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Zomboree

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0% found this document useful (0 votes)
56 views10 pages

Zomboree

Uploaded by

soxake1377
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 10

s

DriveThruCard
Edition

Page !1/!10
MATERIALS IN THE GAME:

Deck of Item Cards Deck of Zombie Cards


- 73 Item Cards - 20 Red Zombie card
(38 Brown Back) - 45 Normal Zombie card
- 15 Blue Deflect Items !
- 9 Red Kill Items 16 Survivor Cards
- 14 Orange Pull Items 12 Event Cards
(35 Grey Back) Morning/Night token
- 19 Green Boost Items !
- 16 Grey Miscellaneous Items Timer (optional)

Deck of Item Cards Deck of Zombie Cards Survivor Cards

Event Cards Morning/Night token


DRIVETHRUCARDS EDITION 7-16 PLAYERS 45-60 MINUTES

A Zomboree?
"It wasn't long before the whole town was in
chaos. The virus had taken most everyone; only
a handful of us have managed to survive. We 1 2
know escape on our own isn't possible, but one
of the survivors heard on the radio that the
army is sweeping through this area in a week.
All we have to do is survive until then and hope
no one else is infected."

- Will Perkins, local grocer Deal
1
3 Deal
6

5 Keep 4
!
GAME DESCRIPTION

Zomboree is a large group card game (7-16 6
people) where players take on the roles of
various survivors in a town under siege by
Zombies. Survivors who die join the Zombie Setup
horde and attempt to eat the remaining Begin by sitting the players in a circle. 4. The Player with the Patient Zero
players. The rest of the Survivors must They should have room to move around Survivor card should read aloud and
struggle to defend themselves against the

!
Zombies until they reach their goal.
!
if they need to.

!
follow its instructions.

5. Shuffle the Item deck and deal six (6)


Next, separate the four main decks
GOAL
(Item deck, Survivor deck, Zombie cards to each Survivor. They may
keep four (4) of them, discarding the
It varies each game, but generally the
Survivors must complete a goal (such as
survive one full week of game time) before
!
deck, Event deck):

1. Shuffle the Event Deck and place it


other two. Survivors may show other
players their Items, if they are so
the Zombie players turn too many remaining
! in a single pile.

! inclined.

!
players into Zombies. .

2. Shuffle the Zombie Deck and place it 6. Flip the Morning/Night Token to its
To see a couple starter scenarios, check out
the section at the back of these rules ! near the Event Deck.

3. Randomly deal out a Survivor Card


! Morning side.

7. Optionally, you may use a timer to keep


appropriately titled “Two Zomboree
Scenarios” to each player. Make sure that “Patient the Morning and Night phases moving.
Zero” is among them. Players keep Two or Three minutes suggested.

these face-up and in front of them.

These are some Item cards. This is a Survivor card. These This is a Zombie card. Players These are examples of an This is the Morning/Night
There are Deflect, Pull, Kill, are dealt at the start of the that die (like Patient Zero) Event card. Each Morning, the Token. Flip it to indicate that
Junk, and Boost Item cards. game. They must be visible to draw from this deck after Leader of the Survivors will the game’s phase is changing.
other players! they die. draw an Event card.
Page !3/!10
How do I Play? Play Summary
OVERVIEW
EXAMPLE OF PLAY - MORNING

The game plays in cycles of Morning and While waiting for his friends to get snacks, Johnny
Every Morning
Night until one side wins. During the follows the setup instructions.
1. Determine Leader; first Survivor to
Morning, Survivors will find and trade Items to
the left of Patient Zero.

prepare their defense. During the Night, When the eight players are settled, Johnny deals
players that have been turned into Zombies one Survivor card (making sure one is Patient 2. Leader reads and resolves the top
Event card. Start Timer (if used).

!
will attack the Survivors.

FIRST DAY’S MORNING



Zero) to each player.

Fred, sitting next to Johnny, receives “Patient Zero,” 3. Survivors trade Item cards with
and chooses Johnny to die with him and start as adjacent Survivors. Zombies trade
During Setup, the player who had the Zombie cards with adjacent Zombies.

the Zombies. Johnny discards his Survivor card.
“Patient Zero” Survivor card revealed
Both Johnny and Fred draw a hand of four Zombie 4. Timer runs out or Leader declares
himself and turned one of his adjacent
cards, as it says on the Patient Zero card.
End of Morning. Survivors/Zombies
!
Survivors into a Zombie.

These starting Zombie players each take a


All other Survivors draw six Item cards and
choose four of them to keep.

may no longer trade cards.

Every Night
hand of four (4) Zombie cards to use during
The first Morning, the Leader is Lucy, who is the
!
the Night.

EVERY MORNING

first Survivor to the left of Patient Zero.

1. Start timer (if used) for Zombies.

2. Each Zombie player may play Red
Lucy declares Morning (Morning/Night Zombie cards .

1. Assign Leader - The token). In this scenario there is no event
first Survivor to the LEADER?
3. Each Zombie player attacks a Survivor
Sunday Morning; otherwise the Leader
left of Patient Zero is The first Survivor to the left or draws up to a hand of four cards.

would resolve the top Event card. In
the “Leader” this Day
of Patient Zero. this case, trading starts.
4. Survivors play Item cards to resolve
2. Leader resolves the - Breaks ties in votes. Zombie attacks. Those that can’t, Die.

- Every Morning will resolve The Survivors assess their Items, saying
next Event card
5. Killed Survivors draw a starting hand
things like, “I don’t have any Kill cards!
next Event card of four zombie cards.
3. If using a timer, the Can you give me a Deflect? I have a
- Flips Morning/Night token
Leader starts it now
two Boosts, you take them.”

4. Survivors may now


VOCABULARY

Meanwhile, Zombie Fred sees he has
Trade Items with adjacent Survivors, and Player - Any person
more Red Zombie cards than he can use, so he currently playing Zo
Survivor - A player mboree
optionally play their Survivor cards and gives one to Zombie Johnny, who is next to him.
who has a Survivor
car d and
Items that can be played in the Morning
has not been killed
.
Since there is currently an unbroken line of Zombie - A player wh
5. During this time Zombies may also trade Survivors, Items can be traded with any other
o has been killed an
d now
draws a Zombie car
Zombie cards with adjacent Zombies
d.
!
END OF MORNING

Survivor simply by handing it around the circle.

After everyone is done trading, Lucy declares “End


Leader - Survivor to
Ev ent cards and break
left of Patient Zero
s ties in votes.
who reads

of Morning” and flips the Morning/Night token to Morning - The Survi


vor’s turn. An Even
After the Survivors are done trading items (or the Night side.
each Morning. Item t is drawn
the timer runs out, if you’re using it), the Leader cards are traded in
Night - The Zombie’s thi s phase.
flips over the Morning/Night token to the Play then continues in the Night phase.
turn. Zombie attack
made and then resolv s are
Night side. Survivors may no longer play ed by the Survivors.

!
cards that activate in “Morning.”

!! Day - One complete
Trade - Giving Items
cycle of Morning an
to an adjacent Survi
d Night.
vor.

Gray Junk Item cards have a Deflect Item cards transfer a Pull Item cards draw a number of Kill Item cards are played to discard
miscellaneous effect when played, number of Zombies attacking you Zombies to you from nearby Zombie attack cards handed to you.
Green Boost Items are only played to a player near you. players.
with other items to improve them.
Page !4/!10
EVERY NIGHT

1. Leader already flipped Morning/Night token
HOW ARE THEY SITTING?
to Night side If used, start the Timer for
Night Cycle

Zombies players.

Fred 1. Red Zombie: Johnny discards SMASH Zombie to make
2. Starting with Patient Zero and Zombie Billy lose an Item.

going left, each Zombie player 2. Zombie Attacks:



Johnny
may play any Red Zombie cards a. Johnny attacks BIlly with a “Zombie!” card.

Zombie
b. Fred attacks Lucy with a “Two Zombies!” card

from their hand.
Billy Lucy 3. Resolve Attacks:

3. Next, each Zombie may, in any order, play Survivor Survivor
(Leader)
a. Amelia Pulls and Kills the Zombie on Billy

Amelia
one Zombie Attack against a Survivor
Survivor
b. Lucy plays a “Kill 2” card to stay alive
OR

! Draw up to a hand of four Zombie cards.


Zombie Attack: Zombies "attack" a Survivor


END OF NIGHT

Night ends after all Zombie attacks that can
Billy randomly discards one of his Item cards, and
it happens to be a Kill, so Billy is left with only a
by handing a Zombie attack card to the be resolved are. At this time:
Pull Item and some Boosts. He’s not looking so
Survivor they are attacking (does not smug anymore.

1. Any Survivors who still hold a Zombie attack
need to be adjacent to the Zombie). A
Survivor may end up with attacks from card are killed. They turn into Zombies Now Johnny and Fred both play one Zombie
immediately and lose their Survivor card.
!
multiple Zombies.

4. Stop after each Zombie that chose to


Adjacent Survivors evenly and randomly
split the dead Survivor’s Item cards. Excess
Attack card. Johnny hands the now defenseless
Billy a “Zombie!” card (one Zombie). Fred hands
Lucy a “Two Zombies!” card, hoping it will
are discarded.

attack has done so (or if the Timer runs out). overwhelm her.

It is still Night, and time for the Survivors 2. Freshly killed players draw a full hand of four
to resolve the attacks.
zombie cards.
Luckily for Billy, Amelia next to him also has a Pull
and Kill, so she plays the Pull Item and takes the
5. Survivors now resolve Zombie attacks by 3. The Leader turns Morning/Night Token to
Morning side.
Zombie card from Billy. Then she plays her
playing Item and Survivor cards to rid “Handgun” Kill and discards the Zombie card. Billy
themselves of Zombie attack cards.
EXAMPLE OF PLAY - NIGHT
is safe for now.

Generally Survivors discard an Item card to
play it. Survivors can play their cards in any There are two Zombie players (the poor Patient Lucy smiles and discards a “Shotgun,” which Kills
order, according to the following rules:
Zero, and Johnny). Both Zombies already have two Zombies - enough to cancel Fred’s “Two
their Zombie cards, which they drew when they Zombies!” Zombie Attack.

1. Once an action from a card’s text has died.

started it may not be interrupted

They are safe, but now low on cards. Lucy, the
2. Item cards may be used once per Day
Johnny has the Red Zombie card “SMASH Zombie,” elected Leader, declares that Night is over.

which he plays to make a Survivor discard a
3. Cards that deflect/pull to adjacent players Play continues with the next Morning.

random item. Johnny uses it to make Billy, who
do so to either the right or left, not both.

was looking rather smug, lose an Item. He hopes
4. Once a Zombie attack card has been It should be the goal of the Zombies every night
Billy will lose a Kill Item before he and Fred, the
handed to another player, or a card to kill a Survivor, or if not possible, to use up more
other Zombie, attacks.

discarded, the action has been completed Item cards than there are Zombies.
and cannot be undone.

RESOLVING A ZOMBIE ATTACK


If you are a Survivor holding Zombie cards after the Zombie 2. Deflect a Zombie attack onto another player – Deflect Items
players have distributed their attacks, you must defend yourself or transfer Zombie attacks to nearby players. If you play a Deflect Item
!
die - joining the Zombie horde!

There are three (3) ways a Zombie attack is resolved:


to transfer a Zombie attack to a Zombie player, then he adds the
Zombie attack to his hand - but it’s done for now. Pull Items work
1. Play a Kill Item strong enough to discard the Zombie attack.

2. Deflect the Zombie attack onto another player. If that player
! in reverse. They Pull Zombies from nearby Survivors onto you.

3. Cannot remove the Zombie attack….You Die – If you are left


is a Zombie player, he adds the Zombie attack card to his hand.
holding a Zombie attack card with no way to remove it, you die.
3. You can’t remove the Zombie attack, and are killed.

!
Let’s look at each of these in detail: !
You lose your Survivor card and split any remaining Items evenly
and randomly amongst adjacent Survivors, discarding the remainder.

Boost Junk cards - These green cards, like “Overpowering...” or


1. Killing a Zombie – The simplest way to deal with a Zombie.
“Attractive...” allow you to increase the range or number of zombies
Play a “Kill 1” card to kill one Zombie attacking you. Or play a
an Item can affect. You may only play them along with an Item which
“Kill 2” like a “Shotgun,” to kill up to two Zombie attacks on you!
has that feature (e.g. you can’t boost the range on a Fire axe item).

Note that Zombies like the “Two Zombies!” require you to Kill
Normally played Items are discarded. But if you play it with Boosts,
two Zombies to remove it (a Kill one “Handgun” would not
you may discard the Boost cards instead of the main Item card.
remove the attack, but the “Shotgun” would).

Page !5/!10
Can I get Examples of Resolving attacks?
This is an important part of the game and needs a bit EXAMPLE ZOMBIE ATTACK
!
more explanation.

When you play Item cards, you may boost their Someone must really want you dead, because three is a lot
effectiveness with other Item cards or with green Boost

!
Item cards.
!
of Zombies breathing down your neck.

You have to get rid of each Zombie card completely, and if
When you do this you discard EITHER your main Item you can get rid of both at once go right ahead.

!
cards, OR all the Boost cards used to help the main items.

Here is an example with multiple solutions:


(You can’t deflect only one zombie on the Two Zombies card,

!
for example)

There’s no one card that will kill three zombies, but you can
easily combine cards to boost a main Item.

SOLUTION #1: KILL ALL THREE WITH MULTIPLE KILL ITEMS SOLUTION #4: KILL ONE AND DEFLECT THE OTHERS

The Handgun can kill one, and the Shotgun can kill two. Play The Handgun can kills one, leaving you with the “Two Zombie”
both and you kill all three zombies. Since both are normal card. Note that you can’t resolve half a card. All or nothing!
Item cards and not Boosts, you have to discard them both.

X
To deal with the two Zombies you use a Boards Item which
Deflects two (2) zombies. But oh no, you need a DIRECTION to
deflect them! Looks like you’ll need more Deflect or Boost items
SOLUTION #2: BOOST A KILL ITEM WITH BOOST ITEMS to help you out.
The Handgun can kill one, but by adding the two on the or
the two Boosts you can kill all three zombies.

In this case, you would discard EITHER the Handgun item,


or the Boosts. If you discard the Boosts, you’ll have to get
rid of both of them.
OR
SOLUTION #3: KILL ONE AND SOMEONE PULLS THE OTHERS
You kill one with the Handgun, and an adjacent survivor
pulls the other two off you with a pair of Pull one items.

To get a Deflect direction you’ll either need another Deflect card (you
can do this because technically they’re all still the same action -

!
“Deflect.”) or a Boost that has a direction on it.

If you add the Hiding Spot Deflect card, you’ll discard both Deflect
Item cards, since neither is a Boost (like in Solution #1 with the
multiple Kill card). Use the Boost and you can discard that instead of
the Deflect card. In the end, your best bet is the Boost, so you only
discard a Handgun (kill) and a Distracting (Boost)
Page !6/!10
How do I win? And then some Questions
END OF GAME
YOU’VE GOT QUESTIONS? FAQ YOU.
Answer: No, because she “died” once she
discarded her Survivor card. No take-backs.
The game ends in one of a few ways:
Question: “I used my Shotgun and a Boost to Survivors adjacent to a killed Survivor do,
kill some Zombies, and discarded the Boost however, randomly split her remaining hand,
1. The Survivors reach their goal (described in instead of the Shotgun. Can I use my Shotgun
the scenario).
discarding extras.

on another Zombie card this night?
________________________________

2. The Zombies reach their goal (usually to kill
a lot of people).
Answer: Nope. Once you’ve used a card it’s Question: “I want to Deflect a single
done for the Day, so make sure you have all Zombie to an adjacent player on my left,
Congratulations go to the Survivors! If there the Zombies in hand that you’ll need to kill. who is a Zombie player - but my Deflect
aren’t any...well...it’s time to leave town now.
The exception to this is the Ammo Crate Junk card has no direction on it. Can I Deflect?”

item, that lets you use a Kill item again..

This is good time to vote on the silly
Zomboree Awards listed later in the rules.
!
Question: “I have two ‘Handgun’ Kill Items
Answer: Only once you play an additional
Deflect or Boost card with a direction arrow
to your left.

and an “Overpowered...” boost junk (+2
Zombies). I need to kill two “Two Zombies!”
cards. Help?

!
Question: “So I was killed by Zombies, and
A Note to You... the Zombies killed all the Survivors on
Thank you for playing this edition of Answer:You’re in luck. Each Handgun Item Friday Night. Uh, does this mean I won? Or
kills 1, and you can play the Overpowered (+2 does it mean we all lost?”

Zomboree! Please play often and let
Zombie) boost with one of them to make it
us know how it went!
a Kill 3. So you can Kill all 4 zombies.
Answer:You won - won some tasty brains,
Please let me know what you that is. Losing really depends on who you are
Since you played one Boost card, you can
thought on boardgamegeek.com rooting for. Some consider this game to be
discard that instead of discarding one of the
about the challenge of surviving as much as
Handgun cards (you can always discard a
it is the result. Some think that’s stupid and
Boost you played instead of the card it
get angry….at a game. Chill, dude.

boosted)

_______________________________

NER

FROM THE DESIG However, don’t try to Kill the first “Two
ng this far; I’m Question: “The Leader was killed during an
Thank you for getti Zombies!” card with one Handgun and your
haven’t quite played Event card. Who is the Leader now?”

expecting that you “Overpowered” boost (discarding the Boost),
mboree.
your first game of Zo then later try to kill the other Zombies. Answer: If the Leader is killed, it passes to
of love to create a You’ll be left with only one unused Handgun the first Survivor on the left of Patient Zero.

Zomboree is a labor (Can only use an Item once per Day). That ________________________________

d my group of
party game; the kin Kill 1 Item won’t Kill the other “Two
wa nt to play. I hope your
friends would Zombies!” attack on its own.You done Question: “I have a question that isn’t on
friends enjoy it too. messed up.
here…like why don’t the gun items have a
e

e reading this, I lov range to them? Where can I find an answer?’

By the way, if you’r
you. Question: A Zombie ate my friend Zoey, and Answer: Ask! Get on Boardgamegeek.com
that ou t there. she discarded her Survivor card! I wasn’t or email here.
Just wanted to get
sitting next to her but really wanted to use
my Bandito Mask to steal an Item before she
died. Can I use it to steal an Item card
before she dies and discards them?”

USING THE TIMER OPTIONAL RULE - AWARDS


ZOMBOREE!
It’s about 3 minutes, to keep things moving. If
you don’t want to use it, don’t. Just be aware
A winner can be determined in an alter
fashion. Awards can be given to playe
nate
rs at
!
that the game’s length will be about 5-7 the end of the game. Each award is given www.gnomeworkshop.com

by a
majority vote of all players. The playe 70/

minutes PER PLAYER.
www.boardgamegeek.com/boardgame/847

OPTIONAL RULE - BEGINNERS


the most awards wins.

A list of possible awards may be foun


r(s) with
! shop

Zomboree! Copyright 2010 Gnome Work
It can be really hard to win as a Survivor.
Drop the difficulty by allowing the Leader to
end of these rules. I’m sure someone
make more.
d at the
will !
Send some questions:

draw two (2) cards and keep one (1) each
Morning. Make this Draw 3 keep 2 for an richd urham @gnomeworkshop.com
even more survivable game. Chicken.
Page !8/!10

Two Zomboree Scenarios


Before you start a game of Zomboree, pick a scenario for the Survivors to run. Notice that the
Survivors and Zombies each have a different win condition.
!
Also, Rules specific to that scenario are listed, such as exceptions to how Events or Survivor
cards are played.
Page !9/!10

Obviously the Second Scenario


Before you start a game of Zomboree, pick a scenario for the Survivors to run. Notice that the
Survivors and Zombies each have a different win condition.
!
Also, Rules specific to that scenario are listed, such as when the game ends, how many Items
the Survivors draw at the beginning of the game and special exceptions to play. In this case,
how Survivors draw a Zombie card at the outset to see which team they’re REALLY on.
C E RT I F I C AT E
of Z O M B I F I C AT I O N
ALTERNATE RULE S FOR WINNING
1. AT THE END OF THE GAME, ALL PLAYERS VOTE ON WHO DESERVES THE AWARDS
(SUPERLATIVES, REALLY)
2. AFTER ALL THE AWARDS ARE VOTED ON, THE PLAYERS WITH THE MOST AWARDS
WIN. YES, THERE CAN BE A TIE. SHEESH.
AWARD NAME
“First to Die” .....2 players..... For being Patient Zero, or being Killed by him on Sunday Night. What a Jerk.
“Good luck Repopulating” .....1 player..... For being mostly in isolation from the other survivors while alive.
“All I got was a bloody T shirt” .....1 per Survivor meeting win condition..... For surviving the Zombie horde.
“Most Likely to be Eaten” ....1 player.... For being attacked like you were slathered in brains.
“One Shot, One Kill” ....1 player.... For being a lean, mean, Zombie killin’ machine, even if you died.
“Zombies have brains, too” ....1 player.... For being so clever a zombie as to almost have your own brain!
“Grah, grrr!” ....1 or 2 players.... For taking the role of “Zombie” to heart, like moaning “Brains....” the best.
“At Least I’ve Got the Toys” ....1 player.... For hoarding items like they’d do good when dead.
“Every Man for Themselves” .....1 player..... For screwing your neighbor and throwing them to the Zombies.
“Good of the Many...” ....1 player.... For keeping all the Survivors’ well being in mind, even if you were doomed.
Grahhh...errrr
DATE SECRETARY

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