U.S. Rifle Platoon Normandy
U.S. Rifle Platoon Normandy
PLATOON #1
** VERSION 3 ** U.S. Rifle Platoon
OFFICER
First Lieutenant (Armies of the United States page 22) Veteran 116
Qty Weapons Range Shots Pen Special
1 First Lieutenant
with Pistol Assault
with Submachine gun Assault
with M1 carbine (rifle)
2 Infantry (equipped as modeled)
INFANTRY SQUADS
Veteran Paratrooper squad (Late) (Battle of the Bulge page 0) full strength Veteran 226
Qty Weapons Range Shots Pen Special
7 Infantry with Rifle 24" 1 n/a
Stubborn Stubborn
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault
1 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Entire squad equipped with antitank grenades Tank hunters
Veteran Paratrooper squad (Late) (Battle of the Bulge page 0) full strength Veteran 226
Qty Weapons Range Shots Pen Special
7 Infantry with Rifle 24" 1 n/a
Stubborn Stubborn
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault
1 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Entire squad equipped with antitank grenades Tank hunters
INFANTRY
Regular Infantry squad (Late) (Armies of the United States page 23) full strength Regular 133
Qty Weapons Range Shots Pen Special
9 Infantry with Rifle 24" 1 n/a
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
Regular Infantry squad (Late) (Armies of the United States page 23) full strength Regular 133
Qty Weapons Range Shots Pen Special
9 Infantry with Rifle 24" 1 n/a
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a
SNIPER
Sniper team (Armies of the United States page 28) Veteran 65
Qty Weapons Range Shots Pen Special
1 Sniper team 36" 1n/a Team (2 men), Sniper (Sniper with rifle & pistol Spotter with pistol)
with Pistol Assault
ANTITANK
Bazooka team (Armies of the United States page 28) Veteran 78
Qty Weapons Range Shots Pen Special
1 Bazooka team 24" 1 +5 Team (2 men), Shaped Charge
PLATOON #3
** VERSION 3 ** U.S. Armoured Platoon
COMMAND VEHICLE
M4A3E8 Sherman Easy 8 (Armies of the United States page 0) Veteran 307
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M4A3E8 Sherman Easy 8 Tracked 9+
Turretmounted heavy antitank gun 72" 1 +6 HE (2"), Gyrostabiliser (Veterans only)
Coaxial MMG 36" 5 n/a
Forward facing hullmounted MMG 36" 5 n/a Front arc
Pintlemounted MMG 36" 5 n/a Flak, 360 degree arc
1 M4A3E8 Sherman Easy 8 Tracked 9+
Turretmounted heavy antitank gun 72" 1 +6 HE (2"), Gyrostabiliser (Veterans only)
Coaxial MMG 36" 5 n/a
Forward facing hullmounted MMG 36" 5 n/a Front arc
Pintlemounted MMG 36" 5 n/a Flak, 360 degree arc
VEHICLE
M7 Priest (Armies of the United States page 44) Regular 160
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M7 Priest Tracked 8+ Opentopped
Forward facing medium howitzer 60"(3072) 1 HE Front arc, Howitzer, HE (3")
Pintlemounted HMG 36" 3 +1 Flak, 360 degree arc
M8 Greyhound (Armies of the United States page 47) Regular 135
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M8 Greyhound Wheeled 7+ Recce, Opentopped
Turretmounted light antitank gun 48" 1 +4 HE (1")
Coaxial MMG 36" 5 n/a
Pintlemounted HMG 36" 3 +1 Flak, 360 degree arc
PLATOON #4
** VERSION 3 ** U.S. Heavy Weapons Platoon
OFFICER
First Lieutenant (Armies of the United States page 22) Veteran 116
Qty Weapons Range Shots Pen Special
1 First Lieutenant
with Pistol Assault
with Submachine gun Assault
with M1 carbine (rifle)
2 Infantry (equipped as modeled)
HEAVY WEAPONS
Medium Machine Gun team (Armies of the United States page 26) Veteran 65
Qty Weapons Range Shots Pen Special
1 Medium Machine gun team 36" 5 n/a Team (3 men), Fixed
Medium Mortar team (Armies of the United States page 29) Veteran 65
Qty Weapons Range Shots Pen Special
1 Medium Mortar team 12"60" 1 HE Team (3 men), Fixed, Indirect fire, HE (2")
PLATOON #5
** VERSION 3 ** U.S. Artillery Platoon
OFFICER
First Lieutenant (Armies of the United States page 22) Veteran 116
Qty Weapons Range Shots Pen Special
1 First Lieutenant
with Pistol Assault
with Submachine gun Assault
with M1 carbine (rifle)
2 Infantry (equipped as modeled)
ARTILLERY
57mm Antitank Gun M1 (Armies of the United States page 34) Veteran 90
Qty Weapons Range Shots Pen Special
1 57mm Antitank Gun M1 60" 1 +5 Team (3 men), Gun shield, Fixed, HE (1")
SPECIAL RULES
Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters
(page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.
Fixed
(p66) When given Advance order, fixed weapons can rotate on the spot suffering a 1 tohit penalty. Nonartillery Fixed can move normal 12" when given Run
order.
Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already
taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a 2 penalty. Friendly flak units must
test to hold their fire (page 67)
Gun shield
(p95) The die roll an enemy requires to score damage from the front arc of the gun is increased by +1. The die roll is modified by the penetration value of the
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already
taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a 2 penalty. Friendly flak units must
test to hold their fire (page 67)
Gun shield
(p95) The die roll an enemy requires to score damage from the front arc of the gun is increased by +1. The die roll is modified by the penetration value of the
weapon in the usual way. Hits from HE (both direct and indirect), flame throwers, and close quarters attacks ignore the gun shield rule.
HE (1")
(p68) PEN: +1, PIN: D2 (D3 if in building) Infantry and artillery can go down to halve the hits taken
HE (2")
(p68) PEN: +2, PIN: D3 (D6 if in building) Infantry and artillery can go down to halve the hits taken
HE (3")
(p68) PEN: +3, PIN: D3 (2D6 if in building) Infantry and artillery can go down to halve the hits taken. 10+ hits on building collapses it and kills all inside.
Howitzer
(p71) Can either shoot directly at a target drawing its line of fire 'over open sights' in the normal way, or it can shoot indirect fire. When using indirect fire, a
howitzer has a minimum range; when firing over open sights it has no minimum range.
Indirect fire
(p71)
Opentopped
(p118) Pinned by hits from small arms in the same way as softskins and infantry. If assaulted by infantry opentopped armoured vehicles are destroyed
automatically if the vehicle is damaged, in the same way as for softskins.
If hit by indirect fire then add +1 to the damage result roll. Note that all hits upon the upper surface of armoured vehicles count +1 penetration regardless of
whether the target is open or not so opentopped armoured vehicles suffer a double penalty: +1 penetration and +1 damage result
Recce
(p118)
Shaped Charge
(p73) Never suffer the 1 penetration modifier for firing at long range.
Stubborn
(p91) If forced to take a morale check, they ignore negative morale modifiers from pin markers. Remember that order tests are not morale checks.
Tank hunters
(p91) If a tank hunter unit wins an assault and scores damage against an armoured vehicle, the effect is resolved on the Damage Result table as for a normal
antitank penetration rather than as for superficial damage.
Team (2 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a 1 to hit
penalty, and (p42) 1 penalty to its morale. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
Team (3 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a 1 to hit
penalty, and (p42) 1 penalty to its morale. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
Pick List
United States 57mm Antitank Gun M1 1
United States Bazooka team 1
United States First Lieutenant 3
United States Infantry (equipped as modeled) 6
United States Infantry with BAR M1918A2 Automatic rifle 6
United States Infantry with Light Machine gun (requires loader) 2
United States Infantry with Rifle 32
United States Infantry with Submachine gun 4
United States M4A3E8 Sherman Easy 8 1
United States M7 Priest 1
United States M8 Greyhound 1
United States Medium Machine gun team 1
United States Infantry with Submachine gun 4
United States M4A3E8 Sherman Easy 8 1
United States M7 Priest 1
United States M8 Greyhound 1
United States Medium Machine gun team 1
United States Medium Mortar team 1
United States NCO with Submachine gun 4
United States Sniper team 1
First Lieutenant Veteran Paratrooper squad
116
POINTS (Late) 226
POINTS
Armies of the United States page 22 Battle of the Bulge page 0
VETERAN VETERAN
FULL STRENGTH
Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
9 Infantry with Rifle 24" 1 n/a 1 Sniper 36" 1 n/a Team (2 men), Sniper (Sniper with rifle & pistol Spotter
1 NCO with Submachine gun 12" 2 n/a Assault team with pistol)
2 Infantry with BAR M1918A2 Automatic rifle 30" 2 n/a with 6" 1 n/a Assault
Pistol
** VERSION 3 ** U.S. Rifle Platoon Platoon #1 ** VERSION 3 ** U.S. Rifle Platoon Platoon #1
Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
1 Bazooka team 24" 1 +5 Team (2 men), Shaped Charge 1 M4A3E8 Sherman Easy 8
Turretmounted heavy antitank 72" 1 +6 HE (2"), Gyrostabiliser (Veterans
gun only)
Coaxial MMG 36" 5 n/a
Forward facing hullmounted
MMG 36" 5 n/a Front arc
Pintlemounted MMG 36" 5 n/a Flak, 360 degree arc
** VERSION 3 ** U.S. Rifle Platoon Platoon #1 ** VERSION 3 ** U.S. Armoured Platoon Platoon #3
** VERSION 3 ** U.S. Rifle Platoon Platoon #1 ** VERSION 3 ** U.S. Armoured Platoon Platoon #3
M7 Priest M8 Greyhound
160
POINTS
135
POINTS
Armies of the United States page 44 Armies of the United States page 47
REGULAR REGULAR
DV DV
MOBILITY: Tracked MOBILITY: Wheeled
TRANSPORT :
8+ TRANSPORT :
7+
SPECIAL: Opentopped SPECIAL: Recce, Opentopped
Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
1 M7 Priest 1 M8 Greyhound
Forward facing medium howitzer 60"(3072) 1 HE Front arc, Howitzer, HE (3") Turretmounted light antitank gun 48" 1 +4 HE (1")
Pintlemounted HMG 36" 3 +1 Flak, 360 degree arc Coaxial MMG 36" 5 n/a
Pintlemounted HMG 36" 3 +1 Flak, 360 degree arc
** VERSION 3 ** U.S. Armoured Platoon Platoon #3 ** VERSION 3 ** U.S. Armoured Platoon Platoon #3
Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
1 First Lieutenant 1 Medium Machine gun team 36" 5 n/a Team (3 men), Fixed
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with M1 carbine (rifle) 24" 1 n/a
2 Infantry (equipped as modeled)
** VERSION 3 ** U.S. Heavy Weapons Platoon Platoon #4 ** VERSION 3 ** U.S. Heavy Weapons Platoon Platoon #4
** VERSION 3 ** U.S. Heavy Weapons Platoon Platoon #4 ** VERSION 3 ** U.S. Heavy Weapons Platoon Platoon #4
Qty Weapons Range Shots Pen Special Qty Weapons Range Shots Pen Special
1 Medium Mortar team 12"60" 1 HE Team (3 men), Fixed, Indirect fire, HE (2") 1 First Lieutenant
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with M1 carbine (rifle) 24" 1 n/a
2 Infantry (equipped as modeled)
** VERSION 3 ** U.S. Heavy Weapons Platoon Platoon #4 ** VERSION 3 ** U.S. Artillery Platoon Platoon #5