC mission does not occur.
Kitten Finding Chart
Runaway Carriage (Common 2) 1d Kitten is...
One of the wagons has lost control and is barreling Crying because it cannot descend on the branch of the tall
down the street. It is meandering and barreling down a wide 1–2
tree.
street. It seems that [NPC] is standing directly in front of 3 – 4 Tucked away behind a thorn hedge.
the route. If PCs want to help this NPC, here is what they 5 - 6 It is directly behind the NPC.
can do.
A Kitten Meowing on a Tree Branch
1) Use Combat Feat [Cover] The kitten is meowing, unable to descend from the
The PC themselves suffer physical damage of "2d + branches of a tree. There are ways to rescue this kitten, such
(average level of PCs) (rounded up)", but the NPC is saved as catching it by flying by some means or successfully
unharmed. After hitting the PC, the carriage finally regains making a Climb check at Target Number [B]. If there is a
control and stops. GM, consider and judge other ideas from the player as well.
If they succeed, the Favorability score of the NPC will
2) Pushing away NPC increase by "1d" points.
Perform an Initiative check with Target Number [C]. If Even if they drop it without any ingenuity, the kitten can
successful, they should make with "Adventurer level + land without injury. However, because it is still small, it
Dexterity modifier" as the Standard Value with Target becomes a very precarious landing, which startles the NPC.
Number [B]. If anyone succeeds, they can push the NPC The favorability score increases only by "1" point then.
from the path of the carriage and save them from the
collision. However, the PCs who succeeded in the check Tucked Away Behind a Thorn Hedge
will be caught by the carriage, receiving "2d" points of It's not feasible for the PC to physically thrust their
physical damage. hands or faces into a hedge to try and catch a kitten. Instead,
If anyone succeeds in the Initiative check, all PCs get a they must patiently coax the cat out by calling or tempting it
chance for a second check (Adventurer level + Dexterity with food, without scaring it. This requires a Willpower
modifier). check against a Target Number [C]. It doesn't matter how
At this time, whether or not to participate in the second many people attempt this, but the cat will not come out if
check must be decided before seeing the results of other the number of failures surpasses the number of successes.
PCs. And those who succeed in the second check will end This check takes 10 minutes. They'll need that much
up being caught by the carriage. duration if they're using magic to increase their resistance.
If they successfully rescue the cat, the NPC's Favorability
3) Quickly Grab the Reins from the Side and Try to score increases by "1d". If the check fails, the kitten
Control Them. disappears. The increase in the Favorability score remains
With "Rider class level + Dexterity modifier," PC must at "1" (if they find the cat again later, everything will be fine).
succeed against Target Number [A]. If it succeeds, PC If you’re playing with a GM, they may adopt the players'
regains control of the carriage and can stop it. If it fails, the ideas and make judgments. However, a violent approach
PC will be dragged along it, and they will suffer "2d" points like destroying the hedge will earn a scolding from the
of physical damage. household, and any watching NPCs will likely be
astounded.
4) Other
The player can also ask the GM for various other ideas Right Behind the NPC!
they have. The GM decides, at their own discretion, The kitten quickly turns around and tries to escape. If
whether the idea is valid or not, and if so, what kind of PCs want to catch it, they should make an Accuracy check
checks are necessary. If the GM is not present, this option as a barehanded attack; only one representative has a
is not available. chance to make the check, and the Target Number is [C].
If successful, the kitten is caught, and the NPC's Favorability
If players take method 1), or if players succeed in 2), 3), score is increased by 1d points; if the check fails, the kitten
and 4), the player gains a "1d" point increase in Favorability disappears without being found, and the Favorability score
score for helping the NPC. If PCs fail in 2), 3), or 4), is increased by only 1 point (if they manage to find the cat
fortunately, the carriage will go too far just by grazing the tip again later, everything will be fine).
of the NPC's nose and stop just beyond that point. In this
case, the NPC's Favorability score increases by 1 point. What Kind of Tree is This!? (Common 4)
There is a commotion in the front yard of a mansion in
a residential area. PCs can see an [NPC]. The GM must
decide whether the NPCs are householders or onlookers
based on the NPCs' details.

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Lios

Incredibly, an [Plants] are rampaging in the front yard. The corresponding monster will appear, but regardless
They were said to be rare, and the cultivated plant turned of the instructions in the table, only one will appear. It is
out to be quite extraordinary. The PC must immediately enhanced by the same number of Sword Shards at its level.
fight to eliminate this danger. If PCs win the battle, they will receive the admiration
If they defeat the monster, the NPC's Favorability score (or gratitude if they are protected) of the NPCs, and the
will increase by "1d" points. If the NPC is a householder, Favorability score will increase by "1d" points.
the increase in Favorability score is "roll 1d twice, and take
the higher one" points. Danger from Outside (Common 7)
There is a big commotion happening at the edge of the
Pickpocket (Common 5) street. PCs can see the figure of a [NPC] in the commotion.
In a crowd, the PCs happen to see a pickpocket reach A dangerous monster is attacking from outside the city.
into a person's pocket. Decide which [NPC] will appear. First, determine the classification of the monster with the
following "Monster Classification Table/Danger from
When the NPC Appearing is [090] Hanina Nigatta Outside", then use that result with the "Monster
The pickpocket is Hanina. At the moment of the crime, Determination Tables" (see p. 48).
Hanina and the PCs lock eyes, but she tries to leave with an Monster Classification Table/Danger from Outside
innocent look on her face.
1d Monster
If the PCs accuse Hanina, she shows that the victim's
wallet is in their own pocket, and the situation will calm 1 [Barbarous]
down as a case of mistaken identity. The PCs witnessed the 2 [Animals]
3 [Undead]
moment she returned the wallet she had once stolen. The 4 [Mythical Beasts]
PCs who accused her will be criticized, but Hanina will 5 [Daemons]
intervene, and the commotion will end. Hanina will give the 6 [Humanoids]
PCs a triumphant look. The Favorability score will increase
by '1' point. After that, Hanina will contact them and Dead Body in the Alley (Common 8)
automatically offer an NPC mission (the content is
An [NPC] who found an unexpected corpse in the
random).
alleyway calls out to the PCs. They can't just leave it there,
If the PC overlooks Hanina's crime, no commotion will
so after moving it to a suitable place, they have no choice
occur. And a little later, she appears and thanks them. The
but to report it to the national army or the paladin group.
Favorability score will increase by '1d' points. The NPC
They apologize but ask if the PCs could help them move
mission will occur at the usual probability.
the body.
The moment the PCs approach to respond, the corpse
Hanina Does Not Appear begins to move. It's a battle with the [Undead]!
The NPC is the victim who is about to be pickpocketed The monster appears only as a single character,
(the pickpocket is not Hanina). regardless of the instructions in the table. And it is
If PCs want to accuse the pickpocket on the spot, they enhanced by as many Sword Shards as its level. When the
should make an Initiative check with Target Number [B]. number of PCs is four or more, instead of using the
If they succeed, they catch the pickpocket, the NPC thanks "Monster Determination Table" (see p. 48) multiple times,
them, and their Favorability score is increased by "1d" use it only once, treating the average PC level as one level
points. If they fail the Initiative check, the pickpocket runs higher.
away; the NPC's Favorability score will be increased by only Once the battle begins, the GM should immediately roll
"1" point. a "1d". If the roll is "1-5", the Undead is affected by the
Swords of Protection and will become abnormal. If the roll
Crackdown (Common 6) is "6", this will not occur.
People are running around with a great commotion. In the event of an abnormality, roll a 1d at the start of
Some are running away, some are rushing into the each round and refer to the following "Undead
commotion, and among them is an [NPC]. As PCs Abnormality Table/Dead Body in the Alley". For monsters
approach, they see a monster running amok. with multiple sections, the same effect applies to all
sections.
1d Monster After repelling the Undead, the NPC's Favorability
score increases by "1d" points.
1–2 [Animal]
Undead Abnormality Table/Dead Body in the Alley
3 [Mythical Beast]
4 [Construct (Magitech)] 1d Abnormality
5 [Construct (Non-Magitech)] It immediately suffers a 3-point damage to HP. There are no
1
6 [Daemon] restrictions on actions for the round.
2 In this round, all skill checks are modified by a penalty of -2.
This round cannot use unique skills used with Major Action, Minor
Once the category is decided, use the "Monster 3
Action, or declared.
Determination Table". However, if the number of PCs is 4 It can only make Melee Attacks this round.
four or more, do not use the table multiple times; use it only 5
In this round, the Accuracy check increased by +1. At the same
once, considering the average level of the PCs to be one time, the Evasion check decreased by -2.
This round, the damage of melee attacks is increased by "monster's
level higher. 6 level". However, for each hit, Undead itself also dealt "monster's
level" points of magic damage on its HP.

095
X Avid Angler (Common 9) (X) Barely Escaping Alive (Common 11)
This is a Check X event. The occurrence of this event This event may result in a Check X, depending on the
will strengthen the last enemy. PC's choice. If it becomes a Check X, the enemy of the final
There is an old man dangling a fishing line towards the event will be strengthened.
river (sea) from the embankment (pier). An [NPC] A merchant's wagon comes along the highway. The
approaches and starts a conversation with questions like horse pulling the cart is completely out of breath, blowing
"Are they biting?". Then, the old man abruptly lifts his rod. foam, and about to collapse. The merchant tells PCs that
The end of the line that jumped out of the water flies high, he was desperately shaking off someone who was tracking
and at the end of it, there is… Roll a 1d, and depending on him.
the roll, what's on the end of the thread will vary. An [NPC] is interested in the identity of the tracker. If
PCs agree to find out who they are, they will go out to the
Roll 1. Fish highway to investigate. Roll 1d and determine the
At the end of the thread is a large edible fish, which hits classification of the monster (1-2 [Barbarous], 3 [Animals],
the NPC's head with a nice direct hit. 4 [Undead], 5 [Mythical Beasts], 6 [Humanoids]).
Afterward, determine the specifics of the monster and
Roll 2. Treasure engage in combat. The NPC does not accompany PCs on
At the end of the thread is a treasure. Decide with the the investigation and waits for them to return. If they defeat
"Treasure Determination Table$③". The treasure will fall the monster and report back, their Favorability score will
in the NPC's hand. increase by "1d" points, and they will receive a reward
according to the "NPC Favorability Score Reward Table". If
Roll 3. Silver Coins they resolve this event, an additional hour will pass. On the
It looked as if there was nothing on the end of the time track, please move the marker two hours at once.
thread… from the sky, PCs look up. A scattering of gamel On the other hand, if they refuse the NPC's request, it
silver coins are falling from the sky! 1d x 100 silver coins will result in a Check X. In this case, there will be no
fall down, NPC will pick them up and suggest a division increase in the Favorability score. After this event, no NPC
between fisher, them, and PCs. mission will occur.

Roll 4. Mythical Beast X Surging Wave (Common 12)


[Mythical Beast] is hanging on the end of a thread. This is a Check X event. The occurrence of this event
Regardless of the instructions on the table, the monster strengthens the last enemy.
appears only as a single character, and it is reinforced by the As PCs walk along the shore, they pass by an [NPC]. At
number of Sword Shards equal to its level. If there are more that moment, a sudden high wave unexpectedly falls on
than 4 PCs, use the "Monster Determination Table" (see p. both the PCs and the NPC.
48) only once, assuming the average level of the PCs is 1 They must make a Fortitude roll with a Target Number
higher. [C]. If they fail, they are swept away by the wave and dragged
into the sea.
Roll 5. What? Me? Anyone who is dragged into the sea must make a Swim
At the end of the thread rests a PC chosen at random! check with a Target Number [B]. If they do not succeed
The PC falls to the ground in front of the NPC and receives within the Vitality score number of rounds, they will drown
"9" points of fall damage. (their body will be washed ashore). Those who avoided
being dragged in, or those who succeeded in their Swim
Roll 6. Mysterious Piece of Metal check once, can try to help other characters. They must
At the end of the thread hangs a strange piece of metal: make another Swim check, but this time it must be with
a square 3 cm square, divided by a diagonal into two Target Number [C]. Characters who can use [Sword's
triangles, each painted black and white. Grace/Gentle Water] will automatically succeed in these
two types of Swim checks. Characters who can use [Sword's
Once the incident is resolved, the old man's figure Grace/Wings of the Wind] will have automatic success in
disappears. The NPC seems a bit shaken, saying, "Could it rescue attempts (they must still make a Swim check for self-
be that we've seen a Minor God whose name we don't even survival).
know?" Regardless, the Favorability score increases by "1d" If the NPC is an Elf, they will survive on their own in
points. the 2nd round. If not, they will survive on their own in the
7th round. If they help them before that, their Favorability
X Bad Wind (Common 10) score will increase by "1d". If the NPC survives on their own,
This is a Check X event. This event will enhance the the increase in Favorability Score is only "1" point.
last enemy.
[NPC] is looking anxious. When the PCs talk to him, (X) School Ghost Story (Common 13)
NPC tells them that NPC is restless. This NPC will This event may result in a Check X. If Check X occurs,
automatically trigger the "NPC Mission: Escort" (see p. 98). this event will enhance the last enemy.
No other NPC missions will occur. At this stage, the NPC's At night, the PCs witness students entering the school.
Favorability score increase will be limited to "1" point. If the [NPC] is a student at the school in that district, it is
one of them. If not, they are someone who, like the PC, has
witnessed the students' actions. In the latter case, the NPC

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approaches the PC to follow the students and ask what they 4. Severed Head in the Classroom
are doing. If the NPC is a school staff member (such as a Students go to a corridor near the end of the school
teacher), they will offer to accompany PCs. building and walk through it, looking at the windows of their
The GM rolls a 1d (as you know, night school classrooms. The mysterious thing is that a head appears
explorations never end well), decides the location and there and looks back at them.
incident to which the students went (see the table below),
and then rolls a 1d again. If the result is "1-4", there is 5. Portrait Gaze
nothing. However, if the result is "5-6", the strange The students boldly go to the principal's office. There,
phenomena actually occur. When a strange phenomenon they find a portrait hanging. The mystery is that the eyes of
occurs, the GM should record a Check X. Note that the the portrait always follow the person who looks at it.
nature of these phenomena cannot be investigated.
Moving inside the school makes it difficult to proceed 6. The Girl in the Toilet
down the corridor, so PCs cannot use Mount. Once an The students head to the school toilets. The mystery is
incident occurs in the room, using the "Mount Reduction that if you knock on the door three times and call out from
Tag" or creating a Manabike is possible. the cubicle in front of you, a girl in red clothes will appear
Regardless of whether a strange phenomenon occurs, in the third cubicle and drag the person who knocked in.
the students' night walk ends once one place is checked. If this actually happens, it will turn into a battle with
The students are admonished and run away. The NPC's [Undead]. If the student is an NPC, PCs will fight with them
Favorability score increases by "1d" points. against Undead, or if not, PCs will fight with a general
person of adventurer level 0 who will be in the combat.
Night School Exploration Table In this battle, regardless of the instructions of the
1d Wonder "Monster Determination Table" (see p. 48), only one
Undead will appear as a monster. If there are four or more
1 Instruments that Sound at Night
PCs, do not use the table multiple times, but use the
2 Dancing Dolls
column of one level higher only once. The monster is
3 Strange Staircase
enhanced with the same number of Sword Shards as its
4 Severed Head in the Classroom
level.
5 Portrait Gaze
6 The Girl in the Toilet
X Suspicious Character (Common 14)
This is a Check X event. The occurrence of this event
1. Instruments that Sound at Night strengthens the last enemy.
The students go to the music room. The wonder of the PCs witness a suspicious shadow lurking in the street. If
music room is that the instruments left there, at night, play pursued, they encounter an [NPC] along the way. Whether
by themselves. The type of instrument varies from school they are trembling or simply observing, the GM should
to school (at Silver Pearl Street High School is a small decide at their discretion, considering the strength of the
clavichord; Bluejacket Girl's Academy is a large state-of-the- NPC.
art piano). The pursuit continues, but PCs lose sight of them
around a corner of a street. Investigating the surroundings
2. Dancing Dolls yields nothing.
The students go to the art preparation room. The After the event is resolved, the NPC automatically
wonder is that the doll models used as models in painting triggers the "NPC Mission: Escort" (see p. 98).
and sculpture classes are dancing and shaking.

3. Strange Staircase
The students go to the stairs near the end of the school
building. The mystery is that the staircase, originally 12
steps, is increased to 13 steps at night.

NPC Missions
During an adventure, NPCs encounter PCs in town and On the other hand, NPC missions can also be time-
may ask the PCs to run a small errand. This is referred to consuming detours. All tasks received in the scenario
as an NPC mission. introduction have a time limit and must be resolved within
If they accept an NPC mission and complete it, they can the specified time. There probably isn't time to accept and
receive a reward from that NPC, and their Favorability take on every single NPC mission as they are presented.
score will increase. Then, at the end of the scenario, they Each NPC mission is not mandatory, and whether the PC
will receive bonus experience points. takes it on depends on the players' intentions.

097
Check for NPC Mission Occurrence
When the PCs move a section and resolve an event (or 4. Invitation
it is confirmed that no event has occurred), check for the The NPC wants PCs to bring another NPC. The
occurrence of an NPC mission. mission is completed when they go to the location where
The chance of an NPC mission occurring is 1 in 6 (roll the target NPC is supposed to be, encounter them, and
a 1d and a result of "6") if the PCs do not particularly exert bring them back to the current section.
any effort, and 1 in 2 (the result of "4-6") if they offer to ask
if there is anything they want. 5. Investigation II
Some events may automatically trigger an NPC mission,
It is similar to Investigation I, but there are two locations
depending on their outcome. Conversely, it may also be
to visit. The mission is completed when PCs return after
determined by event instructions that an NPC mission will
visiting both places. The order of the visits does not matter.
never occur.
6. Deliver/Message II
Determination of the Type of Request Similar to Delivery/Message I, there are two target
Roll 1d and refer to the following "NPC Mission NPCs. The mission is completed when PCs encounter
Request Table". Locations and NPCs are determined at them. The order of the NPCs does not matter. The target
random (see "Determining the Destination" and NPC will tell where they are supposed to be.
"Determining the Objective NPC").
Determining the Destination
NPC Mission Request Table
The [Location] part of the Mission Requests Table is
1d NPC Requests
determined at random using the following “Random
1 Escort: Escort the client to the [Location]. Section Determination Table''. If the selected location is the
2 Investigation I: Go to [Location] and return. section PCs are currently in, or if there are duplicates when
Deliver/Message I: Deliver message to [NPC], who deciding on multiple locations, please reroll.
3
will be at [Location].
4 Invitation: Go to [Location] and bring [NPC]. Random Section Determination Table
Investigation II: Go to [Location] and [Location]
5 1st Roll 2nd Roll NPC Requests
and return.
Deliver/Message II: Deliver message to [NPC] and 1 Central Square
6 2 Center of High Rising
[NPC], who will be at [Location] and [Location].
3 Periphery of High Rising
1-2
1. Escort 4 Center of East Tonor
The NPC wants to go to a certain place but feels uneasy 5 Periphery of East Tonor
about going alone (perhaps they simply need a companion). 6 Center of Gold Coast
PCs escort the NPC to a randomly determined location. 1 Periphery of Gold Coast
From then on, the NPCs will accompany the PCs until they 2 Arthur Island North
arrive at the target location. If an event occurs, the NPCs 3 Arthur Island South
3-4
who are accompanying the PCs will be involved in the 4 Vera Island
event, in addition to the NPCs who appear in the event. 5 Shipyard Street
The mission is completed when PCs arrive at the 6 Periphery of Silver Pearl
destination section. 1 Center of West Tonor
2 Periphery of West Tonor
2. Investigation I 5-6
3 Afternoon Sunshine Street
The NPC asks PCs to go to a certain place to see if there 4 Lightning Street
is a vacant room in their favorite inn in the inn town or if 5 Center of Corallo
there is something posted on the big bulletin board. The 6 Periphery of Corallo
PCs go to the randomly determined location and then
return to the section where they took this mission. The
mission is completed when they return to the current
section and back.

3. Deliver/Message I
The NPC has something to deliver to another NPC or
wants to send a message. The mission is completed when
the target NPC is encountered. The target NPC has a fixed
location, and if PCs go there (at the right time), they are sure
to encounter the NPC (see "Fixing the NPC").

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Determining the Objective NPC If only numbers are written in the table, it simply means
that it must be completed within that time. On the time
In the Mission Requests Table, when it says [NPC], track when the request was received, the mission must be
after confirming the destination specified in the previous accomplished within the time added to this limit. For
section, use the "NPCs Appearance Table" in each section example, if the position of the marker when the request was
data to randomly determine one NPC. received is 15:00 and the time limit is 9 hours, the mission
If the target NPC is the requester themself, if they are can be completed if the marker is on at 0:00 the next day.
already accompanying the PCs, or if there is a duplication The moment the marker moves to 01:00, the failure is
when determining multiple, please reroll. confirmed, and the mission is abandoned.
In general, immediately after receiving an NPC mission,
Fixing the NPC the marker on the time track should move for one hour.
When PCs have received an NPC mission, if they have Although it does not actually exist, if there was a time limit
arrived at the location instructed in that mission, the of 1 hour, PCs would need to achieve your goal at the next
appearing NPC at that place is not randomly determined destination.
but is fixed to the NPC instructed by the mission.
This means if it appears, it will be that NPC. If PCs miss When the letters "X" and "Y" are written in the table, the
the passing time zone and no event occurs, they will not deadline is set directly. The deadline setting varies
encounter that NPC, only in specified time. depending on the time the request was made.

X: If the current time is "13:00 to 5:00 the next day", until


Determining the Time Limit the next 12:00. If the current time is "06:00 to 12:00", until
NPC missions each have their own time limit. If PCs the next 17:00.
can't complete it within the time limit, it will be considered Y: If the current time is "18:00 to 5:00 the next day" until
as abandonment halfway, and there will be no rewards, no the next 17:00. If the current time is "06:00 to 17:00" until
increase in Favorability score, and no experience points the same time the next day.
bonus. Please erase them immediately from the adventure
record sheet. Scenario Set Time Limit Absolute Rule
Roll a 1d, and compare it with the request number of When this scenario is introduced, a time limit for the
the NPC mission (the result when using the "NPC Mission entire scenario is set according to the Base Scenario. When
Request Table"), and please check the time limit. this time limit is reached, the scenario itself is forced to end.
NPC missions that have not been completed at that time
NPC Mission Time Limit Table are abandoned, regardless of their own time limit.
Request Number
1d 1 2 3 4 5 6
1 4 6 4 6 9 6
2 4 9 6 9 12 9
3 6 9 9 12 12 X
4 6 12 X 18 18 X
5 9 12 X Y Y Y
6 9 12 Y Y Y Y

Accepting Multiple NPC Missions

If confident, the PCs may accept several NPC missions Limitations of Appearing NPCs
at the same time and try to accomplish them in parallel.
As already mentioned, the NPCs that appear at the
Simultaneous Accomplishment destination specified by the NPC mission are fixed while
carrying out the NPC mission. However, if multiple NPC
If the objective of an NPC mission is to reach a certain missions are in progress, there may be cases where PCs
section (including returning), NPC missions with the same have to meet different NPCs at the same destination.
destination will be achieved simultaneously upon arrival. Even in such cases, only one NPC can be encountered
The same applies if the objectives of multiple NPC within an hour. From among the NPCs indicated by the
missions coincide in encountering the same NPC. If PCs NPC mission, the players can choose anyone and make
encounter that NPC, they will achieve them simultaneously. them appear as the NPC.
Of course, in this case, if the PCs do not move and stay
in place for an hour, it is possible to introduce the next
target NPC.

099
Scenario 2 Throne of
Ruega Pequito, the “Dead
City”

Introduction
This scenario deals with an adventure in "Dead City" encounters with NPCs, and some that are deeply involved
Ruega Pequito (see p. 12), one of the most famous ruins in with the mystery of Ruega Pequito. Through these events,
Lios. the PCs will come to know the secrets hidden in Ruega
The PCs will challenge the dungeons scattered all over Pequito.
Ruega Pequito in order to achieve the requests determined Will the PCs be able to unravel Ruega Pequito's
by randomly decided introductions. mystery?
Various events await the PCs in the dungeon. These
events include encounters with monsters and traps,

Scenario-Specific Special Rules


When you play this scenario, you will need to follow The "Dungeon Record Sheet" consists of 4 vertical and
special rules that are unique to this scenario, apart from the 5 horizontal blocks, a total of 20 blocks. Please write down
rules of Sword World 2.0. the rooms and corridors revealed during your dungeon
See also "Special Rules Common to All Scenarios" (see exploration on this map. Among these, blocks that have not
p. 46). yet been visited are called "Blank Blocks", and blocks that
have already been visited are called "Known Blocks". The
Dungeon Record Sheet frame around the map is called the "Outer Wall". In all
cases, corridors and rooms do not connect outside the
When playing this scenario, copy the "Dungeon Record "Outer Wall". A corridor that hits the "Outer Wall"
Sheet" on the next page and use it. becomes a "dead end".
There is only one block on the map where a room has
①Basic Data already been written. This block is the "First Room," located
In addition to the "Client" and "Description" of the at the entrance of the dungeon. This room is common to
scenario, there is a field to record the "Average of the all dungeons. For this room, please refer to Fixed 1: The
adventurer level of the PCs". First Room. The shapes of the rooms and corridors that
appear in the scenario are limited. Please refer to the
examples on page 103. Also, if you copy this and stick it
②Map

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101
on a cardboard to make them into tiles, it will save you the About Gimmick
trouble of filling it in each time. If you make tiles, please For details about the gimmick PCs obtained, please
note that you have to prepare multiple of the same refer to the explanation of the gimmicks on and after page
(probably 5-6 each). 130. A gimmick can be recognized, and the GM must know
Please consider this map as a schematic diagram. The the procedure and conditions until the check. Depending
actual size of a single block is not fixed. What appears in on the situation, it may also be necessary to set a
the block is only the characteristic part, and the groundwork for it. Therefore, if PCs have obtained a
intermediate part is connected by a monotonous corridor. gimmick, refer to the explanation page immediately. On the
other hand, only the GM knows this information, and the
③DP Control Box players can enjoy deduction and excitement while playing
without knowing how to deal with various gimmicks.
The "DP Control Box" records the "Dungeon Points
(DP)" obtained by exploring dungeons. DP is a number that
currently represents how far the dungeon exploration has ⑥Time Lapse Chart
progressed, and PCs can acquire it by exploring blocks or Here you record the time elapsed in the scenario, with
encountering NPCs in the dungeon. Please check one box a single 〇 box representing 30 minutes. For more
for each DP you earn. If the DP PCs have earned 11 or information on the passage of time, see "Actions in the
more, the "Final Event" (see p. 105) will occur. Dungeon and the Passage of Time" (see p. 103).
Also, when a request is completed, each PC earns 50
experience points for each DP of 11 or more. About the Dungeon
About Dungeon Points The PCs explore the dungeon, confirming its structure
Dungeon Points (DP) is a number that represents how as they venture. Initially, they step into a completely blank
far the dungeon exploration has progressed, and can be Block, discover whether it is a room or passage, and replace
obtained in the following ways. it with a known Block.
All passages in the dungeon that connects Block to
- PCs will earn 1 DP each time you draw a "Straight Passage", Block are 5 meters wide and 3 meters high. If the Mount
"Turning Point", "T-junction", "Crossroads", "Room" on the has only one section, they can move while mounted. Unless
map. otherwise stated, there are no doors in this part of the
- PCs will earn 2 DP each time you draw a "Hall" on the passage.
map. Also, unless otherwise stated, the dungeon is entirely
- PCs will earn 1 DP each time they encounter an NPC in dark, and characters without [Darkvision] cannot see
the dungeon. anything unless they use something like a torch.
- PCs will earn 1 DP each time you check a box of an
obtained gimmick. Section
④Acquired Gimmicks The contents of each Block are named as [15: Noisy
The "Acquired Gimmick" records the "gimmicks" that Turning Point], [44: Torture Room], etc., and are called
PCs obtained by exploring the dungeon. Gimmicks "sections". The number in front of each section is the
represent various mechanisms encountered in the "section number".
dungeon. When they obtain a gimmick, a corresponding
event may occur afterward. Please fill in the gimmick they Method of Determining the Section
have acquired. At this time, you have not checked the box When the PC moves to a blank block, immediately roll
in front of each entry field yet. This box may be checked 1d twice to determine the contents (section) of the block.
according to the scenario instructions after obtaining the Use the first roll as the tens place and the second roll as the
gimmick. (Simply put, obtaining a gimmick is the beginning ones place to make a two-digit number from '11 to 66' and
of something, and the check is its resolution). PCs will earn refer to the corresponding section number.
1 DP each time you check a box of a gimmick. The same For example, if the first roll is '2' and the second roll is
gimmick cannot be obtained multiple times in one '6', the section will be [26: Crossroads with a Lighthouse].
scenario. Of course, before the check is entered, and even As a result, even if a section that has already appeared
after the check is entered, if you fall into the situation that appears again, the result will be applied as is. Therefore, in
the gimmick implies again, it will be resolved again, but only one dungeon (one scenario), there may be multiple blocks
1 DP is earned. with the same section.
Among the gimmicks PCs have acquired, those with a However, if the GM and players wish, it is okay to make
▼ mark after the name will be handed over even after the it so that the same section does not appear in one dungeon.
scenario is over if they are not checked in the box. That is, In this case, if you get a section number that has already
it is valid when you play this scenario again, and you will appeared, you will reroll against two rolls.
start with them acquired. Gimmicks with a ▼ mark
checked in the box or gimmicks without a ▼ mark must be Section Shape
deleted when the scenario is over. Once you have determined the section that will appear
in the blank Block that the PC has stepped into, read the
description of the section and check its shape. Then, refer

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to the example and fill in the corresponding Block on the Actions and Time Passage in the
map.
Dungeon
Section Shape
In the dungeon, the following four types of actions can
Symbols
Shape in the Notes be performed, and the game process is determined by
Example them, and the in-game time elapses accordingly.
Straight This is a straight passage from the
① or A a. Move to a Blank Block
Passage direction of entry.
Turning
A passage turns either right or left from the b. Move to a Known Block
② or B entry point based on a 1d roll: "1-3" for c. Rest
Point
right, "4-6" for left. d. Other Actions
From the entrance direction, it is a T-
T-junction ③ or C
shaped passage that is left.
There are two straight corridors, one of a. Move to a Blank Block
④ or which extends straight from the direction When moving to a Blank Block, proceed as follows.
Crossroads
D of entry and the other straight at right
angles to the straight corridor. ①Move to a Blank Block
The room is about 10 meters square. Move to a Blank Block that is horizontally or vertically
Room ⑤ or E There are passageways extending one on adjacent to the current Block and connected to it by a
each side.
pathway. When entering a Blank Block, the PCs will always
It is a large cavity about 100 meters square,
sometimes larger depending on the stop there.
Hall ⑥ or F
section. There are passageways extending
one on each side. ②Determine the Section of the Relevant Block
Determine the section according to the "Method of
※Arrows indicate the PC's exploration path. All sections Determining the Section" (see the previous page).
are filled in according to their shapes, with the direction in
which the PC entered the Block as the front. ③All Events in the Section are Followed
※If the passage is blocked by an outer wall or a block Process according to the description of the section
section area in the direction of travel, this passage becomes events.
a "dead end".
In "①-③", 30 minutes will pass. This includes not only
the processing required by events such as battles, but also
the time required for a particularly time-consuming check
that one PC performs only once.

103
A particularly time-consuming check refers to four "Random Encounter" occurs, they must first deal with it. In
checks: Search check, Disable Device check, Loot check, this case, the combat itself wastes 10 minutes. After that,
and other checks that the GM determines require about 10 PCs can attempt the action they want to perform (other
minutes. characters may also be doing loot checks in parallel).
If one character tries to perform these time-consuming The time elapsed due to these actions is processed in
checks more than twice, the time exceeding these 30 increments of 30 minutes. For example, even if they just
minutes will elapse. Please process this as "d. Other perform a 10-minute check once, or even if they do it three
Actions" described later. times in a row, the time elapsed chart will indicate that 30
Also, depending on the content of the section events, a minutes have passed. Once they've performed a check, a
time exceeding 30 minutes may elapse. "Random Encounter" will not occur within this 30-minute
period.
b. Move to a Known Block
When moving to a Known Block, it is handled as Random Encounters
follows:
If the PCs move or rest in a Known Block, they may
①Move to a Known Block encounter monsters roaming in the dungeon or a trap, apart
Up to two Known Blocks can be traversed. If PCs pass from the events in the paragraph. Roll 1d and see "Random
through one of the known Blocks, they will not be able to Encounter Decision Table" (see p. 127).
enter a Blank Block. If there is an event marked as "/Cont."
in the section of the Block they have moved through, it will Dead End Events
be handled.
As PCs fill in the Blank Blocks and create the dungeon,
②Check if a Natural Encounter Occurs there will be a number of "dead ends". If the player dares to
After completing the move, check if a "random visit a dead end, some event may occur. Please roll 1d and
encounter" occurs. If a 'Random Encounter' occurs, handle refer to the "Dead End Event Table" (see p. 127).
it. For details, please refer to the next section, "Random
Encounters". Various Encounters
③Move the Section of the Destination Block While exploring the dungeon, PCs may encounter
If there is an event marked "/Cont." in the section of the NPCs, monsters, or traps depending on the results of some
Block where the PCs have finished moving, it is processed. events or "Random Encounter".

In "①-③", 30 minutes will pass. This includes not only Encountering Monsters
the processing required by events such as battles, but also When an encounter with a monster occurs,
the time required for a particularly time-consuming check immediately follow the designated classification and
that one PC performs only once. determine the specific monster using the "Monster
A particularly time-consuming check refers to four Determination Tables" (see p. 48). There is no room for
checks: Search check, Disable Device check, Loot check, negotiation with the monster, and the battle begins
and other checks that the GM determines require about 10 immediately.
minutes. At the start of the battle, the distance between the
If one character tries to perform these time-consuming leading PC and the monster is 5 meters. The other PCs are
checks more than twice, the time exceeding these 30 considered to be within 5 meters behind the leading PC.
minutes will elapse. Please process this as "d. Other The area and size of the battlefield depend on that section.
Actions" described later.
Encountering a Trap
c. Rest In the event of an encounter with a trap, perform a Find
In the Block of the section marked "Rest is Possible", Trap check (the Target Number varies depending on the
PCs can rest. After resting, HP and MP are restored trap) to determine whether they have discovered the trap.
according to the rest time. However, every 3 hours of rest, If successful, PCs will notice its existence just before the
the players check if a "Random Encounter" occurs. If a trap's effect is triggered. If they fail, they will be caught in
"Random Encounter" occurs, they must deal with it. For the trap, and the trap's effect will be activated. Please refer
details, please refer to the next section "Random to the list from page 128 for the effects (procedures) of the
Encounters". traps.

d. Other Actions Encountering an NPC


In addition to moving and resting, PCs can also perform For some reason, PCs may encounter residents of
actions such as exploring. When they take some sort of Rasbate in the dungeon. In this case, it is described with the
action, the amount of time specified by the rules for each phrase "encounter [NPC]". Immediately, please decide who
action elapses. If there are no specific rules, GM should PCs encountered using the "NPC Decision Table" (see p.
decide how much time has passed. 127). Each NPC has a reason for entering the dungeon,
When performing these special actions, there is a which will be revealed by referring to the "Gimmick NPC
chance that a "Random Encounter" may occur. If a

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Table" (see p. 127) or the "NPC General Reason Table" (see before this. If the result of the section decision is the section
p. 127). number of the final event that was already determined,
If the result of using the "NPC Decision Table" is an please replace it with [Fixed 2: Sake Brewery].
NPC that PCs have already encountered and is
accompanying them, or an NPC that is scheduled to appear Principle of Final Event Priority
in the "Final Event" of the next part, reroll the dice. The section where the final event occurred, regardless
of its shape, will not have any entrances or exits other than
Information from NPCs the passage PCs entered from. It becomes a complete dead
NPCs who entered the dungeon ahead of PCs, but were end.
badly lost or in trouble as soon as they entered, are unable Also, in the section where the final event occurred, the
to give PCs detailed information about the unknown parts events instructed as the final event will occur preferentially,
of the dungeon, such as its structure. and the events that usually occur will not happen at all.
Accompanying NPCs
※See the example entry on page 103. This is an example
The NPCs encountered in the dungeon will henceforth
entry if "Z" is [66: Monster's Nest] and the final event occurs.
act with the PCs. They may be trying to achieve their own
Normally, [66: Monster's Nest] has entrances and exits in
goals, or they may simply need protection and believe that
all directions, but in the case of the final event, there are no
survival on their own is uncertain.
entrances or exits other than the passage PCs entered.
Regardless of their motives, the NPCs will follow the
PCs, and if the PCs escape from the dungeon, they will
Note, depending on the gimmicks PCs have, the final
escape at the same time (even if their own goals are not yet
event may not occur even if the DP exceeds 10. In that case,
achieved). The NPCs who escape with the PCs will each
please follow the description of the gimmick.
increase their Favorability score by "1d" points.
After the final event, if there are still passages extending
For handling situations where accompanying NPCs get
to Blank Blocks, all of them will become "dead ends". Also,
involved in combat, refer to "NPCs and Monsters" (see p.
after this, no matter how much they explore the dungeon,
55).
the DP will not increase unless a check is added to the
gimmicks they have obtained. PCs will also not be able to
If the PCs absolutely refuse to accompany that NPC,
obtain new gimmicks.
the NPC will immediately attempt to return on their own.
After the final event, if the PCs wish to escape from the
NPCs blessed with good fortune will succeed in this, but in
dungeon, they may skip all intermediate events and
this case, the NPC's Favorability score increase is limited to
"Random Encounters", and proceed directly to the end of
"1" point.
the scenario as if they had escaped from the dungeon
In encounters with NPCs, it is often the case that the
immediately.
NPC is in a state of needing rescue. In the unlikely event
that they are abandoned as they are (although there is no
merit for the PCs to do so), the NPC will be saved by a In the Absence of the GM
miraculous luck afterwards and will survive on their own. When playing without a GM, the final event is not pre-
At this time, the NPC's Favorability score will drop to "0", determined; it is determined when the players next move to
regardless of the score up to that point. a blank block after DP reaches 11 or more, using the "Table
of Final Events" according to the introduction.
NPC Requests In this case, the same section may appear as the section
Some NPCs, those whose names appear in the already in the dungeon, but it is handled as it is.
"Gimmick NPC Table", are in the dungeon with a definite
purpose. These NPCs ask a PC to help them. By doing so, Going Deeper
they get the corresponding "Gimmick: NPC Name". The If the average of your adventurer level is 11 or more,
check condition of "Gimmick: NPC Name" is often based PCs have obtained "Diary ⑥", and they have "Crimson
on chance, and the check is not guaranteed. Nevertheless, Key", they will find the stairs to the basement in the Block
if the check is made, the DP is increased by +1. And at this after the final event. They will get "Gimmick 20: Stairway to
time, the NPC will give PCs an extra reward according to the Basement▼" (see p. 134).
the "NPC Favorability Score Reward Table".
Outlier Dungeon
Final Event
If, while exploring a dungeon, all passages end in a dead
The final event is an event that serves as the climax of end and DP does not exceed 11, it means that "this dungeon
each scenario, generally involving a battle with a formidable is not the target dungeon". In other words, it is an outlier
enemy. dungeon.
The section where the final event occurs is In such a case, PCs must leave the dungeon and try a
predetermined in the introduction. Then, after exploring new dungeon. In this case, they will immediately get DP x
the dungeon and accumulating 11 or more DP, the node 25 points of experience gained in the dungeon they left, and
graph of the predetermined final event will automatically their DP will be zero. Since the request has not been
appear in the next blank block PCs step into. The section completed, they cannot grow at this point.
where the final event is supposed to occur will not show up

105
Request Fulfillment and Rewards 2) Total of the level of the monster PCs have defeated x 10
points
After the final event, if PCs escape from the dungeon 3) "Total number of DP - 10" x 50 points
and return to the adventurer's guild, the scenario is
completed. They receive a reward from the client, and the Taking out Special Items
amount of the reward depends on the average of the PC's In the course of the scenario, PCs may discover and
adventurer level. See "Request Reward Table" (see p. 47). obtain special items. These items are mainly related to the
Each PC receives the following total number of experience gimmicks of this dungeon. PCs can take such items out and
points. Also, the client's Favorability score is increased by keep them in their possession. It would be a good idea to
"1d" points. take them with them the next they you enter the dungeon.
These special items are basically only meaningful in the
1) Base 1,000 experience points (500 points if the request dungeon. They should be treated as if they cannot be sold
fails) (no one will buy them).

Scenario Flow
The scenario proceeds as follows:

Decide on the Introduction


PCs are in their own adventurer's guild. A request introduction of "Introduction 4: Further Exploration" (see
comes to the PC, roll 1d. Please decide on the introduction p. 110) without rolling.
using the following "Basic Introduction Decision Table".
In each introduction, you need to decide in advance the
Basic Introduction Decision Table contents of the final event in that scenario. Please refer to
1d Introduction the "Table of Final Events" prepared for each introduction,
1–2 Introduction 1: Character Rescue (see p. 107) and determine the section where the final event occurs and
3–4 Introduction 2: Searching for an Item (see p. 107) its content.
5–6 Introduction 3: Defeating Monsters (see p. 109) The final event is a slightly modified version of the event
that is supposed to occur in each section. In the "Table of
If PCs have obtained "Gimmick 20: Stairs to the Final Events", only supplementary explanations on how to
Basement▼" (see p. 134), it is okay to select the change the original event are written, so please refer to each
section for details of the event.

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Introduction 1: Character Rescue

1: Person to be Rescued Favorability Score Reward Table" (see p. 56) in addition to


the requested reward. If you play without the GM, the client
This request is to rescue a [certain person] from a will not accompany PCs.
dungeon. First, you must determine the [NPC] to be
rescued. 3: Final Event
Roll 2d twice and refer to the "NPC Decision Table"
(see p. 127). The reason why the NPC went to the dungeon Here, the GM secretly rolls 1d and refers to the
can be found in the "NPC General Reason Table" (see p. following 'Table of Final Events/Introduction 1' to
127). determine the final event. Resolving this is the purpose of
the scenario.
What? A person like this? When playing without a GM, the final event is not
Depending on the situation, the person to be rescued determined here; this table is used when the players first try
may have an adventurer level that is considerably higher to move to a blank block after DP reaches 11 points or
than the PCs. However, even in that case, the GM should more.
find some reason to have the PCs requested. For example,
the person to be rescued may have simply gotten lost in the Table of Final Events/Introduction 1
dungeon, or may have been delayed in returning due to Final Event
1d Content
Block
unnecessary detours. In the cage, the desired NPC is being
At the very least, it was not anticipated that the target held captive. PCs will have a battle with
dungeon would be too much for the PCs to handle. [36: Room
1 [Barbarous/Boss] who captured them on
with a Cage]
the spot. If PCs win, they can free the
2: Client rescuer with the key that Barbarous had.
A person in need of rescue is captured in
Once the person to be rescued has been determined, [44: Torture the room and is being flogged by the
2
the client is determined from the "100 NPCs" (see p. 34). Room] [Barbarous/Boss]. PCs can rescue them
by defeating Barbarous.
Taking into account the social status and personal
An NPC is being held captive by the
relationships of the person to be rescued, the GM picks at "Barbarous Warrior" and their
their discretion. 3 [56: Arena]
[Barbarous] subordinates. If PCs defeat
Although it's a bit rough, for the enjoyment of these enemies, they can free NPC.
randomness, there is also a method of making the client The rescuer is iced over. When an NPC
completely random using the "NPC Decision Table". How 4
[62: Ice is rescued, the [Mythical Beast/Boss]
to contrive a relationship between two NPCs that seem to Cave] under the NPC will break through the
have no connection at all is left to the imagination of the ice and attack PCs.
GM and players. An NPC is needed in the tank. When
PCs try to save the NPC, the monster
determined in “Gimmick 3: Capturer
Accompaniment of the Client (see p. 130)” will appear with
[65:
Depending on the client, it may be considered natural 5 [Barbarous] and attack PCs. If PCs
Laboratory]
for them not only to leave it to the PCs, but also to enter defeat them, they can escape safely. If
the dungeon themselves. For example, the hero [091] PCs have obtained "Gimmick 3:
Capturer", they will be able to check and
Vulgan Coxross would not leave it to others to rescue his
see it.
sister. The NPC is hiding in the back. But to
In such a case, the GM can have the client accompany save them, PCs have to defeat the
the PC. However, accompanying NPCs follow the "NPCs [66:
monster that is living here. Please decide
and Monsters" (see p. 55) procedure, so at best, they will 6 Monster’s
the enemy by using the "Monster
Nest]
not be in the way of PCs; at worst, they will become Escort Determination Table" in the section.
NPCs. If PCs let the client accompany them and return This enemy is treated as a Boss.
together, they can get a reward according to the "NPC

Introduction 2: Searching for an Item


1: Client and Requested Item 1 "Research Materials" These are research materials on
some magic or Magitech. The client needs this material for
In this introduction, the client requests PCs to bring out research or collection.
an item from the dungeon. 1d Client
Roll 1d twice to determine the client and the item they 1 [033] Dest Wiebenes
are looking for. The first 1d determines the item, and the 2 [035] Nork Faskeit
second determines the client. 3 [040] Richie Oakley
4 [041] Nagenda Seal
5 [045] Colas Thomas Di
6 [069] Ermelin Knut

107
2 “Hidden Treasure” This is a well-known jewelry artifact. Determining Specific Requested Items
The client considers this treasure as a must-have for their The request items determined by the table are written
collection and/or research. in a rather abstract manner, partly because the requester is
1d Client indefinite. The GM may, if they wishes, specify these in
1 [003] Pandora Elva
2 [025] Byron Bellamy
detail.
3 [042] Mercera Crescens
4 [050] Beatrice Falrett Don't You Want to go Yourself?
5 [063] Mimmi Lovisa In some cases, the client may have a higher adventurer
6 [071] Filini level than the PCs. However, the client may not be able to
go to the place by themselves due to their busy schedule or
3 “Special Drugs” A medicine or herb that will be a special some other reasons. Therefore, these NPCs do not
remedy for some kind of disease. The client believes it is accompany the PCs.
useful to cure their own disease or that of someone related
to them or is seeking it for collection or research.
1d Client
2: Final Event
1 [022] Berhard Daenitz
Once you have decided on the client and the items, you
2 [032] Trina Cattrade
3 [034] Dionne Nagnacle should also decide on the final event, by rolling 1d and
4 [046] Bernard Tamburier referring to the following "Table of Final Events
5 [059] Rememel Porcre /Introduction 2".
6 [076] Denton Bamiel When playing without a GM, the final event is not
determined here; this table is used when the players first try
4 “Memento” Remembrances that the client or a loved one to move to a blank block after DP reaches 11 points or
(family member, lover, etc.) has lost in the dungeon. more.
1d Client
1 [013] Adelina Hilty Table of Final Events/Introduction 2
2 [021] Refer Burk 1d Final Event Details
3 [030] Kronhart [35: Room With Treasure Chests] There is a guard in the room.
4 [051] Gianwa Alcinelli Roll 1d, and if it is 1 or 2, it is a [Construct (Magitech)], if it is 3
5 [072] Dirk Marlin or 4, it is a [Construct (Non-Magitech)], and if it is 5 or 6, it is an
[Undead]. All of them are treated as bosses and will attack PCs
6 [088] Melinda Tetrille 1
without any question. After defeating them, they can open each
treasure chest. They will find that one of the treasure chests also
5 “Precious Animals and Plants” Animal eggs and plant contains an item to take back. There are no traps or locks in the
seeds are so rare and precious that they have become the chest.
[42: Deserted Bedroom] There is an item in the wardrobe that
subject of folk tales and legends. These include butterfly 2 PCs should take back and they can find it. At the same time, the
pupae that take 500 years to hatch and seeds of extinct [Undead/Boss] in the wardrobe attacks PCs.
flowers. Clients need these plants and animals for gifts, [54: Ruins] There is an item in a tower in the ruins that PCs need
research, sales, etc. to bring back, but there is a monster in the tower. Roll 1d, PCs
will encounter a [Construct (Magitech)] if you roll 1-3, and a
1d Client 3
[Construct (Non-Magitech)] if you roll 4-6. Each of them is
1 [028] Stefano Rancontre treated as a boss. If PCs do not defeat them, they cannot reach
2 [029] Georgine Burkling the top of the tower where the items are placed.
3 [060] Relisha Elsenelue [63: Cemetery] One of the gravestones in the row is out of
4 [061] Floris Anders alignment. Upon closer inspection, PCs find an item in the
5 [068] Myrna Harrant coffin below it that they should take back with them. When PCs
4
6 [074] Ida Gerzent get the item and are about to leave the cemetery,
[Barbarous/Boss] appears and demands the item. If PCs refuse,
they will attack PCs.
6 “Special Loot” A loot obtained from a monster is very [64: Spiral Staircase in the Vertical Hole] There is a pile of junk
rare, either because the monster itself is rare, or because in the plaza at the bottom of the pit, and among them are items
the possibility of obtaining it is extremely low, although to be brought back. Incidentally, there is nothing at the top of
the staircase, which is a "Principle of Final Event Priority (see p.
there are a certain number of monsters. Clients seek them 105)". At the bottom of the pit, PCs will encounter a
for collection, research, or bragging rights. 5
[Daemon/Boss] and have a battle. After defeating them, PCs will
Translator’s Note: There are 7 entries in this table in the find an item to take back when they search the junk. If they
original. This is not a mistake in translation. succeed in the Search check (Target Number C), they can refer
to the "Treasure Determination Table$③" only once in addition
1d Client to the item PCs need to bring back.
1 [026] Brett Bellamy [66: Monster's Nest] Use the "Monster Determination Table" in
2 [031] Prenoct Zaman the section to determine the enemy. This enemy is treated as a
3 [039] Bross Vargas 6
boss. After defeating the monster, an [NPC] will appear in the
4 [058] Aninis Porcre back of the room. The NPC found the item PCs need to bring
5 [082] Alma Trunlock back, and will have it in their possession. The NPC will give PCs
6 [087] Vandergondal the item in thanks for their help.
7 [092] Sylphy Coxross

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Introduction 3: Defeating Monsters


1: Client Monster Determination Table/Introduction 3
1d Monster to be Defeated
Roll 1d twice, and use the following "Client Decision 1–2 [Barbarous]
Table/Introduction 3" to determine the client. 3–4 [Mythical Beast]
5 [Undead]
6 [Daemon]
Client Decision Table/Introduction 3
1st Roll 2nd Roll Client
1 [001] Safi Limani 3: Final Event
2 [003] Pandora Elva
3 [004] Kevin Laird Once the monster is determined, the final event is also
1-2
4 [007] Leanne Siegel determined by rolling 1d and referring to the following
5 [009] Damazdar Nokdran "Table of Final Events/Introduction 3".
6 [016] Delbert Poole When playing without a GM, the final event is not
1 [019] Roven Pelto determined here; this table is used when the players first try
2 [020] Joey Rickbane to move to a blank block after DP reaches 11 points or
3 [023] Aisha
3-4
4 [027] Barnabas Crockade
more.
5 [037] Dwight Kenkman
6 [043] Carroll Setbourne Table of Final Events/Introduction 3
1 [054] Seth Boatsmith 1d Final Event Details
2 [055] Toil Wet [36: Room with a Cage] The "shape" of the section is
3 [056] Almi Chantham the "hall". There are many cages, and some of them
5-6 are broken. Two [NPCs] are trapped in one of the
4 [064] Alyssa Mywold
5 [095] Gared Lankers cages and ask for help. Inside the room, there is a
6 [096] Oliva Zachry 1 monster that should be defeated, and it attacks. The
NPCs are held captive by the monster. If the monster
does not have intelligence, it is assumed that the NPC
2: Details of the Request has taken refuge to escape from the monster. The
check to unlock the cage is automatically successful.
The client requests the subjugation of a monster that has [52: Garden] The monster that must be exterminated
settled in the dungeon. The monster that has settled in the 2
appears and attacks.
"Dead City" usually does not come out of the dungeon, but [54: Ruins] Inside the tower rising in the center of the
the monster in this request has been coming out frequently ruins, there is a monster to be exterminated, and it
and has become a threat to the surrounding area (however, 3 attacks when the PCs step into the tower. Around the
no matter how much the PCs wait at the entrance after the tower, there are traces of the monster, indicating that
the monster is inside.
scenario starts, it will not come out).
[61: Temple] In the temple, there is a monster who
There are council members who request for reasons 4
should be exterminated, and they attack PCs.
such as a sense of duty to the citizens and popularity, and [65: Laboratory] Some tanks have been destroyed
there might be those who have witnessed the monster from the inside. In the hall, there is a monster to be
coming out of the dungeon and could not stand it, so they exterminated, and they are attacking PCs. From the
5
ran into the adventurer's guild. next round, the monster determined in "Gimmick 3:
The client will not accompany the PCs due to a lack of Capturer (see p. 130)" also appears and joins the
ability or being busy. Here, determine the monster to be enemy side.
subjugated by rolling 1d and using the "Monster [66: Monster's Nest] There is a monster to be
6
exterminated, and it is attacking PCs.
Determination Table/Introduction 3" and "Monster
Determination Table" (see p. 48). PCs can perform a
Monster Knowledge check at this stage. Even if all the PCs 4: Omission of Final Event
fail, the owner of the adventurer's guild will tell them about
its appearance so they will not misidentify it when they In this scenario, starting with this introduction, PCs may
encounter it later. encounter the monster set to be defeated in some way
The monsters indicated/determined here will all be before the final event. If the relevant monster appears and
treated as bosses. Among the determined monsters, the is enhanced by the "Sword Shards", it is considered the
ones that are equivalent to the bosses, that is, if PCs defeat monster to be subjugated and the request is completed.
the monsters enhanced by the "Sword Shards", the request The PCs may choose to turn back at this point and
is accomplished. escape from the dungeon, or continue exploring until the
DP reaches 11 or more. When the DP reaches 11 or more,
the Blank Block to which they move next will no longer
trigger the final event. The section that appears is
determined randomly and the corresponding normal event
occurs.
Afterwards, all passages are treated as dead ends and no
further increase in DP occurs. The PCs should choose to
return as is.

109
Introduction 4: Further Exploration
1: Client there is no client because the PCs are exploring voluntarily.
On the map, when there are no more passages connected
No client. to empty blocks and no more sections can be determined,
it is considered that the underground has been fully
2: Details of the Request explored and it is treated the same as request completion.
However, since there is no client, there is no reward.
Please select this introduction only when the PCs decide When exploring the depths of the dungeon, GM should
to explore the depths of the dungeon by descending the refer to "Gimmick 20: Stairs to the Basement ▼" (see p.
stairs they discovered underground. In this introduction, 134) or "Exploring the Depths of the Dungeon" (see p. 134)
before proceeding with the scenario.

About Sections
The description of each section starts with the basic can also generate multiple events. In this case, they are
data, including the section number, the name of the section, processed in order.
the shape of the section, the Target Number (A-C) when After resolving those events, PCs can only search for the
searching, and the "Treasure Determination Table" (see p. section once. If they succeed in the Search check, use the
54) grade to refer to when the Search check is successful. "Treasure Determination Table" at the indicated grade, and
In sections where no treasure can be obtained even if they will get a treasure at random. Please note that this
explored, the Target Number and grade columns are Search check cannot be retried.
described as -/-. Also, within the section, there may be events that do not
Sections with a number that says "Fixed: X" each have occur, or seem to have ended once, but are triggered or
special appearance conditions and do not appear progressed by this PC's search. Therefor, GMs should be
randomly. careful.
In known Blocks, events basically do not occur.
After the basic data, an overview of the section is However, if there is a note of "/Cont." in the event name, it
described. If the section has a special property (for occurs every time PCs visit that Block. In addition, events
example, "rest is possible"), it is also noted. triggered by the search will occur even after it becomes a
Next, the events that occur in that section are explained. known Block if the first search is performed for that Block.
When the PCs move into a Blank Block, a section is Other events that occur due to certain conditions will occur
randomly determined. Then, the event indicated in that when those conditions are met later.
section automatically occurs and is resolved. One section

[Fixed 1: The First Room]


This is a small room located just after entering the Events: None
dungeon. From the room, passages extend in all directions.
In this room, PCs can rest. No events occur in this room.
PCs cannot get DP from this room.

[Fixed 2: Sake Brewery] ②


A large room filled with cool, chilly air, with countless Event 2: Something That Lives in the
sake casks lined up on sturdy shelves.
After solving the event, this room is available for rest Sake Brewery
and relaxation.
In the brewery, there lives a monster who loves alcohol
and gambling. To determine what kind of monster lives
Event 1: Behind the Sake Barrels? there, roll a 1d and refer to the "Monster Determination
Table/Brewery" on the next page.
Most of the sake barrels are empty, but some still
The monster proposes a game where they drink sake
contain something. The contents are vintage sake.
with dice, and the one who remains sober until the end
Although it's a bit acidic, it's a delicacy that sake lovers can't
wins. The monster says that if PCs can beat him, they will
resist.
give them something "good". At this stage, monster just
When PCs step into the sake brewery, roll a 1d. If the
mentions a "good" thing, without specifying what it is.
result is "1-3", there is nothing. If "4-6", there is an [NPC]
All PCs can participate in this competition, but
who is drinking sake and fells asleep. When awoken, they
everyone must roll checks at once. First, each PC should
say they were having a great time drinking with a monster.
roll 2d. Those who roll the highest number (or all if there
This monster is the one determined in "Event 2: Something
are multiple) escape from drinking sake, but those who
That Lives in the Sake Brewery".
rolled low numbers have to drink a glass of sake each. Every

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time a PC drinks sake, they have to make a Fortitude check. Monster Determination Table/Brewery
The Target Number is [C], but it is [A] for characters of the Encountered About Winning and Losing in
1d
Dwarf race. If they fail, they get drunk and drop out. The Monster Drinking Competition
monster will give up after drinking sake a specified number Succubus gives up after 3 drinks. If
of times. Drinker Succubus is the last one left, all the
1
If the monster gives up, as promised, it will give PC Succubus (see drunken PCs will have their MP

CR III, p. 254 or sucked out by [Indecent Dreams]
something "good" (and then it will collapse. Or if it's a 2
BT, p. 55) (unique skill of Succubus) one time
Ghost, it will disappear). Roll a 1d, and determine the item each.
that the monster will give you on the "Good Thing Drinker Gnome
Determination Table/Brewery". 3
(see CR III, p.
– Gives up after 5 drinks.
When playing a dice game, the PC can cheat. If they 306 or BT, p.
4
succeed in a check with "Scout class level + Dexterity 143)
modifier" (Target Number = monster's level + 8), they can Ghost gives up after 7 drinks.
flip the result of 2d. If they fail the check, they will be caught If the Ghost drinks until it gives up,
trying to cheat. The "monster" will be indignant, stop the Drinker Ghost it says, "Oh, that was fun," and
5
(see CR II, p. disappears, satisfied that it has
bet, and leave. The same applies when PC tries to sober up –
277 or BT, p. enjoyed the party to its heart's
with magic such as [Cure Poison]. 6
92) content. At the end of the session,
Actions to enhance Fortitude with the effects of magic, all PCs get 100 experience points as
Techniques, items, etc., or to successfully check resistance a bonus.
are allowed. It takes some time to "roll the dice, decide who
will drink, and each person drinks up". Please handle the Good Thing Determination Table/Brewery
[Vitality] spell (duration 3 minutes) and the [Antibody] 1d Item Given by Monster
Technique (duration 30 seconds) as effective only for one They give a bottle of the finest sake “Drink for
check. 1– Millennium” (5,000G/-), which even the god of war,
If there are accompanying NPCs, PCs can let them 3 Dalkhrem, is said to forget the battle and indulge in
participate. [032] Trina Cattrade will happily participate drinking.
and win without a doubt. PCs will receive one item in addition to "Drink for
4–
Millennium". Please refer to the "Treasure
If the monster wins, the monster will say it was fun and 5
Determination Table$③" one time.
leave.
PCs will receive an old diary in addition to "Drink for
A drunken character, if left alone, will not wake up for 6 Millennium". PC will get "Gimmick 16: Diary ▼" (see p.
3 hours. If they sober up with magic such as [Cure Poison], 132).
they can act immediately. The PC can also fight this
monster, but if they defeat the monster in battle, they will
not get the reward for this bet.

[Fixed 3: Crimson Room] ③x4 or more


The room is covered with a crimson carpet. In the she will return to the coffin and fall asleep again, waiting for
center of the room, there is a strange metal coffin that is the time of awakening.
constantly changing color, and a rainbow-colored zero is After defeating Lucina, if PCs succeed in exploring the
dripping from a stale rainbow-colored sphere suspended room, they can refer to the Treasure Determination
from the ceiling. The drops fall on the surface of the coffin Table$③ as many times as the number of PCs. However,
and are slowly absorbed into it. if the number of PCs is three or less, please refer to the
Treasure Determination Table$③ at least four times.
Event 1: The One Who Lies in the Coffin After defeating Lucina, if PCs examine the coffin, they
will notice a triangular depression on the surface. Please
There is no key or trap on the coffin. Inside the coffin, refer to the next 'Event 2. "The Shining Throne of Pequito"'.
there is a rainbow-colored liquid filled up to about half, and
a dried-up corpse of a girl is immersed in that liquid. Event 2. The Shining Throne of Pequito
The girl's name is Lucina, the daughter of Balthazar
who was killed by Barbarous. If the coffin is opened, Lucina On the surface of the coffin, there are triangular
will awaken. Then, shedding bloody tears and screaming in indentations. If PCs fit a "Triangular Metal Piece" here, the
terror, she will attack the PC. Lucina is a Vampire Rose (see coffin will transform into a throne. This is the true "Shining
CR III, p. 261, BT, p. 64). However, because the rainbow- Throne of Pequito".
colored liquid does not fully fill the coffin, Lucina is not yet If the PC sits on the throne, there is no need to check.
complete, and she will receive a -4 penalty modifier on all The PC immediately becomes Vampire Rose. The PC,
skill checks. Lucina is enhanced by the Sword Shards. who has become Vampire Rose, feels a terrible thirst for
If the PCs are killed by Lucina, their soul will be sucked blood and attacks indiscriminately at those around them.
into the rainbow-colored sphere (they cannot be The one who has become Vampire Rose, as they are not
resurrected). In fact, this liquid is the 'soulscarred' itself. yet complete, will receive a penalty adjustment of -4 on all
This condensed 'soulscarred' liquid serves as the sustenance skill checks.
for Lucina's complete awakening. If Lucina repels the PCs,

111
Those who have become Vampire Rose due to this rainbow-colored liquid, so they instinctively enter the coffin
throne will start to wither in about an hour. In order to and, replacing Lucina, they fall asleep.
become a complete Vampire Rose, they need to absorb the

[11: An Empty Passageway]


The passage continues straight. Event: Hungry
After the event, PCs can take a rest.
Roll 1d. If the roll is "1-3", there is nothing. If the roll is
"4-6", the player finds [NPC] lying on the ground; the NPC
is hungry and begs the PCs for food, and is very happy when
the PCs give them food.

[12: Bone Passage] ①


A straight pathway is laid out with bones of animals, Event 2: A Hand Grabs from the Bones!
monsters, humans and other creatures.
If PCs explore, regardless of success or failure, roll a 1d.
Event 1: Trap Waiting/Cont. If the result is "1-3", there is nothing. If it's "4-6", PCs will
find a hand sticking out from inside the bones. An [NPC]
Possible traps; roll 1d, see next "Trap Decision is buried inside the bones.
Table/Bone Passage". Also, if they succeed in the Search check, they can refer
to the "Treasure Determination Table$①" separately from
Trap Decision Table/Bone Passage the NPC.
1d Encountered Trap
1 – 2 There is nothing.
3 There is an "Arrow Slit" (see p. 128) trap
4 There is a "Pitfall" (see p. 128) trap
5 There is a "Rock Drop" (see p. 128) trap
6 There is a "Gas Jet" (see p. 128) trap

[13: Spider's Web Passage] ①


A passage covered with thick cobwebs leads straight Event 2: Person in the Spider's Web!
ahead.
When PCs explore, regardless of success or failure, roll
Event 1: Monsters Waiting 1d. If the result is "1-3", there is nothing. If it's "4-6", they
find an [NPC] who is tangled in a spider web and cannot
There may be monsters in this block, roll 1d and refer move.
to the "Monsters Encounter Table/Spider's Web Passage". In addition, if they succeed in the Search check, they
if there are monsters, it will attack the PCs when it finds can refer to the "Treasure Determination Table$①"
them. separately from the NPC.

Monsters Encounter Table/Spider's Web Passage


1d Encountered Monsters
1 – 2 There is nothing.
3 PCs encounter [Animals]
4 PCs encounter [Plants]
5 PCs encounter [Undead]
6 PCs encounter [Mythical Beasts]

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[14: Empty Turning Point]


The passageway turns at a right angle. PCs cannot see Event: I Fell and Sprained My Leg
what is ahead.
After the event is resolved, they can rest. Roll 1d. If the roll is "1-3", there is nothing. If the roll is
"4-6", [NPC] is sitting down, and says that they fell and
sprained their leg and cannot move. When their HP is
restored to at least 3 points, the NPC is able to walk again.

[15: Noisy Turning Point]


The passageway turns at a right angle. PCs cannot see Event: Suspicious Noises/Cont.
what is ahead, but they can hear a noise.
Decide the identity of the noise, roll 1d, and refer to the
following "Noise Identification Table/Noisy Turning Point".

Noise Identification Table/Noisy Turning Point


1d The Identity of the Noise
Multiple [Barbarous] were arguing. When they notice the PC, they stop their argument and attack. As a result of the
1–2
Monster Determination Table, if one character appeared, another same Barbarous will appear as another character.
Ungrazed spears are protruding and retracting from the walls and ceilings. If PCs want to pass, they need to make perform
3–4 a Target Number [B] check with "Adventurer level + Agility modifier". If they succeed, they can pass, but if they fail, they
cannot pass and will receive physical damage of "2d + average level of PC (rounded up)" points.
The stone statues lined up on both sides of the passage are playing various instruments. This music has a magical effect.
5–6 When PCs pass through the passage, they will receive the effect of "Sound Result Table/Noisy Turning Point". Please roll
1d and refer to it.

Sound Result Table/Noisy Turning Point


1d Music Effect
Exciting music. When the next Block is determined, the number of the tenth place is automatically set to "6" (so it will be
1–2
6*).
3–4 Peaceful music. When the next Block is determined, the first digit is automatically set to "1" (so it will be *1).
Music to increase the tension. At the next encounter with a monster, the PC's average level is set to +1 when the "Monster
5–6
Determination Table" (see p. 48) is used.

[16: Turning Point With Water Basin] ①


The passageway turns at a right angle. At the corner, Water Effects Table/Turning Point with Water Basin
there is a stone basin with clear water gushing out. 1d The Identity of the Noise
When character drinks water, their body will shrink to
about one-tenth of your height. This effect lasts until PCs
Event 1: Mystery of the Water 1 move from this Block. The size of their equipment and
Basin/Cont. belongings does not change, so most of them become
unusable. Casting spells is possible.
Water in the water basin may have some effects; roll 1d 2 – 3 It has no effect.
and refer to the "Water Effects Table/Turning Point with Drinking water restores "1d" points of HP. A character who
Water Basin" on the right. The effect of drinking water is 4 has received this effect cannot regain HP again with this
effect until at least 24 hours have passed.
never known until the water is actually drunk.
If a character peeks in (including just trying to drink water),
they will notice two eyes looking back at them. They need
Event 2: Shadow of a Thirsty Person 5 to make Willpower check with Target Number [C]. If they
fail, record the PC name, and obtain "Gimmick 1:
If the result of "Water Effects Table/Turning Point with Watcher" (see p. 130).
Water Basin" is "1-3", roll an additional 1d. If the result is This is a water basin that reflects the future. When a
"1-3", there is nothing. If the result is "4-6", there is an [NPC] character peeks into it (including just trying to drink water),
here. they can see the place that might await them in the future.
Note that if the result of " Water Effects Table/Turning If the GM moves forward on this block and it's connected
to a blank block, they decide its contents and reveal it to
Point with Water Basin" is “1”, the NPC has already drank 6 the player. If the path ends up at a dead end, such as hitting
water and become smaller. When the PC approaches the a wall, they use the "Dead End Event Table (see p. 127)"
water basin, the NPC warns that it will become smaller after and reveal the result (if PCs would encounter a monster,
drinking water and asks for help. GM will decide the specific monster. For treasure chests
and stone statues, they only know about their existence).
Drinking the water has no effect.

113
[21: Empty T-Junction]
A passageway branches off to the left and right. There Event: Help
is nothing in this passage.
PCs can take a rest after the event. Roll 1d. If the roll is "1-3", there is nothing. If the roll is
"4-6", [NPC] is struggling in the net hung from the ceiling of
the passage. The NPC has just been caught in a trap set here
and is in trouble. The PCs can easily rescue them by cutting
the net with a knife.

[22: T-Junction With a Door]


The path is branching to the left and right. At the fork,
there is a door made of steel bars to separate this path from
the left and right paths, blocking PCs way. Also, on the left
and right walls, there are levers in the raised position, as
shown in Figure 1. Therefore, the path is currently in the
state of "Figure 1".
After resolving Event 1, PCs can rest. However, the
monsters that appear in "Random Encounter" will always
come from the side before the fork, so PCs cannot avoid
them by operating the door.

Event 1: Open
At the three-way intersection, roll 1d. If the roll is "1-3",
there is nothing. If the roll is "4-6," PCs will hear a call for
help from the other side of the door. It seems that [NPC] Left Lever Right Level Door Condition
is lost and stuck in this part of the dungeon. Up Up Figure 1
Up Down Figure 2
Event 2: Door and Two Levers/Cont. Down Up Figure 3
Down Down *
The door can be moved by raising or lowering the levers
on the left and right walls. The relationship between the *When one lever is in the down position, the other is
levers and the doors is as follows. The levers are only on locked in the up position. For this reason, it is not possible
the wall of the center aisle, and cannot be operated from to have both in the lowered position. If PCs try to lower
the left and right aisles. both at the same time, they will both stop at the midpoint.

[23: Protected T-Junction] ①


The passageway branches off to the left and right. At the Encounter Decision Table/Protected T-Junction
foot of the passageway, there are deluded armor and 1d Monsters or a Trap Encountered
swords, shattered rocks, torn clothes, and other junk. 1 PCs encounter [Daemons]
2 PCs encounter [Constructs (Magitech)]
3 PCs encounter [Constructs (Non-Magitech)]
Event: What Protects the 4 PCs encounter [Undead]
Passageway/Cont. 5 There is a "Pitfall" (see p. 128) trap
6 There is a "Gas Jet" (see p. 128) trap
In this passage, PCs may encounter monsters or a trap;
roll 1d and see the following "Encounter Decision
Table/Protected T-Junction".

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[24: Empty Crossroads]


A passageway branches off to the left and right. There Event: NPCs Being Dragged
is nothing in this passage.
PCs can take a rest after the event. Roll a 1d. If the result is "1-3", there is nothing. If it is "4-
6", a [Barbarous] is dragging an unconscious [NPC]. When
PCs defeat this monster, if they have "Gimmick 3:
Capturer", please check it. The NPC is unconscious with 0
HP.

[25: Hundred Eyes Crossroads]


The passageway, with numerous eyes painted on the do Willpower. If they succeed, they will be unaffected. If
ceiling, walls, and floor, branches off in all directions. they fail, they will feel that someone is looking into their
mind. if one PC fails the resistance, record their name and
Event: Being Watched!/Cont. get "Gimmick 1: Watcher" (see p. 130).

If PCs pass through an aisle, they feel someone is


watching them. With the Target Number [C], they need to

[26: Crossroads with a Lighthouse]


The pathway branches off in four directions. At the refer to the following "Creeper Table/Crossroads with a
fork, there is a stone lighthouse about 1.5 meters high with Lighthouse".
a white flame burning in an oil pan.
Creeper Table/Crossroads with a Lighthouse
Event 1: Lighthouse Flame/Cont. 1d Creeper
1 – There is nothing behind PCs. It was just their
Obtain "Gimmick 4: Lighthouse Flame (White)" (see p. 2 imagination.
131). The white flame on the lighthouse is a magical flame. 3 One [NPC] calls out to PCs.
As long as it is lit in the lighthouse, it will never go out. If Suddenly [Barbarous] attack. PCs might be
4
PCs light the torch with this flame, they can use it as a light surprised (see below).
for one day (24 hours) thereafter. Suddenly [Animals] attack. PCs might be
5
surprised (see below).
Event 2: Shadows Creeping up from 6
Suddenly [Daemons] attack. PCs might be
surprised (see below).
Behind
When PCs approach the lighthouse flame for the first To check if PCs are surprised they must do a Danger
time, someone may sneak up behind them; roll 1d and Sense check with +4 bonus against “2d + Monster Level”.

[31: Empty Room]


It is a small room. There is nothing in this room. the NPC is reading is a diary. If PCs ask about the diary,
PCs can take a rest after the event. they will say it's something they found in this dungeon, and
since they just finished reading it, they will give it to the PCs.
Event: Currently Reading PCs receive "Gimmick 16: Diary▼" (see p. 132).

Roll 1d. If the result is "1-3", nothing happens. If "4-6",


an [NPC] is sitting in the room reading a book. The book

[32: Room with Pictures]


This is a small room made of stone. On the wall, three Please choose a language that the PCs can read. If all PCs
large paintings are displayed. A plaque is embedded in the cannot read either of these... Then sorry, they can't read it.
frame of the painting, which reads "The mysteries of the There is no entrance or exit in this room other than the
picture represent the positions of the three targets. Align door PCs entered. Therefore, they cannot proceed from
with the positions indicated by the target. Then the path will here to other adjacent blocks, nor can they enter here from
open." The characters are either in arcana or magitech. other blocks. However, the area itself has passages
extending in all four directions to other blocks.

115
Event 1: Secrets of Painting/Cont. set up so that it never opens unless a specific method is
used. On the contrary, if they use that method, even if they
Get "Gimmick 6: Three Levers" (see p. 131). haven't discovered the hidden door, it opens without a
Paintings are displayed one each on the left, right, and check. The content of the paintings and how to open the
front walls that PCs can see. Behind them, there is a hidden hidden doors behind each of them are as follows.
door, and they can find it if they succeed in the Search
check of Target Number [B]. However, this hidden door is
List of Paintings
Position Contents of the Paintings and How to Open the Hidden Door
A blue sky with red clouds floating on the green-covered ground. If PCs move the "blue lever" to the "up"
Front position, the "red lever" to the "middle" position, and the "green lever" to the "down" position somewhere in the
dungeon, a hidden door behind the landscape painting will be opened.
Portrait of a beautiful red-haired human woman with blue eyes and green right eye. A hidden door behind
Left the portrait opens when PCs move the "red lever" to the "up" position, the "blue lever" to the "middle" position,
and the "green lever" to the "middle" position somewhere in the dungeon.
A still life of green flowers in a red vase placed on a blue flower stand. If PCs set the "green lever" to the "up"
Right position, the "red lever" to the "middle" position, and the "blue lever" to the "down" position somewhere in the
dungeon, the hidden door behind the still-life painting will open.

Event 2: Hidden Door Opened/Cont. depending on the structure and the way they go around).
Conversely, it is possible to enter this Block from the Block
If PCs open the hidden door, they can proceed to the to which it connects.
passage in that direction and continue their exploration
(although it is possible that the passage may be a dead end,

[33: Dark Room] ②


Only the central part of the small room is darkened. with [Darkvision]. It is offset by magical lights such as
Search checks in this room receive a penalty modifier of -4 [Light] or [Flashlight], becoming as bright as the
unless this darkness is removed (Those with racial ability surroundings and those with [Darkvision] also can see then.
[Darkvision] also gain this penalty). However, no matter what means are used, it is impossible
to make it any brighter.
Event 1: Secret of Darkness/Cont. If this flame is lit on a torch, a radius of 5 meters will be
covered in the same darkness. The Black Flame lit on a
You will obtain "Gimmick 5: Lighthouse Flame (Black)" torch will last for one day (24 hours).
(see p. 131).
In the darkness, there is a stone lighthouse about 1.5 Event 2: Anyone in the Dark?
meters high, with a Black Flame burning in the oil dish.
This black flame is a magical fire that plunges its If a PC steps into the darkness, roll 1d. If the roll is "1-
surroundings into darkness, and as long as it is lit in the 3", nothing happens. If the roll is "4-6", the PC collides head-
lighthouse, it will not go out. This darkness cannot be on with the [NPC] who was also wandering in the darkness.
illuminated by ordinary fire. Nor can it be seen through

[34: Pink Room] ①


A pink-colored pearl is inlaid in the center of the ceiling, up. The treasure orb will never fall from the ceiling. If at
and its light illuminates the room. least one PC fails the resistance, record their name and
acquire "Gimmick 2: Nightmare" (see p. 130).
Event 1: Happy Dreaming/Cont.
Event 2: Someone is Sleeping!
When PCs enter the room, they need to perform a
Willpower check with Target Number [B]. If they succeed, When PCs enter a room, roll 1d. If the roll is "1-3",
they will notice countless monster and Humanoid bones, there is nothing. If the roll is "4-6", the NPC is sleeping in
and unusable equipment scattered around their feet. If they the middle of the room.
fail, they will fall asleep standing up and have a happy
dream. If someone tries to wake them, they will easily wake

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[35: Room With Treasure Chests]


There are three treasure chests in a small room. After Event: Contents of Treasure Chests
the event is resolved, it is possible to take a rest.
There are three treasure chests: A (left), B (center), and
C (right). For each chest, you must decide its contents.
Please refer to "Treasure Chest Event" on page 129.
[36: Room with a Cage] ①
In the middle of the small room, there is a steel cage. Event 1: What's in the Cage?
To determine what is in the cage, roll 1d and refer to
the following "Cage Decision Table/Room with a Cage".

Cage Decision Table/Room with a Cage


1d What's in the Cage
Two [NPCs] are being held captive. The cage is locked. It can be unlocked by succeeding in the Disable Device
1
check with Target Number [B]. If PCs fail to unlock, they get "Gimmick 7: Cage Key" (see p. 131).
[NPC] is being held prisoner. The cage is locked. It can be unlocked by succeeding in the Disable Device check
2–3
with Target Number [B]. If PCs fail to unlock, they get "Gimmick 7: Cage Key" (see p. 131).
4 – 5 The [Animals] are in the cage. The cage is unlocked, and the monsters in the cage will attack.
6 The [Mythical Beasts] are in the cage. The cage is unlocked, and the monsters in the cage will attack.

Event 2 : What Captured the NPC? cage". However, the NPC does not see their opponent
because they was suddenly attacked and fainted. Get
If the "Cage Decision Table " shows "1-3", the rescued "Gimmick 3: Capturer" (see p. 130).
NPC says, "I was captured by someone and locked in this

[41: Room With Beds]


Bunk beds are placed in each of the four corners of the
small room. In the center of the room, there are two chairs Bed Effect Determination Table/Room with Beds
with a Runefolk woman sitting on one of them. 1d Bed Effect
A small fairy appears and the PC gains the same
Event 1: Good Night?/Cont 1 – 3 effect as [Fairy Wish]. However, the duration is
6 hours after waking up.
Upon entering the room, a Runefolk woman will ask PCs dream of playing with fairies. After 6 hours
4
PCs, "Will you use the bed?" If PCs use it, they must pay of sleep, their HP is fully recovered.
“10 x the adventurer level of that PC” gamel. These beds PC dreams that they are exhausted from
have magical effects. Roll 1d and refer to the "Bed Effect 5 playing with fairies, and after 6 hours of sleep
Determination Table/Room with Beds". The effect is their MP has only recovered half of its value.
determined for each PC, each time they sleep in these beds. PC has very frightening dreams. They must
Once PC gets into bed, they will fall asleep immediately. make a Willpower check (Target Number B).
6
For 6 hours, they won't wake up for anything, but there is If the PC fails to resist, record the PC's name
also no risk of external danger during this time. and get "Gimmick 2: Nightmare" (see p. 130).
If even one person sleeps in the bed, the other
characters can stay in the room and rest normally. Event 2: Runefolk Story
However, they cannot stay in this room without anyone
getting into bed. The Runefolk will ask them to leave the If PCs talk to Runefolk, she says, "I found myself here
room immediately if they don't rest in the bed. before I knew it, and since then, I've been collecting bed
If they ignore this, a [Construct (Magitech)] will break usage fees. The usage fees disappear without me realizing
into the room and a fight will ensue. No matter how many it." If they ask her about the fairies, she responds, "Fairies?
times PCs defeat it, the encounter will occur each time they I wonder what you're talking about?" That's because she
refuse the Runefolk's request (either use the bed or leave). can't see fairies.
If they try to kill the Runefolk, she will warn you, "If you kill If PCs ask about the other chair, she asks, "I had a sister.
me, it will become even more uncontrollable, won't it?" If She said she hated this life and left. I'm worried because
PCs ignore this warning and kill her, they will have to fight she's clumsy and slow. If you meet her somewhere, please
the Dragon Fortress (see CR III, p. 295 or BT, p. 124), bring her back". You will receive "Gimmick 9: Runefolk's
which has been enhanced by Sword Shards. From then on, Sister" (see p. 131).
every time the PCs enter this room, they will encounter the
same Dragon Fortress.

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[42: Deserted Bedroom] ③
A desk, a wardrobe, a bed, and a bookshelf are placed Special Item Determination Table/Deserted Bedroom
in a small room. There are traces of someone's living in the 1d Items and Where to Find Them
room, but it seems to have been abandoned long ago. The PCs find a desk drawer with a double bottom, and discover a
room is now covered with cobwebs, and the carpet on the 1 "Crimson Key" in it. Get "Gimmick 19: Crimson Key▼" (see
floor is in tatters. p. 134).
PCs will find "Diary" on the bookshelf. Get "Gimmick 16:
2
Diary ▼" (see p. 132).
Event: Hidden Object A dried up corpse is found under the bed. Obtain "Gimmick
3
14: Dried-up Corpse" (see p. 132).
If PCs search a room, they find a special item regardless A dried-up corpse is found in the back of a wardrobe. Obtain
of their success or failure. Roll 1d and see "Special Item 4
"Gimmick 14: Dried-up Corpse" (see p. 132).
Determination Table/Deserted Bedroom". On top of the bookshelf, PCs will find a "Triangular Metal
5 Piece" that constantly changes color. Get "Gimmick 17:
Strange Piece of Metal▼" (see p. 133).
In a small box under the bed, PCs will find a "Triangular
6 Metal Piece" that constantly changes color. Get "Gimmick 17:
Strange Piece of Metal▼" (see p. 133).

[43: Room with Magic Circle]


A large magic circle is painted on the floor of the small Magic Circle Effect Table/Room with Magic Circle
room. 1d Magic Square Effect
A [NPC] appears from the magic circle, saying that they
entered the magic circle elsewhere and were sent here.
Event: When Magic Circle Shines/Cont. 1 – 2 However, because it is one-way, PCs cannot be
teleported by the magic circle where the NPC has
When PCs enter the room, the magic circle shines; roll
appeared.
1d and refer to "Magic Circle Effect Table/Room with A dried-up corpse appears from the magic circle. Obtain
Magic Circle". Each effect occurs only once; if the result of 3
"Gimmick 14: Dried-up Corpse" (see p. 132).
1d is an effect that has already occurred before, it is treated The [Constructs (Non-Magitech)] appears from the
as if "nothing happened". 4
magic circle and attacks PCs.
[Daemon] emerges from the magic circle and attacks
5
PCs.
Two eyes emerge in the magic circle, staring at the PCs.
They need to make a Willpower check with Target
Number [C]. If successful, they will not be affected at all.
6
If they fail, they feel as if someone has looked deep into
their heart. If they fail, record the PC name, and obtain
"Gimmick 1: Watcher" (see p. 130).

[44: Torture Room] ①


When trying to enter the room, PCs can hear a scream Event: Prisoner Being Flogged
and a vulgar laughter. Inside the small room, there is a
[Barbarous], whipping someone. If PCs can understand The [NPC] is bound and being whipped. When the
barbaric, they would know that Barbarous are saying, “Cry! PCs enter the room, Barbarous, who have been disturbed
Scream! You worm!” in their pleasure, attack in a rage.
The rescued NPC, although severely weakened, is not
in danger of dying. Upon rescue, their HP is 1, and MP is
0.

[45: Stone Monument Room] ①


A stone monument in the shape of a square pyramid content is determined by rolling 1d and referring to the
stands in a small room. "Stone Monument Text Determination Table/Stone
Monument Room".
Event: Stone Monument/Cont. Also, the content of the text engraved on this stone
monument may change each time the PCs enter this room.
The surface of the stone monument is engraved with Each time, roll 1d and determine the content again.
characters, either arcana or magitech. Please choose a
language that the PC can understand (if none of the PCs
can read either, they have no choice but to give up). The

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Stone Monument Text Determination Table/Stone Monument Room


1d Stone Monument Contents
1 The rainbow-colored liquid quenches thirst. Even those who have dried up will be revived.
The key to solving the mystery in the picture lies in its colors and arrangement. The signs open the way. Something protruding on
2
the road.
3 Light four white flames and the raging power will be released. Be careful. Not every lighthouse needs to be lit..
The resting place of the dead. The first is from the left, and the second is from the front. If you make a mistake, you will be cursed.
4
※Get "Gimmick 12: The Secret of the Tombstones" (see p. 132). *See the explanation of the gimmick for the meaning.
If there are good dragons, there are bad dragons. If there are good Daemons, there are bad Daemons. Jealousy of fat women is
5
terrible. ※ Get “Gimmick 13: Labyrinth with Stone Statues (see p. 132)”.
There is a path under the surface of the water. At the bottom of the water is a crimson key. Behind the crimson door, my beloved
6
Lucina sleeps.

[46: Ossuary] ②
Three sarcophagi are enshrined in a cold, dark room. Event: Three Sarcophagi
There are three sarcophagi: A (left), B (center), and C
(right). To determine the contents of each sarcophagus, roll
1d and refer to the "Table for Determining the Contents of
the Sarcophagus/Ossuary". To determine the contents of
the second sarcophagus, add +1 to 1d, and +2 for the third
sarcophagus.

Table for Determining the Contents of the Sarcophagus/Ossuary


Roll Contents of the Sarcophagus
1–
1d x Luxury Ornaments (500G/Gold White A) is inside.
2
3–
There is a trap of "Gas Jet" (see p. 128), containing 1d x Gems (150G/Gold A).
4
5– [Undead] is there and attack PCs. After defeating the monsters, as PCs examine the sarcophagus, they find items inside. Refer to
6 the "Treasure Determination Table$③" (see p. 54) twice to determine items inside.
It is locked. The lock can be removed by successfully completing the Disable Device check with Target Number [B]. If PCs fail to
unlock the lock, get "Gimmick 8: Sarcophagus Key" (see p. 131). When you open the sarcophagus, the [Undead] appear and they
7
attack PCs. After defeating the monster, as PCs examine the sarcophagus they will find a diary inside. get "Gimmick 16: Diary▼"
(see p. 132).
It is locked. The lock can be removed by successfully completing the Disable Device check with Target Number [B]. If PCs fail to
8 unlock the lock, get "Gimmick 8: Sarcophagus Key" (see p. 131). Inside the key is a dried-up corpse and get "Gimmick 14: Dried-
up Corpse" (see p. 132).
In the case of a "7" or "8", it is possible that the sarcophagus cannot be opened at this moment, but after that, its contents
remain unchanged. If PCs find a way to open the sarcophagus, they can come back and open it.

[51: Empty Hall]


It is a large room. This room is empty. in the middle of the hall and eats on it, like a picnic. The
After the event, PCs can take a rest. NPC offers sandwiches and fruits and invites PCs to eat with
them.
Event: Would You Like to Join Me?
Roll 1d. If the result is "1 to 3", there is nothing. If the
roll is "4 to 6", an [NPC] spread a colorful cloth on the floor

[52: Garden] ②
Various plants are growing in the vast hollow. It seems Table/Garden" on the next page. Each effect occurs only
to have been a well-maintained garden, but now it is in once; if the result of 1d is an effect that has already occurred
disrepair. The ceiling is shining brightly, and the inside of before, it is treated as if "nothing happened".
the cavern is as bright as midday.

Event: Through the Woods.../Cont.


PCs may encounter something while walking in a
desolate garden forest. Roll 1d and see "Garden Encounter

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Garden Encounter Table/Garden
1d What Encounter in the Garden
PCs find an [NPC] who has fallen and twisted their leg and are unable to move. If they recover at least 3 HP, they will be able to
1
move again.
The [NPC] is being chased by monsters. Roll 1d, on "1-2" its [Animals], on "3-4" it’s [Plants], and "5-6" it’s [Mythical Beasts].
2
Monsters attacks PCs as well.
The forest ends, and a flower field that smells sweet is spread out. PCs need to make Willpower check with Target Number [B],
and if they fail, they will fall asleep. For every hour that passes, they can make Willpower check with the same Target Number,
3 and if they succeed, they will wake up. Also, if someone wakes a PC up, they will easily wake up. As long as PCs are in the flower
field, they must check Willpower every hour to see if they will fall asleep. In addition, separately from that, roll a 1d. If the roll is
"1-3", there is nothing. If "4-6", the [NPC] is sleeping here.
The forest ends, and a sweet-smelling flower garden spreads out. In the flower garden, fairies are playing. If you have "Fairy Garden
(hereafter, FG)", PCs can enjoy the "Fairy Games" (see FG, p. 102). PCs can play in any game they like. However, once they win a
game, including in the [53: Large Bathroom], they cannot play anymore. When PCs win a game, you can get the Fairy’s Gem of
4
the defeated opponent (see FG, p. 112). Win or lose, one hour will pass if PCs play a game.
In addition, separately, roll the 1d. If the result is "1-3", there is nothing. If "4-6", [NPC] is playing with fairies in the flower garden.
If the PCs ask, the NPC will stop playing and will offer to accompany them.
5 PCs will come to a small square with a stone statue. See "Stone Statue Events" (see p. 129).
6 PCs will come to a small square where one treasure chest is placed. See "Treasure Chest Events" (see p. 129).

[53: Large Bathroom]


A beautiful marble bathhouse with a bathtub large defeated opponent (see FG, p. 112). Win or lose, one hour
enough to hold more than 100 people, where beautiful will pass if PCs play a game.
naked women frolic.
PCs can rest here (soaking in the warm water and taking Event 3: Pleasant Hot Water/Cont.
their time♪).
Bathing in this large bathhouse, PCs can benefit from
Event 1: Resting Place for Fairies/Cont. the [Healing Hot Spring] (Bannik's unique skill). In order
to benefit from the effect, PCs must stay in the hot water for
The naked women are Banniks (see CR III, p. 302 or one hour.
BT, p. 140), the fairies of the hot springs, who invite the
PCs to play games and take a bath. Event 4: Person’s Story

Event 2: Fairy Games/Cont. If the PCs choose to stay in this hall for more than 1
hour, either for a game, a bath, or just for a rest, roll 1d. If
If you have "Fairy Garden (hereafter, FG)", PCs can the roll is "1-3", nothing happens. If the roll is "4-6", an
enjoy the "Fairy Games" (see FG, p. 102). PCs can play in [NPC] is brought by the fairies, and the NPC says that they
any game they like. However, once they win a game, were brought by force by the fairies who suddenly
including in the [52: Garden], they cannot play anymore. appeared.
When PCs win a game, you can get the Fairy’s Gem of the

[54: Ruins] ②
Ruined stone buildings stand side by side in the vast Target Number [C]. If either condition is met, PCs can
emptiness. move to another Block from any passage in all four
directions.
Event 1: Alley Encounter/Cont. If PCs were not at the "edge of the ruins" and failed the
Cartography check, they would wander without being able
First, roll a 1d, refer to the "Alley Encounter to escape from the ruins, wasting an hour. Then, they must
Determination Table/Ruins", and apply the result. One return to "Event 1: Alley Encounter/Cont.".
result will only occur once (if repeated). If the rolled
number is the same as a previous result, it will be treated as Event 3: Exploration of Ruins/Cont.
if PCs have reached the "edge of the ruins".
After resolving the results of the "Alley Encounter PCs must not be at the "edge of the ruins" to attempt
Determination Table/Ruins", choose to escape from the exploration. If they still do attempt to explore there, they
ruins (head to another Block), or try to explore. If the final will automatically fail.
event requires PCs to go to the central tower, they will arrive If they're not at the "edge of the ruins", they can make a
there at this stage. Search check with Target Number [C], and if successful,
they can refer to the "Treasure Determination Table $②"
Event 2: Escape from Ruins/Cont. (see p. 54). In either case, after that, they will return to
"Event 1: Alley Encounter/Cont."
To escape from the ruins, PCs must either reach the
"edge of the ruins" or succeed in the Cartography check of

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Alley Encounter Determination Table/Ruins Monster Determination Table/Ruins


1d What Encounter in the Ruins 2d What Encounter in the Ruins
1– 2–4 PCs encounter [Barbarous]
PCs will meet an [NPC] lost in an alley.
3 5 PCs encounter [Animals]
There is a trap; Roll 1d and see "Trap Decision 6 PCs encounter [Plants]
4
Table/Ruins". 7 PCs encounter [Constructs (Magitech)]
PCs encounter the monster, roll 2d and see "Monster 8 PCs encounter [Constructs (Non-Magitech)]
5
Determination Table/Ruins". 9 PCs encounter [Undead]
PCs arrive at a "dead end." Refer to the "Dead End Event 10 PCs encounter [Mythical Beasts]
6
Table" (see p. 127). 11 – 12 PCs encounter [Daemons]

Trap Decision Table/Ruins


1d Trap Encountered
1 – 2 There is a "Pitfall" (see p. 128) trap
3 – 4 There is an "Arrow Slit" (see p. 128) trap
5 – 6 There is a "Mouse Fireworks" (see p. 128) trap

[55: Underground Lake] ②


PCs will come to the underground lake shore, which Event 3: Lake Monsters/Cont.
extends into a large natural hollow. The other entrances
and exits are also shores, but there are no paths to walk to Whether PCs swim across or use the bridge, there is a
them. All banks are separated by the lake. possibility of being attacked by monsters living in the lake
once they have entered the lake and made some progress.
Event 1: Swim Across/Cont. Roll a 1d and refer to the "Lake Monster Determination
Table/Underground Lake". However, the monsters that
If PCs swim across the lake, they must succeed in the appear are only those with the ability to act in water or
Swim check (see CR I, p. 117) of Target Number [A]. If monsters that can fly. If any other monster appears, it will
they fail, they will nearly drown and return to the original be treated as if no one had appeared.
shore, barely alive. An Elf character automatically succeeds When fighting on the bridge, because PCs are
in the check without any need for a roll, thanks to [Sword's immersed in water and their actions are restricted, they will
Grace/Gentle Water]. Of course, other means such as receive a -2 penalty modifier on all skill checks (see BT, p.
flying across the air are also possible. 29, “action checks”) except for Fortitude and Willpower
At the point of succeeding in the Swim check, there is a check and Death Checks. If they fight while swimming, the
possibility of being attacked by a monster due to the "Event aforementioned penalty modifier becomes -4, and every
3: Lake Monsters/Cont." described later. If PCs do not minute (6 rounds) they must make a Swim check with
repel the monster, they cannot cross to the other shore. Target Number [A], and if they fail this, they will drown.
Of course, Elves can ignore these disadvantages through
Event 2: Bridge in the Lake/Cont. [Sword's Grace/Gentle Water].

When PCs look into the lake and succeed in the Search Lake Monster Determination Table/Underground Lake
check for Target Number [B], they discover a bridge made 1d Monsters Encountered
of transparent material under the water surface with 1 – 2 PCs encounter [Animals]
monsters lurking underneath. The bridge connects each 3 – 4 PCs encounter [Mythical Beasts]
shore. If they walk on this bridge, they can cross the lake by 5 – 6 PCs encounter [Daemons]
just immersing up to their knees in water.
If they use the bridge and start crossing, there is a Event 4: What Lies Beneath the Water
possibility that they will be attacked by monsters due to the
"Event 3: Lake Monsters/Cont." described later. If PCs do There is a Crimson Key at the bottom of the water, but
not repel the monster, they cannot cross to the other shore. PCs will not know it is there unless they dive down, and they
can pick it up if they succeed in the Swim check with Target
Number [C] (Elf can succeed unconditionally with [Sword's
Grace/Gentle Water]). When they find the "Crimson Key",
get "Gimmick 19: Crimson Key▼" (see p. 134).

121
[56: Arena]
It is a large circular hollow. The surroundings are Barbarous Warrior Determination Table/Arena
surrounded by sturdy stone walls, and all exits other than Level Barbarous Warriors
those who have entered are closed by doors. Therefore, Less than 1.5 Boggart (see CR I, p. 444 or BT, p. 35)
PCs cannot proceed from here to other adjacent blocks, 1.5 – 2.4 Lesser Ogre (see CR I, p. 446 or BT, p. 36)
and they cannot enter here from other blocks. 2.5 – 3.4 Boggart Trooper (see CR II, p. 245 or BT, p. 38)
In the middle of the hollow, one Barbarous is sitting. 3.5 – 4.4 Troll (see CR I, p. 450 or BT, p. 39)
4.5 – 5.4 Minotaur (see CR II, p. 250 or BT, p. 42)
5.5 – 6.4 Dark Troll (see CR II, p. 252 or BT, p. 44)
Event 1: Barbarous Warriors 6.5 – 7.4 Hill Giant (see CR II, p. 260 or BT, p. 51)
7.5 – 8.4 Ogre Berserker (see CR III, p. 252 or BT, p. 52)
The Barbarous here is determined by referring to the 8.5 – 9.4 Garuda (see CR II, p. 262 or BT, p. 54)
"Barbarous Warrior Determination Table/Arena" based on 9.5 – 10.4 Ogre Warlord (see CR III, p. 255 or BT, p. 56)
the average level of the PC. At this time, if the number of 10.5 or more Hecatoncheires (see CR III, p. 256 or BT, p. 59)
PCs is three or less, please subtract one from the average
level. "Barbarous Warrior" is enhanced by the same Event 2: Doors to the Arena/Cont.
number of "Sword Shards" as the level.
When PCs enter the Arena, the "Barbarous Warrior" The doors of the Arena are all locked with a special
will challenge them to a fight. They can refuse to fight and mechanism. They cannot be opened with a Disable Device
turn back the way they came. However, in order to move check or magic to unlock the key, but only with a "warrior's
forward, they must defeat the "Barbarous Warrior" and medal". If PCs use the "warrior's medal," they can open all
obtain the "warrior's medal" they hold. When PCs defeat the doors of the Arena. This allows PCs to move between
the "Barbarous's Warrior", they will earn a "warrior's medal" adjacent Blocks connected by corridors.
in addition to the usual loot. The "warrior's medal" can only open the doors of the
Arena in this dungeon. It is wasted to take it out and bring
it back when they dive into the dungeon again as a different
scenario.

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[61: Temple]
It is a very large cavity. The floor is made of marble and The effect of the altar is given only once to the first PC
the ceiling is supported by numerous marble columns. who lies on the altar. After that, no matter whether it is the
same character or another character, there is no effect on
Event 1: God Statue any other character lying on the altar.

If PCs go straight ahead from the entrance, there is a Altar Effect Table/Temple
stone statue about 5 meters high along the wall in front, and Total
an altar is set up in front of it. Therefore, there is no HP
Occurring Effect
entrance in front of this cavity. The statue is of a certain god. and
To determine which god the statue is, roll 1d and refer to MP
The "Divine Protection" appears in the hands of the
the "God Statue Determination Table/Temple".
person lying on the altar. The "Divine Protection" takes
If PCs examine the statue, they will perform a Search the form of a work of art, and if PC owns it, they can get
check with Target Number [B]. If successful, PCs will a +2 bonus modification to a check involving a specific
notice that there is a door hidden behind the statue. There ability score once (they can decide whether to use it
are no traps or locks on this door. If they open the hidden immediately after rolling the check dice). There are two
door, there is a passage that extends towards the adjacent 20 or target ability scores, and they can use this effect for either,
Block. less but once they use the effect, the "Divine Protection"
crumbles away. The corresponding ability score varies
God Statue Determination Table/Temple depending on the god of the statue being worshipped
here. Also, it is something sought by the NPC who is a
1d God
priest of that deity in the "100 NPC List" (see p. 34).
1 Divine Ancestor Lyphos
Please refer to the "Divine Protection Correspondence
2 Sun God Tidan
Table/Temple".
3 Wise God Kilhia
In addition to the above, PC will acquire the Divine
4 Knight God Zaiya
Protection of Silence. For the devout priest, it is a
5 Moon Goddess Sien 21 –
comforting and appreciated thing to feel closer to God.
6 God of Drinking Sacaros 50
PCs can hand it over to the NPC who seeks the same
kind of Divine Protection.
Event 2: Altar In addition to the above two, PC can obtain the powerful
protection of God for the next 24 hours. When PCs take
The altar is made of obsidian, with a plate embedded 51 or damage to their HP or MP, they can reduce the applied
that reads, "O thou of stout heart. Lay thyself upon the altar more damage to "0" for one time only. They can declare the use
and pray. In exchange for half thy life and soul, the gods of this effect immediately after the damage determination
shall bestow upon thee grace." The language is either is completed.
Arcana or Magitech. Please choose a language that the PC
can read (if they don’t know both then they cannot read it). Divine Protection Correspondence Table/Temple
If someone lies on the altar and offers a prayer, they will God Shape Ability Score NPC That Seeks
receive magical damage equivalent to half (rounded up) of Sword [037] Dwight
Lyphos Dexterity, Agility
(miniature) Kenkma
their current HP and MP. This damage cannot be reduced [051] Gianwa
in any way. Afterward, effects from the "Altar Effect Tidan Bronze mirror Agility, Vitality
Alcinelli
Table/Temple" will occur based on the total damage Dexterity,
received. They will obtain "Gimmick 11: Divine Protection" Kilhia Penholder [035] Nork Faskeit
Intelligence
(see p. 132). Shield [034] Dionne
Zaiya Strength, Vitality
(miniature) Nagnacle
Sien Silver mirror Intelligence, Spirit [038] Serena Elva
Vitality, [032] Trina
Sacaros Liquor bottle
Spirit Cattrade

Column: “Nightmare Predator” Fungeist

Known for its collection of high-quality timber and rare Perhaps because of that, its intellect has developed to
herbs, the Grand Forest of Efynea. However, it is said that an unbelievable level for a plant, and it is rumored to have
in the depths of the forest, terrifying monsters are gathering. a group of weaker Fungal Parasites as its subordinates.
The central figure among them is this Fungeist. Feared even by the herbalists who want to collect herbs and
The true identity of the Fungeist is a Fungal Parasite. the Barbarous who make the forest their den, if you
Moreover, whether the victim's body was special, the Fungal encounter it, you will surely be forced to join the Fungal
Parasite usually changes the body in 1-2 years, but it is said Parasite army.
that the Fungeist has been the same individual for decades.

123
[62: Ice Cave] ②
It is a large cavity covered with ice. In the center of the Mythical Beast is at position "6". It's unclear below that
cavity are four stone lighthouses, but no flames are lit. because the light doesn't reach.
Ordinary fire will not light in the oil dish of the
Event 1: Someone is in the Ice! lighthouse. If PCs transfer the "Lighthouse's Flame (White)"
or the "Lighthouse's Flame (Black)" to a torch or similar,
Under the ice floor surrounded by lighthouses, an they can light the lighthouse. If they light the "Lighthouse's
[NPC] is trapped. The NPC is completely frozen. Also, Flame (White)", three scale marks of ice will melt. If you
beneath the NPC, a [Mythical Beast/Boss] is frozen in ice. light the "Lighthouse's Flame (Black)", one scale mark of ice
Furthermore, there seems to be something huge will melt. Therefore, if PCs light one "Lighthouse's Flame
underneath that. (White)" and two "Lighthouse's Flame (Black)", five scale
Get "Gimmick 10: Four Lighthouses" (see p. 131). marks of ice will melt and they can rescue only the NPC. If
they melt six or more scale marks of ice, the Mythical Beast
Event 2: Secret of the Four Lighthouses will be released and will attack the PCs. If they light all the
lighthouses with the "Lighthouse's Flame (White)",
The base of the lighthouse extends far below the ice, Buckbaird (see CR II, p. 295 or BT, p. 122) enhanced with
with horizontal lines at regular intervals. Also, the base is the "Sword Shards" will be released and will attack.
engraved with "Eternal Flame. White brings three, black
brings one". The language is either arcana or magitech. Event 3: Where Am I?
Please choose a language that the PC can read (if none of
the PCs can read either, they have no choice but to give up). After rescuing an iced NPC, PCs will hear their story, in
The horizontal lines engraved on the pedestal are scale which they confess that they was sucked into the ice after
marks for measuring depth. The NPC is at position "5", the they mistakenly (or out of curiosity) turned off the Black
Flame light in the lighthouse.

[63: Cemetery] ①
It is a large cavity. The floor is of bare, blackened earth, When they move the movable gravestone, there is a
lined with numerous tombs. black iron coffin underneath. If they open the coffin, roll a
1d to determine what's inside, and refer to the "Coffin
Event 1: Attack of the Dead/Cont. Contents Deciding Table/Cemetery" to decide.

When PCs enter the hollow, the [Undead] that were Coffin Contents Deciding Table/Cemetery
wandering around the cemetery will attack PCs. In this 1d Contents of the Coffin
encounter, use the "Monster Determination Table" (see p. There is a "Gas Jet" (see p. 128) trap. Inside the trap are
48) to determine the monster and number they encounter, 1 – 2 items. Refer to the "Treasure Determination Table$③"
then add one of the same type of monster. For example, if (see p. 54) twice to determine the items inside.
it was "2 Skeletons and 1 Ghost", it would become "3 There is a "Mouse Fireworks" (see p. 128) trap. Inside the
trap are items. Refer to the "Treasure Determination
Skeletons and 2 Ghosts". If it was "4 Skeletons", it would 3–4
Table$③" (see p. 54) twice to determine the items
become "5 Skeletons". inside.
There is a "Gas Jet" (see p. 128) trap. Inside the trap is a
Event 2: Placement of Tombstones 5 Triangular Metal Piece which always changes its color.
Get "Gimmick 17: Strange Piece of Metal▼" (see p. 133).
Get "Gimmick 12: The Secret of the Tombstones" (see There is a "Mouse Fireworks" (see p. 128) trap. Inside the
p. 132). trap is a Triangular Metal Piece which always changes its
6
There are 36 gravestones. These gravestones are color. Get "Gimmick 17: Strange Piece of Metal▼" (see
arranged in 6 columns vertically and horizontally. All p. 133).
gravestones are facing the passage where the PCs came in.
Among these, there is only one gravestone that can be
moved. If they succeed in the Search check of Target
Number [C+1], they can discover this without touching the
gravestone. If they fail, the only way is to actually move the
gravestone and see.
If they try to move a gravestone that cannot be moved,
a terrifying scream will echo. They need to do the
Willpower with Target Number [C], and if they fail, the
maximum values of HP and MP will decrease by one point
each. This effect is of curse type and lasts for 1 minute (6
rounds). Regardless of the success or failure, [Undead] will
appear from the ground immediately after and attack.

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[64: Spiral Staircase in the Vertical Hole]


PCs will come across a spiral staircase. The stairs are A Triangular Metal Piece fits perfectly into the
built around a huge circular vertical hole, and continue up triangular depression on the pedestal. If PCs insert the
and down. Triangular Metal Piece, the pedestal will transform into a
In the middle of the spiral staircase, there is a horizontal throne.
hole leading to corridors in other directions. The PCs can If a PC tries to sit on this throne, the GM should inform
pass without climbing or descending the stairs, and it's okay. them that Laris is a wicked god and ask to confirm their
In that case, no event occurs. intention again. The first person to sit on the throne will
If a battle with a monster occurs due to a Random have 'Laris's holy symbol' engraved on their forehead and
Encounter at this location, due to the poor footing and risk hear a voice saying, "Free my people from the depths of the
of falling, they will receive a -2 penalty adjustment on all earth." Obtain "Gimmick 15: Laris's Mark" (see p. 132).
skill checks (see BT, p. 29, “action checks”) except for
Fortitude, Willpower and Death checks. If PCs can fly or Event 2: Down the Vertical Hole/Cont.
build a foothold in the air, they do not receive this penalty
adjustment. When PCs go down the stairs, they will soon come out
in a circular plaza, where there is nothing.
Event 1: Up the Vertical Hole However, if they have completed the "Shining Throne
of Pequito", a magic square emitting a hateful light will
As PCs ascend the spiral staircase, they will eventually appear, and [Daemons] will emerge from the light and
come to a circular room. In the center of the room, there attack the PCs. However, if there is someone who has the
is a pedestal made of strange metal that constantly changes "holy symbol of Laris" imprinted on their forehead, the
color. [Daemons] are in the room, and they attack the PCs Daemons will obey that person and will not act.
as they step in. In any case, if a magic square has appeared, Lada
On the pedestal, there is a triangular depression, and a Adroda (see CR III, p. 321 or BT, p. 158) will appear from
plate is embedded that reads, "To the seeker of power. the magic square after 1 minute (6 rounds), and will attack.
Complete the 'Shining Throne of Pequito' and engrave the Those who have the imprint on their forehead can sense
mark of Laris on your body". The language is either arcana the premonition of Lada Adroda's appearance. Lada
or magitech. Please choose a language that the PC can read Adroda does not attack those with the imprint, but will
(if none of the PCs can read either, they have no choice but ruthlessly attack the other PCs along with the Daemons that
to give up). Obtain "Gimmick 18: 'The Shining Throne of had appeared.
Pequito▼" (see p. 133).

125
[65: Laboratory] ③
It is a large cavity lined with several tanks of various Event 3: Strange Throne
sizes. The tanks are filled with a light green liquid and
contain various kinds of monsters, all of which are alive and In the center of the Laboratory, there is a pedestal made
stare at the PCs, but do not seem to be able to move. of strange metal that is constantly changing color, and there
is a triangular indentation on it. This triangular indentation
Event 1: It’s a Trap!/Cont. perfectly fits a "Triangular Metal Piece". Get "Gimmick 18:
'The Shining Throne of Pequito▼" (see p. 133).
The cavity may be trapped; roll 1d and refer to the If PCs fit the Triangular Metal Piece into the
"Trap Decision Table/Laboratory". indentation, the pedestal begins to glow in rainbow colors
and transforms into a throne. Those who sit on the throne
Trap Decision Table/Laboratory can open any tank by thought. However, before that, they
1d Trap Encountered must make a Willpower check with a Target Number [C].
1 There is nothing. If they succeed in the resistance, they will know that this
2 There is an "Arrow Slit" (see p. 128) trap throne has the magic power to control the monsters in the
3 There is a "Pitfall" (see p. 128) trap tanks. However, if they try to control the monster, they will
4 There is a "Rock Drop" (see p. 128) trap
share consciousness with the monster, and they will
5 There is a "Gas Jet" (see p. 128) trap
6 There is a "Mouse Fireworks" (see p. 128) trap understand that they may fall into madness.
If they fail in the resistance, their consciousness will be
taken over by the monster and they will open the tanks
Event 2: Someone is in the Tank! containing the monsters. The monsters that came out of the
tanks will attack the PC. Roll 1d and refer to the "Monster
When PCs step into the hall, roll a 1d. If the result is "1-
Determination Table/Laboratory". Even PCs who failed in
3", there is nothing. If it is "4-6", an [NPC] is placed in one
the resistance can participate in the battle immediately
of the tanks.
because they return to sanity. However, during this battle,
The tank is made of special glass and cannot be broken.
due to the aftereffects of being taken over by the monster,
It appears to be completely sealed with no lid. PCs will get
they will receive a -2 penalty modification for all skill
"Gimmick 3: Capturer" (see p. 130).
checks.
If an NPC is trapped in a tank in Event 2, the person
sitting on the throne can open the tank and release the
NPC. The NPC does not remember why they were put in
the tank.

Monster Determination Table/Laboratory


1d Monsters Coming out of the Tank
1–2 [Barbarous] come of the tank
3–4 [Animals] come of the tank
5 [Mythical Beasts] come of the tank
6 [Daemons] come of the tank

[66: Monster's Nest] ③


It is a large cavity, and the smell is so bad that one's nose Event 2: Is it Safe Now?
almost bends.
When the monsters are defeated, roll 1d. If the roll is
Event 1: Nest Master "1-3", nothing happens. If the roll is "4-6", the [NPC] who
was hiding in the back of the nest will appear, and the NPC
This is a monster's nest. Monsters attack PCs who enter will say that they wandered into the nest but could not get
the nest, roll 1d and refer to "Monster Determination out because of the monsters.
Table/Monster's Nest". Monsters appearing here are
treated as bosses.

Monster Determination Table/Monster's Nest


1d Encountered Monsters
1 [Barbarous] are here and attack PCs.
2 [Animals] are here and attack PCs.
3 [Plants] are here and attack PCs.
4 [Undead] are here and attack PCs.
5 [Constructs (Non-Magitech)] are here and attack PCs.
6 [Mythical Beasts] are here and attack PCs.

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Random Encounter Decision Table Encounter Monster Determination Table


1d Monsters and Traps to Encounter 2d Encountered Trap
1 – 3 There is nothing. Encounter a powerful monster, add +0.5 to the average level
PCs encounter a trap. Please refer to the "Trap 2 of the PCs, and use this table again. This effect is cumulative,
Encounter Determination Table" by rolling 1d. When including the one caused by "roll 12".
they encounter a trap, please follow the instructions in 3 [Daemons] are encountered.
4 "When You Encounter a Trap" (on this page) and handle 4 [Constructs (Non-Magitech)] are encountered.
it. Please note that they will not encounter traps in actions 5 [Constructs (Magitech)] are encountered.
that do not involve rest or movement. If this result comes 6 [Undead] are encountered.
up, treat it as if nothing happened. 7 [Barbarous] are encountered.
Monsters are encountered. See Encounter Monster 8 [Animals] are encountered.
5–6
Determination Table. 9 [Mythical Beasts] are encountered.
10 [Humanoids] are encountered.
Trap Encounter Determination Table 11 [Plants] are encountered.
1d Encountered Trap Encounter a powerful monster, add +0.5 to the average level
1 There is a "Pitfall" (see p. 128) trap 12 of the PCs, and use this table again. This effect is cumulative,
2 There is an "Arrow Slit" (see p. 128) trap including the one caused by "roll 2".
3 There is a "Rock Drop" (see p. 128) trap Dead End Event Table
4 There is a "Gas Jet" (see p. 128) trap 1d Content
5 There is a "Mouse Fireworks" (see p. 128) trap 1 – 3 There is nothing.
6 There is an "Alarm" (see p. 129) trap There are monsters and it will attack PCs. Please
4 determine the monster by using the "Encounter Monster
Determination Table".
There is a treasure chest. See "Treasure Chest Events"
5
(see p. 129)
There is a stone statue. See "Stone Statue Events" (see p.
6
129)
NPC Decision Table
2 3 4 5 6 7 8 9 10 11 12
2 [001] [015] [025] [025] [015] [003] [001] [038] [038] [035] [061]
3 [003] [004] [011] [075] [017] [003] [070] [079] [029] [052] [068]
4 [004] [005] [028] [064] [034] [003] [046] [076] [095] [049] [052]
5 [016] [072] [053] [018] [047] [003] [040] [042] [081] [086] [068]
6 [003] [008] [007] [033] [091] [003] [082] [059] [063] [060] [061]
7 [002] [023] [009] [031] [036] [003] [094] [051] [088] [090] [069]
8 [010] [013] [019] [039] [092] [003] [097] [100] [089] [062] [071]
9 [016] [074] [055] [032] [048] [003] [041] [043] [085] [087] [077]
10 [012] [006] [083] [065] [044] [003] [067] [080] [096] [056] [066]
11 [010] [012] [024] [078] [021] [003] [073] [084] [030] [066] [077]
12 [014] [020] [027] [027] [020] [003] [014] [045] [045] [037] [071]

Gimmick NPC Table


The following NPCs have gone to the dungeon for personal purposes. By encountering these NPCs, PCs will obtain a "gimmick".
Please refer to "Gimmick: NPC Name" on the reference pages.
NPC Ref. Page NPC Ref. Page
[009] Damazdar Nokdran 134 [054] Seth Boatsmith 135
[018] Miriam Hopal 134 [058] Aninis Porcre 135
[023] Aisha 134 [059] Rememel Porcre 135
[031] Prenoct Zaman 134 [067] Mele Sympine 135
[033] Dest Wiebenes 134 [082] Alma Trunlock 136
[036] Crook Yuk Cologne 134 [088] Melinda Tetrille 136
[040] Richie Oakley 135 [091] Vulgan Coxross 136
[041] Nagenda Seal 135 [092] Sylphy Coxross 136
[042] Mercera Crescens 135 [093] Atiel Palmston 136
[043] Carroll Setbourne 135 [094] Gueulem Autreille 136
[046] Bernard Tamburier 135 [097] Wagatte Lolo Tony 136
[047] Aela Maine 135 [098] Magor Priyankara 136
[050] Beatrice Falrett 135 [099] Perry Pien 136
[051] Gianwa Alcinelli 135 [100] Edra Nico Liino 136

NPC General Reason Table


This is the reason why NPC was there when 136them not listed in the "Gimmick NPC Table" within the dungeon. The GM may
prepare another plausible reason from the scenario development (for already encountered NPC) up to that point. Right now, they do not
care for that reason as long as they can escape.
1d Reason 1d Reason
1 I do not know. When I woke up, I was here. After a heated rivalry with an acquaintance, I found
4
I came to see the outside, didn't notice the entrance, and myself unable to withdraw.
2
wandered in by accident. I went in for a little while to see if there was any money
5
Someone abducted me and forced me to stay in the to be made.
3
dungeon. 6 My curiosity was piqued.

127
About Traps
Each trap has a Target Number for discovery, Trap 4: Gas Jet
perception, and disarming as basic data. Discovery (Search
check) can only be checked when there is a declaration to Discovery [B] Perception [B+4] Disarm [B]
actively search for the trap. Perception (Find Trap check) With a hiss, gas is sprayed momentarily in a spray
is automatically done just before the trap is triggered. If PCs shape. The gas only affects the 'closest character'. The gas
can perceive it, they can stop your feet or hands in a hurry has various effects. If PCs get caught in the trap, they need
and prevent the trap from being activated. Then, if they are to make a Fortitude check with Target Number [B]. If PCs
successful in the Search check again, they can discover the fail, they will be affected by the gas. If successful, they will
trap. Once the trap is discovered, they can attempt to not be affected at all. Please determine the effect of the gas
disarm it (Disable Device check). by rolling 1d and referring to the 'Gas Effect Determination
Unless specifically stated otherwise, traps will involve Table/Gas Jet'.
the "closest character" as a rule. If the trap was set on a
treasure chest, it would be best to treat the person who Gas Effect Determination Table/Gas Jet
opened the chest, or in any other case, someone at the front 1d Gas Effect
as the "closest character". If multiple characters are 1 – 3 Deadly poison gas. It deals 2d poison magic damage.
applicable, please choose randomly from among them. This is a hallucination gas. Those around PCs seem to be
terrifying monsters, and they feel like they are going to
attack. They are overwhelmed by the compulsion that
Trap 1: Pitfall 4 – 5 they will be killed if they do not counterattack, and they
attack a randomly chosen opponent. However, because
Discovery [C] Perception [C+4] Cannot be Disarmed they are confused, they cannot use Magic or Active
It's a pitfall. PCs can only avoid it. Combat Feats. This effect is lost in 10 seconds (1 round).
The depth is "average PC level +3" meters, and if PCs Sick gas. PCs will get the disease. Until they are cured,
fall, they will receive falling damage (rounded up) they will receive a -1 penalty modification on every skill
multiplied by this meter number. If the average PC level is check. Every time they sleep for 6 or more hours, they
7 or more, there will be Pit Spikes at the bottom, and an 6 need to make Fortitude check with Target Number [B],
additional "2d" points will be added to the damage. and if successful, they will be cured. When using magic
To escape from the bottom of the pitfall, a Climb check to cure PC, such as [Cure Disease], if the Success Value
is [B+1] or more, the cure will be successful.
(see CR I, p. 117) is required. Please perform the check
considering the depth of the hole. At this time, there is
absolutely no footholds on the wall of the pitfall (assume a Trap 5: Mouse Fireworks
penalty correction of -4 to the Success Value).
Discovery [B] Perception [B+4] Cannot be Disarmed
A small doll shaped like a mouse will chase after PC,
Trap 2: Arrow Slit and explode when it hits the PC. PCs cannot disarm it, but
Discovery [A] Perception [A+4] Disarm [B] they can avoid it.
On the wall, there is a slit through which arrows are shot If the PC is caught in the trap, the mouse doll will chase
out. When PCs are caught in the trap, they are them. The mouse doll has a "movement speed of 60". If
automatically hit by the arrow. You must determine the PCs successfully discover the trap and know it exists, or if
effect of the arrow by rolling 1d and referring to "Arrow they succeed in detecting the trap, they can run and shake
Effect Table/Arrow Slit". it off. However, only PCs with a Full Move power of 60 or
more can escape. For all other PCs, the doll will hit and
Arrow Effect Table/Arrow Slit explode, causing "2d + (average level of PCs)" fire magic
damage.
1d Arrow Effect
1 – 2 Poison arrow. Deals 2d poison magic damage. Another PC can intervene and declare "I'll take their
Sharp arrow. Damage is 2d+PC's average level (rounded place". In this case, the target of the trap becomes the
3–4 substitute. No further substitutes can be made for the
up) physical damage.
5 – 6 Mana Drain Arrow. “2d-2” magic damage to MP. substitute.

Trap 3: Rock Drop Trap 6: Poison Needle


Discovery [A] Perception [A+4] Disarm [C] Discovery [A] Perception [A+4] Disarm [A]
A rock hanging from the ceiling is falling. If PCs are A poison needle pops out and sticks in PC’s finger.
caught in the trap, they are automatically hit by the rock and When caught in the trap, it automatically hits one PC who
suffer a physical damage of "2d + (PC's average level x 3) activated the trap. Roll 1d and refer to "Poison Needle
(rounded up)". Effect Table/Poison Needle" for the specific negative effects
of the poison. All of these effects are of poison type.

128
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Poison Needle Effect Table/Poison Needle Trap 7: Alarm


1d Effect
Damaging poison. They immediately suffer 2d-1 points of Discovery [B] Perception [B+4] Disarm [C]
1–2
magic damage. No resistance check is possible. Alarm sounds and [Daemons] are summoned to attack.
Rotten poison. Perform Fortitude check at Target Number If they have not succeeded in finding the trap, they are
3 [B]. If they fail, they will receive 1 magic damage per round
automatically taken by surprise.
for a duration of the “average PC level x 6 (rounding up)”.
Numbness poison. Perform Fortitude check at Target
4 – 5 Number [B]. If they fail, their Dexterity will be reduced by
-6 (it will not be less than 1) for 1 hour.
KO poison. Perform Fortitude check at Target Number
6 [B]. If they fail, they will faint and will not wake up for 1
hour.

Treasure Chest Events


There is a treasure chest. In the case of a dead end Lock Determination Table/Treasure Chest
event, unless otherwise specified, the number of treasure 1d Set Lock
chests is one. If a treasure chest appears in the event of a 1–2 It is not locked.
section, please follow the instructions of the section. 3 It is locked (Target Number [A] for unlocking).
When a treasure chest appears, you will decide in 4 It is locked (Target Number [B] for unlocking).
order, "1: Is There a Trap?", "2: Is it Locked?", "3: What is 5 It is locked (Target Number [C] for unlocking).
A spell (Target Number [B] Success Value) is in effect.
Inside?". The magic lock can only be unlocked by methods that
6 can unlock the magic lock, such as the [Unlock],
1: Is There a Trap? [Knocker Bomb], and the Key Of Unlocking using with
Disable Device check.
Roll 1d, refer to the "Trap Decision Table/Treasure
Chest" and decide whether or not there is trap. 3: What is Inside?
Trap Decision Table/Treasure Chest When the treasure chest is opened, determine what is
1d Set Trap in the chest by rolling 1d and referring to the "Treasure
1–2 No traps. Determination Chart/Treasure Chest" table.
3–4 There is a “Poison Needle” (see p. 128) trap.
5 There is a “Gas Jet” (see p. 128) trap.
Treasure Determination Chart/Treasure Chest
6 There is a “Alarm” (see p. 129) trap.
1d Chest Contents
Please refer to "Treasure Determination Table$① (see
2: Is it Locked? 1–2
p. 54)" once.
Please refer to "Treasure Determination Table$② (see
Roll 1d, refer to the "Lock Determination 3–4
p. 54)" once.
Table/Treasure Chest", and decide whether there is a lock Please refer to "Treasure Determination Table$③ (see
5
or not. p. 54)" once.
Three chemicals are included. Please refer to the
6
"Chemicals Determination Table (see p. 54)" three times.

Stone Statue Events


There is one stone statue. Roll 1d, and the figure and
its contents are decided by the "Stone Statue Determination
Table/Stone Statue Events".
Stone Statue Determination Table/Stone Statue Events
1d Appearance and Contents of a Stone Statue
It is a stone statue that resembles an [NPC]. Next to it, there is an opened treasure chest, and it can be inferred that the NPC was turned into
1 – 2 stone by a petrification gas trap set in the treasure chest. Inside the chest, there are '1d' kinds of chemicals. Please refer to the Chemicals
Determination Table (see p. 54) 1d times.
This is a stone statue about 3 meters tall in the shape of a dragon. In the two eyes, gemstones (Gold/A) worth 500G are embedded. Roll a 1d. If
3
the result is "1-3", there is nothing. If "4-6", a "Gas Jet" trap (see p. 128) is set and it will activate when removed.
It is a golden statue about 3 meters tall, shaped like Foregone. Roll 1d. If the result is "1-3", there is nothing. If "4-6", the “Alarm” trap (see p.
4
129) is triggered when touched. Upon closer inspection, the statue is just painted gold and has no value.
This is a statue in the shape of a fat human woman. Roll a 1d. If the result is "1-3", nothing happens. If it's "4-6", the statue breaks when approached,
5 and Constructs (Non-Magitech) appear and attack. If PCs defeat the Constructs, they can make a Search check with Target Number [C]. If
successful, they can find an item among the shards of the statue. Please refer to the "Treasure Determination Table$③" (see p. 54) once.
It's either a stone statue in the shape of a dragon, about 3 meters, or a golden statue in the shape of Foregone. GM can choose either one. It's
6 also okay to decide randomly. If it's the dragon statue, two 500G worth gemstones (Gold/A) are embedded in the eyes. If it's the Foregone statue,
the gold part is real, and they can get a Lump of Gold worth 18,000G (Gold/SS). There are no traps.

129
Gimmick refers to various mechanisms that PCs In the game, PCs will earn 1 DP point each time the □
encounter in the dungeon. When they acquire a gimmick, box is checked. Below are descriptions of each gimmick.
subsequent events corresponding to each gimmick may The conditions for checking the □ box, or "check
occur. Please record it when you get a gimmick. conditions," are listed in the description.

List of Gimmicks

Gimmick 1: Watcher +5 (rounded up)". The items that the original PC had and
were copied will disappear.
Check condition: Make the "watcher" disappear. The "Nightmare Spawn" always has a distorted evil smile
In the final event, when the last battle begins, a on its face and emits a horrifying atmosphere from its whole
"Watcher" appears on the battlefield. The Watcher is two body, so it can be easily distinguished. There will be no
eyeballs floating in the mid-air wrapped in a red haze. It has confusion on the battlefield due to the resemblance.
no physical form, and neither PCs nor monsters can have
any effect on the "Watcher". Gimmick 3: Capturer
Here, please randomly select one of the PCs whose
names have been recorded. During the battle, the Watcher Check condition: Defeat the Capturer
keeps watching those PCs. They feel anxious and There is someone in this dungeon who captures
uncomfortable, as if their innermost heart is being peeped intruders. When the final event occurs, the Capturer
into, and they lose concentration and must accept a penalty appears as an enemy along with other monsters. The
of -2 on all skill checks (see BT, p. 29, “action checks”) identity of the Capturer is determined by the average level
except for Fortitude, Willpower, and Death checks. This of the PCs. Please refer to the "Capturer Determination
gaze of the Watcher and the penalty it imposes cannot be Table/Gimmick: Capturer". If the number of PCs is three
sealed by any means. It is not treated as a psychic type. or less, consider the average level of the PCs to be -1. The
During the battle, the PC can choose to confront the Capturer is enhanced by the same number of "Sword
Watcher at any time. At this time, they perform a Shards" as their level.
Willpower check as a Major Action on their own turn with In battles where the Capturer appears, even if the
Target Number [C]. If successful, they will win against the scenario has instructions such as "/Boss" or "treat as a boss",
Watcher and will not be disturbed any further. However, if please ignore this and determine the monster, then add the
there are other PCs whose names have been recorded, the Capturer. That will stand as the enemy as well.
focus of the Watcher's Gaze will shift toward them. If all the
recorded names are able to accomplish this by the end of Capturer Determination Table/Gimmick: Capturer
the battle, the Watcher will disappear. Level Barbarous Warriors
After the battle is over, they can face the Watcher as Less than 1.5 Gremlin (see CR I, p. 440 or BT, p. 33)
many times as they want. Therefore, everyone will succeed 1.5 – 2.4 Boggart (see CR I, p. 444 or BT, p. 35)
once. To save time, the GM should automatically treat the 2.5 – 3.4 Deep Gremlin (see CR II, p. 242 or BT, p. 35)
Watcher as disappearing when the battle is over. 3.5 – 4.4 Goblin Shaman (see CR III, p. 251 or BT, p. 37)
4.5 – 5.4 Lesser Manticore (see CR II, p. 300 or BT, p. 131)
5.5 – 6.4 Drake (see CR I, p. 449 or BT, p. 42)
Gimmick 2: Nightmare 6.5 – 7.4 Faceless (see CR II, p. 255 or BT, p. 44)
7.5 – 8.4 Drake Baron (see CR II, p. 257 or BT, p. 50)
Check condition: Defeat " Nightmare Spawn" 8.5 – 9.4 Dullahan Lord (see CR III, p. 283 or BT, p. 100)
When it comes to the final event, please randomly 9.5 – 10.4 Succubus (see CR III, p. 254 or BT, p. 55)
select one from the PCs who have been checked as for 10.5 or more Wraith (see CR III, p. 286 or BT, p. 103)
having nightmares. A "Nightmare Spawn" with exactly the
same appearance as the selected PC will appear as an
enemy. The "Nightmare Spawn" has the same abilities and
equipment as the original PC, but does not have racial
abilities]. Also, because it is enhanced with Sword Shards
equal to the adventurer level, its HP and MP are higher
than the original PC. This "Nightmare Spawn" replaces one
character of the monster appearing in the final event. If
there are multiple monsters, it is up to the GM to decide
which monster to replace. In the absence of a GM, choose
what you think is the "second strongest".
If PCs defeat the "Nightmare Spawn", refer to the
"Treasure Determination Table$③" (see p. 54) as loot the
same number of times as the "original PC's adventurer level

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Gimmick 4: Lighthouse Flame (White) Gimmick 7: Cage Key


Check condition: Light "Lighthouse Flame (White)" in the Check condition: Open the cage in [36: Room with a Cage]
lighthouse at [62: Ice Cave] to melt ice. with a Brass Key.
The white flame of a lighthouse is a magical flame. As The GM will arrange for the PC to obtain a "Brass Key"
long as the lighthouse is lit, it will never go out. When this in one of the new Blocks to be deployed. This could be as
flame is lit on a torch, it can be used as a light for one day a result of exploration, or as loot from defeating a monster.
(24 hours) thereafter. This flame is also capable of melting With the "Brass Key", all the cages in [36: Room with a
the ice in the [62: Ice Cave]. Cage] can be opened.
If you are playing without a GM, there is a chance to
Gimmick 5: Lighthouse Flame (Black) obtain it as loot when defeating a monster from that point
on. If you get "9" or more on a loot check, you will receive
Check condition: Light "Lighthouse Flame (Black)" in the the "Brass Key" as additional loot. This process continues
lighthouse at [62: Ice Cave] to melt ice. until the PCs obtain the "Brass Key".
This Black Flame of the lighthouse is a magic flame that
engulfs the surroundings in darkness. As long as it is lit in Gimmick 8: Sarcophagus Key
the lighthouse, it will not go out. This darkness cannot be
illuminated by ordinary flames. Nor can it be seen through Check condition: Open the cage in [46: Ossuary] with a
with [Darkvision]. It is offset by magical lights such as Silvered Key.
[Light] or [Flashlight], becoming as bright as the The GM will arrange for the PC to obtain a "Silvered
surroundings and those with [Darkvision] also can see then. Key" in one of the new Blocks to be deployed. This could
However, no matter what means are used, it is impossible be as a result of exploration, or as loot from defeating a
to make it any brighter. monster. With the "Silvered Key", all the cages in [46:
If this flame is lit on a torch, a radius of 5 meters will be Ossuary] can be opened.
covered in the same darkness. The Black Flame lit on a If you are playing without a GM, there is a chance to
torch will last for one day (24 hours). In addition, this fire obtain it as loot when defeating a monster from that point
can melt the ice of [62: Ice Cave]. on. If you get "9" or more on a loot check, you will receive
the "Silvered Key" as additional loot. This process continues
Gimmick 6: Three Levers until the PCs obtain the "Silvered Key".

Check condition: Operate the three levers (green lever, red Gimmick 9: Runefolk's Sister
lever, and blue lever) to open the hidden doors.
When this gimmick is acquired, the GM immediately Check condition: Bring Runefolk's sister to [41: Room
secretly places green, red, and blue levers in any blank With Beds].
Block not adjacent to [32: Room with Pictures]. These Next, when an encounter with an [NPC] occurs, it will
levers can be set in the same Block, or distributed to automatically be replaced with 'Runefolk's sister'.
different Blocks. If DP is still 6 or less, it might be better to Runefolk's sister was trying to escape from the dungeon, but
distribute them. Also, please avoid placing them too far she got lost. Then, she begs to return to her sister. When
from the known Blocks (this could cause a deadlock). brought to the [41: Room With Beds], the sisters will thank
In the case of playing without the GM, group the three the PCs. From then on, the use of the bed in this room will
and place them completely randomly from the Blank be free of charge.
Block.
The block in which the lever is placed has the following Gimmick 10: Four Lighthouses
event in addition to the section that appeared:
Check condition: Melt ice in [62: Ice Cave].
Event: Colored Levers/Cont. If the [26: Crossroads with a Lighthouse] and [33: Dark
There is a colored lever on the wall. It is in the "down" Room] are not placed on the map, the GM should secretly
position when found, but can be raised or lowered to the "reserve" any empty Block for these. If the PC moves to that
"middle" or "up" position. reserved Block, they do not roll the dice, but put those
sections. However, make sure to separate [26: Crossroads
The hidden door will open by setting each lever to the with a Lighthouse] and [33: Dark Room] with at least two
correct position specified in "Contents of the Paintings and Blocks. Placing both too far from known Blocks may
How to Open the Hidden Door" in [32: Room with hinder game progress.
Pictures]. If the hidden door opens, PCs can proceed in In the absence of the GM, choose completely randomly
that direction. from the Blank Blocks, and reserve them. At this time, do
If they have this gimmick, the final event will not occur not consider placing 2 Blocks in between.
until this gimmick check is made, regardless of DP. If this From now on, even if the DP becomes 11 points or
gimmick check is made after reaching DP 11 or more, the more, the final event will not occur until [26: Crossroads
next Blank Block is the final event (there will probably be with a Lighthouse] and [33: Dark Room] are placed.
many patterns that can be reached from this hidden door).
If the check was done before DP accumulates, please follow
the normal game progression.

131
Gimmick 11: Divine Protection Gimmick 15: Laris's Mark
Check Condition: Transfer the acquired "Divine Check condition: Lie on the altar of [61: Temple] and
Protection" or "Divine Protection of Silence" to the obliterate the mark.
corresponding priest. If [61: Temple] hasn't appeared yet when you get this
If the NPC listed in the "Divine Protection gimmick, the GM will secretly reserve any empty block for
Correspondence Table/Temple" is accompanying the PCs, that place. If the GM is not present, it will be randomly
that NPC priest will show interest in the "Divine Protection" determined from the empty blocks. If the PC moves to that
and propose a transfer. If there is "Divine Protection of reserved block, no dice are rolled, and [61: Temple]
Silence", it will be requested instead. At this time, rewards occurs.
determined by the "NPC Favorability Score Reward Table" PC, who has carved Laris's holy symbol on their
will be presented as a condition of exchange. foreheads, gradually falls into madness, and their desire to
If PCs have not yet encountered the relevant NPC in control the world by manipulating the Daemons becomes
the scenario, the next time an encounter with [NPC] occurs, uncontrollable. The GM should warn of this at every turn,
do not roll the dice, and the NPC priest will automatically warning that the PC is in danger. Also, under no
appear (decided by statue of a god encountered). circumstances will this PC try to leave the dungeon. The
only way to escape this is to lie on the altar of [61: Temple].
Gimmick 12: The Secret of the This will allow the engraving to be obliterated.
If you get this gimmick and it hasn't been checked yet,
Tombstones even if the DP is 11 or more, the final event won't occur. If
it becomes impossible to reach [61: Temple], or if there's
Check condition: Discover the black iron coffin under the
no room for empty blocks to trigger the final event, the
specified tombstone in the [63: Cemetery].
entire dungeon will turn into an "Outlier Dungeon". PCs
When you get the gimmick, determine the position of
who have received the engraving on their forehead will
the movable tombstone. In other words, you will determine
immediately descend into complete madness. And Lada
which one is from the left and the front, respectively, with
Adroda (see CR III, p. 321 or BT, p. 158) will appear in
two 1d. If the PCs get this gimmick in the [45: Stone
the maze and attack the other PCs. Characters other than
Monument Room], reveal the tombstone number (if the
the PC who received the engraving, if they choose to run,
characters can be read).
can safely escape the dungeon. However, the engraved PC
When PCs check the tombstone at the specified
will stay in the dungeon and be lost. They are now beings
position, they will find that it can be moved. When they
who plan to conquer the world using Daemons. At the time
move it, there is a black iron coffin underneath.
of escape, the exit collapses, and entry is impossible. It
might be fortunate to say that...
Gimmick 13: Labyrinth with Stone
Statues Gimmick 16: Diary▼
Check condition: Cause and resolve a "Stone Statue Event" Check condition: Obtain up to Diary ⑥.
among the Dead End Events. There are six diaries, from Diary ① to Diary ⑥, each
After obtaining this gimmick, when you use the "Dead with different contents. All diaries are written in arcana.
End Event Table" (see p. 127), the "Stone Statue Events" If you find a diary for the first time, you will get Diary
(see p. 129) will also occur for the rolls "1-3". It does not ①. From then on, when you find a diary, you roll a 1d. If
matter whether Stone Statue Events appeared before or the result is less than or equal to the number of the diary
not. you already have, you will get that number's diary
(unfortunately, a duplicate). If the result is higher than the
Gimmick 14: Dried-Up Corpse number of the diary you already have, you will get the
smallest numbered diary you haven't yet obtained.
Check Condition: Revive the dried-up corpse. For example, if you have obtained up to Diary ③, you
The dried-up corpse is an [NPC]. The corpse appears will get the diary of that number if the result of 1d is "1-3".
to be dead, but upon closer examination, it still has body And if the result is "4-6", you will get Diary ④.
temperature and a faint pulse. It is actually alive. The corpse
can be revived by wetting it with a Rainbow Solution. Diary ① of a Magitech Engineer
The GM should arrange for the PCs to obtain the
Rainbow Solution in one of the new blocks to be placed. It is the diary of a certain Magitech Engineer. The
This could be a result of exploration, such as looting when Magitech Engineer notes that many of these ruins were
defeating a monster, etc. created during the era of the wizard-king nation by a
In the absence of a GM, it will be automatically obtained magician named Balthazar. Balthazar was apparently trying
as loot after the "Final Event" battle. to create a magical device called the "Shining Throne of
Pequito," which could control monsters, and several
prototypes of the throne are said to be left in these ruins.
The magitech engineer who became interested in the
throne continued Balthazar's research and created several
prototypes of the "Shining Throne of Pequito" with
Magitech. However, because none of them worked

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successfully, it is written that all the prototypes were prototypes as "The Shining Throne of Pequito". This
eventually sealed. throne seems to be activated by a strange Triangular Metal
Piece that constantly changes color. In addition, this strange
Balthazar's Diary ② metal seems to be refined using human flesh and soul as
This is a diary of Balthazar, up until he was about 25 materials, and Balthazar wrote that he learned the method
years old. He was born into a prestigious noble family that from Nosferatu.
has produced many excellent magicians. From a young age,
he received an education to become a magician. He learned Balthazar's Diary ⑥
magic from his father and his brothers and seemed to have This is Balthazar's diary from the age of 55 until just
shown his talent early on. On the other hand, it seems he before his death. Whether it was due to the influence of
was in love with Lucina, the daughter of his father's senior Laris or because he heard Laris's voice for that reason is
disciple and his childhood friend, who is three years older unclear, but he seems to have been completely insane at
than him. When he was 16, he confessed his feelings to this time. Descriptions gradually become disjointed, and
Lucina, but she rejected him and left town. He seemed to there are frequent entries that make no sense at all.
forget the pain of this heartbreak by immersing himself in Therefore, it becomes unclear when he kept the diary. In
magic research and improving his abilities as a magician. any case, he wrote that he had completed the "Shining
Meanwhile, rumors began to circulate about small towns Throne of Pequito". It is not certain whether this is true or
and villages being attacked by Barbarous from the not. However, he describes that the one who should sit on
borderlands, and Balthazar seemed to feel a shadow over this throne is now a "dried-up corpse" but will be revived by
the prosperity of the Wizard Kingdom. Therefore, from wetting it with the "Rainbow Solution". At the end of the
this period, he began to study magic to protect small towns diary, the following sentence is written.
and villages from Barbarous. "The one who destroys Barbarous is the avenger. The
throne belongs to the avenger. The avenger is the one who
Balthazar's Diary ③ had their life taken away by Barbarous. When the rainbow
This is a diary of Balthazar from the age of 25 to 35. He solution fills the coffin, she will be revived. Ah, my beloved
marries a woman named Minette, as recommended by his Lucina. You are to carry out the revenge. With your white
parents, and they have a daughter. The fact that he named hand. And save the world. When you sit on the "Shining
his daughter Lucina might have been a twisted expression Throne of Pequito", the world will kneel before you."
of love for a childhood friend he could never forget. It
seems that Barbarous began to become active around this Gimmick 17: Strange Piece of Metal▼
time. As a result, he began to immerse himself in his
research more than ever, neglecting his family. Check conditions: Discover the "Shining Throne of
Pequito" in [64: Spiral Staircase in the Vertical Hole] or [65:
Balthazar's Diary ④ Laboratory]. Or, discover Diary ⑤.
It is the Triangular Metal Piece that always changes
This is Balthazar's diary from when he was 35 to 45 color. This is the key to activating the "Shining Throne of
years old. Minette, troubled by her relationship with him, Pequito" in [64: Spiral Staircase in the Vertical Hole] or [65:
who neglected his family, fell mentally ill and moved to a Laboratory]. The "Shining Throne of Pequito" is activated
small town known as a resort with her daughter Lucina. by fitting this metal piece into the triangular recess on the
However, the town was raided by Barbarous's army, and the pedestal made of strange metal that always changes color in
two were killed. Furthermore, he is told that Lucina, his these places.
childhood friend, also fought to protect people from the There is only one Triangular Metal Piece in the
raid of Barbarous and died. Moreover, he learns that dungeon. If you are instructed to obtain a second piece of
Lucina rejected his feelings because his father had metal despite already possessing one, please ignore this and
persuaded her. If his father hadn't done such a thing, he pretend "nothing happened", or if it's the result of some
would have been bound with Lucina, and if so, he wouldn't check, please reroll the check.
have married Minette, nor would he have made her
unhappy - so he thought, and in his rage, he killed his father
and rushed out of the mansion as if to escape. Gimmick 18: The Shining Throne of
Pequito▼
Balthazar's Diary ⑤
Check conditions: Discover Diary ⑤ and Triangular Metal
This is a diary of Balthazar from the age of 45 to 55. He
Piece.
traveled around various places and finally reached the
There are various types of powerful magical devices
underground city of Pequito. Here, he began studying
with magic power to control monsters. The one in [64:
magic to take revenge on Barbarous. The magic is about
Spiral Staircase in the Vertical Hole] controls Daemon with
controlling monsters at will. He thought of controlling and
the help of Laris, the mad god, and the one in [65:
manipulating all kinds of monsters and destroying
Laboratory] was created by Magitech, but both are
Barbarous. However, his research did not progress as
imperfect.
expected, and Balthazar, who was troubled, even tried to
use the power of the mad god Laris and Nosferatu, who
should have been his sworn enemy. It seems that he created
a prototype using their powers. He refers to these

133
Gimmick 19: Crimson Key ▼ - Exploring the Depths of the Dungeon
When PCs go down the stairs, there is a crimson door.
Check condition: Use Crimson Key. This door is locked with a magic key, and it will not open
This key is needed to open the crimson door at the by any means unless they use the "Crimson Key".
bottom of the stairs to the basement. When used, it turns When they open the crimson door, it is the [Fixed 1:
into blood and melts away. First Room] of the dungeon's depths. Please prepare a new
"Dungeon Record Sheet" for use in the depths of the
Gimmick 20: Stairway to the Basement ▼ dungeon. At this time, DP will not be carried over. If they
explore the depths of the dungeon, please set DP to 0 again.
Check condition: Defeat Lucina. Also, Gimmicks, only those with a ▼ mark after the name
Even if a staircase to the basement appears, it will not among those that have not yet been checked in the □ box,
disappear even after the current scenario is over. The PC will be carried over.
can go down the stairs as it is and explore the depths of the In addition, when encountering a monster in the depths
dungeon. Alternatively, after finishing the current scenario, of the dungeon, determine the encountered monster by
they can select "4: Further Exploration" in the introduction adding +0.5 to the average of the adventurer level. Also,
and challenge the exploration of the dungeon's depths. Target Numbers A to C will all be increased by +1. If PCs
explore the depths of the dungeon and DP becomes 11 or
more, roll 1d each time they step into a blank Block. If the
dice roll is "1-5", please determine the section as usual. If
"6", the final event occurs and the section automatically
becomes [Fixed 3: Crimson Room].

NPC Gimmicks

NPC gimmicks are gimmicks you obtain when you Gimmick: [023] Aisha
encounter certain NPCs in a dungeon. NPCs enter the
dungeon with a certain purpose and ask the PC to help Check condition: Encounter [022] Berhard Daenitz.
them accomplish it. She came to the vicinity of the ruins for business, but
The check of NPC gimmicks is not guaranteed. It often she lost sight of her master and was searching inside, just in
ends up a swing and a miss, relying entirely on pure chance. case. If the scenario ends without this gimmick being
Regardless of whether they are checked or not, all NPC checked, Berhard will not have entered the ruins. At the
gimmicks will be erased at the end of the scenario. exit, Aisha and Bernhard are reunited.

Gimmick: [009] Damazdar Nokdran Gimmick: [031] Prenoct Zaman


Check condition: Transfer Divine Protection or Divine Check condition: Trigger more than 3 battles after the
Protection of Silence to him. encounter, and win them.
The defeated lawmaker Damazdar has just begun his He has been diving into the ruins as part of his training.
activities for his comeback. As part of that, he went for If the PCs get into a battle, he too will probably be fighting
creating a buzz by going to the "Dead City". He thinks it another enemy at the same time ("NPCs and Monsters (see
would be a big win if he challenges the dangerous ruins and p. 55)").
makes a discovery that impresses people. For that purpose,
Divine Protection can be said to be very suitable.
Gimmick: [033] Dest Wiebenes
Gimmick: [018] Miriam Hopal
Check condition: Encounter [Construct (Magitech)].
Check conditions: Encounter one of the following NPCs: He visits the site as part of his Magitech Civilization
[086] York Weilgand, [088] Melinda Tetrille, [090] Hanina research.
Nigatta.
From the information heard that the criminal had fled
to the ruins, she jumped in to chase after them. She intends Gimmick: [036] Crook Yuk Cologne
to secure something that seems to be them and return.
Furthermore, at the end of the scenario, she Check condition: The section with "Shape: Hall" is reached.
accidentally gets tricked by the criminal she took the trouble This priest, like a curious person, is touring the ruins in
to capture and lets them escape at the dungeon exit. the mood of a sightseeing trip.

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Gimmick: [040] Richie Oakley Gimmick: [050] Beatrice Falrett


Check condition: Encounter [031] Prenoct Zaman. Check condition: Encounter [042] Mercera Crescens.
He was forcibly taken in by my master for training, and She is acting out again today because she wants her "big
then he got separated. If the scenario ends without this sister" to pay attention to her. She enters the ruins after
gimmick being checked, Prenoct will escape first and wait spreading a rumor that she goes into the ruins and waits for
at the exit. Then, he will shout at the weakness of the Richie. Mercera. If you already have the "Gimmick: [042] Mercera
Crescens", you cannot get this gimmick.
Gimmick: [041] Nagenda Seal If the scenario ends without any checks, PCs will meet
Mercera, who is leading a big search party, when girls leave
Check condition: Discover the Diary. the ruins and burst into tears.
She, who continues to be troubled by being Lamia,
came into the ruins seeking clues as to whether there is a Gimmick: [051] Gianwa Alcinelli
way for her to become Human. What is written in the diary
does not directly help her, but it greatly stimulates her. Check condition: Transfer to him half of the "Request
Reward Table" (see p. 47) worth of gamel, or items and loot
Gimmick: [042] Mercera Crescens equivalent to the selling price.
Managing an orphanage is not easy, and the director has
Check condition: Encounter [050] Beatrice Falrett. come to make money. Whether or not to help is up to the
Upon hearing rumors that one of the girls who admires PCs. No one is forced to do anything.
her has ventured into the ruins and has not returned, she
has come to search for her yourself. If you already have the Gimmick: [054] Seth Boatsmith
"Gimmick: [050] Beatrice Falrett", you cannot obtain this
gimmick. Check condition: At least two or more battles have
If the scenario ends without the check being done, it will occurred since the encounter.
be revealed later that the rumor was just a farce by Beatrice. He got in just to test his skills. Recklessness is a privilege
Beatrice was simply hiding near the entrance. of youth.

Gimmick: [043] Carroll Setbourne Gimmick: [058] Aninis Porcre


Check condition: Encounter someone from the Holy Check condition: Encounter [059] Rememel Porcre.
Copper Angel Academy (see p. 26). He ended up coming to a real ruin in the adventure
Upon hearing the information that a student from the game. Moreover, he is in a hurry because he lost his sister.
academy had entered the ruins, she jumped into the search If the scenario ends without a check, Rememel escapes first
without thinking. If the scenario ends without a check, it will and waits at the exit.
be revealed later that it was a misunderstanding.
Gimmick: [059] Rememel Porcre
Gimmick: [046] Bernard Tamburier
Check condition: Transfer one loot obtained from [Plants]
Check condition: Encounter [041] Nagenda Seal. to her.
He has noticed that his childhood friend is acting Due to accompanying my brother's adventure pretend
dangerously. Today, too, he has come to look for her, play and the desire to enrich her medicine collection, she
assuming that she has dived into the ruins. If the scenario ended up entering the ruins. If there was no encounter with
ends without being checked, it will become clear that it was [058] Aninis Porcre by the end of the scenario, her brother,
a mistake. who had escaped earlier, is waiting at the exit of the ruins,
flustered.
Gimmick: [047] Aela Maine
Gimmick: [067] Mele Sympine
Check condition: Encounter a student at Bluejacket Girl's
Academy (see p. 25), or Silver Pearl Street High School Check condition: Reach [54: Ruins].
(see p. 22). Dreaming of being rich again, he has entered the ruins
She, who is at an age that can be thought of as a to find something that will bring him gold. At [54: Ruins],
rebellious phase, has done something dangerous today, like he will collect junk as hard as he can.
infiltrating ruins, to bother adults. By meeting students of
the same age from different schools, she wants to broaden
her perspective a little bit and improve her mood.

135
Gimmick: [082] Alma Trunlock Gimmick: [094] Gueulem Autreille
Check condition: Win a battle at least once, and encounter Check condition: Transfer one treasure obtained from the
some trap at least once. "Treasure Determination Table$③" (see p. 54) to him
To keep my arms and intuition sharp, she has been (PCs may give any item, but they cannot leave it for later
diving in the ruins as an adventurer. not gained immediately).
Today, too, he has entered the ruins to trace his father's
Gimmick: [088] Melinda Tetrille whereabouts. And in the ruins, there is one thing that might
help...
Check condition: 24 hours elapse in the dungeon after the
encounter. Gimmick: [097] Wagatte Lolo Tony
She is going to leave Rasbate for a while to let things
cool down, since she is in a bit of a bad situation. She is also Check condition: PC "fails" one of the skill checks
thinking of a new disguise. performed at some event after the encounter (combat-
related checks are not included).
Gimmick: [091] Vulgan Coxross He went to the ruins, looking around for something
interesting. Oh, something terrible is about to happen right
Check condition: After an encounter, fill in four or more in front of his eyes.
blank blocks.
For the sake of the hero's story, he is recklessly Gimmick: [098] Magor Priyankara
adventuring again today. Once you get this gimmick, until
this is checked, even if the DP becomes more than 11, the Check condition: Reach the Block with the "Shape: Room".
player can choose to delay the occurrence of the "final An adventurer, albeit a dangerous one. There is nothing
event" until any time they want. Of course, they don't have strange about meeting him in the ruins.
to delay it, they can make it happen quickly if they want.
Also, it's okay to take into account that the "final event" itself Gimmick: [099] Perry Pien
will fill in a blank block.
Check condition: Immediately after the encounter, go
Gimmick: [092] Sylphy Coxross through the known Blocks.
The "Monstrologist" would like to review all the places
Check condition: Fill two or more blank Blocks after he has not seen yet.
encountering [091] Vulgan Coxross.
The fact that she has lost her brother is a bitter Gimmick: [100] Edra Nico Liino
disappointment, and she has to find him and write down
his adventure story. If the scenario ends without being Check condition: Once, return to [Fixed 1: The First
checked, she will meet her brother again when the PCs Room].
leave the ruins. Although it was supposed to be just finding the entrance
to the ruins and assessing the danger, before she knew it,
Gimmick: [093] Atiel Palmston she had come to a place where she couldn't return. Once
the exploration began, the information value of this
Check condition: After the encounter, PCs fight dungeon decreased. Edra appeals to return immediately
"Barbarous" and win. and wants to check another ruins entrance. When she
She is still trying to get information about her father-in- reaches [Fixed 1: The First Room], she says goodbye.
law, and she hopes that by interrogating Barbarous, she will Other accompanying NPCs, whether they are gimmick
be able to get one more rumor. NPCs or not, if their gimmicks are check will choose to say
goodbye here. However, the increase in the Favorability
Score (1d) of Edra’s and other’s scores will still happen at
the end of the scenario.

Column: "Queen of Gluttony," Fe Cheche La Mum

The Formica has woven a massive nest in and around any nearby creatures into the nest. Not only Humanoids,
the underground of the "Ruins of the Great Citadel of but even Barbarous ones cannot escape unscathed if they
Moadsan". Those who approach the ruins of the great encounter their hunting. They disassemble the poor prey
citadel are exposed to the threat of them suddenly attacking in the nest and store them as meatballs.
from the bottom of the ground. Especially at night, it's The "Queen of Gluttony," Fe Cheche La Mum, is the
dangerous because, for the Formica tribe living queen who rules the Formica tribe around the Ruins of the
underground, night is hunting time. They form groups of Great Citadel of Moadsan.
several dozen, emerge from countless nest entrances
scattered around the ruins of the Great Citadel, and drag

136
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Lios Travelogue. Aine’s


Travels “Lios’s Edition”

137
Kruselka probably only does something like disobeying
Lutz's decision once in a while.
As we were taken in turn to the carriage, I wrote a
letter to my sister, separate from my travel journal, as I let
It was only by chance that I visited this area. myself be carried along by rocking and swaying.
While walking along a deserted street, I came across The plan was quickly abandoned when the carriage
a group of merchants who were having trouble with a suddenly rocked, and the pen bounced, creating a large
wheel that had fallen off, and I helped them out. I could ink stain.
not leave them to their own devices, for I knew that if I
continued to ignore them, they would fall prey to
Barbarous or bandits sooner or later.
They were hired by a well-known Lios merchant.
They were said to have been stingy with their escorts in The first place we reached was a large forest as far as
order to increase their profit margin, and from the looks the eye could see.
of it, they did not have any good guards. They thanked The road was deserted, and we could see dense
me profusely and asked me if I could help them with an thickets and masses of trees.
escort to the capital. Strong nature and earthy scent.
Lios, especially its capital, Rasbate, is said to be the It seemed to me that as soon as you took a step
most energetic city in the Feidan region. It was an further, some danger would jump out at you.
intriguing place, to begin with, and it would be a blessing Sharon, who seemed worried that I might wander into
in disguise to be able to travel to Lios with this troop of the forest, was silently holding the hem of my cloak. I
merchants. Above all, I would be able to earn some remember that when I was a little girl, Sharon, who was
money as an escort and even get a meal. just a cute boy, used to hold the hem of my coat like this
My name is Aine. Although I am quite well-traveled, for fear of getting lost when we went to play in the forest.
my journey to see the world is still far from over. It is I casually mentioned it to him.
important for me to be able to save some money on travel “Just like back then, I was afraid that you would run
expenses. off into the woods to explore.”
Sharon, a fellow traveler and childhood friend, also ...he has been playing the role of my guardian for a
agreed to go with me. long time.
Lutz, a tabbit fairy tamer who studied together with Following merchants who were guiding us, we slowly
me, and his companion, runefolk Kruselka, also seem to made our way around the outer edge of the forest and
have no objection. Even the most expressionless soon came in sight of a small settlement of a small village

138
Lios

of woodsman. Houses made from logs cut from the forest It seems that merchants brought the seeds of rare
were lined up against the forest, shoulder to shoulder. medicinal herbs obtained in the Great Forest to this
When I peeked into the small field, I found not village.
vegetables but young seedlings to make up for the trees As I approached the village, I could smell the soft,
that had been cut down. fresh scent of herbs in the air. The air seemed cleaner,
This great forest was tremendously wide and deep. and I took a deep breath, but Lutz wrinkled the tip of his
Therefore, it is said that even the villagers on the outer nose. Apparently, strong smells were not his thing.
edge of the forest do not know what inhabits the deepest Many medicinal herbs that I have only seen in
part of the forest. In order to avoid danger, they keep the illustrated books were planted in the spacious herbal
forest trees planted near as much as possible so that they gardens, swaying in the wind. As I leaned over to take a
do not have to venture too deep into the forest. look, I was taken aback when a woman picking sprouts
“And if we cut down trees too far back, it would be laughed at me, saying that the only ones in the front
hard to carry us to the riverside”, said a burly lumberjack spacious herbal gardens were popular ones that preferred
with a beard, laughing. Why the riverside? sunny places. If that were true, how many different kinds
I was confused at first, but I soon realized why. of medicinal herbs do this village grow?
The country of Lios is centered on the great river As I gaped at her, the woman pointed to one of the
Corallo. This river is said to be the key for distribution buildings, saying an indoor herbal garden was covered by
from Lios to the Aiyar Empire upstream, but it is also a custom-made glass ceiling. The fact that there was a
fully utilized domestically. guard standing at the entrance with a weapon in his hand
The wide river, full of water, crossed right under the suggests that valuable herbs were indeed being grown
nose of a large forest. The river was so wide that it was there. Moreover, it was said that some plants that do not
difficult to see the other side, and the water was a little like the sun and prefer moist places were cultivated in
stagnant, which was a bit disconcerting. It was a little eerie such gardens.
because I didn't know what lived there, but I could I became friends with a woman in the village who
sometimes see the scales of fish playing silver in the served me herbal tea and steamed herbs from three
sunlight, and there were people fishing, so it was probably different kinds of herbs. I was surprised to find that tea
less dangerous than the forest. was different, so they had completely different flavors
Trees with trunks too thick for my arms to hold were even though they were the same ingredients.
cut off and dropped into the water one after another. The In the window sun, medicinal herbs with pretty
log rafts were then tied together and floated down the flowers grow in small pots, and curtains and tablecloths
river. The crews would then explore the current and were made of a slightly different dyed fabric. The curtains
explore the poles, skillfully delivering the chain of log and tablecloths were made of an oddly dyed cloth with a
rafts to a town downstream. faint purple tint, the edges blurring into a gradation of
At the end of the Grand Forest of Efynea is the pale green and yellow.
capital, Rasbate, and the second-largest city in Lios, Lirio, This was also dyed with medicinal herbs that were a
the "City of Mountains and Rivers". specialty of this village and were said to repel insects. She
Rasbate's technology for building ocean-going vessels said she uses it as an insect repellent when she works in
was impressive, and since Lirio is also a mining town, the herbal garden, and I gave her my own hairpins as a
wood is probably essential for shipbuilding and casting. gift. She was very pleased, but I was embarrassed because
The rafts seem to carry occasional passengers, and I felt that hairpins were nothing unusual.
some adventurers who have been making a living in the
backcountry of the Grand Forest of Efynea were jumping
on the rafts. Depending on how much you negotiate, they
offer free rides to the neighboring villages in the basin,
but the ride does not seem very comfortable.
Apparently, the children of the village had gone into While escorting a merchant who had apparently
the forest, about which we had been warned, and were purchased a large quantity of herbal tea, we next stopped
imitating foragers. They gave us beautiful red multi- at a young hot spring village called "Smoking Village".
petaled flowers, telling us not to tell anyone. Children The entire village appears enveloped in a hazy white
everywhere seem to have a secret that only children can haze, all of which seem to be hot water steam.
keep. Kruselka loved the flower and decorated her hair I was more than a little sick of the midsummer-like
with it, and the adults who saw it only laughed secretly - heat in this entire village.
so maybe it is a tradition, too. Even the ground was heated and steaming so that the
entire village seemed like a steam bath. Only the clean,
clear stream that flew into the entrance of the village was
cool, and the riverbank seemed to be a place of relaxation
for the villagers and spa guests. Though it was a little weird
to see couples lined up at equal intervals as if there was
After completing their business, the merchants chose some unwritten rule. Seeing this, Sharon, who seems to
to leave the Corallo River and next arrived at Ander have had his heartstrings tugged, invited me to join him
Leaves, a Herb Village. in a slightly raised voice.
“Aine, why don't we go over there and have a cold
spa?"

139
“I guess so. It should help you get rid of your sweat.” The men, who had bathed earlier, were standing on
Sharon ran to the bathhouse at a tremendous speed. the cool riverside.
I wondered how he could run so fast in his heavy armor. Lutz's fur was floppy, and even his ears were
In this village, you can't afford to be heavily armored drooping, making him look like a poor little critter.
by any means. While you are not used to it, you will be ...The village seems to be somewhat unpopular with
soaked with sweat in no time. the all-over-fluffy tabbits.
We took off our armor and went around the village
wearing loose-fitting, easy-to-dress clothes with shoulder
straps that were dyed with fancy patterns and vines. The
clothes were dyed with large flower and plant patterns and Mountain Spring and Seat of Departed
looked like the everyday clothes you often see in the
village. They were easy to move around but did not cover
the arms or knees, making them unreliable and As we headed south, escorting the wagons, a towering
unsuitable for hunting or fieldwork. mountain came into view.
However, it was said that only a few people continued The summit of the mountain was white and hazy, and
to farm and hunt in this village after the opening of the the hillside and above were covered with a blanket of pure
spa. With the recent increase in the number of hot white snow.
springs, the villagers were said to be switching to the When I pointed to the mountain and inquired about
service industry, such as inns and hot-spring it, the young coachman replied that it was Mt. Asion, and
management. the older coachman next to him, who was enjoying the
Yet, it does not seem likely that the rural area will pipe smoke with relish, scolded me for pointing my
disappear completely. This is because transportation and finger.
distribution were still poor here, and there is a need for It was said that there used to be five minor gods on
fresh ingredients and meats, which were essential for the that mountain, and the mountain people lived rich lives
delicious meals that wealthy visitors to the spa would with their blessings.
expect. The local elders may not even know the names of the
After polishing my body with herbal stones from gods who resided in the mountains. Even if they were no
Ander Leaves and soaking in a warm, comfortable bath, longer there - and the fact that their names have not even
I felt amazingly refreshed and lightened. I was wondering been handed down suggests that they may well have
if there was some magic to those hot springs. disappeared. Many locals believe that there was a land of
Well, I can see why people would want to come here the gods beyond the boundary of the snow.
again and again, even if it was a little inconvenient or the Lutz, who was sitting at the end of the carriage with his
village was just too hot and humid. legs outstretched, was smiling wryly and was, for some

140
Lios

reason, in a good mood. If it weren't for that expression, in a city divided by rivers and mountains. I was impressed
he would look a bit cuddly and cute. by the subtle lines that were drawn in daily life.
"…I see. When I become a god, I can try to revive In contrast, the dwarves' district, with its rows of
divine paradise. I could gain a lot of followers at once." ironworks and workshops, had a stately, dignified
As usual, he was still thinking with a straight face about atmosphere. Sharon wanted to get some new armor, so I
his ridiculous “divine” plans. went along with him. The rows of blacksmithing
When we asked if any adventurers went to check the workshops all had an air of dour dignity as if they were
truth about the mountain, the old coachman, who had carefully selecting their customers, and I was a little put
been turning over his pipe and tapping it on the corner, off by this.
let out a muffled laugh. But when I bought a jar of amber wine at a brewery in
There were countless people who were trying to find the same row, it went smoothly. Sharon proudly glanced
the truth. at me with one eye closed.
Laughing, he pointed further down the road, and we “Drinking and gambling are the universal languages.”
saw a group of adventurers protecting a group of I am curious to know what Sharon was doing when I
merchants. They were riding their horses a little too fast. was in school studying hard.
We lightly raised our hats to each other, but I couldn't I watched idly as they took measurements for armor
see their faces under their hoods. to match his height and thick chest plate, but eventually,
As I looked away, the old coachman smiled. “Mt. we were already drinking, and before I knew it, we were
Asion makes fine ice,” he said. all having a good time.
At this time of year, rich people were buying natural The dwarf owner, who looked like a little girl, brought
clear ice for their icy treats. For the merchants of Lios, a special mug that was about half the size of her body and
even a frozen land abandoned by the gods was good for started a drinking contest with Sharon, at which point I
business. decided to leave the restaurant early.
I truly respect their resilience. I'll pick him up tomorrow around midday.

We followed the road along the banks of the Corallo While in Lirio, I had the opportunity to have a drink
River to Rasbate as a convoy of merchants and continued with some of the good people.
south. These people were on their way to a group of ruins
Eventually, we arrived in Lirio, the second largest city called the "Dead City" to make a fortune.
of Lios, known as the City of Mountains and Rivers. The city used to be a large underground city, and it
This large city can be seen on the banks of the Corallo was said to be a collection of remains from various ages.
River. I feel a little excited when I hear this, perhaps because I
The mines that extend close to the town were mainly am a researcher myself.
managed by dwarves, and the elves were said to be in Occasionally, researchers were camping, and the
charge of the river trade. entrance becomes a battlefield between researchers, and
It was unusual that most of the inhabitants were you can stumble upon empty ruins that someone has
dwarves and elves, and while it was not without humans, already explored.
I felt unusually lonely. Around them, map sellers were said to be itching to
I asked Kruselka, a runefolk who was not often seen sell their found entrance locations for as much money as
here if she usually felt this way, but she just tilted her head possible.
vaguely. Then she ran off to grab Lutz's collar, who was As I listen to their tales of adventure while nibbling on
peering into the water as if he were about to fall into the delicious cheese, I almost inadvertently forget that I'm
river. here as an escort.
…it seems true that runefolk were happy when their What kind of life was there - an entrance to an
master was happy. underground city that no one had ever entered, not
The district of elves, who were in charge of the knowing what would happen?
entertainment district and the market, were lively with What kind of history and what kind of anomalies led
fresh vegetables, fruits, and fish gathered from various to the ruins of the city?
places. Many people were discussing going to Rasbate to Just imagining it made my heart pound.
earn more money. Perhaps it was now a nest of various monsters. But the
I also saw an elf with a small boat full of vegetables legacy of knowledge left behind must be enormous. If I
and a sign on the side of his boat, calling for customers, have the chance, I would love to give it a try.
and a kobold who brought in a large pot of soup and I was in a tipsy mood after drinking delicious wine and
served it with bread as an inexpensive snack. I bought a cheese made by the owner of the restaurant, and the
slice of bread and a bowl of white fish soup from kobold knowledgeable sorcerer enthusiastically invited me to join
and tasted it. The bread was lightly sprinkled with nut oil him on an adventure, saying that it would be valuable. I
and salt, which I was told was a substitute for butter. was wondering how to decline the invitation in a casual
Cheese and butter seem exclusive to the artisan dwarves manner when I was surprised by a sudden tug on my arm.

141
Sharon, whom I had expected to be completely drunk at Even from a distance, one can clearly see that it was a
the dwarf's workshop, had followed me. huge city.
Walking along the road to the inn with a subtly The streets were orderly and stretched in all
grumpy Sharon, I suddenly felt something touch my hip, directions, and the faces of the people who passed
and I looked down. through them were full of life.
“...bug repellent, take it away." Coming from the countryside, I have always longed
It was a dyed waist strap given to me at Ander Leaves. for this kind of sophisticated impression of the city, but
Somehow, somehow. Walking along the night road after arriving there at the end of a long journey, I felt a
side by side, feeling embarrassed. little put-off. A woman with a simple but clean and refined
look walked past me with a straight back. Compared to
my rough travel appearance, I feel a little embarrassed.
Up to this point, the merchants who we had been
escorting us gave a small cheer as we entered the city. The
journey was safe indeed.
Leaving Lirio, the wagon made a wide detour across They asked us to come to the trading company that
the plain to the east. I wondered why Rasbate, the capital, employs them to pay our escort fee, and we walked
was so close if we continued down the river and were told around Rasbate as they led us to see the sights.
that they were going to stock up on fresh produce. High Rising Street, stretching from the center of town
Lios relies on imports for much of its food, but even to the northeast, was perhaps the most iconic street in
so, vegetables, fruits, and other fresh foods were grown in Lios.
the suburbs. However, the freshest and best quality food The streets were so wide that two horse-drawn
was sold to the rich. carriages could pass each other with ease. Of course,
The scattered villages were once destroyed by the pedestrians do not feel cramped.
Diabolic Triumph and had to be rebuilt from scratch. Many of the taller buildings have eccentric designs.
Nevertheless, Lios merchants came to the villages that I wondered what the building with a large spiral object
had been rebuilt by plowing the fields and repairing the attached to its roof was. I peeked into the building and
waterways. With distribution secured, the villagers have found it was a shoe store.
become more productive and were actively I wondered if the design of the buildings had much to
communicating with the Lios to grow vegetables and do with the products they sell. When I looked at them
fruits. curiously, the young coachman laughed and told me that
The lush fruit trees were bearing a profusion of on this street, there was an argument that if you attract as
delicious-looking red berries. While we were bringing in much interest as possible, you win. Indeed, I had
the vegetables, the village chief offered us a faint, pink- inadvertently peeked into the store, so it was probably not
colored drink. We took a sip and were surprised to find a bad strategy.
that the drink was surprisingly sour... but had a distinctive The people walking the streets were all very refined,
sweet aroma. and every time you passed by them, you could smell a
The village headman's shoulders slumped when he nice fragrance.
saw us all pursing our lips. He had recently been The woman wore lace white gloves and bracelets
experimenting with fruit wine in an effort to develop a adorned with small silver pearls, a rarity in this city. The
new specialty. clothes were cinched at the waist and slowly tucked in at
However, the sweet aroma and refreshing aftertaste the waistline, expanding from the knees to the hem like
were hard to ignore. The village head went to the brewery the tail fins of a graceful mermaid. The women who were
to explore the possibility of developing a new product. dressed so stylishly were wealthy ladies who were waiting
To the east of the Corallo River are scattered human for their carriages.
settlements that are connected to Lirio through business. It must be the latest dress from Lios' brand, Elvanshii.
For example, further east from this village, there was a Silver pearls are a well-known design of Elvanshii.
village specializing in cloth production, where the sound I'm a little envious, but with such high-heeled shoes
of weaving was constant and dyed cloth was swaying in the and a dress that looks like it would be hard to move in
clear stream. and around my waist, I would definitely rip it in an hour.
After all that work, a little cruising around might not “Pearls cannot be used as gates. Therefore, there is
be a bad idea. no need."
The carriage smelled strangely green, and we set off I laughed and nodded to Lutz, the Fairy Tamer, who
for our final destination, Rasbate. seemed to be bored with such things. When I laughed,
the complex that was on my chest seemed to melt away.
Pearls are also easily damaged, so they don't need to
be expensive at least for now.
“Aine, I heard that Elvanshii's main store is located
on this street. I'd like to take a peek, too, but it's torture
As the road along the Corallo River continued
for a man to be alone in a place like that.”
southward, the river eventually became so wide that it was
It was enough for Sharon to say so as if he cared.
difficult to see the other side, and the largest city in the
The carriage stopped in front of a stately, slightly dirty-
Feidan region came into view.
looking merchant building without gaudy, elaborate signs
I gasped.
or paint. Amidst the brightly colored buildings and

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Lios

decorations, the building, which must not have been old The threads of commerce were so finely woven
but gave the impression of being sparsely polished, stood together that the Lios has prospered to the present day.
out well in a different way. The stray cats snoozing on the riverbanks were plump
A still innocent boy comes out to examine the goods and didn't seem too afraid of people. That alone seems
that have been repeatedly traded in various places and to tell of the affluence of this town.
finally brought to Rasbate. He seemed to have just Lios' snacks were usually thin slices of bread with a
reached adulthood and was a man of experience, generous portion of meat or vegetables. This was done so
appraising the purity of the silver brought from Lirio and that people could easily eat a meal while working, saving
the quality of the brew. He was the young master of the time and money. These sandwiches were not only with
prestigious Daenitz family, though he looked like a mere meat, but also ham, bacon, fried fish, and cheese, so you
errand boy. would never get tired of eating them. However, I prefer
He seems to be familiar with the serious negotiations to eat slowly while enjoying the conversation.
with the head of the merchants, and he always comes out There were also many other snacks that could be
to check the quality of the products he handles himself. eaten while walking around, such as thinly baked flour
Was this kind of diligence the secret to a prosperous dough rolled with various ingredients and fried potato
business? and fish paste sticks, which were sold at food stalls.
The negotiations to raise the price seemed to have It was heartwarming to see young boys and girls, who
gone well, and the head of the merchants was so happy seemed to be students, laughing and whispering, casually
that he was willing to add some money to our escort fee. buying snacks and eating them as they walked along.
A runefolk who seemed to be the secretary of the Daenitz The friendly-looking owner of the fried food stall,
chairman, who was watching the negotiations, seemed to who probably recognized us as foreigners at first glance as
smile faintly. He looked at Kruselka, who was also a we curiously and timidly strolled around the stall, jokingly
runefolk, but they didn't seem to interact with each other laughed and said that serving food at a restaurant was fine,
in any particular way. I think they should have... but it required a lot of space and was expensive in terms
After coming out of the trading house, with the of taxes.
rewards in hand and people happy, I was discussing with Needless to say, the fried eggs were delicious.
everyone how to enjoy our freedom for the first time in a
long time when I noticed that Kruselka was silently As the sun began to set, we visited the drawbridge and
wrinkling her brow and hugging Lutz. She seemed the monument to the First Councilors and then took in
unusually tense. the night view of Arthur Island from the central square.
"...curse” The island of Arthur has the largest harbor in the
Kruselka either exhaled air, or she was the one who Feidan region, where huge ocean-going vessels were
squeezed Lutz so hard. docked.
“She laughed when she saw Lutz... curse her.” This island at the end of the Corallo River has a huge
“Kruselka. Your voice function is going haywire. harbor and a vast entertainment district. The lights were
Calm down." glowing not only white but also green and pink in various
She must have been experiencing unusual thoughts colors. Magical crystals? This light, which never ceases
about her master. until dawn, colors the island of Arthur and reflects its light
We were so excited that we listed off all the places we on the wide surface of the water, creating a magical scene.
wanted to visit when we came to Lios. Its brilliance will be worth seeing. The brightness of
Sharon insists on climbing up to the Burkling Gate, the island and the sea makes it difficult to see the stars in
which offers a panoramic view of Rasbate, the "City of the the night sky.
Ten-legged Spider," but Lutz, who says that idiots like to The people of Rasbate call this nightscape Rasbate's
climb to high places, snickers at his idea. Lutz was itching River of Stars, but the stars were not within reach. While
to find a bargain in a special shopping district, but Sharon we were walking, a man who looked a little tired was
scoffs at him for buying cheap goods. chuckling at a distance.
As I was thinking, "Why don't I just go either way?" I We were talking about the way the money flows in
heard a small sobbing sound from my stomach. Perhaps and out like a river when it goes in there, out of my
it's because I'm starting to get hungry that I'm still feeling wallet... very adult conversation. I won't go too deep into
slightly cranky. Taking my hand, I half-heartedly walk it.
over to the Lightning Excellent Shopping District. Rasbate is a very energetic city where one cannot help
As a commercial city, Rasbate has a variety of but dream of success.
markets. Despite the darkness in some parts, the downs may
The flea market was at the Temple of Sacaros on lead to the hopefulness and the brilliance of possible
Vera Island, and the markets were in the Gold Coast various successes.
District. The sophisticated streetscape of High Rising This city was a little too glaring for me.
Street was one of them. However, for those of us who “Sometimes you can't take a bold step if you're
were still new to the city, the stores on Lightning Street, looking too closely under your feet.”
with its rows of general stores, must be the easiest to find. Sharon, who had approached in a small boat from
Sure enough, a slightly familiar, vibrant air pervades Arthur Island, waved to some ladies in the night, but then
Lightning Street. he noticed us and hastily stopped. Too late.
Rasbate is a trading city. There were few fields around “It's a country where opportunities lie before
the city, and much of the city's food is imported. everyone. It's not a bad idea to take the plunge and reach

143
out. You cannot leave here a think about possible through the streets together for the first time in a while,
failures.” returning to the inn.
“Exactly!” In Rasbate, business opportunities are available all
Unusually, Lutz nodded to Sharon's words. day long, and many stores are open until night. In the
“If you keep thinking about failure, you will only wilt. square, entertainers were performing street art, which was
Nothing will change.” fun to watch.
"So... So, can I go out and make a little more money?" The city that never sleeps has not yet reached the end
It was a little chilly as the guys lined up to ask for a of the day.
favor and looked up at me. Apparently, they were both
trying hard to come up with a reason to go to the casino.
“Double it! No, I'll make sure to triple it so we can Sis.
travel by airship!” I am well.
It would be nice to save money. However, it was the I hope that the vigor of Lios, which is flourishing day
first time in a long time that I had been in a big city, and by day, will reach you.
since it was my first day off from work, it would be okay - “Aine Lidgreen's Letter"
to get a little sloppy. After I said yes, the two men
disappeared into the night, and Kruselka and I strolled

Index of 100 NPCs

Adelina Hilty ................................ 36 Ermelin Knut ...............................41 Miriam Hopal ..............................36


Aela Maine ................................... 39 Evening Fidel ...............................40 Myrna Harrant .............................41
Aisha............................................. 37 Filicia Prog ...................................39 Nagenda Seal ................................39
Alma Trunlock ............................ 43 Filini..............................................42 Nestoua Lourde ...........................36
Almi Chantham ........................... 40 Fiona .............................................43 Nork Faskeit .................................38
Alyssa Mywold ............................. 41 Flame Eater ..................................53 Oleisha Ciartori ............................35
Amour Monde ............................. 36 Floris Anders................................41 Oliva Zachry .................................44
Aninis Porcre ............................... 40 Gared Lankers .............................44 Orville Napra ...............................35
Atiel Palmston .............................. 44 Georgine Burkling .......................37 Pandora Elva ................................35
Barnabas Crockade ..................... 37 Gianwa Alcinelli ...........................40 Parley Aranaut..............................40
Beatrice Falrett ............................. 39 Glazier ..........................................41 Perry Pien .....................................44
Benita Janneck ............................. 40 Gueulem Autreille .......................44 Peyton Sundart .............................43
Berhard Daenitz .......................... 37 Hanina Nigatta .............................43 Prenoct Zaman.............................38
Birginie ......................................... 39 Ian Dubor ....................................41 Refer Burk....................................36
Bolistonfa ..................................... 35 Ida Gerzent ..................................42 Relisha Elsenelue .........................41
Brett Bellamy ............................... 37 Jarvis Sundart ...............................43 Rememel Polkre ..........................40
Bross Vargas................................. 38 Jefford Nux ..................................42 Richie Oakley ...............................38
Byron Bellamy ............................. 37 Jeri Erdvick ..................................36 Roven Pelto ..................................36
Carroll Setbourne ........................ 39 Joey Rickbane ..............................36 Safi Limani ...................................35
Chant Carrotfest ........................... 36 Karol Wamdel .............................42 Sephira .........................................37
Claudia Laird ............................... 35 Kathe Marlin ................................42 Serena Elva ...................................38
Colas Thomas Di ......................... 39 Kellyn Sundart .............................43 Seth Boatsmith .............................40
Cornica Sangile ............................ 36 Kevin Laird ..................................35 Shawna Norlon ............................42
Crook Yuk Cologne .................... 38 Kronhart .......................................37 Stefano Rancontre........................37
Damazdar Nokdran ..................... 35 Leanne Egor .................................35 Susanna Rochlid ..........................42
Delbert Poole ............................... 36 Leanne Siege ................................35 Sylphy Coxross .............................44
Denton Bamiel ............................ 42 Lemming ......................................53 Toil Wet .......................................40
Dest Wiebenes ............................ 38 Madrone Raskill...........................42 Tommy Moghbad ........................41
Dionne Nagnacle ......................... 38 Magor Priyankara.........................44 Trina Cattrade ..............................38
Dirk Marlin .................................. 42 Maritza Lovisa ..............................41 Vandergondal ...............................43
Dore Aurion ................................ 42 Mele Sympine ..............................41 Vulgan Coxross ............................44
Dwight Kenkman ......................... 38 Melinda Tetrille ...........................43 Wagatte Lolo Tony ......................44
Edra Nico Liino ........................... 44 Mercera Crescens ........................39 York Weilgand.............................43
El Maine ....................................... 39 Mimmi Lovisa ..............................41

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Lios

Designer's Notebook
Miyuki Kiyomatsu Akita Miyabi
We are pleased to present the second installment of the We are pleased to present Lios, the second book in the
Tour Series, a series of adventures in the world of Raxia. This Tour series for Sword World 2.0.
time, the setting is the "Land of Assemblence" Lios. This country is the hometown of the characters in the
In the Brave New Goddesses replay series, the country replay series The Brave New Goddesses and is a land with
was visited by a group of daring heroes as Zeke's hometown much to explore. Furthermore, it is also the setting for the
and was also chosen as the setting for the newly launched newly started replay series Sword World 2.0 Replay from
replay series Sword World 2.0 Replay from USA. USA, Barbarous Hero.
What makes this book unique is the 100 NPCs. It is an As the richest and most prosperous country in the Feidan
attempt to recreate, in a ridiculously honest way, the phrase region, the seeds of many adventures lie in its sea, in its
100 friends, something you've heard somewhere before. mountains, in its forests, in its ruins, and, of course, above all,
Writing the scenarios themselves, which took on a in its cities.
peculiar format, must not have been easy, but allocating 100 As is typical of a large city, this book is a collection of
NPCs to various places in the scenario took the most time. scenarios where you will find a little bit of unusual fun. We
We hope this encounter with 100 people will be good for hope you will meet and interact with a wide variety of famous
everyone who plays with this book. and ordinary people and expand your circle of contacts.
Finally, I would like to express my deepest gratitude to all We invite you to become friends with the 100 NPCs who
those who have been involved in the production of this book live in the capital city of Rasbate.
and have given so much of their time and effort. Thank you Finally, I would like to thank all those who have provided
very much. large scenarios and data. And to all of you who will go on
adventures with this book.
Thank you very much. We hope you enjoy it.

Staff List Web Content


Supervision/Writer:………………. Kei Kitazawa
(Group SNE site)
Main Writers: ……………………… Akita Miyabi, Miyuki
http://www.groupsne.co.jp/
Kiyomatsu /Group SNE
You can find here errata, FAQ, and interviews.
Scenario Creation: ..………….….. Tadaaki Kawahito, Miyuki
Kiyomatsu
(Fujimi Shobo official TRPG ONLINE Introduction page of
Data Creation: ..……………………. Tanaka Kouji
“Sword World 2.0”)
Development: ……………………… Group SNE
https://fujimi-trpg-online.jp/game/sw.html
This page contains information on downloads for various
Cover Illustration:…………………. Kususaga Rin, Anji Majima
sheets and new releases.
Lios Guide Illustration: …………. Tsukasa Kiryu
NPC Illustration: ..………………… Kazimiya, Tai Nakajima,
(SNE's “Sword World 2.0 Days”)
bob, Mikako Mikagi,
http://sw2.blog.shinobi.jp/
Midori Isshiki
The development diary of Group SNE staff is posted here.
Scenario Illustration: …………….. Midori Isshiki, Koji
Nishino,
Travelogue Illustrations: ……….. Kazimiya
Map Illustration: ………………..… Yuya Kobayashi Original Release Date: 2010/12
Translation Release Date:
Editing:………………………………… Keiji Kariya (ArcLight Inc.) Without Scenarios: 2022/06
Main Text Design:………………… Shinya Sasaki (ArcLight Complete Book: 2024/04
Inc.), Takashi Yagyu
(ArcLight Inc.)
Translation and Editing:………... Auquid

This is a free, unofficial, fan-based translation.


Please support original creators by buying Sword World books and supplements.

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