Order Dice: 14 Total Points: 1244
PLATOON #1
*Version 3 British Rifle Platoon
PLATOON COMMANDER
Platoon Commander (Version 3 Rulebook page 234) Regular 30
Qty Weapons Range Shots Pen Special
1 Platoon Commander
with Pistol 6" 1 n/a
with Rifle 24" 1 n/a
with Submachine gun 12" 2 n/a Assault
INFANTRY
Paratroop Section (Version 3 Rulebook page 236) Veteran 85
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
3 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Stubborn Stubborn
Paratroop Section (Version 3 Rulebook page 236) Veteran 85
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
3 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Stubborn Stubborn
Paratroop Section (Version 3 Rulebook page 236) Veteran 85
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
3 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Stubborn Stubborn
FORWARD OBSERVER
Forward Observer (Artillery) (Version 3 Rulebook page 234) Regular 75
Qty Weapons Range Shots Pen Special
1 Forward Observer (Artillery) Infiltrator
with Rifle 24" 1 n/a
with Pistol 6" 1 n/a
with Submachine gun 12" 2 n/a Assault
SNIPER
Sniper Team (Version 3 Rulebook page 238) Veteran 67
Qty Weapons Range Shots Pen Special
1 Sniper Team 36" 1 n/a Team (2 men), Sniper, Infiltrator, (Sniper has a rifle and a pistol, spotter has a pistol)
ANTITANK
AntiTank Team (Version 3 Rulebook page 237) Veteran 48
Qty Weapons Range Shots Pen Special
1 PIAT team 12" 1 +5 Team (2 men), Shaped Charge
PLATOON #2
*Version 3 British Rifle Platoon
PLATOON COMMANDER
Platoon Commander (Version 3 Rulebook page 234) Regular 30
Qty Weapons Range Shots Pen Special
1 Platoon Commander
with Pistol 6" 1 n/a
with Rifle 24" 1 n/a
with Submachine gun 12" 2 n/a Assault
INFANTRY
Special Forces Infantry Section (Version 3 Rulebook page 236) Veteran 72
Qty Weapons Range Shots Pen Special
with Rifle 24" 1 n/a
with Submachine gun 12" 2 n/a Assault
INFANTRY
Special Forces Infantry Section (Version 3 Rulebook page 236) Veteran 72
Qty Weapons Range Shots Pen Special
1 NCO with Submachine gun 12" 2 n/a Assault
3 Infantry with Submachine gun 12" 2 n/a Assault
Behind enemy lines Behind enemy lines
Tough Fighters Tough Fighters
Special Forces Infantry Section (Version 3 Rulebook page 236) Veteran 72
Qty Weapons Range Shots Pen Special
1 NCO with Submachine gun 12" 2 n/a Assault
3 Infantry with Submachine gun 12" 2 n/a Assault
Behind enemy lines Behind enemy lines
Tough Fighters Tough Fighters
FORWARD OBSERVER
Forward Observer (Artillery) (Version 3 Rulebook page 234) Regular 75
Qty Weapons Range Shots Pen Special
1 Forward Observer (Artillery) Infiltrator
with Rifle 24" 1 n/a
with Pistol 6" 1 n/a
with Submachine gun 12" 2 n/a Assault
PLATOON #3
*Version 3 British Armoured Platoon
COMMAND VEHICLE
Churchill Infantry Tank (Version 3 Rulebook page 242) Veteran 320
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Infantry Tank Mk IV Churchill VI
Tracked 10+ Slow
Turretmounted medium antitank gun 60" 1 +5 (75mm) HE (2")
Coaxial MMG 36" 6 n/a
Forward facing MMG 36" 6 n/a Front arc
CMD VEHICLE OPTIONS
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10
Command Vehicle special rule
VEHICLE
FullyEnclosed Armoured Cars (Version 3 Rulebook page 246) Regular 95
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Humber Armoured Car Mk II
Wheeled 7+ Recce
Turretmounted light automatic cannon 48" 2 +2 HE (1")
Coaxial MMG 36" 6 n/a
FullyEnclosed Armoured Cars (Version 3 Rulebook page 246) Regular 95
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Humber Armoured Car Mk II
Wheeled 7+ Recce
Turretmounted light automatic cannon 48" 2 +2 HE (1")
Coaxial MMG 36" 6 n/a
Unit Special Rules
(75mm) HE (2")
(v3) Instead of HE (1") the medium antitank gun has HE (2") (75mm gun tanks).
Assault
(v3 page 96) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as having the Tough
Fighters special rule (Tough Fighters: When a model with this special rule fails to damage in close quarters against enemy infantry or artillery units, it can reroll the failed
rolls to damage)
Behind enemy lines
(v3 page 96) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as having the Tough
Fighters special rule (Tough Fighters: When a model with this special rule fails to damage in close quarters against enemy infantry or artillery units, it can reroll the failed
rolls to damage)
Behind enemy lines
(v3) When outflanking as described on page 172, unit ignores the 1 modifier to the order test for coming onto the table.
Command Vehicle
(v3 page 149) Adds a morale bonus of +1 to itself and to any other friendly vehicle within 12" (not cumulative with morale bonus, and other command vehicles). In
addition, when it activates, it can use one 'You men, snap to action!' extra dice on any one friendly vehicle within 12", except for other command vehicles. Command
vehicles count as platoon commanders for the purpose of receiving orders from other officers.
HE (1")
(v3 page 97) PEN: +1, PIN: D2 (D3 if in building) Infantry and artillery can go down to halve the hits taken (rounded up).
Infiltrator
(v3 page 120) If the unit takes a cover save while it does not have an Advance or Run order dice on it, it receives an additional +1 to the roll. In addition, the unit might
benefit from special deployment rules, as detailed in the scenario being played (see page 161).
Recce
(v3 page 150)
Shaped Charge
(v3 page 103) Never suffer the 1 penetration modifier for firing at long range, nor the +1 Pen for pointblank range.
Slow
(v3 page 150) Any vehicle with the Slow special rule has a basic move rate of 6" when Advancing and 12" at a Run.
Sniper
(v3 page 122) If team includes a second man, the sniper rifles has the Team Weapon special rule. This means that, if the leader is killed, the second man can fire the
sniper rifles, with the usual 1 penalty to hit (as well as the 1 penalty to Morale due to the loss of the leader). Unlike other units with the Team Weapon special rule, all
members of a sniper team can fire any weapon they are carrying in any turn when the sniper is not using his scope, and in an assault they can use beneficial rules, like
those from submachine guns, tough fighters, etc. When a sniper shoots using a Fire or Ambush order, the player can decide if the sniper uses the rifle's scope, in which
case the following apply: The rifle range changes to 36". However, if the target is then found to be within 12", the shot misses automatically. The shot benefits from an
additional +1 modifier to hit. Any hits go straight to damage, no cover saves allowed, and benefit from a +1 modifier on damage rolls against infantry and artillery units.
If the sniper successfully rolls to hit and damage, the firing player can pick the squad leader in the target unit as a casualty. This includes NCOs, leaders of weapon
teams and artillery units, officers, medics, observers, and so on.
Stubborn
(v3 page 122) If forced to take a morale check, they ignore negative morale modifiers from pin markers. Remember that order tests are not morale checks, and are
therefore modified as normal.
Team (2 men)
(v3 page 103) A Team weapon shoots at full effectiveness so long as there are at least two team members to serve it. If only one man remains to serve a team weapon,
then the weapon suffers a 1 'to hit' penalty. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
Tough Fighters
(v3 page 122) When a model with this special rule fails to damage in close quarters against enemy infantry or artillery units, it can reroll the failed rolls to damage.
British Army Special Rules
Artillery Support
The forward artillery observer unit may call an artillery barrage twice instead of once per game. Resolve the first barrage as normal. Then, after the first barrage has
been resolved, the observer may call a second (when issued a Fire order).
A National Characteristic
Any British Army can choose any one of the following rules. The only limit is that you can only choose one rule and that rule applies to the whole army.
Up and'at'em
If the unit is ordered to assault and fails its order test to Run, measure the range to the target, if the unit was in range, you can reroll the failed Order test to assault.
Blood Curdling Charge
Enemy units cannot react to an assault by shooting at them they are simply transfixed with horror at the sight of their foe. This rule does not apply if the units launching
the assault are Inexperienced including any units that start out with the Green special rule.
Tough as Old Boots
All Regular or Veteran infantry units roll bonus attack dice when fighting at close quarters. For every three men fighting in the combat roll one extra die. This attack can
be assumed to come from any of the men fighting.
Rapid Fire
All riflearmed Regular and Veteran infantry units roll bonus dice when shooting. For every three men shooting rifles with a Fire order (including Ambush and reaction
fire), roll one extra die. These extra shots can be assumed to come from any of the men shooting.
Vengence
Every Regular or Veteran unit that has 1 or more pin markers can make a test to lose 1 pin marker if there are any enemies within 12" immediately before an order is
given to it. Roll a die: on a roll of 4, 5, or 6 the test is passed and the unit loses 1 pin marker; on a 1, 2, or 3 the test is failed and the unit retains the pin markers it has.
Once this has been done, continue to test to see if the unit obeys its order in the usual way, even if they have lost their last pin marker.
PickList
British Forward Observer (Artillery) 2
British Humber Armoured Car Mk II 2
PickList
British Forward Observer (Artillery) 2
British Humber Armoured Car Mk II 2
British Infantry Tank Mk IV Churchill VI 1
British Infantry with Light Machine gun (requires loader) 3
British Infantry with Rifle 9
British Infantry with Submachine gun 6
British NCO with Rifle 3
British NCO with Submachine gun 2
British PIAT team 1
British Platoon Commander 2
British Sniper Team 1