YAMADA • Balanced Insight: When you force a creature to make
a saving throw with a Yamada Clan Hijutsu, you can
spend 2 Balance die, rolling 1 and adding half the
When the blade finds the seam between extended muscle, result to your Save DC.
sinew, and bone...any body — no matter how sturdy — can When you reach 15th level, your Balance die become
d8’s. Once you reach 18th level, you may use up to 2
be cleaved. No matter how unconventional the opponent
effects a turn.
may be the principles behind decapacitation still hold. Know Single-Swing Style I: At 7th level, if you have a feature
the body's framework, and weave into the openings. Such is that allows you to make multiple attacks you can choose
to instead make a single attack, dealing the damage from
the way of Yamada Asaemon…
all attacks.
—Yamada Asaemon Sagiri, Jigokuraku Sharpened Edge: At 11th level, you know where to cut a
creature to avoid armor and bone, The damage of your
SINGLE-SWING STYLE
Katana and Odachi is increased. Your Katana becomes
2d8 (2d10) and Odachi becomes 2d12.
Single-Swing Style II: Beginning at 15th level, when
The Yamada are sword testers and executioners, who you cast a Bukijutsu that uses a Katana or Odachi that
spend their lives honing their ability to kill an opponent has multiple attacks, you may choose to instead make
with a single swing. They often work as executioners as one attack and deal the damage from all attacks. If you
their ability to easily decapitate someone makes the were to score a Critical Hit while using this feature, you
prisoners suffer as little as possible. Due to their training do not double all damage die, only the damage die of
they also have a great understanding of the human body, what would have been the first attack.
it is not uncommon to find a Yamada working in the Single-Swing Style III: Finally at 18th level, when you
morgue dissecting corpses to better understand the ways would use a jutsu that has an effect that would instantly
kill someone, such as Crescent Moon: Beheading, you
to slice a human. When performing executions, the
ignore features or jutsu that would make them immune
Yamada clan's doctrine is that the condemned should
to Instant Kill effects such as death ward. Additionally,
not feel any pain or emotions coming from their swords
when you cast a Bukijutsu with the finisher keyword, you
and that they must try to hone their skills to perform an
may spend 10 additional chakra to treat the jutsu as a
ideal cut that falls within that category. finisher, even if it was not cast after a combo jutsu. This
YAMADA TRAITS
feature cannot ignore DM effects such as Health Gates or
Phase Transitions.
Ability Score Increase: +2 Dexterity, +1 Strength or
CREDITS
Wisdom
Speed: Your base walking speed is 30 feet
Skill Proficiency: Martial Arts, Medicine
Tool Proficiency: Healer’s Kit
Weapon Proficiency: Katana, Odachi Designer: KadenUchiha
Naruto 5e System: Kingsare4ever
YAMADA FEATURES Template: Simple Microsoft Word Template by Laura
Single-Swing Practitioner: The Yamada Clan has Hirsbrunner
access to a separate list of Jutsu unique to their Clan. You Special Thanks:
can add these Jutsu to your jutsu list instead of selecting Playtesters: (Credit here)
jutsu from the Normal jutsu list(s).
Talented Blade: Beginning at 1st level, when you deal
damage with a Katana or Odachi using Strength or
Dexterity you add half (rounded down) of the other
ability modifier to the damage. This increases to the full
modifier at 15th level. Additionally, you may use
Dexterity when calculating the Attack, Damage, and Save
DC of your Yamada Clan Hijutsu.
Balance of Emotion: At 3rd level, as a Yamada you
have learned to find the balance in between emotions,
you gain a new resource called Balance die, which are
d6’s. You have a number of Balance die equal to half your
level (rounded up). You can spend Balance die on the
following effects once per turn. You regain any spent
Balance die on a Long Rest.
• Balanced Edge: When you deal damage with a Katana,
Odachi or Yamada Clan Hijutsu, you can spend any
number of Balance die you have remaining, adding
them to the damage roll.
• Balanced Focus: When you make an attack with a
Katana, Odachi, or Yamada Clan Hijutsu. You may
spend 2 Balance die to increase the Critical Threat
range by +1.
• Balanced Precision: When you make an attack with a
Katana, Odachi, or Yamada Clan Hijutsu. You may
spend 1 Balance die, adding it to the attack roll.
YAMADA CLAN JUTSU SINGLE-SWING STYLE: ASAEMON’S
STILLNESS
D-RANK Classification: Hijutsu
Rank: D-Rank
MULTI-SWING STYLE: FIRST CUT Casting Time: 1 Action
Range: Self
Classification: Hijutsu
Duration: Concentration, up to 1 minute.
Rank: D-Rank
Components: W (Katana or Odachi), M
Casting Time: 1 Action
Cost: 5 Chakra
Range: Weapon Range
Keywords: Bukijutsu, Hijutsu
Duration: Instantaneous
Description: You enter a state of balance, draining all
Components: W (Katana or Odachi), M
emotion from yourself and your blade. For the duration
Cost: 5 Chakra
of this jutsu, when you cast a Yamada Clan Hijutsu, you
Keywords: Bukijutsu, Hijutsu
deal an additional 1d8 damage.
Description: You assume a readied stance before
At Higher Ranks: For each rank you cast this jutsu
swinging for a creature’s midsection. Make a melee
above D-Rank, increase the cost by 3 and the damage by
taijutsu attack on a creature within range. On a hit you
1d8. If this jutsu is cast at B-Rank or higher you ignore
deal 4d6 + your taijutsu modifier Slashing damage and
resistance to slashing damage. If this jutsu is cast at S-
the target gains 1 rank of bleed.
Rank, when you roll damage with a Yamada Clan Hijutsu
At Higher Ranks: For each rank you cast this jutsu
you reroll 1’s, 2’s, and 3’s taking the second result.
above D-Rank, increase the cost by 3 and the damage by
C-RANK
1d6.
SINGLE-SWING STYLE: ENTRY CUT
Classification: Hijutsu MULTI-SWING STYLE: SECOND CUT
Rank: D-Rank Classification: Hijutsu
Casting Time: 1 Reaction, which you take when initiative Rank: C-Rank
is rolled. Casting Time: 1 Bonus Action
Range: Movement Speed Range: Weapon Range
Duration: Instantaneous Duration: Instantaneous
Components: W (Katana or Odachi), M Components: W (Katana or Odachi), M
Cost: 4 Chakra Cost: 8 Chakra
Keywords: Bukijutsu, Hijutsu Keywords: Bukijutsu, Hijutsu
Description: You quickly dash forward as you draw your Description: This jutsu can only be cast directly after you
sword with the intent to finish the battle before it begins. hit with Multi-Swing Style: First Cut. After slashing the
The target creature cannot take reactions until the creature’s stomach, you bring the blade up and attempt
conclusion of this jutsu. Make a melee taijutsu attack on to strike diagonally across their chest. Make a melee
a creature within range. On a hit you deal 3d6 + your taijutsu attack on a creature within range. On a hit you
taijutsu modifier Slashing damage. If this attack scores a deal 5d8 + your taijutsu modifier Slashing damage, and
critical hit the creature is counted as surprised for the the target must succeed a Constitution saving throw or
first round of combat. gain 2 ranks of bleeding. If they roll a 1 or 2 on the saving
At Higher Ranks: For each rank you cast this jutsu throw, they instead gain 4 ranks of bleeding.
above D-Rank, increase the cost of this jutsu by 3 and At Higher Ranks: For each rank you cast this jutsu
the critical threat range by +1. above C-Rank, increase the cost of this jutsu by 3 and the
damage by 1d8.
SINGLE-SWING STYLE: QUICK CUT
Classification: Hijutsu SINGLE-SWING STYLE: DISARMING CUT
Rank: D-Rank Classification: Hijutsu
Casting Time: 1 Action Rank: C-Rank
Range: Weapon Range Casting Time: 1 Action
Duration: Instantaneous Range: Weapon Range
Components: W (Katana or Odachi), M Duration: Instantaneous
Cost: 5 Chakra Components: W (Katana or Odachi), M
Keywords: Bukijutsu, Hijutsu Cost: 8 Chakra
Description: You strike so fast your enemy doesn’t have Keywords: Bukijutsu, Hijutsu
time to react. The target creature cannot take reactions Description: You attempt to disarm an opponent. Make a
until the conclusion of this jutsu. Make a melee taijutsu melee taijutsu attack on a creature within range. On a hit
attack on a creature within range. On a hit you deal 4d6 + you deal 6d6 + your taijutsu modifier Slashing damage,
your taijutsu modifier Slashing damage. and the target must make a Strength saving throw
At Higher Ranks: For each rank you cast this jutsu dropping their weapon on a failure. If a creature fails this
above D-Rank, increase the cost of this jutsu by 3 and saving throw and you roll 4 or more 6’s on a d6, with
the damage by 1d6. this jutsu’s damage die, you cut off the creature’s hand
that is holding the weapon.
At Higher Ranks: For each rank you cast this jutsu
above C-Rank, increase the cost of this jutsu by 3 and the
damage by 1d6.
SINGLE-SWING STYLE: DISABLING CUT SINGLE-SWING STYLE: MULTI-CUT
Classification: Hijutsu Classification: Hijutsu
Rank: C-Rank Rank: B-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Weapon Range Range: 30 ft. Line
Duration: Instantaneous Duration: Instantaneous
Components: W (Katana or Odachi), M Components: W (Katana or Odachi), M
Cost: 8 Chakra Cost: 14 Chakra
Keywords: Bukijutsu, Hijutsu Keywords: Bukijutsu, Hijutsu
Description: You try to sever the tendons on a creature’s Description: You quickly dash forward in a straight line
leg preventing them from fleeing. Make a melee taijutsu attempting to cleave multiple people in two. Make a
attack on a creature within range. On a hit you deal 9d4 + melee taijutsu attack on each creature within a 30 ft. line.
your taijutsu modifier Slashing damage, and the target On a hit you deal 5d10 + your taijutsu modifier Slashing
must make a Dexterity saving throw halving their damage and creatures must make a Constitution saving
movement speed on a failure. If a creature fails this throw, gaining 2 ranks of bleeding on a failed save.
saving throw and you roll 7 or more 4’s on a d4, with this
jutsu’s damage die, you sever the creature’s leg. They are A-RANK
considered prone until their leg is healed or they gain a
replacement. MULTI-SWING STYLE: FINAL CUT
At Higher Ranks: For each rank you cast this jutsu Classification: Hijutsu
above C-Rank, increase the cost of this jutsu by 3 and the Rank: A-Rank
damage by 2d4. Casting Time: Special
Range: Weapon Range
B-RANK Duration: Instantaneous
Components: W (Katana or Odachi), M
MULTI-SWING STYLE: THIRD CUT Cost: 20 Chakra
Classification: Hijutsu Keywords: Bukijutsu, Hijutsu
Rank: B-Rank Description: This jutsu can only be cast immediately
Casting Time: 1 Reaction, which you take after you score after Multi-Swing Style: Third Cut and if the target
a hit with Multi-Swing Style: Second Cut. creature is stunned. You step back slightly and perform
Range: Weapon Range one final cut attempting to behead the creature. Make a
Duration: Instantaneous melee taijutsu attack. On a hit you deal 12d12 + your
Components: W (Katana or Odachi), M taijutsu modifier Slashing damage, rerolling 1’s and 2’s
Cost: 14 Chakra taking the second result and the creature gains 10 ranks
Keywords: Bukijutsu, Hijutsu of bleeding. If you roll 4 or more 12’s on a d12, with this
Description: This jutsu can only be cast directly after you jutsu’s damage die, the creature is immediately
hit with Multi-Swing Style: Second Cut. After beheaded. You cannot take an Action or Bonus Action on
performing the diagonal slash, you bring your sword your next turn after you cast this jutsu.
upward in the opposite direction creating an x slash
across their chest. Make a melee taijutsu attack on a
creature within range. On a hit you deal 6d10 + your
taijutsu modifier Slashing damage and the target must
succeed a Constitution saving throw or become stunned
until the end of your next turn.
At Higher Ranks: For each rank you cast this jutsu
above B-Rank, increase the cost of this jutsu by 3 and the
damage by 1d10.
FEATS
ASAYAMA PILL EXPERT
Category: Clan
Prerequisite: Yamada Clan
You’re as comfortable rooting around the insides of a
corpse as you are creating them, you gain the following
benefits:
• You gain expertise in the Medicine skill.
• By spending 10 minutes, you can expend one use of a
Medical Kit in order to create Asayama Pills out of the
corpse of a creature, these pills work as either Blood
Pills (4d6+4) or Chakra Pills (2d10+2), You may also
harvest Ration Pills (5d10+5) but you gain 1 less pill.
You can gain a number of pills from a corpse
depending on its size. (Small = 1, Medium =2, Large =
3, Huge = 4, Gargantuan = 5)
YAMADA ASAEMON
Category: Clan
Prerequisite: Yamada Clan, Level 12+
Your swordsman skills have reached their absolute peak,
you have been granted the name Asaemon. You gain the
following benefits:
• Increase your Strength or Dexterity score by +1, to a
maximum of 20.
• When you cast a Yamada Clan Hijutsu you may add
your weapon’s damage instead of your Taijutsu ability
modifier and it deals your weapon’s damage type.
• When you use Single-Swing Style I or Single-Swing
Style II to make one attack instead of multiple, you
may spend 5 chakra to treat it as if you made one
additional attack with the feature or jutsu.
EMOTIONAL NIRVANA
Category: Clan
Prerequisite: Yamada Clan
You have refined your control over your emotions. You
gain the following benefits:
• Increase your Strength or Dexterity score by +1, to a
maximum of 20.
• You gain an additional number of Balance Die equal to
half your Proficiency Bonus (Rounded Up).
• When you roll a 1 or 2 on a Balance Die you may reroll
it taking the second result. You can use this feature
twice per short rest.
Latent
Bloodline Latent Feature Latent Effect
Yamada Latent Single- You have begun your training in the Single-Swing Style. You gain access to the 1st level
Swing Style ability of Talented Blade. Once you reach 7th level, you gain Single-Swing Style I.
Realized
Bloodline Realized Feature Realized Effect
Yamada Realized Single- Your training has advanced, you gain access to Sharpened Edge. Once you reach 15th
Swing Style level you gain Sword-Style II, you may only use this feature a number of times equal
to your proficiency bonus per long rest.
L ATENT Y AMADA
Bloodline Ability Bloodline
Name Point Cost Ability Description
Latent Talented 2 Beginning at 1st level, when you deal damage with a Katana or Odachi using Strength or Dexterity,
Blade I you add half (rounded down) of the other modifier to the damage.
Latent Talented 3 (You must have Latent Talented Blade I) Starting at 15th level, you now add the full modifier
Blade II instead of half when you deal damage with a Katana or Odachi.
Latent Balance of 2 Starting at 3rd level, you gain the ability to use Balance Die, these die are a d4 and you have a
Emotion I number of them equal to half your level (rounded down).
Latent Balance of 3 (You must have Latent Balance of Emotions I) Your Balance Die become d6, and starting at 18th
Emotion II level, you may use 2 effects a turn.
Latent Single- 2 Starting at 7th level, if you have a feature that allows you to make multiple attacks you can choose to
Swing Style I instead make a single attack, dealing the damage from all attacks.
Latent Single- 3 (You must have Latent Single-Swing Style I) At 15th level, when you cast a Bukijutsu that uses a
Swing Style II Katana or Odachi that has multiple attacks, you may choose to instead make one attack and deal the
damage from all attacks. If you score a critical hit while using this feature, you only double the
damage dice from what would have been the first attack.
Latent Single- 5 (You must have Latent Single-Swing Style II) At 18th level, when you cast a Bukijutsu with the
Swing Style III finisher keyword, you may spend 10 additional chakra to treat the jutsu as a finisher, even if it was
not cast after a combo jutsu.
Latent Sharpened 2 Beginning at 11th level, the damage of your Katana becomes 2d6 (2d8) and your Odachi becomes
Edge I 2d10.
Latent Sharpened 3 (You must have Latent Sharpened Edge I) The damage of your weapons increase further, your
Edge II Katana becomes 2d8 (2d10) and your Odachi becomes 2d12.
D-Rank Hijutsu 2 You gain the ability to learn D-Rank Yamada Clan Hijutsu.
C-Rank Hijutsu 2 (You must have D-Rank Hijutsu) You gain the ability to learn C-Rank Yamada Clan Hijutsu.
B-Rank Hijutsu 3 (You must have C-Rank Hijutsu) You gain the ability to learn B-Rank Yamada Clan Hijutsu.
A-Rank Hijutsu 3 (You must have B-Rank Hijutsu) You gain the ability to learn A-Rank Yamada Clan Hijutsu.
Yamada Clan Feats 5 You gain the ability to learn Clan Feats, with Yamada Clan as a Prerequisite.