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U.S. Rifle Platoon Normandy

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0% found this document useful (0 votes)
13 views8 pages

U.S. Rifle Platoon Normandy

Uploaded by

6rgntmbd8s
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Order Dice: 15 Total Points: 2031

PLATOON #1
** VERSION 3 ** ­ U.S. ­ Rifle Platoon
OFFICER
First Lieutenant (Armies of the United States page 22) Veteran 116
Qty Weapons Range Shots Pen Special
1 First Lieutenant
with Pistol Assault
with Submachine gun Assault
with M1 carbine (rifle)
2 Infantry (equipped as modeled) ­ ­
INFANTRY SQUADS
Veteran Paratrooper squad (Late) (Battle of the Bulge page 0) full strength Veteran 226
Qty Weapons Range Shots Pen Special
7 Infantry with Rifle 24" 1 n/a
Stubborn Stubborn
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault
1 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Entire squad equipped with anti­tank grenades Tank hunters
Veteran Paratrooper squad (Late) (Battle of the Bulge page 0) full strength Veteran 226
Qty Weapons Range Shots Pen Special
7 Infantry with Rifle 24" 1 n/a
Stubborn Stubborn
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault
1 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Entire squad equipped with anti­tank grenades Tank hunters
INFANTRY
Regular Infantry squad (Late) (Armies of the United States page 23) full strength Regular 133
Qty Weapons Range Shots Pen Special
9 Infantry with Rifle 24" 1 n/a
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
Regular Infantry squad (Late) (Armies of the United States page 23) full strength Regular 133
Qty Weapons Range Shots Pen Special
9 Infantry with Rifle 24" 1 n/a
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
SNIPER
Sniper team (Armies of the United States page 28) Veteran 65
Qty Weapons Range Shots Pen Special
1 Sniper team 36" 1n/a Team (2 men), Sniper (Sniper with rifle & pistol­ Spotter with pistol)
with Pistol Assault
ANTI­TANK
Bazooka team (Armies of the United States page 28) Veteran 78
Qty Weapons Range Shots Pen Special
1 Bazooka team 24" 1 +5 Team (2 men), Shaped Charge
PLATOON #3
** VERSION 3 ** ­ U.S. ­ Armoured Platoon
COMMAND VEHICLE
M4A3E8 Sherman Easy 8 (Armies of the United States page 0) Veteran 307
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M4A3E8 Sherman Easy 8 Tracked ­ 9+
Turret­mounted heavy anti­tank gun 72" 1 +6 HE (2"), Gyro­stabiliser (Veterans only)
Co­axial MMG 36" 5 n/a
Forward facing hull­mounted MMG 36" 5 n/a Front arc
Pintle­mounted MMG 36" 5 n/a Flak, 360 degree arc
1 M4A3E8 Sherman Easy 8 Tracked ­ 9+
Turret­mounted heavy anti­tank gun 72" 1 +6 HE (2"), Gyro­stabiliser (Veterans only)
Co­axial MMG 36" 5 n/a
Forward facing hull­mounted MMG 36" 5 n/a Front arc
Pintle­mounted MMG 36" 5 n/a Flak, 360 degree arc
VEHICLE
M7 Priest (Armies of the United States page 44) Regular 160
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M7 Priest Tracked ­ 8+ Open­topped
Forward facing medium howitzer 60"(30­72) 1 HE Front arc, Howitzer, HE (3")
Pintle­mounted HMG 36" 3 +1 Flak, 360 degree arc
M8 Greyhound (Armies of the United States page 47) Regular 135
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M8 Greyhound Wheeled ­ 7+ Recce, Open­topped
Turret­mounted light anti­tank gun 48" 1 +4 HE (1")
Co­axial MMG 36" 5 n/a
Pintle­mounted HMG 36" 3 +1 Flak, 360 degree arc
PLATOON #4
** VERSION 3 ** ­ U.S. ­ Heavy Weapons Platoon
OFFICER
First Lieutenant (Armies of the United States page 22) Veteran 116
Qty Weapons Range Shots Pen Special
1 First Lieutenant
with Pistol Assault
with Submachine gun Assault
with M1 carbine (rifle)
2 Infantry (equipped as modeled) ­ ­
HEAVY WEAPONS
Medium Machine Gun team (Armies of the United States page 26) Veteran 65
Qty Weapons Range Shots Pen Special
1 Medium Machine gun team 36" 5 n/a Team (3 men), Fixed
Medium Mortar team (Armies of the United States page 29) Veteran 65
Qty Weapons Range Shots Pen Special
1 Medium Mortar team 12"­60" 1 HE Team (3 men), Fixed, Indirect fire, HE (2")
PLATOON #5
** VERSION 3 ** ­ U.S. ­ Artillery Platoon
OFFICER
First Lieutenant (Armies of the United States page 22) Veteran 116
Qty Weapons Range Shots Pen Special
1 First Lieutenant
with Pistol Assault
with Submachine gun Assault
with M1 carbine (rifle)
2 Infantry (equipped as modeled) ­ ­
ARTILLERY
57mm Anti­tank Gun M1 (Armies of the United States page 34) Veteran 90
Qty Weapons Range Shots Pen Special
1 57mm Anti­tank Gun M1 60" 1 +5 Team (3 men), Gun shield, Fixed, HE (1")

SPECIAL RULES
Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters
(page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.

Fixed
(p66) When given Advance order, fixed weapons can rotate on the spot suffering a ­1 to­hit penalty. Non­artillery Fixed can move normal 12" when given Run
order.

Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already
taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a ­2 penalty. Friendly flak units must
test to hold their fire (page 67)

Gun shield
(p95) The die roll an enemy requires to score damage from the front arc of the gun is increased by +1. The die roll is modified by the penetration value of the
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already
taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a ­2 penalty. Friendly flak units must
test to hold their fire (page 67)

Gun shield
(p95) The die roll an enemy requires to score damage from the front arc of the gun is increased by +1. The die roll is modified by the penetration value of the
weapon in the usual way. Hits from HE (both direct and indirect), flame throwers, and close quarters attacks ignore the gun shield rule.

Gyro­stabiliser (Veterans only)


Weapon does not suffer the ­1 'to hit' penalty for shooting and moving if the crew are Veteran. This does not apply to vehicles with Inexperienced or Regular
crew, nor does it apply to any co­axial machine gun.

HE (1")
(p68) PEN: +1, PIN: D2 (D3 if in building) ­ Infantry and artillery can go down to halve the hits taken

HE (2")
(p68) PEN: +2, PIN: D3 (D6 if in building) ­ Infantry and artillery can go down to halve the hits taken

HE (3")
(p68) PEN: +3, PIN: D3 (2D6 if in building) ­ Infantry and artillery can go down to halve the hits taken. 10+ hits on building collapses it and kills all inside.

Howitzer
(p71) Can either shoot directly at a target drawing its line of fire 'over open sights' in the normal way, or it can shoot indirect fire. When using indirect fire, a
howitzer has a minimum range; when firing over open sights it has no minimum range.

Indirect fire
(p71)

Open­topped
(p118) Pinned by hits from small arms in the same way as soft­skins and infantry. If assaulted by infantry open­topped armoured vehicles are destroyed
automatically if the vehicle is damaged, in the same way as for soft­skins.
If hit by indirect fire then add +1 to the damage result roll. Note that all hits upon the upper surface of armoured vehicles count +1 penetration regardless of
whether the target is open or not ­ so open­topped armoured vehicles suffer a double penalty: +1 penetration and +1 damage result

Recce
(p118)

Shaped Charge
(p73) Never suffer the ­1 penetration modifier for firing at long range.

Sniper (Sniper with rifle & pistol­ Spotter with pistol)


(p91) When a sniper shoots using a Fire or Ambush order, the player can decide to use his scope. Rifle range changes to 36". If target is within 12" the shot
misses automatically. Shot ignores negative to­hit modifiers except pinning markers and for missing assistant. Shot ignores gun shield and extra protection rules.
If successful, always counts as exceptional damage and can pick any model in the unit. When not using scope, all members of team can fire any weapon they
have and in assault can use the assault rule if pistol/submachine gun.

Stubborn
(p91) If forced to take a morale check, they ignore negative morale modifiers from pin markers. Remember that order tests are not morale checks.

Tank hunters
(p91) If a tank hunter unit wins an assault and scores damage against an armoured vehicle, the effect is resolved on the Damage Result table as for a normal
anti­tank penetration rather than as for superficial damage.

Team (2 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a ­1 to hit
penalty, and (p42) ­1 penalty to its morale. For squad­based team weapons, loader must remain within 1" or weapon suffers the ­1 to­hit penalty.

Team (3 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a ­1 to hit
penalty, and (p42) ­1 penalty to its morale. For squad­based team weapons, loader must remain within 1" or weapon suffers the ­1 to­hit penalty.

Pick List
United States 57mm Anti­tank Gun M1 1
United States Bazooka team 1
United States First Lieutenant 3
United States Infantry (equipped as modeled) 6
United States Infantry with BAR M1918A2 Automatic rifle 6
United States Infantry with Light Machine gun (requires loader) 2
United States Infantry with Rifle 32
United States Infantry with Submachine gun 4
United States M4A3E8 Sherman Easy 8 1
United States M7 Priest 1
United States M8 Greyhound 1
United States Medium Machine gun team 1
United States Infantry with Submachine gun 4
United States M4A3E8 Sherman Easy 8 1
United States M7 Priest 1
United States M8 Greyhound 1
United States Medium Machine gun team 1
United States Medium Mortar team 1
United States NCO with Submachine gun 4
United States Sniper team 1
First Lieutenant Veteran Paratrooper squad
116
POINTS (Late) 226
POINTS
Armies of the United States page 22 Battle of the Bulge page 0
VETERAN VETERAN
FULL STRENGTH

Qty Weapons Range Shots Pen Special


Qty Weapons Range Shots Pen Special 7 Infantry with Rifle 24" 1 n/a
1 First Lieutenant Stubborn Stubborn
with Pistol 6" 1 n/a Assault 1 NCO with Submachine gun 12" 2 n/a Assault
with Submachine gun 12" 2 n/a Assault 2 Infantry with Submachine gun 12" 2 n/a Assault
with M1 carbine (rifle) 24" 1 n/a 1 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
2 Infantry (equipped as modeled) ­ ­ 1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Entire squad equipped with anti­tank grenades Tank hunters
** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1 ** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1

Veteran Paratrooper squad Regular Infantry squad (Late)


(Late) 226
POINTS
133
POINTS
Battle of the Bulge page 0 Armies of the United States page 23
VETERAN REGULAR
FULL STRENGTH FULL STRENGTH

Qty Weapons Range Shots Pen Special


7 Infantry with Rifle 24" 1 n/a Qty Weapons Range Shots Pen Special
Stubborn Stubborn 9 Infantry with Rifle 24" 1 n/a
1 NCO with Submachine gun 12" 2 n/a Assault 1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault 2 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
1 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Entire squad equipped with anti­tank grenades Tank hunters
** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1 ** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1
** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1 ** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1

Regular Infantry squad (Late) Sniper team


133
POINTS
65
POINTS
Armies of the United States page 23 Armies of the United States page 28
REGULAR VETERAN
FULL STRENGTH

Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
9 Infantry with Rifle 24" 1 n/a 1 Sniper 36" 1 n/a Team (2 men), Sniper (Sniper with rifle & pistol­ Spotter
1 NCO with Submachine gun 12" 2 n/a Assault team with pistol)
2 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a with 6" 1 n/a Assault
Pistol

** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1 ** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1

Bazooka team M4A3E8 Sherman Easy 8


78
POINTS
307
POINTS
Armies of the United States page 28 Armies of the United States page 0
VETERAN VETERAN
DV
MOBILITY: Tracked
TRANSPORT : ­
9+
SPECIAL:

Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
1 Bazooka team 24" 1 +5 Team (2 men), Shaped Charge 1 M4A3E8 Sherman Easy 8
Turret­mounted heavy anti­tank 72" 1 +6 HE (2"), Gyro­stabiliser (Veterans
gun only)
Co­axial MMG 36" 5 n/a
Forward facing hull­mounted
MMG 36" 5 n/a Front arc
Pintle­mounted MMG 36" 5 n/a Flak, 360 degree arc
** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1 ** VERSION 3 ** ­ U.S. ­ Armoured Platoon Platoon #3
** VERSION 3 ** ­ U.S. ­ Rifle Platoon Platoon #1 ** VERSION 3 ** ­ U.S. ­ Armoured Platoon Platoon #3

M7 Priest M8 Greyhound
160
POINTS
135
POINTS
Armies of the United States page 44 Armies of the United States page 47
REGULAR REGULAR
DV DV
MOBILITY: Tracked MOBILITY: Wheeled
TRANSPORT : ­
8+ TRANSPORT : ­
7+
SPECIAL: Open­topped SPECIAL: Recce, Open­topped

Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
1 M7 Priest 1 M8 Greyhound
Forward facing medium howitzer 60"(30­72) 1 HE Front arc, Howitzer, HE (3") Turret­mounted light anti­tank gun 48" 1 +4 HE (1")
Pintle­mounted HMG 36" 3 +1 Flak, 360 degree arc Co­axial MMG 36" 5 n/a
Pintle­mounted HMG 36" 3 +1 Flak, 360 degree arc

** VERSION 3 ** ­ U.S. ­ Armoured Platoon Platoon #3 ** VERSION 3 ** ­ U.S. ­ Armoured Platoon Platoon #3

First Lieutenant Medium Machine Gun team


116
POINTS
65
POINTS
Armies of the United States page 22 Armies of the United States page 26
VETERAN VETERAN

Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
1 First Lieutenant 1 Medium Machine gun team 36" 5 n/a Team (3 men), Fixed
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with M1 carbine (rifle) 24" 1 n/a
2 Infantry (equipped as modeled) ­ ­

** VERSION 3 ** ­ U.S. ­ Heavy Weapons Platoon Platoon #4 ** VERSION 3 ** ­ U.S. ­ Heavy Weapons Platoon Platoon #4
** VERSION 3 ** ­ U.S. ­ Heavy Weapons Platoon Platoon #4 ** VERSION 3 ** ­ U.S. ­ Heavy Weapons Platoon Platoon #4

Medium Mortar team First Lieutenant


65
POINTS
116
POINTS
Armies of the United States page 29 Armies of the United States page 22
VETERAN VETERAN

Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
1 Medium Mortar team 12"­60" 1 HE Team (3 men), Fixed, Indirect fire, HE (2") 1 First Lieutenant
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with M1 carbine (rifle) 24" 1 n/a
2 Infantry (equipped as modeled) ­ ­

** VERSION 3 ** ­ U.S. ­ Heavy Weapons Platoon Platoon #4 ** VERSION 3 ** ­ U.S. ­ Artillery Platoon Platoon #5

57mm Anti­tank Gun M1


90
POINTS
Armies of the United States page 34
VETERAN

Qty Weapons Range Shots Pen Special


1 57mm Anti­tank Gun M1 60" 1 +5 Team (3 men), Gun shield, Fixed, HE (1")

** VERSION 3 ** ­ U.S. ­ Artillery Platoon Platoon #5

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