7TV: Apocalypse Director's Guide
7TV: Apocalypse Director's Guide
DIRECTOR'S
GUIDE
             BOOK ONE
                                          CONTENTS
WELCOME TO THe                            PLEASE STAND BY...			4                   TURN SEQUENCE				12
DIRECTOR’S GUIDE
                                          Welcome to the end of the world		   4    1. The countdown phase			   13
                                          So what is 7TV?				                 4    2. The action phase			      14
                                                                                   3. The end phase				        26
                                          THE BASICS					6
                                          What you will need to play			       6    ATTACKS					28
                                          Why a new box?				                  6    Weapon effects				29
  In this first volume find out what      THE PROFILE					8                        SPECIAL EFFECTS			32
  it takes to be a pulse-pounding         Statistics					8                         Combat					32
  7TV director.                                                                    Knowledge					33
                                          PLOT POINTS				9                         Physical					34
  You will be able to direct the action   Plot point gains summary			         9    Traits					35
  with the core rules that explain your                                            Unexplained					36
  cast’s strengths and weaknesses and     STATISTIC TESTS				10                    Vehicle					36
  how to face your opponents in                                                    Wheelman					37
  thrilling battles.                      SIDES & PLAYERS			                  10
                                                                                   GEAR					38
  Learn about Statuses (and how to        STATUSES					1O                          Drawing gear cards			 38
  avoid them!) and the different types    Dominated					11                         Using gear					38
  of ATTACKS and SPECIAL EFFECTS          On Fire					11
  your cast members may use.              Stunned					11                           MUTATIONS					39
                                          Weakened					11                          Drawing mutation cards			 39
  Also discover the essential GEAR and                                             Using mutations				39
  hideous MUTATIONS you can include       THE INITIATIVE ROLL			              12
  to ensure you survive the apocalypse!   Stealing the scene			               12   QUICK REFERENCE			40
                                                                                                                                                                     PLEASE STAND BY
7TV:Apocalypse allows play in any genre of apocalyptic   WELCOME TO THE END OF THE WORLD SO WHAT IS 7TV?
game you wish. You can chase your enemies across a       7TV:Apocalypse is designed for cinematic style skirmish
desert with giant ants from the atomic age, or try to    games. If you love an old dystopian television show or          IT’S A WARGAME
outrun mohican-sporting marauders for the last drops     post-apocalyptic film and wish you could realize it on          You’ll need an opponent, miniature models, dice, rules
of guzzoline.                                            the tabletop – well, now you can!                               and somewhere to play on. You choose your cast and set
                                                                                                                         up your models, and your opponent will do the same.
Or maybe you want to face the zombie hordes in any       Using the same rules and mechanics as the 2nd edition           Select the profile and gear or mutation cards you need
number of undead holocausts from the black and           7TV: Inch High Spy-Fi rules, 7TV:Apocalypse are stand           and get playing. It’s quick and simple and a lot of fun.
white classics to the modern award-winning franchises    alone and are intended to allow players to run games
they have spawned?                                       within the many worlds of the post-apocalyptic genre.           IT’S A METAGAME
                                                                                                                         7TV is a game about making a TV programme or a
You can fight for the very souls of mankind as angels    Players can control a disparate group of survivors, a           film. Your models are your cast and you have a ratings
or demons on Judgement Day. Or escape the virus-         zombie horde, alien invaders, marauding gangs, the              number to allow you to choose your models. Models are
ravaged City from your bio-engineered nemesis.           mutated offspring of the apocalypse or angels and demons        either Stars, Co-Stars or Extras. The games you play are
Perhaps you have imagined some future dystopia ruled     battling for control of the world! The rules and profiles are   called episodes. Your cast doesn’t get killed if you lose
by the machines, simians or alien overlords – and want   designed to be as generic as possible, allowing you to          – they get axed. There’s a countdown until the credits
to break the chains of their oppressive regime?          field whatever type of themed cast you wish.                    roll and all the random events are TV or movie themed.
All this and more is possible with 7TV:Apocalypse,       Along the way, we offer some advice on re-creating worlds       Does this make a great difference? No and yes. No,
providing hours of play across many genres.              in the aftermath of certain types of apocalypse and the         because you can just play the game like any other
                                                         most suitable cast members that should be used.                 wargame – choose your models and fight battles. Yes,
                                                                                                                         because you can play the game quite tongue-in-cheek
                                                                                                                         or take it all fairly seriously (but never too seriously).
                                                                                                                         The fact that the game is buried inside a movie or TV
                                                                                                                         show gives it a whole different feel, and we love it; it
                                                                                                                         plays right into the genre we’re re-creating.
                                                                                                                                                                                       3
    PLEASE STAND BY
    IT’S A LOVE OF APOCALYTPIC TV AND MOVIES                     Plus there are action movies like Red Dawn and I Am
    At Crooked Dice we love both the cult and mainstream TV      Legend, the slightly doom-laden movies of the 1970s         7TV 2ND EDITION
    and movies within this particular genre, whether they are    and 1980s like Damnation Alley, The Omega Man,              The 7TV 2nd Edition rules allow you to create casts
    just plain silly or designed to be taken deadly seriously.   Logan’s Run, Escape From New York, The Terminator           from almost any kind of movie or TV show you can
    Budgets often vary but there are similar tropes to be        and Cherry 2000, and even video games like the Fallout      imagine – what’s in your head is the only limit. The
    found across the whole gamut of different types of post-     series and The Last of Us.                                  rules have a multitude of generic Star, Co-Star and
    apocalypse world, often sticking to certain established                                                                  Extra options to choose from, so if you’ve seen it
    conventions or turning concepts on their heads.              Post-apocalyptic brings us mutants, despotic madmen,        on TV, in a movie or have woken up at 4am with a
                                                                 car chases, killer robots, leather clad heroes, hordes of   brilliant idea, you can do it. From rebelling against
    IT’S APOCALYPTIC                                             undead and virus-crazed cultists. All of which are too      alien invaders or avoiding gasoline-obsessed crazies,
    This genre is a mixture of horror, action, near future and   good not to include in this version of 7TV.                 to battling the undead or overcoming the perils of a
    science fiction. The uncertainty of the future has often                                                                 nuclear wasteland – go for it!
    been captured by filmmakers of the day from the fears        BUT WHAT IS 7TV?
    of the atomic bomb in the B-Movies of the 1950s to the       In 7TV: Inch High Spy-Fi we created a fictional TV          And that… is 7TV. So grab some models, put on your
    paranoia of Cold War invasion exemplified in the classic     studio, now defunct, who brought the world an epic          battered leather motorcycle jacket, settle down with a
    Invasion of the Body Snatchers. Other movies have been       catalogue of cult TV in the 1960s and 1970s –               nice glass of rad-free water and get playing!
    satire or social comment such as Romero’s Night of The       7TV Studios.
    Living Dead.
                                                                 They were the brainchild of Sidney Barron – an
    Post-apocalyptic is perhaps epitomised by: the original      independent TV producer who hit on a formula to
    Mad Max trilogy and the more recent Mad Max: Fury            both shock and entertain. After Barron mysteriously
    Road; the zombie movies of George Romero and his             disappeared from his Monaco yacht, his son Michael
    imitators; the Planet of the Apes movies and TV show;        led the charge into the age of the video nasty,
    the 1970s Survivors and its 2008 remake; and more            producing cheap slasher and monster flicks to
    modern TV shows like The Walking Dead, The 100               titillate new audiences.
    and Falling Skies.
4
                                                                                                                                                                         THE BASICS
THE BASICS
WHAT YOU WILL NEED TO PLAY                                 WHY A NEW BOX?                                              COMMON TERMS
This booklet is one of three rulebooks contained in this   The same basic 7TV 2nd Edition rules are here, so           As our rules are based on film and TV action, 7TV
new version of the 7TV boxed game. This set contains:      the game is still the same fun it always was but we’ve      renames several commonly used game terms to better
                                                           re-themed this boxed set to reflect a slightly grittier     reflect the setting, for example:
•   Director’s Guide contains the main skirmish rules      genre, the world of post-apocalyptic TV and movies.
•   Producer’s Guide assists you in building your casts                                                                •   The models that comprise your side are collectively
    and creating a ratings-winning production of 7TV       There are new profile cards, vehicle rules, gear,               called a cast
•   Stuntman’s Guide contains the vehicle combat rules     mutation and vehicle mod cards to use and a whole           •   Your cast is made up of Stars, Co-Stars and Extras
•   A deck of 119 profile cards                            raft of new special effects that more adequately reflect    •   Any abilities your models may possess are known as
•   A deck of 11 unit cards                                the improvements that have been made.                           special effects
•   A deck of 45 countdown cards                                                                                       •   Stars and Co-Stars have unique special effects
•   A deck of 20 gear cards                                THE GAME’S THE THING                                            called star qualities
•   A deck of 20 mutation cards                            7TV is meant to be fun, even though it’s a competitive      •   The relative value of your models and your cast is
•   A deck of 36 vehicle mod cards                         game where you are attempting to tactically get one             measured in ratings
•   5 vehicle profile cards                                over on your opponent. If you’re winning, try to win        •   The games you play are called episodes
•   20 plot point counters                                 with grace and if you’re losing, try to learn from your     •   The player who is taking the current turn is on-screen
•   27 tokens for marking statuses and objectives          loss. Don’t gloat, cheat or take advantage of a new
•   1 blast, vehicle turn and flamethrower template        player. These behaviours will just make it less likely      DICE ROLLS
•   1 pewter Maguffin token                                people will want to play another game with you.             7TV die rolls are made using standard six-sided dice.
•   6 six-sided dice                                                                                                   These are referred to as D6s. Sometimes you’ll just roll
•   3 skid dice                                            If you’re not sure of a rule, by all means look it up. If   one die (1D6) and that’s your number (initiative rolls use
•   1 crash die                                            you can’t find it, move on and just roll a die to resolve   1D6). Sometimes you’ll roll 2 or more dice (2D6, 3D6,
                                                           the problem. After the game take your time and look it      etc.) and add the results. There might be modifiers to the
Now all you’ll need to play 7TV is some suitable           up again. Next time you’ll remember it. If you disagree     totals rolled; in this case just adjust the total accordingly
models and some willing players! Get going!                with any of our rules and your opponent agrees, use a       (2D6+1 means roll two dice add them together then add
                                                           different rule.                                             one). If you need to roll D3, simply roll 1D6 and count
                                                                                                                       1-2 as a 1, 3-4 as a 2 and 5-6 as a 3
                                                                                                                                                                                       5
    THE BASICS
6
    THE PROFILE
    THE PROFILE
    Each model has a profile – a           PROFILE NAME                                   TYPE                                     MIND
                                           The name of the model.                         Star, Co-Star or Extra.                  The mental prowess of a model.
    list of their abilities and attacks
    – which determine exactly                                                                                                      BODY
    what it can do during a game.          FIGHT                                                                                   The physical strength of a model. High
                                           How good the model is at                                                                Body equals better Fight attacks.
                                           making attacks at close range
    Everything you need to know about                                                                                              SPIRIT
                                           (e.g. a punch or kick).
    a model’s profile is listed on their                                                                                           A model’s courage, staying power and
                                                                                                                                   leadership abilities.
    profile card.                          SHOOT
                                           How good the model is
                                           at making ranged attacks
8
                                                                                                                            PLOT POINTS
PLOT POINTS
Plot points are generated each turn according to the models you have in play at that moment. You use your plot points to
activate your models, enhance combat, use some of their special effects and gear, and recover from debilitating statuses.
                                                                                                                                          9
     STATISTIC TESTS, SIDES & PLAYERS AND STATUSES
10
                                                                                                                                                                       STATUSES
                                                                                                                                                                                  11
     THE INITIATIVE ROLL & TURN SEQUENCE
                                                                          EXAMPLE: The Raiders have just taken their turn         The game proceeds until one side wins the episode
                                                                          and the episode is at a critical moment. The Raider     (see the Producer's Guide, page 39 for more details
                                                                          player decides to steal the scene and turn the tide     on victory conditions).
                                                                          of the battle. His side will take another turn before
                                                                          play passes back to the other side.
12
                                                                                                                                                         THE COUNTDOWN PHASE
The countdown is an indicator of how much time is                                                                   Separate the Act One, Act Two and Finale cards and
left to play your episode, and when it reaches zero the    THE COUNTDOWN DECK                                       shuffle each pile. Deal the required number of Finale
episode will end. You can gain more ✪ if you accelerate    Countdown cards are used to track how many turns of      cards face down in a convenient spot. Add the indicated
the countdown, allowing you to activate more models or     play remain. Each one also details a random event or     number of Act Two cards on top of the Finale cards,
make your actions more effective but that will give you    opportunity which you or your opponent may be able       then the same number of Act One cards on top of these.
less time to play out your episode. The choice is yours!   to take advantage of during play. The number of cards    Place all the unused countdown cards to one side.
                                                           in the countdown deck is dependent on the table size
In this phase the on-screen player will turn over one or   you’re playing on.                                       USING THE COUNTDOWN DECK
more countdown cards and play a countdown event. The                                                                At the start of the countdown phase, if the face
countdown deck is comprised of three parts, mirroring      THE SIZE OF YOUR PLAYING AREA                            down card is a red Finale card, the side on-screen
the three acts that constitute the average finished        We find games of 7TV are best played on a 4x4 feet       immediately gains ✪✪. Some effects take place
televised episode. Players will work through the deck      playing area. This allows room to manoeuvre before       immediately while some remain in play for the whole
until it is exhausted and then the episode will end.       models get into long ranged shooting ranges with each    turn. At the end of the turn, place this countdown card
These parts, and the order in the deck in which they       other. But you can play on sizes bigger and smaller      on the flipped pile.
will be encountered, are:                                  if you wish – a larger size will favour shooting and
                                                           vehicle combat, a smaller size (down to 2 feet square)   In the countdown phase of each side’s first turn, the
•   ACT ONE: In the first act, the focus is about moving   will favour hand to hand combat. Find the longest        on-screen player gets to flip over one card and play the
    your cast members into position. These cards mainly    dimension of the table area you are playing on and       effect on the card. On subsequent turns a player can
    deal with movement and other incidental events.        consult the table below.                                 choose to flip over one or two cards. If two cards are
•   ACT TWO: In the second act, the action is beginning                                                             flipped, then all sides immediately gain ✪✪ and the
    to heat up. Cards from this act mainly focus on         Table      Finale      Act Two     Act One              player on-screen plays the effect on the last card flipped.
                                                                                                           Total
    attacking the opposing cast.                             Size      Cards        Cards       Cards
•   FINALE: By the finale, things are red hot. Anything     2-3 feet     5            5           5         15      ENDING THE COUNTDOWN
    can happen in the last few minutes of an episode.        4 feet      6            6           6         18      If there are no cards remaining in the countdown deck
    Finale cards can really let the cat out of the bag!     5+ feet      7            7           7         21      after the effect on the card has been resolved, the
                                                                                                                    episode will finish at the end of this turn.
                                                                                                                                                                                  13
     THE ACTION PHASE
14
                                                                                                                            THE ACTION PHASE
MODELS WITH THE LEADER SPECIAL EFFECT                     MODELS WITH THE UNIT LEADER SPECIAL EFFECT
When a model with the Leader special effect is            Some models are organised into small units under the
activated, you can immediately choose a number of         command of a specified model with the Unit Leader
friendly models within 6” equal to the value of the       special effect. The unit leader and unit can activate as
Leader special effect. The Leader special effect may      one, sacrificing tactical flexibility for efficient activation.
restrict which models can be activated. These models
can be activated for free after the leader model, in      Choose any number of models in this unit within 6”
any order you choose. Models cannot be chosen if:         who have not activated this turn. Pay ✪. All these
                                                          models can activate this turn. You can use this special
•   They have already activated this turn                 effect only once per turn.
•   They have the Stunned or Dominated statuses
                                                          Models more than 6” away from the unit leader, and
Models activated by another model’s Leader special        models in the unit you choose not to activate are not
effect cannot themselves use any of their own Leader      included in these activations. Any or all models in a
or Unit Leader special effects in the same turn.          unit can be activated individually as normal.
    EXAMPLE: An Overlord with the Leader 2 special             EXAMPLE: A Grunt unit prepares to tackle some
    effect urgently needs to advance his Marauders             intruders. The unit is composed of a Grunt Leader
    into an enemy camp. When this model is activated,          (with the Unit Leader special effect) and four
    his player can choose to activate two models within        Grunt models all within 6” of the Leader. Their
    6”. These models will activate after the Overlord.         player pays ✪. All five models including the unit
    “Move along or you’re toast!”                              leader can now activate, one at a time.
                                                                                                                                               15
     THE ACTION PHASE
     ACTIONS
     A model which can activate may now take up to            MOVE ACTIONS                                              SPECIAL ACTIONS
     two actions. Unused actions are lost.                    A model making a move action can change the direction     Some actions or special effects require a small amount
                                                              it is facing (see page 17) or move across the tabletop.   of time to take effect, but don’t fit into either of the
     Once a player has taken all the actions with a model     Most models can take two move actions during their        above categories. Examples include aiming a shoot
     they intend to take, they must activate another model,   activation by using both their actions.                   weapon, using the Medic special ability or picking up
     remove a status or end the action phase and move onto                                                              an objective token (see Producer's Guide, page 36).
     the end phase. The following actions count as one of                                                               These are all covered by special actions.
     your two actions per activation:                         STRIKE ACTIONS
                                                              A model making a strike action can either make a shoot
     •   MOVE                                                 attack with a ranged weapon, or make a fight attack       FREE ACTIONS
     •   STRIKE                                               with a melee weapon, fist or any other weapon they are    Free actions never count against the maximum of two
     •   SPECIAL                                              equipped with. You cannot normally make both shoot        actions you can take during your activation, so you can
                                                              and fight attacks in the same activation.                 move, shoot and take a free action for example. Making
     And this one does not count towards that limit:                                                                    a statistic test, using a star quality or gear are examples
                                                                                                                        of free actions. A model can take more than one free
     •   FREE                                                                                                           action during its activation.
16
                                                                                                                                                                   Move Actions
MOVE ACTIONS
Each move action will allow a model to move up           CHARGE ATTACKS                                               OBSTACLES
to 6” across clear ground, unless that model has         A model which ends its first move action within fight        Obstacles can slow down models and make for a
the Move special effect which gives a different          range of one or more opposing models can make an             tactically challenging place to do battle. Examples
move value.                                              immediate charge attack as a free action. A charge is        include walls, hedges and ditches. Obstacles are
                                                         a fight attack with any weapon the moving model has          typically only about 1” deep or high. Normal sized
Models can take two move actions during their            on their profile that has the range to reach the target      doors are obstacles to Large and Massive models, and
activation unless otherwise noted.                       model. Resolve the charge attack before taking any           windows count as obstacles to all models.
                                                         further actions with this model.
Some special effects such as Fly allow other forms of                                                                 If the height or depth of the obstacle is not greater than
movement. Such moves are also 6” per move action,        Models cannot make a charge attack if the target model       the model’s height then the model can move across it
unless otherwise noted.                                  was in the moving model’s back zone at the start of          as normal.
                                                         their move action. Models can only make one charge
Models cannot move through opposing models, walls,       attack per turn.                                             If the obstacle’s height or depth is greater than the
buildings or vehicles. There must be enough space                                                                     model’s height, the model must additionally pass a
for a model to move its base between these battlefield       EXAMPLE: A Feral Kid uses her first move action to       Body statistic test. If the test is passed the model can
obstructions or the moving model cannot move past.           rush a patrolling Hazmat Trooper who’s getting too       complete its movement. If the test is failed the model
Models can move through the bases of friendly models         close. She moves 4” and ends in base contact. As         ends its movement on the near side of the obstacle.
if there is room for the moving model’s base to be           the Hazmat Trooper is in her fight range she gets to
placed on the other side.                                    make a charge attack against him as a free action.       Models intending to cross an obstacle can only spend
                                                             After the strike roll is made, the Feral Kid can still   one of their actions moving this turn. A model can never
                                                             use her second action to do something if desired.        cross an obstacle using their second move action.
FACING
Models can end each move action facing any direction                                                                      EXAMPLE: Two Beastmen are chasing after an
they like. A model must use a move action to change      DOORS AND WINDOWS                                                escaped prisoner, who’s just made it over a low
the direction it is facing.                              All doors are assumed to be normal sized unless                  perimeter wall. The wall is 3” away from the first
                                                         otherwise stated. Small and medium based models can              Beastman, so he can move his full move rate of
                                                         move through these doors without penalty. Specify any            6” and be placed over the wall, but cannot move
                                                         larger sized doors on the playing area before play begins.       further. The second Beastman is lagging behind and
                                                         Models can move through these doors without penalty if           is 7” from the wall. His first move action takes him
                                                         their base is equal or smaller than the width of the door.       to within 1” of the wall, but he is not allowed to
                                                         Otherwise the door is treated as an obstacle.                    spend a second action to get over the wall. So, he
                                                                                                                          uses his second action to move adjacent to the wall.
                                                                                                                                                                                   17
     Move Actions
18
                                                                                                                                                                  Move Actions
                                                                                                                                                                                  19
     Strike Actions
     STRIKE ACTIONS
                                                                                                                                  If the attack passes through 3” or more of woodland or
     Models can use strike actions to make shooting                   1. DECLARE A TARGET                                         hedge terrain then the line of sight is blocked and the
     and fight attacks. These can disable and remove                  When an attack is declared, you must declare the target     attack cannot be made. If the target is in base contact
     enemy models during an episode, and are                          of that attack. A target is any model or vehicle. You       with hard or soft cover and any part of the line of sight
     generally essential for victory.                                 cannot target an area of ground, building or item of        to that model or its base is blocked by that cover then
                                                                      scenery unless the attack uses a template – either the      the target gains the appropriate cover benefit (see
     Models cannot take strike actions if they are knocked            3” or 5” blast templates or the flamethrower template.      defence roll modifiers on page 21).
     down or have the Stunned status. Models cannot make
     shoot strikes if they are in fight range of an opposing          Attacks which do not use a template will affect only
     model. Fight attacks are typically short range attacks           the target model. Attacks which do use a template will      3. DETERMINE THE RANGE
     which strike an opponent with a melee weapon (or even            affect all models whose bases (or part of the model if a    Each attack has a range listed in inches. If the attack
     a fist, or a rugby tackle). Shoot attacks rely on projectile     vehicle) are under the template area. Attempt a strike      does not use a template then the distance between
     or beam weapons to hit from a distance.                          against each target model, one at a time.                   the attacking model and the target must be within the
                                                                                                                                  listed range of the attack or the attack will miss and
     When a model uses a strike action, choose one attack                                                                         the strike action is considered spent. If the attack does
     listed on its profile, which will indicate if it is a fight or   2. DETERMINE LINE OF SIGHT                                  use a template and the distance to the target model is
     shoot attack. Models cannot make both fight and shoot            The target must be partially visible to the attacking       greater than the listed range then place the template
     attacks during their activation, and cannot normally             model. If the target is a model then part of that model’s   with its centre on the line between attacker and target,
     spend more than one action on shoot strikes in the               head or body must be visible to the attacker. Any part of   at the listed range of the attack. Any models under the
     same activation.                                                 the target model’s base (or the model if it has no base)    template are targeted by the strike.
                                                                      must be in the front 180 degrees of the attacking model
     Note that it is possible to combine fight and shoot              – models cannot normally make attacks against targets       When measuring distance, use the closest part of the
     attacks in the same turn by playing countdown or gear            which are behind them. If you’re in doubt, roll 1D6. On     attacker’s base and the closest part of the target or its
     cards (see page 38).                                             the roll of 4+ you can make the attack.                     base if it has one.
     Here are the steps in making a strike action:                    Models may obscure target models with equal-sized or            EXAMPLE: A Scout is lining up a shot against
                                                                      smaller bases that are behind them, if a direct line from       some cannibalistic Ghouls. Ghoul A is behind the
     1.   Declare a target                                            the attacker passes over the intervening model’s base           bases of the Ghoul in front and cannot be targeted.
     2.   Determine line of sight                                     to reach the target. Models with larger bases are not           Ghoul B, although behind the corner of a building,
     3.   Determine the range                                         hidden behind models with smaller bases.                        is partially visible and can be targeted.
     4.   Defender makes a defence roll
     5.   Attacker makes a strike roll
     6.   If attacker is successful, determine attack effects
20
                                                                                                                                                                   Strike Actions
                                                                                                                                                                                    21
     Strike Actions
         EXAMPLE 1: Doktor Eks is trying to get the mutant        DISADVANTAGED DEFENDERS                                      ON FIRE
         DNA samples to the safety of the waiting helicopter      Defending models are disadvantaged when their combat         Models on fire have more immediate concerns, so
         when an opposing Grunt charges in and swings his         readiness is less than optimal. Defending models are         always count as being disadvantaged.
         rifle butt at him. Eks’ controlling player needs him     disadvantaged while they are:
         to stay alive to win the game, so decides to use ✪✪                                                                   DEFENDING AGAINST A CHARGE ATTACK
         to augment his defence roll. 3D6 are rolled (one         •   Knocked down                                             The impetus of a charge attack means defending models
         initial D6, plus 2D6 for ✪✪ spent). The dice roll 2,     •   Stunned                                                  are often caught unawares, so are disadvantaged.
         4 and 5. The 5 is added to Eks’ Defence of 8, and        •   On Fire
         a further +1 for the roll of 4 is added for a total of   •   Defending against a charge attack                        DEFENDING AGAINST A FREE STRIKE
         8+5+1, or 14. Not bad, but will it be enough?            •   Defending against a free strike                          Models attempting to get away from other models are
                                                                  •   Defending against an attack from the rear                putting more effort into moving than actively protecting
         EXAMPLE 2: The Survivors are closing in on the           •   Defending in hard or soft cover                          themselves.
         notorious Rosifura Scavenger gang. A Survivor            •   Defending behind an obstacle
         behind a wall is shot at by one of the gang. The         •   Inside a crashed vehicle                                 DEFENDING AGAINST AN ATTACK FROM THE REAR
         Survivor’s defence roll will be 8 (her Defence)                                                                       Defending models cannot protect themselves
         +2 (hard cover from the wall) + 1D6. The Survivor        Disadvantaged models cannot add extra dice to their rolls    properly against attacks they cannot see, and so are
         can’t add extra dice as she’s behind a wall              and skip step 4 of the defence roll process, although they   disadvantaged against attacks made by models wholly
         (defending in hard cover). The die                       may still gain the initial 1D6 in step C.                    in their back zone.
         rolls a 1 for a total defence roll
         of 11. The unfortunate Survivor                          KNOCKED DOWN                                                 DEFENDING IN HARD OR SOFT COVER
         needs to keep her head down!                             Knocked down models do not have the full range of            OR BEHIND AN OBSTACLE
                                                                  movement while on the ground, so find it harder to           Models in hard or soft cover or behind an obstacle gain
                                                                  defend themselves. See page 19 for more details on           a bonus to their defence roll but count as disadvantaged
                                                                  Knocked down models.                                         as they are relying on the cover to protect them.
22
                                                                                                                                                                     Strike Actions
                                                                                                                                                                                      23
     Strike Actions
24
                                                                                                                                                        SPECIAL & FREE Actions
                                                                                                                                                                                     25
     THE END PHASE
                                                               Once your cast has been axed, in the action phase you        For more details see the On Fire status rules on page 11.
          10.30                                                no longer gain ✪ for the Extras in your cast.
          Highway To Hell
          starring Mike Douglas                                                                                             C. CHOOSE TO STEAL THE SCENE
          Sucker Town                                                                                                       Once per episode, each player can attempt to steal
          by GRANT JEFFRIES                                                                                                 the scene and take the initiative in their end phase, in
          Stone finds that New York isn't what
                                                                                                                            effect to take another turn immediately after the one
          it was. The City That Never Sleeps
          has been overrun by a clan of vam-                                                                                they have just had (see page 12).
          pires led by the charismatic ganglord
          Lazarus. Only a handful of blocks                                                                                 The player may make another turn. However, in the next
          north of 110th Street remains free                                                                                turn the player only gains ✪ for their Stars and Co-Star
          of the bloodsucking Nightwalkers,
                                                                                                                            models in the action phase, not their whole cast.
          thanks to the halfblood Bathsheba
          Brown and her 'street angels'. But the
          uneasy stalemate between the living
          and the undead can't last forever.
          Fr. Jonah Stone .......... MIKE DOUGLAS
          Bathsheba Brown .... TAMMY DOBSON
          Lazarus ................................. ROG HILL
          Mama Mia ....................... ROSIE CASH
          Fly Renfield ........... ANTONIO FERGUS
          Producer LARS GLENN
          Director BEN HARVETT
26
     Attacks
     ATTACKS
     This section details all the common attack types available to models.
     Attacks listed on a model’s profile card come with             EXAMPLE: A cast comprises six marauders and a
     pre-calculated Strike values. Many profiles also have          marauder boss making up a marauder mob unit. The
     unique attacks, which are either not widely available,         profile gives a choice of either a pneumatic weapon
     are specific to certain cultures, or require dedicated         or a crossbow for their shoot attack. Before play
     training to use. Such attacks are only available to the        begins, the player decides to have an equal split of
     models that have them listed as part of their profiles.        three marauders armed with pneumatic weapons
                                                                    and three with crossbows. The player chooses her
     Vehicles make either collision attacks (see Stuntman's         marauder boss to carry a pneumatic weapon.
     Guide, page 16) or via a ranged attack purchased as a
     vehicle mod (see Stuntman's Guide, page 22).                   Once in play, the marauder mob unit can only
                                                                    attack with their chosen weapons, individual
     If customising your Stars and Co-Stars (see Producer's         models may not switch between pneumatic weapon
     Guide, page 33), your models may use any attack in             and crossbow. All models can still make a hand
     these tables, if they meet the requirements.                   weapon fight attack.
     All successful attacks will cause the target model -1      HAND WEAPON ATTACKS
     Health, unless the weapon special rules state otherwise.   The hand weapon fight attack covers anything sharp,
                                                                spiked, bladed or pointy a model might have in their hard.
     Some models have multiple attacks listed on their          This can include a sword, knife, dagger, hand axe etc.
     profile. If these attacks have ‘or’ stated, then each
     model can have only one of these attacks, although
     models in the same unit can each be equipped with
     different attacks from this selection.
28
                                                                                                                                                                           Attacks
WEAPON EFFECTS
0 Health                                                   Flamethrower Template                                        soon as any opposing model moves within 1” of the
On a successful strike, the target loses no Health,        Place the small point of the cone against the shooting       centre of the marker, then remove the marker.
but may still be subject to other effects as noted.        model’s base, and make sure the entire cone template
                                                           is in the shooting model’s front 180 degree arc. Roll        Push X”
-1D3 / -1D6 Health                                         separately to strike all models under this template.         The target of the attack can be pushed this distance
On a successful strike, the target loses this amount                                                                    away (see page 19). The attacking model can elect to
of Health.                                                 Fumble                                                       move forwards to remain into base contact.
                                                           If you roll a 1 on any Strike die, this model drops their
2 Shots                                                    Molotov Cocktail at their feet and the device explodes.      SCATTER
This model can make two attacks with this weapon,          If in, or on a vehicle, any driver or passengers must pass   If your strike misses, roll the skid die. On a brake result
if they use a shoot action for each attack.                a Body statistic or are immediately Stunned.                 your opponent chooses the direction and rolls 1D6 to
                                                                                                                        determine the distance the attack misses by. Apply the
Blast 3”/5”                                                Knockdown                                                    distance and direction of any other non-brake result as
This template can be placed over an area of the table      A successful strike knocks the target model down.            shown on the die face.
as well as a model or vehicle. Roll separately to strike
each model under this template.                            On Fire / Stunned / Weakened                                 Thrown
                                                           A successful strike confers the noted status to the          The range of this shoot attack equals twice the
Crash                                                      target model (see page 11).                                  attacker’s Body statistic.
This attack also requires you to roll the crash dice.
                                                           Pintle Mount                                                 Timer
Deadly                                                     Pintle mounted weapons only have a limited arc of fire.      The player controlling this model can trigger this attack
The attacker gains one extra die to their strike roll      Place the small point of the cone against the shooting       at the start of any of their action phases.
when making this attack.                                   model’s weapon. Shoot attacks may only
                                                           target opponents within the cone.                            Unreliable
Fixed                                                                                                                   If two or more strike dice score a 1 this strike has no
Fixed weapons only have a limited arc of fire. Shoot       Placed                                                       effect.
attacks may only target opponents within the width         This attack is left lying on the ground for the opposition
of your vehicle model.                                     to trigger when they stumble into it. When this attack is    Unwieldy
                                                           made, do not make a strike roll. Instead, place a marker     This attack cannot be used if the model has moved
                                                           in base contact with the attacking model to show where       this turn. If this attack is made, the model cannot then
                                                           the attack has been positioned. Make a strike roll as        move this turn.
                                                                                                                                                                                      29
     Attacks
Laser Rifle 24” Shoot +3 Deadly Bolas, Stun Thrown Shoot +5 0 Health + Stunned
Stun Pistol 12” Shoot +4 0 Health + Stunned, 2 Shots Bolas, Electric Thrown Shoot +5 + Weakened
Weapon Range Strike = Special Molotov Cocktail Thrown Shoot +3 Fumble, Blast 3” + On Fire
Bike Chain 1” Fight + Body 0 Health + Stunned Pistol 12” Shoot +3 2 Shots
Club / Cosh 0” Fight + Body +1 0 Health + Stunned Self-Loading Rifle 24” Shoot+3 2 Shots
2 Handed Weapon 0” Fight + Body +2 Cannot be used with Shield special effect Spear Thrown Shoot +3
     Martial Arts        0”    Fight + Body +1 User must have the Survivor genre
     Spear/Trident       1”     Fight + Body     Thrown
     Whip                2”    Fight + Body +1 0 Health, Weakened. Unwieldy
     Shield Bash         0”     Fight + Body     0 Health, Push 1”
30
                                                                                                                                                                     Attacks
High Explosive Placed +10 Blast 5”, –1D6 Health + Knockdown, Timer
                                                                                                                                                                               31
     Special Effects
     SPECIAL EFFECTS
     Special effects are additional rules used for some
     models. Each special effect details a new rule, or          COMBAT
     an amendment to an existing rule.
                                                                 Aware                                                     Parry
     Models with a special effect benefit from these rules,      This model can make fight attacks all round (360°)        This model never suffers from free strikes. You can also
     which states exactly when the special effect can be used,   and never counts as having been attacked in the rear.     make your opponent reroll one die when you are the
     and how. The rules of a special effect always supersede     The model loses this special effect while Stunned.        target of a fight attack.
     any other rules. There are six special effect categories:
                                                                 Dodge                                                     Shield
     •   COMBAT – natural and learned martial abilities as       When defending against a fight attack, this model gains   This model gains +1 Defence against attacks from the
         well as hand-to-hand and ranged attacks.                +1 extra die if they are not behind an obstacle.          front. As this bonus is already included in the statistics
                                                                                                                           of the provided 7TV:Apocalypse profiles, against rear
     •   KNOWLEDGE – The mind is also a dangerous                Expert                                                    attacks you must subtract -1 Defence. Models with this
         weapon. From leading troops effectively to creating     (SPECIFY ONE ATTACK)                                      special effect also gain the shield bash attack:
         powerful inventions, having a genius in your cast       When making a strike roll with this attack, for each
         can be a great advantage.                               5+ you roll you can choose to reroll one other die.       Type  Weapon      Range Strike               Special
                                                                                                                           Fight Shield Bash 0”    Body +3              0 Health
     •   PHYSICAL – Brute force, stamina, agility and            Fight Back                                                				                                         + Push 1”
         dexterity are always useful in battle.                  Once per turn, after this model has been the target of
                                                                 a fight attack, it can make a fight attack against that   Snap Shot
     •   TRAITS – These special effects cover all manner of      model, if that model is in range of that attack.          This model can make one shoot attack each turn as a
         defining physical and mental characteristics.                                                                     free action with -2 to the strike roll. Snap shots cannot
                                                                 Follow Up                                                 be aimed. A snap shot counts as this model’s shoot
     •   UNEXPLAINED – creatures born from the bomb or           After this model makes a fight attack, they can move      attack for the turn, so unless the model has a weapon
         from beyond the veil come with many strange powers.     up to 2” as a free action if no opposing models have      with the 2 Shots effect, this model cannot make
                                                                 this model in their fight range. Models can only make     another shoot attack this turn.
     •   VEHICLE – Keep your motor running, you are              Follow Up moves in your turn, and never in vehicles.
         heading for the highway.
32
                                                                                                                                                                 Special Effects
KNOWLEDGE
Gear                                                         Pack Mentality                                             Unit Leader
This model adds one additional gear card to the player’s     Place the 5” blast template anywhere on the table.         (SPECIFY UNIT TYPE)
gear pool.                                                   Count the number of (specify Extra type) models whose      Choose any number of models in this unit within 6”
                                                             bases are at least partially under the template who have   who have not activated this turn. Pay ✪. All these
Healer                                                       not activated this turn. Pay ✪. All these models can       models can activate this turn. You can use this special
Special Action. If this model passes a Mind test one         activate this turn. You can use this special effect only   effect only once per turn.
friendly model in base contact can recover 1 lost Health     once per turn.
up to its starting value. This effect does not work on
Inhuman, Robot or Vehicle models.                            Repair
                                                             Special Action. If this model passes a Mind test one
Hypnotise                                                    friendly stationary Robot or Vehicle model in base
Special Action. Choose any non-Robot Extra with no           contact can recover 1 lost Health.
more than 1 Health within 4”. That model gains the
Dominated status immediately. Only one model can             Sneaky
be hypnotised at any one time by this model.                 This model can be set up anywhere on the table, as
                                                             long as it is no further than 12” from another friendly
Leader X                                                     non-Sneaky model. Sneaky models are placed after all
When this model activates choose X friendly models           other models. Opposing models cannot make strikes
within 6” who have not activated this turn. Chosen           against a model with this special effect in their first
models can activate this turn for free but cannot use        turn of an episode.
their own Leader or Unit Leader special effects this turn.
                                                             Tactics
Military Training                                            When this model is activated, choose up to two friendly
When this model makes a strike, it can choose to             Extra models within 6”. Each of these models can
add +1 to its strike roll for every ✪ spent on extra         immediately move up to 2” as free actions.
dice, instead of getting the extra dice.
                                                                                                                                                                                   33
     Special Effects
     PHYSICAL
     Aquatic                                                      Immune (Fire)                                                    Move X”
     This model can move through water as if it was               This model never loses Health when struck by any                 This model travels X” with a single move action.
     clear ground.                                                attack that confers the On Fire status, and can never
                                                                  gain the On Fire status.		                                       Mutation
     Block                                                                                                                         This model adds one additional mutation card to the
     Opposing non-vehicle models moving to within 1” of this      Immune (Radiation)                                               player’s mutation pool.
     model must either end their movement or move into base       This model is never affected by the Irradiated special effect.
     contact with the blocking model. Models cannot block if                                                                       Roar
     they are knocked down, or are Stunned or On Fire.            Infection                                                        Special Action. Centre the 5” blast template over this
                                                                  For each enemy model you reduce to 0 Health you may              model. Opposing models under this template failing a
     Climb                                                        return one zombie model removed from play, back into play.       Spirit test are pushed away from this model the minimum
     This model can climb any surface as though it is on a                                                                         distance required to move them clear of the template.
     ladder. If it falls, count the fall as though it was from    Jump
     two levels less. If this model falls two levels or less it   Special Action. Move this model up to 5” away. Any               Small
     can continue its activation after the fall.                  opposing models that this model moves over may make              This model can move through the bases of opposing
                                                                  a free strike. Models can only Jump once per turn.               models. Models on bases less than 25mm and less than
     Fly                                                                                                                           20mm or more high (or long) automatically gain this
     When this model makes a move action it never incurs          Large                                                            special effect for free – it is not optional. This model
     movement penalties for rough ground or obstacles.            Opponents gain one extra die when making a strike                gains +1 Defence - this is already factored into the
     Flyers can move over other models but must end each          against a Large model. Large models gain +1 Health –             provided profiles in this set.
     move action clear of the bases of any other models.          this should be factored into NEW profiles. Models on
                                                                  bases 40-50mm and between 40-60mm high (or long)                 Sure Footed
     Hard                                                         automatically gain this special effect for free – it is          This model cannot be knocked down, unless they gain
     Roll 1D6 if this model receives the Stunned or Weakened      not optional.                                                    the Stunned status. This model treats rough ground as
     statuses. On a roll of 4+ this model does not gain that                                                                       clear ground.
     status. You can add extra dice to this roll using ✪.         Massive
                                                                  Opponents gain two extra dice when making a strike
     Hide                                                         against a Massive model. Massive models gain +2
     If this model has a cover bonus from soft cover, hard        Health – this should be factored into NEW profiles.
     cover or obstacles, then models making shoot attacks         Models on bases 50-60mm and between 60mm or more
     against this model automatically miss if the distance        high (or long) automatically gain this special effect for
     to the target is more than half the attack’s range.          free – it is not optional. Massive models are truly huge.
34
                                                                                                                                                                           Special Effects
TRAITS
Bodyguard                                                       Four Eyes                                                      Sidekick
When a model within 2” of this model is targeted by             This model has impaired vision. This model cannot              (SPECIFY ONE FRIENDLY MODEL TO BE BOSS)
any strike, you can choose to have this model targeted          add extra dice when making a shoot attack. If this             When the specified boss model is activated, this model
instead if this model is a legal target.                        model makes a successful shoot attack you gain ✪               can activate for free if it is within 6”. A boss model can
                                                                immediately.                                                   only have one sidekick and models activated in this way
Brave                                                                                                                          cannot use their own Sidekick or Leader abilities this turn.
This model is never affected by Fearsome models and             Inhuman
counts its strike rolls as +1 against these models.             This model cannot recover Health using the Healer              When specifying the boss: Sidekick Stars must choose a
                                                                special effect. In the player’s end phase, this model          friendly Star; Sidekick Co-Stars must choose a friendly
Charmer                                                         can automatically remove one of its statuses.                  Star or Co-Star; and Sidekick Extras may choose any
Free action. Choose any non-Robot Extra with no more                                                                           friendly model.
than 1 Health within 4” of this model. That model               Loner
gains the Weakened status immediately if they don’t             This model can activate for free if it is more than            Slow
already have it.                                                6” from any other model. This model can never                  This model cannot spend more than one action moving
                                                                have the Leader or Unit Leader special effects.                in any turn.
Clumsy
This model cannot add extra dice when making a fight            Lucky                                                          Soft
attack. If this model makes a successful fight attack           This model can reroll any one dice they roll, once per turn.   This model cannot add extra dice when making a
you gain ✪ immediately.                                                                                                        defence roll. Gain ✪ immediately each time this model
                                                                Robot                                                          successfully defends against a strike.
Coward                                                          This model is never affected by Fearsome models or
If this model passes a Spirit statistic test you must reroll    by the Irradiated special effect.                              Thick
all dice rolled. If you fail this second Spirit test you gain                                                                  If you pass a Mind statistic test you must reroll all
✪ immediately. You cannot choose this special effect for        Screamer                                                       dice rolled. If you fail this second Mind test you gain
models that also have the Brave special effect.                 This model can activate without ✪ if there are one             ✪ immediately.
                                                                or more opposing models within 6”. This model can
Fearsome                                                        never have the Leader or Unit Leader special effects.          Unique
Models making a fight attack against this model must pass                                                                      You can only have one model with this profile name in
a Spirit test or must count their Strike number as half                                                                        your cast. Named models from the Programme Guides
(round up) against this model until the end of the turn.                                                                       are also automatically Unique even if this special effect
                                                                                                                               isn’t listed on their profile.
                                                                                                                                                                                              35
     Special Effects
     UNEXPLAINED                                                                                                             VEHICLE
     Unexplained special effects represent great powers
     mostly unknown to science. To use an Unexplained             Invulnerable ✪                                             Fast & Furious
     special effect the player controlling the model in           This model can ignore any strike it has just suffered if   Once per action, this vehicle may ignore any Brake
     question must immediately pay ✪.                             it can roll 4+ on 1D6. This special effect can be used     result on a skid dice.
                                                                  during an opponent’s turn. You can add extra dice to
     Energy Blast ✪                                               this roll.                                                 Manoeuvrable
     Special Action. This model can make one Energy Blast                                                                    This vehicle may roll two fewer skid dice per
     attack. It can make up to two such attacks each turn         Irradiated ✪                                               manoeuvre. However, this vehicle cannot reverse.
     by paying the action and ✪ cost twice. This attack is        All non-waster models in base contact gain the
     subject to the normal strike roll modifiers.                 Weakened status.                                           Muscle Car
                                                                                                                             Opponents must reroll their highest strike die when
     Type    Weapon           Range     Strike     Special        Regenerate ✪                                               targeting this vehicle with a fight attack.
     Special Energy Blast     12”       Mind +5    Knockdown      Roll 1D6. On the roll of 4+ one point of Health is
                                                                  recovered, up to this model’s starting Health value.       Open
     Intangible ✪                                                 This special effect can be used only once per turn. You    If this vehicle is hit by a strike, roll 1D6. On a 1-3
     This model cannot make strikes if it uses this special       can add extra dice to this roll. You can never reroll or   apply the effects against the vehicle, on 4-6 apply
     effect this turn. This model ignores terrain, obstacles,     change the results of these rolls by any means.            the effects against the driver or a passenger. Template
     scenery and models with the Block special effect when                                                                   weapons apply their effects to the vehicle and driver
     it moves this turn.                                                                                                     and passenger.
36
                                                                                                                                                                       Special Effects
WHEELMAN
Wheelman special effects are essential to survive the
chaos of vehicle combat. Stars and Co-Stars have access      Hood Surfer                                                     Ride-along
to a range of these effects but must pay ✪ each time         This model may add +1 to Body statistic tests when              This model can enter a vehicle even if it has met its
they choose any effect to use. Extras use their effects at   attempting to board vehicles, or avoiding falls.                full Capacity.
no cost - unless a ✪ cost is stated e.g. Stuntman ✪.
                                                             Jury Rig                                                        Shake Off
Axel Rod                                                     Pass a Mind test and return 1 lost Health to the vehicle        Once per action, this model can ignore one skid die
When this model makes a vehicle strike roll, for each        model you are currently travelling in. Passenger models only.   result. Driver only.
5+ you roll, you can choose to reroll one other die.
Driver only.                                                 Off Roader                                                      Shotgun!
                                                             This model can ignore rough ground. Driver only.                This model may reroll one strike die when fighting
Born To Be Wild                                                                                                              inside vehicles.
When driving a motorcycle, this model may use its            Oversteer
Defence statistic rather than the vehicle’s.                 This model can roll one fewer skid die per manoeuvre.           Stuntman ✪
                                                             Driver only.                                                    Following a successful strike, remove one mod card
Crash Test Dummy                                                                                                             from your opponent’s vehicle. Driver only.
This model’s vehicle may reroll any armour rolls.
Driver only.
Drive-by
This model does not suffer the -1 modifier for shooting
from or at a moving vehicle.
Drift
Once per action, this model can reduce the distance of
any skid result on the skid die by 2”. Driver only.
High Roller
This model may pay ✪ to ignore any mods lost when
rolling crash dice. Each mod saved costs ✪.
                                                                                                                                                                                         37
     Gear
     GEAR
     The technology left behind from the World Before is much sought after by the denizens of the wastes. Objects are
     scavenged and scrounged from the deserted cities or stolen from abandoned bunkers. These are often passed down
     from one generation to another or form the basis of new creations designed to help in the daily grind of survival.
     Before you begin playing any 7TV:Apocalypse episode         In any order, each cast should draw TWICE this number      You can play a gear effect at the relevant point in the
     you need to determine which gear you’ve managed             of gear cards without looking. Select half of these gear   turn according to the card. Playing a gear card is a
     to scrounge, create or scavenge from the wasteland.         cards to keep and discard the remainder. Each player’s     free action.
     Shuffle the gear deck and place it close to hand.           gear can be used by any model in their cast eligible to
                                                                 use them (see Using Gear).                                 Simply choose a gear card and the model using it.
     DRAWING GEAR CARDS                                                                                                     Apply the effects of the card then discard it.
                                                                PLAY
                                                                Some gear is limited to a specific
                                                                time in the turn or episode when
                                                                they can be used.
                                                                COST                                                                                             EFFECT
                                                                The number of ✪ points required to                                                               The benefits and
                                                                use the gear ranging from Free (0✪)                                                              rules of the gear.
                                                                to ✪✪✪.
                                                                                                                                                                STRIKE
                                                                RANGE                                                                                           Weapons only. The
                                                                Weapons only. The maximum range
                                                                                                                                                                Strike number used
                                                                at which you can target an opposing
                                                                                                                                                                for this attack.
                                                                model.
38
                                                                                                                                                                      Mutations
Mutations
Radiation, weird science, blessings and curses can all be a cause of mutation in this brave new world.
Some bestow deformities others strange gifts, but all give an advantage over your fellow survivors –
so use them wisely.
Before you begin playing any 7TV:Apocalypse episode      In any order, each cast should draw TWICE this number         You can play a mutation effect at the relevant point in
you need to determine which mutations you’ve suffered    of mutation cards without looking. Select half of these       the turn according to the card. Playing a mutation card
from the wasteland or the pits of hell. Shuffle the      mutation cards to keep and discard the remainder. Each        is a free action.
mutation deck and place it close to hand.                player’s mutation can be used by any model in their
                                                         cast eligible to use them (see Using Mutations).              Simply choose a mutation card and the model using it.
DRAWING MUTATION CARDS                                                                                                 Apply the effects of the card then discard it.
PLAY
Some mutations are limited to a
specific time in the turn or episode
when they can be used.
COST                                                                                          EFFECT
The number of ✪ points required                                                               The benefits and rules
to use the mutation ranging from                                                              of the mutation.
Free (0✪) to ✪✪✪.
                                                                                             STRIKE
RANGE                                                                                        Weapons only. The
Weapons only. The maximum
                                                                                             Strike number used
range at which you can target
                                                                                             for this attack.
an opposing model.
                                                                                                                                                                                  39
PLOT POINTS ✪                                            TURN SEQUENCE                           STRIKE ACTIONS                      STATUSES
GAIN PLOT POINTS                                         1. COUNTDOWN PHASE                      DEFENCE ROLL                        •   ✪ to remove in the action phase
                                                         •    Advance countdown                  •   Defence statistic + modifiers   •   Additional same status =
THE INITIATIVE ROLL                                      •    Gain plot points                       + D6 + extra dice                   –1 Health instead.
•   ✪ to each side for each tied initiative roll
•   ✪✪ to the side which loses the initiative roll       2. ACTION PHASE                         DEFENCE ROLL MODIFIERS
                                                         •    Gain plot points                   •   Per status 		           –1                     Dominated
COUNTDOWN PHASE                                          •    Activate models                    •   Soft cover			           +1                     •   Model part of
•   ✪✪ if the face down card is a finale card            •    Remove status                      •   Hard cover/obstacle     +2                         opposing cast.
•   ✪✪ to each side if you choose to turn over 2 cards
                                                         ACTIONS                                 DISADVANTAGED DEFENDERS                            On Fire
ACTION PHASE                                             You cannot make both fight and          (NO EXTRA DICE)                                    •   Roll 2D6 in end
•    ½ ✪ for each Extra in your cast (round up)          shoot strikes, or take more than one    •   Knocked down                                       phase, –1 Health
•    ✪ for each Co-Star in your cast                     shoot action in the same activation.    •   Stunned                                            if > Def
•    ✪✪ for each Star in your cast                                                               •   On Fire                                        •   Models On Fire
•    ✪ per starting Health of that model whenever an         MOVE                                •   vs a charge attack                                 can be moved
    opposing Star or Co-Star is reduced to 0 Health          Each move action equals 6”          •   vs a free strike                                   up to 3” by
                                                             across clear ground. Move special   •   vs attacked from the rear                          opponent.
SPEND PLOT POINTS To:                                        effect may allow more... or less.   •   In hard or soft cover
•   activate one model                                                                           •   Behind an obstacle                             Stunned
•   buy extra dice for a defence roll                        STRIKE                              •   Inside a crashed vehicle                       •   Knocked down
•   buy extra dice for a strike roll                         •   Fight                                                                              •   Cannot activate.
•   use some special effects, gear or mutations              •   Shoot                           STRIKE ROLLS                                       •   Def roll = base
•   remove statuses                                                                              •   Strike number + modifiers                          def, no dice.
                                                             SPECIAL                                 + D6 + extra dice
Players carry forward plot points from one turn to           •   Aim                                                                                Weakened
the next, and there is no limit to the number of plot        •   Use a special effect            STRIKE ROLL MODIFIERS                              •   Only one action
points a player can have at any one time.                                                        •    Per status 		          –1                         when activated.
                                                             FREE                                •   Aimed shot		            +1
 STATISTIC TEST TABLE                                        •   Use Gear/Mutation
                                                             •   Charge attack                   DISADVANTAGED ATTACKERS
                                                                                                                                         QUICK
     Statistic
                   1     2     3     4     5      6+         •   Use a star quality              (NO EXTRA DICE)
      Value
                                                                                                 •   Knocked down
                                                         3. END PHASE
                                                                                                                                          REFERENCE
      Target                                                                                     •   On Fire
                  7+    6+    5+     4+    3+     2+
     Number                                              •    Is your cast axed?                 •   Attacking with a Risky Shot
                                                         •    Models On Fire                     •   Inside a crashed vehicle
                                                         •    Steal the scene?
1 | 1218
APOCALYPSE
PRODUCER'S
GUIDE
             BOOK TWO
CONTENTS                                 BEHIND THE SCENES			                 3    CUSTOMISING YOUR STARS AND CO-STARS 33
    Even prior to the mysterious death of his TV mogul          Studio of the Dead                                          Road Warrior
    father, Michael Barron already had eyes on the big          By the mid-70s, a definite sub-genre had begun to           Michael was also one of the pioneers of the post-
    prize – America!                                            emerge from the Barron oeuvre. Starting with the            apocalyptic genre in the late 1970s and early 80s
                                                                seminal Invasion of the Dead, the zombie flicks struck a    and produced many such straight to video classics as
    The then twenty-something media brat was eager to           chord with the public, and Barron was quick to respond      The Highway Warrior quintet, Cyborg Armageddon,
    prove himself as a producer in his own right. Recognising   with a steady torrent of shambling undead offerings.        Mutant on a Motorcycle, Asteroid Strike and the barely
    the same restless ambition of his younger self, Barron      Characterised by black humour, thinly veiled political      remembered TV movie Bugzilla.
    Senior gave Michael carte blanche to do whatever he         allegory and, of course, scenes of censor-baiting terror,
    needed to crack America once and for all. Who knows if      the zombie series would prove to be Barron’s greatest       Indeed, the finest examples of his efforts have become
    he suspected just how far his prodigal son would go?        success story, and its ultimate undoing.                    semi-cult classics and have transferred to the DVD
                                                                                                                            market quite well, gracing the shelves of many a dollar
    Route 666                                                   Movie-goers of the time were pressed into their seats       and pound store.
    Given free reign, the younger Barron applied himself        by such offerings as the desperate strangers fleeing The
    to the task with all the zeal of a missionary journeying    Walking Plague, the post-apocalyptic Zombieville, USA,      Network Nightmares
    into heathen lands. His youth proved to be an               and the tense psychological drama of The Last House         Barron’s movies enjoyed considerable success. So much
    advantage, as he soaked up American culture and             On Earth.                                                   so, that he used them to bankroll a new venture, hoping
    trends like a sponge, but it was his instinctive eye                                                                    to outshine his father’s achievements and break into the
    for what would sell to a Vietnam-weary, post-Summer         The casting of relative unknowns, the bucking of certain    US TV market.
    of Love generation which made 7TV Studios a near-           heretofore sacrosanct plot elements (The hero is – gasp
    instant money-making machine.                               – black! Nobody survives!) and the eye-popping make-        Many in Hollywood considered it folly, but Michael
                                                                up and effects proved to be a winning formula for the       was determined to transfer some of the movie magic
    Fresh thrillers and outright horror pictures like The       studio, who continued to strain their audience’s nerves     to the small screen and break into the networks. From
    Psychotics, If You Go Into The Woods and Deathroute         – and the patience of censors around the world.             his production office in downtown Los Angeles, Barron
    caught the eye and imagination of an audience with an                                                                   developed a number of shows for different markets
    increasingly dark taste in movies.                                                                                      including Planet of the Fungoids, Radland Racers and
                                                                                                                            the horror serial Highway to Hell.
4
                                                                                                                                                                                                                                                                               BEHIND THE SCENES
Planet of the Fungoids was a cheap win for the studio,       However, Michael’s bloody reputation was about to
importing an existing British show called Fruiting Bodies    catch up with him…
(which had never been broadcast due to a lawsuit brought
by the Royal Horticultural Society) and then renaming and    Death to the video nasty!
re-editing and recreating a new title sequence for a US      Eventually matters came to a head with the now
audience. Viewers were gripped by the relentless fight for   infamous Zombie Drill Eaters in the early 1980s. The
survival in a world overrun by plant zombies.                advent of the video cassette market, and with it the
                                                             so-called video-nasty in the United Kingdom, had
With strong themes of body horror and societal               put the low-budget horror genre on a collision course
breakdown, the uncertainty of knowing which regular          with authorities both in the U.S. and Britain and, with
characters would make it to the next episode was             unfortunate timing, Zombie Drill Eaters proved to be the
occasionally leavened by moments of light humour             straw that broke the camel’s back.
bordering on slapstick.
                                                             And so the story of 7TV Studios came to an end,
Radland Racers was an instant hit for the teen market,       perhaps fittingly, in a savage orgy of blood-letting, albeit   BARRON PICTURES PRESENT
known for its creative casting, dodgy model work but         a metaphorical one at the hands of the popular press.          IF YOU GO
most of all the signature vehicles and epic car chases.                                                                     DOWN TO
While it reused cars and footage from Barron’s Highway       By today’s standards, we might view the zombie and             THE WOODS
Warrior film series, much of the action was shot in the      post-apocalyptic offerings as mild, even camp, but they
Bonneville Salt Flats – the desolate landscapes perfect      were for their time on the absolute edge of western
for editing endless car chases as well as capturing the      cinema, responsible for some of the most memorable
feel of the nuclear wastelands.                              scenes of the 70s and 80s.
Highway to Hell pushed the boundaries of TV horror           Like the unnamed cop of The Walking Plague
with a weekly diet of vampires, fallen angels and            handcuffed to a moaning undead perp; or the sole
Satanism in a world gone literally to Hell after the         survivor of The Last House On Earth staggering out
election of a demonically-possessed president. With          into the blessed morning sun, only for the shadow of a
a tough-as-nails avenging priest as both central hero        clawed hand to fall across her face. Equally, which of us
and host, the show made use of Barron’s slush pile           can truly forget the BMX chase at the end of Highway                    BARRON PICTURES PRESENTS A 7TV PRODUCTION A HENRY
                                                                                                                                                                                       YOUNGER PICTURE JUNE COLLINS RALPH GATES
                                                                                                                                     “IF YOU GO DOWN TO THE WOODS” MUSIC BY BERNARD
of unmade horror scripts by stitching them together          Warriors VI: The Quest for Gasoline or that famous line
                                                                                                                                                                                        JAMES SCREENPLAY BY JORGE ROMEO
                                                                                                                                     DIRECTED BY HENRY YOUNGER PRODUCED
                                                                                                                                                                     BY MICHAEL BARRON EXECUTIVE PRODUCER                                       DISTRIBUTED BY BARNA ARTISTS
                                                                                                                                                                                                          SYDNEY BARRON FILMED IN TECHNICOLOR
                                                                                                                                                                                                                                                      STEREO WHERE AVAILABLE
into an anthology road series dripping with blood and        ‘See you – soon’ in Cyborg Armageddon? The outrage
guaranteed to incite moral outrage.                          may have faded, but the nightmares endure.
                                                                                                                                                                                                                                                                                                   5
    END OF THE WORLD BUILDING
6
                                                                                                                                                       END OF THE WORLD BUILDING
                                                                                                                                                                                     7
    END OF THE WORLD BUILDING
8
                                                                                                                                                          END OF THE WORLD BUILDING
                                                                                                                                                                                      9
     Development
     Hell
     To illustrate the possibilities of the
     post-apocalyptic settings we have
     dug out these production notes
     from the desk of Michael Barron,
     detailing three shows that made it
     through development hell!
     These notes can be used to fast-
     track your own hit shows using the
     outlined characters and episode ideas.
     Suggested profiles are marked in
     italics.
10
                                                                                                                                                              Development Hell
                                                                                                                                                                                  11
     Development Hell
12
                                                                                                                                                                               Development Hell
                                                                                                                                                                                                  13
     Development Hell
     RADLAND RACES
     PITCH                                                       CASTING
     A vehicle-based action-adventure, following the             An ever-changing ensemble cast filled with outrageous             When the Brigand’s dazzling smile isn’t enough
     exploits of colourful madcap driving teams as they          guest stars, either as allies or enemies!                         to get them out of trouble, mild-mannered Bunny
     race across post-nuclear wastelands in their signature                                                                        transforms into his superheroic alter ego, Captain
     vehicles working for, or foiling the plans of, the          •   The Stunt Rider – a wandering spirit, the death-              Catastrophe (Mondo Muto).
     scheming Boss Vegas!                                            defying Stunt Rider can be found performing at
                                                                     market fairs and grand celebrations alike, jumping        •   Filmore & Clive – Bare-knuckle brawler Filmore
                                                                     impossibly wide canyons and rad-swamps on his                 Manco (Living Weapon) doesn’t want to fight, but
     PRODUCTION NOTES                                                custom bike in return for bed and a meal, or a cash           it’s the only way he knows how to make a living,
     Pitched to Barron as something for the teen market,             prize. A popular figure among common people,                  even if that puts him up against some pretty tough
     this concept drew on the popular chase movies in the            he has been known to fight for the downtrodden                opponents, and not all of them human. Fortunately
     tradition of The Great Race, Bullitt and the French             against oppressive, overwhelming forces, sometimes            he knows that he can rely on his partner and co-
     Connection. It was a light-hearted look at the end of           seemingly perishing in the fight, only to appear on the       driver Clive (Terminal Crazy), an orang-utan with a
     the world intended for syndicated Saturday morning or           road hale and hearty days later (Wasteland Wanderer).         devastating right hook.
     Saturday evening slot and featured broad characters,
     scenery chewing villains (the screen test footage of Jack   •   The Fruit Loops – Humanoid animal mutants,                •   Gwayne Lord – Sophisticated, single-minded and
     Palahniuk as Boss Vegas has to be seen to be believed)          mutated humans, or simply four lunatics in funny              utterly ruthless, Gwayne Lord (Bad Lieutenant)
     and most importantly lots of car chases and collisions!         animal suits, this bizarre quartet’s true nature is a         is the black sheep of his family, having killed his
                                                                     mystery. When not lurking in their lopsided funhouse          own father and stolen his top-secret invention,
                                                                     in the heart of the old abandoned Wonder World                the indestructible armoured semi dubbed TITAN.
                                                                     theme park, they race around in their personalised            Inside this invincible eighteen-wheeler, Gwayne is
                                                                     buggies, over hill and highway, making up a mess of           all but unstoppable, smashing lesser vehicles into
                                                                     fun. None who have ventured into Wonder World in              scrap wherever he goes. His only weakness is his
                                                                     pursuit have ever returned (Beastmen).                        sheer overconfidence and unwillingness to resist a
                                                                                                                                   challenge to his ego.
                                                                 •   Bunny & the Brigand – The handsome Brigand
                                                                     (Scrounger) is a legend across the Radland for
                                                                     his skills as a driver, his boyish charm and his
                                                                     luxuriant mustache. With his portly pal Bunny in the
                                                                     passenger seat they have an unmatched reputation
                                                                     for winning races and transporting certain ‘high-end
                                                                     goods’ from A to B in record time.
14
     Development Hell
16
Development Hell
                   17
18
                                                                                                                                                                  Development Hell
HIGHWAY TO HELL
PITCH                                                          PRODUCTION NOTES
This anthology series takes place in a ‘Hell on Earth’         Aimed at late night audiences, Barron hoped to push the     •   John Atticus – this ex-con with steel-hard skin
where America is facing its End of Days. Each episode          boundaries set by the censors with satanic themes and           provides muscle and machine guns in the fight
of this road trip across a cursed country starts with          gore. Transferring some elements of the horror movies to        against the demonic forces Stone encounters
grim preacher Father Jonah Stone pulling up outside            the small screen, the endless road concept would also           (Monster Hunter).
the setting in a black Impala to continue his odyssey of       allow the show to explore all manner of supernatural
modern horror…                                                 tropes – werewolves, vampires, demons and countless         •   Colonel George Newell – this resourceful military
                                                               monsters of the week drawn from American folklore.              man claims he is the last astronaut. His smarts,
                                                                                                                               traps and peculiar immunity to the undead make
                                                                                                                               him a useful ally (Authority Figure).
            10.45
                                                               CASTING
            Highway to Hell                                    Stone teams up with the guest hero of each episode as       •   Bathsheba Brown – every kind of cool, this karate
            starring Mike Douglas                              they encounter the horrors and heroes of a hellish world:       kicking halfblood agent proves that not all vampires
            Hell to the Chief                                                                                                  need to be staked (Outcast)!
            by DENNIS SPINNER
                                                               •   Jonah Stone – Tough but troubled priest in a
           Stone and Earth-angel Daniel are on
           a mission to Washington DC, a night-                    black Impala and a trunk full of demon-whuppin’
           marish hellscape under the sway of the                  weapons. Trying to regain his lost faith and right
           demonic Anti-President himself and                      wrongs (Reluctant Guardian).
           his Disciples of the Watch. A deal with
           the renegade demon Rakshuzu gets
           them as far as the ruins of the Penta-
                                                               •   Daniel – this Earthbound angel and ultra goody-
           gon where they discover a crazed Air                    goody was stripped of his wings. Armed only with his
           Force General intent on scouring the                    flaming sword, healing touch and an air of despair,
           Earth clean with atomic fire.                           Daniel acts as Stone’s conscience (Fallen Angel).
           Fr. Jonah Stone ......... MIKE DOUGLAS
           Daniel ................................ KEIR DALI   •   Rakshuzu – Stone would leave this renegade double-
           Rakshuzu ...................... LINDA BLARE
           Gen. Mack D Nife .. SPURLING HAYDEN
                                                                   crossing demon by the roadside, if it weren’t for his
           Secret Service Demon .. DREW ROBINSON                   promise to the mother of the child it now possesses
                                                                   (Fiend).
           Producer LARS GLENN
           Director TOBY HOPPER
                                                               •
                                                                                                                                                                                      19
     Development Hell
20
                                                                                                                                                                       CAST CREATION
CAST CREATION
You and your opponent will each have to create a cast of equal ratings, which includes the models, vehicles and equipment your cast is
equipped with. Casts can be simply and quickly built using the profile cards.
                                                                                                                                                                                       21
     CAST CREATION
22
                                                                                                                                                                        CAST CREATION
GENRES
Each Star, Co-Star and Extra profile lists their genres.     SAVAGERY                                                     SURVIVAL
These are broad categories, so for example the Savages       There are those who have come to reject the ways of          Thrown into a new world of horror and survival, groups
genre includes the Cultist or Marauder Extras. To            the Old World, blaming it for the current desperate          of people gather together for protection, attempting
field either of those types of Extras, or a Cultist Coven    situation, brutal cultists who seek to erase all traces of   to scrounge to survive, living off the corpse of the Old
unit, you need to have a Star or Co-Star in your cast        the past or are happy to work to keep the world pure.        World. Many eke out a living as farmers, mine workers, or
who also has those genres listed on their profile. The       Lost and alone, many children of the Wastes are cast         just doing the best they can with whatever talents they
7TV:Apocalypse rules support the following genres:           adrift or abandoned by their parents, forced to survive      have and equipment they can trade for or scavenge.
                                                             in the wild and feral regions. Degenerate, desperate
MILITIA                                                      but still human creatures roam the badlands or set up        UNCANNY
These are people with some form of military style            communities in the wilds, seeking the ‘long pig’ that        Throughout history, there are tales of things that go
training. They are usually better-armed and drilled in       sustains them.                                               bump in the night or that visit us from beyond. Are they
tactics and warfare but are few in number. They are                                                                       alien conquerors come to enslave our world? Or are they
often remnants of the old order or servants of those         SCIENCE                                                      perhaps supernatural creatures from above or below
who would impose their will on others, forming an elite      Old World thinkers or those who still have access to         – come to fight for the very soul of humanity come
amongst their less able brethren. Perhaps they were          more advanced technology. Perhaps they survived deep         judgement day?
once part of an invasion force or the muscle for an          underground in laboratories, working on experiments
organisation that sought to survive The End.                 beyond the ken and morality of normal man, thinking          WASTERS
                                                             themselves gods. Or they were enslaved and put to work       Out in the wastelands, all manner of flora and fauna
RAIDING                                                      to maintain the technology of a bygone era, lorded over      await the unwary – animals and insects whose bodies
When the world fell apart, many took to the roads and the    by terrifying corporate officials or their own technology    have become twisted or enlarged. There are also the
wastelands to avoid the cataclysm. They became nomads,       gone rogue. Whatever their origin, such unfettered           transformed – those people who have become warped
raiders, wandering from settlement to settlement, preying    scientific exploration may have created boons to             or changed, occasionally to their benefit but more often
upon the weak and taking whatever they need. They            mankind or horrors beyond imagining.                         quite horrifically. The lost, the infected and the creatures
revel in the fear they cause but are largely held together                                                                of unlife wander this region, preying upon those they
as a group by the authority of their leader.                                                                              can catch, hunted by some but feared by many more.
                                                                                                                                                                                         23
     Casting Call
     CASTING CALL
     Each profile offers different special effect and            MONSTER HUNTER f 10 RATINGS                                  TERMINAL CRAZY f 10 RATINGS
     attack options to choose from when building your            Some hunt what lurks in the dark, driven by a higher         Many were sent insane by the bleak future of the
     cast. There are 12 Star and 12 Co-Star profiles             calling or a generous bounty. Steeped in ancient lore,       apocalypse. Others embraced the anarchy of the new
     and over 90 Extras to choose from.                          hard-fought experience or simple old-fashioned revenge,      world order without fear or a plan. Some simply found
                                                                 these relentless survivors use this knowledge to pursue      their place in the madness. Such individuals revel in
     Full details are provided on the profile cards, but we      their prey from this world to the next.                      the chaos, attracting those of a like, if broken, mind.
     have summarised the descriptions and ratings costs
     below. The appendix also lists all profiles with genre in   NATURAL LEADER f 10 RATINGS                                  ULTIMATE SURVIVOR f 10 RATINGS
     one quick-to-read table.                                    Some are born great, some have greatness thrust upon         Some prepared for the apocalypse, honing skills and
                                                                 them by the end of the world. This individual has            building a place to hold out. Some were already living
     STARS                                                       demonstrated a natural ability to lead, even if it is done   outside society and did not mourn its passing. Some
                                                                 unwillingly and sometimes without compromise.                of these survivors are happy to help those in need, but
                                                                                                                              others are intent on maintaining their solitary way of life
     ABOMINATION f 10 RATINGS                                    NEXT GEN f 10 RATINGS                                        at any cost.
     Spawned from some unholy union, this diabolical being       Boffins may have created the perfect soldier to survive
     may be from the pits of hell or a bio-engineered beast.     the apocalypse. Or perhaps the Event triggered some          UTOPIAN ARCHITECT f 10 RATINGS
     It may be a misunderstood monster aiding the lost and       freak evolutionary change. Or maybe their gifts are even     Many warned about the end of the world, some might
     desperate, or perhaps it is Old Nick himself wandering      mystical in nature? Whatever the cause, this individual      even have engineered it. Perhaps an insane politician
     the wastelands in search of souls...                        has strange and formidable powers.                           or a fringe scientist – the architect now plans to rebuild
                                                                                                                              this new world from the ashes of the old – one designed
     LIVING WEAPON f 10 RATINGS                                  OVERLORD f 10 RATINGS                                        in their own utopian image – be that for good or ill.
     Be it elite military training, Zen mastery or superior      To rule the dark future requires an uncompromising
     technology, these individuals know how to fight to          mind. Whether they are an unyielding authoritarian, a        WASTELAND WANDERER f 10 RATINGS
     survive. Their actions may rally the oppressed or lead      nihilist leader or a sociopath without laws to constrain     Few can walk the wastelands alone and survive. Those
     those willing to fight by their side.                       them, their word is law.                                     who do are left emotionally and physically scarred, but
                                                                                                                              their bravery often acts as a rallying point for survivors…
     MEAN MACHINE f 10 RATINGS                                   RELUCTANT GUARDIAN f 10 RATINGS                              before they disappear on the long walk again.
     A fusion of man and machine, this star may be a cyborg      The End of Days chooses the unlikeliest of champions.
     built to protect humanity – or a rogue war machine          Whether they like it or not, these guardians of good
     intent on completing its programming – to wipe              and evil are on a mission for a greater power, to either
     mankind out! But be certain; it absolutely will not stop.   defend humanity from the armies of darkness, or to lead
                                                                 them in the Last Stand… groovy.
24
                                                                                                                                                                          Casting Call
Co-STARS
ALPHA PREDATOR f 5 RATINGS                                      FREAK OF NATURE f 5 RATINGS                                  REBELLIOUS YOUTH f 6 RATINGS
Perhaps a remarkable or mutated animal or an                    Towering over the battlefield come 50-foot tall women,       Whether they are a family member or a fellow survivor
unstoppable psychopath, this monster has cleaved its            rampaging apes or city-crushing lizards. These colossal      with special skills, this kid needs both protection and a
way through kin and enemies alike to try and reach the          creatures may have been transformed by the atomic            guiding hand in order to become something more.
top of its food chain.                                          fallout, exposed to otherworldly energies or may be
                                                                rogue experiments escaped from a mad scientist’s lab.        TRUE BELIEVER f 6 RATINGS
AUTHORITY FIGURE f 6 RATINGS                                                                                                 A person of faith can prove invaluable when morale
Folks naturally look to leaders in times of trouble.            GRIZZLED VETERAN f 6 RATINGS                                 starts to fall. But some are also corrupted by their new-
Former police officers, government officials or                 Combat experience stays with you forever, so these           found power, and these demagogues prefer to prey on
emergency services personnel often come to the fore in          war-torn heroes can keep the team one step ahead             the fears of their congregation to build power through
survivor groups.                                                of wasters and help maintain discipline amongst              mob rule.
                                                                inexperienced survivors.
BAD LIEUTENANT f 6 RATINGS
Not everyone wants the top job. Some are happy to               MONDO MUTO f 6 RATINGS
take the spoils without the hassle if they can enjoy            These mighty warriors have tremendous strength. Some
their sadistic or sickening peccadillos. Others may be          may lead bands of freedom-fighters while others are
draconian in their methods, believing that only adhering        loyal, roaring sidekicks in barbaric post-apocalyptic
to strict rules will keep those in their boss’s charge alive.   lands – but all bring much needed muscle to a cast.
                                                                                                                                                                                         25
     Casting Call
     EXTRAS
     Extras provide options to expand the effectiveness of
     your cast. Extras are available to any casts, as long as        BABY DRIVER f 2 RATINGS                                      BLESSED f 3 RATINGS
     you apply the genre rules.                                      These learner drivers have already mastered a few slick      When Hell reigns on Earth, a heavenly host is needed to
                                                                     moves behind the wheel – and survived long enough to         drive them back to the abyss – these holy foot soldiers
     ALIEN SHOCKTROOPER f 3 RATINGS                                  take their vehicles into battle.                             answer the call to battle.
     More heavily armed and armoured than standard aliens,
     these elite soldiers lead the invasion, or crush any signs      BANDIT f 3 RATINGS                                           BLOATER ZOMBIE f 2 RATINGS
     of rebellion!                                                   These hit-and-run merchants are experienced combat           Bloaters are fat and extremely sickly-looking zombies.
                                                                     drivers, willing to risk life and limb behind the wheel.     They lurch about unsteadily, their wounds weeping
     ALIEN TROOPER f 2 RATINGS                                                                                                    strange fluids from their swollen insides.
     Be they inquisitive greys, martial brutes or emotionally        BEASTMAN f 2 RATINGS
     challenged war machines, aliens come in many and                Whether they are the result of savagery, super-science       BONES f 1 RATING
     varied forms.                                                   or sorcery, these anthropomorphic creatures – be they        Few healers survived the Event, so their skills are highly
                                                                     intelligent primates, cockroaches or lizards – are the       coveted. However, many are charlatans – snake-oil
     ALIEN WAR LEADER f 3 RATINGS                                    next step in the evolutionary chain.                         salesman and ‘wise women’ who may kill you as often
     At the head of an otherworldly visitation is often a wise                                                                    as they cure you!
     leader or brutal warlord. They may be galactic explorers        BEASTMAN ELDER f 3 RATINGS
     or have designs on Earth’s water, cows or simply on             Armed with half-learned customs or knowledge of the          BRAIN f 1 RATING
     hollowing out the planet and fitting it with motors.            old times, the elders help drive their flock into a raging   Highly valued, these men and women hold the last
                                                                     fervour to drive out invaders.                               secrets of the Old World. They make generators run and
     ALIEN WAR PRIEST f 3 RATINGS                                                                                                 the lights come on and understand digital watches. Just
     Armed with weird religions and ancient weapons, these           BIKER f 2 RATINGS OR 5 FOR 3 models                          don’t rely on them when the shooting starts.
     interstellar zealots help drive their troops into a spiritual   For these biker dudes the Club is everything - a home
     fervour during battle.                                          and support system both, a family that protects and          BULLITT f 3 RATINGS
                                                                     provides. And heaven help those who seek to mess with        Faster than a speeding bullet? This trigger-happy driver
     ANIMAL COMPANION f 2 RATINGS                                    their hog or the family.                                     has a deep love of guns and gasoline and can stick to
     Loyalty in the wastelands is hard to come by. So the                                                                         the tarmac better than most.
     bond between human and animal is often unbreakable –            BIKER BOSS f 3 RATINGS
     be they a mangy cross-bred canine, personable primate           At the front of every bike convoy is the road hog. Perhaps
     or undefined cartoon creature.                                  more ruthless, brutal or simply decked in more suspect
                                                                     military paraphernalia than their leather-clad brothers
                                                                     and sisters, there is no doubt who was born to be wild.
26
                                                                                                                                                                     Casting Call
                                                                                                                                                                                    27
                                                                                                                                                                        Casting Call
                                                                                                                                                                                       29
     Casting Call
30
                                                                                                                                                                          Casting Call
                                                                                                                                                                                          31
     Casting Call
32
                                                                                                                                                  CUSTOMISING YOUR STARS AND CO-STARS
1 Calculate the Strike number of the new attack according to the attack tables in the Director’s Guide (see pages 30–31).
                                                                                                                                                                                              33
     PLAYING 7TV:APOCALYPSE EPISODES
34
                                                                                                                                                    PLAYING 7TV:APOCALYPSE EPISODES
THE PROLOGUE
Size oF YOUR Playing area                                                                                                 Determine your Episode
7TV:Apocalypse is designed to be played on a                Alternatively you can create your own episode, either         One player should roll 1D6 and consult the table
playing area 4 feet by 4 feet. This allows a degree of      from your own fevered imaginations or using a Crooked         below to see which episode is to be played. If players
manoeuvring and long-range shooting before opposing         Dice cast as a starting point. Or maybe there’s a             specifically want to play one episode, just skip the die
models get to grips in melee. A smaller playing area        particularly brilliant bit of a TV show or film you want to   roll and play that episode. Or you may choose to swap
will emphasise short-range fight attacks, while a large     play out. Follow this sequence when preparing for play.       for vehicle only episodes instead.
playing area will take longer to play. Given their fairly
rapid speed, it is recommended that you use at least a      •   Determine the episode                                     1D6           Episode           Vehicle Only Episodes
4 feet square board when using vehicles.                    •   Place objective tokens                                    1		           The Battle        Demolition Derby
                                                            •   Place the maguffin (optional)                             2		           The Escape        The Chase
For episodes on a smaller playing area, consider            •   Determine start locations                                 3		           The Race
halving the distances given for placing objective           •   Place models on the playing area (in order)               4		           The Ambush
tokens (page 36) and start locations (page 37) to           •   Create the countdown deck                                 5		           The Hit
ensure no one player has an unfair advantage. Apply         •   Create each player’s gear and mutation pools              6		           The Steal
your own common sense and creativity to achieve the         •   Roll for initiative
ultimate goal: a satisfying game for both players.                                                                        The rules for each episode are detailed on pages 40-44.
                                                                                                                                                                                      35
     PLAYING 7TV:APOCALYPSE EPISODES
                                       Objective Tokens
                                       There are 5 objective tokens. Each episode uses                 THE MAGUFFIN
                                       these tokens to represent items of value, which can             Some episodes feature the maguffin – the item the
                                       be collected during the episode. Maybe the objective            whole episode centres around. It might be food
                                       tokens represent scavenged items, or parts of the codes         supplies, an urgently needed machine part or the last
                                       to enter the abandoned shelter complex that both sides          case of 7TV Cola™. Getting the maguffin is of critical
                                       are trying to recover items from within. Try to take as         importance to everyone!
                                       many as you can, and prevent your opponent from doing
                                       the same. They will gain you victory points at the end          If the maguffin is being used then it will be listed in the
                                       of an episode, and a Star or Co-Star taking one will win        director’s cut section of each episode. Some episodes
                                       their side some much needed ✪.                                  may have special rules covering how the maguffin can be
                                                                                                       claimed, used or passed between models, so read this
                                       The defender places the first token then players                before the episode begins. Then just replace the objective
                                       alternate placing them until they are all placed. Tokens        token furthest from any models with the maguffin token.
                                       cannot be placed within 12” of any playing area edge,
                                       or within 6” of another token. Ideally, tokens will be          The maguffin counts as a normal objective token apart
                                       placed so that it is equally challenging for either side        from the following:
                                       to reach them and players may wish to discuss episode-
                                       specific rules for placing them. For example, where             •   The player whose side gains it can add one random
                                       one cast is composed of much faster moving models,                  piece of gear from the unused cards to their gear pool
                                       they would have a distinct advantage if the tokens were         •   The maguffin is worth 1D6 victory points at the end
                                       equidistant from each cast.                                         of the game
                                       Any foot model can collect objective tokens. Vehicles           If you enjoy more narrative play, then the maguffin adds
                                       cannot pick up objective tokens. When a foot model              some extra tone to your games. The list below, divided
                                       comes into base contact with a token, they can use a            by genre, suggests some maguffin ideas that may help
                                       special action to pick it up. The player whose model picks      theme your games – but feel free to make up your own!
                                       it up should place it off the playing area but close to hand.
36
                                                                                                                                                   PLAYING 7TV:APOCALYPSE EPISODES
                                                                                                                                                                                      37
     PLAYING 7TV:APOCALYPSE EPISODES
     THE FEATURE
     You’re ready to go. Players will begin the episode           And… Action!                                               Victory Points
     with the first initiative roll of the game. Each episode     Initiative is determined normally for all episodes         Victory points (VPs) are used to determine the winner of
     detailed on pages 40-44 follows a standard format,           unless noted here. Players normally each roll 1D6          an episode. The rules for victory points are given in this
     which contains the basic information you need to set up      and reroll ties.                                           section, and if the episode uses any additional rules for
     and play the episode in question:                                                                                       gaining VPs this will be detailed here.
                                                                  Special Rules
     Synopsis                                                     If an episode uses any special rules these will be noted   DIRECTOR’S CUT
     This is the outline of the episode, detailing what’s going   in this section.                                           If you want a different way to play an episode, use this
     on in the episode and giving general details on what                                                                    optional section. If the maguffin (see page 36) is used
     each side is meant to be doing during the game.              End Credits                                                in the episode, it will be listed here.
                                                                  All episodes end when one player has no models left
     START LOCATION                                               in play, or when there are no countdown cards left.
     All the episodes in this book are designed to be played      You can find any other conditions that would end an
     on an area at least 4 feet by 4 feet. If there are any       episode here.
     additional rules on how to set up or where to place
     objective tokens this will be given here.
38
                                                                                                                               PLAYING 7TV:APOCALYPSE EPISODES
THE EPILOGUE
Games of 7TV:Apocalypse come to an end when one of
the following occurs:                                           Levels of Victory
                                                                Clearly you should know just how well you have beaten
•   One player has no models in play                            your opponents – have you just grazed through at great
•   There are no countdown cards remaining on the               cost to yourself or is your victory decisive and crushing
    pile after any end phase                                    to your enemy’s morale and ability to wage war on you?
•   The end conditions of the episode you are playing
    are reached                                                 Subtract the lower VP total from the higher and consult
                                                                the table below.
Now is the time for you and your opponent to add up your
victory points to see who came out top in the episode.            Victory Point Difference           Level of Victory
                                                                            0-1                              Draw
                                                                                                                                                                 39
     PLAYING 7TV:APOCALYPSE EPISODES
40
                                                                                                                                                    PLAYING 7TV:APOCALYPSE EPISODES
Victory Points
Use the standard victory point rules to determine the
winner of this episode.
DIRECTOR’S CUT
If two countdown cards are turned over and then an
objective token is taken in the same turn, roll 1D6.
This roll cannot be rerolled or altered in any way. On
the roll of 5+ discard the objective token and take the
maguffin instead. Once the maguffin has been found,
stop making these rolls.
                                                                                                                                                                                      41
     PLAYING 7TV:APOCALYPSE EPISODES
                                                                                                                            DIRECTOR’S CUT
                                                                                                                            Add in the maguffin. If one side has it and the other
                                                                                                                            doesn’t then the side which doesn’t have it becomes more
                                                                                                                            determined and can reroll one die in each of their turns.
42
                                                                                                                                                      PLAYING 7TV:APOCALYPSE EPISODES
THE CHASE
Synopsis                                                    THE ENDLESS HIGHWAY                                          Victory Points
East Bound and Down! Drivers may be transporting a          This episode abstracts the playing area to try and           If the defenders manage to escape with half their
valuable cargo – be that a baby elephant or a tanker full   recreate an endless highway for an epic chase sequence.      vehicle models or more they gain +2 VP. If the attackers
of guzzoline – or simply trying to pass through enemy                                                                    manage to prevent this they gain +2 VP. The defenders
territory. Whatever the reason, your opponents are hot      Mark out a continuous route, ideally around all four         do not gain VP for removing attacking Stars or Co-Stars
on your tail and plan to stop you, so try to reach your     edges of the playing area, or perhaps a classic ‘figure      from play. Instead they gain +1 VP for each vehicle that
destination at any cost!                                    8’ track by placing objective tokens at least 12” apart.     manages to escape. In addition:
                                                            The route can contain any number of bends to represent
START LOCATION                                              canyons or mountain roads. Objective tokens remain in         Victory Condition                            VPs Gained
We recommend a minimum of 4 feet by 4 feet playing          play for the entire episode. They may not be collected by     Each lap completed by the
area. The cast transporting the cargo are the defenders.    any model and do not gain victory points for either side.                                                      +1
                                                                                                                          defender ‘cargo’ vehicle
                                                                                                                          Each defender vehicle
Attackers set up three checkpoints (see below) behind       Objective tokens represent the checkpoints that all                                                            +1
                                                                                                                          destroyed by the attacker
the defenders.                                              vehicles must pass through to maintain the chase.
                                                            Vehicles must pass within 6” of each checkpoint along
And… Action!                                                the route to have completed a ‘lap’.
Determine initiative as normal.
                                                            Once the cargo vehicle has completed three laps of
Special Rules                                               the route the defenders are considered to have safely
Only vehicles and their crews should be used in this        returned to friendly territory and escaped. They do not
episode. The defender’s largest vehicle is carrying         count as removed from play when determining axed
the cargo.                                                  tests. Vehicles may exit the playing area in this episode.
Neither player is allowed to steal the scene in             After the end of both players’ first turns, any vehicle
this episode.                                               model that falls further than three checkpoints behind
                                                            the defender’s cargo vehicle is removed from play.
                                                                                                                                                                                        43
     PLAYING 7TV:APOCALYPSE EPISODES
     DEMOLITION DERBY
     Synopsis                                                   Special Rules                                               Victory Points
     The end of the world will be televised. For your           Only vehicles and their crews should be used in this
     entertainment, drivers perform tricks and mangle their     episode. No vehicle may take the mine vehicle mod in        Use the standard victory point rules to determine the
     opponents in a deadly arena... and only the most skilled   this episode. Draw this card from the deck and keep it      winner of this episode. In addition:
     or craziest road warriors survive!                         close to hand.
                                                                                                                             Victory Condition                          VPs Gained
     START LOCATION                                             MOTOR MAGUFFIN                                               Each enemy vehicle removed from play          +1
     We recommend a minimum of a 4 feet by 4 feet playing       Demolition Derby producers have added some spice for
                                                                                                                             For each handbrake manoeuvre OR
     area. Both sides set up their models according to the      their viewers. Objective tokens may provide plot point
                                                                                                                             chicken run attack a driver successfully      +1
     cast start locations rules on page 37. Include at least    rewards or… they may be landmines!
                                                                                                                             passes
     six obstacles on the playing area. Objectives tokens
     must be placed within 2” of these obstacles.               When a vehicle comes into contact with an objective
                                                                token, roll the skid dice. On a BRAKE roll, collect 1D3
     And… Action!                                               plot points. On any other roll, the token is a landmine –
     Determine initiative as normal.                            immediately resolve a strike using the mine vehicle mod
                                                                card. Then remove the objective token from play.
44
                                                                                                             Appendix
APPENDIX
PROFILES BY GENRES
MODEL                TYPE      RATINGS   MILITIA   RAIDING   SAVAGERY   SCIENCE   SURVIVAL   UNCANNY   WASTERS
Abomination           Star       10                                                            4         4
Living Weapon         Star       10        4                              4                              4
Mean Machine          Star       10        4                              4
Monster Hunter        Star       10                             4                              4
Natural Leader        Star       10                  4          4                    4
Next Gen              Star       10                                       4                    4
Overlord              Star       10        4         4          4
Reluctant Guardian    Star       10                                                  4         4
Terminal Crazy        Star       10                  4          4
Ultimate Survivor     Star       10        4         4                               4
Utopian Architect     Star       10                                       4          4                   4
Wasteland Wanderer    Star       10                  4          4                    4
Alpha Predator       Co-Star      5                             4                                        4
Authority Figure     Co-Star      6        4                                         4
Bad Lieutenant       Co-Star      6        4                    4
Egghead              Co-Star      6                                       4                    4
Everyman             Co-Star      5                                                  4
Freak Of Nature      Co-Star      5                             4                                        4
Grizzled Veteran     Co-Star      6        4         4
Mondo Muto           Co-Star      6                             4                                        4
Outcast              Co-Star      6                                                  4         4
Rebellious Youth     Co-Star      6                  4                               4
Scrounger            Co-Star      6                  4                    4
True Believer        Co-Star      5                                                  4         4
                                                                                                                        45
     Appendix
     MODEL                TYPE            RATINGS               MILITIA   RAIDING   SAVAGERY   SCIENCE   SURVIVAL   UNCANNY   WASTERS
     Alien Shocktrooper   Extra               3                                                                       4
     Alien Trooper        Extra               2                                                                       4
     Alien War Leader     Extra               3                                                                       4
     Alien War Priest     Extra               3                                                                       4
     Animal Companion     Extra               2                   4         4          4         4          4         4
     Baby Driver          Extra               2                   4         4          4         4          4
     Bandit               Extra               3                   4         4          4         4          4
     Beastman             Extra               2                                        4                              4         4
     Beastman Elder       Extra               3                                        4                              4         4
     Biker                Extra   2 or 5 ratings for 3 models               4          4                    4
     Biker Boss           Extra               3                             4          4                    4
     Blessed              Extra               3                                                             4         4
     Bloater Zombie       Extra               2                                                                                 4
     Bones                Extra               1                   4                              4          4
     Brain                Extra               1                   4                              4                    4
     Bullitt              Extra               3                   4         4          4         4          4
     Burrower             Extra               2                                                                                 4
     Crawler Zombie       Extra   1 or 2 ratings for 3 models                                                                   4
     Creeper              Extra               2                                                  4                              4
     Creeper Hound        Extra               1                                                  4                              4
     Creeper Lasher       Extra   2 or 5 ratings for 3 models                                    4                              4
     Creeper Seed Pod     Extra               1                                                  4                              4
     Cult Leader          Extra               3                                        4                              4
     Cultist              Extra               2                                        4                              4
     Cultist Fanatic      Extra               2                                        4                              4
     Damned               Extra               3                                                                       4
     Death Worm           Extra               10                                                                                4
     Doomsday Prepper     Extra               3                                                             4
     Fallen Angel         Extra               4                                                             4         4
     Feral Kid            Extra   1 or 2 ratings for 3 models               4          4
     Fiend                Extra               4                                                                       4
     Fluke                Extra               2                                                                                 4
46
                                                                                                                            Appendix
MODEL               TYPE            RATINGS               MILITIA   RAIDING   SAVAGERY   SCIENCE   SURVIVAL   UNCANNY   WASTERS
Fluke Mama          Extra               4                                                                                 4
Fluke Shambler      Extra   1 or 2 ratings for 3 models                                                                   4
Fungoid             Extra   1 or 2 ratings for 3 models                                    4                              4
Ghoul               Extra               2                                        4                              4
Giant Bug           Extra               2                                                  4                              4
Giant Rat           Extra               1                                                                                 4
Grunt               Extra               2                   4
Grunt Leader        Extra               3                   4
Grunt Heavy Team    Extra               7                   4
Gunner              Extra               2                   4         4          4         4          4
Hazmat Commander    Extra               4                                                  4
Hazmat Flamer       Extra               3                                                  4
Hazmat Trooper      Extra               3                                                  4
Irradiated Insect   Extra               4                                                  4                              4
Joyrider            Extra               2                   4         4          4                    4
Kid                 Extra   1 or 2 ratings for 3 models     4         4          4                    4
Killbot             Extra               5                                                  4
Man In Black        Extra               4                                                  4                    4
Marauder            Extra   2 or 5 ratings for 3 models     4         4          4         4          4
Marauder Boss       Extra               3                   4         4          4         4          4
Marauder Pyro       Extra               3                   4         4          4         4          4
Marshal             Extra               5                   4         4                               4
Mechanic            Extra               2                   4         4          4         4          4
Merchant            Extra               2                   4         4          4         4          4
Mongrel             Extra               2                                        4         4                    4         4
Mutant              Extra               3                                                  4                    4         4
Mutant Brute        Extra               4                                                  4                    4         4
Mutant Leader       Extra               4                                                  4                    4         4
Mutt                Extra               1                   4         4          4         4          4         4
Packmaster          Extra               2                   4         4          4         4          4         4
Patient Zero        Extra               2                                                  4                              4
Petrolhead          Extra               3                             4
                                                                                                                                       47
     Appendix
     MODEL             TYPE            RATINGS               MILITIA   RAIDING   SAVAGERY   SCIENCE   SURVIVAL   UNCANNY   WASTERS
     Preacher          Extra               2                                                             4         4
     Rad Zombie        Extra               2                                                                                 4
     Rager Zombie      Extra               2                                                  4                              4
     Ranger            Extra               4                   4         4                               4
     Road Agent        Extra               4                   4         4          4         4          4         4
     Savage            Extra               2                             4          4
     Savage Chief      Extra               3                             4          4
     Savage Shaman     Extra               2                             4          4
     Scavenger Boss    Extra               4                   4         4                               4
     Scavenger         Extra               3                   4         4                               4
     Scout             Extra               4                   4         4          4                    4         4
     Sentinel          Extra               4                   4                              4
     Servobot          Extra               3                                                  4                    4
     Simian            Extra               2                                        4
     Simian Elder      Extra               2                                        4
     Simian Horseman   Extra               4                                        4
     Simian Leader     Extra               3                                        4
     Spybot            Extra               3                                                  4                    4
     Survivor          Extra   2 or 5 ratings for 3 models     4         4          4         4          4
     Survivor Leader   Extra               3                   4         4          4         4          4
     Synthetic         Extra               3                                                  4                    4
     Tank Zombie       Extra               3                                                                                 4
     Trucker           Extra               3                   4         4          4         4          4
     Vampire           Extra               4                                                                       4
     Vette             Extra               4                   4         4                               4         4
     VIP               Extra               0                   4         4          4         4          4         4
     Warmachine        Extra               7                                                  4                    4
     Wild One          Extra               2                             4          4
     Wrecker           Extra               3                             4          4
     Zombie            Extra   1 or 2 ratings for 3 models                                                                   4
     Zombie Dog        Extra               1                                                                                 4
48
APOCALYPSE
STUNTMAN's
GUIDE
             BOOK THREE
                                            CONTENTS
WELCOME TO THe                              GET YOUR MOTOR RUNNING...		        3     Manouvering a vehicle			           12
STUNTMAN's GUIDE
                                            Vehicles in 7TV:Apocalypse			 3              Making a manouvre			           12
                                            Man vs machine				3                      Skid and crash dice results			     14
                                            Select your driver				3                      Skidding into other vehicles		 14
                                            Common terms				4                            The skid dice				14
                                            Modelling vehicles			4                       The crash die				14
                                            Statuses					4                           Obstacles					15
                                            Disadvantaged drivers			4                    Hitting an obstacle			         15
                                                                                     Strike actions					16
   In this third volume we dive into        VEHICLE TYPES				6                           Attacking with vehicles			     16
   the high-octane world of the stunt       Vehicle template				6                        Types of attack			             16
   driver and engage in full-contact                                                     Collision attacks			16
   vehicle combat!                          HEAD OUT ON THE HIGHWAY		          7         Vehicle armour tests			        17
                                            Vehicles in your cast			 7                   Wrecked vehicles			19
   Start up your engines and we will        Vehicle activation				7                      Vehicle special attacks			     20
   show you how to MANOEUVRE around         Vehicle placement			7                    Vehicle shoot attacks			           20
   the streets of a deserted city in a      Entering a vehicle				7                  Passenger fight attacks			         21
   terrifying death race or outrun mutant   Exiting a vehicle				7                   Vehicles vs foot models			         21
   raiders across a blasted wasteland.
                                            ACTIONS					8                            VEHICLE MODS				22
   Learn how to avoid SKIDS, CRASHES        Activating models within vehicles		 8    Mod slots					22
   and OBSTACLES or how to survive          Move actions					9                       Mod weapons					22
   chassis-crunching COLLISIONS!               Moving a vehicle			              9
                                               Velocity					9                        QUICK REFERENCE			24
   Race and board enemy vehicles as you        Getting into gear			             9
   fight for control of the highways!          Moving fast or slow?			          9
                                               Coming to a stop			              9
   Finally, explore how to build your          Emergency stop			10
   own post-apocalyptic vehicles with          Reversing					10
   over 30 vehicle MODS!                       Back and forth			                10
                                               Rough ground				10
                                                                                                                                                           Get your motor running...
                                                                                                                                                                                        3
    Get your motor running...
4
                                                                                                                                     VEHICLE TYPES
VEHICLE TYPES
To represent the baseline vehicles in all their decaying post-apocalyptic patchwork glory, there are five different vehicle types.
Truck
Pick-ups, vans, ambulances; slow but offer plenty of
room for passengers and are better armoured than
smaller vehicles.
Big Rig
Multi-wheeled rigs, school buses; large vehicles
often articulated to pull trailers or tankers
offering lots of occupancy.
                                                                                                                                                     5
    VEHICLE TEMPLATE
    VEHICLE TEMPLATE
    HEALTH                                                                                                                                                                         VEHICLE TYPE
    The notches (or gaps) in the
    Health bar denote the amount
                                                  HEALTH                                                   BUGGY  3 RATINGS
                                                                                                                                                                       MODS        Either Bike, Buggy, Racer,
                                                                                                                                                                                   Truck or Big Rig.
    of damage a vehicle can sustain
    before it is wrecked.                                                                                                                                                          MODS
                                                                                                                                                                                   You may place your mod
    ARMOUR                                                                                                                                                                         cards here.
    The chance that the natural
    structure of the vehicle can absorb                                                                                                                                            All the potential mods
    a strike, negating the effects.                                                                                                                                                available to the vehicle type
    MOVE                                                                                                                                                                           are listed on the reverse of
    The distance a vehicle can travel                                                                                                                                              the vehicle template. Mod
    using a driver’s single move action.                                                                                                                                           locations are:
                                                                                                                                                                                   •   HOOD – bumper, grill and
    DEFENCE
                                                                                                                                                                                       lights.
    A combination of size, chassis, build
    quality and natural toughness.                                                                                                                                                 •   ENGINE – the throbbing
                                                                                                                                                                                       heart of your vehicle.
    CAPACITY
    The maximum number of small                                                                                       DRIVER                                                       •   BODY – the metal shell
    and medium based models that                                                                                                                                                       protecting passengers.
    can be transported with the vehicle
                                                                                                                                                                                   •   CHASSIS – the frame,
    when it makes its movement.                                                                                                  EFFECTS
    These are shown as grey circles                  MOVE        ARMOUR                                                                                                                suspension and bones of
                                                                                    ATTACK       RANGE   STRIKE      ATTACKER          DEFENDER          PARKED         SLOW           your vehicle.
    on the template. One is marked
    for your driver; all other slots are
                                                       18              6+           Head On        0”     +10        -1 Health         -1 Health                                   •   TRUNK – useful for
    considered passengers.                                                                                                                                                             storage like a blanket,
                                                                                    Rear End       0”     +10        -1 Health         -1 Health
                                                    DEFENCE      CAPACITY                                                                                                              spare wheel or a heavy
    SPECIAL EFFECTS (Rear of card)                                                                        +10
                                                                                    Side Swipe     0”                    -          -1 Health, Skid        FAST       REVERSE          machine gun!
    These are some of the basic
    attributes common to vehicles. Each
                                                       8               2            T-Bone         0”     +9         -1 Health      -1 Health, Crash                               RATINGS
    special effect listed here is fully                                                                                                                                            The base vehicle cost that
    explained on the reverse of the card.                                                                                                                                          represents the value of the
                                                                                                                                                                                   vehicle in the game. You must
                                                                                                                                                                                   pay this rating cost to have
    ATTACKS - All vehicles have at least three basic attacks. This Attack box details:                                                                 VELOCITY                    the model in play. A vehicle’s
                                                                                                                                                       Mark your vehicle's         ratings will increase if you
    •   TYPE – This will show       •       RANGE – The maximum            •   STRIKE – The number           •      EFFECTS – the Health
                                                                                                                                                       current state of velocity
        the vehicle collision               range in inches you can            you add to your dice                 loss to both attacker                                          add vehicle mods.
                                                                                                                                                       on this grid.
        attack symbol (a                    make an attack with                roll when you make an                and defender plus
        steering wheel).                    this vehicle, measured             attack. The higher the               any special rules the
                                            from the attacker to the           better.                              vehicle attack may
    •   ATTACK – The name of
                                            target model.                                                           inflict.
        the attack.
6
                                                                                                                                                         HEAD OUT ON THE HIGHWAY
                                                                                                                                                                                     7
    Actions
    ACTIONS
    ACTIVATING MODELS WITHIN VEHICLES MOVE ACTIONS                                                                      SPECIAL ACTIONS
    Models within vehicles activate as normal – each gaining   A driver spends an action to move their vehicle.         Some actions or special effects require a small amount of
    two actions – but these may be restricted due to the                                                                time to take effect, but don’t fit into either of the above
    confines of the vehicle. The following actions count as    STRIKE ACTIONS                                           categories. Examples include using certain vehicle mods
    one of your two actions per activation within a vehicle:   If appropriately armed, a driver model may make a        (see page 22) or moving between capacity slots.
                                                               ranged attack by spending a shoot action.
    •   Move – driver only                                                                                              FREE ACTIONS
    •   Strike – driver and passenger                          Passengers can make a strike action to make a shoot      Free actions never count against the maximum of two
    •   Special – driver and passenger                         attack with a ranged weapon, or with a vehicle mounted   actions you can take during your activation, so you can
                                                               weapon obtained through a vehicle mod (see page 22).     move, shoot and take a free action for example.
    And this one does not count towards that limit:
                                                                                                                        Making a manoeuvre or using a gear card are examples of
    •   Free – driver and passenger                                                                                     free actions. Models can take more than one free action
                                                                                                                        during their activation.
8
                                                                                                                                                                             Move Actions
MOVE ACTIONS
                                                                                                                                   EXAMPLE: Tony Diablo is sitting in his parked
MOVING A VEHICLE                                               GETTING INTO GEAR                                                   racer (Move 16") and sees Maxine speeding off. He
Each move action spent by the driver will allow the            A non-moving vehicle is parked. It can move from that               decides to give chase, using both actions to move
vehicle to move a number of inches up to its Move              state to slow, fast or reverse with no difficulty.                  the vehicle forwards. His custom Hellfire Special
statistic. Vehicles cannot move through opposing                                                                                   leaps into motion, moving the full 32” along the
vehicles, walls or buildings. There must be enough space                                                                           highway. The vehicle’s velocity is fast throughout
for a modelled vehicle to move between buildings or            MOVING SLOW OR FAST?                                                both actions and it ends the turn marked as fast.
vehicles or the vehicle cannot move past.                      It is important to declare how far a driver is intending
                                                               to move a vehicle at the start of the activation. This is           EXAMPLE: Ms Lovely Day rolls her truck (Move
                                                               because a manoeuvre carried out after 2" of movement                14") carefully forward with one action, travelling
VELOCITY                                                       will still be judged to be happening at fast velocity if the        only 3". She then uses a second action to unload
Vehicles do not move in a stop-start fashion like a person     total intended movement is more than the Move statistic.            her shotgun into a nearby marauder and finally uses
on foot and it is important to keep track of the vehicle’s                                                                         a Nitro mod to make a further free 6" move action.
velocity. All vehicles can be in one of four states:           If a vehicle moves forwards a number of inches equal                The truck has travelled 9" in total and is considered
                                                               to or less than its Move statistic in a turn, its velocity          to be moving slow.
•   Parked                                                     is considered to be slow. This will include any distance
•   Slow                                                       travelled as a result of skid die.
•   Fast                                                                                                                      COMING TO A STOP
•   Reverse                                                    If a vehicle moves forwards a total distance of more than      There are a few ways for a moving vehicle to come to
                                                               its Move statistic in a turn, its Velocity is considered       a stop and they don't all involve colliding with traffic-
For example, if your road warrior has her foot to the          to be fast. This will include any distance travelled as a      calming measures.
floor for several turns, her V8 is going to be moving fast     result of skid die.
throughout. Similarly, if her racer spent one turn racing                                                                     •   If a vehicle starts the turn with fast or slow velocity,
along at top speed, it’s going to be difficult to spend the        EXAMPLE: Maxine pays one plot point to activate                it can spend one move action to move a minimum
first action of the next turn whizzing backwards in reverse.       and runs across the parking lot, ending the action             of half its Move statistic in inches and then come to
Not to mention that it’s tougher to make that 180 degree           by jumping into her racer (Move 16"). She has one              a stop. The vehicle is considered slow while moving
turn at high speed than if you’re obeying the speed limit.         remaining action and chooses to use it as a move               for that action and parked at the end of that action.
                                                                   action on the vehicle, taking off down the road and        •   If a vehicle starts the turn in reverse, it can spend
Velocity therefore applies throughout the vehicle’s                moving 12” this turn. The vehicle’s velocity is slow           one move action to move a minimum of one quarter
movement and is noted at the end of the turn. The                  throughout the second action and it ends the turn              of its Move statistic in inches and then come to a
vehicle begins the next turn in the same state.This is             marked as slow.                                                stop. The vehicle is considered parked at the end of
different to the movement of models on foot so we’ll                                                                              that action.
illustrate with examples as we go.
                                                                                                                                                                                             9
     Move Actions
     •   If a vehicle starts the turn parked and then spends           EXAMPLE: Maxine crests a hill and sees that some              EXAMPLE: In the previous turn, the marauder queen,
         one action to move less than half of its Move                 mutants have dragged an abandoned tanker across               Gargantua, slammed her big rig into Ms Lovely Day's
         statistic, the vehicle can either be considered               the road in front of her (3” away). As she is moving          truck in a head-on collision, leaving both vehicles
         parked or slow at the end of that action - the choice         fast at the beginning of the turn, Maxine would               parked and facing each other. Our oil-smeared hero
         is made by the driver.                                        have to travel at least 8” before coming to halt              uses her first action to reverse her truck 7" and grinds
                                                                       – which means she will collide with the tanker if             the gears frantically, trying to get it into first so that
                                                                       she doesn’t have her wits about her! Maxine slams             she can make a getaway. Unable to move forwards
     EMERGENCY STOP                                                    on her brakes for an emergency stop! She rolls                again in the mere seconds available, she elects
     As a free action, a driver may attempt to come to an              two skid dice: a Brake and a Skid 6" result. Her              instead to blast her shotgun at the big rig's cab,
     immediate halt regardless of the vehicle's velocity:              opponent picks the Skid 6" result and sees where              hoping to give Gargantua some more scars.
                                                                       she ends up.
     •   Roll one skid die if moving slow or in reverse;
     •   Roll two skid dice if moving fast.                                                                                      ROUGH GROUND
                                                                   REVERSING                                                     Rough ground is any area of the playing area where
     Take the worst single result from the dice rolled, decided    A vehicle can move from parked to reverse with no             the going is bad or broken. Rough ground can occur
     by the opponent, if necessary.                                difficulty. While reversing the vehicle's movement            in small or large patches. Examples of rough ground
                                                                   distance is limited to half of the vehicle's Move statistic   are swamp, bog, mud, dense woods, ditches, boulders,
     If they roll a Brake result, the vehicle comes to a           per action.                                                   broken ground, soft sand, scree and steep (but not
     shuddering halt. If they roll a skid result, apply the skid                                                                 vertical) slopes.
     result on the die (see skid and dice results, page 14). A     While reversing a driver is considered disadvantaged and
     vehicle making an emergency stop is considered parked         suffers -1 to vehicle attacks.                                All movement through rough ground costs 2" of
     and the driver’s activation immediately ends – even if                                                                      movement allowance for every 1" travelled.
     they have actions remaining.
                                                                   BACK AND FORTH                                                    EXAMPLE: CJ Mustang opens up the throttle of his
          EXAMPLE: Tony Diablo needs to refuel and decides         A vehicle cannot move both forwards and backwards                 bike and speeds towards a nearby expanse of mud.
          to pull up at a gas station. He started the turn         within the same turn. So, a vehicle which reverses a few          He reaches the edge of the rough ground with 5"
          moving fast so spends his first action of the turn       inches for the first action cannot then move forwards in          left of his allowance from his first action and so
          moving 9" up to the pump and parks. Now all he           the second action. This is purely to discourage drivers           moves 2.5" into the mud. With his second action,
          needs to do with his second action is to straighten      from repeatedly reversing and slamming forwards again -           he crosses the remaining 3.5" of mud (using 7"
          his mirror shades and make sure his hair isn't out-      the Apocalypse is more exciting than five minutes in the          of his movement allowance) and then races off on
          of-place.                                                bumper cars!                                                      more secure terrain, travelling a further 11".
10
     Manoeuvering a vehicle
     MANOEUVRING A VEHICLE
     MAKING A MANOEUVRE
     Every time a vehicle’s front zone                A manoeuvre is always measured from                 Manoeuvres are free actions, so you                                         Drivers can make a risk-free manoeuvre
     changes its facing, it is classed                a centre line through the midpoint of               may make multiple manoeuvres in your                                        in the first 2" of movement from parked
     as a manoeuvre.                                  the vehicle, front to back.                         activation but they will get progressively                                  to slow/fast/reverse.
                                                                                                          more difficult.
                                                                                                                                                                                                                                  N
                                                                                        EA
EA
                                                                                                                                                                                                           EA
                                                                                                              UR
UR
                                                                                                                                                                                                                                  UR
                                                                                           SY
SY
                                                                                                                                                                                                              SY
                                                                                                            T
                                                                                                                                                                                                                                T
                                                                                              T
                                                                                                                                                                                                                 T
                                                                                                         SY
SY
                                                                                                                                                                                                                             SY
                                                                                            UR
UR
                                                                                                                                                                                                               UR
                                                                                                         EA
EA
                                                                                                                                                                                                                             EA
                                                                                              N
                                                                                                                                                                                                                 N
                                                 N
                       EA
                                                 UR
                       SY
SY
                                                                                   RN                                                   RN                                                            RN
                                            EA
                            N
           HAR
              D TU                                           TURN
                  RN                                  HARD
12
                                                                                                                                                                     Manoeuvering a vehicle
                                                                                                                                                           URN
                                                                                                                                                            YT
          Easy          0            0            2
                                                                                                                                          EAS
                                                                                                                                                         EAS
                                                                                                                                             YT
                                                                                                                                               URN
                                                            EXAMPLE: Pursued by raiders, Maxine enters a canyon,                                                 HAR
                                                                                                                                                                     D TU
                                                                                                                                                                         RN
          Hard          0            1            3         declaring that she intends to travel at her racer's full 16"
                                                                                                                           8"
                                                                                                                                HARD
                                                                                                                                       TURN
        Handbrake       0            2            4         with her first action and then the full 16" with her second                              B
                                                            action (A). She is therefore considered to be travelling at
    Before any skid dice are rolled, a driver can           a fast Velocity throughout both actions.
4   deduct one skid die from the total pool for a
    manoeuvre for each plot point they spend.               Within her first action, Maxine travels 8" to the canyon's
                                                            bend (B). Placing the blast template over the vehicle's
5   Roll the total pool of skid dice and apply the single
    worst result from the dice rolled. Your opponent
                                                            centre line, she rotates the racer to the new position.
                                                            Fortunately, she doesn't have to rotate it very far and it's
    can make that decision if it is not clear which         an Easy turn. That requires her to roll two skid dice but
    die is worst. Consult the results on the skid dice      she spends a plot point to remove one of those and just
    and reposition your vehicle in its new location.        rolls a single skid die. It's a BRAKE result.
6   A vehicle successfully negotiating a manoeuvre          Maxine must pass a Mind test but fails (C). Her racer
    continues to move the remaining number of               had 8" remaining for this action but that is now halved
    inches up to its Move statistic in this direction       to 4". The raiders are gaining! Luckily she has one
    until another manoeuvre is made to change its           action remaining.
    direction again.                                                                                                                                             A
                                                                                                                                                                                              13
     Manoeuvering a vehicle
14
                                                                                                                                                          Manoeuvering a vehicle
OBSTACLES
Fast moving vehicles and stationary objects never              EXAMPLE: Wyatt speeds between two buildings on           EXAMPLE: An enemy Road Agent has forced Hot
get on and are best avoided.                                   his bike and sees a pile of boxes (medium obstacle)      Rod Houlihan’s buggy into a 6” skid and through
                                                               blocking the alleyway. Deciding to just grit his teeth   a fence. Connecting with the large obstacle means
But there are times when a driver can’t react quickly          and plough on through, he is forced to roll the skid     he is forced to roll the crash die – which results in
enough, or they may simply want the thrill of driving          die – which results in a 4” skid.                        -2 Health.
through a shower of stuffed animals.
                                                               Measuring from the point of impact with the              Houlihan decides to sacrifice one of his buggy’s
                                                               obstacle, the direction of the skid forces the bike      mods to negate one point of Health, but risks an
HITTING AN OBSTACLE                                            into one of the buildings! This contact with a           Armour test for the other. His buggy has an Armour
If your vehicle comes into contact with an obstacle –          Massive obstacle requires Wyatt to roll the crash        test of 6+, but as he only rolls a 2, his buggy still
either deliberately or from a skid – then consult the          die and he rolls -1 Health. As the obstacle he hit       loses one point of Health.
Obstacle Collision table below.                                was Massive he also deducts a further -1 Health
                                                               and -1 mod. That’s a total of -2 Health and -1 mod!
  Obstacle
                 Scenery example                Result                                                                                  5.45
    size                                                       Rather than wreck his bike (which only has 1                            Radland Races
   Medium      Scatter terrain, boxes, oil                     Health and no Armour), Wyatt chooses to sacrifice                       starring Susan Anthony
                                             Roll skid die.
 (25-32mm)        drums, junk piles                            two of his bike mods to negate the -2 Health. But                       Apocalopolis Now!
    Large        Large vehicles, small                         he still needs to lose one more mod due to the size                     by DENNIS SPINNER
                                             Roll crash die.
 (40-50mm)          shacks, fences                             of the obstacle, so removes his precious nitro! His                      The ruthless Boss Vegas has his eyes
                                                               bike is battered, but he lives to fight another day.                    set on the precious gasoline reserves
                                             Roll crash die
   Massive                                                                                                                             of Oilent Green. But the desperately
                   Buildings, walls          + -1 Health or                                                                            outgunned inhabitants of the tiny
 (Over 60mm)
                                              -1 mod loss                                                                              community have enlisted the help of a
                                                                                                                                       few brave – or greedy – Racers to join
After rolling any crash die following an obstacle                                                                                      them in a near-suicidal stand against
collision, drivers may instead choose to lose one mod                                                                                  the approaching fortress city.
for each point of Health lost - if they have them. Players                                                                             Calamity Crackshot .. SUSAN ANTHONY
                                                                                                                                       Lips Half-pint .................. MIKE DUNN
must make this choice before making Armour checks.
                                                                                                                                       Boss Vegas ............. JACK PALAHNIUK
                                                                                                                                       Oil Can Larry ... HAROLD D STANTON
After colliding with obstacles, vehicles may attempt an
                                                                                                                                      Producer VERITY NEWMAN
Armour check to avoid losing Health. Armour checks are                                                                                Director CAM DOUGFIELD
made for each point of Health lost.
                                                                                                                                                                                     15
     STRIKE ACTIONS
     STRIKE ACTIONS
     ATTACKING WITH VEHICLES                                   TYPES OF ATTACK                                             COLLISION ATTACKS
     A vehicle’s crew can use a variety of strike actions to   Collision attacks occur when a driver strikes another       Drivers may only make one collision attack per turn,
     disable and remove enemy models during an episode,        vehicle with their own, using a combination of driver       unless they connect with another vehicle through loss of
     so are essential for victory.                             and machine to run their opponent off the road.             control from a skid.
     For simplicity and speed, we have used the same           Shoot attacks rely on projectile weapons to hit a vehicle   A vehicle which moves to come into contact with one
     mechanics used for strike actions detailed in the         from a distance (see page 20). These will always be         or more opposing vehicles must make an immediate
     Director's Guide (page 20).                               made by crew models (driver or passenger) either from       collision attack as a free action. Resolve the strike
                                                               a ranged weapon the model is armed with, or from a          before taking any further actions with the vehicle
     1. Declare a target.                                      weapon mounted on the vehicle from a vehicle mod            model.
                                                               (see page 22) and this shoot attack will be listed on the
     2. Determine line of sight.                               mod card. Also note that you must occupy the correct        IMPACT AREA
        Unlike foot models, vehicles moving in reverse can     position in the vehicle to make the attack e.g. driver or   The type of collision attack is determined by checking
        make a collision attack in the rear 180 degrees of     passenger.                                                  the impact area - shown in the diagram below.
        the attacking model
                                                                   EXAMPLE: Max’s vehicle has the flamethrower             VEHICLE ATTACK TABLE
     3. Determine the range.                                       vehicle mod. This is mounted on the trunk of the        Consult the vehicle's profile card's central attacks table
        The fight range of all vehicle attacks is 0”.              vehicle and requires a passenger to fire it, so Max     detailing the types of collision attack that are available
                                                                   cannot use a shoot action to fire as he is the driver   to that vehicle. Each vehicle has different effects, for
     4. Defender vehicle makes a defence roll.                     and rides alone. Later he picks up Cherry. Now          example a Buggy's attacks are:
        Always use the vehicle’s defence.                          that he carries a passenger, Cherry can operate the
                                                                   weapon with fiery abandon.                                                                           EFFECTS
     5. Attacker vehicle makes a strike roll.                                                                                ATTACK        RANGE   STRIKE   ATTACKER         DEFENDER
        Always use the attacking vehicle’s strike.             A driver cannot make both collision and shoot attacks          Head On        0”     +10     -1 Health         -1 Health
                                                               during their activation, and cannot normally spend more
                                                                                                                              Rear End       0”     +10     -1 Health         -1 Health
     6. If the attacker is successful, determine attack        than one action on shoot strikes in the same activation.
        effects.                                                                                                              Side Swipe     0”     +10         -          -1 Health, Skid
                                                                                                                              T-Bone         0”     +9      -1 Health      -1 Health, Crash
16
                                                                                                                                   STRIKE ACTIONS
                        Vehicles may then attempt an Armour check to avoid            If the defending driver loses, they must roll a skid
                        losing Health. Armour checks are made for each point          die. If they roll a BRAKE symbol they are shunted
                        of Health lost.                                               2” directly away from the shunting model. Any other
                                                                                      results on the skid die are treated as normal.
             KEY
SIDESWIPE    Attacker       Defender       Impact area
                                                                                                                                                      17
     STRIKE ACTIONS
18
                                                                                                                          STRIKE ACTIONS
                                                                                                                                           19
     SPECIAL Vehicle ATTACKS
20
                                                                                                                                                             PASSENGER FIGHT ATTACKS
                                                                                                                                                                                         21
     VEHICLE MODS
     VEHICLE Mods
     With vehicle mods you can pimp the five basic vehicles, building your rides to
     prepare them for races, car chases and to survive the white-line nightmare.
     With the mods deck you can enhance the basic five           Before play begins, take the card from the mod deck         Some mods are only available to certain vehicle types,
     vehicle templates with 36 different upgrades to match       and keep it next to your vehicle template, so you           so always check the back of the vehicle profile card
     your favourite on-screen rides, or to simply build the      can easily refer to any rules or changes to the base        before purchasing a mod to ensure it is allowed.
     ultimate car to survive the wastelands.                     statistics of your vehicle e.g. Move, Defence, Armour
                                                                 and Capacity. Note that mods are not unique - multiple      Almost all mods take one slot per location - but some
     There are a wide range of weapons, engine upgrades          vehicles on both sides can have the same mod.               require two. The maximum number of mod slots your
     and hull defences to choose from. You can purchase                                                                      vehicle may have per location is shown by the white
     any mod listed on the back of the vehicle profile card by                                                               circles on the rear of the template card. These slots
     paying the listed rating cost. Add the mod cost to your     MOD SLOTS                                                   represent the space available for upgrades on the
     base rating to find your total vehicle ratings and add      Each vehicle type allows for a different type, and          vehicle - not a cost limit for ratings.
     this to the overall cost of your cast.                      number of mods, per location:
     There is no limit to the amount of ratings you can spend    •   Body                                                    MOD WEAPONS
     on mods, beyond those set by the size of your games         •   Chassis                                                 Each mod weapon will specify which crew member is
     (see Producer's Guide, page 34).                            •   Engine                                                  required to operate it – either driver or passenger. The
                                                                 •   Hood                                                    number of mods with shoot strikes that a vehicle make take
                                                                 •   Trunk                                                   is limited by the crew Capacity of the vehicle to operate
                                                                                                                             these weapons – regardless of the mod slots available.
     POSITION                                                                                           RATINGS
     The area on the vehicle in                                                                                                  EXAMPLE: Cavey is a real gun bunny. His buggy
                                                                                                        The cost of the
     which the mod has been made.                                                                                                already has a pneumatic weapon vehicle mod fired
                                                                                                        mod to your cast.
                                                                                                                                 by his single passenger, his brother Rocky. He
     CREW                                                                                               EFFECT                   has extra mod slots left in the Body of his vehicle
     The crew member required to spend                                                                  The benefits and
                                                                                                                                 and would love to add a harpoon launcher, but he
     an action to use the mod.                                                                          rules of the mod.
                                                                                                                                 doesn’t have another passenger slot in the vehicle’s
                                                                                                                                 Capacity to fire it. With no means to increase the
                                                                                                        STRIKE
     RANGE                                                                                              Weapons only. The        Capacity on his buggy either, Cavey decides to
     Weapons only. The maximum range                                                                                             trade it in for a roomier racer.
                                                                                                        Strike number used
     at which you can target an opposing
                                                                                                        for this attack.
     model.
22
CLOSING CREDITS
                                                                                                                           john campbell, Agreave, Matthew D. Liguori, Lester              David Dalrymple, Matt, Benjamin, Serge Lecler, brian wilk,
7TV APOCALYPSE                                              ThankS TO OUR BACKERS                                          Birch, Brad Parks, Martin Nichol, Paul M. M. D. Jacobus,        Maddie Pursey, William Fraser, Jason Owen, Jon Finn, Joseph
by Karl Perrotton, Helena Nash & Wayne Bollands             These rules and miniatures would not have been possible        Dave Hickman, Andrew Roy Thorpe, Paul Stubbs, Pablo             E Blake, Bernie Lin, mtatarko, trevor chadwick, Quendil,
                                                            without the contributions of our Kickstarter backers. A        Fernández, Christian Nord, Vincent Vlieghe, David Sheff,        grendhal, Gerald Smith, Paul Kelly, Richard Cowen, Crowe,
Additional material by Morgan Nash, John Savage,
                                                            massive thank you to you all!                                  Jörg Cas, drporter, stewart weir, Terry Bermingham, Dennis      Miguel Angel Alonso Dos Santos, Pete Atack, stephen
Matt Slade and Beau Schultz
                                                                                                                           M, Dirk Kurewitz, Bertrand Mullon, Tim Stringer, Adam           stewart, Carl, Lauren Buatois, Patrick, Popidus, Tebo,
Photography by Kevin Dallimore                              Simon Quinton, Koen, mmacgregor, Peter J, matt wildsmith,      Rodgers, Jeremy Thomas, Jeremy Mahieu, Albert James             Michael Blair, Lee Mark Upton, Chris Smith, David Wood,
Cover Art and Illustrations by Stéphane Enjolras            Christopher Flux, Ivor Evans, Lord GreyWolf, Chris O’Toole,    barr, Dan, Justin Nelissen, Mark Turner, Lazy Gun, Matt         Rafael Roca, Axel Müller-Heyn, Brad Kane, Antonio, Mikhail
                                                            Kieron Mulholland, Xavier Engels, Jorge Robles, Jon Hickson,   Lucas, Paintybeard, Jenny Owen, SeaJaySee, Matt Strange,        Benetskiy, Siygess, Peachy, David Bird, Darren Wadland,
Vehicle illustrations by Wayne Peters
                                                            Dan, Bad Squiddo Games, Matthew, Wayne Bollands, Mike,         michel buchon, James Peers, Ben Stones, Big Fat Fred, Too       miguel gillis, Guest 1143863979, Peter, Jason Thomas,
Design and layout by Karl Perrotton                         David Kirlin, Jean-Sebastien Cote, Christopher Murphy,         Beaucoup, Naff101, Narzoth, trajan1310, David Thomas,           Matt Finch, Matthew Beresford, Paul Norris, Alex Bagosy,
                                                            Raul Ortiz Abion, Steve Weidner, Adam Hughes, Paul             Oyvind Wiestad, Joseph Lawson, John Charles Betts, Beau         Nigel Sharpe, John Doyle, Geoff Gray, Neil Gerlach, Chris
Playtesting by: Matt Slade, Matt Wildsmith, Beau Schultz,   Smith, John, The Collector, Steven Charlton, Chris Harris,     Schultz, Dave Goodchild, The Phalanx Consortium, Owen           Meyer, Gabriel Ramirez, Colin Snelgrove, Michael, Chris
                                                            James Aldridge, Richard Parnell, Chris Evans, Jur, Mike        Elliott, Rebis, Taketoshi Kumazaki, Dominique Locatelli,        Poli, John Hodson, martin klagenberg, Simon Wyatt, Above
Jorge Robles, Eric Olsen, Simon Quinton, Michael Wilkins,
                                                            Jones, David C White, Johnny Augustus Vespillo Newman,         John Austin, Jonathan Goodwins, Larry Noyes, Matthew            the Fray Miniatures, Vincent Arebalo, Gavin McDonald,
John Savage, James Aldridge, Christopher Flux, Matthew      El_Schniz, Jefferson Powers, Peter Wright, Evo Von Himmel,     Whiteman, Joe Le Cheminant, Erika - Ninja Cowgirl of            Quek Xiongwei, Sebastian Reid, Jelle Meersman, Neil, Peter
Lilley, Shaun Pike, Kieron Mulholland, Bruce Laing, Mike    Christian Schmal, Wellender, AJ, Mike Marshall, Eric           Brimstone, Shaun Pike, Paul Dowsland, Andrew Cook, Peter        Dronfield, James McWee, David B Clegg, Alistair Smith, paul
Jarvis, Peter James, Mike Watson, Benny Woolley, Dave       Ackermann, Guest 872566354, Duncan Ludlow, Tom aka             Chatfield, Eric Dewinter, Terry Silverthorn, Adrian Bodor,      anson, Lindsay Fraser Webster, Karl Tebbutt, S. Alexander
                                                            “Original Timmy”, Jason Mirosavich, Leon Mallett, Stuart       Kevin Schwarz, mathew freitas, matthew justice, Michael         Gentry, Jeremy Holley, Kilt_n_Filth, Eric Jackson, Jon Glass,
King, Gavin McDonald, Karl Tebbutt, Matt Moran
                                                            Phillips, Tony Yates, Robert McIntyre, Jason Thompson,         Nicholson, Uwe Schumacher, Guest 975590955, Mark                Matt, Hugh G Rection, Anders Stafberg, Jake, Robert Rydlo,
                                                            Paul Davison, Matthew Lilley, Chris Gibson, Alan Hall,         Widd, nameless1, Jhonny Therus, Pete Bodman, Kanedable,         Thomas Walker, Mark Cunningham, Art Wallace, Geoffroy
Sculpting by Ernst Veingart, Andrew May, Iain Colwell,      Carl Packham, Sam Dale, James Brooks, ENelson, Ian             Broonkah, Robert Affection, Daniel Watkins, David               Dupont, Neil Bishop, Douglas Templeton, Brendan Reeves,
Jens Beckmann, Shane Hoyle, Mark Evans, Pedro Navarro,      Gregory, Richard Hieron, Brad Thornton, Mike Jarvis, Peter     Gibbings, Margaret Lasater, Ryan Finkenbinder, Timothy          Bryan Zielinski, Paul baker, Miniature Building Authority,
                                                            Baldwin, Robyn Jamie Stott, Mike Watson, E.J. Blaauw,          Mullen, Dan Garcia, Paul Leach, Sonny Bundgaard, Joseph         Inc., John Duxbury, Michael Patrick Dugan, Laurence J.
George Fairlamb, Paul Smith, Ian Mountain, Giacomo
                                                            David Brown, George Breslin, Alistair, Alasdair Coutts, John   Zipprich, Barzam, David Leppink, Damon Richardson, Zane         Cornford, Bob Munsil, Finn Newick, Takapa, Tim Chant,
Pantalone, Kev White, Paolo Fabiani, Phil Page, Michael     Savage, The_Minsk, Scott Snowden-James, Richard Holden,        Johnson, Tobiaskarr, Bryan Scott, Mark Evans, Stefanie          Scott “KillaMini’s” Myers, Simon rogers, Mike Davey, Pelan,
Anderson, John Pickford and Steve McGuire.                  Richard Coulson, Iain Smedley, James Van Horn, Finbar          Stork, Helen Gibbon, Jason Scott, Nigel Cook, Darkspi, Mark     Niibl, Jonathan Sieders, Lexxman, james Renteria, Lostpict
                                                            De Toms-Scott, Sean Donnelly, Nigel Jones, Simon Clarke,       J. Muir, Sean Anderson, Ilkka Tuomioja, Aaron, Anthony          Lord High Undertaker of Valoria, Robin Lee Chadwick, Sam
                                                            Mark Wright, George Fyvie, Bruce Laing, unseen Giraffe,        Meekings, Andrew Walker, Justin Unsworth, James Belle,          Davey, Matt White, Jose Pastor, Jamie Gemmell, Christopher
Painting by: Jon Atter, Simon Bradley, Mystic Spirals,
                                                            Janet Clark, Stephen Cochrane, Steven Aldan, Alex Bell,        Philip Jefferson, Blax The Kleric, Oliver Paun, kustenjaeger,   Sheets, John Paul Grayson, Paul Davies, Jason Shell, Brian
Mik Hollands and Andrew Taylor.                             Bernd, Guest 223095008, Trevor Houston, Michael Gellar,        R3d3y3Knight, Gerard van Druten, Don Walton, Jonathan,          Urso, Oscar Quintana, William Corlett
                                                            Smiffus, Kevin Jones, Jason Duncum, Justin Salmon, Daryl       Mercpancake, Ben Counsell, Scott McGaffin, William De
Casting by Griffin Moulds, Model Display Products           Fitzpatrick, Jeffrey James Smith, Peter Collins, Ivicek, BD,   Prêtre, David S, Neil Kenny, Daniel Comeau, anoseda,
                                                            NickyB, R Stalter, Art Kenney, George Chambers, Kirsten        Chris Lupton, Craig Turnbull, PopeBug, Sapper Joe,
and Ainsty Castings
                                                            Hill, Andy Bascombe, Cameron Smith, John Sanchez,              Capt. Dan, Rodney J Kelly, Gary Powell, Michael Cassidy,
                                                            Erik Melnichenko, Jose Vasquez, Nigel Wood, Raymond            D Kelly, yvonmukluk, Christian Ladleif, Richard Panek,
Published by Crooked Dice Game Design Studio                Saunders, Mike Hobbs, Matthew James Barlow, C. Kettering,      Peter Evanko, Robert, Mantiev, Charles Lister, Paul Ede,
ISBN 978-1-9993729-0-3                                      Mike Welch, Gabriel Mann, Matt Gregory, Mohrdredd, steve       Gregory Smith, David Hixon, Matt, Jonathan Turner, Dave
                                                            weekes, Captain Y, Graeme Rigg, Venjack, Ron Carnegie,         M, Justin Plimmer, Timothy Link, Chris Nasipak, Adrian,
© This edition published 2019
VEHICLES NEVER...                          VELOCITY                                 MAKING A MANOEUVRE
•   Count towards the number of            •   Declare how far a driver is
    ✪ gained in the action phase.              intending to move a vehicle at
•   Gain the Dominated, Stunned                the start of the activation.
RN
RN
                                                                                                                                                                                                                                                                    RN
                                                                                                    EA
EA
                                                                                                                                                                                                                                       EA
                                                                                                    SY
SY
                                                                                                                                                                                                                                        SY
                                                                                                                         TU
TU
                                                                                                                                                                                                                                                                 TU
                                                                                                       TU
TU
                                                                                                                                                                                                                                           TU
                                                                                                                      SY
SY
                                                                                                                                                                                                                                                              SY
    or Weakened statuses or be             •   Remember to track your
RN
RN
                                                                                                                                                                                                                                              RN
                                                                                                                      EA
EA
                                                                                                                                                                                                                                                              EA
                                                                                        HAR                                                         HAR                                                                    HAR
                                                                                           D TU                                         TURN           D TU                                                    TURN           D TU                                              TURN
    knocked down.                              vehicle’s Velocity between turns.               RN                                HARD                      RN                                           HARD                      RN                                     HARD
ACTIVATIon                                 PARKED
Vehicles are free to activate as long      •   A non-moving vehicle is parked.
as there is one driver model in the        •   Disadvantaged.
driver position.                           •   Move from that state to slow, fast                              EASY                                                          HARD                                                                  HANDBRAKE
                                               or reverse with no difficulty.
However a vehicle itself takes no
actions. The driver occupying a            SLOW                                     COLLISION ATTACK MODIFIERS                                                       MANOEUVRES
vehicle always controls its actions.       •   Moves forwards equal to or less      •         Vehicle in reverse                               -1
                                                                                                                                                                                                                      SKID DICE ROLLED
                                               than its Move in a turn, including   •         Vehicle has carried out                          -1
                                                                                                                                                                           Manoeuvre               From
Models within vehicles activate as             any distance from skid die.                    a manoeuvre this turn                                                                                                       Slow                         Fast
normal – each gaining two actions:                                                  •         Vehicle is fast		                                +1                                                 Parked
                                           FAST                                                                                                                               Easy                         0                     0                      2
•   Move – driver only                     •   Moves forwards more than its         SHOOTING INTO VEHICLES                                                                   Hard                          0                     1                      3
•   Strike – driver and passenger              Move in a turn, including any        •         A model inside, or in base                                                   Handbrake                       0                     2                      4
•   Special – driver and passenger             distance from skid die.                        contact with a vehicle, gains
•   Free – driver and passenger                                                               +2 Defence from shoot and                                              MULTIPLE MANOEUVRES
                                           REVERSE                                            template attacks.                                                            Number of manoeuvre                                     Number of
VEHICLES VS FOOT                           •   ½ Move per action.                   •         Defending model inside a                                                        in this action                                     extra skid dice
•   First, defender can pass Body          •   Disadvantaged and suffer -1 to                 vehicle is disadvantaged
                                                                                                                                                                                       2nd                                                         1
    statistic roll to jump aside               vehicle attacks.
•   If failed - defender suffers a                                                  Skid Dice                                                                                          3rd                                                         2
    Head On strike from vehicle            EMERGENCY STOP                           •         Before any skid dice are rolled,                                                         4th                                                         3
•   Vehicle takes no damage vs foot        •   Free action                                    a driver can deduct one skid
    models and may roll one extra die      •   Roll one skid die if moving slow               die from the total pool for a                                          OBSTACLE COLLISIONS
    (plus modifiers) to the strike value       or in reverse;                                 manoeuvre for each ✪ spent.
                                                                                                                                                                               Obstacle size                                                Result
•   Foot models also suffer a              •   Roll two skid dice if moving fast.   •         Roll the total pool of skid dice
    Push 3”, Knockdown and                 •   Take the worst single result from              and apply the single worst result                                              Medium (25-32mm)                                          Roll skid die.
    Stunned                                    the dice rolled.                               from the dice rolled                                                            Large (40-50mm)                                        Roll crash die.
                                           •   Brake result ends activation.                                                                                                                                                         Roll crash die
                                                                                                                                                                             Massive (Over 60mm)                                     + -1 Health or
Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE PROFILE CARDS                                         2
Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE COUNTDOWN CARDS                                      34
Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
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Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE COUNTDOWN CARDS                                      39
Version GR2   13 September 2020   © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE GEAR CARDS                                       40
Version GR1   10 April 2020   © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE GEAR CARDS                                       41
Version GR1   10 April 2020   © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE GEAR CARDS                                       42
Version GR1   10 April 2020   © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE MUTATION CARDS                                      43
Version 1.0   22 April 2018      © Crooked Dice Game Design Studio 2018
7TV: APOCALYPSE MUTATION CARDS                                      44
Version 1.0   22 April 2018      © Crooked Dice Game Design Studio 2018
7TV: APOCALYPSE MUTATION CARDS                                      45
Version 1.0   22 April 2018      © Crooked Dice Game Design Studio 2018
7TV: APOCALYPSE VEHICLE CARDS                                      46
Version GR1   10 April 2020     © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE VEHICLE CARDS                                      47
Version GR1   10 April 2020     © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE VEHICLE CARDS                                      48
Version GR1   10 April 2020     © Crooked Dice Game Design Studio 2020
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Version GR1   10 April 2020     © Crooked Dice Game Design Studio 2020
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Version GR1   10 April 2020     © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE VEHICLE MODIFICATION CARDS                                      51
Version GR1   10 April 2020                  © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE VEHICLE MODIFICATION CARDS                                      52
Version GR1   10 April 2020                  © Crooked Dice Game Design Studio 2020
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Version GR1   10 April 2020                  © Crooked Dice Game Design Studio 2020
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Version GR1   10 April 2020                  © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE VEHICLE MODIFICATION CARDS                                      55
Version GR1   10 April 2020                  © Crooked Dice Game Design Studio 2020
7TV: APOCALYPSE BLAST & TURN TEMPLATE                                                                                  56
                                                                                             N
                       EA
                                                                          EA
                                            UR
                                                                                           UR
                          SY
                                                                             SY
                                              T
                                                                                           T
                             T
                                                                                T
                                           SY
                                                                                        SY
                           UR
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                                        EA
                                                                                     EA
                                 N
                                                                                N
         HAR                                              N   HAR
              D TU                                     TUR       D TU                                      TURN
                  RN                              HARD               RN                             HARD
Version GR1 10 April 2020 © Crooked Dice Game Design Studio 2020