Conan D20 Character Sheet
Conan D20 Character Sheet
Printing instructions
- This page (1) just shows credits and license of use, so there’s no need to print it.
- Pages 2 y 3 are generic for all characters, so they should be printed double sided in the same sheet. They contain all
basic information related to statictics and equipment.
- Pages 4 and 5 contains many of the requiered tables for sorcerer characters, as well as offering enough space for
writing kwown spell summaries. Print both of them double sided in the same sheet if you find the tables to be of use,
or if you preffer, print double sided page 5 only as many times as you need.
Version 1.1
PLeaSe incLude BoTh My nick and eMaiL adReSS -PuRGoSSu (PuRGoSSu@yahoo.eS)- when diSTRiBuTinG an adaP-
Ted woRk. i’d Like To Take a Look aT youR ModiFicaTionS, So FeeL FRee To eMaiL Me a coPy oF TheM iF ThiS iS
conVenienT FoR you.
INITIATIVE = + + + h +1 -6 x3
Red
       PARRY               =       10     +               +            +          +
                                                                                                                              TOTAL
       DODGE               =       10     +               +            +          +
                                                                                                        oR.
                                                                                                                  Pen
                                                                                                    aRM
                                                                                                                                                                                                heLMeT
                                                                                                                     aLT
                                                                           STR        ShieLd
                                                                                                                        y
                                                                                                                                                                                                ShieLd
                                               aBiLiTy        MiSc         TeMP
                                                                                                                                            PRoFiciencieS: □ LiGhT aRMouR □ heaVy aRMouR □ MediuM aRMouR □ ShieLdS
                   ToTaL          BaSe          Mod           Mod          Mod              SNEAK ATTACK
       MELEE               =               +              +            +
                                                                                                                     RaciaL
    (STRenGTh)                                                                                      +
                                                                                   cLaSS
                                                                                                                                                                    ☒ aLL SiMPLe
    FINESSE
                                                                                                                                                    Touch
                                                                                                                                                                    □ aLL MaRTiaL                                            WEAPON PROFICIENCIES
                                                                                                                              STYLES
                           =               +              +            +                   +                  +                                                     □ Two weaPonS
   (dexTeRiTy)
                                                                                                                     MiSceL
                                                                                   FeaTS
    RANGED                 =               +              +            +                            +
   (dexTeRiTy)                                                                                                                                 FLaT-FooTed
       MAGIC               =               +              +            +
    (chaRiSMa)
                                                                                                                                            aRcane SPeLL FaiLuRe
                 ATTACK THROWS MODIFIERS
                                                 aTTack
                 WEAPONS                         BonuS        daMaGe cRiTicaL              aP       RanGe         haRdneSS                     hP           TyPe        Size
                                                                                                                                                                                            FineSSe
                                                                                                                                                                                   weiGhT (y/n)         noTeS, eSPeciaL quaLiTieS, eTc.
                                          LANGUAGES                                                                                            EQUIPMENT
       □ acheRonian                 □ hyRkanian                        □ PicTiSh                                                                                                          weiGhT                                                     weiGhT
       □ aFGhuLi                    □ iRaniSTani                       □ SheMiTiSh
       □ aquiLonian                 □ keShani                          □ SouTh iSLand
       □ aRGoSSean                  □ khiTan                           □ STyGian
       □ BoSSonian                  □ koSaLan                          □ TaLkinG dRuM
       □ BRyThunian                 □ koThic                           □ TiBu
       □ ciMMeRian                  □ kuShiTe                          □ Vendhyan
       □ coRinThian                 □ neMedian                         □ zaMoRian
       □ daRFaRian                  □ noRdheiMR                        □ zeMBaBwean
       □ deMonic                    □ oLd STyGian                      □ zinGaRan
       □ GhanaThan                  □ oPhiRean                         □
       □ hyPeRBoRean                □ PunTian                          □                                                GoldEn lunaS:                                                                 SilvER piECES:
     SkiLL PoinTS PeR LeVeL:       +         (inT Mod)                                                                                                                             ⊛ can Be uSed wiTh Rank 0
                                                                                                                           cRoSS-
                                            key                 STaT.                               MiSc                                                       key                 STaT.                               MiSc
         cLaSS
                                                                                                                                    cLaSS
                                           aBiLTy   ToTaL       Mod         RankS       SyneRGieS   Mod                                                       aBiLTy   ToTaL       Mod         RankS       SyneRGieS   Mod
                                                                                                    COMBAT MANOEUVRES
☒ aid another                            Foe engaging in combat with an ally                                                 □ Kip up                        Jump 5 ranks or Tumble 5 ranks, Mobility
□ aim                                    BaB +1                                                                              □ leaping charge                BaB +6, Jump 1 rank
□ Bull’s charge                          Str 13, Power attack                                                                □ leave them for dead           cleave
□ Cat’s parry                            Base Parry Bonus +3                                                                 ☒ lock weapons                  attack roll is equal as the opponent’s Parry defence
☒ Charge / Bull rush                     Foe at least 10 feet far away                                                       □ Masterful disarm              dex 13
□ dance aside                            dex 13                                                                              ☒ overrun                       opponent of same or smaller size
□ decapitating slash                     BaB +10                                                                             □ pantherish twist              improved uncanny dodge
☒ delay                                  Takes no action in the present round                                                □ Ranged disarm                 Precise Shot, improved disarm
□ desperate stab                         improved initiative, BaB +15                                                        ☒ Ready                         wait until a certain trigger or event occurs
□ devastating sweep                      whirlwind attack                                                                    □ Riposte                       Base Parry Bonus +4
☒ disarm                                 in melee combat with a foe                                                          ☒ Roll                          Proned and being attacked in melee
□ disarm and grabbing weapons            in melee combat with a foe and disarming                                            □ Shield slam                   Base Parry Bonus +2
□ distracting arrow                      Precise Shot                                                                        ☒ Sunder                        using a slashing or bludgeoning weapon
☒ Feint                                  in melee combat against a foe                                                       □ Sundering parry               improved Sunder, base parry bonus +1
□ Fling aside                            Str 15, improved Grapple, improved Trip                                             ☒ Throw splash weapon           Splash weapon at hand
□ Force back                             Power attack                                                                        □ To the hilt                   Power attack
□ Hooking parry                          Base Parry Bonus +1, dex 13                                                         ☒ Trip                          using an unarmed attack or a weapon that allows trip attack
□ Human shield                           Str 13, improved Grapple                                                            ☒ use the battlefield            in melee combat against a foe
□ improvised attack                      Str 13, dex 13                                                                      □
□ acrobatic                                               -                                                       +2 bonus on Jump and Tumble checks
□ agile                                                   -                                                       +2 bonus on Balance and escape artist checks
□ akbitanan Smith                                         Shemite, craft (weaponsmith) 12 ranks                   create items of akbitanan quality
□ alertness                                               -                                                       +2 bonus to Listen and Spot checks
□ animal affinity                                           -                                                       +2 bonus on handle animal and Ride checks
□ armour proficiency (light)                               -                                                       no armour check penalty on attack rolls
  □ armour proficiency (medium)                            -                                                       no armour check penalty on attack rolls
     □ armour proficiency (heavy)                          -                                                       no armour check penalty on attack rolls
□ athletic                                                -                                                       +2 bonus on climb and Swim checks
□ Blind-FightS                                            -                                                       Reroll miss chance from concealment
□ BrawlS                                                  -                                                       inflict more damage with unarmed attacks, 1d6 + Str mod (lethal or non lethal)
□ Carouser                                                con 13, character level 5                               Resist drunkenness, get social bonuses while drunk (+2 a Bluff and Gather information after 2 hours)
□ Combat ExpertiseS                                       int 13                                                  Reduce attack rolls to add to defence (max. -5 attack for -5 defence)
  □ improved disarmS                                      -                                                       +4 bonus on disarm attempts; no attack of opportunity
  □ improved FeintS                                       int 13                                                  Feint as a move action
  □ improved TripS                                        -                                                       +4 bonus on trip attempts; no attack of opportunity; free attack on tripped foe
  □ Whirlwind attackS                                     Base attack Bonus +4                                    attack everyone within reach
□ Combat Reflexes S                                        -                                                       Make additional attacks of opportunity, even while flat-footed
  □ Web of death                                          Base attack Bonus +5                                    Make attacks of opportunity on people who attack you (when using total defense action)
□ dabbler                                                 int 13, knowledge (arcana) 6 ranks                      knowledge (arcana) once a month to remember spells
□ deceitful                                               -                                                       +2 bonus on disguise and Forgery checks
□ defensive Martial artsS                                 khitan, Vendhyan or himelian or must                    +4 bonus to fighting defensively and +6 to total defense, +2 to Str and des checks when doing or being
                                                          have the calm of the adept spell                               target of trips, overruns and grapples
□ deft Hands                                              -                                                       +2 bonus on Sleight of hand and use Rope checks
□ diligent                                                -                                                       +2 bonus on appraise and decipher Script checks
□ dodgeS                                                  dex 13, Base dodge Bonus +1                             +1 bonus to dodge defence
  □ archer’s BaneS                                        Base dodge Bonus +6                                     improve dodge defence against ranged attacks (+1 each range increment, +2 using defense action)
  □ Mobility                                              dex 13                                                  +4 bonus to dodge defence against some attacks of opportunity
□ EnduranceS                                              -                                                       +4 bonus on checks or saves to resist nonlethal damage
  □ diehardS                                              -                                                       Fight while dying
□ Exotic Weapon proficiency*                               Base attack Bonus +1                                    avoid nonproficiency penalty with one exotic weapon
□ Eyes of the Cat                                         Spot 1 rank                                             Gain low-light vision
□ Fighting-Madness                                        cimmerian, himelian, wazuli, kushite, nordheimr, Fight like a berserker 1/day (+4 Str and con, +2 will and -2 defense for 3 + mod. con. rounds)
                                                          Pict, Southern islander, darfari or Tlazitlan, con 13, Base attack Bonus +1
□ Fleet-FootedS                                           -                                                       +10 feet base movement using light armor or any, or +5 using medium or heavy armor
□ Flyby attack                                            Fly speed                                               attack in the middle of flying move
□ Great Fortitude                                         -                                                       +2 bonus on Fortitude saves
□ improved CriticalS*                                     weapon Proficiency, Base attack Bonus +8 double threat range with one weapon
  □ Greater Critical S*                                   Base attack Bonus +16                                   Triple threat range with one weapon
□ improved unarmed StrikeS                                -                                                       Make unarmed attacks without penalty
  □ improved GrappleS                                     dex 13                                                  doesn’t trigger oportunity attack when starting a grapple, +4 bonus on grapple checks
     □ Crushing GripS                                     Str 17, Base attack Bonus +8                            inflict ability score damage with a grapple (Str, dex or con)
□ improved initiativeS                                    -                                                       +4 bonus on initiative checks
□ investigator                                            -                                                       +2 bonus on Gather information and Search checks
□ iron will                                               -                                                       +2 bonus on will saves
  □ demon Killer                                          Must have single-handedly defeated a monster of +2 bonus to Terror saves, immune to Terror from defeated monsters
                                                          any kind, not a to Southern islander or Tlazitlan
□ Knowledgeable                                           int 13                                                  +2 bonus on all knowledge checks
□ leadership                                              character level 6                                       Gain followers
  □ Horde                                                 cha 13, nomad or barbarian level 12                     Gain lots of followers (each month, as many as those gained with leadership feat)
□ light-Footed                                            hide 1 rank, Move Silently 1 rank,                      +1d6/1d8 sneak attack damage bonus, +1 dodge defense, hide and Silently moving when loading 20 pounds
                                                          sneak attack +1d6                                       of equipment and no armor
□ lightning Reflexes                                       -                                                       +2 bonus on Reflex saves
□ Martial Weapon proficiency                               -                                                       avoid nonproficiency penalty with one martial weapon
□ Mounted Combat                                          Ride 1 rank                                             negate hits on your mount with a Ride check
  □ Mounted archeryS                                      -                                                       half penalties for firing while mounted
  □ Ride-By attackS                                       -                                                       Move before and after mounted attack
     □ Spirited ChargeS                                   -                                                       deal extra damage with a mounted charge: x2 any weapon or x3 using a lance
  □ TrampleS                                              -                                                       +4 bonus to mounted overrun attacks, enemy can’t dodge
□ Multiattack                                             Three or more natural weapons                           easier to attack with multiple natural weapons, -2 to own seconday attacks using natural weapons
□ navigation                                              int 13, Profession (sailor) 12 ranks                    never get lost at sea
□ negotiator                                              -                                                       +2 bonus on diplomacy and Sense Motive checks
□ nimble Fingers                                          -                                                       +2 bonus on disable device and open Lock checks
□ no Honour                                               Must not have a code of honour (or lost it)             +3 bonus to will saves, but easy to corrupt
□ parryS                                                  Str 13, Base Parry Bonus +1                             +1 bonus to Parry defence
  □ intricate SwordplayS                                  weapon Focus, cha 13                                    add charisma bonus to Parry defence when using broad or auxiliar sword and medium armor at most
  □ Reflexive parryS                                       dex 15, Base Parry Bonus +8                             Parry even while flat-footed
□ performer                                               cha 13                                                  +2 bonus on all Perform checks
□ persuasive                                              -                                                       +2 bonus on Bluff and intimidate checks
□ pirate Code Expert                                      int 13, pirate level 2                                  extensive knowledge of pirate codes, +1 to charisma skills checks when dealing characters with at least 2 pirate levels
□ point Blank ShotS                                       -                                                       +1 bonus to attack and damage within 30 feet
  □ Far Shot                                              -                                                       increase range increments on fired (x1.5) and thrown weapons (x2)
  □ precise ShotS                                         -                                                       no penalties for firing into melee
     □ improved precise ShotS                             dex 19, Base attack Bonus +11                           ignore cover and concealment less than total
     □ Ranged FinesseS                                    -                                                       Make finesse attacks with a ranged weapon, reqaiming the target to a maximum range of 30 feet at least 1 round
  □ Shot on The RunS                                      dex 13, Base attack Bonus +4                            Move before and after ranged attack if range is less than speed
  □ Rapid ShotS                                           dex 13                                                  one extra ranged attack each round using highest attack bonus, -2 malus to all shots
□ poison use                                              dex 13, Base attack Bonus +6                            ignores 5% poisoning chance when using a venom, +1 Fort saving thow against poison
□ power attackS                                           Str 13                                                  you can reduce x to attack rolls to add to x damage, or 2x if using a two-handed weapon or single handed with both hands
  □ CleaveS                                               -                                                       Free attack when you slay an enemy (once a round)
     □ Great CleaveS                                      -                                                       cleave an unlimited number of times per round
  □ improved Bull RushS                                   -                                                       +4 bonus on bull rushes; no attack of opportunity
  □ improved overrunS                                     -                                                       +4 bonus on overruns; opponent cannot avoid you
  □ improved SunderS                                      -                                                       +4 bonus on attack rolls against held objects; no attack of opportunity
     □ Greater SunderS                                    Base attack Bonus +6                                    Free attack if you destroy an opponent’s weapon
  □ Monster SlayerS                                       Base attack Bonus +3                                    while Power attacking big creatures, damage increases x2 or x3 using a two-handed weapon or single handed uwith both hands
□ priest                                                  Scholar level 4, scholar background: lay priest +1 bonus to Bluff, diplomacy, intimidate and Gather information when dealing other believers from the same faith; re
                                                                                                                  receives 10 pp/level each year but should pass 6 months working in its temple
□ Quick drawS                                             Base attack Bonus +1                                    draw a weapon as a free action (or movement if was hidden)
□ RunS                                                    -                                                       x5 running speed when using light armor o any, x4 wearing medium or heavy; +4 when Jump or dodge while running
□ Self-Sufficient                                           -                                                       +2 bonus on heal and Survival checks
□ Shield proficiency                                       -                                                       no armour check penalty on attack rolls
  □ Gunderland pike-and-Shield FightingS                  Gunderman, Base attack Bonus +1                         use a shield while fighting with a pike and no penalty, but parry bonus is only +3
☒ Simple Weapon proficiency*                               -                                                       avoid nonproficiency penalties when using any simple weapon
□ Skill Focus*                                            -                                                       +3 bonus to checks using a single skill
□ Sleep Mastery                                           wis 13, con 13                                          Just need 6 sleeping hours, can stay up all night 1 day/week, Listen while sleeping and wake up as free action ,
                                                                                                                  +2 bonus to sleep related saving throws
□ Sneak Subdual                                           Sneak attack +1d6, Base attack Bonus +1 deal nonlethal damage with sneak attacks with -4, or half lethal damage and half non-lethal using a bludgeoning weapon
□ Spawn of dagoth Hill                                    kothian or zamorian, 1st level only                     Become inhuman (adquires Spawn of dagoth Hill template)
□ Stealthy                                                -                                                       +2 bonus to hide and Move Silently
  □ armoured Stealth                                      dex 13, hide 4 ranks, Move Silently 1 rank avoid light armour check penalties to hide and Move silently
□ Steely GazeS                                            cha 13, intimidate 8 ranks                              demoralise opponents as a free action (once a round)
  □ Menacing auraS                                        cha 15, intimidate 16 ranks                             demoralise any opponent who brings close as a free action (15 feet radius)
□ Striking CobraS                                         dex 15, cha 13, Bluff 6 ranks,                           if combat has not started, can do a Bluff check againt Sense motive so enemies are surprised the first round
                                                          Base attack Bonus +6                                                   (by the Pc only, not her allies)
□ Stunning attackS                                        dex 13, Str 13, Base attack Bonus +8                    Stun opponent with attack (unarmed or little shield, lasts for 1 round)
□ Superior armourer                                       aquilonian, kothian, hyrkanian/Turanian create superior quality armour, type depends of race
                                                           or zingaran, craft (armourer) 12 ranks
□ ToughnessS                                              -                                                       Gain bonus hit points, +1 each character level or hit dice (max +10)
□ Track                                                   -                                                       Follow tracks with the Survival skill
□ Two-Weapon Combat                                       -                                                       no penalties if using a light weapon or -4 if both are one handed
  □ improved Two-Weapon CombatS                           ataque Base +6                                          Secondary attack with left hand at -5 penalty
  □ Two-Weapon defenceS                                   -                                                       +2 Parry defense bonus using light weapon or +3 using one handed weapon next round, can’t use highest bonus attack
□ Weapon FocusS*                                          weapon Proficiency, Base attack Bonus +1 +1 bonus to attack rolls with one weapon
  □ Weapon SpecialisationS*                               Soldier level 4                                         +2 bonus to damage rolls with one weapon (ranged weapon máx. 30 feet)
  □ Greater Weapon FocusS*                                Soldier level 8                                         Further +1 bonus to attack rolls with one weapon
    □ Greater Weapon Specialisation*S*                    Soldier level 12                                        Further +2 bonus to damage rolls with one weapon (ranged weapon máx. 30 feet)
□ Zingaran Surprise*                                      zingaran, Base attack Bonus +4,                         uses character level (instead of class) for purposes of determining if he can bypass target’s uncanny dodge,
                                                          sneak attack +3d6                                              if the target is distracted then uses level x2
*a character may gain this feat multiple times. its effects do not stack and instead apply to a new weapon or skill. .                          S a soldier may select this feat as one of his soldier bonus feats.
                                                                                                                   STORY AND BACKGROUND
                                                                                                                                                                                     □ CRySTal Ball
                                                                                                                                                                                     +4 To viSionS SPeLL
 □ cySTS FoRM on The chaRacTeR’S TeMPLeS                                3                      □ hoRnS, naTuRaL GoRe aTTack deaLinG 1d6 + STR daMaGe
 □ FinGeRnaiLSBLack and SweLL uP                                        4                      □ cLawS, naTuRaL unaRMed aTTack deaLinG 1d6 + STR daMaGe
 □ TeeTh enLonGaTed and ShaRPLy TaPeRinG                                5                      □ GReaT FanGS, naTuRaL BiTe aTTack deaLinG 1d6 + STR daMaGe
 □ exceSS weiGhT                                                        6                      □ Body BLoaTed and SwoLLen, +1d6 hP BuT -1 To aLL dex BaSed checkS
 □ exTReMeLy Thin                                                       7                      □ BaReLy a Skin-coVeRed SkeLeTon, +2 dex BuT -2 STR                                   □ STaFF oF dEaTH
 □ head coVeRed in BRuiSeS and LuMPS                                    8                      □ SkuLL cRackS oPened, head Twice BiGGeR; +2 inT BuT -2 con                           +1 To aTTack RoLL and deLiVeRS Touch SPeLLS
 □ FiSh-Like oR SeRPenTine ScaLeS on BeLLy                              9                      □ FLeSh coLouRed ScaLeS coVeRinG Body, naTuRaL daMaGe ReducTion +1
 □ eyeS SwoLLen and BLoodShoT                                           10                     □ Red GLowinG eyeS, daRkSiVion ouT To 30 FeeT (oR +30 iF aLReady had)                 □
□ adept*                            Scholar level 12+, must know 3 spells from one sorcery style                             halve casting time for one style, max 1 spell/round
□ Hexer                             Magic attack bonus +1, Sorcery Style: curses                                             +2 bonus to magic attack rolls with the curses style
  □ Focused Magical link            Magic attack bonus +3, craft (fine art, sculpture, or similar) 1 rank                     create magical links to your victims
□ Ritual Sacrifice                   Magic attack bonus +1, base attack bonus +1                                              -2 to Fort saving throwing for grace hits, advance 1 step on sacrifices table
  □ opportunistic Sacrifice          Magic attack bonus +3, base attack bonus +3, Base PP 4                                   Magic or physical killing a target counts as ritual sacrifice
  □ Tortured Sacrifice               Magic attack bonus +2, base attack bonus +2                                              advance 2 steps on sacrifices table with 15 minutes, or 3 steps with 1 hour after torturing a target
□ Sorcerer’s Boon*                  int 13, Scholar level 4, must know 2 or more sorcery styles                              Gain an advanced spell
□ Summoner                          Magic attack bonus +1, Sorcery Style: Summoning                                          +2 bonus to magic attack rolls (summoning school only)
  □ augment Summoning               Magic attack bonus +4                                                                    Summoned creatures gain +4 to Strength and constitution
SPeLL:
PP coST:
RanGe:
caSTinG TiMe:
SaVinG ThRow:
                    SchooL:
                xP coST:
                                                      PReRequiSiTeS
                                         coMPonenTS: □ V □ S □ M
                                    SuBJecT / aRea / eFFecT:
                                                                                          chaRacTeR
                                                                                          aLiaS
                                                                                          PLayeR
                                                                                                        EFFECTS OF CORRUPTION
                                                                                                1-2 niGhTMaReS, dRinkinG PRoBLeM oR TaSTe FoR
                                                                                                LoTuS-deRiVed dRuG
                                                                                                               RUNAWAY MAGIC
                                                                                                01-10 MINOR BURNOUT!
                                                                                                LoSeS 1d4 PP; iF They dRoP BeLow 0, SoR-
                                                                                                ceReR’S hP dRoP To 0 and LoSeS 1d6 wiS.
1 +1
2-4 +2
                                                                                                         5-9                       +3
                                      POWER RITUALS (PP/HOUR)                                           10-19                      +4
   NUMBER OF                                     AVERAGE CHECK RESULT                                   20-49                      +5
   CELEBRANTS                                                                                           50-99                      +6
                  -10                10 TO 14           15 TO 19          20 TO 24        25+
10 TO 19 0 1 2 3 6 100-199 +7
20 TO 49 0 2 4 6 8 200-499 +8
50 TO 99 0 3 6 9 12 500-999 +9