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Yamada Clan

The Yamada Clan specializes in swordsmanship, particularly with Katana and Odachi, focusing on executing precise and lethal strikes with minimal suffering for their opponents. They possess unique abilities and jutsu that enhance their combat effectiveness, including techniques that allow them to deal massive damage with single strikes and manipulate their emotions to gain combat advantages. The clan's features and jutsu evolve as they level up, emphasizing their mastery of the blade and understanding of the human body.

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Tommie Cobb
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0% found this document useful (0 votes)
48 views7 pages

Yamada Clan

The Yamada Clan specializes in swordsmanship, particularly with Katana and Odachi, focusing on executing precise and lethal strikes with minimal suffering for their opponents. They possess unique abilities and jutsu that enhance their combat effectiveness, including techniques that allow them to deal massive damage with single strikes and manipulate their emotions to gain combat advantages. The clan's features and jutsu evolve as they level up, emphasizing their mastery of the blade and understanding of the human body.

Uploaded by

Tommie Cobb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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• Balanced Insight: When you force a creature to make a

YAMADA CLAN saving throw with a bukijutsu using a Katana or


Odachi, you can spend 2 Balance die, rolling 1 and
“When the blade finds the seam between extended muscle,
adding half the result to your Save DC.
sinew, and bone...any body — no matter how sturdy — can
be cleaved. No matter how unconventional the opponent When you reach 15th level, you may use 2 of these
may be the principles behind decapacitation still hold. effects per turn.
Know the body's framework, and weave into the openings. Single-Swing Style I: At 7th level, if you have a feature
Such is the way of Yamada Asaemon…” that allows you to make multiple attacks you can choose
—Yamada Asaemon Sagiri, Jigokuraku to instead make a single attack, dealing the damage from
all attacks. Any bonuses to critical hit damage are only

SINGLE-SWING STYLE
added once.
Sharpened Edge: Starting at 11th level, whenever you
The Yamada are sword testers and executioners, who would deal damage with a Katana or Odachi and roll the
spend their lives honing their ability to kill an opponent maximum value on a die the die explodes, meaning you
with a single swing. They often work as executioners as roll an additional die. This can happen multiple times
their ability to easily decapitate someone makes the per roll. This effect only applies to damage from your
prisoners suffer as little as possible. As part of their weapon and jutsu, and not any extra damage from other
training, they spend a great deal of time deepening their sources.
understanding of the human body, it is not uncommon Single-Swing Style II: Beginning at 15th level, when
to find a Yamada working in the morgue dissecting you cast a Bukijutsu that uses a Katana or Odachi that
corpses to better understand the ways to slice a human. has multiple attacks, you may choose to instead make
When performing executions, the Yamada clan's one attack and deal the damage from all attacks. If you
doctrine is that the condemned should not feel any pain were to score a Critical Hit while using this feature, you
or emotions coming from their swords and that they do not double all damage dice, only the damage dice of
must try to hone their skills to perform an ideal cut that what would have been the first attack.
falls within that category. Empty Blade: Finally at 18th level, you have perfected
your ability to cut off all emotion from your blade, acting
YAMADA TRAITS solely on instinct. You can enter the Empty Blade form
Ability Score Increase: +2 Dexterity, +1 Strength or as a bonus action on your turn by spending 5 Balance
Wisdom Die, while in this form you gain the following benefits:
Speed: Your base walking speed is 30 feet • Your Katana and Odachi deal an additional die of
Skill Proficiency: Martial Arts, Medicine
damage.
Tool Proficiency: Medicine Kit
• If you start your turn with no Balance Die, you gain a
Weapon Proficiency: Katana, Odachi
number equal to half your Wisdom Modifier (min 1).

YAMADA FEATURES
• You can declare all of your actions for the turn, and
then condense all attacks from them into one single
Single-Swing Practitioner: The Yamada Clan has
decisive swing dealing all damage and effects. This
access to a separate list of Jutsu unique to their Clan. You
feature works across actions and jutsu.
can add these Jutsu to your jutsu list instead of selecting
jutsu from the Normal jutsu list(s). You can maintain this stance for 1 minute, after which
Talented Blade: Beginning at 1st level, when you deal you are emotionally drained and can no longer use your
damage with a Katana or Odachi using Strength or Balance of Emotion clan feature until you complete a full
Dexterity you add half (rounded down) of the other rest.
ability modifier to the damage. This increases to the full
modifier at 15th level.
Additionally, you may use Dexterity when calculating
the Attack, Damage, and Save DC of your Yamada Clan
Hijutsu.
Balance of Emotion: At 3rd level, as a Yamada you
have learned to find the balance in between emotions,
you gain a new resource called Balance die, which are
d6’s. You have a number of Balance die equal to half your
level (rounded up). You can spend Balance die on the
following effects once per turn and regain any spent
Balance die on a Long Rest.
• Balanced Edge: When you deal damage with a weapon
or taijutsu attack using a Katana or Odachi, you can
spend any number of Balance die you have remaining,
adding them to the damage roll.
• Balanced Focus: When you make a weapon or taijutsu
attack using a Katana or Odachi. You may spend 2
Balance die to increase the Critical Threat range by +1.
• Balanced Precision: When you make a weapon or
taijutsu attack using a Katana or Odachi. You may
spend 1 Balance die, adding it to the attack roll.
YAMADA CLAN JUTSU SINGLE-SWING STYLE: KISHO GUARD
Classification: Hijutsu

D-RANK Rank: D-Rank


Casting Time: 1 Reaction, which you take when you

MULTI-SWING STYLE: FIRST CUT


would take damage.
Range: Self
Classification: Hijutsu
Duration: 1 round
Rank: D-Rank
Components: W (Katana or Odachi), M
Casting Time: 1 Action
Cost: 5 Chakra
Range: Weapon Range
Keywords: Bukijutsu, Hijutsu
Duration: Instant
Description: You assume a stance meant for your blade
Components: W (Katana or Odachi), M
to block and your body to swiftly avoid incoming blows,
Cost: 5 Chakra
until the start of your next turn you gain a +5 to your AC
Keywords: Bukijutsu, Hijutsu
and when you are hit by an attack, reduce the incoming
Description: You assume a readied stance before
damage by your Strength modifier (maximum 5).
swinging for a creature’s midsection. Make a melee
At Higher Ranks: For each rank you cast this jutsu
taijutsu attack on a creature within range. On a hit you
above D-Rank increase the cost of this jutsu by 3. If you
deal your weapons damage + 3d6 and the target gains 1
cast this jutsu at B-Rank you instead reduce damage by
rank of bleed.
twice your Strength modifier (max 10). If this jutsu is
At Higher Ranks: For each rank you cast this jutsu
cast at S-Rank, you instead reduce incoming damage by
above D-Rank, increase the cost by 3 and the damage by
your weapon’s damage.
2d6.

SINGLE-SWING STYLE: ENTRY CUT C-RANK


Classification: Hijutsu
Rank: D-Rank MULTI-SWING STYLE: SECOND CUT
Casting Time: 1 Reaction, which you take when initiative Classification: Hijutsu
is rolled. Rank: C-Rank
Range: Weapon Range Casting Time: 1 Bonus Action
Duration: Instant Range: Weapon Range
Components: W (Katana or Odachi), M Duration: Instant
Cost: 4 Chakra Components: W (Katana or Odachi), M
Keywords: Bukijutsu, Hijutsu Cost: 8 Chakra
Description: You quickly dash forward as you draw your Keywords: Bukijutsu, Hijutsu
sword with the intent to finish the battle before it begins. Description: This jutsu can only be cast directly after you
As part of casting this jutsu move up to your full hit with Multi-Swing Style: First Cut and must target
movement speed and make a melee taijutsu attack on a the same creature. After slashing the creature’s
creature within range. On a hit you deal your weapons stomach, you bring the blade up and attempt to strike
damage + 2d6. If this attack scores a critical hit the diagonally across their chest. Make a melee taijutsu
creature is counted as surprised for the first round of attack on a creature within range. On a hit you deal your
combat. weapons damage + 4d8 and the target must make a
At Higher Ranks: For each rank you cast this jutsu Constitution saving throw gaining 2 ranks of bleed on a
above D-Rank, increase the cost of this jutsu by 3 the failure. If they roll a 1 or 2 on the saving throw, they
damage by 1d6, and the critical threat range by +1. instead gain 4 ranks of bleed.
At Higher Ranks: For each rank you cast this jutsu
SINGLE-SWING STYLE: QUICK CUT above C-Rank, increase the cost of this jutsu by 3 and the
Classification: Hijutsu damage by 2d8.
Rank: D-Rank
Casting Time: 1 Action SINGLE-SWING STYLE: DISARMING CUT
Range: Weapon Range Classification: Hijutsu
Duration: Instantaneous Rank: C-Rank
Components: W (Katana or Odachi), M Casting Time: 1 Action
Cost: 5 Chakra Range: Weapon Range
Keywords: Bukijutsu, Hijutsu Duration: Instant
Description: You strike so fast your enemy doesn’t have Components: W (Katana or Odachi), M
time to react. The target creature cannot take reactions Cost: 8 Chakra
until the conclusion of this jutsu. Make a melee taijutsu Keywords: Bukijutsu, Hijutsu
attack on a creature within range. On a hit you deal your Description: You attempt to disarm an opponent. Make a
weapons damage + 3d6. melee taijutsu attack on a creature within range. On a hit
At Higher Ranks: For each rank you cast this jutsu you deal your weapons damage + 6d6 , and the target
above D-Rank, increase the cost of this jutsu by 3 and must make a Strength saving throw dropping their
the damage by 2d6. weapon on a failure. If you roll 4 or more 6’s on a d6,
with this jutsu’s damage die, you cut off the creature’s
arm at the elbow.
At Higher Ranks: For each rank you cast this jutsu
above C-Rank, increase the cost of this jutsu by 3 and the
damage by 1d6.
SINGLE-SWING STYLE: DISABLING CUT SINGLE-SWING STYLE: MULTI-CUT
Classification: Hijutsu Classification: Hijutsu
Rank: C-Rank Rank: B-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: Weapon Range Range: Self (30-foot Line)
Duration: Instant Duration: Instant
Components: W (Katana or Odachi), M Components: W (Katana or Odachi), M
Cost: 8 Chakra Cost: 14 Chakra
Keywords: Bukijutsu, Hijutsu Keywords: Bukijutsu, Hijutsu
Description: You try to sever the tendons on a creature’s Description: You quickly dash forward in a straight line
leg preventing them from fleeing. Make a melee taijutsu attempting to cleave multiple people in two. Make a
attack on a creature within range. On a hit you deal your melee taijutsu attack, comparing the result against each
weapons damage + 7d4 and the target must make a creature within a 5-foot wide, 30-foot long line. On a hit
Dexterity saving throw halving their movement speed on you deal your weapons damage + 6d10 and creatures
a failure until the end of their next turn. If you roll 5 or must make a Constitution saving throw, gaining 2 ranks
more 4’s on a d4, with this jutsu’s damage die, you cut of bleeding on a failed save. If you roll 4 or more 10’s on
off the creature’s leg. Their movement speed is reduced this jutsu’s damage die, the first creature hit by this
by 10 feet, and they are considered prone until their leg is attack is instantly cleaved in half, instantly killing them,
healed or they gain a replacement. for each additional 10 you roll afterwards, the next
At Higher Ranks: For each rank you cast this jutsu creature in the line is also cut in half.
above C-Rank, increase the cost of this jutsu by 3 and the At Higher Ranks: For each rank you cast this jutsu
damage by 1d4. above B-Rank, increase the cost of this jutsu by 3, the
damage by 1d10, and the length of the line by 15 feet.
B-RANK
A-RANK
MULTI-SWING STYLE: THIRD CUT
Classification: Hijutsu MULTI-SWING STYLE: FINAL CUT
Rank: B-Rank Classification: Hijutsu
Casting Time: 1 Reaction, which you take after you score Rank: A-Rank
a hit with Multi-Swing Style: Second Cut. Casting Time: Special
Range: Weapon Range Range: Weapon Range
Duration: Instant Duration: Instant
Components: W (Katana or Odachi), M Components: W (Katana or Odachi), M
Cost: 14 Chakra Cost: 20 Chakra
Keywords: Bukijutsu, Hijutsu Keywords: Bukijutsu, Hijutsu
Description: This jutsu can only be cast directly after you Description: This jutsu can only be cast immediately
hit with Multi-Swing Style: Second Cut and must target after Multi-Swing Style: Third Cut, and must target the
the same creature. After performing the diagonal slash, same creature. You step back slightly and perform one
you bring your sword upward in the opposite direction final cut attempting to behead the creature. Make a
creating an “X” slash across their chest. Make a melee melee taijutsu attack. On a hit you deal your weapons
taijutsu attack on a creature within range. On a hit you damage + 12d12, rerolling 1’s and 2’s taking the second
deal your weapons damage + 6d10 and the target must result and the creature gains 5 ranks of lacerated. If you
succeed a Constitution saving throw or become stunned roll 4 or more 12’s on a d12, with this jutsu’s damage die,
until the end of their next turn. the creature is immediately beheaded. If the target
At Higher Ranks: For each rank you cast this jutsu creature is stunned when you cast this jutsu, and you
above B-Rank, increase the cost of this jutsu by 3 and the beat their AC by 5 or more, this attack automatically
damage by 1d10. scores a critical hit. After casting this jutsu you gained
the Dazed condition until the end of your next turn.
FEATS
ASAYAMA PILLS
Category: Clan
Prerequisite: Yamada Clan, Level 4+
You’re as comfortable rooting around the insides of a
corpse as you are creating them, you gain the following
benefits:
• You gain expertise in the Medicine skill.
• By spending 10 minutes, you can expend one use of a
Medicine Kit in order to create Asayama Pills out of the
corpse of a creature, these pills work as either Blood
Pills (4d8+10) or Chakra Pills (4d8+10), You may also
harvest Military Ration Pills (5d10+10) but you gain 1
less pill. You can gain a number of pills from a corpse
depending on its size (Small = 1, Medium =2, Large =
3, Huge = 4, Gargantuan = 5).

EMOTIONAL NIRVANA
Category: Clan
Prerequisite: Yamada Clan, Level 8+
You have refined your control over your emotions. You
gain the following benefits:
• Increase your Wisdom score by +1, to a maximum of
20.
• You gain an additional number of Balance Die equal to
your Wisdom modifier.
• Your balance die become d8’s.
• When you roll a 1 or 2 on a Balance Die you may reroll
it taking the second result. You can use this feature
twice per short rest.

YAMADA ASAEMON
Category: Clan
Prerequisite: Yamada Clan, Level 12+
Your swordsman skills have reached their absolute peak,
you have been granted the name Asaemon. You gain the
following benefits:
• Increase your Strength or Dexterity score by +1, to a
maximum of 20.
• Once per turn, when dealing damage with a Katana or
Odachi, you may roll the damage twice and take
whichever result.
• When you use Single-Swing Style I or Single-Swing
Style II to make one attack instead of multiple, you
may spend 5 chakra or 1 Balance die to treat it as if you
made one additional attack with the feature or jutsu.
LATENT Y AMADA
Bloodline Ability Bloodline
Name Point Cost Ability Description
Latent Talented 2 Beginning at 1st level, when you deal damage with a Katana or Odachi using Strength or Dexterity,
Blade I you add half (rounded down) of the other modifier to the damage.
Latent Talented 3 (You must have Latent Talented Blade I) Starting at 15th level, you now add the full modifier
Blade II instead of half when you deal damage with a Katana or Odachi.
Latent Balance of 2 Starting at 3rd level, you gain the ability to use Balance Die, these die are d4’s and you have a
Emotion I number of them equal to half your level (rounded down).
Latent Balance of 3 (You must have Latent Balance of Emotions I) Your Balance Die become d6, and starting at 18th
Emotion II level, you may use 2 effects a turn.
Latent Single- 2 Starting at 7th level, if you have a feature that allows you to make multiple attacks you can choose
Swing Style I to instead make a single attack, dealing the damage from all attacks.
Latent Single- 3 (You must have Latent Single-Swing Style I) At 15th level, when you cast a Bukijutsu that uses a
Swing Style II Katana or Odachi that has multiple attacks, you may choose to instead make one attack and deal
the damage from all attacks. If you score a critical hit while using this feature, you only double the
damage dice from what would have been the first attack.
Latent Single- 5 (You must have Latent Single-Swing Style II) At 18th level, when you cast a Bukijutsu with the
Swing Style III finisher keyword, you may spend 10 additional chakra to treat the jutsu as a finisher, even if it was
not cast after a combo jutsu.
Latent Sharpened 2 Beginning at 11th level, when using a Katana or Odachi, you ignore 1/3 (rounded down) of any AC or
Edge I Damage Reduction bonuses from features or jutsu.
Latent Sharpened 3 (You must have Latent Sharpened Edge I) You can now ignore half of any bonus to AC or Damage
Edge II Reduction when using a Katana or Odachi.
D-Rank Hijutsu 2 You gain the ability to learn D-Rank Yamada Clan Hijutsu.

C-Rank Hijutsu 2 (You must have D-Rank Hijutsu) You gain the ability to learn C-Rank Yamada Clan Hijutsu.

B-Rank Hijutsu 3 (You must have C-Rank Hijutsu) You gain the ability to learn B-Rank Yamada Clan Hijutsu.

A-Rank Hijutsu 3 (You must have B-Rank Hijutsu) You gain the ability to learn A-Rank Yamada Clan Hijutsu.
Yamada Clan Feats 5 You gain the ability to learn Clan Feats, with Yamada Clan as a Prerequisite.
CREDITS AFTERWORD
The Yamada clan has had a lot of time and effort put into
making what I believe to be a high-quality clan, that has
Designer: KadenUchiha its own unique role in the game. It serves a niche that I
Hell’s Paradise: Jigokuraku: Yuji Kaku felt at the time of making wasn’t properly filled, with the
Naruto 5e System: Kingsare4ever only bukijutsu focused clans being Fuma and Kaguya.
Template: Simple Microsoft Word Template by Laura I do hope you enjoy using the clan, and if you have any
Hirsbrunner feedback or questions, feel free to message me on the
Special Thanks: Blasteroid, Optimal Style, StrangerKun N5e Discord.
Playtesters: Myself, Optimal Style,

ADDITIONAL CONTENT OTHER THINGS I’VE MADE


HARUNO CLAN (LINK)
YAMADA EXPANDED FEATS (LINK) The Haruno clan focuses on blending Taijutsu and
The Yamada Expanded Feats document brings 6 new Medical Ninjutsu into a fluid style of combat.
feats offering enhancements to the base clan or all new
ways to augment your character’s playstyle.
KADEN’S SUBCLASSES (LINK)
YAMADA EXPANDED JUTSU (LINK) A small but (hopefully) growing collection of subclasses
I’ve made including subclasses for Medic-Nin, Weapon
The Yamada Expanded Jutsu document brings 12 New Spec, and Science-Nin.
Yamada Clan Hijutsu, including:
• Four new Single-Swing Style jutsu. KADEN’S CLASS MODS (LINK)
• Four new Shinigami Style jutsu for users of the
A link to the Google Drive folder containing all class
Yamada Shinigami Feat. mods I have created/made adjustments to. Including The
• Four new Hateful Blade Style jutsu for users of the
Hyakugou Seal, Karma Seal, Edo Tensei Technique, and
Hateful Blade Feat. others.

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