3/12/24, 3:52 a.m.
Unigine log file
Unigine log file
03:44:24 Loading "C:/Program Files (x86)/Unigine/Heaven Benchmark 4.0/bin/../data/heaven_4.0.cfg"...
03:44:24 Loading "GPUMonitor_x86.dll"...
03:44:24 Loading "dxgi.dll"...
03:44:24 Loading "openal32.dll"...
03:44:24 Set 1280x800 fullscreen video mode
03:44:25 Set 1.00 gamma value
03:44:25 Unigine engine http://unigine.com/
03:44:25 Binary: Windows 32bit Visual C++ 1600 Release Feb 13 2013 r11284
03:44:25 Features: OpenGL Direct3D9 Direct3D11 OpenAL XAudio2 XPad360 Joystick Flash Editor
03:44:25 App path: C:/Program Files (x86)/Unigine/Heaven Benchmark 4.0/bin/
03:44:25 Data path: C:/Program Files (x86)/Unigine/Heaven Benchmark 4.0/data/
03:44:25 Save path: C:/Users/felip/Heaven/
03:44:25
03:44:25 ---- System ----
03:44:25 System: Windows NT 6.2 (build 9200) 64bit
03:44:25 CPU: AMD Ryzen 7 5700G with Radeon Graphics 4499MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41
SSE42 SSE4A AVX HTT x8
03:44:25 GPU: NVIDIA GeForce RTX 3060 31.0.15.4617/AMD Radeon(TM) Graphics 31.0.12027.9001 x1
03:44:25 System memory: 2047 MB
03:44:25 Video memory: 4095 MB
03:44:25 Sync threads: 7
03:44:25 Async threads: 8
03:44:25
03:44:25 ---- MathLib ----
03:44:25 Set SSE2 simd processor
03:44:25
03:44:25 ---- Sound ----
03:44:25 Renderer: OpenAL Soft
03:44:25 OpenAL vendor: OpenAL Community
03:44:25 OpenAL renderer: OpenAL Soft
03:44:25 OpenAL version: 1.1 ALSOFT 1.14
03:44:25 Found AL_EXT_LINEAR_DISTANCE
03:44:25 Found AL_EXT_OFFSET
03:44:25 Found ALC_EXT_EFX
03:44:25 Found EFX Filter
03:44:25 Found EFX Reverb
03:44:25 Found EAX Reverb
03:44:25 Found QUAD16 format
03:44:25 Found 51CHN16 format
03:44:25 Found 61CHN16 format
03:44:25 Found 71CHN16 format
file:///C:/Users/felip/Heaven/log.html 1/3
3/12/24, 3:52 a.m. Unigine log file
03:44:25 Maximum sources: 256
03:44:25 Maximum effect slots: 4
03:44:25 Maximum auxiliary sends: 2
03:44:25
03:44:25 ---- Render ----
03:44:25 D3D11Render::D3D11Render(): Unknown NVidia GPU
03:44:25 Direct3D11 desc: NVIDIA GeForce RTX 3060
03:44:25 Found feature level 11.0
03:44:25 Found compute shader 11.0
03:44:25 Maximum texture size: 16384
03:44:25 Maximum texture units: 16
03:44:25 Maximum texture renders: 8
03:44:25
03:44:25 ---- Physics ----
03:44:25 Physics: Multi-threaded
03:44:25
03:44:25 ---- PathFind ----
03:44:25 PathFind: Multi-threaded
03:44:25
03:44:25 ---- Interpreter ----
03:44:25 Version: 2.52
03:44:25
03:44:25 Loading "heaven/unigine.cpp" 24ms
03:44:25 Unigine~# render_restart
03:44:25 Loading "heaven/locale/unigine.en" dictionary
03:44:25 Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 3ms
03:44:25 Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 4ms
03:44:25 Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 5ms
03:44:25 Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 1ms
03:44:25 Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 2ms
03:44:25 Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 5ms
03:44:25 Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 3ms
03:44:25 Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 0ms
03:44:25 Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 1ms
03:44:25 Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 1ms
03:44:25 Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 0ms
03:44:25 Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 1ms
03:44:25 Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 6ms
03:44:25 Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 0ms
03:44:25 Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 2ms
03:44:25 Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 2ms
03:44:25 Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 1ms
03:44:25 Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 0ms
03:44:25 Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 1ms
file:///C:/Users/felip/Heaven/log.html 2/3
3/12/24, 3:52 a.m. Unigine log file
03:44:25 Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 3ms
03:44:25 Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 0ms
03:44:25 Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 10ms
03:44:25 Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 9ms
03:44:25 Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 0ms
03:44:25 Loading "core/properties/unigine.prop" 2 properties 0ms
03:44:26 Unigine Heaven Benchmark 4.0 (4.0)
03:44:26 Unigine~# world_load heaven/heaven
03:44:26 Loading "heaven/heaven.cpp" 58ms
03:44:26 Loading "heaven/materials/heaven_base.mat" 7 materials 5ms
03:44:26 Loading "heaven/materials/heaven_environment.mat" 13 materials 363ms
03:44:27 Loading "heaven/materials/heaven_ruins.mat" 27 materials 924ms
03:44:28 Loading "heaven/materials/heaven_buildings.mat" 58 materials 964ms
03:44:28 Loading "heaven/materials/heaven_props.mat" 10 materials 189ms
03:44:28 Loading "heaven/materials/heaven_sfx.mat" 11 materials 3ms
03:44:28 Loading "heaven/materials/heaven_fort.mat" 15 materials 249ms
03:44:30 Loading "heaven/materials/heaven_airship.mat" 26 materials 1424ms
03:44:30 Loading "heaven/heaven.world" 4735ms
03:44:37 Benchmark running
03:48:57 Benchmark results:
03:48:57 Time: 260.622
03:48:57 Frames: 103966
03:48:57 FPS: 398.914
03:48:57 Min FPS: 11.0352
03:48:57 Max FPS: 686.752
03:48:57 Score: 10048.7
03:51:24 Unigine~# quit
03:51:29 Close "openal32.dll"
03:51:29 Close "dxgi.dll"
03:51:29 Memory usage: none
03:51:29 Allocations: none
03:51:29 Shutdown
file:///C:/Users/felip/Heaven/log.html 3/3