7TV 2 PF
7TV 2 PF
RULE
BOOK
ONLINE EDITION                      Version 1.0 | 01 November 2015
                                      Crooked Dice Game Design Studio 2015
7TV: Second EDITION RULEBOOK
CONTENTS
Tune into 7TV				                 4    Turn sequence				                13      Strike actions				                              21
So what is 7TV?				               5    1.	 The countdown phase		        14          1. Declare a target			                      21
Behind the scenes			              6        The countdown deck			        14          2. Determine line of sight		                21
                                                                                    3. Determine the range		                    21
The basics					                   7    2. 	The action phase			          15          4. Defender makes a defence roll	           22
What you will need to play			     7    	 Gain plot points			            15          5. Attacker makes a strike roll	            24
Why a second edition?			          7    	Activate models			              15          6. If attacker is successful, 		            25
                                       	 Removing statuses			           15          	 determine attack effects
The profile					                  9    	 Moving to the end phase		      15          In play and removed from play	              25
Statistics					                   9        Actions				                  17      Special actions			                              26
                                           Move actions				             18          Aiming				                                  26
Plot points				                   10          Charge attacks			         18          Using a special effect		                    26
Plot point gains summary			       10          Doors and windows			      18          Claiming an objective token		               26
                                              Obstacles				             18      Free actions				                                26
Statistic tests				               11          Rough ground			           19          Making a charge attack		                    26
                                              Climbing				              19          Using a gadget			                           26
Sides & players			                11          Stairs				                19          Star qualities			                           26
                                              Ladders and elevators		   19          Exiting a vehicle			                        26
Statuses					                     11          High walls and cliffs		   19
Dominated					                    12          Falls				                 19   3. 	The end phase			                               27
On Fire					                      12          Swimming				              19       Determine if your cast is axed		               27
Stunned					                      12          Free strikes			           19       Deal with your models who are On Fire	         27
Weakened					                     12          Knocked down			           20       Choose to steal the scene		                    27
                                              Pushing models			         20
The initiative roll			            13
Stealing the scene			             13
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7TV: Second EDITION RULEBOOK
Version 1.0	   01 November 2015                                                                                      Crooked Dice Game Design Studio 2015
7TV: Second EDITION RULEBOOK                                                                                                                                 4
TUNE IN TO 7TV
7TV is a tabletop wargame set in the classic sci-fi and action TV shows of the 60s and 70s.
Fight across the tabletop and try to save the world - or rule it!
The scars of the war are beginning to fade and                Alien races have secretly contacted humanity and made
memories of the drab days of the fifties are being            alliances for their own ends. Mysterious primal powers
washed away by an explosion of colour, youth and the          and long forgotten gods still have acolytes. Science has
white heat of technology.                                     conquered time and the certainty of reality is no longer
                                                              to be taken for granted.
Now the world is swinging, the shirts are loud, the skirts
are short and the music is groovy. The world is a smaller     But there are those prepared to fight for the greater
place: holidays abroad are within reach and the space         good: hard-pressed coppers; secret government
programme has put man on the Moon. Britain is looking         departments of spies and scientists; millionaire
forwards to a fab future                                     playboys; and lone alien travellers. They may not act
                                                              in concert, but each holds back the tide of evil and
But in dark warehouses, criminal bosses are planning          disorder in their own way. It is their adventures we
million-pound bank raids. Remote country houses are           cheer on the teatime television serials, when not hiding
host to disaffected scientists creating robotic killers and   behind the sofa from their hideous foes.
secretive organisations hide behind respectable brass-
plated signs in leafy suburbs.                                Create your own cast or replay the antics from any of
                                                              7TV Studios infamous TV shows. Save the world or try
Under the sea, inside extinct volcanos and deep               to control it. Do it all in three acts and make sure you
within inaccessible rainforests are hi-tech villainous        end on a cliffhanger. So put the kettle on and tune in
headquarters where evil plans for world domination are        to 7TV.
hatched. Armies of minions and sinister henchmen act
out the schemes of madmen and despots.
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So WHAT IS 7TV?
Its a Wargame                                                Its a love of Cult TV
Youll need an opponent, miniature models, dice, rules        At Crooked Dice we love cult TV  the action-adventure     Although virtually unknown today, his shows such as
and somewhere to play on. You choose your cast and set        television of yesteryear. Budgets were low and the same    The Man From 2000, Department X and The Beat were
up your models, and your opponent will do the same.           props and actors kept reappearing across various shows     classics of their time. Their mix of action, adventure
Select the profile and gadget cards you need and get          if you looked closely. Despite their meager production     and suspense kept a whole generation on the edge of
playing. Its quick and simple and a lot of fun.              values, these shows have a look and a feel all to their    their seats with weekly tales of spies, time travel, weird
                                                              own, and manage to show us what looked like a simpler,     science and a whole host of alien and robot monsters.
Its a Metagame                                               more dashing time to live in. Nostalgia? Oh yes.
7TV is a game about making a TV programme or a                                                                           Tragically Barron mysteriously disappeared from his
film. Your models are your cast and you have a ratings        Its Spy-Fi                                                Monaco yacht when his studios fell on hard times,
number to allow you to choose your models. Models are         What is spy-fi? Its a mixture of the spy genres and       and much of his television (and indeed film) work
either Stars, Co-Stars or Extras. The games you play are      science fiction, spy-fi is epitomised by glamourous and    was forgotten. Luckily, here at Crooked Dice we have
called episodes. Your cast doesnt get killed if you lose,    over the top movies like The Man From U.N.C.L.E. and       rediscovered much of 7TV Studios output, and have used
they get axed. Theres a countdown until the credits roll     most especially James Bond and Austin Powers. Spy-         it as the background to our game. You can relive these TV
and all the random events are TV themed.                      fi brings us undersea and volcanic villainous bases,       gems in the 7TV Times listing throughout this book.
                                                              outrageous ransom demands, evil plans, lots of gadgets
Does this make a great difference? No and yes. No,            and seduction of enemy agents - and of course the mini-    7TV 2nd Edition
because you can just play the game like any other             moke. All of which were too good not to include in 7TV.    The 7TV 2nd Edition rules allow you to create casts
wargame  choose your models and fight battles. Yes,                                                                     from almost any kind of TV show you can imagine 
because its quite tongue-in-cheek and doesnt take itself    But what is 7TV?                                           whats in your head is the only limit. The rules have a
too seriously. The fact that the game is buried inside a      To tie all these elements together we needed a single      multitude of generic Star, Co-Star and Extra options to
TV show gives it a whole different feel, and we love it; it   unifying point, so we created a fictional TV studio, now   choose from, so if youve seen it on TV or have woken
plays right into the genre were recreating.                  defunct, who brought the world an epic catalogue of cult   up at 4am with a brilliant idea, you can do it. From
                                                              TV in the 1960s and 1970s  7TV Studios. They were the     alien invaders or a hospital full of crazies, to secret
                                                              brainchild of Sidney Barron an independent TV producer     ninja commandos or psychic spy children  go for it!
                                                              who hit on a formula to both shock and entertain.
                                                                                                                         And that is 7TV. So grab some models, put on your
                                                                                                                         best velvet trousers, settle down with a nice cup of tea
                                                                                                                         and get playing!
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7TV: Second EDITION RULEBOOK                                                                                                                                                           6
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THE BASICS
WHAT YOU WILL NEED TO PLAY                                   THE games THE THING
This booklet is a print friendly version of the two main     7TV is meant to be fun, even though its a competitive
rulebooks available in the 7TV Boxed Game. That set          game where you are attempting to tactically get one
contains:                                                    over on your opponent. If youre winning, try to win with
 	 The Directors Guide - containing the main rules         grace and if youre losing, try to learn from your loss.
 	 The Producers Guide to assist you in building your      Dont gloat, cheat or take advantage of a new player.
    casts and playing ratings-winning episodes of 7TV        These behaviours will just make it less likely people will
	 2 decks of profile cards  one heroic, one villainous     want to play another game with you.
 	 A deck of 45 countdown cards
 	 A deck of 20 gadget cards                                If youre not sure of a rule by all means look it up. If
 	 20 plot point counters                                   you cant find it move on and just roll a die to resolve
 	 27 tokens for marking statuses and objectives            the problem. After the game take your time and look it
	 A blast and flamethrower template                         up again. Next time youll remember it. If you disagree
 	 A pewter maguffin token                                  with any of our rules and your opponent agrees, use a
 	 6 six-sided dice                                         different rule.
Now all youll need to play 7TV is some suitable models      Common terms
and some willing players! Get going!                         As our rules are based on film and TV action, 7TV
                                                             renames several commonly used game terms to better
Why a SECOND Edition?                                        reflect the setting, for example:
7TV 2nd Edition is still the same spy-fi fun it always was   	 The models that comprise your side are collectively
but weve taken the time to make some changes  many            called a cast
of the rules are simpler, the numbers easier to manage,      	 Your cast is made up of Stars, Co-Stars and Extras
and theres less to remember and look up. Everything         	 Any abilities your models may possess are known as
that could be taken down a notch in terms of complexity         special effects
has been. The game is now easier to learn but has            	 Stars and Co-Stars have unique special effects
new rules like the countdown and genres which keep           	 called star qualities
the spirit of the action true to the cult TV ethos. And      	 The relative value of your models and your cast is
players will be involved in both their turns and in their    	 measured in ratings
opponents turns, managing their limited resources to try    	 The games you play are called episodes
to achieve victory while denying this to their opponent.     	 The player who is taking the current turn is on screen
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The Profile
Each model has a profile - a list         profile name                            Type                                            mind
                                          The name of the model.                  hero or Villain, Star, Co-Star or extra.        The mental prowess of a model.
of their abilities and attacks -                                                  ally, Mercenary or Vehicle if appropriate.
which determine exactly what it
can do during a game.                     FighT                                                                                   body
                                          how good the model is at                                                                The physical strength of a model. high
                                          making attacks at close range                                                           Body equals better Fight attacks.
The handiest way to check out the
                                          (e.g. a punch).
profile of each model is to look at                                                                                               spiriT
that models profile card. if you dont   shooT                                                                                   a models courage, staying power and
                                          how good the model is                                                                   leadership abilities.
want to use the cards you can fill out
                                          at making ranged attacks
the same information on a blank cast                                                                                              special effecTs
                                          (e.g. with a pistol).
roster sheet available on the Crooked                                                                                             These allow the model to do all kinds of
                                                                                                                                  useful things during a game. each special
Dice website.                             defence
                                                                                                                                  effect listed here is fully explained on the
                                          a combination of agility, size
                                                                                                                                  back of the card.
                                          and natural toughness.
Statistics                                sTar qualiTy                                                                            aTTacks
Most models have six statistics each      each Star and Co-Star profile                                                           Most models have at least one attack.
                                          lists a star quality. a model can                                                       This section details:
with a numerical rating: Fight, Shoot,
                                          use its star quality up to once
Defence, Mind, Body and Spirit.           per turn, before or after any                                                              TyPE - There will be one of two
                                          action it performs, as a free                                                               symbols here, depending on whether
Fight, Shoot, Body, Mind and Spirit       action. To use a star quality, a                                                            the attack is a fight attack
                                          player must immediately pay                                                                 (fist symbol) or shoot attack
normally range from 1 to 6, with 6
                                          the listed plot point (aka )                                                               (target symbol).
being the best. a statistic of 0 is       cost (see page 10), as given
possible and means does not apply.      on the star quality entry.                                                                 ATTAck - The name of the attack
as an example, an average human                                                                                                       (or weapon).
Minion or Security Guard would have       raTinGs
                                                                                                                                     ranGe - The maximum range in
a 3 in all of these statistics.           a number which represents the
                                                                                                                                      inches you can make an attack with
                                          effectiveness and value of the
                                                                              healTh                      Genre(s)                    this weapon, measured from the
                                          model in the game.
Defence is around 8 for a standard                                            From 1 and up.              The genre of each           attacker to the target model.
                                                                              Stars normally have         model determines
human extra, 9 for a Co-Star and
                                                                              3, Co-Stars 2 and           if it can join your        STrikE - The number you add to
10 for a Star.                                                                extras 1. When a            cast or not. Models         your dice roll when you make an
                                                                              models health is           from a Programme            attack. The higher the better.
                                                                              reduced to 0 it is          Guide will have their
                                                                              removed from play.          casts symbol here         EffEcTS - any special rules the
                                                                                                          instead.                    weapon may have.
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7TV: Second EDITION RULEBOOK                                                                                                                                                      10
PLOT POINTS
Plot points are generated each turn according to the models you have in play at that point. You use your plot points to activate your
models, enhance combat, use some of their special effects and gadgets, and recover from debilitating statuses.
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Initiative, strike and defence rolls (see page 22) are not                                                                Place the appropriate status token next to the affected
statistic tests.                                                                                                          model to track the effects during play.
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                                                                EXAMPLE: The villains have just taken their turn          	         Action phase
                                                                and the episode is at a critical moment. The
                                                                villainous player decides to steal the scene and turn
                                                                the tide of the battle. His side will take another turn   	 3       End phase
                                                                before play passes back to the other side.
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Models with the Leader special effect                        Models with the Unit Leader special effect
When a model with the Leader special effect is               Some models are organised into small units under the
activated, you can immediately choose a number of            command of a specified model with the Unit Leader
friendly models within 6 equal to the value of the          special effect. The unit leader and unit can activate as
Leader special effect. The Leader special effect may         one, sacrificing tactical flexibility for efficient activation.
restrict which models can be activated. These models         To activate a unit in this way, count the number of
can be activated for free after the leader model, in any     models in the same unit who are within 6 of the unit
order you choose. Models cannot be chosen if:                leader, including the unit leader. If you pay half this
                                                             number, rounding up, in  you can activate all chosen
 	 They have already activated this turn                    models in any order you like. You do not have to activate
 	 They have the Stunned or Dominated statuses              all of the models in the unit, although you must always
                                                             activate the unit leader.
Models activated by another models Leader special
effect cannot themselves use any of their own Leader         Models more than 6 away from the unit leader, and
special effects in the same turn.                            models in the unit you choose not to activate are not
                                                             included in these activations. Any or all models in a
     EXAMPLE: A Police Sergeant with the Leader 2            unit can be activated individually as normal.
     (Bystanders) special effect urgently needs to clear
     some rubberneckers out of the area. When this               EXAMPLE: A Ships Crew unit prepares to tackle
     model is activated, his player can choose to activate       some dockside intruders. The unit is composed of a
     two Bystander models within 6. These models will           First Mate (with the Unit Leader special effect) and
     activate after the Sergeant. Move along! Nothing to        four Sailor models all within 6 of the First Mate.
     see here!                                                  Their player pays  (five models, divided by
                                                                 two, rounded up). All five models including the unit
                                                                 leader can now activate, one at a time.
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7TV: Second EDITION RULEBOOK                                                                                                                                                      17
ACTIONS
A model which can activate may now take up to two
actions. Unused actions are lost. Once a player has       MOVE ACTIONS                                             SPECIAL ACTIONS
taken all the actions with a model they intend to, they   A model making a move action can change the              Some actions or special effects require a small amount
must activate another model, remove a status or end       direction it is facing (see page 18) or move across      of time to take effect, but dont fit into either of the
the action phase and move onto the end phase.             the tabletop. Most models can take two move actions      above categories. Examples include aiming a shoot
                                                          during their activation by using both their actions.     weapon, using the Medic special ability or picking up
The following actions count as one of your two actions                                                             an objective token (see page 50). These are all covered
per activation:
                                                          STRIKE ACTIONS                                           by special actions.
	 Move
	 Strike
                                                          A model making a strike action can either make a shoot
                                                          attack    with a ranged weapon, or make a fight attack
                                                                                                                   FREE ACTIONS
	 Special                                                with a melee weapon, fist or any other weapon they are   Free actions never count against the maximum of two
                                                          equipped with. You cannot normally make both shoot       actions you can take during your activation, so you
And this one does not count towards that limit:           and fight attacks in the same activation.                can move, shoot and take a free action for example.
                                                                                                                   Making a statistic test, using a star quality or gadget are
	 Free                                                                                                            examples of free actions. A model can take more than
                                                                                                                   one free action during its activation.
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MOVE ACTIONS
Each move action will allow a model to move up to 6
across clear ground, unless that model has the Move       CHARGE ATTACKS                                               Obstacles
special effect which gives a different move value.        A model which ends its first move action within fight        Obstacles can slow down models and make for a
                                                          range of one or more opposing models can make an             tactically challenging place to do battle. Examples
Some special effects such as Fly allow other forms of     immediate charge attack as a free action. A charge is        include walls, hedges and ditches. Obstacles are
movement. Such moves are also 6 per move action,         a fight attack with any weapon the moving model has          typically only about 1 deep or high. Normal sized
unless otherwise noted.                                   on their profile that has the range to reach the target      doors are obstacles to Large and Massive models, and
                                                          model. Resolve the charge attack before taking any           windows count as obstacles to all models.
Models can end each move action facing any direction      further actions with this model.
they like. A model must use a move action to change                                                                    If the height or depth of the obstacle is not greater than
the direction it is facing. Models can take two move      Models cannot make a charge attack if the target model       the models height then the model can move across it
actions during their activation unless otherwise noted.   was in the moving models back zone at the start of          as normal.
                                                          their move action. Models can only make one charge
Models cannot move through opposing models, walls,        attack per turn.                                             If the obstacles height or depth is greater than the
buildings or vehicles. There must be enough space                                                                      models height, the model must additionally pass a
for a model to move its base between these battlefield       EXAMPLE: A Criminal uses his first move action to         Body statistic test. If the test is passed the model can
obstructions or the moving model cannot move past.           rush a patrolling Police Constable whos getting too      complete its movement. If the test is failed the model
Models can move through the bases of friendly models         close. He moves 4 and ends in base contact. As           ends its movement on the near side of the obstacle.
if there is room for the moving models base to be           the Police Constable is in his fight range he gets to
placed on the other side.                                    make a charge attack against him as a free action.        Models intending to cross an obstacle can only spend
                                                             After the strike roll is made, the Criminal can still     one of their actions moving this turn. A model can never
                                                             use his second action to do something if desired.         cross an obstacle using their second move action.
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When your playing area has vertical features like a half-      remaining in base contact with the ladder at the end
built tower block, crumbling cliff, or warehouse with          of this movement.                                           Swimming
an upper storey you will need to divide it into vertical                                                                   All models are assumed to be able to swim, but
levels, each between 2 and 4 in height. Models can
climb (up or down) between levels using their actions,
                                                            High Walls and Cliffs                                          movement through water is slow going. Each 1 actually
                                                                                                                           moved costs 2 of movement. Models cannot spend two
and sometimes by making a statistic test, depending on      These ascents and descents are the most tricky, as there       actions moving through water in the same turn.
the nature of the climb involved.                           are no ideal handholds. Models ascend and descend as
                                                            per ladders, but in addition to using a move action, they
                                                                                                                           Free strikes
Stairs                                                      must pass a Body statistic test. If this test is failed, the
                                                            model still expends the action but will not move.              Models that use their move action to move out of the
Models climbing via stairs simply use a move action to                                                                     fight range of one or more opposing models will suffer
move horizontally as normal and will gain or lose height
according to the horizontal distance they travel. No
                                                            Falls                                                          one free strike from each such opposing model. These
                                                                                                                           free strikes take place as soon as the activating model
other rules apply for movement on stairs.                   Models can choose to drop from an edge to a lower              moves out of each opponents fight range. Each model
                                                            level, or can fall through the result of an injury, or by      eligible to make a free strike must choose one of their
                                                            being pushed by another model. A model which survives          fight attacks which has the required range to the moving
                                                            a successful strike while climbing a ladder, wall, cliff       model. Moving models always count as disadvantaged
                                                            etc. must pass an immediate Body statistic test or they        (see page 23) against a free strike, and will not get a
                                                            will fall.                                                     Shield bonus to their Defence.
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Models can only suffer free strikes when moving in their                                                                  EXAMPLE: A Riot Police Mounted Constable gallops
players own action phase, never during their opponents      Knocked Down                                                straight towards some rioters (Criminals). At the end
turn. Stunned and knocked down models can never make          Models can be knocked down as a result of attacks,          of his move action he can use his Crowd Control
free strikes.                                                 special effects or scenario conditions. At the end of any   special effect to push any opposing models within
                                                              of its move actions a model can be knocked down if its      2 up to 2. The police player can push all affected
An opposing models fight range is noted in the attacks       player chooses to. Knocked down models are placed           models in any order he likes, directly away. Each
section of their profile. This is normally base contact       lying down on the table. While knocked down, a model        pushed model must now make a Body test or be
(0), but some fight attacks have a range listed, which       cannot make fight attacks and can only move 2 with         knocked down.
allow free strikes to be made at greater distances.           each move action spent. When drawing line of sight to,
Models can free strike any number of models in one            or from, a knocked down model, use the closest part of
turn, but can only strike each model once.                    the knocked down models head or body.
Models suffer all the effects of a successful free strike     Knocked down models count as disadvantaged (see
immediately. This includes losing Health or gaining           page 23) when defending against strikes. A knocked
statuses. Models using a second action to move away           down model can use a move action to stand up.
from an opposing model and who gain the Weakened              Knocked down models do not block line of sight.
or Stunned statuses do not get to complete their
movement. Once all free strikes have been determined,
the moving model can complete their move, if they are
                                                              Pushing models
able to.                                                      In some situations it can be advantageous for models to
                                                              push other models, moving them out of the way. The
     EXAMPLE: A Plucky Assistant needs to get across          rules will state when a model can be pushed. When a
     the table, and must disengage from a drunken Sailor      model is pushed, move it the indicated distance directly
     to do so. As soon as she leaves base contact the         away from the pushing model. If there is no room to
     Sailor gets to make a free strike. It succeeds and the   move the pushed model this distance move it as far as
     Plucky Assistant gains the Stunned status. She is        you can. A pushed model also needs to pass a Body
     now knocked down and loses all remaining actions         statistic test or it will be knocked down.
     this turn.
                                                              Pushed and pushing models never suffer free strikes
                                                              as a result of push movement. Models can never be
                                                              pushed off the table.
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STRIKE ACTIONS
Models can use strike actions to make shooting                   1. DECLARE A TARGET                                         3. DETERMINE THE RANGE
and fight attacks. These can disable and remove
enemy models during an episode, and are generally                When an attack is declared, you must declare the target     Each attack has a range listed in inches. If the attack
essential for victory.                                           of that attack. A target is any model or vehicle. You       does not use a template then the distance between
                                                                 cannot target an area of ground, building or item of        the attacking model and the target must be within the
Models cannot take strike actions if they are knocked            scenery unless the attack uses a template  either the      listed range of the attack or the attack will miss and
down or have the Stunned status.                                 3 or 5 blast templates or the flamethrower template.      the strike action is considered spent. If the attack does
                                                                                                                             use a template and the distance to the target model is
Fight attacks are typically short range attacks which            2. DETERMINE LINE OF SIGHT                                  greater than the listed range then place the template
strike an opponent with a melee weapon (or even a fist,                                                                      with its centre on the line between attacker and target,
or a rugby tackle). Shoot attacks rely on projectile or          The target must be partially visible to the attacking       at the listed range of the attack. Any models under the
beam weapons to hit from a distance.                             model. If the target is a model then part of that models   template are targetted by the strike.
                                                                 head or body must be visible to the attacker. Any part
When a model uses a strike action choose one attack              of the target models base (or the model if it has no       When measuring distance, use the closest part of the
listed on its profile, which will indicate if it is a fight or   base) must be in the front 180 of the attacking model      attackers base and the closest part of the target or its
shoot attack. Models cannot make both fight and shoot             models cannot normally make attacks against targets       base if it has one.
attacks during their activation, and cannot normally             which are behind them. If youre in doubt, roll 1D6. On
spend more than one action on shoot strikes in the same          the roll of 4+ you can make the attack.                        EXAMPLE: A Marksman is lining up a shot against
activation  although some attacks will allow more than                                                                         some Minions. Minion A is behind the bases of the
one attack to be made for the expenditure of one action.         Models may obscure target models with equal-sized              Minions in front and cannot be targetted. Minion B,
                                                                 or smaller bases who are behind them, if a direct line         although behind the corner of a building is partially
Note that it is possible to combine fight and shoot              from the attacker passes over the larger models base          visible and can be targetted.
attacks in the same turn by playing countdown or                 to reach the target. Models with larger bases are not
gadget cards (see page 36).                                      hidden behind models with smaller bases.
Here are the steps in making a strike action:                    If the attack passes through 3 or more of woodland or
                                                                 hedge terrain then the line of sight is blocked and the
1.   Declare a target                                            attack cannot be made. If the target is in base contact
2.   Determine line of sight                                     with hard or soft cover and any part of the line of sight
3.   Determine the range                                         to that model or its base is blocked by that cover then
4.   Defender makes a defence roll                               the target gains the appropriate cover benefit (see
5.   Attacker makes a strike roll                                defence roll modifiers on page 23).
6.   If attacker is successful, determine attack effects
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                                   If your cast is axed you must make a Spirit test using the Spirit
                                   statistic of any Star or Co-Star you have in play. If you do not have
                                   a Star or Co-Star in play, the test is counted as failed. If the test
                                   is passed, there is no effect. If the test is failed, you must remove
                                   from play 1D6 of your models from the game immediately.
                                   Once your cast has been axed, in the action phase you no longer
                                   gain  for the Extras in your cast.
                                   The order of play now switches and the player may make another
                                   turn. However, in the next turn the player only gains  for their
                                   Stars and Co-Star models in the action phase, not their whole cast.
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Attacks
This section details all the common attack types           Weapon Effects                                               On Fire / Stunned / Weakened
available to 7TV models.                                                                                                A successful strike confers the noted status to the
                                                           0 Health                                                     target model (see page 12).
Attacks listed on a models profile card come with         On a successful strike, the target loses no Health, but
pre-calculated Strike values. Many profiles also have      may still be subject to other effects as noted.              PLACED
unique attacks, which are either not widely available,                                                                  This attack is left lying on the ground for the opposition
are specific to certain cultures, or require dedicated     1D3 / 1D6 Health                                           to trigger when they stumble into it. When this attack is
training to use. Such attacks are only available to the    On a successful strike, the target loses this amount of      made, do not make a strike roll. Instead, place a marker
models who have them listed as part of their profiles.     Health.                                                      in base contact with the attacking model to show where
                                                                                                                        the attack has been positioned. Make a strike roll as
If customising your Stars and Co-Stars (see page 48),      2 Shots                                                      soon as any opposing model moves within 1 of the
your models may use any attack in these tables, if they    This model can make two attacks with this weapon, if         centre of the marker, then remove the marker.
meet the requirements.                                     they use a shoot action for each attack.
                                                                                                                        Push X
All successful attacks will cause the target model 1      Flamethrower Template                                        The target of the attack can be pushed this distance
Health, unless the weapon special rules state otherwise.   Place the small point of the cone against the shooting       away (see page 20). The attacking model can elect to
                                                           models base, and make sure the entire cone template         move forwards to remain into base contact.
Some models have multiple attacks listed on their          is in the shooting models front 180 arc. Roll separately
profile. If these attacks have or stated, then each      to strike all models under this template.                   Thrown
model can have only one of these attacks, although                                                                      The range of this shoot attack equals twice the
models in the same unit can each be equipped with          Blast 3/5                                                  attackers Body statistic.
different attacks from this selection. For clarity the     This template can be placed over an area of the table as
weapons shown on each model should                         well as a model or vehicle. Roll separately to strike each   Timer
match the attacks their player utilizes.                   model under this template.                                   The player controlling this model can trigger this attack
                                                                                                                        at the start of any of their action phases.
   The hand weapon fight attack covers anything            Deadly
   sharp, spiked, bladed or pointy a model might           The attacker gains one extra die to their strike roll when   UNRELIABLE
   have in their hard. This can include a sword,           making this attack.                                          If two or more strike dice score a 1 this strike has no effect.
   knife, dagger, hand axe etc.
                                                           Knockdown                                                    Unwieldy
                                                           A successful strike knocks the target model down.            This attack cannot be used if the user has moved this
                                                                                                                        turn. If this attack is made, the user cannot then move
                                                                                                                        this turn.
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Knowledge
Gadget                                                       Military Training                                             Unit Leader
This model adds one additional gadget card to the            When this model makes a strike, it can choose to add          (specify unit type)
players gadgets pool.                                       +1 to its strike roll for every  spent on extra dice,        Some models operate well in tightly defined groups led
                                                             instead of getting the extra dice.                            by particularly commanding individuals. These groups
Hypnotise                                                                                                                  of models are known as units, and they sacrifice tactical
Special Action. Choose any non-Robot extra with no           Repair                                                        flexibility for increased presence on the battlefield.
more than 1 health within 4. That model gains the           Special Action. if this model passes a Mind test one
Dominated status immediately. Only one model can be          friendly Robot or Vehicle model in base contact can           Choose any number of models in this unit within 6
hypnotised at any one time by this model.                    recover 1 lost health.                                        who have not activated this turn. You must include the
                                                                                                                           Unit Leader model. Pay   for each model (round up).
Leader x                                                     Spy                                                           all these models can activate this turn.
When this model activates choose X friendly models           This model can be set up anywhere on the table, as
within 6 who have not activated this turn. Chosen           long as it is no further than 12 from another friendly
models can activate this turn for free but cannot use        non-Spy
                                                                  Spy model. Spies are placed after all other models
their own Leader or Unit Leader special effects this turn.   (see the rules about cast start locations (see page 51).              ARMY SECTION  HEROIC UNIT
                                                             Opposing models cannot make strikes against a model
Medic                                                        with this special effect in their first turn of an episode.             The Army is well trained and sees duty in fields of conflict and
                                                                                                                                     during particularly heavy civil disturbances. In 7TV the army
Special Action. if this model passes a Mind test one                                                                                 can also be called out to deal with all manner of unusual
friendly model in base contact can recover 1 lost health     Tactics                                                                 threats.
                                                                                                                                     An Army Section can contain the following models:
up to its starting value. This effect does not work on       When this model is activated, choose up to two friendly
                                                                                                                                          1         Army Corporal
Alien, Robot or Vehicle models.                              extra models within 6. each of these models can
                                                                                                                                          4-7       Army Privates
                                                             immediately move up to 2 as free actions.
                                                                                                                                          0-1       Army Support Weapon Team* OR
                                                                                                                                                    Explosives Expert* OR
                                                                                                                                                    Army Dog Handler OR
                                                                                                                                                    Marksman
0-1 Van
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PHYSICAL
Aquatic                                                      Immune (Fire)                                               Move X
This model can move through water as if it was clear         This model never loses Health when struck by any            This model travels X with a single move action.
ground.                                                      attack which confers the On Fire status, and can never
                                                             gain the On Fire status.		                                  Roar
Block                                                                                                                    Special Action. Centre the 5 blast template over this
Opposing non-vehicle models moving to within 1 of this      Immune (Vacuum)                                             model. Opposing models under this template failing
model must either end their movement or move into base       This model never loses Health due to being in a vacuum.     a Spirit test are pushed away from this model the
contact with the blocking model. Models cannot block if                                                                  minimum distance required to move them clear of the
they are knocked down, or are Stunned or On Fire.            Jump                                                        template.
                                                             Special Action. Move this model up to 5 away. Any
Climb                                                        opposing models that this model moves over may make         Small
This model can climb any surface as though it is on a        a free strike. Models can only Jump once per turn.          Models on bases less than 25mm and less than 20mm
ladder. If it falls, count the fall as though it was from                                                                or more high (or long) automatically gain this special
two levels less. If this model falls two levels or less it   Large                                                       effect for free  it is not optional.
can continue its activation after the fall.                  Models on bases 4050mm and between 4060mm
                                                             high (or long) automatically gain this special effect for   This model is small and hard to see and/or target. This
Fly                                                          free  it is not optional.                                  model gains +1 Defence  this is already factored into
When this model makes a move action it never incurs                                                                      the provided 7TV profiles. This model can move through
movement penalties for rough ground or obstacles. Flyers     This model is much larger than man-sized. Large             the bases of opposing models.
can move over other models but must end each move            models gain +1 Health  this is already factored into
action clear of the bases of any other models.               our profiles. Opponents gain one extra die when making      Sure Footed
                                                             a strike against a Large model.                             This model cannot be knocked
Hard                                                                                                                     down, unless they gain the
Roll 1D6 if this model receives the Stunned or Weakened      Massive                                                     Stunned status. This model
statuses. On a roll of 4+ this model does not gain that      Models on bases 5060mm and between 60mm or                 treats rough ground as
status. You can add extra dice to this roll roll using .    more high (or long) automatically gain this special         clear ground.
                                                             effect for free  it is not optional.
Hide
If this model has a cover bonus from soft cover, hard        Massive models are truly huge. Massive models gain
cover or obstacles, then models making shoot attacks         +2 Health  this is already factored into our profiles.
against this model automatically miss if the distance to     Opponents gain two extra dice when making a strike
the target is more than half the attacks range.             against a Massive model.
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TRAITS
Alien                                                           Four Eyes                                                      Sidekick
This model cannot recover Health using the Medic                This model has impaired vision. This model cannot              (specify one friendly model to be boss)
special effect. In the players end phase, this model can       add extra dice when making a shoot attack. If this             When the specified boss model is activated, this model
automatically remove one of its statuses.                       model makes a successful shoot attack you gain                can activate for free if it is within 6. A boss model can
                                                                immediately.                                                   only have one sidekick, and sidekicks activated in this way
Bodyguard                                                                                                                      cannot use their own Sidekick or Leader abilities this turn.
When a model within 2 of this model is targetted by            Loner
any strike, you can choose to have this model targetted         This model can activate for free if it is more than 6         When specifiying the boss, Sidekick Stars must choose
instead if this model is a legal target.                        from any other model. This model can never have the            a friendly Star, Sidekick Co-Stars must choose a friendly
                                                                Leader or Unit Leader special effects.                         Star or Co-Star, and Sidekick Extras may choose any
Brave                                                                                                                          friendly model.
This model is never affected by Fearsome models and             Lucky
counts its strike rolls as +1 against these models.             This model can reroll any one dice they roll, once per turn.   Slow
                                                                                                                               This model cannot spend more than one action moving
Clumsy                                                          Robot                                                          in any turn.
This model cannot add extra dice when making a fight            This model is never affected by Fearsome models. This
attack. If this model makes a successful fight attack           model never loses Health due to being underwater or in         Soft
you gain  immediately.                                         a vacuum.                                                      This model cannot add extra dice when making a
                                                                                                                               defence roll. Gain  immediately each time this model
Coward                                                          Screamer                                                       successfully defends against a strike.
If this model passes a Spirit statistic test you must reroll    This model can activate without  if there are one or
all dice rolled. If you fail this second Spirit test you gain   more opposing models within 6. This model can never           Thick
 immediately. You cannot choose this special effect for        have the Leader orUnit Leader special effects.                 If you pass a Mind statistic test you must reroll all dice
models who also have the Brave special effect.                                                                                 rolled. If you fail this second Mind test you gain 
                                                                Seduce                                                         immediately.
Fearsome                                                        Free action. Choose any non-Robot Extra with no more
Models making a fight attack against this model must            than 1 Health within 4 of this model. That model gains        Unique
pass a Spirit test or must count their Strike number as         the Weakened status immediately if they dont already          You can only have one model with this profile name in your
half (round up) against this model until the end of             have it.                                                       cast. Named models from the Programme Guides (General
the turn.                                                                                                                      Gordon for example) are also automatically Unique even if
                                                                                                                               this special effect isnt listed on their profile.
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Unexplained
Unexplained special effects represent great powers
mostly unknown to science. To use an unexplained     Energy Blast                                                Invulnerable 
special effect the player controlling the model in   Special Action. This model can make one Energy Blast         This model can ignore any strike it has just suffered if
question must immediately pay .                     attack. It can make up to two such attacks each turn         it can roll 4+ on 1D6. This special effect can be used
                                                     by paying the action and  cost twice. This attack is        during an opponents turn. You can add extra dice to
                                                     subject to the normal strike roll modifiers.                 this roll.
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GADGETS
The white heat of technology is a vital tool to gain the upper hand in the race for supremacy. Vast
resources are thrown at both willing and oppressed scientists in secret laboratories to produce all
manner of spy gadgets and doomsday weapons.
Before you begin playing any 7TV episode you need to        in any order, each cast should draw TwicE this number            You can play a gadget at the relevant point in the
determine which gadgets those temperamental boffins         of gadget cards without looking. Select half of these            turn according to the card. Playing a gadget card is a
have prepared for your cast. Shuffle the gadgets deck       gadgets to keep and discard the remainder. each                  free action.
and place it close to hand.                                 players gadgets can be used by any model in their cast
                                                            eligible to use them (see using Gadgets).                        Simply choose a gadget card and the model using it.
Drawing Gadget Cards                                                                                                         apply the effects of the card then discard it.
                                                           PLAY
                                                           Some gadgets are limited to a               Capture Bubble
                                                           specific time in the turn or episode
                                                           when they can be used.
                                                                                                                Models
                                                           cosT                                        PLAY
                                                                                                                Activation
                                                                                                                                  EFFECT: A successful strike               EFFECT
                                                           The number of  points required to                                     against an opposing Extra                 The benefits and
                                                           use the gadget ranging from Free            COST                     removes this model from                   rules of the gadget.
                                                           (0) to .                                                           play. Against any other
                                                                                                       RANGE    12               model place that model
                                                                                                                                                                           STRikE
                                                           RAngE                                                                  within 2 of a table edge of
                                                                                                                                                                           Weapons only. The
                                                           Weapons only. The maximum range             STRIKE   +8                your choice.
                                                                                                                                                                           Strike number used
                                                           at which you can target an opposing
                                                                                                                                                                           for this attack.
                                                           model.
VEHICLES
Vehicles can transport models quickly across the
battlefield, carry weapons and offer a degree of         Vehicle name                          Mini Moke  VEHICLE
                                                         The sort of conveyance
protection to those inside or hiding behind.             we are talking about!
Vehicles are models which can be chosen for your cast    capaciTy
in the same way as extras  each has one or more         The maximum number of small
                                                         and medium based models which
genres, and you must have at least one Star or Co-Star
                                                         can be transported with the vehicle
in your cast with one or more of these genres to field   when it makes its movement. Large
that vehicle.                                            models count as two medium
                                                                                                                                                                       defence
                                                                                                                                                                       a combination of
                                                         models. Massive models cannot be
                                                                                                                                                                       handling, size and
                                                         transported in vehicles.
Vehicles are neutral models so may be taken by both                                                                                                                    natural toughness.
heroic and villainous casts as long as they meet the
                                                                                                CAPACITY      2        DEFENCE        8        ARMOUR        3
genre requirements.                                      special effecTs
                                                         These allow the vehicle to do all                                                                             armour
                                                         kinds of useful things during a       These small electrically powered buggies, are ideal for getting         The chance that the
Vehicle statistics                                       game. each special effect listed      from A to B with the minimum of fuss.                                   natural structure of
                                                                                                                                                                       the vehicle can absorb
                                                         here is fully explained on the back
Vehicles have the following statistics:                  of the card.                          SPECIAL EFFECTS Large, Move 10, Sure Footed, Vehicle                   a strike, negating the
                                                                                                                                                                       effects.
     Capacity                                           raTinGs
     Defence                                            a number which represents the              3
                                                         effectiveness and value of the          Ratings                   HEALTH
     armour
                                                         vehicle in the game.
     health
                                                                                                 healTh                             Genre(s)
                                                                                                 The amount of                      The genre of each
                                                                                                 damage a vehicle                   vehicle determines if
                                                                                                 can sustain.                       it can join your cast
                                                                                                                                    or not. Vehicles from
                                                                                                                                    a Programme Guide
                                                                                                                                    will have their casts
                                                                                                                                    symbol here instead.
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                                                               CAST CREATION
vehicles suffer a 1 strike roll modifier for each move        You and your opponent will each have to create a cast of equal ratings, which includes the models,
action the vehicle has taken so far this turn.                 vehicles and equipment your cast is equipped with. Casts can be simply and quickly built using the
                                                               profile cards.
A vehicle that is itself equipped with any shoot attacks
can spend one shoot action each turn. A vehicle must
have at least one occupant to make a shoot attack.
These shoot attacks never suffer the strike penalty for        Hero or Villain                                              Ratings
the vehicle having moved in the same turn.                     7TV casts are affiliated to either the side of the heroes    The ratings of your cast indicate how popular your TV
                                                               or villains. Heroic casts tend to have more Stars and        show is  more ratings equals more Stars, Co-Stars,
Damage to vehicles                                             Co-Stars, and obviously fight the good fight against all
                                                               manner of nefarious evil-doers. Villainous casts feature
                                                                                                                            Extras, gadgets and vehicles. You will find the ratings
                                                                                                                            value in the bottom left of each profile card. A starter
If a vehicle is the target of a successful strike roll, then   more faceless goons, and tend to not let things like         cast might be 20 ratings, a small cast 30 ratings, a
make a statistic test, using the Armour statistic of the       scruples get in the way of world domination.                 standard cast 50 ratings, and an epic cast might have
vehicle. If this test succeeds you can discount the                                                                         100 ratings. The larger the ratings, the longer your
effects of that strike. You can use  to gain extra dice       If you choose a heroic cast, then all your Stars, Co-Stars   episode will take to play. Whatever size of cast you
for this roll.                                                 and Extras must be heroic. If you choose a villainous        choose to play, choose models up to this amount  you
                                                               cast then all your Stars, Co-Stars and Extras must be        cannot go over this limit, even by a single rating.
If the test is failed the vehicle will suffer the effects      villainous. You cannot mix them, although some Extras
of the strike. One random occupant of the vehicle (if it       are available to both sides. Each Star, Co-Star and Extra    Open Casting or Programme Guide casts
has any) will also suffer the same effects on the 1D6          states its affiliation in its profile.                       You need to choose which method you are going to use
roll of 5+.                                                                                                                 to make your cast. We supply two:
                                                               It is possible to have two heroic or two villainous casts
If a vehicle is reduced to 0 Health all occupants will         facing off against each other. Maybe one cast are            Open casting allows you to choose from twelve Stars
immediately lose 1 Health and gain the Stunned status.         copycats, or they are secretly aliens or robot duplicates,   and Co-Stars and all the Extras available according to
Place all occupants of the vehicle adjacent to the             or come from another dimension. Maybe its all a dream       your affiliation and the genres of your Stars and Co-
vehicle then remove the vehicle from play.                      this one is always popular when trying out off the wall    Stars. This book contains all the open casting profiles
                                                               ideas, as the whole episode can be written off at the        you need to make a 7TV cast.
If a vehicle is reduced to 0 Health and is On Fire it will     end as a crazy fantasy. Regardless, feel free to pit any
explode. All models within 3 must immediately defend          cast against any other in 7TV  anything is possible!        Our Programme Guides detail numerous heroic and
themselves against a +6 strike roll, which will cause the                                                                   villainous casts, complete with unique Stars, Co-Stars
loss of 1 Health if the strike roll succeeds. Extra dice                                                                    and Extras, exactly as they appeared on-screen. Choose
cannot be added to these strike rolls.                                                                                      one Programme Guide cast and select all your models
                                                                                                                            from the options presented.
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Action Hero |10 RATINGS                     		                thing is certain  the possibility of someone getting a    Investigative Academic |5 RATINGS                        	
A perfect physical specimen, you think nothing of             dry slap is never far away.                                Will you be stalking the night for supernatural secrets,
leaping from a tall building, jumping from a moving car                                                                  solving unexplained cases for the government or hunting
or charging an enemy position. You are gung-ho, hit first     Unearthly Traveller |9 RATINGS                             for relics in ancient ruins? Armed with knowledge, you
and ask question later!                                       You have travelled further than anyone else on Earth       will not stop until you uncover the truth.
                                                               in person or using your amazing powers  indeed
FLAMBOYANT AGENT |10 RATINGS                    	             you are probably not human at all. But whether the         Plucky Assistant|5 RATINGS                    	
You find it easy to protect the world while retaining         threat comes from back-street crime lords or villainous    You are a constant companion and confidante. While
an air of iconic cool. It is only the arsenal of gadgets      Venusians, as an agent of order you will always be there   not always the brightest, strongest or most talented,
ruining the lines of your Saville Row suit that puts a        to set things right before teatime.                        you find that heart and soul and good old-fashioned
crimp in your day.                                                                                                       common sense will often win out when the chips are
                                                                                                                         Strongarm|5 RATINGS
officer or a member of some other military organisation.      Angel of Justice |6 RATINGS                                As a Strongarm you may be a hulking giant with a heart
Youre perfectly at home with giving orders and getting       As a fit and feisty fighter, you combine all-round         of gold, a scrappy street fighter, a martial arts maestro
the heavy hardware out when things get a bit sticky.          athleticism with a mean roundhouse kick. When not          or perhaps a burly police sergeant. Whatever your
                                                              demolishing opponents you can be found at the sharp        background, you will fight your corner using wits and
                                                              end of investigations, a task for which you are ideally    muscles to overcome the enemy.
                                                              (cat) suited.
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VILLAINOUS STARS
Despotic Dictator|10 RATINGS                               Sinister Mystic |10 RATINGS                   	              Inhuman Servitor |6 RATINGS                       		
You may be the leader of a small country, alien            Unimaginable forces lurk on the fringes of our reality       You serve otherworldly masters with minds more cold
battlefleet or rogue mercenary force. But those under      that most never have the good sense or fortune to cross.     and calculating than our own. You may be an ancient
your command obey you without question, living in          But you seek them out, channel them and try to bend          power, an alien observer or from a lost
fear of your merciless retribution, fragile sanity and     their ancient power to your will. Such power attracts        race of superhumans  but you will ensure
bloody fists.                                              cults and fanatics  your tools to bring chaos to these      their plans remain secret at any cost.
                                                           green and pleasant lands!
Evil Mastermind|10 RATINGS                     	                                                                        Jackbooted Sadist |6 RATINGS                       	
You have risen through the ranks of ultra-secretive        Underworld Boss|10 RATINGS                                   Your talents are often required to do those jobs where
criminal organisations and now intend to stop at           Your manor can be lethal to the uninvited. Your business     any scruples or compassion would only be a hindrance.
nothing to achieve world domination. No scheme is          is protection, smuggling, arson, gambling and narcotics      Those under your command follow you into battle, too
too insane - although those who question your grip          ideally all with menaces. With an army of lowlifes ready   scared to question your authority.
on sanity will find themselves at the wrong end of an      to act on your orders, its time the world took notice.
industrial laser.                                                                                                       Mad Scientist|6 RATINGS                   	
Insidious Industrialist|10 RATINGS                 	
As the head of a global web of business interests, you
                                                           VILLAINOUS C0-STARS                                          Mainstream science is too restrictive with its laws and
                                                                                                                        ethics. When not busy fitting lasers to sharks heads or
                                                                                                                        installing underfloor heating in your arctic lair, you still
used to be about making money and having absolute          Double Agent |6 RATINGS                                      find the time to build the odd doomsday weapon.
power. And they say absolute power corrupts absolutely    You use persuasion and cunning to infiltrate the enemy,
Now you are intent on using your empire to put yourself    stealing secrets with one sleight-of-hand and sowing the     Marauding Monster|6 RATINGS
in charge of the planet  whatever that takes.             seeds of suspicion and dissent with the other. You may       Widespread panic and a trail of destruction follow
                                                           be an unassuming mole or a seductive femme fatale,           wherever you go. You may be an ancient reptile brought
Otherworldly Invader|10 RATINGS                            but your actions prove one thing: trust no-one.              back through time, a rampaging alien parasite fallen to
You keep your alien origins a secret from the snivelling                                                                earth or an experimental giant robot gone rogue  but
primates who serve you. Your ultimate aims are             Faithful Lackey |6 RATINGS                	                  you absolutely will not stop!
incomprehensible and too terrible for their tiny human     Every arch-villain needs a trusted operative to undertake
minds; and their primitive laws and moral code will not    his plans. Having the boss ear allows you the pick of
stand in the way of your machinations.                     the spoils or access to the latest high-tech weaponry.
                                                           Just dont mess up or you may find yourself swimming
                                                           in the shark tank.
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EXTRAS
Extras provide options to expand the effectiveness of
                                                          ADMINISTRATOR  2 RATINGS                    	
                                                          Administrators are great within the narrow confines of
                                                                                                                          ANIMATED CONSTRUCT  3 RATINGS
                                                                                                                          Did that statue move in the corner of your eye? Has
                                                                                                                                                                                 	
your cast. Some Extras are available to both heroic and   their environment but throw them into an unexpected             that scarecrow been following you? Dark powers have
villainous casts. Their availability is indicated as:     situation and watch them go to pieces.                          conjured everyday objects into deadly weapons  ones
                                                                                                                          that cannot be reasoned with and are out for blood.
 Heroic cast                                             ALIEN MERCENARY  4 RATINGS
                                                          Battling from beyond the stars, these visitors may be           ARMED ASTRONAUT  4 or 6 RATINGS                           	
 Villainous cast                                         bounty hunters, freedom fighters or laser guns for hire         Space is the new frontier, and one that needs
                                                          that can add some sci-fi to your spy-fi... for a price.         protecting. Armed Astronauts represent the pinnacle of
 Both                                                                                                                    training and bravery - true defenders of the earth.
                                                          ALIEN WAR LEADER  3 RATINGS                     		
                                                          At the head of an otherworldly visitation is often a wise       ARMY CORPORAL  3 RATINGS                          	
                                                          leader or brutal warlord. They may be galactic explorers        Leading the charge into battle is a stalwart soldier who
                                                          or have designs on Earths women, cows or simply on             has earned his stripes through bravery and strategy, to
                                                          hollowing out the planet and fitting it with motors.            ensure his squad comes back from the frontline.
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MARKSman  4 RATINGS                 	                      MINION HEAVY WEAPON TEAM  6 RATINGS                       POLICE CONSTABLE  2 RATINGS or 5 for 3 Models
Experts in precision firepower, Marksmen are trained to                                                                The brave boys in blue can deal effectively with low-
bring down specific targets, ascertain weak points and                                                                 level crime or back up the more seriously tooled-up
use their rifles with clinical accuracy.                    The presence of heavy support can make the difference      agent in bigger operations.
                                                            to both assault and defence operations for your trigger-
METALNAUT  5 RATINGS                                       happy minions.                                             POLICE DOG HANDLER  2 RATINGS
Silver-skinned hulking metal figures, Metalnauts are                                                                   Brilliant in leading their working dogs through hoops
often crudely disguised as humans using coats, hats         MINION FLAMETHROWER  3 RATINGS                            and over hurdles on the display team. But even better at
and dark glasses. They excel at using their terrifying                                                                 getting them to bite the face off a fleeing burglar.
strength to kill and destroy.
                                                            When things heat up, blaze away with this fiery heavy      Primitive Chieftain  3 RATINGS                           	
MINION COMMANDER  3 RATINGS                                weapon to clear your enemies. Also popular at team         The strongest, wisest or cruellest of his people, a
                                                            barbecues.                                                 chieftain must show strength in all things or lose the
                                                                                                                       respect of his tribe.
Guarding volcanic lairs for a megalomaniac is not suited    NINJA  4 RATINGS        	
to everyone. Pay is good, but the prospect of ending up     These ultimate warriors use secretive ancient              PRIMITIVE HUNTER  2 RATINGS                     	
in the shark tank or being dispatched by a super-spy are    techniques and razor-sharp skills to infiltrate,           Primitives may be forgotten island dwellers or
tragically high.                                            assassinate and extricate themselves from the most         undiscovered peoples from the deepest jungles. Perhaps
                                                            impregnable locations.                                     they are more exotic and are a primitive alien race on
MINION  2 RATINGS or 5 for 3 Models                                                                                   a new world or even a lost race of ancient creatures
                                                            PLASTON  4 RATINGS                                        slumbering beneath the earth.
                                                            Until they begin moving, Plastons look exactly like shop
In boiler suit and hard hat, these faceless guards seem     window dummies. Their blank expressions and silent         Primitive Shaman  2 RATINGS                         		
to come in an endless supply; handy to get thrown from      unnatural movement can be quite terrifying.                A Shaman may help or hinder, depending on the
gantries or propelled into the air by explosions.                                                                      relations their forefathers have had with humanity
                                                            POLICE SERGEANT  3 RATINGS                                or the deference you show to their bizarre
MINION DOG HANDLER  2 RATINGS                              No nonsense, salt-of-the-earth copper who has earned       customs and strange gods.
                                                            his stripes through walking the beat and collaring
                                                            scrotes since he was a nipper.
Call on your canine-friendly guard to help keep snoopers
away from your secret bases and guard your missile silos.
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	    prologue;
	    feature; and
	    epilogue.
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THE EPILOGUE
Games of 7TV come to an end when one of the following
occurs:                                                         Levels of Victory
                                                                Clearly you should know just how well you have beaten
	 One player has no models in play                             your opponents  have you just grazed through at great
	 There are no countdown cards remaining on the pile           cost to yourself or is your victory decisive and crushing
   after any end phase                                          to your enemys morale and ability to wage war on you?
	 The end conditions of the episode you are playing are
   reached                                                      Subtract the lower VP total from the higher and consult
                                                                the table below.
Now is the time to shake hands, discuss the game,
mercilessly gloat as your evil plan has come to fruition          Victory Point Difference           Level of Victory
or have a well-deserved cup of tea after saving the                         0-1                              Draw
world. Once thats all been done you and your opponent                      2-3                        Minor Victory
can add up your victory points to see who came out top
in the episode.                                                             4-5                       Decisive Victory
                                                                            6-7                      Crushing Victory
                                                                             8+                           Epic Victory
Victory Points
Victory points (VPs) are a numerical score of how well you
did during a 7TV episode. Each side should consult the
table below and add up all the VPs they are entitled to.
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Victory Points
Use the standard victory point rules to determine the
winner of this episode.
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HEROIC MODELS
Stars & Co-STARS
 Model                               Type     Ratings   Civilian   Law & Order   Military   Science   Secret                Unknown
 Action Hero                         Star       10                                                    
 Flamboyant Agent                    Star       10                                                     
 Military Mind                       Star       10                                 
 Tomorrow Person                     Star       10                                                                            
 Tough Detective                     Star       10                    
 Unearthly Traveller                 Star        9                                                                            
 Model                               Type     Ratings   Civilian   Law & Order   Military   Science   Secret                Unknown
 Angel of Justice                   Co-Star     6                                                     
 Crackpot Inventor                  Co-Star     5                                            
 Dependable Deputy                  Co-Star     6                                 
 Investigative Academic             Co-Star     5                                                     
 Plucky Assistant                   Co-Star     5                                            
 Strongarm                          Co-Star     5                     
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HEROIC MODELS
Extras
 Model                                   Type                 Ratings                       Civilian                Law & Order                    Military                    Science   Secret                Unknown
 Administrator                           Extra                    2                                                                                                             
 Alien Mercenary                         Extra                    4                                                                                                                                               
 Alien War Leader                        Extra                    4                                                                                                                                               
 Alien War Priest                        Extra                    3                                                                                                                                               
 Alien Warrior                           Extra                    2                                                                                                                                               
 Alien Heavy                             Extra                    4                                                                                                                                               
 Army Corporal                           Extra                    3                                                                                   
 Army Private                            Extra                    2                                                                                   
 Army Dog Handler       1
                                         Extra                    2                                                                                    
 Army Support Weapon Team                Extra                    7                                                                                    
 Armed Astronaut                         Extra                 4 or 6                                                                                                           
 Astronaut                               Extra                    3                                                                                                              
 Attack Dog                              Extra                    1                                                                                  
 Bodyguard Bruiser                       Extra                    3                                                       
 Bodyguard                               Extra                    2                                                       
 Bystander                               Extra        1 (or 2 for 3 models)    2
                                                                                               
 Doctor                                  Extra                    1                            
 Explosives Expert                       Extra                    3                                                                                    
 Failed Experiment                       Extra                    2                                                                                                              
 Ghost                                   Extra                    3                                                                                                                                                
 Marksman                                Extra                    5                                                                                   
1 Each Dog Handler allows you to include 03 Attack Dogs in your cast, ignoring genre restrictions.
2 Where a rating is given as (for example) 1 or 2 for 3 models players can choose to take individual models for 1 ratings each or pay 2 ratings to get 3 identical models.
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HEROIC MODELS
Extras
 Model                                      Type               Ratings                      Civilian                Law & Order                    Military                    Science   Secret                Unknown
 Ninja                                     Extra                   4                                                                                                                      
 Police Sergeant                           Extra                   3                                                       
 Police Constable                          Extra        2 (or 5 for 3 models)2                                             
 Police Dog Handler      1
                                           Extra                   2                                                       
 Primitive Chieftain                       Extra                   3                                                                                                                                              
 Primitive Hunter                          Extra                   2                                                                                                                                              
 Primitive Shaman                          Extra                   2                                                                                                                                              
 Riot Police Sergeant                      Extra                   4                                                       
 Riot Police Mounted Sergeant              Extra                   5                                                       
 Riot Police Constable                     Extra                   3                                                       
 Riot Police Mounted Constable             Extra                   4                                                       
 First Mate                                Extra                   3                           
 Sailor                                    Extra                   2                           
 Scientist                                 Extra                   2                                                                                                             
 Security Guard Commander                  Extra                   3                                                                                                            
 Security Guard                            Extra        2 (or 5 for 3 models) 2
                                                                                                                                                                                
 Security Guard Dog Handler         1
                                           Extra                   2                                                                                                            
 Scuba Diver                               Extra                   4                                                                                                                     
 Spy                                       Extra                   4                                                                                                                      
 Survivalist                               Extra                   4                           
 Technician                                Extra                   1                                                                                                            
 VIP                                       Extra                   0                           
1 Each Dog Handler allows you to include 03 Attack Dogs in your cast, ignoring genre restrictions.
2 Where a rating is given as (for example) 1 or 2 for 3 models players can choose to take individual models for 1 ratings each or pay 2 ratings to get 3 identical models.
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VILLAINOUS MODELS
Stars & Co-STARS
 Model                               Type     Ratings   Civilian   Crime   Military   Science   Secret                Unknown
 Despotic Dictator                   Star       10                                     
 Evil Mastermind                     Star       10                                              
 Insidious Industrialist             Star       10                                     
 Otherworldly Invader                Star       10                                                                      
 Sinister Mystic                     Star       10                                                                      
 Underworld Boss                     Star       10                 
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VILLAINOUS MODELS
Extras
 Model                                  Type                  Ratings                       Civilian                    Crime                      Military                    Science   Secret                 Unknown
 Administrator                          Extra                     2                                                                                                             
 Alien Mercenary                        Extra                     4                                                                                                                                                
 Alien War Leader                       Extra                     3                                                                                                                                                
 Alien War Priest                       Extra                     3                                                                                                                                                
 Alien Warrior                          Extra                     2                                                                                                                                                
 Alien Heavy                            Extra                     4                                                                                                                                                
 Animated Construct                     Extra                     3                                                                                                                                                 
 Armed Astronaut                        Extra                  4 or 6                                                                                                           
 Astronaut                              Extra                     3                                                                                                              
 Attack Dog                             Extra                     1                                                                                  
 Bystander                              Extra         1 (or 2 for 3 models)    2
                                                                                               
 Criminal Boss                          Extra                     3                                                       
 Criminal                               Extra                     2                                                       
 Criminal Dog Handler        1
                                        Extra                     2                                                       
 Cultist Leader                         Extra                     3                                                                                                                       
 Cultist                                Extra                     2                                                                                                                       
 Cultist Dog Handler     1
                                        Extra                     2                                                                                                                       
 Doctor                                 Extra                     1                            
 Explosives Expert                      Extra                     3                                                                                   
 Failed Experiment                      Extra                     2                                                                                                              
 Femdroid                               Extra                     3                                                                                                              
 Ghost                                  Extra                     3                                                                                                                                                 
 Hitman                                 Extra                     4                                                                                                                      
1 Each Dog Handler allows you to include 03 Attack Dogs in your cast, ignoring genre restrictions.
2 Where a rating is given as (for example) 1 or 2 for 3 models players can choose to take individual models for 1 ratings each or pay 2 ratings to get 3 identical models.
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VILLAINOUS MODELS
Extras
 Model                                    Type                 Ratings                     Civilian                    Crime                      Military                     Science   Secret                 Unknown
 Metalnaut                                Extra                    5                                                                                                             
 Minion Commander                         Extra                    3                                                                                                                                           
 Minion                                   Extra        2 (or 5 for 3 models)   2
                                                                                                                                                                                                               
 Minion Dog Handler      1
                                          Extra                    2                                                                                                                                           
 Minion Heavy Weapon Team                 Extra                    6                                                                                                                                           
 Minion Flamethrower                      Extra                    3                                                                                                                                           
 Ninja                                    Extra                    4                                                                                                                      
 Plaston                                  Extra                    4                                                                                                                                              
 Primitive Chieftain                      Extra                    3                                                                                                                                               
 Primitive Hunter                         Extra                    2                                                                                                                                               
 Primitive Shaman                         Extra                    2                                                                                                                                               
 Robo-Rodent                              Extra                    1                                                                                                                     
 First Mate                               Extra                    3                          
 Sailor                                   Extra                    2                          
 Scientist                                Extra                    2                                                                                                             
 Scuba Diver                              Extra                    4                                                                                                                     
 Spawn                                    Extra                    3                                                                                                                                               
 Spy                                      Extra                    4                                                                                                                      
 Survivalist                              Extra                    4                          
 Technician                               Extra                    1                                                                                                            
 Thug Bruiser                             Extra                    4                                                      
 Thug                                     Extra                    3                                                      
 VIP                                      Extra                    0                          
1 Each Dog Handler allows you to include 03 Attack Dogs in your cast, ignoring genre restrictions.
2 Where a rating is given as (for example) 1 or 2 for 3 models players can choose to take individual models for 1 ratings each or pay 2 ratings to get 3 identical models.
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VEHICLES
 Model                   Type     Ratings   Civilian   Crime   Law & Order   Military   Science   Secret              Unknown
 Ambulance              Vehicle     5                                                  
 Car                    Vehicle     3                                                         
 Flash Motor            Vehicle     4                                                           
 Helicopter             Vehicle     10                                                          
 Land Rover             Vehicle     4                                         
 Mini Moke              Vehicle     3                                                    
 Motorcycle             Vehicle     2                                                  
 Police Car             Vehicle     3                              
 Police Van             Vehicle     4                              
 Surveillance Van       Vehicle     7                                                             
 Van                    Vehicle     4                                        
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CREDITS
WRITTEN by GRAEME DAWSON AND KARL PERROTTON
                                                  Thank you speech
                                                  First off many thanks to all the alpha testers for helping   Thanks also to Paul Baker, Mark Copplestone, Simon
                                                  us knock off the rough edges and make it a much              Bradley, Mark Dixon, Offensive Miniatures, Wayne
TV LISTINGS by HELENA NASH AND   KARL PERROTTON   tighter and better game: John Daley, Gabriel Dias,           Peters, Chris Rowell, Steve Saleh and Paul Smith for
GRAPHIC DESIGN by KARL PERROTTON                  Jon Finn, Les Fulbrook, Pete Gill, Neil Houltby, Mike        use of their images, miniatures and terrain.
                                                  Jackson, Mike Jarvis, Morgan Nash, Clive Oldfield,
Photography by Kevin Dallimore
                                                  Paul OSullivan, Jonathan Potter, Simon Quinton, Paul        Special thanks must go to the amazing sculptors who
COMIC STRIPS by MIKE JACKSON
                                                  Rickards, Matt Slade, Paul Smith, Taylor Swift, Mike         have brought the 7TV world to life: Jo Brumby, Martin
PROOFREADING by HELENA NASH                       Watson, Greg Waugh and Stuart Wiltshire.                     Buck, Mark Evans, George Fairlamb, Shane Hoyle,
executive producer SYDNEY BARRON                                                                               Andrew Maclachlan, Andrew May, Steve McGuire,
                                                  Thanks also to everyone who commented on the beta            Neil Mckenzie, Ian Mountain, Andrew Rae, Greg Storey,
                                                  test rules. Theres too many of you to mention but           Bill Thornhill, Ernst Veingart and Kev White.
Published by Crooked Dice Game Design Studio      youve all made a difference!
ISBN 978-0-9568390-7-7                                                                                         For dazzling brushwork, we need to thank: Jon Atter,
 This edition published 2015                     As ever, Helena Nash has helped us wrangle our words         Simon Bradley, Martin Buck, Kev Dallimore, Mark
                                                  with her expert proofreading duties - cheers mdear!         Dixon, Matt Slade and Andrew Taylor.
                                                  A huge thank you to the talented Kev Dallimore (and          A nod also to the miracle workers at Griffin Moulds
                                                  the lovely Caroline) for going beyond the call of duty       (Jane, Rob and Lisa) and Andy Lyon of Ainsty Castings
                                                  with the superb photography throughout this set.             for production of our lovely toys.
filmed in TECHNICOLOR
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PLOT POINTS                                               TURN SEQUENCE                           STRIKE ACTIONS                    STATUSES
GAIN PLOT POINTS                                           1. COUNTDOWN PHASE                      DEFENCE ROLL                          to remove in the action phase
                                                                  advance countdown               Defence statistic + modifiers        Additional same status =
The iniTiaTiVe roll                                               Gain plot points                + D6 + extra dice                     1 health instead.
      to each side for each tied initiative roll
      to the side which loses the initiative roll       2. ACTION PHASE                         defence roll modifiers
                                                                  Gain plot points                   Per status              1                     Dominated
counTdown phase                                                   Activate models                    Soft cover              +1                          Model part of
      if the face down card is a finale card                   Remove status                      Hard cover/obstacle     +2                           opposing cast.
      to each side if you choose to turn over 2 cards
                                                           acTions                                 disadVanTaGed (no exTra dice)                      On Fire
acTion phase                                               You cannot make both fight and             Knocked down                                        Roll 2D6 in
      for each extra in your cast (round up)            shoot strikes, or take more than one       Stunned                                              end phase, 1
     for each Co-Star in your cast                       shoot action in the same activation.       On Fire                                              health if > Def
     for each Star in your cast                                                                    vs charge attack                                    Models On Fire
     per starting health of that model whenever an           moVe                                   vs free strike                                       can be moved
     opposing Star or Co-Star is reduced to 0 health           each move action equals 6             Attacked in the rear                                 up to 3 by
                                                               across clear ground. Move special      In hard or soft cover                                opponent.
SPEND PLOT POINTS To:                                          effect may allow more... or less.      Behind obstacle
     activate one model                                                                              Attacking with a risky shot                    Stunned
     buy extra dice for a defence roll                        sTrike                                                                                      Knocked down
     buy extra dice for a strike roll                              Fight                         STRIKE ROLLS                                            Cannot activate.
     use some special effects or gadgets                           Shoot                         Strike number + modifiers                               Def roll = base
     remove statuses                                                                              + D6 + extra dice                                        def, no dice.
                                                               special
Players carry forward plot points from one turn to                  Aim                           sTrike roll modifiers                              Weakened
the next, and there is no limit to the number of plot               Use a special effect             Per status              1                          Only one action
points a player can have at any one time.                                                             Aimed shot              +1                           when activated.
                                                               free
                                                                    Use a gadget
                                                                                                                                     QUICK
STATiSTiC TEST TABLE                                                Charge attack
    Statistic                                                       Use a star quality
                   1      2        3    4    5    6+
     Value
     Target
    Number
                  7+     6+        5+   4+   3+   2+
                                                           3. END PHASE
                                                           
                                                           
                                                           
                                                                Is your cast axed?
                                                                Models On Fire
                                                                Steal the scene?
                                                                                                                                     REFERENCE
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Version 1.0	   01 November 2015                 Crooked Dice Game Design Studio 2015
7TV: Second EDITION VILLAINOUS PROFILE CARDS                                    108
Version 1.0	   01 November 2015                 Crooked Dice Game Design Studio 2015
7TV: Second EDITION VILLAINOUS PROFILE CARDS                                    109
Version 1.0	   01 November 2015                 Crooked Dice Game Design Studio 2015
7TV: Second EDITION VILLAINOUS PROFILE CARDS                                    110
Version 1.0	   01 November 2015                 Crooked Dice Game Design Studio 2015
7TV: Second EDITION VILLAINOUS PROFILE CARDS                                    111
Version 1.0 01 November 2015 Crooked Dice Game Design Studio 2015